Re: [realXtend] Loading terrain in RealXtend Tundra
FYI, the terrain documentation page is now up on the web http://realxtend.org/doxygen/_terrain_heightmaps.html Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org
Re: [realXtend] Loading terrain in RealXtend Tundra
Hi Ali, I have used an image file to create a terrain in the scene. I have also created the RigidBody component as it was specified in the suggested link. But my avatar falls from the terrain. This is how my Terrain entity looks like in .txml file: entity id=11 sync=1 component type=EC_Name sync=1 attribute value=Terrain name=name/ attribute value= name=description/ /component component type=EC_Terrain sync=1 name=Terrain attribute value=-500.00,-20.00,0.00,0.00,0.00,0.00,10.00,10.00,10.00 name=Transform/ attribute value=75 name=Grid Width/ attribute value=75 name=Grid Height/ attribute value=0.12995 name=Tex. U scale/ attribute value=0.12995 name=Tex. V scale/ attribute value=RexTerrainPCF.material name=Material/ attribute value=terrain.tif name=Heightmap/ /component component type=EC_RigidBody sync=1 attribute value=0 name=Mass/ attribute value=5 name=Shape type/ attribute value=1.00 0.20 1.00 name=Size/ attribute value= name=Collision mesh ref/ attribute value=0.5 name=Friction/ attribute value=0 name=Restitution/ attribute value=0 name=Linear damping/ attribute value=0 name=Angular damping/ attribute value=1.00 1.00 1.00 name=Linear factor/ attribute value=1.00 1.00 1.00 name=Angular factor/ attribute value=false name=Kinematic/ attribute value=false name=Phantom/ attribute value=false name=Draw Debug/ attribute value=0.00 0.00 0.00 name=Linear velocity/ attribute value=0.00 0.00 0.00 name=Angular velocity/ attribute value=-1 name=Collision Layer/ attribute value=-1 name=Collision Mask/ /component /entity Am I missing any thing?? Please help.. On Mon, Mar 26, 2012 at 1:18 PM, Ali Kämäräinen stinkfi...@gmail.comwrote: FYI, the terrain documentation page is now up on the web http://realxtend.org/doxygen/_terrain_heightmaps.html Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
Re: [realXtend] Loading terrain in RealXtend Tundra
@ Ali I need some help with animations. I have a 3D model (.mesh, .skeleton, .material files). I can see the 3D model in the scene but don't understand how to play animation over it. Thanks, Vaibhav On Mon, Mar 19, 2012 at 6:50 PM, Ali Kämäräinen stinkfi...@gmail.comwrote: Also, couple additional step could be added: * Add RigidBody component to the entity in order the enable physics (use HeightField as the type for the RigidBody) * Convert the heightmap to a .ntf file, so that physics are guaranteed to work on headless server too (https://github.com/realXtend/naali/issues/412 ) - Right-click Terrain component - Functions - Choose SaveToFile and give a filename (remember to give a full path) C:\MyFolder\MyTerrain.ntf - Use MyTerrain.ntf instead of Heightmap.png as the heightmap for the Terrain component Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
Re: [realXtend] Loading terrain in RealXtend Tundra
Add AnimationController component once the mesh and skeleton are setup. After that anim controller should auto detect the available animations. You can then use scripting to play animations (eg. ent.animationcontoller.PlayAnimation(walk, ...) etc. In the scene struct windows expand your entity and right click the animation controller component - hit Functions that give you ui to call PlayAnimation and others from the ui, its pretty near for testing. There should be a a function in the drop down list GetAvailableAnimations() or something, that should print you what was found from the skeleton. Best regards, Jonne Nauha Adminotech developer On Fri, Mar 23, 2012 at 9:38 AM, Vaibhav Vaidya vaibhav.vaidy...@gmail.comwrote: @ Ali I need some help with animations. I have a 3D model (.mesh, .skeleton, .material files). I can see the 3D model in the scene but don't understand how to play animation over it. Thanks, Vaibhav On Mon, Mar 19, 2012 at 6:50 PM, Ali Kämäräinen stinkfi...@gmail.comwrote: Also, couple additional step could be added: * Add RigidBody component to the entity in order the enable physics (use HeightField as the type for the RigidBody) * Convert the heightmap to a .ntf file, so that physics are guaranteed to work on headless server too ( https://github.com/realXtend/naali/issues/412) - Right-click Terrain component - Functions - Choose SaveToFile and give a filename (remember to give a full path) C:\MyFolder\MyTerrain.ntf - Use MyTerrain.ntf instead of Heightmap.png as the heightmap for the Terrain component Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
Re: [realXtend] Loading terrain in RealXtend Tundra
