Re: [Rosegarden-user] 17.12 & 19.06 Studio>Audio-Mixer

2019-08-09 Thread krsgrdn
On Fri, 9 Aug 2019 08:25:45 -0400
krsg...@trixtar.org wrote:

> On Thu, 8 Aug 2019 22:10:20 -0400
> Ted Felix  wrote:
> 
> > On 8/1/19 7:28 PM, krsg...@trixtar.org wrote:
> > > When I launch the mixer with no file loaded into RG the channels or 
> > > tracks are numbered but these number are very tiny (almost unreadable),
> > 
> > The size is set in the code in AudioStrip.cpp, line 72.  Right now 
> > it's 6 point, and that's pretty tiny alright.

i don't think i should muck with code

> > What's being displayed is the name of the Instrument which you can 
> > set by selecting the track in the main window and then pressing the 
> > microscopic button to the left of the name in the "Instrument 
> > Parameters" box.  If you just want the numbers, 1-16, you can put those 
> > in there.  Though that might look strange in other parts of the UI. 
> > Maybe A1, A2, etc

great, thanks, done  ..both the button AND the numbers ARE tiny :-))


Finally I just noticed that the tracks displayed are in fact only those in use, 
sorry about the confusion

Would be nice to have a single mixer, different synths/source different 
colors...











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Re: [Rosegarden-user] 17.12 & 19.06 Studio>Audio-Mixer

2019-08-09 Thread krsgrdn
On Fri, 9 Aug 2019 08:25:45 -0400
krsg...@trixtar.org wrote:


> The mixer itself is OK! Realestate goes by like nothing when you have 28 
> tracks. One thing that might help is to show only the tracks actually used in 
> the piece. This would also reduce the midi mixer footprint and might even 
> solve the subject problem. But I'm no programmer so don't hold it against me 
> if I destroy the case for artificial stupidity :-)

About this, IF only the used tracks were to be displayed it WOULD help to keep 
some thin placeholder spacers to interlace the unused ones, helps out with 
orientation at my age :-)



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Re: [Rosegarden-user] 17.12 & 19.06 Studio>Audio-Mixer

2019-08-09 Thread krsgrdn
On Thu, 8 Aug 2019 22:10:20 -0400
Ted Felix  wrote:

> On 8/1/19 7:28 PM, krsg...@trixtar.org wrote:
> > When I launch the mixer with no file loaded into RG the channels or tracks 
> > are numbered but these number are very tiny (almost unreadable),
> 
> The size is set in the code in AudioStrip.cpp, line 72.  Right now 
> it's 6 point, and that's pretty tiny alright.
> 
> > and they vanish altogether as soon as a file gets loaded
> 
> The .rg file?  That sounds like something is odd in the file.

I have about 400 .rg files covering 40 songs and I could be mistaken but all of 
them behave this way. Another thing that applies to all of them is that they've 
evolved with versions of RG going back a good decade! (i keep working on them 
when i have time, finaklizing about 1 song per year :-(



> What's being displayed is the name of the Instrument which you can 
> set by selecting the track in the main window and then pressing the 
> microscopic button to the left of the name in the "Instrument 
> Parameters" box.  If you just want the numbers, 1-16, you can put those 
> in there.  Though that might look strange in other parts of the UI. 
> Maybe A1, A2, etc

I'll try this tonite, not on my musicbox right now, could be a workaround as 
all I really need are the numbers to know which is who sotospeak

> > Is this a bug, is it known, any fixes?
> 
> This is working as designed for the most part.
> 
> I suspect that we should probably go ahead and make the audio mixer a 
> bit bigger to fill some sort of standard minimum monitor size.  Then we 
> should be able to go with a slightly large point size for all the controls.
> 
> Ted.

The mixer itself is OK! Realestate goes by like nothing when you have 28 
tracks. One thing that might help is to show only the tracks actually used in 
the piece. This would also reduce the midi mixer footprint and might even solve 
the subject problem. But I'm no programmer so don't hold it against me if I 
destroy the case for artificial stupidity :-)

With a little sidebar on the questuion of font sizes, RG is not by any stretch 
of the imagination the only app in this situation. I always figured that font 
size in 'prefeences' shuld be handled on the user end as a % of monitor size, 
the points themselves being totally transparent, which would need a discrete 
interfcae (my 2 cents). 











