Re: Hi Dudes *_+ Full message

2005-11-12 Thread Calvin Allett

--- Colin Piggot [EMAIL PROTECTED] wrote:

 Calvin Allett wrote:
  from my quick lookabout (and on pay per minute so
 very
  quick) I`d like to say nice one to Colin, jeez you
 do
  a lot for the scene, the new games are looking
 cool,
  especially Harlequin which I somehow missed out on
 on
  older systems... be great to see this on SAM...
 
 There are certainly a few great classics from the
 Gremlin lot, Harlequin is
 certainly my favourites. I've done a bit more work
 on it as well as Thing on
 a Spring.

I was getting back into ST`s and in particular under
emulation a few months ago, and I think the one game I
didn`t download was Harlequin, as I`m looking forward
to it so much(due to it being scrolling, and obviously
the first professional accelerated game)... I`ll check
the original versions after I`ve discovered it on SAM
:)

Have you had any articles in past SAM Revival`s
regarding any tools/environments you use when
developing games? 

For instance do you have a generic mapper, or do you
knock something up for each game? I`ve been putting
off doing one but recently decided to get all those
tools done which have needed doing (hence dabblings
with Flash).

also, if you have one... which route did you decide
on, is it 16*16 ala Amiga or 8*8 tiles?

Oh, and yes, Gremlin have an amazing catalogue,
Avenger would be beautiful on SAM... but that is just
a dream (like also Great Escape in colour,hehe) :)


 But I am also concentrating on the revamp
 of Conquest and some of
 the other unreleased games from Hydrasoft that I now
 own. There'll be a
 development update on both software and hardware in
 the next issue of Sam
 Revival showing how I am getting on with things.
 

lol, :) scrub questions above, I see these things are
best for inclusion in the mag...

Who was Hydrosoft? I don`t think I`ve heard their name
before?


Can I just ask if it would be a good rough estimate of
about 4.5 times original speed for the finished
version of Mayhem... I mean under emulation in
meantime for dev, I`ve spent the last four weeks
working on graphics for a new accelerated game called
`Jimf and Oobs go Whack` and not sure quite what can
be pulled from uncompiled Basic turbo`d, but some
practice and a profiler have quite astounded me with
what can be done with MasterBasic`s faster commands...
 

(p.s.) the 4.5 times comes from the fact you say
memory will be uncontended... good luck with the
project as well :)

Cal *_+





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Re: Hi Dudes *_+ Full message

2005-11-12 Thread Colin Piggot
Calvin Allett wrote:
 Have you had any articles in past SAM Revival`s
 regarding any tools/environments you use when
 developing games? For instance do you have a generic mapper

Erm... i've mentioned briefly some of my tools in the magazine over the last
year or two, such as the mapper I used for the three Money Bags games -
which evolved slightly for each game but I always made sure it was backwards
compatible should I need to load files from the earlier games.

But I do tend to write the tools specifically for the game in hand, and
there's been a few articles about development of stuff - particularly in the
'Quazars Secret Files' articles - covering unfinished products which include
the untitled Quazar Karts game, and a clone of Shufflepuck.


 also, if you have one... which route did you decide
 on, is it 16*16 ala Amiga or 8*8 tiles?

The Money Bags games used an odd 10x10 tile (can't remember why I chose that
initially - probably as i was rushing things as the original game that
appeared on Soundbyte 15, then revamped for the coverdisk with Sam Revival 9
was written in one week while I was meant to be studying for some university
finals!), but Harlequin as it's using the Amiga/ST graphics will be using
16x16 tiles and Thing On A Spring will be is 8x8.


 Who was Hydrosoft? I don`t think I`ve heard their
 name before?

Hydrasoft were behind Conquest and Mage Fire - two games that were to have
been published by Zedd-Soft (Zodiac Magazine / Michael Stocks) in 96/7. I
know a few Conquest's were sold, but also know of a few cases of people not
getting them or experiencing big delays. Mage Fire as far as I know wasn't
actually released at all (until Sam Revival 12 last month anyway!), the
author has no idea if it was sold or not either as he never receieved any
royalties for either game. (Neither did I - I was involved with the two
games back then adding spot sound effects for the Quazar Surround
soundcard!)

He's always gone down the strategy route, and Conquest especially is very ad
dicitive and playable. More news on the revamping of that, and the other
unreleased stuff, will be in the next issue of the magazine, and will be
sometime on the website too afterwards.


 Can I just ask if it would be a good rough estimate of
 about 4.5 times original speed for the finished
 version of Mayhem...

Yeah, think along the lines of 4-5 times faster.

