Re: GitHub and a polygon filling routine
Mine was mostly being lazy, so I don't have to managing separate source archives for each binary release. Having thought about it, and especially comparing my stuff to yours, I think I'm also going to use the excuse of it being public but not fixed to put some serious time into cleaning and commenting. If you compare that stuff to my latest GitHub project, Clock Signal, it's a world of difference. I know programmers often wince when they look at their own old code but the thing that jumped out as really embarrassing looking back briefly after uploading was a split infinitive. Also, I always find going back and commenting to be a good way to get back into a project. I might finally managed that Freescape-style game I've always wanted to write.
Re: GitHub and a polygon filling routine
On 10 Feb 2012, at 00:10, Thomas Harte wrote: started dumping a whole bunch of my old projects onto GitHub Spookily enough, I started dumping some of my SAM+Speccy projects on there a few days ago! I also added the SAM ROM source, which was converted to pyz80/Comet format, corrected to match the 3.0 binary, and split using the filenames mentioned throughout the original source. Everything is under https://github.com/simonowen as a kind of free backup. Mine was mostly being lazy, so I don't have to managing separate source archives for each binary release. That means that you can now find almost exactly the same 3d engine as I released previously at http://github.com/TomHarte/Sam-Coupe-3d Thanks for that, I'll take a look over the weekend :) Si