Re: [scifinoir2] Movies that make you love them

2010-04-05 Thread Martin Baxter
(thinking of time-travel action flicks with bevies of hot women pairing up
with technonerds...)

On Sun, Apr 4, 2010 at 10:46 PM, brent wodehouse 
brent_wodeho...@thefence.us wrote:




 http://www.theglobeandmail.com/news/arts/movies/movies-that-make-you-love-them/article1521282/

 Movies that make you love them

 Filmmakers are searching out new ways to mine your celluloid sweet spot

 Liam Lacey

 From Saturday's Globe and Mail

 In the future, instead of going to movie theatres and staring at giant
 screens, perhaps we will attach a cable to our computers, plug it into the
 sides of our skulls - and get lost.

 That could be the eventual outcome of “neurocinema,” an emerging
 technology that promises to shape films to maximize brain excitement,
 allowing Hollywood studios to know exactly what you want better than you
 do. As columnist Scott Brown sardonically noted in Wired magazine last
 month: “Movie houses will become crack dens with cup holders, and I’ll lie
 there mainlining pure viewing pleasure for hours.”

 The concern that movies may take over our brains goes back at least to
 1931 and Aldous Huxley’s Brave New World, which featured an entertainment
 system called “the feelies” inspired by Huxley’s horror at watching his
 first sound movie. Novels made into such movies as The Parallax View and A
 Clockwork Orange show heroes brainwashed by film. But could brain research
 also make films better?

 Neurocinema is an offshoot of neuromarketing, a term coined by Dutch
 marketing expert Ale Smidts in 2002. It, in turn, is a branch of
 advertising research that uses brain-imaging techniques, including the
 functional magnetic resonance imaging machine (or fMRI, which measures
 blood flow to parts of the brain) and electroencephalography (EEG, which
 measures electrical activity) to peer into our brains - and, more
 specifically, into “the subconscious thoughts, feelings and desires that
 drive purchasing decisions” as branding guru Martin Lindstrom writes in
 Buyology: Truth and Lies About Why We Buy.

 It’s no longer the stuff of science fiction: Coca-Cola, Unilever,
 Campbell’s Soup and Levi Strauss have used brain scanning to develop
 advertising strategies, and marketing jargon is full of excited talk about
 finding the “buy button” in consumers’ heads.

 Neuromarketing buzz has influenced the move industry, too. More than a
 year before Avatar hit screens, James Cameron boasted that fMRI machines
 would show the brain was much more active while watching his 3-D film than
 while taking in a conventional movie. This month’s South by Southwest
 festival in Austin played to the film-geek crowd with a panel called Big
 Brother in Your Brain: Neuroscience and Marketing.

 And last fall, such media outlets as Wired, CNN and National Public Radio
 carried the story of a San Diego company called Mindsign Neuromarketing,
 which announced it was revolutionizing films by using an fMRI machine to
 test scenes from a horror movie called Pop Skull.

 But on closer inspection, it didn’t take a brain scientist to diagnose a
 bad case of neuro hype. The test involved only one subject, a 24-year-old
 woman who watched two scenes from the movie, three times. According to
 film producer Peter Katz, this was the first step in a brave new
 filmmaking world where filmmakers “will be able to track precisely which
 sequences/scenes excite, emotionally engage or lose the viewer’s interest
 based on what regions of the brain are activated. From that info, a
 director can edit, reshoot an actor’s bad performance, adjust a score,
 pump up visual effects and apply any other changes to improve or replace
 the least compelling scenes.”

 Most brain-movie research to date makes more modest claims. For example,
 in 2004, Professor Uri Hasson and his New York University colleagues
 showed five subjects different scenes, lasting about 30 minutes, of the
 Sergio Leone 1966 western, The Good, The Bad and the Ugly and discovered
 “the brains of different individuals show a highly significant tendency to
 act in unison.”

 No big surprise there. But later, in a 2008 test, the same researchers
 looked into how moviegoers experience different films. This time, The
 Good, The Bad and the Ugly aroused about 45-per-cent similar brain
 reaction among the subjects. By contrast, the loosely structured TV comedy
 Curb Your Enthusiasm hit only 18-per-cent common brain activity, while an
 episode of the vintage television show Alfred Hitchcock Presents scored a
 whopping 65-per-cent uniformity, confirming the Master of Suspense’s claim
 that he played his audience like an instrument.

 After Hasson’s initial experiment, Hollywood executives commissioned
 Steven Quartz, a neuroscientist at the California Institute of Technology,
 to try to improve the effectiveness of movie trailers. Quartz claimed to
 have discovered an area of the brain, at the base of the orbitofrontal
 cortex, that indicates “how much people are anticipating a movie when 

Re: [scifinoir2] Movies that make you love them

2010-04-05 Thread Martin Baxter
Seriously, an interesting concept. Don't know if it'll ever usurp the H'Wood
Money Grubbers.

