Re: Hi Dudes *_+ Full message
--- Colin Piggot [EMAIL PROTECTED] wrote: Calvin Allett wrote: from my quick lookabout (and on pay per minute so very quick) I`d like to say nice one to Colin, jeez you do a lot for the scene, the new games are looking cool, especially Harlequin which I somehow missed out on on older systems... be great to see this on SAM... There are certainly a few great classics from the Gremlin lot, Harlequin is certainly my favourites. I've done a bit more work on it as well as Thing on a Spring. I was getting back into ST`s and in particular under emulation a few months ago, and I think the one game I didn`t download was Harlequin, as I`m looking forward to it so much(due to it being scrolling, and obviously the first professional accelerated game)... I`ll check the original versions after I`ve discovered it on SAM :) Have you had any articles in past SAM Revival`s regarding any tools/environments you use when developing games? For instance do you have a generic mapper, or do you knock something up for each game? I`ve been putting off doing one but recently decided to get all those tools done which have needed doing (hence dabblings with Flash). also, if you have one... which route did you decide on, is it 16*16 ala Amiga or 8*8 tiles? Oh, and yes, Gremlin have an amazing catalogue, Avenger would be beautiful on SAM... but that is just a dream (like also Great Escape in colour,hehe) :) But I am also concentrating on the revamp of Conquest and some of the other unreleased games from Hydrasoft that I now own. There'll be a development update on both software and hardware in the next issue of Sam Revival showing how I am getting on with things. lol, :) scrub questions above, I see these things are best for inclusion in the mag... Who was Hydrosoft? I don`t think I`ve heard their name before? Can I just ask if it would be a good rough estimate of about 4.5 times original speed for the finished version of Mayhem... I mean under emulation in meantime for dev, I`ve spent the last four weeks working on graphics for a new accelerated game called `Jimf and Oobs go Whack` and not sure quite what can be pulled from uncompiled Basic turbo`d, but some practice and a profiler have quite astounded me with what can be done with MasterBasic`s faster commands... (p.s.) the 4.5 times comes from the fact you say memory will be uncontended... good luck with the project as well :) Cal *_+ ___ Yahoo! Messenger - NEW crystal clear PC to PC calling worldwide with voicemail http://uk.messenger.yahoo.com
Re: Hi Dudes *_+ Full message
Calvin Allett wrote: Have you had any articles in past SAM Revival`s regarding any tools/environments you use when developing games? For instance do you have a generic mapper Erm... i've mentioned briefly some of my tools in the magazine over the last year or two, such as the mapper I used for the three Money Bags games - which evolved slightly for each game but I always made sure it was backwards compatible should I need to load files from the earlier games. But I do tend to write the tools specifically for the game in hand, and there's been a few articles about development of stuff - particularly in the 'Quazars Secret Files' articles - covering unfinished products which include the untitled Quazar Karts game, and a clone of Shufflepuck. also, if you have one... which route did you decide on, is it 16*16 ala Amiga or 8*8 tiles? The Money Bags games used an odd 10x10 tile (can't remember why I chose that initially - probably as i was rushing things as the original game that appeared on Soundbyte 15, then revamped for the coverdisk with Sam Revival 9 was written in one week while I was meant to be studying for some university finals!), but Harlequin as it's using the Amiga/ST graphics will be using 16x16 tiles and Thing On A Spring will be is 8x8. Who was Hydrosoft? I don`t think I`ve heard their name before? Hydrasoft were behind Conquest and Mage Fire - two games that were to have been published by Zedd-Soft (Zodiac Magazine / Michael Stocks) in 96/7. I know a few Conquest's were sold, but also know of a few cases of people not getting them or experiencing big delays. Mage Fire as far as I know wasn't actually released at all (until Sam Revival 12 last month anyway!), the author has no idea if it was sold or not either as he never receieved any royalties for either game. (Neither did I - I was involved with the two games back then adding spot sound effects for the Quazar Surround soundcard!) He's always gone down the strategy route, and Conquest especially is very ad dicitive and playable. More news on the revamping of that, and the other unreleased stuff, will be in the next issue of the magazine, and will be sometime on the website too afterwards. Can I just ask if it would be a good rough estimate of about 4.5 times original speed for the finished version of Mayhem... Yeah, think along the lines of 4-5 times faster. Colin = Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe April 1995-2005 - Celebrating 10 Years of developing for the Sam Coupe New Website now up: http://www.samcoupe.com/
