[realXtend] Observations on Cloud Party

2012-06-27 Thread Toni Alatalo
A new VW called Cloud Party (https://its.cloudpartytime.com/) has been
in the talks on SL-related / metaverse fora after their launch for the
past few days. It is a new proprietary closed system made by some
ex-Linden folks, looks and feels a lot like SL, but focuses only on a
WebGL+WebSockets client. We took a quick look and had some talk on IRC
on #realxtend-dev about it yesterday, I summarize some observations
here:

- much is familiar and there's nothing really new in itself: 
 * general look & feel is like SL (no wonder I guess as same people have
been making it?), 
 * authoring by drag&drop of meshes from library to world is much like
the old Library thing in Naali 0.x already, and what e.g. the Admino
library Tundra add-on (just having a website with thumbnails of meshes
that you can browse) featured in their hosting looks like. The basic
support for mesh drag&drops is a core / bundled feat in Tundra.
 * I don't think they've copied anything from us, it's just how normal
basic things work also in tools like Unity3D which was the idea they
started with (they first wanted to make a new game engine / dev kit,
similar to Unity but with WebGL (Unity3D didn't have export alternatives
1 year back), but made it with realtime collaborative editing and then
as it was fun decided to make it a hosted SL-style VW biz instead).
 * Facebook authentication & integration is also similar to Adminotechs
 * the whole cloud hosting worlds-on-demand idea of course is what also
Adminotech (with Tundra) and Kitely (with Opensimulator) are doing too
 * the way to navigate from a cloud to another is basically identical to
what Spinningwire came up with for the Berlin gallery weekend thing
(click on a distant gallery in the horizon to visit it), so really there
is much familiar :) . Also the TOY lobby has the similar design of
mini-island like platforms floating in the sky, just that there they are
also connected with bridges so you can also walk from a plat for
another.
 * and as we've seen before, WebGL has performance overhead which I
think is part of the reason why also CloudParty does not look like
Crysis, or even some fancy game running on the Unity3d plugin or even
Ogre .. or indeed the sometimes quite fancy native SL client. I'm sure
much could and will be done on the gfx front in CloudParty still though.
They wrote the rendering code themselves, and certainly have made it to
suite user generated content (like the slviewer renderer is I think,
even though there are no prims in CloudParty, it is a bit similar when
people use meshes as building blocks) & also lower end HW. It starts up
pretty quickly and works nice and well, though.
 * Javascript API for in-world object scripting, like we have in Tundra
too (but more LSL style here, the script is in the scope of a single
object and there seems to be string based messaging / events for
interactions then. I've been otherwise tasked to investigate an
interoperable (cross web & native reX clients) and ease to dev etc. API,
so studied this one with that in mind too .. might be fun to test
implementing some of the CloudParty JS API in Tundra or WebNaali too (at
least much simpler than implementing LSL support which I've studied
sometimes a bit too :) .. docs are
http://its.cloudpartytime.com/help_scripting.html . Didn't seem like the
ultimate general multiuser 3d app API to me, but certainly worth a look
and more study, was fun to test it live too (got a little script made).

- It is I think a great demonstration of WebGL & WebSockets in action
for a fully fledged VW, with all the editing and creation related things
etc. working nicely .. UI logic is much like in SL (select object and
modify it's properties) but modernized and quite clean and simple. Some
here have sometimes I think misunderstood WebGL as being limited to some
kind of static scene previews etc., we've have a bit of a hard time
sometimes also with customers (who know SL and Tundra etc too) to
convince them that WebGL and Flash etc. apps can be interactive and
collaborative too (not just like single person scene views) -- after
trying out this VW, there should be no misconceptions about that
anymore. There are also many nice pre-existing WebGL made 3d creation
tools out on the web, 3dtin and tinkercad and such -- those are single
user though.

I've sometimes estimated that VWs can become bigger and more commonplace
now (or already last year :) thanks to the ease of adoption through
WebGL -- is sure interesting to see to what extent it happens in
CloudParty now.

