Re: [realXtend] Re: tundra addons suggestion/ request

2011-08-02 Thread Jonne Nauha
I'm sure ogitor is compatible as long as it has the .scene file in the same
folder with the meshes that are referenced in the .scene file. It should not
matter what produced the .scene file as long as it sticks to the spec. But
you need to have the meshes in the same folder (afaik) for tundra to find
the actual assets referenced in the .scene file.

Hydrax and skyx will not work like this, I dont even know how that would be
described in the .scene (i think it only tells where mesh nodes should be
etc.).
And either way our hydrax and skyx support is via ECs. Make a new entity and
add skyx and hydrax components to it and you are done, there is nothing
magical about them.

Best regards,
Jonne Nauha
Adminotech developer


On Tue, Aug 2, 2011 at 9:22 PM, MasterJ djmat...@hotmail.com wrote:

 Good evening,

 I have  found a great ogre editor named Ogitor.
 it's really good to use it and can export the scene as .scene
 file.
 actually if i drag and drop this famous .scene file created with
 Ogitor it's appear blank on Tundra 1.0.8 or 2
 it's totaly okay because i simply  put hydrax and skyx with settings
 on Ogitor. so for tundra 1.0.8 it's can not work but for tundra 2.0 i
 don't exactly know how to made it work.
 logicaly i must drop meshes and .material on the same folder as
 the .scene file is problem is for hydrax and skyx i ... of course...
 have nothing like  that probably i must put the /media/ folder of
 hydrax and skyx into the smae directory as  the .scene file.

 But it's just because actually Ogitor is not compatible with Tundra,
 simply,

 what you think about is that possible to made it work with tundra?
 then we have our building tool ;).

 source  code and download is here :
 http://www.ogitor.org/Ogitor+0.4.4

 more info on the wiki:
 http://www.ogitor.org/HomePage


 On 17 juil, 13:39, MasterJ djmat...@hotmail.com wrote:
  hello to all i want to load a new module on tundra 1.0.8 at startup.
  example hydrax.dll
 
  wich file must i need to mdoify for load hydrax at startup? then i can
  test if it's work this time.
 
  On 6 juil, 21:35, MasterJ djmat...@hotmail.com wrote:
 
   Hello to all i want to know what you think about that :
   adding some addons(integrate them?) as building tools like :
 
   ofusion:http://www.ofusiontechnologies.com/oFusion.html
 
   i have searched a few for Ogre Forests (made forests) but i can't
   found any picture i can only found this addon inside:
   python-ogre package and i 'm extremly lost with that (possible i must
   compile that )

 --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org


-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org

[realXtend] Re: tundra addons suggestion/ request

2011-08-02 Thread MasterJ
okay good to know about skyx and hydrax so no need to add them on
Ogitor ;).
ok let's see if Ogitor made .material files for terrain when we done
some default Terrain i will report my work here in a few .


On 2 août, 20:33, Jonne Nauha jo...@adminotech.com wrote:
 I'm sure ogitor is compatible as long as it has the .scene file in the same
 folder with the meshes that are referenced in the .scene file. It should not
 matter what produced the .scene file as long as it sticks to the spec. But
 you need to have the meshes in the same folder (afaik) for tundra to find
 the actual assets referenced in the .scene file.

 Hydrax and skyx will not work like this, I dont even know how that would be
 described in the .scene (i think it only tells where mesh nodes should be
 etc.).
 And either way our hydrax and skyx support is via ECs. Make a new entity and
 add skyx and hydrax components to it and you are done, there is nothing
 magical about them.

 Best regards,
 Jonne Nauha
 Adminotech developer

 On Tue, Aug 2, 2011 at 9:22 PM, MasterJ djmat...@hotmail.com wrote:
  Good evening,

  I have  found a great ogre editor named Ogitor.
  it's really good to use it and can export the scene as     .scene
  file.
  actually if i drag and drop this famous .scene file created with
  Ogitor it's appear blank on Tundra 1.0.8 or 2
  it's totaly okay because i simply  put hydrax and skyx with settings
  on Ogitor. so for tundra 1.0.8 it's can not work but for tundra 2.0 i
  don't exactly know how to made it work.
  logicaly i must drop meshes and .material on the same folder as
  the .scene file is problem is for hydrax and skyx i ... of course...
  have nothing like  that probably i must put the /media/ folder of
  hydrax and skyx into the smae directory as  the .scene file.

  But it's just because actually Ogitor is not compatible with Tundra,
  simply,

  what you think about is that possible to made it work with tundra?
  then we have our building tool ;).

  source  code and download is here :
 http://www.ogitor.org/Ogitor+0.4.4

  more info on the wiki:
 http://www.ogitor.org/HomePage

  On 17 juil, 13:39, MasterJ djmat...@hotmail.com wrote:
   hello to all i want to load a new module on tundra 1.0.8 at startup.
   example hydrax.dll

   wich file must i need to mdoify for load hydrax at startup? then i can
   test if it's work this time.

   On 6 juil, 21:35, MasterJ djmat...@hotmail.com wrote:

Hello to all i want to know what you think about that :
adding some addons(integrate them?) as building tools like :

ofusion:http://www.ofusiontechnologies.com/oFusion.html

i have searched a few for Ogre Forests (made forests) but i can't
found any picture i can only found this addon inside:
python-ogre package and i 'm extremly lost with that (possible i must
compile that )

  --
 http://groups.google.com/group/realxtend
 http://www.realxtend.org

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org


[realXtend] Re: tundra addons suggestion/ request

2011-07-17 Thread MasterJ
hello to all i want to load a new module on tundra 1.0.8 at startup.
example hydrax.dll

wich file must i need to mdoify for load hydrax at startup? then i can
test if it's work this time.



On 6 juil, 21:35, MasterJ djmat...@hotmail.com wrote:
 Hello to all i want to know what you think about that :
 adding some addons(integrate them?) as building tools like :

 ofusion:http://www.ofusiontechnologies.com/oFusion.html

 i have searched a few for Ogre Forests (made forests) but i can't
 found any picture i can only found this addon inside:
 python-ogre package and i 'm extremly lost with that (possible i must
 compile that )

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org