Re: SAM Revival 24?
I think I may be the only regular E-Tracker user left on the planet, so I'd be happy to help. Colin usually nicks all the new stuff I write. Cheers David On 10 March 2011 11:50, wrote: > I think Colin's probably been bogged down with that dreaded virus many of us > suffer with... WORK!! lol! ;-) I'm sure we'll see it soon enough. He's also > got a few other things up his sleeve by the sounds of it, so we'll probably > go from zero to ninety with cool SAM stuff once things get moving again. :-) > > I'm trying to get back into my own new SAM game project at the moment... > It's always a pain trying to work the time out, between what you HAVE to do, > and what you really WANT to do. ;-) > > Which reminds me... it's a while off before anything would need doing, but > does anyone still dabble in writing SAM music? I've done something for my > own games in the past, but obviously not as polished/skilled as others. So > it'd be great if somewhere down the line, anyone was willing to work on a > new game project? Full prominent credit, and all that, of course! :-) > > > Quoting Geoff Winkless : > >> On 9 March 2011 13:43, Wayne Weedon wrote: >>> >>> On 09/03/2011 00:21, Steve wrote: Any news on SAM Revival 24. .. out soon... 7th October 2010 ? >>> Gawd there is some life in the mailing list still! I was about to delete >>> it >>> because it was so dead. >> >> It does feel a little like the Black Knight. >> >> Come back here, you yellow **! I'll... bite yer legs off! >> >> It's just a flesh wound! >> >> Geoff >> > > >
Re: SAM Revival 24?
I think Colin's probably been bogged down with that dreaded virus many of us suffer with... WORK!! lol! ;-) I'm sure we'll see it soon enough. He's also got a few other things up his sleeve by the sounds of it, so we'll probably go from zero to ninety with cool SAM stuff once things get moving again. :-) I'm trying to get back into my own new SAM game project at the moment... It's always a pain trying to work the time out, between what you HAVE to do, and what you really WANT to do. ;-) Which reminds me... it's a while off before anything would need doing, but does anyone still dabble in writing SAM music? I've done something for my own games in the past, but obviously not as polished/skilled as others. So it'd be great if somewhere down the line, anyone was willing to work on a new game project? Full prominent credit, and all that, of course! :-) Quoting Geoff Winkless : On 9 March 2011 13:43, Wayne Weedon wrote: On 09/03/2011 00:21, Steve wrote: Any news on SAM Revival 24. .. out soon... 7th October 2010 ? Gawd there is some life in the mailing list still! I was about to delete it because it was so dead. It does feel a little like the Black Knight. Come back here, you yellow **! I'll... bite yer legs off! It's just a flesh wound! Geoff
Re: Introduction and E-Tracker Query
'fraid I can't help, as my knowledge isn't much better. ;-) Except that I have read quite a bit about pro-tracker being faster/better. Of course, the other option is also to make it compatible with the Quazar Surround module, which would be a cool addition. :-) It's good to hear of another SAM user working on a new game! Keep going! I'm sure I can speak for everyone, in looking forward to the results. :-D Quoting Andrew Gillen : Hi all, I just subbed today but have been periodically delving into the archives of this mailing list for the past six months or so when looking for tips and ticks for programming my SAM. I've had the machine for about ten years or so having snapped a mint unit off ebay, but it's taken this long to have a real play with it beyond firing up Manic Miner! right now I'm in the process of programming a platform game for the SAM which has been coming along quite nicely since September of last year when on the flight home from my honeymoon in the States I decided to have a crack at it - some of you may have seen a couple of posts from me to the WOS forum which got me off to a good start but I thought this might be a better place to come for advice? Anyway, I have one question right now regarding the E-Tracker compiler - took me some time to track down a copy from the web - but it seems to seriously reduce the speed at which a module is playing. Is this by design, or could there be some piece of magic I am missing? I snagged it off the Velesoft web page (http://velesoft.speccy.cz/saa1099-cz.htm). I assumed it was my code that might be at fault, but the module when played in the windows SAA application sounds just as slow as it does when played from interrupt in my program. The pre-compiled module plays at the correct speed inside the main e-tracker. I intend to take a look at pro-tracker because I believe this offers efficiency advantages, but in the meantime I was hoping to use e-tracker so any advice would be gratefully appreciated. Cheers! Andrew