[realXtend] Re: Blender2Ogre 0.5.6 beta

2011-10-27 Thread HartsAntler
Large scenes with lots of textures have been problematic until now,
because 24bit uncompressed textures quickly eat up graphics memory.  I
have just updated the DDS backend to use Nvidia Texture Tools 2.0.
This package provides "nvcompress" a CUDA enabled DDS converter.  I
have tested DDS output with OpenGL, so it looks like DX1 is compatible
on all platforms.

http://code.google.com/p/nvidia-texture-tools/

To convert your textures on export to DDS just select "dds" from the
"convert images" option.  This also sets dds to always be the default
output type, so if you exit and reopen blender preview-in-tundra will
also convert to dds.

In Tundra you can confirm your dds files are saving you memory by
going to "Profile>Textures"

http://blender2ogre.googlecode.com/files/b2ogre-0.5.6-preview2.zip

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Re: [realXtend] Blender2Ogre 0.5.6 beta

2011-10-27 Thread Toni Alatalo
Thanks for the updates, Brett!

I made some fixes to make it work properly for me:
* Tundra launching sets Tundra's working directory correctly
* (commented out lots of debug prints about material parsing)
* Removed the use of the bpy namespace in the networking thread -- this fixed a 
Blender stall that got otherwise always when deleted objects

Pushed those to my clone in 
https://code.google.com/r/antont-blender2ogre/source/list

Am basically set now to demo at least the basics on Saturday (14pm Dutch time) 
at the Blender conference, let's talk more on irc / skype / something, perhaps 
could even arrange so that you could participate remotely in the presentation 
.. if there are questions from the audience etc.

~Toni

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[realXtend] OpenSim with Naali

2011-10-27 Thread Evan
I logged into my OpenSim server using the Naali client recently and
found that not all assets that I created with a normal client render.
Most assets do, but not all.

Textures are misaligned and do not scale to how they were.

I also went to Evolver and got an avatar for Ogre and tried to import,
unfortunately, this causes the avatar to disappear, forcing me to
reset to defaults.

Is there something that I should change on the OpenSim server or is it
a Naali issue?


Thank you,

Evan

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