Re: [realXtend] Debian/testing compile fail.

2012-09-04 Thread glenalec
Thanks for all the help on this!

To be honest, I think switching my home system to Kubuntu may be the path 
of least resistance (I flip-flop between Debian/Kubuntu every year-or-so 
anyway, when one or the other's video drivers get too annoying). Too many 
of Debian/Testing's library versions are just TOO far out of whack with 
what both ReX and Sirikata, which are my present VR interests, are 
optimised for. 

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[realXtend] new @ tundra

2012-09-04 Thread geek121
I have installed tundra, my server is running and sample scenes are running 
but when i run the same scene in client mode it gives an error "cant read 
local assets " and "error in transfer of local assets".
Also I would like to know if there is any documentation about how to create 
a new scene using tundra. I am trying to create a terrain component and I 
am not able to put heightmap for it(gives the same error cant access local 
assets).

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Re: [realXtend] new @ tundra

2012-09-04 Thread Jonne Nauha
When you use --server --file  the server marks the folder (if
local) or base url (if http url) of the txml asset as "main storage". You
can verify this from the console or by running "assets" console command on
the server.

Now when you start a client and connect to your server, the server should
send you the storages it has, so that you find the relative "my.mesh" or
local "local://my.mesh" assets. Relative refs are directly queried from the
default storage (bold in assets window) and local:// are recursively looked
from each storage that points to the hard drive. You can again after
connecting to the server, do the above "assets" command to see the
storages. If the storage is missing its a bug in Tundra. This is the only
reason i can think of why the assets would not be found.

Can you reply with exact commands you start client and server. Or are you
double clicking the txml file on disk?

Best regards,
Jonne Nauha
Adminotech developer


On Tue, Sep 4, 2012 at 12:56 PM, geek121  wrote:

> I have installed tundra, my server is running and sample scenes are
> running but when i run the same scene in client mode it gives an error
> "cant read local assets " and "error in transfer of local assets".
> Also I would like to know if there is any documentation about how to
> create a new scene using tundra. I am trying to create a terrain component
> and I am not able to put heightmap for it(gives the same error cant access
> local assets).
>
>  --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org

[realXtend] Re: new @ tundra

2012-09-04 Thread geek121

>
> My server is running the sample txmls but my client seem to be giving an 
> error when i try to load a scene in it. Error : "Transfer of asset 
> "assetname" name "filepath" Reason :  "Failed to find local asset with file 
> name "assetpath". When I drag drop a scene txml it shows the components but 
> i cant upload assets because my asset dir is read-only. I have checked 
> everything in windows it is not read-only.   
>

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Re: [realXtend] Re: new @ tundra

2012-09-04 Thread Jonne Nauha
The "read only" for storages is Tundras property, its not read from the
operating system. It just means we can only look for "local://" assets from
there but cannot put anything there. It is made to protect the
/data/assets folder.

tundra --server --headless --file C:/path/to/my.txml

tundra --config viewer.xml --storage C:/path/to/ --login
tundra://localhost:2345/?username=test

Try the client first without --storage. As the server surely should send
you that storage once you connect. Also *Error : "Transfer of asset
"assetname" name "filepath" *seems to suggest the actualy txml has asset
ref of "assetname" or "filepath", that does not seem like its correct, what
shipped txml file are you trying to use, or are you using something you
made yourself?

Best regards,
Jonne Nauha
Adminotech developer


On Tue, Sep 4, 2012 at 1:09 PM, geek121  wrote:

> My server is running the sample txmls but my client seem to be giving an
>> error when i try to load a scene in it. Error : "Transfer of asset
>> "assetname" name "filepath" Reason :  "Failed to find local asset with file
>> name "assetpath". When I drag drop a scene txml it shows the components but
>> i cant upload assets because my asset dir is read-only. I have checked
>> everything in windows it is not read-only.
>>
>  --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

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[realXtend] Re: new @ tundra

2012-09-04 Thread geek121

>
> In server my default storage (in bold) seems to be in scene folder with a 
> txml file name
>
But in client it is trying to access assets from data\assets not from scene 
assets 
I tried both ways the commands you told me and by drag dropping both ways 
it doesnt work

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[realXtend] Re: new @ tundra

2012-09-04 Thread geek121

>
> apparently if I mention storage it is working ... i guess i will try to do 
> it in this way ... will ask you bout one more error as soon as I see that 
> error again... 
>

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[realXtend] New blog post: news from the assoc. & foundation & dev fronts

2012-09-04 Thread antont
Hi,

I posted some news from recent proceedings with the plans we've been
making with the association and foundation boards, and some related
development news:
http://realxtend.org/2012/09/04/realxtend-organization-news/

You can ask any further questions or comment either there in the blog or
in the group / mailing list here, or also to me privately if you prefer.

Cheers,
~Toni 

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[realXtend] Re: new @ tundra

2012-09-04 Thread geek121
I wanted to know if I can add a .png file as a component because i get(on 
server side) a warning : AssetRefListener::HandleAssetRegChange: Asset 
request for asset "local://name.png" failed.

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