making a world with Tundra (Re: [realXtend] Re: Register in realxtend)
On Apr 26, 2011, at 8:58 PM, Niina Štšetnikova wrote: To test it, easiest now is to install the latest Tundra release and run the demos. More information about that is in recent newshttp://www.realxtend.org/page.php?pg=newss=20110415and in the work-in-progress doc athttp://wiki.realxtend.org/index.php/Getting_Started_with_Tundra hank you, Tony, for answer! It will be very helpful, if you give me more detail instruction. Do I need install only Tundra files or Naali too? Only the Tundra package suffices, it is a new version of Naali that works also in standalone and as a server so you don't need anything else. take part in project and main idea of a project is to create world, where I can import AutoCad archytector models with Henshin Tool help. As I understand RealXtend allow this functionality. So what is better for me? Should I install server? I just need some help. In this instructions I cant find a point. How step by step I can configure my RealXtend world? It doesn't need configuration for that, you can just start it and load your models. There is one stupidity though that currently requires a workaround. Idea is that you can just run server.exe and start dragdropping your models there. But currently that would make it copy all the models to the same directory where the Tundra app was installed. This little trick helps: 1. create a directory anywhere in your computer for your project, e.g. d:\projects\cadworld . Unless you already have a suitable dir. 2. create an empty file called whatever.txml in that dir. this is just used to automatically start Tundra so that it uses this directory for storage. Note: creating a file called .txml may not be easy on windows, if it hides the file name extension from you and insists on making it .txml.txt or so. We should come up with some nice way in the GUI to start a new project so this trick wouldn't be needed. 3. doubleclick the txml in that folder to run the server 4. use view-scene right-click import, or dragdrop with mouse, to load your 3d models 5. save the scene with view-scene right-click 'save scene' Also you can make the scene as a whole in some modelling app, and then import it ready made to reX in the .scene (dotscene) format. Just load the .scene file similarily than you would the individual .mesh files. This way that folder will contain everything your project needs, and you can reopen the scene by doubleclicking the txml that you saved in previous session. To collaborate with others, you need to run the server on some machine that the others can connect to, and have the files on a web server that the others can access with http (like with a normal web browser) to download the meshes and textures. But for building, I find it's actually best to run locally .. this way can just change the files to new versions most directly etc. Currently for the models to work you need to convert them to the Ogre mesh format. We also have the feature to load Collada, Wavefront .obj and many other mesh formats using the open assetimport library, but it may not be enabled in the previous release. A couple of guys continue the work on it in May, targeting an easy flow for bringing content from Google's warehouse (and Collada support in general). If you can get e.g. .obj files out of your meshes, you can use for example Blender to export them to Ogre. Like this recent thread on the Ogre forum suggest: Converting a STL (.stl) CAD file to Ogre mesh http://www.ogre3d.org/forums/viewtopic.php?f=8t=62595 I'll copy paste this info somehow to the getting started wiki page, hopefully helps. Nina ~Toni -- http://groups.google.com/group/realxtend http://www.realxtend.org
Re: making a world with Tundra (Re: [realXtend] Re: Register in realxtend)
Hi Toni Great news - hopefully it will make it into the 1.06 version. If I remember right you mentioned somewhere that you used COLLADA files for the Chesapeak Bay. Can they be used directly, or will we have to convert them to ogre scenes ? Cheers Pedro On Wed, Apr 27, 2011 at 8:42 PM, HOFF Industries Amanda Svenby ama...@hoffin.com wrote: Hey is there a demo that you have working that I could look at? -- From: MasterJ djmat...@hotmail.com Sent: Wednesday, April 27, 2011 12:13 PM To: realXtend realxtend@googlegroups.com Subject: Re: making a world with Tundra (Re: [realXtend] Re: Register in realxtend) Great news ;) On 27 avr, 15:05, Toni Alatalo t...@playsign.net wrote: On Wed, 2011-04-27 at 08:59 +0300, Toni Alatalo wrote: There is one stupidity though that currently requires a workaround. Idea is that you can just run server.exe and start dragdropping your models there. But currently that would make it copy all the models to the same directory where the Tundra app was installed. This little trick helps: 1. create a directory anywhere in your computer for your project, e.g. d:\projects\cadworld . Unless you already have a suitable dir. 2. create an empty file called whatever.txml in that dir. this is just used to automatically start Tundra so that it uses this directory for storage. Note: creating a file called .txml may not be easy on windows, if it hides the file name extension from you and insists on making it .txml.txt or so. We should come up with some nice way in the GUI to start a new project so this trick wouldn't be needed. 