Re: [realXtend] blender2realxtend presentation at the Blender conference today
It seems that there's something interesting going on now at http://live.engagetv.com/debalie.php 2010/10/29 Toni Alatalo ant...@kyperjokki.fi: Hi, we'll present Pablo's b2rex today at the Blender conference. There are nice screenshots of Naali showing objects with complex materials and scenes with shadows etc. in the Pablo's slides: https://sim.lorea.org/pg/file/openid_4/read/260/presentation-for-the-blender-conference . I got to finally test the tool yesterday here with him and it's awesome :) Can edit the full scene in Blender, publish it once to modrex with a press of a simple button, then move some object, press the update button again, and the object moves immediately to the new place on the server .. and brings the materials correctly for the rex SuperShader. Uses the same dotscene exports as the current realXtend things in releases, but has a nice simple one-click UI for the whole export meshes, the scene, and send to server -hurdle. And when assets haven't changed, but just positions in the scene etc., updating the changed scene is quick. It generates the UUIDs in Blender, and keeps them stored in custom properties in Blender, so the opensim metadata that Blender created is saved in the .blend files and updating changes afterwards works. I applied the b2rex patch needed on the server side it to the Taiga that had been using locally and it went ok, but now that tried to redo after updated to current modrex master got some conflicts .. but probably not too complex to solve, we'll have a look. We also looked at implementing it to the Naali http service (which now does REST to provide the image rendering service, and it seemed very easy to add xml-rpc for scene bundle uploads handling too .. so it would work also when using the Tundra (==Naali) server. Otherwise we've been thinking about game logic systems and probably do more during the weekend after the presentation .. Pablo has earlier developed a node editor and similar things for artists to configure AI logic state machines etc, and we are doing some game etc. logic things now for new realXtend demos and to complete the scripting APIs back in Oulu in November and December. Is good to get to focus on that too now that the basic scene data with advanced materials etc. works quite nicely already. ~Toni -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
Re: [realXtend] blender2realxtend presentation at the Blender conference today
Awsome - i just sent an avatar there :-) 2010/10/29 Antti Ilomäki antti.ilom...@gmail.com It seems that there's something interesting going on now at http://live.engagetv.com/debalie.php 2010/10/29 Toni Alatalo ant...@kyperjokki.fi: Hi, we'll present Pablo's b2rex today at the Blender conference. There are nice screenshots of Naali showing objects with complex materials and scenes with shadows etc. in the Pablo's slides: https://sim.lorea.org/pg/file/openid_4/read/260/presentation-for-the-blender-conference. I got to finally test the tool yesterday here with him and it's awesome :) Can edit the full scene in Blender, publish it once to modrex with a press of a simple button, then move some object, press the update button again, and the object moves immediately to the new place on the server .. and brings the materials correctly for the rex SuperShader. Uses the same dotscene exports as the current realXtend things in releases, but has a nice simple one-click UI for the whole export meshes, the scene, and send to server -hurdle. And when assets haven't changed, but just positions in the scene etc., updating the changed scene is quick. It generates the UUIDs in Blender, and keeps them stored in custom properties in Blender, so the opensim metadata that Blender created is saved in the .blend files and updating changes afterwards works. I applied the b2rex patch needed on the server side it to the Taiga that had been using locally and it went ok, but now that tried to redo after updated to current modrex master got some conflicts .. but probably not too complex to solve, we'll have a look. We also looked at implementing it to the Naali http service (which now does REST to provide the image rendering service, and it seemed very easy to add xml-rpc for scene bundle uploads handling too .. so it would work also when using the Tundra (==Naali) server. Otherwise we've been thinking about game logic systems and probably do more during the weekend after the presentation .. Pablo has earlier developed a node editor and similar things for artists to configure AI logic state machines etc, and we are doing some game etc. logic things now for new realXtend demos and to complete the scripting APIs back in Oulu in November and December. Is good to get to focus on that too now that the basic scene data with advanced materials etc. works quite nicely already. ~Toni -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org