Re: [realXtend] blender2realxtend presentation at the Blender conference today

2010-10-29 Thread Antti Ilomäki
It seems that there's something interesting going on now at
http://live.engagetv.com/debalie.php

2010/10/29 Toni Alatalo ant...@kyperjokki.fi:
 Hi,

 we'll present Pablo's b2rex today at the Blender conference. There are
 nice screenshots of Naali showing objects with complex materials and
 scenes with shadows etc. in the Pablo's slides:
 https://sim.lorea.org/pg/file/openid_4/read/260/presentation-for-the-blender-conference
  .

 I got to finally test the tool yesterday here with him and it's
 awesome :) Can edit the full scene in Blender, publish it once to modrex
 with a press of a simple button, then move some object, press the update
 button again, and the object moves immediately to the new place on the
 server .. and brings the materials correctly for the rex SuperShader.
 Uses the same dotscene exports as the current realXtend things in
 releases, but has a nice simple one-click UI for the whole export
 meshes, the scene, and send to server -hurdle. And when assets haven't
 changed, but just positions in the scene etc., updating the changed
 scene is quick. It generates the UUIDs in Blender, and keeps them stored
 in custom properties in Blender, so the opensim metadata that Blender
 created is saved in the .blend files and updating changes afterwards
 works.

 I applied the b2rex patch needed on the server side it to the Taiga that
 had been using locally and it went ok, but now that tried to redo after
 updated to current modrex master got some conflicts .. but probably not
 too complex to solve, we'll have a look.

 We also looked at implementing it to the Naali http service (which now
 does REST to provide the image rendering service, and it seemed very
 easy to add xml-rpc for scene bundle uploads handling too .. so it would
 work also when using the Tundra (==Naali) server.

 Otherwise we've been thinking about game logic systems and probably do
 more during the weekend after the presentation .. Pablo has earlier
 developed a node editor and similar things for artists to configure AI
 logic state machines etc, and we are doing some game etc. logic things
 now for new realXtend demos and to complete the scripting APIs back in
 Oulu in November and December. Is good to get to focus on that too now
 that the basic scene data with advanced materials etc. works quite
 nicely already.

 ~Toni


 --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org


Re: [realXtend] blender2realxtend presentation at the Blender conference today

2010-10-29 Thread Peter Steinlechner
Awsome - i just sent an avatar there :-)

2010/10/29 Antti Ilomäki antti.ilom...@gmail.com

 It seems that there's something interesting going on now at
 http://live.engagetv.com/debalie.php

 2010/10/29 Toni Alatalo ant...@kyperjokki.fi:
  Hi,
 
  we'll present Pablo's b2rex today at the Blender conference. There are
  nice screenshots of Naali showing objects with complex materials and
  scenes with shadows etc. in the Pablo's slides:
 
 https://sim.lorea.org/pg/file/openid_4/read/260/presentation-for-the-blender-conference.
 
  I got to finally test the tool yesterday here with him and it's
  awesome :) Can edit the full scene in Blender, publish it once to modrex
  with a press of a simple button, then move some object, press the update
  button again, and the object moves immediately to the new place on the
  server .. and brings the materials correctly for the rex SuperShader.
  Uses the same dotscene exports as the current realXtend things in
  releases, but has a nice simple one-click UI for the whole export
  meshes, the scene, and send to server -hurdle. And when assets haven't
  changed, but just positions in the scene etc., updating the changed
  scene is quick. It generates the UUIDs in Blender, and keeps them stored
  in custom properties in Blender, so the opensim metadata that Blender
  created is saved in the .blend files and updating changes afterwards
  works.
 
  I applied the b2rex patch needed on the server side it to the Taiga that
  had been using locally and it went ok, but now that tried to redo after
  updated to current modrex master got some conflicts .. but probably not
  too complex to solve, we'll have a look.
 
  We also looked at implementing it to the Naali http service (which now
  does REST to provide the image rendering service, and it seemed very
  easy to add xml-rpc for scene bundle uploads handling too .. so it would
  work also when using the Tundra (==Naali) server.
 
  Otherwise we've been thinking about game logic systems and probably do
  more during the weekend after the presentation .. Pablo has earlier
  developed a node editor and similar things for artists to configure AI
  logic state machines etc, and we are doing some game etc. logic things
  now for new realXtend demos and to complete the scripting APIs back in
  Oulu in November and December. Is good to get to focus on that too now
  that the basic scene data with advanced materials etc. works quite
  nicely already.
 
  ~Toni
 
 
  --
  http://groups.google.com/group/realxtend
  http://www.realxtend.org

 --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org


-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org