On Mon, Apr 5, 2010 at 6:54 AM, Martin Baxter martinbaxt...@gmail.comwrote:

 (thinking of time-travel action flicks with bevies of hot women pairing up
 with technonerds...)


 On Sun, Apr 4, 2010 at 10:46 PM, brent wodehouse 
 brent_wodeho...@thefence.us wrote:




 http://www.theglobeandmail.com/news/arts/movies/movies-that-make-you-love-them/article1521282/

 Movies that make you love them

 Filmmakers are searching out new ways to mine your celluloid sweet spot

 Liam Lacey

 From Saturday's Globe and Mail

 In the future, instead of going to movie theatres and staring at giant
 screens, perhaps we will attach a cable to our computers, plug it into the
 sides of our skulls - and get lost.

 That could be the eventual outcome of “neurocinema,” an emerging
 technology that promises to shape films to maximize brain excitement,
 allowing Hollywood studios to know exactly what you want better than you
 do. As columnist Scott Brown sardonically noted in Wired magazine last
 month: “Movie houses will become crack dens with cup holders, and I’ll lie
 there mainlining pure viewing pleasure for hours.”

 The concern that movies may take over our brains goes back at least to
 1931 and Aldous Huxley’s Brave New World, which featured an entertainment
 system called “the feelies” inspired by Huxley’s horror at watching his
 first sound movie. Novels made into such movies as The Parallax View and A
 Clockwork Orange show heroes brainwashed by film. But could brain research
 also make films better?

 Neurocinema is an offshoot of neuromarketing, a term coined by Dutch
 marketing expert Ale Smidts in 2002. It, in turn, is a branch of
 advertising research that uses brain-imaging techniques, including the
 functional magnetic resonance imaging machine (or fMRI, which measures
 blood flow to parts of the brain) and electroencephalography (EEG, which
 measures electrical activity) to peer into our brains - and, more
 specifically, into “the subconscious thoughts, feelings and desires that
 drive purchasing decisions” as branding guru Martin Lindstrom writes in
 Buyology: Truth and Lies About Why We Buy.

 It’s no longer the stuff of science fiction: Coca-Cola, Unilever,
 Campbell’s Soup and Levi Strauss have used brain scanning to develop
 advertising strategies, and marketing jargon is full of excited talk about
 finding the “buy button” in consumers’ heads.

 Neuromarketing buzz has influenced the move industry, too. More than a
 year before Avatar hit screens, James Cameron boasted that fMRI machines
 would show the brain was much more active while watching his 3-D film than
 while taking in a conventional movie. This month’s South by Southwest
 festival in Austin played to the film-geek crowd with a panel called Big
 Brother in Your Brain: Neuroscience and Marketing.

 And last fall, such media outlets as Wired, CNN and National Public Radio
 carried the story of a San Diego company called Mindsign Neuromarketing,
 which announced it was revolutionizing films by using an fMRI machine to
 test scenes from a horror movie called Pop Skull.

 But on closer inspection, it didn’t take a brain scientist to diagnose a
 bad case of neuro hype. The test involved only one subject, a 24-year-old
 woman who watched two scenes from the movie, three times. According to
 film producer Peter Katz, this was the first step in a brave new
 filmmaking world where filmmakers “will be able to track precisely which
 sequences/scenes excite, emotionally engage or lose the viewer’s interest
 based on what regions of the brain are activated. From that info, a
 director can edit, reshoot an actor’s bad performance, adjust a score,
 pump up visual effects and apply any other changes to improve or replace
 the least compelling scenes.”

 Most brain-movie research to date makes more modest claims. For example,
 in 2004, Professor Uri Hasson and his New York University colleagues
 showed five subjects different scenes, lasting about 30 minutes, of the
 Sergio Leone 1966 western, The Good, The Bad and the Ugly and discovered
 “the brains of different individuals show a highly significant tendency to
 act in unison.”

 No big surprise there. But later, in a 2008 test, the same researchers
 looked into how moviegoers experience different films. This time, The
 Good, The Bad and the Ugly aroused about 45-per-cent similar brain
 reaction among the subjects. By contrast, the loosely structured TV comedy
 Curb Your Enthusiasm hit only 18-per-cent common brain activity, while an
 episode of the vintage television show Alfred Hitchcock Presents scored a
 whopping 65-per-cent uniformity, confirming the Master of Suspense’s claim
 that he played his audience like an instrument.

