Hi Mark - not yet, but you can try the sl group sweet sculpties - they will
sure give a notice when the first release is ready.
On Thu, Oct 28, 2010 at 9:19 PM, Mark Malewski mark.malew...@gmail.comwrote:
Peter,
Do you have a web page link, or any information on it? That others can
read or see?
On Thu, Oct 28, 2010 at 2:07 PM, Peter Steinlechner
psteinlech...@gmail.com wrote:
Hi MasterJ
I was not talking about he studio nor sculpties, it's a brand new thing
TBB showed last night first in public. The first public alpha should be
available soon, but there is no fixed schedule.
Cheers
Pedro
On Thu, Oct 28, 2010 at 8:26 PM, MasterJ djmat...@hotmail.com wrote:
h if you speak about the famous software nammed The Studio it's a
in-world tool and not really really opensource (you still need to use
some l$ to buy this exceptionnal tool).
it's related to *sculpty* the famous mesh tool on Second Life (a
texture saved as .tga is used for reproducing some mesh).
just a problem exist if you really speak about that it's extremly
heavy scripted with LSL so surely only useable a few not a lot i
actually don'^t know how many part (we can said percent) of LSL stuff
is included on opensim/taiga.
but you write it's a tool under developpement and an open source one
so :
of course if i understand totaly wrong and i'm *lost on my idea* i'm
extremly sorry can you please give us the name of the tool?
i'm extremly interessed too ;) theblack box is a very good scripter
and a friend here :)
MasterJ
On 28 oct, 04:14, Toni Alatalo ant...@kyperjokki.fi wrote:
pedro kirjoitti: I just seen a great demo of TheBlack Box's inworld
mesh tool in SL -
stunning simple to use and opensource too.
I didn't find it with Google.
What is it? A LSL script that makes collada of prim data? Or a viewer
feature in some viewer that does that?
If it is LSL, then it already works in Taiga too, because Taiga is
Opensim.
Basicaly one places a few prims the way the mesh should look and then
the tool turns out a collada file.
It is still under development, but it might be something that would
be
great in realxtend too and TheBlack Box would welcome if people would
pick up that idea.
Yah, well depending what it is, you can perhaps use it already.
Naali doesn't currently have Collada import, but there are several
tools
that you can use to bring Collada to RealXtend (i.e. Ogre). Antti
Ilom ki has been testing a collada - ogre converter by the immersive
education folks that they wrote for rex use, and you can use also
Blender to do that etc.
But in the sprint that starts now, Heikki T rm l is actually adding an
existing open source mesh format lib to Naali itself that can read
Collada and many other formats.
~Toni
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