Re: [realXtend] 3D model upload

2011-03-25 Thread Toni Alatalo
On Mon, 2011-03-21 at 15:53 +0100, Peter Steinlechner wrote:
 You have to look under tools and scenes to upload meshes with naali 

Yep, the old way (both in the old rexviewer and in Naali) of adding
single meshes is embarrasingly complex: upload mesh to inventory (in
Naali right-click in inventory window and select upload, or dragdrop
from disk to inventory iirc), create a prim, attach the mesh to the
prim.

What I think Peter is referring to is the dotscene upload, and that is
indeed the recommended way: export from your modelling app not only a
single object, but also a scene description (which basically tells where
your object, or all objects in the scene, are). 

Then you can use the scene tool in that menu to load your object/scene
and it all goes automatically, uploads and assigns the materials and
textures too etc. That is the best way even for a single object.

For just adding a simple mesh, in the old releases (0.3 and 0.4) you can
also dragdrop it from the web. This video shows how:
http://www.youtube.com/watch?v=uL4M__dCSnk . I.e.: press 'build' and
find library, then dragdrop meshes from the list .. which is actually
this web page: http://www.realxtend.org/rexlib/

In current Naali, the Tundra 1.0.* releases, you can just
dragdrop .mesh .scene etc. files also from local disk. And if you are
connected to a server that uses a webserver to share them with others,
it uploads them automatically then. Finally it's good and easy!

So that brings the question I wanted to ask from Macho Che (again :) --
when you say My server is based on OpenSim 0.7.0.2, but OTOH Any
viewer is OK! -- how is your server based on opensim? Have you written
some LSL scripts or Opensim region modules so that you have own
functionality? Or have you just installed Opensim and are using it out
of the box? In which case could also just replace it with another app if
it served you better?

Please, don't anyone interpret this so that I or reX in general would
have anything against Opensim and a huge campaign to try to convert
every user :) For me it is really important to know and understand what
people use and how, what they need exactly etc., to know how to
prioritize Naali dev efforts etc. If there is a lot of use cases where
Opensim is really needed, it makes sense for us to invest in making the
new Naali/Tundra stuff work against Opensim too. Not so if Naali users
typically don't actually need Opensim, but would be better of with
Tundra where Naali already works better (e.g. adding a mesh to scene is
easy) and everything is simpler overall. 

I know many ways how Opensim is useful when using SL viewer and
derivatives like Imprudence, but that's actually a different question
than for Naali usage currently ('cause Naali doesn't support on the
client side the things that make SL shine, namely fast rendering of
large amounts of prims and showing multiple regions simultaneously).

So please tell if you can!

~Toni

 On Mon, Mar 21, 2011 at 3:46 PM, Macho Che chewei...@gmail.com
 wrote:
 thanks for your kind suggestion. I've tried to use Naali for
 several times, also read the help files, but I even cann't
 find the upload button in Naali, very different with the old
 realxtend viewer, right? and I also cannot find some functions
 which are displayed in the help file. Maybe the different
 versions of  Naali all have some big changes? 
 
 
 
 On Mon, Mar 21, 2011 at 4:20 PM, Toni Alatalo
 t...@playsign.net wrote:
 On Mar 21, 2011, at 10:04 AM, Macho Che wrote:
  My server is based on OpenSim 0.7.0.2, so I'd like
  to add some modules such as ModreX to import 3D mesh
  to my server. Any viewer is OK! There are many
  detailed 3D model (we can convert them to *.mesh
  type) but we cann't upload them to our sever. So
  what we need is 3D mesh supporting in our existing
  OpenSim server. It doesn't matter which viewer we
  use.
 
 
 Ok. You could give Naali a shot then.
 
 
 Are you also using prims to build, or only meshes?
 Naali has basic prim rendering support, but there
 seems to be some bug that some are sometimes sideways.
 And it's not optimized for rendering a large amount of
 prims.
 
 
 Do you need to have the meshes in the opensim asset
 server, or could you use any web server? We've found
 that e.g. dropbox is handy when authoring - can just
 copy .mesh files etc to a local folder, and use the
 public http ref to that in-world -- easier than doing
 the inventory upload biz.
 
 
   

Re: [realXtend] 3D model upload

2011-03-25 Thread Macho Che
Thanks for your reply. My server is OpenSim and we have a lot of models in 
it which are built by a team, so the platform is not easy to be changed or 
transplanted. what we need is, just as you said, install the ModreX module 
(or other mesh supporting module ) to our existing opensim server, then we 
can upload more detailed model to the server.
we have test the ModreX module in opensim last week and there is still some 
problems for the mesh display.

if you have other suggestions or better methods, please tell me, thanks 
again.

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org

Re: [realXtend] 3D model upload

2011-03-21 Thread Peter Steinlechner
Hi

You have to look under tools and scenes to upload meshes with naali

On Mon, Mar 21, 2011 at 3:46 PM, Macho Che chewei...@gmail.com wrote:

 thanks for your kind suggestion. I've tried to use Naali for several times,
 also read the help files, but I even cann't find the upload button in Naali,
 very different with the old realxtend viewer, right? and I also cannot find
 some functions which are displayed in the help file. Maybe the different
 versions of  Naali all have some big changes?