Re: Hi Dudes *_+ Full message
--- Dan Dooré [EMAIL PROTECTED] wrote: Calvin Allett wrote: The version I have is early but will upload it hopefully in next few days... also, who did the hack to allow Mouse control? It was the copy on the disc that came with the Sam Mouse so I think it was someone within or at least for SamCo at the time - Colin MacD may know something about that because I think he was working at SamCo at the time - mind you, it was a while ago so I may be talking complete bobbins. Cheers for info... I`ve just realised that there`s a bug in the mouse version whereby the text feature no longer works, I`ll merge the Basic with old version.. does anybody really need mouse abilites from Flash, personally the great joy for me is to use keys to move around pixel by pixel (keep in mind I`ve never seen or used SAM Paint yet :) , though spent 3 hours trying to hack it :( ) also, I been checking and seem to have some Arcadia Disk Mags which are missing and some other stuff. Who would it be best to send these to? Sent them to me and I'll furtle them and push them up to NVG - if the muchkin gives me enough time of an evening to do it :-) Dan. Thanks very much Dan *_+ I thought there were 2 or 3 Arcadia`s missing from archive but it seems that only issue 6 is missing, I also have some other disks, though still need to make images (Simon`s NT software has helped a lot, as even with Win98 I`d always had disk errors with Dos progs :( ) Do you ever still dabble with SAM or MasterBasic ? I realise that time is short and seem to remember you getting into C back in the day but you know what I mean... :) Cal ___ To help you stay safe and secure online, we've developed the all new Yahoo! Security Centre. http://uk.security.yahoo.com
Re: Hi Dudes *_+ Full message
Calvin Allett wrote: The version I have is early but will upload it hopefully in next few days... also, who did the hack to allow Mouse control? It was the copy on the disc that came with the Sam Mouse so I think it was someone within or at least for SamCo at the time - Colin MacD may know something about that because I think he was working at SamCo at the time - mind you, it was a while ago so I may be talking complete bobbins. also, I been checking and seem to have some Arcadia Disk Mags which are missing and some other stuff. Who would it be best to send these to? Sent them to me and I'll furtle them and push them up to NVG - if the muchkin gives me enough time of an evening to do it :-) Dan.
Hi Dudes *_+ Full message
Just wanted to say hi to you guys (pity I can`t say and gals, hehe) Lost my internet connection few months ago so normally I`d have to say hope I ain`t missed anything, but in a scene as small as ours (or yours seen as I`m not a regular) I hope I`ve missed loads. from my quick lookabout (and on pay per minute so very quick) I`d like to say nice one to Colin, jeez you do a lot for the scene, the new games are looking cool, especially Harlequin which I somehow missed out on on older systems... be great to see this on SAM... - What happened to Gavin (hope I`ve the name right) and his site? David, any update on your site? would there be any chance of us others adding to it? -- Is anyone still interested in Basic games? I`ve a demo (very early) of Tomato Antics game on my site but since then written a profiler (with help from that thread on WoS) and managed to shift it from 10-12 fps to about 35-45 still uncompiled... the game itself is simplified and thus can cut down on code, but still the smoothest game I seen in Basic on SAM... also hacked the MC of Flash to change the Erase menu option to an Extra menu so I can run Basic code, and added a better animation feature, sprite grabber and saver plus ability to scroll an area one pixel to left, which for basic is essential if it`s at an odd pixel. The version I have is early but will upload it hopefully in next few days... also, who did the hack to allow Mouse control? I`ve called my version (as I intend to add some other features/improvements) Flash Pro v1.0 but would like to credit the author of the Mouse code. Plus also, even though this name is for my personal version, does anyone have any objections to me calling it thus? - anyways, this message has already been sent whilst halfway through (noob, hehe) so have to end here. Hope everyone is fine.. :) Cal *_+ -- P.S. Steve, I was pleased to see you were able to take over on ZX Shed when I let them down, nice job, what I had was half written.. also, I been checking and seem to have some Arcadia Disk Mags which are missing and some other stuff. Who would it be best to send these to? Regards Calvin *_+ ___ How much free photo storage do you get? Store your holiday snaps for FREE with Yahoo! Photos http://uk.photos.yahoo.com