Re: [Sam-users] New Sam game.
Hi Edwin, really glad you're enjoying this! :) I decided to lose the power LED as it was a bit distracting, and I didn't think it looked that good. It seems a bit tidier without it to me. I forgot to mention that if you press 'E' you can change the colour palette, of which there's four to choose from. I wasn't too keen on clipping the ghost sprite, just purely to save some drawing time, but when I saw how funny it looked going over the edge of the bezel, I decided that was how it had to be. Breaking the 4th wall is always very funny! :p Adding keys was a bit of a nightmare, I neglected to consider keyboard input until right at the end of the project, but I'll definitely add ctrl and cursors if I update it in the future. Thanks again, Rob. ___ sam-users mailing list sam-users@nvg.ntnu.no http://nvg.ntnu.no/mailman/listinfo/sam-users
Re: [Sam-users] New Sam game.
The WOSAM page looks amazing, thanks for doing that Dan! :) I was a bit worried about the copyright situation so I wasn't sure about making an entry there, looks like I needn't have worried! ___ sam-users mailing list sam-users@nvg.ntnu.no http://nvg.ntnu.no/mailman/listinfo/sam-users
[Sam-users] New Sam game.
Hi all, The new game is now available from https://wubsoft.org/ The controls are joystick or QAOP and space. I really hope people have as much fun playing it as I had making it! It seems to be perfectly bug free now but if anyone finds something weird please do let me know via email, or here on the list, and I'll get it sorted asap. Have fun! :) Rob. ___ sam-users mailing list sam-users@nvg.ntnu.no http://nvg.ntnu.no/mailman/listinfo/sam-users
Re: [Sam-users] So what's up in SAM Wolrd?
Sadly not a gameboy emulator, just a remake of Bubble Ghost :) ___ sam-users mailing list sam-users@nvg.ntnu.no http://nvg.ntnu.no/mailman/listinfo/sam-users
Re: [Sam-users] So what's up in SAM Wolrd?
The only preview I have right now is the video on my youtube channel: https://www.youtube.com/watch?v=GVIE3G26_As Edwin will be pleased to know I created it with Comet :) ___ sam-users mailing list sam-users@nvg.ntnu.no http://nvg.ntnu.no/mailman/listinfo/sam-users
Re: [Sam-users] So what's up in SAM Wolrd?
Hi all, Great to see some activity on the list, I'm not a facebooker either. I have a new game, with amazing music by Howard Price, that will be released next week. But there may be a delay depending on how much Rick dangerous gets in the way! :) ___ sam-users mailing list sam-users@nvg.ntnu.no http://nvg.ntnu.no/mailman/listinfo/sam-users
Re: [Sam-users] The Space Adventure Simulator
Hi, thanks for trying it out! It's a bit limited, but it was a good way to have a go at this type of game without having to do proper graphics :) I should have made the combat system differently, like a final fantasy style RPG maybe, but if you persevere with it there is an adventure in there somewhere, or somewhen ;) I'm not on facebook myself but I do have a youtube channel now that will be updated, at least, monthly: https://www.youtube.com/channel/UC3_8NTnnkR8TNnybwVisgeg/videos I'm also putting together a new webpage using webassembly that will hopefully have some kind of Sam/Trinity support in the future. Thanks again, Captain! :) Rob. ___ sam-users mailing list sam-users@nvg.ntnu.no http://nvg.ntnu.no/mailman/listinfo/sam-users
[Sam-users] The Space Adventure Simulator
Hi all, I've uploaded a new game to World of Sam: https://www.worldofsam.org/products/space-adventure-simulator It was very straight forward to make but has become a living nightmare to test! It should be ok but if anyone finds a bug do let me know as I'm happy to fix anything that comes up.. Enjoy! :) ___ sam-users mailing list sam-users@nvg.ntnu.no http://nvg.ntnu.no/mailman/listinfo/sam-users
Re: SAM Revival issue 25 now out! (And other recent releases!)
Great work Colin! As others have said it really is a particularly good issue, amazing games and demos on the disks too. Many thanks to all who made this happen, here's to the next 25 years! :) Rob.
Re: Prototype of case for planed new computer SAM COUPE 2
What a great project, your Sam Coupe 2 looks really amazing. I particularly like the spherical feet! And the Lynx did have at least one good game: Super Skweek! :)
Re: Hi All Sam Users From Italy!