Thanks Ali. It worked. Now, I want the animation to be played when the client is launched. Is there any predefined function for that? And, How we can attach scripts with the objects?? Regards, Vaibhav Vaidya On Fri, Mar 23, 2012 at 1:44 PM, Jonne Nauha jo...@adminotech.com wrote: Add AnimationController component once the mesh and skeleton are setup. After that anim controller should auto detect the available animations. You can then use scripting to play animations (eg. ent.animationcontoller.PlayAnimation(walk, ...) etc. In the scene struct windows expand your entity and right click the animation controller component - hit Functions that give you ui to call PlayAnimation and others from the ui, its pretty near for testing. There should be a a function in the drop down list GetAvailableAnimations() or something, that should print you what was found from the skeleton. Best regards, Jonne Nauha Adminotech developer On Fri, Mar 23, 2012 at 9:38 AM, Vaibhav Vaidya vaibhav.vaidy...@gmail.com wrote: @ Ali I need some help with animations. I have a 3D model (.mesh, .skeleton, .material files). I can see the 3D model in the scene but don't understand how to play animation over it. Thanks, Vaibhav On Mon, Mar 19, 2012 at 6:50 PM, Ali Kämäräinen stinkfi...@gmail.comwrote: Also, couple additional step could be added: * Add RigidBody component to the entity in order the enable physics (use HeightField as the type for the RigidBody) * Convert the heightmap to a .ntf file, so that physics are guaranteed to work on headless server too ( https://github.com/realXtend/naali/issues/412) - Right-click Terrain component - Functions - Choose SaveToFile and give a filename (remember to give a full path) C:\MyFolder\MyTerrain.ntf - Use MyTerrain.ntf instead of Heightmap.png as the heightmap for the Terrain component Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
[realXtend] Loading terrain in RealXtend Tundra
Hiii I am running Tundra 2.3.0. I want to use a GIS terrain in my scene. I have dem files (.tiff format) for terrain. How can I load terrain in my secene? What formats are supported for terrains in Tundra? What is the mechanism for applying texture over the terrain? Please help.. ~Thanks, Vaibhav Vaidya -- http://groups.google.com/group/realxtend http://www.realxtend.org
Re: [realXtend] Loading terrain in RealXtend Tundra
Hi, See this https://raw.github.com/LudoCraft/Tundra/835a72464dd86ee3a636f6d9cc66f2708793244d/doc/dox/TerrainHeightmaps.dox Unfortunately it's no available as HTML html, but should be in couple days at http://realxtend.org/doxygen/ Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org
Re: [realXtend] Loading terrain in RealXtend Tundra
Hii Ali, I have gone through the link you have suggested but unable to get how to load terrain (or how to use .ntf files). Is there any interface for this, or I have to make changes in any configuration file?? How to specify Tundra to use any file as terrain.. Can you please explain?? `Regards, Vaibhav Vaidya On Mon, Mar 19, 2012 at 5:56 PM, Ali Kämäräinen stinkfi...@gmail.comwrote: Hi, See this https://raw.github.com/LudoCraft/Tundra/835a72464dd86ee3a636f6d9cc66f2708793244d/doc/dox/TerrainHeightmaps.dox Unfortunately it's no available as HTML html, but should be in couple days at http://realxtend.org/doxygen/ Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
Re: [realXtend] Loading terrain in RealXtend Tundra
One way I used succesfully a week or two ago: 1) Create greyscale terrain heightmap (Heightmap.png) using f.ex. Gimp, 256x256 for instance 2) Have some scene.txml (can be empty), make sure the Heightmap.png is the same folder (can be in some subfolder too) as the scene.txml 3) Start Tundra by right-clicking the scene file - Edit in Tundra 4) Open the Scene window, add entity to scene, add component Terrain, double-click the Terrain component 5) Find the heightmap attribute, click ... 6) Find the Heightmap.png and Click Pick 7) The terrain should now appear in the world, and you can edit its attributes 8) Save the scene (right-click in the vacant area in the Scene window - Save As...) -- http://groups.google.com/group/realxtend http://www.realxtend.org
Re: [realXtend] Loading terrain in RealXtend Tundra
hi Ali I'm actually on RMP http://login.realxtend.org/ ,you're are welcome if you have more question ,and we could test your import together ;) I think wath you need now is to transforme your object to a .mesh file with his.material . so you can import it to your scene. 2012/3/19 Vaibhav Vaidya vaibhav.vaidy...@gmail.com Hii Ali, I have gone through the link you have suggested but unable to get how to load terrain (or how to use .ntf files). Is there any interface for this, or I have to make changes in any configuration file?? How to specify Tundra to use any file as terrain.. Can you please explain?? `Regards, Vaibhav Vaidya On Mon, Mar 19, 2012 at 5:56 PM, Ali Kämäräinen stinkfi...@gmail.comwrote: Hi, See this https://raw.github.com/LudoCraft/Tundra/835a72464dd86ee3a636f6d9cc66f2708793244d/doc/dox/TerrainHeightmaps.dox Unfortunately it's no available as HTML html, but should be in couple days at http://realxtend.org/doxygen/ Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org -- *Frederick Thompson *Ensad/Lab EN-ER Programme de recherche Espace Numérique – Extension du Réel Tel/ 06 24 56 46 53 -- http://groups.google.com/group/realxtend http://www.realxtend.org