 On Mon, Mar 21, 2011 at 4:20 PM, Toni Alatalo t...@playsign.net wrote:

 On Mar 21, 2011, at 10:04 AM, Macho Che wrote:

 My server is based on OpenSim 0.7.0.2, so I'd like to add some modules
 such as ModreX to import 3D mesh to my server. Any viewer is OK! There are
 many detailed 3D model (we can convert them to *.mesh type) but we cann't
 upload them to our sever. So what we need is 3D mesh supporting in our
 existing OpenSim server. It doesn't matter which viewer we use.


 Ok. You could give Naali a shot then.

 Are you also using prims to build, or only meshes? Naali has basic prim
 rendering support, but there seems to be some bug that some are sometimes
 sideways. And it's not optimized for rendering a large amount of prims.

 Do you need to have the meshes in the opensim asset server, or could you
 use any web server? We've found that e.g. dropbox is handy when authoring -
 can just copy .mesh files etc to a local folder, and use the public http ref
 to that in-world -- easier than doing the inventory upload biz.

 BTW: if you need full and complex prim support and other SL features, with
 just some meshes added, the new slviewer mesh beta + current opensim dev
 version which has support for storing Linden meshes may be a good option
 too. Naali is better if you need other reX features too, like customizable
 UI and control logic scripting etc.

 ~Toni

 On Mon, Mar 21, 2011 at 3:29 PM, Toni Alatalo t...@playsign.net wrote:

 On Mar 18, 2011, at 5:05 PM, Macho Che wrote:

 Compiled the ModreX module in OpenSim successfully, but  the mesh cannot
 be  displayed, others are all OK.


 Ok, I don't know the status of modrex on 0.7, i.e. whether inventory
 works fully etc. With the Naali viewer we are typically not using the whole
 inventory system anymore, as it can load data (meshes, textures etc) from
 the web. I saw Mikko Pallari demoing one reX scene on 0.7, but don't know if
 he tested inventory (certainly he didn't need it). He most probably also
 tested with Naali. For basics the protocol is still the same so the old
 rexviewer prototype should work, though.

 Do you need to use the old rexviewer (the one based on slviewer), or
 could you use Naali instead? The old one hasn't been developed for 2 years
 anymore, and not used by any of the developers for about a year I think. I
 know it still has some features that Naali doesn't have, for Opensimulator /
 SL based usage (simultaneous multiregion, scultps, prim modelling UI, ..).

 But Naali especially with the Tundra server is much simpler if you just
 need to make a world with 3d models and don't necessarily need all of SL
 features.

 ~Toni


 On Fri, Mar 18, 2011 at 8:24 PM, Toni Alatalo t...@playsign.net wrote:

 On Mar 18, 2011, at 9:46 AM, Macho Che wrote:
  when I use my OpenSim server, I ignored the money part, and the 3D
 model I uploaded can be seen in my inventory, but I can't use it because
 there's no mesh to select (see the picture below), So you mean I should run
 the modrex module in my own OpenSim Server?

 yes.

 ~Toni

 --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org

 --
 *CHE Weitao*
 *Institute of Space and Earth Information Science (ISEIS)*
 *Fok Ying Tung Remote Sensing Science Building*
 *The Chinese University of Hong Kong
 Shatin, N.T., Hong Kong
 Tel: +852-2696 1457*
 *Mobile: +852-90645196
 *


 http://www.realxtend.org/


 http://www.realxtend.org/

 --
 http://www.realxtend.org/
  http://www.realxtend.org/http://groups.google.com/group/realxtend
 http://www.realxtend.org



 --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org





 --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org


  --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org



  --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org


-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org

Re: [realXtend] 3D model upload

2011-03-18 Thread Toni Alatalo
On Mar 18, 2011, at 9:46 AM, Macho Che wrote:
 when I use my OpenSim server, I ignored the money part, and the 3D model I 
 uploaded can be seen in my inventory, but I can't use it because there's no 
 mesh to select (see the picture below), So you mean I should run the modrex 
 module in my own OpenSim Server?

yes.

~Toni

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org


Re: [realXtend] 3D model upload

2011-03-18 Thread Macho Che
Compiled the ModreX module in OpenSim successfully, but  the mesh cannot be
 displayed, others are all OK.

On Fri, Mar 18, 2011 at 8:24 PM, Toni Alatalo t...@playsign.net wrote:

 On Mar 18, 2011, at 9:46 AM, Macho Che wrote:
  when I use my OpenSim server, I ignored the money part, and the 3D model
 I uploaded can be seen in my inventory, but I can't use it because there's
 no mesh to select (see the picture below), So you mean I should run the
 modrex module in my own OpenSim Server?

 yes.

 ~Toni

 --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org




-- 
*CHE Weitao*
*Institute of Space and Earth Information Science (ISEIS)*
*Fok Ying Tung Remote Sensing Science Building*
*The Chinese University of Hong Kong
Shatin, N.T., Hong Kong
Tel: +852-2696 1457*
*Mobile: +852-90645196
*

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org