Re: Junk mail

2012-04-07 Thread Wayne Weedon

On 07/04/2012 06:51, nev young wrote:


Do you want to hear my 4 year tale of woe of being harassed and stalked
across the internet by this crazy person?


Cant say he's stalked me or anything near it, but attempts of direct 
contact via social networking had been fairly regular.


Still it seems we have mostly collectively blocked the nutter til the 
next time.







Re: Junk mail

2012-04-07 Thread Colin Piggot

Nev wrote:
Do you want to hear my 4 year tale of woe of being harassed and stalked 
across the internet by this crazy person?


I can assure you, if he's not trying to annoy or be provocative he does a 
damn good imitation of it.


My tale of woe spans over 6 years now and not just online.

It certainly kills most of the fun of what used to be a great hobby and a 
certainly one of the major contributing factors as to why I've been so quiet 
in recent times, all it takes is one idiot to take all the enjoyment out of 
it.


I really need to catch up with a few things and reply to a few threads on 
this mailing list now it's free of crazy people (I did check the 'who' list 
before sending this!) - well done to those who have been beavering away at 
things recently :)


I do still tinker and do things behind the scenes, yes, SAM Revival is 
hellishly late, but things are progressing. Over this weekend I'll be asking 
those who've produced stuff recently for more info for the news section of 
issue 25... (as news section for 24 is closed and DTP'd up already, with 
most of the main article content for 25 and 26 is just about complete too).


If you've not seen it already there's progress too with the TCP/IP side of 
things for the Trinity Ethernet Interface - with the coding talents of 
Adrian Brown and Simon Owen, the artistic skills of Warren Lee and the 
musical ability of David Sanders with an old piece of music he created a few 
years back, plus a bit of jiggery pokery by myself I put together a small 
demo showing the SAM fetching data from the Internet a month or two ago - 
it's on YouTube at: http://www.youtube.com/watch?v=-jg2vPgTRkg


Should now pave the way for more stuff and the 'SAMonline' program I had 
mentioned in the past to get news and downloads directly to the SAM.


Colin
=
Quazar : Hardware, Software, Spares and Repairs for the SAM Coupé
1995-2012 - Celebrating 18 Years of developing for the SAM Coupé
Website: http://www.samcoupe.com/
Twitter: @QuazarSamCoupe 



Re: Junk mail

2012-04-07 Thread Leszek Chmielewski

Am 07.04.2012 15:30, schrieb Colin Piggot:


It certainly kills most of the fun of what used to be a great hobby 
and a certainly one of the major contributing factors as to why I've 
been so quiet in recent times, all it takes is one idiot to take all 
the enjoyment out of it.
Same here. He is the cause why I lost my joy in developing Retro-X 
further, and stopped to develop any image conversion software.
He is just one idiot who successed in make many authors in 8 bit scene 
sick of developing anything, with his cryptic mails and hammering.


I just want travel back in time and do something to stop him. Cutting 
off his arms or somerthing like this... ;)


LCD


Re: Junk mail

2012-04-07 Thread david

Quoting Leszek Chmielewski retr...@gmail.com:

I just want travel back in time and do something to stop him.  
Cutting off his arms or somerthing like this... ;)


LCD



People like that - it wouldn't be their arms I'd like to cut off..


ASCD 0.98 (final) released

2012-04-07 Thread Aleš Keprt

Hi folks,

I just released ASCD 0.98 (final). I am sure there are some hidden unknown 
bugs still present (because bugs are always present) but I fixed all known 
issues and reserve higher versions numbers for more work. :-)


http://www.keprt.cz/progs/ascd/

What's new in this release (news and changes since 0.98 WIP 3):