Re: [realXtend] Loading terrain in RealXtend Tundra
thanks Ali ;) Great,I didn't knew this technic ;) i will put your explanations on the rmp platforme (the community paltforme i'm working on), if you don't mind ;) in the tutorials section . If you have more good tips like this i will realy be pleased to welcome you on RMP . i could make you some room for the Ali's tutorials ;);) .I'm actually wrinting some tutorials to start with tundra . let me know ;);) see ya 2012/3/19 fred thompson dcn...@gmail.com hi Ali I'm actually on RMP http://login.realxtend.org/ ,you're are welcome if you have more question ,and we could test your import together ;) I think wath you need now is to transforme your object to a .mesh file with his.material . so you can import it to your scene. 2012/3/19 Vaibhav Vaidya vaibhav.vaidy...@gmail.com Hii Ali, I have gone through the link you have suggested but unable to get how to load terrain (or how to use .ntf files). Is there any interface for this, or I have to make changes in any configuration file?? How to specify Tundra to use any file as terrain.. Can you please explain?? `Regards, Vaibhav Vaidya On Mon, Mar 19, 2012 at 5:56 PM, Ali Kämäräinen stinkfi...@gmail.comwrote: Hi, See this https://raw.github.com/LudoCraft/Tundra/835a72464dd86ee3a636f6d9cc66f2708793244d/doc/dox/TerrainHeightmaps.dox Unfortunately it's no available as HTML html, but should be in couple days at http://realxtend.org/doxygen/ Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org -- *Frederick Thompson *Ensad/Lab EN-ER Programme de recherche Espace Numérique – Extension du Réel Tel/ 06 24 56 46 53 -- *Frederick Thompson *Ensad/Lab EN-ER Programme de recherche Espace Numérique – Extension du Réel Tel/ 06 24 56 46 53 -- http://groups.google.com/group/realxtend http://www.realxtend.org
Re: [realXtend] Loading terrain in RealXtend Tundra
Thanks Ali, Those steps worked.. It was really easy. On Mon, Mar 19, 2012 at 6:40 PM, fred thompson dcn...@gmail.com wrote: thanks Ali ;) Great,I didn't knew this technic ;) i will put your explanations on the rmp platforme (the community paltforme i'm working on), if you don't mind ;) in the tutorials section . If you have more good tips like this i will realy be pleased to welcome you on RMP . i could make you some room for the Ali's tutorials ;);) .I'm actually wrinting some tutorials to start with tundra . let me know ;);) see ya 2012/3/19 fred thompson dcn...@gmail.com hi Ali I'm actually on RMP http://login.realxtend.org/ ,you're are welcome if you have more question ,and we could test your import together ;) I think wath you need now is to transforme your object to a .mesh file with his.material . so you can import it to your scene. 2012/3/19 Vaibhav Vaidya vaibhav.vaidy...@gmail.com Hii Ali, I have gone through the link you have suggested but unable to get how to load terrain (or how to use .ntf files). Is there any interface for this, or I have to make changes in any configuration file?? How to specify Tundra to use any file as terrain.. Can you please explain?? `Regards, Vaibhav Vaidya On Mon, Mar 19, 2012 at 5:56 PM, Ali Kämäräinen stinkfi...@gmail.comwrote: Hi, See this https://raw.github.com/LudoCraft/Tundra/835a72464dd86ee3a636f6d9cc66f2708793244d/doc/dox/TerrainHeightmaps.dox Unfortunately it's no available as HTML html, but should be in couple days at http://realxtend.org/doxygen/ Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org -- *Frederick Thompson *Ensad/Lab EN-ER Programme de recherche Espace Numérique – Extension du Réel Tel/ 06 24 56 46 53 -- *Frederick Thompson *Ensad/Lab EN-ER Programme de recherche Espace Numérique – Extension du Réel Tel/ 06 24 56 46 53 -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
Re: [realXtend] Loading terrain in RealXtend Tundra
Also, couple additional step could be added: * Add RigidBody component to the entity in order the enable physics (use HeightField as the type for the RigidBody) * Convert the heightmap to a .ntf file, so that physics are guaranteed to work on headless server too (https://github.com/realXtend/naali/issues/412) - Right-click Terrain component - Functions - Choose SaveToFile and give a filename (remember to give a full path) C:\MyFolder\MyTerrain.ntf - Use MyTerrain.ntf instead of Heightmap.png as the heightmap for the Terrain component Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org