Re: [TANKS] Re: About time to implement discussed rules update

2013-12-19 Thread TyngTech
I wonder what Steve wants to build now

Nothing new I'm afraid.  The T-70's been shelved for at least a year or 
more.  The Cromwell is getting rebuilt, with one major improvement, which 
will be an updated and highly precise turret rotate.  Only other thing 
I'm working on is my Mogador fastgun destroyer (worked on it last night). 
 I WILL IF IT KILLS ME, battle a freakin warship this year!

Steve


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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-19 Thread TyngTech
Frank,

The original intent of the 3' rule and universal 4/40 rating was genius.   
Like you state, it would have avoided current discussions such as this 
(which I happen to enjoy from time to time BTW ;-).  BUT that Pandora's box 
of or 1:6 scale WAS opened up and the early bliss that was RCTC in 2000 
was shattered by abominations like 1:6 scale Hetzer's, Panzer II's, and 
Tiger2's!  Believe it or not, I'm only trying to restore us to that state 
of bliss but also accommodate those spawns of 1:6 scale insanity.  If you 
think about it a bit, my current ratings proposal basically throws out the 
1:6 scale rule and moves us back to the 3' rule BUT adds additional  2' and 
4' rules to accommodate current and future abominations.   

Steve Why Can't We All Just Get Along Tyng


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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-19 Thread Frank Pittelli
Sure.  But your proposal also makes smaller tanks faster than larger 
tanks which requires speed enforcement (with all the complexities that 
come with it) and which clearly provides smaller tanks with an advantage 
that far outweighs the loss of offense/defense ratings.


Derek's suggestion to give 40/4 ratings across the board solves a number 
of problems discussed in this thread, has no apparent disadvantages, is 
simple to enforce and (probably) has no un-intended consequences.  Given 
that Joe has proposed something similar in the past and that Doug feels 
it would encourage Armored Car development, it's one of those rare 
proposals that might gain unanimous consent.


Regarding the small number of tanks shorter than 36, you are certainly 
well aware that smallness of size, in itself, doesn't provide a 
significant advantage.  Anyone who examines the stats compiled for the 
two identical Panzer IIs will quickly see that size doesn't matter. 
Moreover, some of the larger tanks take less hits than the smaller ones. 
 Given that most veterans can shoot soldiers in the head from 20-40 
feet out also supports the notion that target size is not as important 
as people want to believe.   Getting rid of the 1:6 scale rule really 
wouldn't change battle outcomes much at all, but it could cause a lot of 
harm to people who (a) want to use commercial parts and/or vehicles or 
(b) want to stay in a common scale because they also do scale modeling.


First rule of rule making:  Do no harm.

On 12/19/2013 12:14 PM, TyngTech wrote:

If you think about it a bit, my current ratings proposal basically
throws out the 1:6 scale rule and moves us back to the 3' rule BUT adds
additional 2' and 4' rules to accommodate current and future abominations.


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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-19 Thread Derek Engelhaupt
The only other thing I can think of is that if people are concerned about
tank/people accidents is have the battlefield marked off.  The operators
would have to keep outside the battle zone ala 1/16 scale tank type
battling.  It would make aiming much harder, engagement distances short,
safe for the operators, decrease the number of shots fired wildly, and
increase tactics.  Of course this might benefit the fast tanks more than
the slower ones.  The engagement boarder could go 360 degrees so you could
somewhat follow your tank around the field.

Just a thought.

Derek


On Thu, Dec 19, 2013 at 1:40 PM, Jason pilo...@comcast.net wrote:

 Why not simply stand a safe distance from a tank in motion. Say like 15ft.
 I say this simply because I don't like seeing every activity getting
 nerfed and being regulated when using a bit of common sense would be
 plenty sufficient to bring the same results.
 Distance combined with a deadman switch on the throttle where it chops
 throttles to zero on release I would think would add enough of a buffer to
 maintain safety
 Sent via BlackBerry from T-Mobile
 --
 *From: * TyngTech steve...@gmail.com
 *Sender: * rctankcombat@googlegroups.com
 *Date: *Thu, 19 Dec 2013 11:18:02 -0800 (PST)
 *To: *rctankcombat@googlegroups.com
 *ReplyTo: * rctankcombat@googlegroups.com
 *Subject: *Re: [TANKS] Re: About time to implement discussed rules update

 I could really care less about the sub 3' tanks.  As you point out, their
 easy enough to take out as any other tank for an experienced battler.  My
 main thoughts are concerning potential 4'+ vehicles.  It's my contention
 that if someone brings one of these to the field one day, we should throw
 them a bone for all the effort in construction and transporting such a
 large paintball target.  My second thought is to set speed limits for
 larger vehicles because as experienced battlers know, a 200 pound beast
 doing 8MPH in the hands of a new driver is just asking for trouble.  I just
 thought it would be nice to address this before some new guy shows up at
 some point with his new 250 pound welded steel 1:6 scale Abrams pushing
 10MPH.

 Giving everything 4/40 is OK with me (yawn).  This fixes the inequity
 foisted upon Joe back in the day, put's my future T-70 on par with the
 Panzer II's, and allows racking up quick an easy points when a 4' monster
 does show up on the field.

 Steve I Care Too Much Tyng



 On Thursday, December 19, 2013 1:46:35 PM UTC-5, Frank Pittelli wrote:

 Sure.  But your proposal also makes smaller tanks faster than larger
 tanks which requires speed enforcement (with all the complexities that
 come with it) and which clearly provides smaller tanks with an advantage
 that far outweighs the loss of offense/defense ratings.

 Derek's suggestion to give 40/4 ratings across the board solves a number
 of problems discussed in this thread, has no apparent disadvantages, is
 simple to enforce and (probably) has no un-intended consequences.  Given
 that Joe has proposed something similar in the past and that Doug feels
 it would encourage Armored Car development, it's one of those rare
 proposals that might gain unanimous consent.

 Regarding the small number of tanks shorter than 36, you are certainly
 well aware that smallness of size, in itself, doesn't provide a
 significant advantage.  Anyone who examines the stats compiled for the
 two identical Panzer IIs will quickly see that size doesn't matter.
 Moreover, some of the larger tanks take less hits than the smaller ones.
   Given that most veterans can shoot soldiers in the head from 20-40
 feet out also supports the notion that target size is not as important
 as people want to believe.   Getting rid of the 1:6 scale rule really
 wouldn't change battle outcomes much at all, but it could cause a lot of
 harm to people who (a) want to use commercial parts and/or vehicles or
 (b) want to stay in a common scale because they also do scale modeling.

 First rule of rule making:  Do no harm.

 On 12/19/2013 12:14 PM, TyngTech wrote:
  If you think about it a bit, my current ratings proposal basically
  throws out the 1:6 scale rule and moves us back to the 3' rule BUT adds
  additional 2' and 4' rules to accommodate current and future
 abominations.

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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-19 Thread Jason
Why not simply stand a safe distance from a tank in motion. Say like 15ft. I 
say this simply because I don't like seeing every activity getting nerfed and 
being regulated when using a bit of common sense would be plenty sufficient to 
bring the same results.  
Distance combined with a deadman switch on the throttle where it chops 
throttles to zero on release I would think would add enough of a buffer to 
maintain safety
Sent via BlackBerry from T-Mobile

-Original Message-
From: TyngTech steve...@gmail.com
Sender: rctankcombat@googlegroups.com
Date: Thu, 19 Dec 2013 11:18:02 
To: rctankcombat@googlegroups.com
Reply-To: rctankcombat@googlegroups.com
Subject: Re: [TANKS] Re: About time to implement discussed rules update

I could really care less about the sub 3' tanks.  As you point out, their 
easy enough to take out as any other tank for an experienced battler.  My 
main thoughts are concerning potential 4'+ vehicles.  It's my contention 
that if someone brings one of these to the field one day, we should throw 
them a bone for all the effort in construction and transporting such a 
large paintball target.  My second thought is to set speed limits for 
larger vehicles because as experienced battlers know, a 200 pound beast 
doing 8MPH in the hands of a new driver is just asking for trouble.  I just 
thought it would be nice to address this before some new guy shows up at 
some point with his new 250 pound welded steel 1:6 scale Abrams pushing 
10MPH.

Giving everything 4/40 is OK with me (yawn).  This fixes the inequity 
foisted upon Joe back in the day, put's my future T-70 on par with the 
Panzer II's, and allows racking up quick an easy points when a 4' monster 
does show up on the field.

