Re: [realXtend] Re: tundra addons suggestion/ request
I'm sure ogitor is compatible as long as it has the .scene file in the same folder with the meshes that are referenced in the .scene file. It should not matter what produced the .scene file as long as it sticks to the spec. But you need to have the meshes in the same folder (afaik) for tundra to find the actual assets referenced in the .scene file. Hydrax and skyx will not work like this, I dont even know how that would be described in the .scene (i think it only tells where mesh nodes should be etc.). And either way our hydrax and skyx support is via ECs. Make a new entity and add skyx and hydrax components to it and you are done, there is nothing magical about them. Best regards, Jonne Nauha Adminotech developer On Tue, Aug 2, 2011 at 9:22 PM, MasterJ djmat...@hotmail.com wrote: Good evening, I have found a great ogre editor named Ogitor. it's really good to use it and can export the scene as .scene file. actually if i drag and drop this famous .scene file created with Ogitor it's appear blank on Tundra 1.0.8 or 2 it's totaly okay because i simply put hydrax and skyx with settings on Ogitor. so for tundra 1.0.8 it's can not work but for tundra 2.0 i don't exactly know how to made it work. logicaly i must drop meshes and .material on the same folder as the .scene file is problem is for hydrax and skyx i ... of course... have nothing like that probably i must put the /media/ folder of hydrax and skyx into the smae directory as the .scene file. But it's just because actually Ogitor is not compatible with Tundra, simply, what you think about is that possible to made it work with tundra? then we have our building tool ;). source code and download is here : http://www.ogitor.org/Ogitor+0.4.4 more info on the wiki: http://www.ogitor.org/HomePage On 17 juil, 13:39, MasterJ djmat...@hotmail.com wrote: hello to all i want to load a new module on tundra 1.0.8 at startup. example hydrax.dll wich file must i need to mdoify for load hydrax at startup? then i can test if it's work this time. On 6 juil, 21:35, MasterJ djmat...@hotmail.com wrote: Hello to all i want to know what you think about that : adding some addons(integrate them?) as building tools like : ofusion:http://www.ofusiontechnologies.com/oFusion.html i have searched a few for Ogre Forests (made forests) but i can't found any picture i can only found this addon inside: python-ogre package and i 'm extremly lost with that (possible i must compile that ) -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
[realXtend] Re: tundra addons suggestion/ request
okay good to know about skyx and hydrax so no need to add them on Ogitor ;). ok let's see if Ogitor made .material files for terrain when we done some default Terrain i will report my work here in a few . On 2 août, 20:33, Jonne Nauha jo...@adminotech.com wrote: I'm sure ogitor is compatible as long as it has the .scene file in the same folder with the meshes that are referenced in the .scene file. It should not matter what produced the .scene file as long as it sticks to the spec. But you need to have the meshes in the same folder (afaik) for tundra to find the actual assets referenced in the .scene file. Hydrax and skyx will not work like this, I dont even know how that would be described in the .scene (i think it only tells where mesh nodes should be etc.). And either way our hydrax and skyx support is via ECs. Make a new entity and add skyx and hydrax components to it and you are done, there is nothing magical about them. Best regards, Jonne Nauha Adminotech developer On Tue, Aug 2, 2011 at 9:22 PM, MasterJ djmat...@hotmail.com wrote: Good evening, I have found a great ogre editor named Ogitor. it's really good to use it and can export the scene as .scene file. actually if i drag and drop this famous .scene file created with Ogitor it's appear blank on Tundra 1.0.8 or 2 it's totaly okay because i simply put hydrax and skyx with settings on Ogitor. so for tundra 1.0.8 it's can not work but for tundra 2.0 i don't exactly know how to made it work. logicaly i must drop meshes and .material on the same folder as the .scene file is problem is for hydrax and skyx i ... of course... have nothing like that probably i must put the /media/ folder of hydrax and skyx into the smae directory as the .scene file. But it's just because actually Ogitor is not compatible with Tundra, simply, what you think about is that possible to made it work with tundra? then we have our building tool ;). source code and download is here : http://www.ogitor.org/Ogitor+0.4.4 more info on the wiki: http://www.ogitor.org/HomePage On 17 juil, 13:39, MasterJ djmat...@hotmail.com wrote: hello to all i want to load a new module on tundra 1.0.8 at startup. example hydrax.dll wich file must i need to mdoify for load hydrax at startup? then i can test if it's work this time. On 6 juil, 21:35, MasterJ djmat...@hotmail.com wrote: Hello to all i want to know what you think about that : adding some addons(integrate them?) as building tools like : ofusion:http://www.ofusiontechnologies.com/oFusion.html i have searched a few for Ogre Forests (made forests) but i can't found any picture i can only found this addon inside: python-ogre package and i 'm extremly lost with that (possible i must compile that ) -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
[realXtend] Re: tundra addons suggestion/ request
hello to all i want to load a new module on tundra 1.0.8 at startup. example hydrax.dll wich file must i need to mdoify for load hydrax at startup? then i can test if it's work this time. On 6 juil, 21:35, MasterJ djmat...@hotmail.com wrote: Hello to all i want to know what you think about that : adding some addons(integrate them?) as building tools like : ofusion:http://www.ofusiontechnologies.com/oFusion.html i have searched a few for Ogre Forests (made forests) but i can't found any picture i can only found this addon inside: python-ogre package and i 'm extremly lost with that (possible i must compile that ) -- http://groups.google.com/group/realxtend http://www.realxtend.org