Still no rest for the Z80...
http://www.techweb.com/wire/story/TWB19990920S0013 Gavin
Re: Sam's worst ever game
From: Andrew Collier <[EMAIL PROTECTED]> >On Mon, 20 Sep 1999, Gavin Smith wrote: > >> What was Coloris? > >A very simple Columns clone by, er, Stephan Haller, was that his name? The best Columns game on the SAM was the one on one of the Arcadia disks - used to play that for hours, I think my longest game was about 1h 30... Nick
Re: Sam's worst ever game
On Mon, 20 Sep 1999, Gavin Smith wrote: > What was Coloris? A very simple Columns clone by, er, Stephan Haller, was that his name? Anyway, I don't remember this ever being distributed except on nvg. It had (unoriginal) music by Ziutek of ESI, and really small graphics only using about a quarter of the screen. It always seemed to me that his random number generator was broken, and it seemed to give *a lot* of tiles which were three of the same colour. Another Columns clone STAX by Wayne Coles, which was much better... Andrew -- -- Andrew Collier ([EMAIL PROTECTED]) --My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file --
RE: Sam's worst ever game
The worst game, in my opinion, was Xenozoids. > -Original Message- > From: Gavin Smith [SMTP:[EMAIL PROTECTED] > Sent: Monday, September 20, 1999 1:25 PM > To: sam-users@nvg.ntnu.no > Subject: Re: Sam's worst ever game > > Aley Keprt wrote: > > > > Well, > > What is the really worst ever game? >
Re: Sam's worst ever game
Aley Keprt wrote: > > Well, > What is the really worst ever game? > Some weeks ago somebody said Parallax, Vegetable Vacation, or > FutureBall. > What is the worst one? > When I understand "worst" as "unplyable" I must mention > FutureBall, Vegetable Vacation, Sam Strikes Out and Coloris. > (Also all the games written by me. ;-) What was Coloris? Hmm, most unplayable game I have is probably Colony - I can never survive for more than a minute - it looks like it could be a great game with a bit of a rework. Best games - Stratosphere, Derf (Fred readers will remember this one) and a whole pile of other games come joint third, including Defender, Amalthea, Prince of Persia, Splat (no, really!), Ice Chicken, Lemmings. Most-hyped-game-that-turned-out-to-be-not-very-good goes to Legend of Eshan. Easiest game ever, The Witching Hour. (Slightly more info than just the worst game that you asked for, sorry ;) Gavin
Sam's worst ever game
Well, What is the really worst ever game? Some weeks ago somebody said Parallax, Vegetable Vacation, or FutureBall. What is the worst one? When I understand "worst" as "unplyable" I must mention FutureBall, Vegetable Vacation, Sam Strikes Out and Coloris. (Also all the games written by me. ;-) Aley [eili] Keprt - student, programmer (multimedia soft. etc.) phone: +420-68-538 70 35 e-mail: [EMAIL PROTECTED] *** http://get.to/aley
Re: The SCART socket
On Sun, 12 Sep 1999, Thomas Harte wrote: > Just to say thanks for everyone who posted follow ups. Using the > relevant > information I've been able to use a regular scart to scart and snip enough of > the 'un-necessary' wires to create a fully working lead! I'm probably now only > using the composite signal, but if it gets the picture to my TV, I'm not > bothered. Sam SCART uses standard output pins, and has additional output available on pins that wer originaly input-ones. So, I think standard SCART-to-cinch cable should work well. Aley [eili] Keprt - student, programmer (multimedia soft. etc.) phone: +420-68-538 70 35 e-mail: [EMAIL PROTECTED] *** http://get.to/aley
Re: SimCoupe/DOS
> > As I wrote, I can send the missing files. > > But I can serve only with the latest SimCoupe version (0.783a2). > > See, I can't even find a zip file of 783a2. The latest I can locate is a1. > Where do you upload these things, and can I suggest ftp.nvg.ntnu.no in > future? Look, 0.783a2 is not a public release, since it is too similar to 0.783a It could be nice to see the sources on NVG, of course. I would add ZLIB compression and then release new version. Currently the base address is www.inf.upol.cz/~keprta/sam There you can download 0.783a update. The base version 0.78 should be available either on NVG or at Allan Skillman's page. Aley [eili] Keprt - student, programmer (multimedia soft. etc.) phone: +420-68-538 70 35 e-mail: [EMAIL PROTECTED] *** http://get.to/aley
Re: Defender on SimCoupe (Was: Defender Source Code)
On Fri, 17 Sep 1999, Simon Cooke wrote: > From: David Laundon <[EMAIL PROTECTED]> > > Andrew Collier wrote: > > > Internal, in this context, refers to whether or not it is the ASIC > itself > > > which handles these ports. Eg, it handles the MIDI interactions so that > is > > > internal, but there is a seperate sound chip so those ports are classed > > > external. The floppy ports are also so a seperate chip, and I think the > > > printer ports are external too. > > > > Oh, I always thought the sound chip was affected in the same way. > > Mmmm... I think the contention comes in when the ASIC has to do the > port-decode and put that signal line out on the bus. Not 100% sure though. > So it'd affect the disc controllers, printer, sound chip, but not any other > external devices... Oh well. You're probably right. I might have a go at actually testing some of these, if I can dig out Ian's Z-states program, I know I've got a copy somewhere... Andrew -- -- Andrew Collier ([EMAIL PROTECTED]) --My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file --