3. doubleclick the txml in that folder to run the server 4. use view-scene right-click import, or dragdrop with mouse, to load your 3d models 5. save the scene with view-scene right-click 'save scene' Instead of documenting the workaround, I gave a shot at fixing it by adding a new menu entry in the server mode GUI: 'New Scene' - opens a file dialog where you can give the name of your scene file, e.g. 'my.txml'. It automatically then sets that directory as the default storage for your session, so you can import models etc. and they get placed in that dir. 'Save' - saves the current scene to the file that you defined in 'New Scene', without asking questions. Like in does in Notepad, my benchmark for how the Tundra File menu should behave :) We didn't have this earlier 'cause didn't have the concept of 'current document', but I think it's nice. Jonne earlier added Import Export funcs to the File menu that are a bit different, we're currently working on merging and sanifying these to make a sensible whole .. for the upcoming 1.0.6 release (coming right now actually). ~Toni same. -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
Re: making a world with Tundra (Re: [realXtend] Re: Register in realxtend)
On Wed, 2011-04-27 at 21:42 +0200, Peter Steinlechner wrote: Great news - hopefully it will make it into the 1.06 version. It is there, in the quick perhaps sketchy initial form. If I remember right you mentioned somewhere that you used COLLADA files for the Chesapeak Bay. Can they be used directly, or will we have to convert them to ogre scenes ? No we didn't use COLLADA when making the bay, but one of the animals for that project was used when testing COLLADA .. and it worked, enough to show the material too, but I think not the animations yet. As mentioned in another post recently, a couple of guys at CIE will start working on updating and improving the COLLADA loading feat in May, so I think next week. So perhaps gets enabled again for next release, it may not work with current code after asset system changes elsewhere (was previously tested in october-november or so). So for full functionality out of the box best to use Ogre formats still, but support for other formats is coming too. The lib we use has a long list: http://assimp.sourceforge.net/main_features_formats.html .. even Autocad .dxf apparently, didn't notice that earlier when someone asked about CAD stuff. Pedro ~Toni On Wed, Apr 27, 2011 at 8:42 PM, HOFF Industries Amanda Svenby ama...@hoffin.com wrote: Hey is there a demo that you have working that I could look at? -- From: MasterJ djmat...@hotmail.com Sent: Wednesday, April 27, 2011 12:13 PM To: realXtend realxtend@googlegroups.com Subject: Re: making a world with Tundra (Re: [realXtend] Re: Register in realxtend) Great news ;) On 27 avr, 15:05, Toni Alatalo t...@playsign.net wrote: On Wed, 2011-04-27 at 08:59 +0300, Toni Alatalo wrote: There is one stupidity though that currently requires a workaround. Idea is that you can just run server.exe and start dragdropping your models there. But currently that would make it copy all the models to the same directory where the Tundra app was installed. This little trick helps: 1. create a directory anywhere in your computer for your project, e.g. d:\projects \cadworld . Unless you already have a suitable dir. 2. create an empty file called whatever.txml in that dir. this is just used to automatically start Tundra so that it uses this directory for storage. Note: creating a file called .txml may not be easy on windows, if it hides the file name extension from you and insists on making it .txml.txt or so. We should come up with some nice way in the GUI to start a new project so this trick wouldn't be needed. 3. doubleclick the txml in that folder to run the server 4. use view-scene right-click import, or dragdrop with mouse, to load your 3d models 5. save the scene with view-scene right-click 'save scene' Instead of documenting the workaround, I gave a shot at fixing it by adding a new menu entry in the server mode GUI: 'New Scene' - opens a file dialog where you can give the name of your scene file, e.g. 'my.txml'. It automatically then sets that directory as the default storage for your session, so you can import models etc. and they get placed in that dir. 'Save' - saves the current scene to the file that you defined in 'New Scene', without asking questions. Like in does in Notepad, my benchmark for how the Tundra File menu should behave :) We didn't have this earlier 'cause didn't have the concept of 'current document', but I think it's nice