Businesswise it so far repeats the SL model, of there being a single
company running the whole world, renting those islands there etc., and
the whole technology being closed and proprietary. So nothing new
regarding realXtend there, as in we keep on providing an open source,
not tied to a single company (competitive market vs. vendor lock-in) and
extensible (you can use it to your needs for any apps, not just SL
clones) tech. If I understood correctly, 

Re: [realXtend] Belnder->Tundra integration

2012-06-27 Thread Bill
With the latest Tundra2?

On Wed, Jun 27, 2012 at 5:56 PM, Jonne Nauha  wrote:

> You should post issues to the page there if you have problems with the
> plugin. We know the guy who devs that in his free time and sometimes with
> money commissioned from us (Adminotech) for example, but we don't have
> direct involvement in the development, so we can't do bug fixes/features to
> it. Though there are people here that know how to use it so we can probably
> help out here as well. For me the setup has always been really easy and
> I've got it to work 100% of the time when I have followed the install
> instructions carefully.
>
> Best regards,
> Jonne Nauha
> Adminotech developer
>
>
> On Thu, Jun 28, 2012 at 12:43 AM, Bill  wrote:
>
>> I've tried it a couple times and was unable to get it to work correctly.
>>
>>
>> On Wed, Jun 27, 2012 at 5:39 PM, Jonne Nauha wrote:
>>
>>> I'm not sure what Toni has shown so hard to say, maybe he can answer
>>> more on that :)
>>>
>>> Anyways the thing most people use with Tundra is blender2ogre
>>> http://code.google.com/p/blender2ogre/ blender plugin. There seems to
>>> be a nice install wiki page there and all the relevant info how to get it
>>> going. If you need help with Tundra itself, you can post your questions
>>> here as the doxygen pages that have most of the help for people are still
>>> not up (after our web page meltdown that we are trying to recover from :)
>>>
>>> Best regards,
>>> Jonne Nauha
>>> Adminotech developer
>>>
>>>
>>>
>>> On Thu, Jun 28, 2012 at 12:01 AM, Tom Bomfim  wrote:
>>>
 Does anyone have a step by step how to install the plugin for
 Blender-Tundra (win and Mac if possible) with that "magic button" that Toni
 has shown in the bconf 2011?

 --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org
>>>
>>>
>>>  --
>>> http://groups.google.com/group/realxtend
>>> http://www.realxtend.org
>>>
>>
>>  --
>> http://groups.google.com/group/realxtend
>> http://www.realxtend.org
>>
>
>  --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org

Re: [realXtend] Belnder->Tundra integration

2012-06-27 Thread Jonne Nauha
You should post issues to the page there if you have problems with the
plugin. We know the guy who devs that in his free time and sometimes with
money commissioned from us (Adminotech) for example, but we don't have
direct involvement in the development, so we can't do bug fixes/features to
it. Though there are people here that know how to use it so we can probably
help out here as well. For me the setup has always been really easy and
I've got it to work 100% of the time when I have followed the install
instructions carefully.

Best regards,
Jonne Nauha
Adminotech developer


On Thu, Jun 28, 2012 at 12:43 AM, Bill  wrote:

> I've tried it a couple times and was unable to get it to work correctly.
>
>
> On Wed, Jun 27, 2012 at 5:39 PM, Jonne Nauha  wrote:
>
>> I'm not sure what Toni has shown so hard to say, maybe he can answer more
>> on that :)
>>
>> Anyways the thing most people use with Tundra is blender2ogre
>> http://code.google.com/p/blender2ogre/ blender plugin. There seems to be
>> a nice install wiki page there and all the relevant info how to get it
>> going. If you need help with Tundra itself, you can post your questions
>> here as the doxygen pages that have most of the help for people are still
>> not up (after our web page meltdown that we are trying to recover from :)
>>
>> Best regards,
>> Jonne Nauha
>> Adminotech developer
>>
>>
>>
>> On Thu, Jun 28, 2012 at 12:01 AM, Tom Bomfim  wrote:
>>
>>> Does anyone have a step by step how to install the plugin for
>>> Blender-Tundra (win and Mac if possible) with that "magic button" that Toni
>>> has shown in the bconf 2011?
>>>
>>> --
>>> http://groups.google.com/group/realxtend
>>> http://www.realxtend.org
>>
>>
>>  --
>> http://groups.google.com/group/realxtend
>> http://www.realxtend.org
>>
>
>  --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org

Re: [realXtend] Belnder->Tundra integration

2012-06-27 Thread Bill
I've tried it a couple times and was unable to get it to work correctly.