Steve I Care Too Much Tyng



On Thursday, December 19, 2013 1:46:35 PM UTC-5, Frank Pittelli wrote:

 Sure.  But your proposal also makes smaller tanks faster than larger 
 tanks which requires speed enforcement (with all the complexities that 
 come with it) and which clearly provides smaller tanks with an advantage 
 that far outweighs the loss of offense/defense ratings. 

 Derek's suggestion to give 40/4 ratings across the board solves a number 
 of problems discussed in this thread, has no apparent disadvantages, is 
 simple to enforce and (probably) has no un-intended consequences.  Given 
 that Joe has proposed something similar in the past and that Doug feels 
 it would encourage Armored Car development, it's one of those rare 
 proposals that might gain unanimous consent. 

 Regarding the small number of tanks shorter than 36, you are certainly 
 well aware that smallness of size, in itself, doesn't provide a 
 significant advantage.  Anyone who examines the stats compiled for the 
 two identical Panzer IIs will quickly see that size doesn't matter. 
 Moreover, some of the larger tanks take less hits than the smaller ones. 
   Given that most veterans can shoot soldiers in the head from 20-40 
 feet out also supports the notion that target size is not as important 
 as people want to believe.   Getting rid of the 1:6 scale rule really 
 wouldn't change battle outcomes much at all, but it could cause a lot of 
 harm to people who (a) want to use commercial parts and/or vehicles or 
 (b) want to stay in a common scale because they also do scale modeling. 

 First rule of rule making:  Do no harm. 

 On 12/19/2013 12:14 PM, TyngTech wrote: 
  If you think about it a bit, my current ratings proposal basically 
  throws out the 1:6 scale rule and moves us back to the 3' rule BUT adds 
  additional 2' and 4' rules to accommodate current and future 
 abominations. 


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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-19 Thread Will Montgomery
It's kinda a to battle a warship this year there are only 12 days left.

Will

 

 

 

-Original Message-
From: TyngTech steve...@gmail.com
To: rctankcombat rctankcombat@googlegroups.com
Sent: Thu, Dec 19, 2013 11:53 am
Subject: Re: [TANKS] Re: About time to implement discussed rules update


I wonder what Steve wants to build now


Nothing new I'm afraid.  The T-70's been shelved for at least a year or more.  
The Cromwell is getting rebuilt, with one major improvement, which will be an 
updated and highly precise turret rotate.  Only other thing I'm working on is 
my Mogador fastgun destroyer (worked on it last night).  I WILL IF IT KILLS ME, 
battle a freakin warship this year!


Steve







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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-19 Thread Jason
That's an excellent idea
Sent via BlackBerry from T-Mobile

-Original Message-
From: Derek Engelhaupt tan...@gmail.com
Sender: rctankcombat@googlegroups.com
Date: Thu, 19 Dec 2013 13:46:14 
To: rctankcombat@googlegroups.com
Reply-To: rctankcombat@googlegroups.com
Subject: Re: [TANKS] Re: About time to implement discussed rules update

The only other thing I can think of is that if people are concerned about
tank/people accidents is have the battlefield marked off.  The operators
would have to keep outside the battle zone ala 1/16 scale tank type
battling.  It would make aiming much harder, engagement distances short,
safe for the operators, decrease the number of shots fired wildly, and
increase tactics.  Of course this might benefit the fast tanks more than
the slower ones.  The engagement boarder could go 360 degrees so you could
somewhat follow your tank around the field.

Just a thought.

Derek


On Thu, Dec 19, 2013 at 1:40 PM, Jason pilo...@comcast.net wrote:

 Why not simply stand a safe distance from a tank in motion. Say like 15ft.
 I say this simply because I don't like seeing every activity getting
 nerfed and being regulated when using a bit of common sense would be
 plenty sufficient to bring the same results.
 Distance combined with a deadman switch on the throttle where it chops
 throttles to zero on release I would think would add enough of a buffer to
 maintain safety
 Sent via BlackBerry from T-Mobile
 --
 *From: * TyngTech steve...@gmail.com
 *Sender: * rctankcombat@googlegroups.com
 *Date: *Thu, 19 Dec 2013 11:18:02 -0800 (PST)
 *To: *rctankcombat@googlegroups.com
 *ReplyTo: * rctankcombat@googlegroups.com
 *Subject: *Re: [TANKS] Re: About time to implement discussed rules update

 I could really care less about the sub 3' tanks.  As you point out, their
 easy enough to take out as any other tank for an experienced battler.  My
 main thoughts are concerning potential 4'+ vehicles.  It's my contention
 that if someone brings one of these to the field one day, we should throw
 them a bone for all the effort in construction and transporting such a
 large paintball target.  My second thought is to set speed limits for
 larger vehicles because as experienced battlers know, a 200 pound beast
 doing 8MPH in the hands of a new driver is just asking for trouble.  I just
 thought it would be nice to address this before some new guy shows up at
 some point with his new 250 pound welded steel 1:6 scale Abrams pushing
 10MPH.

 Giving everything 4/40 is OK with me (yawn).  This fixes the inequity
 foisted upon Joe back in the day, put's my future T-70 on par with the
 Panzer II's, and allows racking up quick an easy points when a 4' monster
 does show up on the field.

 Steve I Care Too Much Tyng



 On Thursday, December 19, 2013 1:46:35 PM UTC-5, Frank Pittelli wrote:

 Sure.  But your proposal also makes smaller tanks faster than larger
 tanks which requires speed enforcement (with all the complexities that
 come with it) and which clearly provides smaller tanks with an advantage
 that far outweighs the loss of offense/defense ratings.

 Derek's suggestion to give 40/4 ratings across the board solves a number
 of problems discussed in this thread, has no apparent disadvantages, is
 simple to enforce and (probably) has no un-intended consequences.  Given
 that Joe has proposed something similar in the past and that Doug feels
 it would encourage Armored Car development, it's one of those rare
 proposals that might gain unanimous consent.

 Regarding the small number of tanks shorter than 36, you are certainly
 well aware that smallness of size, in itself, doesn't provide a
 significant advantage.  Anyone who examines the stats compiled for the
 two identical Panzer IIs will quickly see that size doesn't matter.
 Moreover, some of the larger tanks take less hits than the smaller ones.
   Given that most veterans can shoot soldiers in the head from 20-40
 feet out also supports the notion that target size is not as important
 as people want to believe.   Getting rid of the 1:6 scale rule really
 wouldn't change battle outcomes much at all, but it could cause a lot of
 harm to people who (a) want to use commercial parts and/or vehicles or
 (b) want to stay in a common scale because they also do scale modeling.

 First rule of rule making:  Do no harm.

 On 12/19/2013 12:14 PM, TyngTech wrote:
  If you think about it a bit, my current ratings proposal basically
  throws out the 1:6 scale rule and moves us back to the 3' rule BUT adds
  additional 2' and 4' rules to accommodate current and future
 abominations.

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 R/C Tank

Re: [TANKS] Re: About time to implement discussed rules update

2013-12-19 Thread jvragu47


On Wednesday, December 18, 2013 11:02:42 PM UTC-5, RocketMan wrote:

  frontal exclusion for all
  
 I think that treating armored cars the same way as tanks with regard to 
 frontal hits will help bring new members to the hobby. A tank-steered (as 
 opposed to front wheel steered) armored car is probably the simplest 
 mobile, firing, asset to produce. That said, I don't know how many newbies 
 decided not to build an A/C because the rules were against them.
  
 I understand Steve's comment about historical accuracy. One of the 
 fundamental principles of the rules has been to field as wide an 
 asset variety as possible without too much regard for the performance of 
 the actual vehicle. Using common tank and A/C rules will help do that.
  
   - Doug

 --
 I agree with you Doug. Let the armored cars have frontal exclusion also.  
 And making every vehicle 40/4 works for me also.  If someone wishes to 
 build a behemoth  making them 50/5 works also. It's all about keeping the 
 game fun.


John just woke up from my nap Pittelli 

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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-19 Thread OdysseySlipways
as to marking off the battle field and asking the battlers to stay to the  
sides is a bit of a problem, as it makes it harder for them to fine too 
their  shots and to navigate obstacles.
 
as to staying 15 feet away from a tank would be even harder as  when you 
get a few tanks within a few yards of one another, now your 15'  distance 
starts to over lap into other's safety zones (or what ever you want to  call 
it). best way to look at this is to draw a circle, have the tank at it's  
center and the tank driver anywhere along the outer edge. now start a battle  
with at least 4 tanks, 2 on each side and have them start moving close and  see 
how the circles begin to bump into one another (or at the very least  get 
very close), now increase the number of vehicles and battlers.. the  
playing field becomes very small, very fast and the 15' spacing (between tank  
and driver) will start to become no-existent.
 
chris

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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-18 Thread TyngTech


by giving all tanks a 4/40 rating and by 
giving armored cars a frontal exclusion, nobody will be able to say that 
the rules are biased in one way or another.  That will reverse one of 
the mistakes that I made.

