Still no rest for the Z80...

1999-09-20 Thread Gavin Smith
http://www.techweb.com/wire/story/TWB19990920S0013

Gavin


Re: Sam's worst ever game

1999-09-20 Thread Nick Humphries
From: Andrew Collier <[EMAIL PROTECTED]>


>On Mon, 20 Sep 1999, Gavin Smith wrote:
>
>> What was Coloris?
>
>A very simple Columns clone by, er, Stephan Haller, was that his name?


The best Columns game on the SAM was the one on one of the Arcadia disks - used
to play that for hours, I think my longest game was about 1h 30...

Nick






Re: Sam's worst ever game

1999-09-20 Thread Andrew Collier
On Mon, 20 Sep 1999, Gavin Smith wrote:

> What was Coloris?

A very simple Columns clone by, er, Stephan Haller, was that his name?

Anyway, I don't remember this ever being distributed except on nvg. It had
(unoriginal) music by Ziutek of ESI, and really small graphics only using
about a quarter of the screen. It always seemed to me that his random
number generator was broken, and it seemed to give *a lot* of tiles which
were three of the same colour.

Another Columns clone STAX by Wayne Coles, which was much better...

Andrew

-- 
 --  Andrew Collier  ([EMAIL PROTECTED])  --My other
  --  http://mnemotech.ucam.org  --   .sig is a
   -- Part 3 Materials Science, Cambridge --  PDF file
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RE: Sam's worst ever game

1999-09-20 Thread Justin Skists
The worst game, in my opinion, was Xenozoids.

> -Original Message-
> From: Gavin Smith [SMTP:[EMAIL PROTECTED]
> Sent: Monday, September 20, 1999 1:25 PM
> To:   sam-users@nvg.ntnu.no
> Subject:  Re: Sam's worst ever game
> 
> Aley Keprt wrote:
> > 
> > Well,
> > What is the really worst ever game?
> 


Re: Sam's worst ever game

1999-09-20 Thread Gavin Smith
Aley Keprt wrote:
> 
> Well,
> What is the really worst ever game?
> Some weeks ago somebody said Parallax, Vegetable Vacation, or
> FutureBall.
> What is the worst one?
> When I understand "worst" as "unplyable" I must mention
> FutureBall, Vegetable Vacation, Sam Strikes Out and Coloris.
> (Also all the games written by me. ;-)

What was Coloris? Hmm, most unplayable game I have is probably Colony -
I can never survive for more than a minute - it looks like it could be a
great game with a bit of a rework. Best games - Stratosphere, Derf (Fred
readers will remember this one) and a whole pile of other games come
joint third, including Defender, Amalthea, Prince of Persia, Splat (no,
really!), Ice Chicken, Lemmings.
Most-hyped-game-that-turned-out-to-be-not-very-good goes to Legend of
Eshan. Easiest game ever, The Witching Hour. 
(Slightly more info than just the worst game that you asked for, sorry ;)

Gavin


Sam's worst ever game

1999-09-20 Thread Aley Keprt

Well,
What is the really worst ever game?
Some weeks ago somebody said Parallax, Vegetable Vacation, or
FutureBall.
What is the worst one?
When I understand "worst" as "unplyable" I must mention
FutureBall, Vegetable Vacation, Sam Strikes Out and Coloris.
(Also all the games written by me. ;-)




 Aley [eili] Keprt - student, programmer (multimedia soft. etc.)
phone: +420-68-538 70 35
 e-mail: [EMAIL PROTECTED]  ***  http://get.to/aley



Re: The SCART socket

1999-09-20 Thread Aley Keprt
On Sun, 12 Sep 1999, Thomas Harte wrote:

>   Just to say thanks for everyone who posted follow ups. Using the 
> relevant
> information I've been able to use a regular scart to scart and snip enough of
> the 'un-necessary' wires to create a fully working lead! I'm probably now only
> using the composite signal, but if it gets the picture to my TV, I'm not
> bothered.

Sam SCART uses standard output pins, and has additional output
available on pins that wer originaly input-ones.

So, I think standard SCART-to-cinch cable should work well.


 Aley [eili] Keprt - student, programmer (multimedia soft. etc.)
phone: +420-68-538 70 35
 e-mail: [EMAIL PROTECTED]  ***  http://get.to/aley



Re: SimCoupe/DOS

1999-09-20 Thread Aley Keprt

> > As I wrote, I can send the missing files.
> > But I can serve only with the latest SimCoupe version (0.783a2).
> 
> See, I can't even find a zip file of 783a2. The latest I can locate is a1. 
> Where do you upload these things, and can I suggest ftp.nvg.ntnu.no in 
> future?

Look, 0.783a2 is not a public release, since it is too similar to 0.783a
It could be nice to see the sources on NVG, of course.
I would add ZLIB compression and then release new version.

Currently the base address is www.inf.upol.cz/~keprta/sam
There you can download 0.783a update. The base version 0.78
should be available either on NVG or at Allan Skillman's page.


 Aley [eili] Keprt - student, programmer (multimedia soft. etc.)
phone: +420-68-538 70 35
 e-mail: [EMAIL PROTECTED]  ***  http://get.to/aley




Re: Defender on SimCoupe (Was: Defender Source Code)

1999-09-20 Thread Andrew Collier
On Fri, 17 Sep 1999, Simon Cooke wrote:

> From: David Laundon <[EMAIL PROTECTED]>
> > Andrew Collier wrote:
> > > Internal, in this context, refers to whether or not it is the ASIC
> itself
> > > which handles these ports. Eg, it handles the MIDI interactions so that
> is
> > > internal, but there is a seperate sound chip so those ports are classed
> > > external. The floppy ports are also so a seperate chip, and I think the
> > > printer ports are external too.
> >
> > Oh, I always thought the sound chip was affected in the same way.
> 
> Mmmm... I think the contention comes in when the ASIC has to do the
> port-decode and put that signal line out on the bus. Not 100% sure though.
> So it'd affect the disc controllers, printer, sound chip, but not any other
> external devices...

Oh well. You're probably right. 

I might have a go at actually testing some of these, if I can dig out
Ian's Z-states program, I know I've got a copy somewhere...

Andrew

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 --  Andrew Collier  ([EMAIL PROTECTED])  --My other
  --  http://mnemotech.ucam.org  --   .sig is a
   -- Part 3 Materials Science, Cambridge --  PDF file
   --