On Wed, Jun 27, 2012 at 5:39 PM, Jonne Nauha  wrote:

> I'm not sure what Toni has shown so hard to say, maybe he can answer more
> on that :)
>
> Anyways the thing most people use with Tundra is blender2ogre
> http://code.google.com/p/blender2ogre/ blender plugin. There seems to be
> a nice install wiki page there and all the relevant info how to get it
> going. If you need help with Tundra itself, you can post your questions
> here as the doxygen pages that have most of the help for people are still
> not up (after our web page meltdown that we are trying to recover from :)
>
> Best regards,
> Jonne Nauha
> Adminotech developer
>
>
>
> On Thu, Jun 28, 2012 at 12:01 AM, Tom Bomfim  wrote:
>
>> Does anyone have a step by step how to install the plugin for
>> Blender-Tundra (win and Mac if possible) with that "magic button" that Toni
>> has shown in the bconf 2011?
>>
>> --
>> http://groups.google.com/group/realxtend
>> http://www.realxtend.org
>
>
>  --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org

Re: [realXtend] Belnder->Tundra integration

2012-06-27 Thread Jonne Nauha
I'm not sure what Toni has shown so hard to say, maybe he can answer more
on that :)

Anyways the thing most people use with Tundra is blender2ogre
http://code.google.com/p/blender2ogre/ blender plugin. There seems to be a
nice install wiki page there and all the relevant info how to get it going.
If you need help with Tundra itself, you can post your questions here as
the doxygen pages that have most of the help for people are still not up
(after our web page meltdown that we are trying to recover from :)

Best regards,
Jonne Nauha
Adminotech developer


On Thu, Jun 28, 2012 at 12:01 AM, Tom Bomfim  wrote:

> Does anyone have a step by step how to install the plugin for
> Blender-Tundra (win and Mac if possible) with that "magic button" that Toni
> has shown in the bconf 2011?
>
> --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org

[realXtend] Belnder->Tundra integration

2012-06-27 Thread Tom Bomfim
Does anyone have a step by step how to install the plugin for 
Blender-Tundra (win and Mac if possible) with that "magic button" that Toni 
has shown in the bconf 2011?

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org

[realXtend] Reminder reXperiments meetings on Tuesdays 3, 10 and 17 of July in RMP

2012-06-27 Thread fred thompson
Hi all

I wanted to remind you the 3 next reXperiments meetings that will take 
place on RMP "research and meeting platform".
The meetings will be on Tuesdays 3, 10 and 17 of July.

Hope to see you there next tuesday !
Subjects will be annouced shortly


KR

Frederick Thompson aka Mustakettu

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org

[realXtend] Tundra 2.3.3.1 released!

2012-06-27 Thread Jukka Jylänki

Hi,

   this is the last release before summer holidays. To try to resolve some  
majorly annoying Ogre rendering bugs we have observed on some systems, we  
migrated to the newly released Ogre 1.8 stable branch. This hopefully  
fixes some of the issues reported (although we are slightly skeptic at  
this point). The full changelog:


v2.3.3.1 -  
https://github.com/realXtend/naali/compare/tundra2.3.3...tundra2.3.3.1

--
 - Updated ogre-safe-nocrashes (the Ogre branch Tundra builds against) to  
stable Ogre 1.8 release.

 - Fixed build system related issues (#451, #493, #489)
 - Fixed an issue with AvatarDescAsset::AddAttachment (#495)

   Mac and Windows binaries available at  
http://code.google.com/p/realxtend-naali/downloads/list


   I solemnly promise not to be too available over IRC during the summer,  
so wish a good holiday for all, and be back in business some time in  
August,


   jj

--
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http://www.realxtend.org