 
So we are going with all tanks get 4/40?  Boring IMO but I'll go along with 
it.  But why stop there?  Fix both mistakes and get rid of the 1:6 rule. 
 Current completed battling vehicles that don't meet the 3' requirement get 
grandfathered in.

ST


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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-18 Thread isaac goldman
So the problem isnt tanks are too fast; its that people could lose control
of tanks that are too fast? Why not start with a simple no running rule
and follow up by requiring the throttle switch on the controller has to
return to neutral if its released (as opposed to using a ratcheting
throttle lever)?

Even if we were to use 555s to limit firing speed, how would we agree on
rate of fire, and how would we enforce it?


On Wed, Dec 18, 2013 at 7:16 AM, TyngTech steve...@gmail.com wrote:

 by giving all tanks a 4/40 rating and by
 giving armored cars a frontal exclusion, nobody will be able to say that
 the rules are biased in one way or another.  That will reverse one of
 the mistakes that I made.


 So we are going with all tanks get 4/40?  Boring IMO but I'll go along
 with it.  But why stop there?  Fix both mistakes and get rid of the 1:6
 rule.  Current completed battling vehicles that don't meet the 3'
 requirement get grandfathered in.

 ST


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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-18 Thread Mike Lyons
I will start a separate thread on this topic.


On Tuesday, December 17, 2013 10:30:17 PM UTC-5, RocketMan wrote:

 ... One rule I wish we had but is probably unenforceable is a rate of fire 
 limit. It's ludicrous to let tanks fire a few times per second.

 ...


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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-18 Thread Mike Lyons
Steve, for the benefit of those of us with little or no experience, could 
you expound on this please?


On Wednesday, December 18, 2013 1:48:37 AM UTC-5, TyngTech wrote:

 ... We need the frontal exclusion.  Without it the game is unplayable. ...



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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-18 Thread Mike Lyons
Apologies if I'm rehashing an old discussion ...

HEAT rounds changed the game so that heavy armor plating wasn't very 
effective, and led to the development of reactive armor.
Has consideration ever been given to equalizing modern tanks like 
Merkavas with older thick-skinned tanks?

Steve's proposal would make this point moot.


On Tuesday, December 17, 2013 5:29:38 PM UTC-5, True North Armouries wrote:

 ... Effective armour should absolutely be in the horizontal plane; hence 
 why armour is sloped in tank design...

 

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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-18 Thread TyngTech
No equalization required.  Modern MBT's are classified as 4/40 tanks under 
the current ratings (it's assumed the armor is well over 70mm on these 
tanks).  Built to 1:6 scale, I'd categorize them as 5/50 heavy's in the 
context of my proposal since most would be longer than 4' at this scale. 

ST

On Wednesday, December 18, 2013 11:46:16 AM UTC-5, Mike Lyons wrote:

 Apologies if I'm rehashing an old discussion ...

 HEAT rounds changed the game so that heavy armor plating wasn't very 
 effective, and led to the development of reactive armor.
 Has consideration ever been given to equalizing modern tanks like 
 Merkavas with older thick-skinned tanks?

 Steve's proposal would make this point moot.


 On Tuesday, December 17, 2013 5:29:38 PM UTC-5, True North Armouries wrote:

 ... Effective armour should absolutely be in the horizontal plane; hence 
 why armour is sloped in tank design...

  

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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-18 Thread pilotx1

regarding the speed limits subject... the concept of these tanks being too fast 
and the operator losing control of it seem kinda funny to me, especially since 
they really aren't capable of fast speeds. I say this coming from an RC 
background that includes a variety of off road gas powered trucks, racing gas 
touring cars on prepared tracks, as well as flying RC planes. my gas touring 
car was capable of about 65mph in a straight ling and had handling abilities 
that allowed amazingly quick turns at speed. ever while racing with 8-10 other 
cars on the track did people lose control more that a rare freak event. more 
often that not crashes were due to contact with other cars. 


I definitely agree with a throttle return, or deadman setup where the throttle 
is reduced to idle/stop though should something happen like loss of signal, 
this is easily achieved these days with the digital receivers as well as fail 
safe devices that are readily available and reliable, Ive crash tested a couple 
in my planes over the years and they've proven pretty durable despite some 
pretty nasty crashes. 


keep in mind I do not have an operational tank but I have been working on 
design in solidworks, so my oppinion is only my 2 cents as an outsider looking 
in. 

- Original Message -
From: isaac goldman panthergol...@gmail.com 
To: rctankcombat@googlegroups.com 
Sent: Wednesday, December 18, 2013 7:02:16 AM 
Subject: Re: [TANKS] Re: About time to implement discussed rules update 


So the problem isnt tanks are too fast; its that people could lose control of 
tanks that are too fast? Why not start with a simple no running rule and 
follow up by requiring the throttle switch on the controller has to return to 
neutral if its released (as opposed to using a ratcheting throttle lever)? 


Even if we were to use 555s to limit firing speed, how would we agree on rate 
of fire, and how would we enforce it? 



On Wed, Dec 18, 2013 at 7:16 AM, TyngTech  steve...@gmail.com  wrote: 





blockquote
by giving all tanks a 4/40 rating and by 
giving armored cars a frontal exclusion, nobody will be able to say that 
the rules are biased in one way or another. That will reverse one of 
the mistakes that I made. 



So we are going with all tanks get 4/40? Boring IMO but I'll go along with it. 
But why stop there? Fix both mistakes and get rid of the 1:6 rule. Current 
completed battling vehicles that don't meet the 3' requirement get 
grandfathered in. 


ST 







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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-18 Thread Frank Pittelli
There's a big difference between R/C race cars on a track and R/C tanks 
on a battlefield ... the tanks weigh up to 150 pounds and they are 
designed to run into and over things without stopping.  Throw in the 
fact that the operators are within a few yards of them at all times, 
with paint balls flying in all directions and you now see the safety issue.


So yes, they don't go 60 mph, but 150 pounds at 10 mph is not something 
you want smacking into your ankle or shin.  In close quarter battling, a 
wrong jog of the joystick can easily send the tank the wrong way and 
cause problems.  The risk increases as the speed increases and every 
operator has an upper limit to their skills.  Mind you, we have many 
skilled members, some of whom have been operating R/C vehicles for over 
25 years (longer than some of our mailing list members have been alive), 
but they will be the first to agree that above a certain point, the risk 
overtakes the fun.


We rely on personal responsibility to prevent such problems and that has 
worked well for 10+ years.  When personal responsibility can no longer 
be relied upon, no set of rules will be able to maintain the same level 
of fun, competition and safety.  Battlers are expected to protect their 
fellow battlers, regardless of the rules.  We've never been shy about 
swiftly correcting mistakes when they happen, such as shooting 
down-range when people are un-masked or refilling a CO2 bottle 
improperly.  Safety comes from vigilance, both as individuals and as a 
group.


BTW: You say that most race car crashes were due to contact with other 
cars, but not because the operators lose control.  Does that mean 
that the operators were usually in total control when they ran their car 
into the other one?


On 12/18/2013 12:52 PM, pilo...@comcast.net wrote:

regarding the speed limits subject...
the concept of these tanks being too fast and the operator losing
control of it seem kinda funny to me, especially since they really
aren't capable of fast speeds. I say this coming from an RC background
that includes a variety of off road gas powered trucks, racing gas
touring cars on prepared tracks, as well as flying RC planes. my gas
touring car was capable of about 65mph in a straight ling and had
handling abilities that allowed amazingly quick turns at speed. ever
while racing with 8-10 other cars on the track did people lose control
more that a rare freak event. more often that not crashes were due to
contact with other cars.