Colin
=
Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe
April 1995-2005 - Celebrating 10 Years of developing for the Sam Coupe
New Website now up: http://www.samcoupe.com/


Re: Hi Dudes *_+ Full message

2005-11-08 Thread Calvin Allett

--- Dan Dooré [EMAIL PROTECTED] wrote:

 Calvin Allett wrote:
 
  The version I have is early but will upload it
  hopefully in next few days... also, who did the
 hack
  to allow Mouse control?
 
  It was the copy on the disc that came with the Sam
  Mouse so I think it 
  was someone within or at least for SamCo at the
time
  - Colin MacD may 
  know something about that because I think he was
  working at SamCo at the 
  time - mind you, it was a while ago so I may be
  talking complete bobbins.

Cheers for info... I`ve just realised that there`s
a bug in the mouse version whereby the text feature
no longer works, I`ll merge the Basic with old
version.. does anybody really need mouse abilites from
Flash, personally the great joy for me is to use keys
to move around pixel by pixel (keep in mind I`ve never
seen or used SAM Paint yet :) , though spent 3 hours
trying to hack it :( )


 
  also, I been checking and seem to have some
 Arcadia
  Disk Mags which are missing and some other stuff.
  
  Who would it be best to send these to?
 
 Sent them to me and I'll furtle them and push them
 up to NVG - if the 
 muchkin gives me enough time of an evening to do it
 :-)
 
 Dan.
 


Thanks very much Dan *_+ I thought there were 2 or 3
Arcadia`s  missing from archive but it seems that only
issue 6 is missing, I also have some other disks, 
though still need to make images (Simon`s NT software
has helped a lot, as even with Win98 I`d always had
disk errors with Dos progs :( ) 

Do you ever still dabble with SAM or MasterBasic ? I
realise that time is short and seem to remember you
getting into C back in the day but you know what I
mean... :)

Cal



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Re: Hi Dudes *_+ Full message

2005-11-06 Thread Dan Dooré

Calvin Allett wrote:


The version I have is early but will upload it
hopefully in next few days... also, who did the hack
to allow Mouse control?


It was the copy on the disc that came with the Sam Mouse so I think it 
was someone within or at least for SamCo at the time - Colin MacD may 
know something about that because I think he was working at SamCo at the 
time - mind you, it was a while ago so I may be talking complete bobbins.



also, I been checking and seem to have some Arcadia
Disk Mags which are missing and some other stuff.

Who would it be best to send these to?


Sent them to me and I'll furtle them and push them up to NVG - if the 
muchkin gives me enough time of an evening to do it :-)


Dan.


Hi Dudes *_+ Full message

2005-11-03 Thread Calvin Allett
Just wanted to say hi to you guys (pity I can`t say
and gals, hehe)

Lost my internet connection few months ago so normally
I`d have to say hope I ain`t missed anything, but in a
scene as small as ours (or yours seen as I`m not a
regular) I hope I`ve missed loads.

from my quick lookabout (and on pay per minute so very
quick) I`d like to say nice one to Colin, jeez you do
a lot for the scene, the new games are looking cool,
especially Harlequin which I somehow missed out on on
older systems... be great to see this on SAM...

-

What happened to Gavin (hope I`ve the name right) and
his site?

David, any update on your site? would there be any
chance of us others adding to it?

--

Is anyone still interested in Basic games? I`ve a demo
(very early) of Tomato Antics game on my site but
since then written a profiler (with help from that
thread on WoS) and managed to shift it from 10-12 fps
to about 35-45 still uncompiled... the game itself is
simplified and thus can cut down on code, but still
the smoothest game I seen in Basic on SAM... 

also hacked the MC of Flash to change the Erase menu
option to an Extra menu so I can run Basic code, and
added a better animation feature, sprite grabber and
saver plus ability to scroll an area one pixel to
left, which for basic is essential if it`s at an odd
pixel.

The version I have is early but will upload it
hopefully in next few days... also, who did the hack
to allow Mouse control?

I`ve called my version (as I intend to add some other
features/improvements) Flash Pro v1.0 but would like
to credit the author of the Mouse code.

Plus also, even though this name is for my personal
version, does anyone have any objections to me calling
it thus?

-

anyways, this message has already been sent whilst
halfway through (noob, hehe) so have to end here.

Hope everyone is fine.. :)

Cal *_+


--

P.S. Steve, I was pleased to see you were able to take
over on ZX Shed when I let them down, nice job, what I
had was half written..

also, I been checking and seem to have some Arcadia
Disk Mags which are missing and some other stuff.

Who would it be best to send these to?

Regards

Calvin *_+



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