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Re: [Rosegarden-user] 17.12 & 19.06 Studio>Audio-Mixer

2019-08-09 Thread Will Godfrey
On Fri, 9 Aug 2019 07:52:17 -0400
"D. Michael McIntyre"  wrote:

>On 8/8/19 10:34 PM, David W. Jones wrote:
>
>> I'm planning to move to a 4K laptop. Would it be possible to use SVG 
>> fonts/graphics for layout? Or some way to set large font sizes? This whole 
>> antique "specify sizes in pixels" thing is getting pretty tedious, even on 
>> my present HD (1920x1080) setup.  
>
>Rosegarden dates to a time when requiring a 1024x768 screen was a 
>controversial move.  Getting as much out of possible out of minimal 
>screen real estate used to be the name of the game.
>
>I haven't put any thought into fonts yet.  The way Rosegarden uses fonts 
>is pretty touchy and weird and full of legacy quirks, and getting it to 
>behave well with vector fonts will not be simple.
>
>What I have been thinking about is the icons.  The horrible irony is 
>that when I spent some insane number of hours remaking all the icons a 
>few years ago, most of them were in a vector format before I committed 
>them as raster images.  The problem we used to have was half pixeling. 
>This is hugely obvious on note stems, which want to be one straight 
>line.  If we stored the icons as SVG and left it up to Qt to rasterize 
>them, they looked awful.  That's why I manually diddled thousands upon 
>thousands of pixels.
>
>In the age of 4K, now we're looking at an entirely different set of 
>problems.  I don't have a 4K monitor yet, but I do have a 4K TV, and the 
>writing is on the wall.  This is going to be one of those things where 
>if we don't fix it, Rosegarden is going to fade into history.  I 
>understand there are workarounds right now, but they probably look like 
>crap.
>
>I am thinking about this problem with the intent to roll my sleeves back 
>up and do some work on this in the relatively near future.  I haven't 
>actually conducted any experiments yet, but I aim to do that sooner, 
>rather than later.  I figured I would start by doing a new set of SVG 
>icons, and making sure they look decent on my standard 1920x1080 display.
>
>I should get thinking about fonts too.  Everything should scale nicely. 
>The technology to do this is there, and we simply don't make use of it yet.
>

Welcome back - you never really went away did you? :)
Oh, and I feel your pain!

-- 
Will J Godfrey
http://www.musically.me.uk
Say you have a poem and I have a tune.
Exchange them and we can both have a poem, a tune, and a song.


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Re: [Rosegarden-user] 17.12 & 19.06 Studio>Audio-Mixer

2019-08-09 Thread D. Michael McIntyre

On 8/8/19 10:34 PM, David W. Jones wrote:


I'm planning to move to a 4K laptop. Would it be possible to use SVG fonts/graphics for 
layout? Or some way to set large font sizes? This whole antique "specify sizes in 
pixels" thing is getting pretty tedious, even on my present HD (1920x1080) setup.


Rosegarden dates to a time when requiring a 1024x768 screen was a 
controversial move.  Getting as much out of possible out of minimal 
screen real estate used to be the name of the game.


I haven't put any thought into fonts yet.  The way Rosegarden uses fonts 
is pretty touchy and weird and full of legacy quirks, and getting it to 
behave well with vector fonts will not be simple.


What I have been thinking about is the icons.  The horrible irony is 
that when I spent some insane number of hours remaking all the icons a 
few years ago, most of them were in a vector format before I committed 
them as raster images.  The problem we used to have was half pixeling. 
This is hugely obvious on note stems, which want to be one straight 
line.  If we stored the icons as SVG and left it up to Qt to rasterize 
them, they looked awful.  That's why I manually diddled thousands upon 
thousands of pixels.


In the age of 4K, now we're looking at an entirely different set of 
problems.  I don't have a 4K monitor yet, but I do have a 4K TV, and the 
writing is on the wall.  This is going to be one of those things where 
if we don't fix it, Rosegarden is going to fade into history.  I 
understand there are workarounds right now, but they probably look like 
crap.


I am thinking about this problem with the intent to roll my sleeves back 
up and do some work on this in the relatively near future.  I haven't 
actually conducted any experiments yet, but I aim to do that sooner, 
rather than later.  I figured I would start by doing a new set of SVG 
icons, and making sure they look decent on my standard 1920x1080 display.


I should get thinking about fonts too.  Everything should scale nicely. 
The technology to do this is there, and we simply don't make use of it yet.


--
D. Michael McIntyre


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