* Sam: MODE 3 had switched palette entries 1 and 2
* Sam: MODEs 3 and 4 ignore VMPR bit 0 (this was missing)
* Sam: Better port access timings
* Fixed AY8910 deadlock bug (was caused by audio thread race condition)
* Added key shortcuts for floppy drives (F1, Shift+F1, F2, Shift+F2)
* Added variable emulation speed and shortcuts to control it (F3, F4)
* Added pause emulation option (available in menu and Ctrl+F3)
* Moved QuickSave shortcut from key F4 to F5
* Keyboard: Fixed caps lock problem
* Keyboard: Better mapping of symbols on PC keyboard to ZX Spectrum keyboard
* Video: Fixed palette problems in fullscreen mode when using DirectX 6 
driver on Windows Vista and later
* Video: Fixed windows size after return from fullscreen to windowed mode 
when using DirectX 6 driver
* Video: User can now switch bilinear filtering (available in menu and 
Ctrl+F5)

* Audio: Many fixes in audio emulation and Win32 sound update routines
* Audio: Simplified DirectSound driver (because the support for old VXD 
drivers isn't needed anymore)

* Fixed ZX Printer's output, which was shifted one pixel
* Fixed minor incompatibility in kempston joystick emulation (top 3 bits 
were set instead of reset)
* Fiexd minor bug in ZXS48k quickboot (RAMTOP was set 1 byte less the 
correct value)

* Sam Coupé and ZXS 128k quickboots are now even faster
* Saving of SCS snapshots is now allowed in ZX SPectrum 48/128 modes as well
* Tape: Added VERIFY emulation to both ZXS and Sam modes
* Tape: Message Press any key and start tape is now skipped
* Tape: SAVE is faster on ZXS, because it doesn't wait 1 second after header 
anymore
* Tape: When a LOAD/VERIFY command is issued and no tape is inserted, user 
is asked to insert one


I also added the ZX80/ZX81 emulation, but it isn't included in this release 
because I am still unsure if it belongs to the same emulator as Sam Coupe, 
or should rather be published on its own.


-
Mgr. Aleš Keprt, Ph.D.
private: a...@keprt.cz, www.keprt.cz
office: Moravian College / Moravská vysoká škola Olomouc, ales.ke...@mvso.cz 



Re: ASCD 0.98 (final) released

2012-04-07 Thread VELESOFT


- Original Message - 
From: Aleš Keprt a...@keprt.cz

To: sam-users@nvg.ntnu.no
Sent: Sunday, April 08, 2012 12:53 AM
Subject: ASCD 0.98 (final) released


* Fixed minor incompatibility in kempston joystick emulation (top 3 bits were 
set instead of reset)


This is problem:

- Part of ZX Spectrum games work only with original kempston joystick readable 
also on port #DF (joystick port adressation is only A5=0 and all other adress 
lines are ignored = joy port BIN xx0x ).


- exist more versions of kempston joystick interface and often is used models 
with port adressation: BIN 000x or new interfaces use full adressation BIN 
0001.


- old joystick interfaces send joystick value only to data lines D0-D4. Bits 
D5-D7 are not set or reset, but contain part of floating data bus (transparent 
ula port #FF = videoram data). This three bith are readable always in log.1 only 
if ula not read videoram data (in border area/after interrupt).


- modern joystick interfaces and some ZX emulators return always D7-D5 in log.0. 
Some ZX games also work only if D7-D5 is 0. Also all games/software writed in ZX 
basic need it.


Not exist any universal joystick standard, but often is used adressation: BIN 
000x and joystick return always D7-D5 in log.0 and D4-D0=joy state. D5 can 
be used for joystick fire 2 and D6 for joystick fire 3. This is best. Old 
problematic ZX games exist also in fixed version for use with any joystick 
interface. (see W.O.S.)


My idea: can you add joystick autofire emulation ? :-D

VELESOFT 



Re: ASCD 0.98 (final) released

2012-04-07 Thread VELESOFT


- Original Message - 
From: Aleš Keprt a...@keprt.cz

To: sam-users@nvg.ntnu.no
Sent: Sunday, April 08, 2012 12:53 AM
Subject: ASCD 0.98 (final) released



Hi folks,

I just released ASCD 0.98 (final). I am sure there are some hidden unknown 
bugs still present (because bugs are always present) but I fixed all known 
issues and reserve higher versions numbers for more work. :-)


http://www.keprt.cz/progs/ascd/




I see colour palette in ZX mode and is incorrect (too bright - low contast). 
See palette in Realspectrum or any other emulator.


VELESOFT