Re: [realXtend] b2rex release 0.7: import capabilities

2011-02-09 Thread Bill
I'd like to know this too. Haven't had the time to try it out yet. Anyone?

On Sun, Feb 6, 2011 at 12:27 PM, Gustavo Alberto Navarro Bilbao 
sombra.albe...@gmail.com wrote:

 Does it works in Blender 2.5 and Python 3.11?. Because when I try it, the
 option of export to RX doesn't appear in the menu and the console show the
 error than you can see in the capture attached


 Alberto

 

 2011/1/31 Bill gfxg...@gmail.com

 Yes this sounds very promising.


 On Fri, Jan 28, 2011 at 11:12 PM, Peter Steinlechner 
 psteinlech...@gmail.com wrote:

 That sounds awsome! Then blender would become a fullsize editor for
 realxtend.

 On Fri, Jan 28, 2011 at 10:30 PM, Pablo Martin cae...@doodo.org wrote:

 Hi!

 B2rex 0.7 has been released featuring import capabilities as well as
 specific character support. The import capabilities allow to browse
 scene objects directly from blender, update blender objects from
 realxtend and import whole realxtend regions into blender keeping the
 uuid link so objects can be synchonized back and forth.

 More information about the release at:
 https://sim.lorea.org/pg/blog/group:5/read/401/release-07
 Specially, following pages of the manual detail the new capabilities:
  * https://sim.lorea.org/pg/pages/view/398/ (asset browser)
  * https://sim.lorea.org/pg/pages/view/400/ (character panel)

 For next release, I'll be focusing on real time synchronization of
 blender (to both naali and taiga) and realxtend, support for managing
 permissions, and adding support for blender2.5 and the new ogre
 exporter.

 Greetings!!

  Pablo



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Re: 0.4.0 buildmode entering crash fixed(?) (issue 67) (Re: [realXtend] Re: Naali 0.4.0 release)

2011-02-09 Thread Peter Steinlechner
Hi Toni

it did the trick for me too :-) Thanks a lot !

Cheers
Pedro

On Wed, Feb 9, 2011 at 4:19 AM, Toni Alatalo t...@playsign.net wrote:

 On Feb 7, 2011, at 10:09 AM, Toni Alatalo wrote:
  On Jan 31, 2011, at 12:34 AM, Peter Quirk wrote:
  Toni - I filed this as incident 67 with crash dump yesterday.
  made a quick fix to this on friday, there was a bug in UiModule in the
 code that adds menu entries. At least on that laptop where the crash
 happened with the 0.4.0 release, also my own dev build crashed in that
 place, which is fixed

 I realized that it may work for you to just replace that one module -- did
 the trick in the release for me. Uploaded it to
 http://code.google.com/p/realxtend-naali/downloads/detail?name=UiModule.dllcan=2q=

 Folks who got the crash, please test replacing the one in 0.4.0 release
 with that one and see if entering builmode works fine then.

 ~Toni

  I figure we should get a new test build out ASAP, and if that fix works
 for you, make a 0.4.1 soon then.
  On Jan 28, 11:58 pm, Toni Alatalo t...@playsign.net wrote:
  On Jan 29, 2011, at 6:21 AM, Peter Quirk wrote:
 
  It produces a mini crash dump each time. The console error is
 Program
  realXtend encountered an unexpected error. Crash dump was saved to
  location 
  Where would you like me to place the crash dump?
 
  Oh great that it does, without the dump it is pretty impossible to
 know what is going on in the native code.. perhaps you can submit an issue
 to the google code tracker and attach the dump there? I think the only place
 now where we can debug it now is on the machine at Evocativi/Adminotech
 where the build for the release was made, but hopefully someone there can
 check the dump on Monday. And/or copy the debugging support files over so
 can do it elsewhere too.
 
  Peter
 
  ~Toni
 
 
 
  On Jan 28, 6:15 am, Toni Alatalo t...@playsign.net wrote:
  On to, 2011-01-27 at 18:30 -0800, Peter Quirk wrote:
 
  Did anyone find the fix? I'm having the same problem on two
 different
  Windows 7 systems. I deleted appdata\Roaming\realXtend and c:\Users
  \user\.naali-cookies, but it didn't change anything.
 