Hi and welcome to the Sam scene! :) You made a great choice, the Sam has some excellent software and is the nicest way to play spectrum games on real hardware too! Have fun! Rob.
Re: Musician wanted!
Great news! The Sam desperately needs more good shooters! Can't wait to see what you've come up with this time! :)
Re: Bug in game Oh No! More Lemmings
So I couldn't have been more wrong. My apologies to all. Rob. On 8/17/14, Colin Piggot wrote: > "the wub" wrote: >> Really glad to hear that I was probably wrong, I'd seen this before >> and so leapt to a conclusion. :) > > Chris White had granted permission for Prince of Persia, Lemmings and Oh No > > More Lemmings and they are up on World of Sam for download. > > http://www.worldofsam.org/node/403 > > From Fred 56, the code for Crazy - 4 is: MFMLFKID > > Colin > = > Quazar : Hardware, Software, Spares and Repairs for the SAM Coupé > 1995-2014 - Celebrating 20 Years of developing for the SAM Coupé > Website: www.samcoupe.comTwitter: @QuazarSamCoupe > >
Re: Bug in game Oh No! More Lemmings
Really glad to hear that I was probably wrong, I'd seen this before and so leapt to a conclusion. :)
Re: Bug in game Oh No! More Lemmings
I think you're being ignored by the mailing list because of the suspicion that you may be using an illegal copy of this game. Some people don't have a problem with copying a 20+ year old game for a dead system. Some do. I wish I could help, I will be a Trinity owner at some point and will be trying to do similar things as you, but I have no experience with any of the problems you've mentioned. Good luck! On 8/11/14, Solaris104 wrote: > I played this game and I found a bug in the level 3 (rating crazy), password > > NEYLEKNO. Does it exist any fix and level codes for this game? > Solaris104 > >
Re: Pro-DOS v2.0 (CP/M 2.2) released
Great work Chris, I'm another person looking forward to playing Hitchhikers on the Sam. Thanks! On 5/30/14, Chris Pile wrote: > The date on the letter/instructions I sent to Brian to accompanying the > disks > was March 1993. So, yep, 21 years old! They were cheap bulk-buy > non-branded > disks too, so it's amazing the data survived! >
Re: Retro shows and Sam's 25th birthday
definitely interested, would be great to meet you guys! On Wed, Feb 26, 2014 at 9:47 PM, wrote: > Quoting Ian Spencer : > > No quite Stefan I also live in Germany (near Köln) and have had a sam >> since the very beginning. I now have two, though these days I usually use >> the emulator. >> >> Ian >> >> > Cologne is a nice place indeed - been there a couple of times with the > German FGTH Fans. > > Perhaps it's possible to arrange a UK based one and a German one? :) > > Wonder what Tarquin's doing these days? > >
Re: keyboard codes map
Hey Josef, This looks very useful! Thank you for posting it :) Rob. On Tue, Oct 8, 2013 at 9:50 PM, SCjoe wrote: > http://sam.speccy.cz/sam-coupe_keyb-char-map.pdf > > Still in draft, for many years :-) > Made in the LibreOffice, works with the Adobe Reader, also the new Firefox > can slowly print it. > > Any comments will be appreciated. Thank you. > > Josef >
Re: SAM Revival ... Revived!
