Re: [realXtend] Re: A bit unrelated maybe but interesting

2010-10-28 Thread Mark Malewski
Peter,

Do you have a web page link, or any information on it?  That others can read
or see?



On Thu, Oct 28, 2010 at 2:07 PM, Peter Steinlechner psteinlech...@gmail.com
 wrote:

 Hi MasterJ

 I was not talking about he studio nor sculpties, it's a brand new thing TBB
 showed last night first in public. The first public alpha should be
 available soon, but there is no fixed schedule.

 Cheers
 Pedro


 On Thu, Oct 28, 2010 at 8:26 PM, MasterJ djmat...@hotmail.com wrote:

 h if you speak about the famous software nammed The Studio it's a
 in-world tool and not really really opensource (you still need to use
 some l$ to buy this exceptionnal tool).
 it's related to *sculpty* the famous mesh tool on Second Life (a
 texture saved as .tga is used for reproducing some mesh).

 just a problem exist if you really speak about that it's extremly
 heavy scripted with LSL so  surely only useable a few not a lot i
 actually don'^t know how many part (we can said percent) of LSL stuff
 is included on opensim/taiga.

 but you write it's a tool under developpement and an open source one
 so :
 of course if i understand totaly wrong and i'm *lost on my idea* i'm
 extremly sorry can you please give us the name of the tool?
 i'm extremly interessed too ;) theblack box is a very good scripter
 and a friend here :)

 MasterJ

 On 28 oct, 04:14, Toni Alatalo ant...@kyperjokki.fi wrote:
  pedro kirjoitti: I just seen a great demo of TheBlack Box's inworld
 mesh tool in SL -
   stunning simple to use and opensource too.
 
  I didn't find it with Google.
 
  What is it? A LSL script that makes collada of prim data? Or a viewer
  feature in some viewer that does that?
 
  If it is LSL, then it already works in Taiga too, because Taiga is
 Opensim.
 
   Basicaly one places a few prims the way the mesh should look and then
   the tool turns out a collada file.
   It is still under development, but it might be something that would be
   great in realxtend too and TheBlack Box would welcome if people would
   pick up that idea.
 
  Yah, well depending what it is, you can perhaps use it already.
 
  Naali doesn't currently have Collada import, but there are several tools
  that you can use to bring Collada to RealXtend (i.e. Ogre). Antti
  Ilom ki has been testing a collada - ogre converter by the immersive
  education folks that they wrote for rex use, and you can use also
  Blender to do that etc.
 
  But in the sprint that starts now, Heikki T rm l is actually adding an
  existing open source mesh format lib to Naali itself that can read
  Collada and many other formats.
 
  ~Toni

 --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org


  --
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 http://www.realxtend.org


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Re: [realXtend] Re: A bit unrelated maybe but interesting

2010-10-28 Thread Peter Steinlechner
Hi Mark - not yet, but you can try the sl group sweet sculpties - they will
sure give a notice when the first release is ready.

On Thu, Oct 28, 2010 at 9:19 PM, Mark Malewski mark.malew...@gmail.comwrote:

 Peter,

 Do you have a web page link, or any information on it?  That others can
 read or see?



 On Thu, Oct 28, 2010 at 2:07 PM, Peter Steinlechner 
 psteinlech...@gmail.com wrote:

 Hi MasterJ

 I was not talking about he studio nor sculpties, it's a brand new thing
 TBB showed last night first in public. The first public alpha should be
 available soon, but there is no fixed schedule.

 Cheers
 Pedro


 On Thu, Oct 28, 2010 at 8:26 PM, MasterJ djmat...@hotmail.com wrote:

 h if you speak about the famous software nammed The Studio it's a
 in-world tool and not really really opensource (you still need to use
 some l$ to buy this exceptionnal tool).
 it's related to *sculpty* the famous mesh tool on Second Life (a
 texture saved as .tga is used for reproducing some mesh).

 just a problem exist if you really speak about that it's extremly
 heavy scripted with LSL so  surely only useable a few not a lot i
 actually don'^t know how many part (we can said percent) of LSL stuff
 is included on opensim/taiga.

 but you write it's a tool under developpement and an open source one
 so :
 of course if i understand totaly wrong and i'm *lost on my idea* i'm
 extremly sorry can you please give us the name of the tool?
 i'm extremly interessed too ;) theblack box is a very good scripter
 and a friend here :)

 MasterJ

 On 28 oct, 04:14, Toni Alatalo ant...@kyperjokki.fi wrote:
  pedro kirjoitti: I just seen a great demo of TheBlack Box's inworld
 mesh tool in SL -
   stunning simple to use and opensource too.
 
  I didn't find it with Google.
 
  What is it? A LSL script that makes collada of prim data? Or a viewer
  feature in some viewer that does that?
 
  If it is LSL, then it already works in Taiga too, because Taiga is
 Opensim.
 
   Basicaly one places a few prims the way the mesh should look and then
   the tool turns out a collada file.
   It is still under development, but it might be something that would
 be
   great in realxtend too and TheBlack Box would welcome if people would
   pick up that idea.
 
  Yah, well depending what it is, you can perhaps use it already.
 
  Naali doesn't currently have Collada import, but there are several
 tools
  that you can use to bring Collada to RealXtend (i.e. Ogre). Antti
  Ilom ki has been testing a collada - ogre converter by the immersive
  education folks that they wrote for rex use, and you can use also
  Blender to do that etc.
 
  But in the sprint that starts now, Heikki T rm l is actually adding an
  existing open source mesh format lib to Naali itself that can read
  Collada and many other formats.
 
  ~Toni

 --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org


  --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org


  --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org


-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org