  I'm clueless so far. Just installed 0.4.0 on win7 and have no probs,
  build mode works etc.
 
  Do you get a crash dump? Or errors in the console? The console
 output
  goes to a log file, or alternatively you can run viewer.exe from
 command
  line when the output stays in the console after the crash. Probably
  there is no relevant output, though, but only a crash dump or being
 able
  to reproduce the problem when running with a debugger would help.
 
  I'll test on more machines.
 
  - Peter
 
  ~Toni
 
  On Jan 25, 10:04 am, Toni Alatalo t...@playsign.net wrote:
  On Jan 25, 2011, at 2:47 PM, Peter Steinlechner wrote:
 
  Yes, I tested the builds you mentioned and it sounds like its the
 same issue you must have had. Thanks for this hint and I will try laters to
 find those files. By any chance you have a hint about the file name ?
 
  16:00  Pforce appdata/etc../configuration
  16:00  Pforce .ini files from there
  16:01  Pforce prolly some uiexternal.ini
  16:01  Pforce matti had many crashes before clearing that file
 
  .. i think it's the appdata in your users home dir and realXtend
 dir there etc., am not on windows not so can't check
 
  Pedro
 
  ~copy-paste-man
 
  On Tue, Jan 25, 2011 at 1:25 PM, Toni Alatalo t...@playsign.net
 wrote:
  On Jan 24, 2011, at 5:20 PM, Peter Steinlechner wrote:
  When i try to use the build tool the viewer crashes no matter if
 I use it in Fisu or on the local Taiga 0.2.0
 
  Did you test the Enne builds at some point on that machine, the
 ones where the external windows + docking feats were first introduced? I had
 the prob on one box that got crashes with 0.4 builds 'cause had incompatible
 .ini files (with the window setup saved) lying around.
 
  if that's the case, I don't know yet what ini file / where to
 remove, but we can figure out.
 
  Pedro
 
  ~Toni
 
  On Mon, Jan 24, 2011 at 4:14 PM, Toni Alatalo 
 t...@playsign.net wrote:
  On Jan 21, 2011, at 1:45 PM, mattiku wrote:
  Naali viewer 0.4.0 is now ready for use.
 
  Apparently a bug sneaked in that broke old mediaurls (the ones
 attached to textures with the old viewer, not using EC_3dCanvasSource
 directly) -- had happened in a refactoring I made a while ago. Just noticed
 it today 'cause some friendly person had added one to
 world.realxtend.org:9000 and the test bot that logs in there after each
 commit reported the fail.
 
  Fix is in develop now, and at least the bot doesn't complain
 anymore. Will test more at some point, and I guess we'll have to do a fix
 release soon'ish.. can wait a while if people report other possible probs
 too.
 
  Matti Kuonanoja
 
  ~Toni
 
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[realXtend] Re: Saving New Avatar/Attachments crashing constant

2011-02-09 Thread Denis Tarasov
I just installed Taiga 0.2 and Naali 0.4 and seems that issue only
become worse. It is absolutely impossible to save avatar to server
with any attachments. Naali crashes and attachment is never stored.
When I used Taiga 0.1.3 and Naali 0.3.4 the upload sometimes worked.

Have anybody else tried saving avatar attachments to server with Taiga
0.2? Is it workable at all?

I can include naali crashdump, but I believe this issue should be
perfectly reproducable now. I think this is error in code, not
misconfigured mysql

On 8 фев, 21:25, CecilBergwin perfection...@blueyonder.co.uk wrote:
 Over the last few weeks or so I've tried many different kinds of
 *.mesh for avatars but with all the crashing I have been working with
 the standard realXtend avatar extensions for attachments etc.
 Sometimes when a Crash occurs, the actual upload and change of Mesh/
 Attachment works but obviously I only find this out when I log back
 into Naali (after crash), so again I haven't got to the bottom of why
 this happens but will still try to figure this out, I also thought mm
 I wonder if its a mysql issue but I have full local access and MAX
 size set for any sql data, so again we can rule that out I think.