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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-18 Thread pilotx1
By no means am I advocating a tank capable of the obscene speeds of a racing 
touring car. But I do disagree with the painful plodding pace of 5-7mph Ive 
seen tossed around. in racing people were not on the track during racing we all 
stood on a drivers tower, which Im fully aware is simple not feasible in a tank 
battle, however standing within a step or 2 of one of these tanks while engaged 
in combat with it seems foolish to me as well. it puts the user more directly 
within the field of fire from an opposing tank, even with the mask I dont want 
get shot(I play paintball too). Personal responsibility of definately a huge 
part of the game here. and I really do like the talk going on regarding the 
rate of fire limiters as even that has a safety aspect with markers capable of 
exceedingly high rates of fire in stock form these days. 


as for the rc racing crashes, for the most part both drivers were in control of 
their vehicles when they make contact, its a fact of racing that contact will 
happen form time to time especially when they are competing for the same piece 
of track to get around as fast as they can, im not talking about one car 
t0boning another but rather side to side or from to back rubbing that, combined 
with driving the car near its limits of traction and suspension combined with 
the speeds caused cars to crash, it was something we all tried to avoid since a 
gentle nudge could end your race with a busted car or cost you finishing 
position. 
contact in racing happens, its part of the game, whether RC or real cars or 
even the motorcycles I race, and I sure as hell dont want ot make contact with 
another bike, but it has happened. 


the tanks aren't competing for real estate in the same manner 

- Original Message -
From: Frank Pittelli frank.pitte...@gmail.com 
To: rctankcombat@googlegroups.com 
Sent: Wednesday, December 18, 2013 12:23:56 PM 
Subject: Re: [TANKS] Re: About time to implement discussed rules update 

There's a big difference between R/C race cars on a track and R/C tanks 
on a battlefield ... the tanks weigh up to 150 pounds and they are 
designed to run into and over things without stopping. Throw in the 
fact that the operators are within a few yards of them at all times, 
with paint balls flying in all directions and you now see the safety issue. 

So yes, they don't go 60 mph, but 150 pounds at 10 mph is not something 
you want smacking into your ankle or shin. In close quarter battling, a 
wrong jog of the joystick can easily send the tank the wrong way and 
cause problems. The risk increases as the speed increases and every 
operator has an upper limit to their skills. Mind you, we have many 
skilled members, some of whom have been operating R/C vehicles for over 
25 years (longer than some of our mailing list members have been alive), 
but they will be the first to agree that above a certain point, the risk 
overtakes the fun. 

We rely on personal responsibility to prevent such problems and that has 
worked well for 10+ years. When personal responsibility can no longer 
be relied upon, no set of rules will be able to maintain the same level 
of fun, competition and safety. Battlers are expected to protect their 
fellow battlers, regardless of the rules. We've never been shy about 
swiftly correcting mistakes when they happen, such as shooting 
down-range when people are un-masked or refilling a CO2 bottle 
improperly. Safety comes from vigilance, both as individuals and as a 
group. 

BTW: You say that most race car crashes were due to contact with other 
cars, but not because the operators lose control. Does that mean 
that the operators were usually in total control when they ran their car 
into the other one? 

On 12/18/2013 12:52 PM, pilo...@comcast.net wrote: 
 regarding the speed limits subject... 
 the concept of these tanks being too fast and the operator losing 
 control of it seem kinda funny to me, especially since they really 
 aren't capable of fast speeds. I say this coming from an RC background 
 that includes a variety of off road gas powered trucks, racing gas 
 touring cars on prepared tracks, as well as flying RC planes. my gas 
 touring car was capable of about 65mph in a straight ling and had 
 handling abilities that allowed amazingly quick turns at speed. ever 
 while racing with 8-10 other cars on the track did people lose control 
 more that a rare freak event. more often that not crashes were due to 
 contact with other cars. 

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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-18 Thread Mike Lyons
Perhaps this is the future of RCTC?
http://www.youtube.com/watch?v=qL8y8lTjFSQ



On Wednesday, December 18, 2013 2:05:57 PM UTC-5, Jason Kehoe wrote:

 By no means am I advocating a tank capable of the obscene speeds of a 
 racing touring car. But I do disagree with the painful plodding pace of 
 5-7mph Ive seen tossed around.

...


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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-18 Thread Mike Mangus
 As an R/C racer myself since 1987 in both onroad and offroad, indoor and 
outdoor, 1/10th scale to 1/8th scale, gas and electric, ROAR to IFMAR, USA to 
Europe and Asia ... most crashes I see are driver error while negotiating the 
track.  Be it cutting a corner a little too tight and clipping the wall, 
braking a half second too late and overshooting a corner, or just trying to 
pass a slower car, nearly every crash is some sort of driver error.  Even car 
to car contact can usually be attributed to one driver making a mistake that 
collects other car(s).  
 Off road racing compounds the issue with bumps, jumps, low/high traction, and 
a myriad of other rough conditions.  Unsurprisingly, our tanks drive offroad 
also.
 So what has this to do with tanks?  Welp, even if a tank does not go as fast 
as a 2 lb r/c car, the tank still carries a lot of mass and inertia which can 
do significant damage to a person and/or property.  All it takes is a mistake 
by a driver playing the game to potentially cause damage.   Although a 150 
pound tank moving at 5 mph may not seem as dangerous as a 2 pound r/c car 
moving at 30 mph, remember that the car will stop when it hits someone ... the 
tank won't stop and will keep plowing on.
 
 A little story about tank speeds:  Frank was manning the Tiger set up as an 
artillery piece during a battle.  I was driving the 8 mph SV15 as a supply 
vehicle.   On a run out to the Tiger with a fresh load of paint, I gave the 
Spartan full throttle, raced up to within 5' of Frank and skid braked to a 
turning halt literally within arms reach.  At the time I thought it was well 
done.  Frank on the other hand looked like he was halfway through a heart 
attack.  Sorry Frank!  
 All it would have took was a miscalculation by me to have caused an accident.  
It wasn't likely (re all of the driving expirience listed in the first 
paragraph of this email) but still possible because of the environment.  The 
incident was enough to prompt some speed discussions by the tankers that night.
 
 Speed limits could mitigate damage in case of an accident, but ultimately it 
is the driver that has to avoid causing one in the first place.  Just like an 
R/C car race, every tank driver is responsible for staying out of trouble.
 
Mike
 

From: pilo...@comcast.net pilo...@comcast.net
To: rctankcombat@googlegroups.com 
Sent: Wednesday, December 18, 2013 1:05 PM
Subject: Re: [TANKS] Re: About time to implement discussed rules update



By no means am I advocating a tank capable of the obscene speeds of a racing 
touring car. But I do disagree with the painful plodding pace of 5-7mph Ive 
seen tossed around. in racing people were not on the track during racing we all 
stood on a drivers tower, which Im fully aware is simple not feasible in a tank 
battle, however standing within a step or 2 of one of these tanks while engaged 
in combat with it seems foolish to me as well. it puts the user more directly 
within the field of fire from an opposing tank, even with the mask I dont want 
get shot(I play paintball too). Personal responsibility of definately a huge 
part of the game here. and I really do like the talk going on regarding the 
rate of fire limiters as even that  has a safety aspect with markers capable of 
exceedingly high rates of fire in stock form these days.  

as for the rc racing crashes, for the most part both drivers were in control of 
their vehicles when they make contact, its a fact of racing that contact will 
happen form time to time especially when they are competing for the same piece 
of track to get around as fast as they can, im not talking about one car 
t0boning another but rather side to side or from to back rubbing that, combined 
with driving the car near its limits of traction and suspension combined with 
the speeds  caused cars to crash, it was something we all tried to avoid since 
a gentle nudge could end your race with a busted car or cost you finishing 
position.
contact in racing happens, its part of the game, whether RC or real cars or 
even the motorcycles I race, and I sure as hell dont want ot make contact with 
another bike, but it has happened.

the tanks aren't competing for real estate in the same manner

From: Frank Pittelli frank.pitte...@gmail.com
To: rctankcombat@googlegroups.com
Sent: Wednesday, December 18, 2013 12:23:56 PM
Subject: Re: [TANKS] Re: About time to implement discussed rules update

There's a big difference between R/C race cars on a track and R/C tanks 
on a battlefield ... the tanks weigh up to 150 pounds and they are 
designed to run into and over things without stopping.  Throw in the 
fact that the operators are within a few yards of them at all times, 
with paint balls flying in all directions and you now see the safety issue.

So yes, they don't go 60 mph, but 150 pounds at 10 mph is not something 
you want smacking into your ankle or shin.  In close quarter battling, a 
wrong jog of the joystick can easily send the tank the wrong

Re: [TANKS] Re: About time to implement discussed rules update

2013-12-18 Thread Jason
Hahaha that is absolutely awesome
Sent via BlackBerry from T-Mobile

-Original Message-
From: Mike Lyons mxly...@cox.net
Sender: rctankcombat@googlegroups.com
Date: Wed, 18 Dec 2013 11:51:49 
To: rctankcombat@googlegroups.com
Reply-To: rctankcombat@googlegroups.com
Subject: Re: [TANKS] Re: About time to implement discussed rules update

Perhaps this is the future of RCTC?
http://www.youtube.com/watch?v=qL8y8lTjFSQ



On Wednesday, December 18, 2013 2:05:57 PM UTC-5, Jason Kehoe wrote:

 By no means am I advocating a tank capable of the obscene speeds of a 
 racing touring car. But I do disagree with the painful plodding pace of 
 5-7mph Ive seen tossed around.

