Re: SAM Revival 24?

2011-03-12 Thread warren
Well, that's a big part of it, work! SAM stuff doesn't pay the bills  
... unless someone wants to offer me a full time wage to work on SAM  
stuff ;)


If I win the lottery tonight... :-D

I've just a couple pages to finish writing for 24 and it'll be out.  
Coming up in the issue...


* The Witching Hour by John Vincent on the coverdisk, with some  
stunning artwork for the magazine cover by John.

* News pages
* What Happened to... Sandman's Shadow
* Developer Diary - with Simon Owen and Rob Evans
And a lot of input from readers with:
* Letters pages (7 pages!)
* Comments section (5 pages!)


Looking forward to all of it, especially The Witching Hour, which I  
meant to get years ago but never did, and the article on Sandman's  
Shadow. Looks fascinating to see what happened to it.



And about 60% of issue 25 wrapped up too so far parts include:

* SAM modifications (couple articles from people modding their SAMs)
* Developer Diary (couple entries from programmers)
* Letters pages
* Comments Section


Hoorah!! :-D I really need to get more progress made on my game... lol!



Re: Introduction and E-Tracker Query

2011-03-12 Thread ellvis
Hi Andrew,

I never seen any manual, except Czech translation of original in some
old Czech disk magazine, I spent lot of time by finding out the things
by myself. The effects are as this:

0 and 7 do nothing
8 and 9 no idea
1 is frequency modulation
2 is hardware envelope
3 is speed
4 is volume
5 is noise modulation
6 is mute

Greets,

ellvis

On Sat, 12 Mar 2011 00:07:13 -
Andrew Gillen a...@joua.net wrote:

 
 Hi Ellvis,
 
 Thanks for that explanation.  Interesting thing is that speed command
 wasn't being used at all. But it did have a bunch of 2Fs, and as
 ridiculous as it undoubtedly is I changed them all to 30 and this
 largely fixed it (although we think the tempo is still off in
 places), so I went ahead and changed all those effects to 30, and it
 improved the tempo still further. God knows what the other effect
 numbers are supposed to do then. Are there any pdf'd etracker manuals
 around?
 
 Cheers
 
 Andrew
 --
 From: ellvis ell...@zeroteam.sk
 Sent: Friday, March 11, 2011 8:38 PM
 To: sam-users@nvg.ntnu.no
 Subject: Re: Introduction and E-Tracker Query
 
  Hi Andrew,
 
  I ment incorrect use of speed command in pattern. Let's say we have
  this line in pattern editor:
 
  000 C-5 5035
 
  000 mean position in pattern, C-5 is tone and octave, 5035 is
  sample, ornament, effect and value. Effect number 3 is speed.
 
  Sometimes if you change speed of part of the song by a command and
  then change it back, the compiler mess it up in final compiled
  song. So, if you have a song source, just go through it and check
  for use of command 3.
 
  Of course, this is my shot, the problem can be completely different!
 
  Hope this help!
 
  ellvis
 
  On Fri, 11 Mar 2011 20:14:53 -
  Andrew Gillen a...@joua.net wrote:
 
  Hi Ellvis,
 
  You may be on to something with the speed command, but I'm not sure
  what you're precisely referring to! Changing the ornament values (I
  think) seems to speed up the song in the editor, but in the
  compiled result doesn't seem to do much. I think we're suffering
  from a misunderstanding of how to use the software, but without a
  manual it might be hard to overcome. (I say we, I'm not
  programming the music, a friend of mine is, I'm musically inept!)
 
  Cheers anyway!
  Andrew.
 
 
 
  --
  From: ellvis ell...@zeroteam.sk
  Sent: Friday, March 04, 2011 9:07 PM
  To: sam-users@nvg.ntnu.no
  Subject: Re: Introduction and E-Tracker Query
 
   Hi Andrew,
  
   a very fast thinking from me: check the song source in the
   tracker for speed command. Sometimes it go compiled wrong or
   differently then it should and song play strange after
   compilation. This is happening not only on E-Tracker but also on
   SQ-Tracker on the Spectrum.
  
   Hope this is of any help.
  
   ellvis
  
   On Fri, 4 Mar 2011 19:04:47 -
   Andrew Gillen a...@joua.net wrote:
  
   Hi all,
  
   I just subbed today but have been periodically delving into the
   archives of this mailing list for the past six months or so when
   looking for tips and ticks for programming my SAM. I've had the
   machine for about ten years or so having snapped a mint unit off
   ebay, but it's taken this long to have a real play with it
   beyond firing up Manic Miner! right now I'm in the process of
   programming a platform game for the SAM which has been coming
   along quite nicely since September of last year when on the
   flight home from my honeymoon in the States I decided to have a
   crack at it - some of you may have seen a couple of posts from
   me to the WOS forum which got me off to a good start but I
   thought this might be a better place to come for advice?
  
   Anyway, I have one question right now regarding the E-Tracker
   compiler - took me some time to track down a copy from the web -
   but it seems to seriously reduce the speed at which a module is
   playing. Is this by design, or could there be some piece of
   magic I am missing? I snagged it off the Velesoft web page
   (http://velesoft.speccy.cz/saa1099-cz.htm). I assumed it was my
   code that might be at fault, but the module when played in the
   windows SAA application sounds just as slow as it does when
   played from interrupt in my program. The pre-compiled module
   plays at the correct speed inside the main e-tracker.
  
   I intend to take a look at pro-tracker because I believe this
   offers efficiency advantages, but in the meantime I was hoping
   to use e-tracker so any advice would be gratefully appreciated.
  
  
   Cheers!
  
   Andrew
  
  
  
   -- 
   ellvis/ZeroTeam
  
   ell...@zeroteam.sk
   http://zeroteam.sk
  
   ZX Spectrum support since 1996
 
 
 
 
 
 
  -- 
  ellvis/ZeroTeam
 
  ell...@zeroteam.sk
  http://zeroteam.sk
 
  ZX Spectrum support since 1996 
 
 
 



-- 
ellvis/ZeroTeam

ell...@zeroteam.sk
http://zeroteam.sk

ZX Spectrum support since 1996


Re: SAM Revival 24?

2011-03-12 Thread Colin Piggot
Oh god. I'm willing to bet I get ripped a new one on the Sandman's Shadow 
stuff.

Yet another ball dropped :( sorry Gordon.


Nope, the article isn't ripping into anyone whatsoever!

It's more a look back at all Gordon's ideas for the game and he's passed 
over so much artwork ranging from mock screens to hand drawn sketches and 
graphics and goes into the depths of what he was planning.


This is the article I'm still finishing off, then the issue will complete.

Colin
=
Quazar : Hardware, Software, Spares and Repairs for the SAM Coupé
1995-2011 - Celebrating 17 Years of developing for the SAM Coupé
Website: http://www.samcoupe.com/