Great news, thanks Colin! On Thu, Apr 25, 2013 at 9:08 PM, wrote: > Thanks for the great read Colin! > > Really enjoying the issue as always > > > > Quoting Colin Piggot : > > It's about time... Yes, it's back! Yes, it's been a long time! SAM >> Revival 24 is now finally out. It's been a rocky road to get this issue >> done, and unfortunately work on new SAM Coupé bits and bobs hasn't always >> been able to feature high on my list of priorities recently. Please >> remember it's always been just a hobby for myself over the last 19 years, >> never a business, so thanks for your patience and I now hope to get things >> back to normal. >> >> Inside issue 24... >> >> - 40 pages packing in the news from around the SAM Coupé Scene. >> >> - What happened to Sandman's Shadow - information, screenshots and >> sketches from Gordon Wallis about the point-and-click adventure game he was >> developing back in 1992. >> >> - Developer Diary - Lots of info from SAM developers featuring a Space >> Invaders Arcade Machine Emulator (Simon Owen), Wubtris + more (Rob Evans). >> >> - Coupe Correspondence - lots of readers letters. >> >> - SAM Comment - kicking around some potential new projects for the SAM >> Coupe. >> >> On the coverdisk you'll find the full game 'The Witching Hour' by John >> Vincent (who also painted the fab cover artwork for the magazine too!) >> There's also the preview demo 'Minutes Before The Witching Hour'. >> >> Issue 24 of SAM Revival cost £4.99 (including UK postage) or £6.99 >> (including EU postage). To order, see my website at www.samcoupe.com >> >> All UK preoders and subscription issues were posted on Monday and have >> started to arrive with readers and I'm halfway through posting >> international issues so they'll be arriving during the next week. >> >> All the best, >> >> Colin >> = >> Quazar : Hardware, Software, Spares and Repairs for the SAM Coupé >> 1995-2013 - Celebrating 19 Years of developing for the SAM Coupé >> Website: http://www.samcoupe.com/ >> Twitter: @QuazarSamCoupe >> > >
Re: Epic Fail
Apologies for bumping the thread but I thought I'd take the opportunity while I have the net! I have realised that I'm wasting cpu time in Epic Fail by using masks when the sprites are all the same single image! I think I can shave a lot of time, and some memory, by taking the masks out of the sprite data and putting the necessary values right into the blitting code... More soon(ish)! Rob.
Re: New SAM Game: The Lost Disks of SAM
What a great game! The presentation is outstanding, you really have a nice style graphically! I like the infinite lives/quick restart as it makes for a very compulsive, "this time I'll do it" kind of feeling.. The fact you did this in a month makes you some kind of coding legend! :) Rob.
Re: Epic Fail
Thanks for the feedback guys, sorry I haven't replied sooner but I don't have the internet at home at the moment! This is a fail to me because I had to keep scaling back my plans! Initially I was going for a remake of the Atari ST game, "Better dead than alien" but it just needed way too many sprites! Then I thought I'd be able to get away with 12 bad guys, 18 enemy bullets and the player sprite with 4 bullets but even this was too much at 50fps! If I dropped the frame rate to 25fps then I could probably get a bit closer to this... The code is mostly unrolled and I prepare all my sprite data so each sprite is a contiguous chunk with it's mask interlaced. I'd be happy to show the blitting code if anyone is interested, it was a gift from Chris and is surely as quick as it gets! I save time with the collision by not checking every row and I use the stack pointer for drawing wherever possible. I'm not sure what bobbing is, but you are right it is not a real scroll. I pre-draw 8 screens to make a full screen animation and then use the 8kb at the end of each screen to hold the mask data. As for the difficulty, the trick is to learn the first few waves so you can power up to double shot power as quickly as possible, then it gets a bit too easy... Thanks again! Rob.
Re: XOR now completed!
This might(possibly) help! http://en.wikipedia.org/wiki/XOR_(video_game)
Re: XOR now completed!
Seems to work fine for me, not come across any bugs yet... The map screen only has something to see if you've collected map pieces otherwise it's just a blank screen, maybe this was the problem? It's still as frustratingly brain twisting as ever and the presentation is way better than the speccy version! I'd be interested to know if that's all your own work or have you based this on a 16-bit version? All in all, this is definitely going to be booted up every time the Sam comes out to play! Thanks again! Rob.
Re: Dave Infuriators
This looks like great fun! The background graphics are really effective too, can't wait to have a go! :) Rob.
Re: New Game - "Dave Invaders"
Sorry to join the discussion a bit late! Dave Invaders is amazing! The graphics and music are fantastic and the playability is spot on! Every go leaves you with that, "next time I'll get a bit further" feeling... I've got to level 4 so far! Great work Andrew! You've really given me something to aim for, particularly in terms of making a game that's fun to play. Can't wait to see what you do next! Rob.
Re: The Garden Centre of the Universe.
I've updated the demo and it's now available at World of Sam. http://www.worldofsam.org/node/684 It now has 20 levels and hopefully it's a bit easier! That said, a couple of the levels are right mingers in the hard game mode! There's one bug I know about where the cpu lets you win but it only crops up in one level and only after a very specific chain of events. I'll fix this as soon as I can! Rob.
Re: Resistor R55
If the original R55 has blown, i.e no current is able to pass through it, then the piggy backed R55 will restore the circuit as intended. If the piggy-backed one has blown as well I'd be concerned as to what is causing this to happen!