...


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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-18 Thread Frank Pittelli

My heart was fine ... but a change of shorts was required :-0

On 12/18/2013 2:57 PM, Mike Mangus wrote:

Frank on the other hand looked like he was halfway through a heart
attack. Sorry Frank!


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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-18 Thread Frank Pittelli
If I'm not mistaken, didn't U.S. tanks already participate in a tank 
biathlon against Russian-made tanks ... an event called Desert Storm!


On 12/18/2013 2:51 PM, Mike Lyons wrote:

Perhaps this is the future of RCTC?
http://www.youtube.com/watch?v=qL8y8lTjFSQ


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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-18 Thread Derek Engelhaupt
Yeah, but most of those were really old Russian tanks.  Mostly Iraqi built
T-72s and maybe a few Chinese Type-69s.

Derek


On Wed, Dec 18, 2013 at 5:00 PM, Frank Pittelli frank.pitte...@gmail.comwrote:

 If I'm not mistaken, didn't U.S. tanks already participate in a tank
 biathlon against Russian-made tanks ... an event called Desert Storm!


 On 12/18/2013 2:51 PM, Mike Lyons wrote:

 Perhaps this is the future of RCTC?
 http://www.youtube.com/watch?v=qL8y8lTjFSQ


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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-18 Thread Derek Engelhaupt
There are inherent challenges with small vehicles less than 36.  How do
you fit everything you need in such a small chassis?  With the 1/6th rule
it allows people to try to fit stuff in a smaller tank like the 21st
Century Stuart M5 or my original tank destroyer that I planned on building
- the ASU-85.  There were technical challenges I just couldn't overcome
with that tank having to do with the way the drive line was built on the
real tank.  I couldn't replicate it so that it would be durable enough for
combat.  I do like the 36 rule as in I wouldn't mind if all vehicles had
to be made to that length.  You could build anything to any size you wanted
as long as it was 36 long.  I mean even a 36 long Mule is possible to
build.  The scale would be weird, but it's not like there is a standard
scale now.  As it stands now being that both the 36 rule or 1/6th scale is
allowed, it does mean my 21st Century Hummers could compete as supply
vehicles.  Dropping the 1/6th part would disqualify them.  Same goes for my
M113.  It's slightly less than 36 in 1/6th scale.  I like 1/6th so that
all of my tanks are the same scale and if I decide to add props or detail,
the parts are readily available.  So even though I would adhere to a 36
rule, I like that both are an option.

There are tons of tanks and APCs that I would have liked to build if the
4/40 rule was available across the board.  As it is, there were many
designs I passed up due to armor thickness or gun caliber short falls.

From playing World of Tanks, I can positively say that forcing a firing
delay circuit on the marker would change the game dynamic drastically.  I
don't think it would be bad though.  It tends to make you rethink your
tactics.  If you don't want to shoot and wait for a better shot, then go
for it.  If you want to shoot and take the chance on a hit.  Go for it.
 That's just tactics and tactics is what this hobby is about.  Just be
prepared for you opponent to open fire on you after you take your shot.  :)
 The timing circuit would put more of an equalizer on the faster tanks
since they couldn't just strafe by and nail your side with 4 shots in one
pass.  It would lead to longer engagements, but also more thought as to how
you can approach your enemy for the kill.

In closing, my proposals are this:

1.  4/40 for all tanks regardless of scale or size
2.  frontal exclusion for all
3.  standard rate of fire that limits one ball every 1 sec
4.  keep the 36 or 1/6th rule

Derek


On Wed, Dec 18, 2013 at 5:47 PM, Derek Engelhaupt tan...@gmail.com wrote:

 Yeah, but most of those were really old Russian tanks.  Mostly Iraqi built
 T-72s and maybe a few Chinese Type-69s.

 Derek


 On Wed, Dec 18, 2013 at 5:00 PM, Frank Pittelli 
 frank.pitte...@gmail.comwrote:

 If I'm not mistaken, didn't U.S. tanks already participate in a tank
 biathlon against Russian-made tanks ... an event called Desert Storm!


 On 12/18/2013 2:51 PM, Mike Lyons wrote:

 Perhaps this is the future of RCTC?
 http://www.youtube.com/watch?v=qL8y8lTjFSQ


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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-18 Thread Doug Smith
Has anyone  been hit by a tank or has been injured?  You are in a battle
zone where tanks are racing around and paintballs are being shot.  You take
appropriate precautions and do your best to protect yourself otherwise get
out of the hobby.  I can sidestep a six mile per hour tank any day of the
week but maybe not the paintballs. There is a percieved risk to this hobby.
 Deal with it.  Doug Smith


On Wed, Dec 18, 2013 at 7:19 PM, Derek Engelhaupt tan...@gmail.com wrote:

 There are inherent challenges with small vehicles less than 36.  How do
 you fit everything you need in such a small chassis?  With the 1/6th rule
 it allows people to try to fit stuff in a smaller tank like the 21st
 Century Stuart M5 or my original tank destroyer that I planned on building
 - the ASU-85.  There were technical challenges I just couldn't overcome
 with that tank having to do with the way the drive line was built on the
 real tank.  I couldn't replicate it so that it would be durable enough for
 combat.  I do like the 36 rule as in I wouldn't mind if all vehicles had
 to be made to that length.  You could build anything to any size you wanted
 as long as it was 36 long.  I mean even a 36 long Mule is possible to
 build.  The scale would be weird, but it's not like there is a standard
 scale now.  As it stands now being that both the 36 rule or 1/6th scale is
 allowed, it does mean my 21st Century Hummers could compete as supply
 vehicles.  Dropping the 1/6th part would disqualify them.  Same goes for my
 M113.  It's slightly less than 36 in 1/6th scale.  I like 1/6th so that
 all of my tanks are the same scale and if I decide to add props or detail,
 the parts are readily available.  So even though I would adhere to a 36
 rule, I like that both are an option.

 There are tons of tanks and APCs that I would have liked to build if the
 4/40 rule was available across the board.  As it is, there were many
 designs I passed up due to armor thickness or gun caliber short falls.

 From playing World of Tanks, I can positively say that forcing a firing
 delay circuit on the marker would change the game dynamic drastically.  I
 don't think it would be bad though.  It tends to make you rethink your
 tactics.  If you don't want to shoot and wait for a better shot, then go
 for it.  If you want to shoot and take the chance on a hit.  Go for it.
  That's just tactics and tactics is what this hobby is about.  Just be
 prepared for you opponent to open fire on you after you take your shot.  :)
  The timing circuit would put more of an equalizer on the faster tanks
 since they couldn't just strafe by and nail your side with 4 shots in one
 pass.  It would lead to longer engagements, but also more thought as to how
 you can approach your enemy for the kill.

 In closing, my proposals are this:

 1.  4/40 for all tanks regardless of scale or size
 2.  frontal exclusion for all
 3.  standard rate of fire that limits one ball every 1 sec
 4.  keep the 36 or 1/6th rule

 Derek


 On Wed, Dec 18, 2013 at 5:47 PM, Derek Engelhaupt tan...@gmail.comwrote:

 Yeah, but most of those were really old Russian tanks.  Mostly Iraqi
 built T-72s and maybe a few Chinese Type-69s.

 Derek


 On Wed, Dec 18, 2013 at 5:00 PM, Frank Pittelli frank.pitte...@gmail.com
  wrote:

 If I'm not mistaken, didn't U.S. tanks already participate in a tank
 biathlon against Russian-made tanks ... an event called Desert Storm!


 On 12/18/2013 2:51 PM, Mike Lyons wrote:

 Perhaps this is the future of RCTC?
 http://www.youtube.com/watch?v=qL8y8lTjFSQ


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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-18 Thread dwconn404

I cannot agree with this prediction. Counting frontal hits will encourage 
teamwork and tactics because players will be forced to use their heads to get 
into closer positions. 
I know historical realism is not paramount in our hobby, but come on ! How many 
historic tank battles came to a stalemate because two opponents squared off 
nose-to-nose within one tank length of each other but were unable to score a 
hit on the other ? It happens in our battles all the time and its asinine. 
  
Regarding Mike's firing delay circuit: It sounds fine but won't work for me. I 
can adjust a delay using software, however. A programmable device sounds like 
overkill to me, but I've never looked into it. I was envisioning a simple NE555 
with a pot to adjust the firing window. 
  
