Re: [realXtend] Light in Tundra server
On Wed, 2011-08-31 at 20:35 -0700, chatpakorn prasertsung wrote: next one is about the lighting systems in tundra. Im not sure where I can adjust it. It is basically the same as with Ogre and similar game graphics engines usually, there's a few different things: A) individual lights, by adding a Light component to some entity (it also needs the Placeable component to have a position) 1. open scene editor from menu or with shift-s 2. right-click, 'add new entity' 3. a no-name entity appears. you can right-click 'rename' to name it * note: there is sometimes a bug that with first rename attempt the entity just jumps down the list. do 'rename' on it again then, then it works. give it a name like 'my lamp' if you wish 4. right-click 'add new component', do Placeable and Light 5. doubleclick on the entity in the scene editor to open it in the entity-component editor. there you can adjust the light parameters etc. and type in coordinates to Placeable's transform to position it. 6. in tundra2 i think using the graphical 3d manipulator widget to place the object works for this kind of a lamp, but in tundra1 i think the visual editing tools work for entities with EC_Mesh only. as a workaround you can add Mesh with some cube to the entity temporarily while placing it, can e.g. set Visibility off for it when done or just remote the Mesh component alltogether. B) Ambient / environment light if i recall correctly, in Tundra1 you can add EC_EnvironmentLight to any entity, and can use EC editor on that to set ambient light. C) the sky system - in tundra1 caelum as shown in the night day demo, the sky plugin can do environmental light too. that you can control by setting the time of day for Caelum. (in tundra 2.0 we have switched to SkyX which I suppose also does light) also can I use light, that I export with orgeExporter? In principle yes, but I'm afraid the current .scene import doesn't handle lights. It would certainly be a good addition. chatpakorn ~Toni -- http://groups.google.com/group/realxtend http://www.realxtend.org
Re: [realXtend] Light in Tundra server
thanks Toni for you really detail reply, I will try it out and let you know thanks again for your time chatpakorn On Thu, Sep 1, 2011 at 4:56 PM, Toni Alatalo t...@playsign.net wrote: On Wed, 2011-08-31 at 20:35 -0700, chatpakorn prasertsung wrote: next one is about the lighting systems in tundra. Im not sure where I can adjust it. It is basically the same as with Ogre and similar game graphics engines usually, there's a few different things: A) individual lights, by adding a Light component to some entity (it also needs the Placeable component to have a position) 1. open scene editor from menu or with shift-s 2. right-click, 'add new entity' 3. a no-name entity appears. you can right-click 'rename' to name it * note: there is sometimes a bug that with first rename attempt the entity just jumps down the list. do 'rename' on it again then, then it works. give it a name like 'my lamp' if you wish 4. right-click 'add new component', do Placeable and Light 5. doubleclick on the entity in the scene editor to open it in the entity-component editor. there you can adjust the light parameters etc. and type in coordinates to Placeable's transform to position it. 6. in tundra2 i think using the graphical 3d manipulator widget to place the object works for this kind of a lamp, but in tundra1 i think the visual editing tools work for entities with EC_Mesh only. as a workaround you can add Mesh with some cube to the entity temporarily while placing it, can e.g. set Visibility off for it when done or just remote the Mesh component alltogether. B) Ambient / environment light if i recall correctly, in Tundra1 you can add EC_EnvironmentLight to any entity, and can use EC editor on that to set ambient light. C) the sky system - in tundra1 caelum as shown in the night day demo, the sky plugin can do environmental light too. that you can control by setting the time of day for Caelum. (in tundra 2.0 we have switched to SkyX which I suppose also does light) also can I use light, that I export with orgeExporter? In principle yes, but I'm afraid the current .scene import doesn't handle lights. It would certainly be a good addition. chatpakorn ~Toni -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
[realXtend] Empty world on 2.0 Win7
Hi there, Tried the 2.0 that just came up on the downloads page. Just a black window. Opening the Scene editor shows only the camera in there. The scene I opened on is not present (scene was set up and running on 2.0pre). No menu option to load in a txml file and trying to DD the file in just gives the No-Drop cursor. Any suggestions? (I uninstalled 2.0pre, and scrubbed out the detrious it left behind before installing the 2.0 msi). -- http://groups.google.com/group/realxtend http://www.realxtend.org