 After Hasson’s initial experiment, Hollywood executives commissioned
 Steven Quartz, a neuroscientist at the California Institute of Technology,
 to try to improve the effectiveness of 

[scifinoir2] Movies that make you love them

2010-04-04 Thread brent wodehouse
http://www.theglobeandmail.com/news/arts/movies/movies-that-make-you-love-them/article1521282/

Movies that make you love them

Filmmakers are searching out new ways to mine your celluloid sweet spot

Liam Lacey

From Saturday's Globe and Mail


In the future, instead of going to movie theatres and staring at giant
screens, perhaps we will attach a cable to our computers, plug it into the
sides of our skulls - and get lost.

That could be the eventual outcome of “neurocinema,” an emerging
technology that promises to shape films to maximize brain excitement,
allowing Hollywood studios to know exactly what you want better than you
do. As columnist Scott Brown sardonically noted in Wired magazine last
month: “Movie houses will become crack dens with cup holders, and I’ll lie
there mainlining pure viewing pleasure for hours.”

The concern that movies may take over our brains goes back at least to
1931 and Aldous Huxley’s Brave New World, which featured an entertainment
system called “the feelies” inspired by Huxley’s horror at watching his
first sound movie. Novels made into such movies as The Parallax View and A
Clockwork Orange show heroes brainwashed by film. But could brain research
also make films better?

Neurocinema is an offshoot of neuromarketing, a term coined by Dutch
marketing expert Ale Smidts in 2002. It, in turn, is a branch of
advertising research that uses brain-imaging techniques, including the
functional magnetic resonance imaging machine (or fMRI, which measures
blood flow to parts of the brain) and electroencephalography (EEG, which
measures electrical activity) to peer into our brains - and, more
specifically, into “the subconscious thoughts, feelings and desires that
drive purchasing decisions” as branding guru Martin Lindstrom writes in
Buyology: Truth and Lies About Why We Buy.

It’s no longer the stuff of science fiction: Coca-Cola, Unilever,
Campbell’s Soup and Levi Strauss have used brain scanning to develop
advertising strategies, and marketing jargon is full of excited talk about
finding the “buy button” in consumers’ heads.

Neuromarketing buzz has influenced the move industry, too. More than a
year before Avatar hit screens, James Cameron boasted that fMRI machines
would show the brain was much more active while watching his 3-D film than
while taking in a conventional movie. This month’s South by Southwest
festival in Austin played to the film-geek crowd with a panel called Big
Brother in Your Brain: Neuroscience and Marketing.

And last fall, such media outlets as Wired, CNN and National Public Radio
carried the story of a San Diego company called Mindsign Neuromarketing,
which announced it was revolutionizing films by using an fMRI machine to
test scenes from a horror movie called Pop Skull.

But on closer inspection, it didn’t take a brain scientist to diagnose a
bad case of neuro hype. The test involved only one subject, a 24-year-old
woman who watched two scenes from the movie, three times. According to
film producer Peter Katz, this was the first step in a brave new
filmmaking world where filmmakers “will be able to track precisely which
sequences/scenes excite, emotionally engage or lose the viewer’s interest
based on what regions of the brain are activated. From that info, a
director can edit, reshoot an actor’s bad performance, adjust a score,
pump up visual effects and apply any other changes to improve or replace
the least compelling scenes.”

Most brain-movie research to date makes more modest claims. For example,
in 2004, Professor Uri Hasson and his New York University colleagues
showed five subjects different scenes, lasting about 30 minutes, of the
Sergio Leone 1966 western, The Good, The Bad and the Ugly and discovered
“the brains of different individuals show a highly significant tendency to
act in unison.”

No big surprise there. But later, in a 2008 test, the same researchers
looked into how moviegoers experience different films. This time, The
Good, The Bad and the Ugly aroused about 45-per-cent similar brain
reaction among the subjects. By contrast, the loosely structured TV comedy
Curb Your Enthusiasm hit only 18-per-cent common brain activity, while an
episode of the vintage television show Alfred Hitchcock Presents scored a
whopping 65-per-cent uniformity, confirming the Master of Suspense’s claim
that he played his audience like an instrument.

After Hasson’s initial experiment, Hollywood executives commissioned
Steven Quartz, a neuroscientist at the California Institute of Technology,
to try to improve the effectiveness of movie trailers. Quartz claimed to
have discovered an area of the brain, at the base of the orbitofrontal
cortex, that indicates “how much people are anticipating a movie when they
are watching a trailer or how much liking they have.”

Other researchers are dubious. Neurologist Richard Restak, author of The
Naked Brain: How the Emerging Neurosociety is Changing How We Live, Work,
and Love, points out that a large area of the brain