    - Doug 
- Original Message -

From: TyngTech steve...@gmail.com 
To: rctankcombat@googlegroups.com 
Sent: Wednesday, December 18, 2013 12:00:18 PM 
Subject: Re: [TANKS] Re: About time to implement discussed rules update 

Frontal exclusion allows you to close on your opponent to allow medium to short 
range game play.  It encourages tactics and teamwork to try to outmaneuver the 
other guy.  Without it, game play will devolve down to extreme distance gunnery 
which would be no fun and a waste of paint. 

ST 

  

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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-18 Thread jvragu47


On Wednesday, December 18, 2013 7:19:28 PM UTC-5, tan...@gmail.com wrote:


 .  :)  The timing circuit would put more of an equalizer on the faster 
 tanks since they couldn't just strafe by and nail your side with 4 shots in 
 one pass.  It would lead to longer engagements, but also more thought as to 
 how you can approach your enemy for the kill.

 In closing, my proposals are this:

 1.  4/40 for all tanks regardless of scale or size
 2.  frontal exclusion for all
 3.  standard rate of fire that limits one ball every 1 sec
 4.  keep the 36 or 1/6th rule

 Derek

 Derek,

   I don't know of many tankers that come barreling at you full 
speed , swivel their turret and try to  take you out in one pass. 
Ooops,there is one, now that you mention this tactic. Wonder who that might 
be? . Are you trying to cause controversy? LOLOLOLOLLOl.  If everyone is 
made 4/40, will I be allowed to carry 10 rounds in my pocket since my 
magazine can only handle 30? LOLOLOLOL. 

  Chris, 
What's with this seniors crap talk ? Them's fighting 
words where we's comes froms. The gauntlet has been thrown. Meet me at high 
noon, next to the giant pine in Gettysburg this spring.  Mano et mano, the 
dance of death. LOLOLOLOLOLOL. We'll lend you a vehicle if yours is not 
ready.  Seniors my behind.

 Mike,
You're absolutely right , HEAT rounds did change the game. 
Even the lowly 20mm cannon had HEAT rounds designed for them. But, metal 
scarcity dictated that few of these rounds were produced. 

 Neil,
 Bravo as always to your dedication to our hobby . And 
keeping it fun.. Don't know much about that cheating comment, unless you're 
thinking of when it was suggested to a certain British lady that extra ammo 
could be hidden in an undergarment.  That's just gameswomanship. LOL.

   Time for a nap. Wake me after Christmas.

John I wonder what Steve wants to build now Pittelli 

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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-18 Thread dwconn404
 frontal exclusion for all 
  
I think that treating armored cars the same way as tanks with regard to frontal 
hits will help bring new members to the hobby. A tank-steered (as opposed to 
front wheel steered) armored car is probably the simplest mobile, firing, asset 
to produce. That said, I don't know how many newbies decided not to build an 
A/C because the rules were against them. 
  
I understand Steve's comment about historical accuracy. One of the fundamental 
principles of the rules has been to field as wide an asset variety as possible 
without too much regard for the performance of the actual vehicle. Using common 
tank and A/C rules will help do that. 
  
  - Doug 

- Original Message -

From: Derek Engelhaupt tan...@gmail.com 
To: rctankcombat@googlegroups.com 
Sent: Wednesday, December 18, 2013 7:19:28 PM 
Subject: Re: [TANKS] Re: About time to implement discussed rules update 

There are inherent challenges with small vehicles less than 36.  How do you 
fit everything you need in such a small chassis?  With the 1/6th rule it allows 
people to try to fit stuff in a smaller tank like the 21st Century Stuart M5 or 
my original tank destroyer that I planned on building - the ASU-85.  There were 
technical challenges I just couldn't overcome with that tank having to do with 
the way the drive line was built on the real tank.  I couldn't replicate it so 
that it would be durable enough for combat.  I do like the 36 rule as in I 
wouldn't mind if all vehicles had to be made to that length.  You could build 
anything to any size you wanted as long as it was 36 long.  I mean even a 36 
long Mule is possible to build.  The scale would be weird, but it's not like 
there is a standard scale now.  As it stands now being that both the 36 rule 
or 1/6th scale is allowed, it does mean my 21st Century Hummers could compete 
as supply vehicles.  Dropping the 1/6th part would disqualify them.  Same goes 
for my M113.  It's slightly less than 36 in 1/6th scale.  I like 1/6th so that 
all of my tanks are the same scale and if I decide to add props or detail, the 
parts are readily available.  So even though I would adhere to a 36 rule, I 
like that both are an option. 

There are tons of tanks and APCs that I would have liked to build if the 4/40 
rule was available across the board.  As it is, there were many designs I 
passed up due to armor thickness or gun caliber short falls. 

From playing World of Tanks, I can positively say that forcing a firing delay 
circuit on the marker would change the game dynamic drastically.  I don't 
think it would be bad though.  It tends to make you rethink your tactics.  If 
you don't want to shoot and wait for a better shot, then go for it.  If you 
want to shoot and take the chance on a hit.  Go for it.  That's just tactics 
and tactics is what this hobby is about.  Just be prepared for you opponent to 
open fire on you after you take your shot.  :)  The timing circuit would put 
more of an equalizer on the faster tanks since they couldn't just strafe by 
and nail your side with 4 shots in one pass.  It would lead to longer 
engagements, but also more thought as to how you can approach your enemy for 
the kill. 

In closing, my proposals are this: 

1.  4/40 for all tanks regardless of scale or size 
2.  frontal exclusion for all 
3.  standard rate of fire that limits one ball every 1 sec 
4.  keep the 36 or 1/6th rule 

Derek 


On Wed, Dec 18, 2013 at 5:47 PM, Derek Engelhaupt  tan...@gmail.com  wrote: 



Yeah, but most of those were really old Russian tanks.  Mostly Iraqi built 
T-72s and maybe a few Chinese Type-69s. 

Derek 


On Wed, Dec 18, 2013 at 5:00 PM, Frank Pittelli  frank.pitte...@gmail.com  
wrote: 

blockquote
If I'm not mistaken, didn't U.S. tanks already participate in a tank biathlon 
against Russian-made tanks ... an event called Desert Storm! 


On 12/18/2013 2:51 PM, Mike Lyons wrote: 

blockquote
Perhaps this is the future of RCTC? 
http://www.youtube.com/watch? v=qL8y8lTjFSQ 



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Visit the group at http://groups.google.com/ group/rctankcombat 

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/blockquote



/blockquote




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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-18 Thread Derek Engelhaupt
The face to face thing happens in WOT all the time.  The one that ends up
getting through the armor first wins, but there it's all virtual so I can
rub the tank I'm facing off with.  There is of course the ramming aspect of
WOT which I would not promote for our vehicles.  This isn't robot combat
afterall.

John,

No controversy, I know you are kidding.  Hey if you want to carry an extra
set of balls around in you pants, I say go for it.  :)

Derek


On Wed, Dec 18, 2013 at 10:02 PM, dwconn...@comcast.net wrote:

  frontal exclusion for all

 I think that treating armored cars the same way as tanks with regard to
 frontal hits will help bring new members to the hobby. A tank-steered (as
 opposed to front wheel steered) armored car is probably the simplest
 mobile, firing, asset to produce. That said, I don't know how many newbies
 decided not to build an A/C because the rules were against them.

 I understand Steve's comment about historical accuracy. One of the
 fundamental principles of the rules has been to field as wide an
 asset variety as possible without too much regard for the performance of
 the actual vehicle. Using common tank and A/C rules will help do that.

   - Doug

 --
 *From: *Derek Engelhaupt tan...@gmail.com
 *To: *rctankcombat@googlegroups.com
 *Sent: *Wednesday, December 18, 2013 7:19:28 PM

 *Subject: *Re: [TANKS] Re: About time to implement discussed rules update

 There are inherent challenges with small vehicles less than 36.  How do
 you fit everything you need in such a small chassis?  With the 1/6th rule
 it allows people to try to fit stuff in a smaller tank like the 21st
 Century Stuart M5 or my original tank destroyer that I planned on building
 - the ASU-85.  There were technical challenges I just couldn't overcome
 with that tank having to do with the way the drive line was built on the
 real tank.  I couldn't replicate it so that it would be durable enough for
 combat.  I do like the 36 rule as in I wouldn't mind if all vehicles had
 to be made to that length.  You could build anything to any size you wanted
 as long as it was 36 long.  I mean even a 36 long Mule is possible to
 build.  The scale would be weird, but it's not like there is a standard
 scale now.  As it stands now being that both the 36 rule or 1/6th scale is
 allowed, it does mean my 21st Century Hummers could compete as supply
 vehicles.  Dropping the 1/6th part would disqualify them.  Same goes for my
 M113.  It's slightly less than 36 in 1/6th scale.  I like 1/6th so that
 all of my tanks are the same scale and if I decide to add props or detail,
 the parts are readily available.  So even though I would adhere to a 36
 rule, I like that both are an option.

