Re: [realXtend] Debian/testing compile fail.
Thanks for all the help on this! To be honest, I think switching my home system to Kubuntu may be the path of least resistance (I flip-flop between Debian/Kubuntu every year-or-so anyway, when one or the other's video drivers get too annoying). Too many of Debian/Testing's library versions are just TOO far out of whack with what both ReX and Sirikata, which are my present VR interests, are optimised for. -- http://groups.google.com/group/realxtend http://www.realxtend.org
[realXtend] new @ tundra
I have installed tundra, my server is running and sample scenes are running but when i run the same scene in client mode it gives an error "cant read local assets " and "error in transfer of local assets". Also I would like to know if there is any documentation about how to create a new scene using tundra. I am trying to create a terrain component and I am not able to put heightmap for it(gives the same error cant access local assets). -- http://groups.google.com/group/realxtend http://www.realxtend.org
Re: [realXtend] new @ tundra
When you use --server --file the server marks the folder (if local) or base url (if http url) of the txml asset as "main storage". You can verify this from the console or by running "assets" console command on the server. Now when you start a client and connect to your server, the server should send you the storages it has, so that you find the relative "my.mesh" or local "local://my.mesh" assets. Relative refs are directly queried from the default storage (bold in assets window) and local:// are recursively looked from each storage that points to the hard drive. You can again after connecting to the server, do the above "assets" command to see the storages. If the storage is missing its a bug in Tundra. This is the only reason i can think of why the assets would not be found. Can you reply with exact commands you start client and server. Or are you double clicking the txml file on disk? Best regards, Jonne Nauha Adminotech developer On Tue, Sep 4, 2012 at 12:56 PM, geek121 wrote: > I have installed tundra, my server is running and sample scenes are > running but when i run the same scene in client mode it gives an error > "cant read local assets " and "error in transfer of local assets". > Also I would like to know if there is any documentation about how to > create a new scene using tundra. I am trying to create a terrain component > and I am not able to put heightmap for it(gives the same error cant access > local assets). > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
[realXtend] Re: new @ tundra
> > My server is running the sample txmls but my client seem to be giving an > error when i try to load a scene in it. Error : "Transfer of asset > "assetname" name "filepath" Reason : "Failed to find local asset with file > name "assetpath". When I drag drop a scene txml it shows the components but > i cant upload assets because my asset dir is read-only. I have checked > everything in windows it is not read-only. > -- http://groups.google.com/group/realxtend http://www.realxtend.org
Re: [realXtend] Re: new @ tundra
The "read only" for storages is Tundras property, its not read from the operating system. It just means we can only look for "local://" assets from there but cannot put anything there. It is made to protect the /data/assets folder. tundra --server --headless --file C:/path/to/my.txml tundra --config viewer.xml --storage C:/path/to/ --login tundra://localhost:2345/?username=test Try the client first without --storage. As the server surely should send you that storage once you connect. Also *Error : "Transfer of asset "assetname" name "filepath" *seems to suggest the actualy txml has asset ref of "assetname" or "filepath", that does not seem like its correct, what shipped txml file are you trying to use, or are you using something you made yourself? Best regards, Jonne Nauha Adminotech developer On Tue, Sep 4, 2012 at 1:09 PM, geek121 wrote: > My server is running the sample txmls but my client seem to be giving an >> error when i try to load a scene in it. Error : "Transfer of asset >> "assetname" name "filepath" Reason : "Failed to find local asset with file >> name "assetpath". When I drag drop a scene txml it shows the components but >> i cant upload assets because my asset dir is read-only. I have checked >> everything in windows it is not read-only. >> > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org
[realXtend] Re: new @ tundra
> > In server my default storage (in bold) seems to be in scene folder with a > txml file name > But in client it is trying to access assets from data\assets not from scene assets I tried both ways the commands you told me and by drag dropping both ways it doesnt work -- http://groups.google.com/group/realxtend http://www.realxtend.org
[realXtend] Re: new @ tundra
> > apparently if I mention storage it is working ... i guess i will try to do > it in this way ... will ask you bout one more error as soon as I see that > error again... > -- http://groups.google.com/group/realxtend http://www.realxtend.org
[realXtend] New blog post: news from the assoc. & foundation & dev fronts
Hi, I posted some news from recent proceedings with the plans we've been making with the association and foundation boards, and some related development news: http://realxtend.org/2012/09/04/realxtend-organization-news/ You can ask any further questions or comment either there in the blog or in the group / mailing list here, or also to me privately if you prefer. Cheers, ~Toni -- http://groups.google.com/group/realxtend http://www.realxtend.org
[realXtend] Re: new @ tundra
I wanted to know if I can add a .png file as a component because i get(on server side) a warning : AssetRefListener::HandleAssetRegChange: Asset request for asset "local://name.png" failed. -- http://groups.google.com/group/realxtend http://www.realxtend.org