 Till... the next test :)

 Thx All

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Re: [realXtend] newcommer

2011-02-09 Thread Antti Ilomäki
Welcome aboard, Fred!

2011/2/7 fred thompson dcn...@gmail.com:
 hi all

 I've joined the google realxtend group today ;)
 I work as a searcher student in Paris at the ENER lab from the ENSAD(Ecole
 nationale supérieure des Arts Décoratifs).
 Our Lab has made some research on relaxtend since several years ,now i'ts my
 turn to search on tundra by animating and designing a comunnity plateforme.
 I will have many question for you in the further weeks ;)

 Frederick thompson





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Re: [realXtend] Re: Saving New Avatar/Attachments crashing constant

2011-02-09 Thread Toni Alatalo
On ke, 2011-02-09 at 03:55 -0800, Denis Tarasov wrote:
 Have anybody else tried saving avatar attachments to server with Taiga
 0.2? Is it workable at all?

I tested now, and of course for me it works :/

 I can include naali crashdump, but I believe this issue should be
 perfectly reproducable now. I think this is error in code, not

Am unable to reproduce. Using current develop, which I'm pretty sure is
unchanged related to this after 0.4.0 release. In fact, the av code
hasn't been touched in several months (there's a new avatar project
coming though but that's a separate topic).

I have an avatar, create originally using the old nice avatar generator
(which you can still use, the system in Naali is the same). It has two
attachments. I tried deleting one of them, and saved changes to server,
and it seemed to succeed. Am using world.virtualexpo.fi as authav
service. Also saved the av to a local file, and used 'create new avatar'
to load it again, and saved it to server. Now also loaded
default_avatar.xml from naali data/ with 'create new avatar', saved it
to server, then loaded again my actual av which has attachments, and
again saving it to server worked.

Am logged in to w.r.o:9000 which I think is Taiga 0.2.0, but that
doesn't mostly matter 'cause the avatar data is communicated directly to
the av server, the sim doesn't participate in that I think.

Am using Linux now, but I doubt that makes a difference 'cause that code
was developed on Windows (by Lasse and later the gui enhanced by Jonne
N.).

~Toni

 On 8 фев, 21:25, CecilBergwin perfection...@blueyonder.co.uk wrote:
  Over the last few weeks or so I've tried many different kinds of
  *.mesh for avatars but with all the crashing I have been working with
  the standard realXtend avatar extensions for attachments etc.
  Sometimes when a Crash occurs, the actual upload and change of Mesh/
  Attachment works but obviously I only find this out when I log back
  into Naali (after crash), so again I haven't got to the bottom of why
  this happens but will still try to figure this out, I also thought mm
  I wonder if its a mysql issue but I have full local access and MAX
  size set for any sql data, so again we can rule that out I think.
 
  Till... the next test :)
 
  Thx All
 


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Re: [realXtend] Re: newcommer

2011-02-09 Thread fred thompson
thanks ;)

2011/2/8 CecilBergwin perfection...@blueyonder.co.uk

 Hello Fred, welcome :)

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Re: TOY (Re: [realXtend] Re: Some newbie questions about realXtend...)

2011-02-09 Thread Groove

@Toni

Many thanks for looking into this for me! I appreciate it :)

Is there some way for me to stay informed about the availability of
the public server (or other info), eg is there a website, mailing
list, or whatever I could keep an eye on?

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Re: TOY (Re: [realXtend] Re: Some newbie questions about realXtend...)

2011-02-09 Thread Groove

@Toni

Many thanks for looking into this for me! I appreciate it :)

Is there some way for me to stay informed about the availability of
the public server (or other info), eg is there a website, mailing
list, or whatever I could keep an eye on?

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org


[realXtend] Re: Back up options

2011-02-09 Thread CecilBergwin
Hello Toni :) cheers for the script, going to give it a whirl very
shortly, (just sat down from work), much appreciate your time :) and
lol@the bastard.cecil lmao

;) hope this also helps many others as I'm sure it will.

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[realXtend] Re: Back up options

2011-02-09 Thread CecilBergwin
Just to tie the 2 thread together for Backup as this was the
original thread which started this -
http://groups.google.com/group/realxtend/browse_thread/thread/53440cacaa98bb7f#

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