 There are tons of tanks and APCs that I would have liked to build if the
 4/40 rule was available across the board.  As it is, there were many
 designs I passed up due to armor thickness or gun caliber short falls.

 From playing World of Tanks, I can positively say that forcing a firing
 delay circuit on the marker would change the game dynamic drastically.  I
 don't think it would be bad though.  It tends to make you rethink your
 tactics.  If you don't want to shoot and wait for a better shot, then go
 for it.  If you want to shoot and take the chance on a hit.  Go for it.
  That's just tactics and tactics is what this hobby is about.  Just be
 prepared for you opponent to open fire on you after you take your shot.  :)
  The timing circuit would put more of an equalizer on the faster tanks
 since they couldn't just strafe by and nail your side with 4 shots in one
 pass.  It would lead to longer engagements, but also more thought as to how
 you can approach your enemy for the kill.

 In closing, my proposals are this:

 1.  4/40 for all tanks regardless of scale or size
 2.  frontal exclusion for all
 3.  standard rate of fire that limits one ball every 1 sec
 4.  keep the 36 or 1/6th rule

 Derek


 On Wed, Dec 18, 2013 at 5:47 PM, Derek Engelhaupt tan...@gmail.comwrote:

 Yeah, but most of those were really old Russian tanks.  Mostly Iraqi
 built T-72s and maybe a few Chinese Type-69s.

 Derek


 On Wed, Dec 18, 2013 at 5:00 PM, Frank Pittelli frank.pitte...@gmail.com
  wrote:

 If I'm not mistaken, didn't U.S. tanks already participate in a tank
 biathlon against Russian-made tanks ... an event called Desert Storm!


 On 12/18/2013 2:51 PM, Mike Lyons wrote:

 Perhaps this is the future of RCTC?
 http://www.youtube.com/watch?v=qL8y8lTjFSQ


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[TANKS] Re: About time to implement discussed rules update

2013-12-17 Thread TyngTech


 Id like to know if there is anyone who was going to build a tank (of any 
 type/scale) who didnt, directly because of the rules ? 


When I'd started the T005 T34-85 back in the day, I assumed that armor 
would be measured in the horizontal plane (to account for sloped armor) but 
the powers that be (PTB) disagreed.  Since the T005 was fast becoming the 
third operational tank (and the PTB didn't want to lose an asset) it was 
designated as a heavy under the assumption that there had to be more 70mm 
of armor somewhere in that big cast turret (a wholly undocumented datum on 
most tanks BTW).

In hindsight, I'd probably had built something else knowing what I know now.

That being said, I'd consider building a dual gunned WW1 romboid (US 
Liberty) but won't under the current ratings.

Steve

 

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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-17 Thread isaac goldman
Id like to unequivocally voice my opposition to speed limits. People who
wish to spend more time or money on their drive-train  and ESC systems
should be allowed to do so without an artificial ceiling. To me regulating
the speed is a serious affront to the openness of the sport both to
innovation and new techniques.

I will admit im in favour of a /5 defensive rating for super-heavy tanks,
as they are indeed at a disadvantage under the current rules.

Effective armour should absolutely be in the horizontal plane; hence why
armour is sloped in tank design... Not taking it into account dramatically
reduces the effective armouring on some vehicles, to the point where it can
bump them between categories...


On Tue, Dec 17, 2013 at 4:52 PM, TyngTech steve...@gmail.com wrote:

 Id like to know if there is anyone who was going to build a tank (of any
 type/scale) who didnt, directly because of the rules ?


 When I'd started the T005 T34-85 back in the day, I assumed that armor
 would be measured in the horizontal plane (to account for sloped armor) but
 the powers that be (PTB) disagreed.  Since the T005 was fast becoming the
 third operational tank (and the PTB didn't want to lose an asset) it was
 designated as a heavy under the assumption that there had to be more 70mm
 of armor somewhere in that big cast turret (a wholly undocumented datum on
 most tanks BTW).

 In hindsight, I'd probably had built something else knowing what I know
 now.

 That being said, I'd consider building a dual gunned WW1 romboid (US
 Liberty) but won't under the current ratings.

 Steve



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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-17 Thread OdysseySlipways
the only issue i would have with speed is racing them across the field, and 
 the owner having to run right behind them. if for any reason they were to 
trip  and fall and the tank suddenly steer off course (or just loosing 
control of the  tank) depending on the size/weight/speed it could severely 
injure 
someone's  ankle/foot/leg and possibly knocking them over causing more of 
an unwanted  incident 
 
it's fun until someone takes an eye out - that's why it's mandatory to  
have face protection to enter the battle field. the same should be said about 
 the overall control (speed) of any vehicle built
 
i do think there should be some sort of limit to a vehicles speed  
regardless of their built size/scale
 
 
 
In a message dated 12/17/2013 5:30:10 P.M. Eastern Standard Time,  
panthergol...@gmail.com writes:

To me  regulating the speed is a serious affront to the openness of the 
sport both to  innovation and new  techniques. 

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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-17 Thread neroc1
Isaac , there are very sensible safety reasons why speed limits were set,

Steve , your length of asset suggestion make good logic to me .

Id like to rephrase my question :-

Does anyone have knowledge of anyone who was going to build a tank (of any 
type/scale) but consequently did not build any tank at all, directly 
because of the rules? 

in other words,  are there less tanks (on the planet) because of any 
particular rule ? 

Neil R

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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-17 Thread Frank Pittelli
You presented your case for the T-34 and it was awarded a higher rating 
because of the excellent research data provided and the professional 
manner in which it was presented. The process worked exactly as expected 
and the outcome was what you wanted.


Why is this an example of how the process prevented you from doing 
something?


On 12/17/2013 4:52 PM, TyngTech wrote:

When I'd started the T005 T34-85 back in the day, I assumed that armor
would be measured in the horizontal plane (to account for sloped armor)
but the powers that be (PTB) disagreed. Since the T005 was fast becoming
the third operational tank (and the PTB didn't want to lose an asset) it
was designated as a heavy under the assumption that there had to be more
70mm of armor somewhere in that big cast turret (a wholly undocumented
datum on most tanks BTW).


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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-17 Thread Frank Pittelli
The T-34 Wikipedia page has a table showing various configurations 
throughout WW-II and it shows 20-70mm of armor for the 1943 T-34 
version and 20-90mm of armor for the T-34-85.


On 12/17/2013 4:52 PM, TyngTech wrote:

Since the T005 was fast becoming the third operational tank (and the
PTB didn't want to lose an asset) it was designated as a heavy under
the assumption that there had to be more 70mm of armor somewhere in
that big cast turret (a wholly undocumented datum on most tanks
BTW).


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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-17 Thread Derek Engelhaupt
I guess the speed limit rule to me would cause me concern.  To me, if I can
get my 150lb. KV-2 doing 6-7 miles per hour so be it.  If you can't get out
of the way of a runaway tank doing 6mph on the battlefield, maybe you
shouldn't be on the battlefield... :)  That's why there are external kill
switches.  I specifically built my tanks (Sturmtiger and KV-2) for a couple
of reasons.  They were within my skills to build, I liked both, they both
have a 4/40 rating, and both had short barreled guns.  I don't like long
barrels since they can get in your way maneuvering or by smacking stuff.  I
know I wouldn't have to simulate the real barrel length to battle, but I am
a firm believer in maintaining the integrity of the tank design regardless
of how poorly my construction skills are in recreating it.  I try to make
my tanks as close to the design as possible.  I've never been to a battle
so take my opinion for what it's worth, but I do have 3 assets that move
under their own power even though they aren't battle ready.  So there was
really on one reason to build my tanks that dictated the build - the 40/4
rating.  If either had a lower rating, I would have found a different
design.

I think as most of us can see by Steve's suggestion for ratings, he is
*clearly* trying to take the competitiveness out of the new Pittelli tanks
and is threatened by them...lol  J/K Steve...

Derek


On Tue, Dec 17, 2013 at 9:30 PM, dwconn...@comcast.net wrote:

 I believe there are very few armored cars in the hobby directly because of
 the rules. Also, I shied away from building a Bradley AFV because the rules
 put it at a disadvantage.

 I agree with either proposed change: make everything 4/40 or base the
 stats on length.

 In addition, I think speed limits make sense. Finally, the frontal hit
 exclusion rule should be abolished (my preference), or applied equally to
 both tanks and armored cars.

 One rule I wish we had but is probably unenforceable is a rate of fire
 limit. It's ludicrous to let tanks fire a few times per second.

- Doug

 --
 *From: *neroc1 funkyne...@ntlworld.com
 *To: *rctankcombat@googlegroups.com
 *Sent: *Tuesday, December 17, 2013 6:08:31 PM
 *Subject: *Re: [TANKS] Re: About time to implement discussed rules update


 Isaac , there are very sensible safety reasons why speed limits were set,

 Steve , your length of asset suggestion make good logic to me .

 Id like to rephrase my question :-

 Does anyone have knowledge of anyone who was going to build a tank (of any
 type/scale) but consequently did not build any tank at all, directly
 because of the rules?

 in other words,  are there less tanks (on the planet) because of any
 particular rule ?

 Neil R

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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-17 Thread OdysseySlipways
don't forget there's a lot of them older seniors and they can't always  run
 
as to avoiding a run-away, if it's coming from any direction other than  
right in front of a battler, how would they be able to tell it's a run-away  
until it hits them (other than the man down hollering run-away)? as to the  
kill switch, can you run after a fast tank and be able to bend down at the 
same  time and flip the switch without face-planting?
 
if you want a fast tank, take the idea i was saying about the flag and  
flexible mast and use the plug to power a relay where the main power must  run 
through, this way rather than trying to flip a switch while running, you  
just grab the flag and pull, no searching for the switch and you can grab the  
flag easier
 
 
In a message dated 12/17/2013 10:53:21 P.M. Eastern Standard Time,  
tan...@gmail.com writes:

I guess  the speed limit rule to me would cause me concern.  To me, if I 
can get  my 150lb. KV-2 doing 6-7 miles per hour so be it.  If you can't get 
out  of the way of a runaway tank doing 6mph on the battlefield, maybe you  
shouldn't be on the battlefield...  :)

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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-17 Thread TyngTech


 I guess the speed limit rule to me would cause me concern.  To me, if I 
 can get my 150lb. KV-2 doing 6-7 miles per hour so be it. 

 
I can tell you've never been hit by another tank while fixated on yours and 
the one your shooting at, and through the tunnel vision of a paintball 
helmet.  My suggestions for varying speed limits is to first, for safety, 
and second, to enhance playability.  In regards to safety, the larger a 
tank is, the slower it should be IMO (particularity if the hobby grows and 
we start seeing larger number of mobile assets on the field).  As for 
playability, differing size classes with corresponding speed limits would 
offer interesting playing style options for battlers.  Besides, speed 
limits wouldn't necessarily have to be enforced for all battles.
 

 I think as most of us can see by Steve's suggestion for ratings, he is 
 *clearly* trying to take the competitiveness out of the new Pittelli tanks 
 and is threatened by them...lol  J/K Steve...


It's no secret I consider the current Panzer II's a rule beater, 
particularly built to 1:6 scale.  I also realize that a considerable amount 
of time and effort went into developing these tanks under the assumption of 
a 4 point rating so I'm all for grand-fathering them as heavy's if John and 
Paul so desire.  If the ratings proposal is adopted and new battlers show 
up with new-build 3 point lights, I'd hope John and Paul would consider 
dropping a point during the battle for the sake of sportsmanship.

Steve
  
 


 Derek


 On Tue, Dec 17, 2013 at 9:30 PM, dwco...@comcast.net javascript:wrote:

 I believe there are very few armored cars in the hobby directly because 
 of the rules. Also, I shied away from building a Bradley AFV because the 
 rules put it at a disadvantage.

 I agree with either proposed change: make everything 4/40 or base the 
 stats on length.

 In addition, I think speed limits make sense. Finally, the frontal hit 
 exclusion rule should be abolished (my preference), or applied equally to 
 both tanks and armored cars.

 One rule I wish we had but is probably unenforceable is a rate of fire 
 limit. It's ludicrous to let tanks fire a few times per second.

- Doug

 --
 *From: *neroc1 funky...@ntlworld.com javascript:
 *To: *rctank...@googlegroups.com javascript:
 *Sent: *Tuesday, December 17, 2013 6:08:31 PM
 *Subject: *Re: [TANKS] Re: About time to implement discussed rules update


 Isaac , there are very sensible safety reasons why speed limits were set, 

 Steve , your length of asset suggestion make good logic to me .

 Id like to rephrase my question :-

 Does anyone have knowledge of anyone who was going to build a tank (of 
 any type/scale) but consequently did not build any tank at all, directly 
 because of the rules? 

 in other words,  are there less tanks (on the planet) because of any 
 particular rule ? 

 Neil R
  
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 You are currently subscribed to the R/C Tank Combat group.
 To post a message, send email to rctank...@googlegroups.com javascript:
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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-17 Thread TyngTech


 In addition, I think speed limits make sense. Finally, the frontal hit 
 exclusion rule should be abolished (my preference), or applied equally to 
 both tanks and armored cars.

We need the frontal exclusion.  Without it the game is unplayable.  I agree 
that armored cars are a non-option under the current rules but I'm not so 
sure about the frontal hit exclusion for them.  We would be straying far 
from historical tactics if allowing that.  I'd like to see more cars on the 
field and see them as shoot and scoot vehicles.  Maybe under the ratings 
proposal, cars could have higher speed limits and rates of fire to entice 
builders?

One rule I wish we had but is probably unenforceable is a rate of fire 
limit. It's ludicrous to let tanks fire a few times per second.

All for this one also.

Steve




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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-17 Thread Frank Pittelli
I still don't get your point.  You asked for a higher rating for your 
T34 and you got it because we cared more about having fun than adhering 
to the exact wording of a simple rule.  Where did the process fail?


On 12/18/2013 1:07 AM, TyngTech wrote:

Sounds impressive but the fact is the T-34 has a hull front plate armor
thickness of only 45 to 47mm which doesn't get you four hit points when
the slope is ignored.   To get around this at the time, we decided to
accept turret armor thickness for ratings classification (up to that
point it was assumed hull armor thickness was to be used).


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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-17 Thread Frank Pittelli
Basically, I screwed up twice when I wrote the first set of rules.  I 
originally had only tanks, armored cars, trucks and artillery 
and all vehicles had to be at least 36 long.  Will and I both agreed 
that simpler was better, because the R/C warship hobby had literally 
dozens of different ship types and page after page of construction 
rules.  We didn't want those hassles and all the arguing related to such 
complicated rules.


Unfortunately, people said that it wasn't realistic to have small 
tanks attacking large tanks, so I created two tank classes, giving the 
smaller class less offensive and defensive ratings.  That worked for 
many years, but eventually people started complaining that we need 
*more* classes to somehow encourage different tanks to be built.


The 1:6 scale rule got added (despite what Will and I knew would happen) 
because some early mailing list members said it was needed so that scale 
models and parts could be used.  Interestingly, none of those guys 
actually ever built anything ... making me feel especially stupid for 
changing the rule.


Derek, you are indeed correct, by giving all tanks a 4/40 rating and by 
giving armored cars a frontal exclusion, nobody will be able to say that 
the rules are biased in one way or another.  That will reverse one of 
the mistakes that I made.  Unfortunately, I will never be able to 
reverse the 1:6 scale mistake :-(


On 12/18/2013 2:00 AM, Derek Engelhaupt wrote:

I'll be serious for a moment.  Why can't it just be everyone gets 4/40
rating, 36 rule or 1/6th scale, and everyone has a frontal exclusion?
  No more worrying about size, capacity, or armor ratings.  People could
then build anything they want and play every piece on level ground.
  Like I said though, mine were built because I liked the designs with a
tertiary consideration of the rules.


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Re: [TANKS] Re: About time to implement discussed rules update

2013-12-17 Thread Frank Pittelli
Wikipedia states that the Panzer II had 80mm of armor, so it clearly 
deserves a defensive rating of 4.  The rules were changed a very long 
time ago to allow 1:6 scale vehicles, so it's clearly a legal size.


Why do you consider it a rule beater ... because the Panzer II existed 
in real life or because John and Paul successfully crammed everything 
required into a tiny space to make it work well?


Will you still consider it a rule beater if we accept Derek's proposal 
and give all tanks 40/4 ratings?


On 12/18/2013 1:35 AM, TyngTech wrote:

It's no secret I consider the current Panzer II's a rule beater,
particularly built to 1:6 scale.  I also realize that a considerable
amount of time and effort went into developing these tanks under the
assumption of a 4 point rating so I'm all for grand-fathering them as
heavy's if John and Paul so desire.  If the ratings proposal is adopted
and new battlers show up with new-build 3 point lights, I'd hope John
and Paul would consider dropping a point during the battle for the sake
of sportsmanship.


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