Re: Another ICE workshop event in NYC

2012-05-16 Thread David Barosin
Vlad that is pretty amazing.  Really nice making of.   Come back to nyc
soon ;)

On Tue, May 15, 2012 at 7:37 AM, Vladimir Jankijevic <
vladi...@elefantstudios.ch> wrote:

> Hi Gang,
>
> here is a small sneak peak of one of the things that I presented at this
> event. Todd is preparing the recordings of the event so they can be
> uploaded for a wider audience.
>
> have fun: http://vimeo.com/42070208
>
> cheers
> Vladimir
>
>
> On Sun, Apr 15, 2012 at 8:23 AM,  wrote:
>
>> Hi Guys -
>>
>> I know it's super-short notice but let's hope it's not too short...  In
>> the spirit of the excellent ICE workshop that Bradley Gabe did that was
>> hosted by the Mill, we were hoping to try to keep the ball rolling by
>> hosting a similar event at Psyop with different folks and of course
>> different material.
>>
>> This time around Vladimir Jankijevic of Elefant Studios in Switzerland
>> has agreed to head up the lineup and there's a couple of other
>> out-of-towners in NY who've expressed interest in presenting material as
>> well.
>>
>> I think the idea is to make this somewhat loosely-structured and organic
>> event divided roughly in to halves or thirds (depending on the number of
>> speakers).
>>
>> The date and time we're looking at is Satruday, the 21st April between 3
>> to 5pm.  You can RSVP at the link below:
>> http://new.evite.com/services/links/VYHUPE7S7A
>>
>> Due to size considerations we're probably going to have to cap the # of
>> attendees at about 25 heads, on a first-come first-serve basis.  Any people
>> past that number will be added to a waiting list if it gets really crazy.
>>
>> Thanks, and hope to see people there!
>>
>> -Todd Akita
>>
>>
>
>
> --
> ---
> Vladimir Jankijevic
> Technical Direction
>
> Elefant Studios AG
> Lessingstrasse 15
> CH-8002 Zürich
>
> +41 44 500 48 20
>
> www.elefantstudios.ch
> ---
>


RE: Anyone uses Ultimapper in production

2012-05-16 Thread Marc Brinkley
I have some guys here using it...what are you looking for and I can go ask 
around.

___
Marc Brinkley
GO GO GO
Microsoft Studios
I got my Mojo working
marc.brinkley [at] microsoft.com

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Wednesday, May 16, 2012 3:18 AM
To: softimage@listproc.autodesk.com
Subject: Anyone uses Ultimapper in production

Hey guys,

Is there anybody using Ultimapper in production? It'd be nice to share 
experiences...
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Re: Architectural shader anisotropic trouble

2012-05-16 Thread olivier jeannel

Bumping the subject,

Because I found an "old" but cool tut by Luc Frolicher.
http://lulu1315.wordpress.com/2007/10/23/anisotropicfun-part1/

It's in 2 parts, worth the read if you're into anisotropy.

Le 15/02/2011 13:59, Morten Bartholdy a écrit :

I have tried getting Anisotropic reflections using the Architectural
shader, but it seems broken or I have missed something altogether. I have
tried all sorts of combinations of UVs, tangent maps and texturemaps to
rotate the anisotropic reflections and while it responds somewhat i cant
seem to get the type usually seen on top of flat cylindertype brushed
metal surfaces. What gives - is it broken or badly documented - or perhaps
I am overlooking something really simple here...?





Re: ICE: Basic Turbulence question

2012-05-16 Thread Byron Nash
It's on a point cloud. I have made some progress plugging a turbulize
around value into scalar multiply of the velocity.

On Wed, May 16, 2012 at 11:13 AM, Adam Seeley  wrote:

> Hi,
>
> Assuming 2012, you could turbulize the mesh using the "Turbulize Mesh" or
> "Turbulize Around Value" compounds and then plug a Weightmap into
> Animation Speed.
>
> Adam.
>
>
>
>   --
> *From:* Byron Nash 
> *To:* softimage@listproc.autodesk.com
> *Sent:* Wednesday, 16 May 2012, 15:51
> *Subject:* ICE: Basic Turbulence question
>
> I need to generate a basic turbulence across my cloud in order to drive
> some other values. The attached tree is what I am starting with but it's
> not really generating what I need. I am trying to create a clamp on the
> velocity of the cloud to create areas of stillness.
>
>
>


Re: ICE: Basic Turbulence question

2012-05-16 Thread Alan Fregtman
You could multiply your desired turbulence by another, ranging from 0 to 1
of course... therefore where it is 0, it would multiply by 0, thus making
those areas "still".


On Wed, May 16, 2012 at 10:51 AM, Byron Nash  wrote:

> I need to generate a basic turbulence across my cloud in order to drive
> some other values. The attached tree is what I am starting with but it's
> not really generating what I need. I am trying to create a clamp on the
> velocity of the cloud to create areas of stillness.


Re: ICE: Basic Turbulence question

2012-05-16 Thread Adam Seeley
Hi,


Assuming 2012, you could turbulize the mesh using the"Turbulize Mesh" or 
"Turbulize Around Value" compoundsand then plug a Weightmap into Animation 
Speed.

Adam.

 




 From: Byron Nash 
To: softimage@listproc.autodesk.com 
Sent: Wednesday, 16 May 2012, 15:51
Subject: ICE: Basic Turbulence question
 

I need to generate a basic turbulence across my cloud in order to drive some 
other values. The attached tree is what I am starting with but it's not really 
generating what I need. I am trying to create a clamp on the velocity of the 
cloud to create areas of stillness.  

RE: ICE strand orientation trouble - again :/ now with images

2012-05-16 Thread Sandy Sutherland
I would head in Rob's first suggestion - get the data from the emit location in 
terms of normal etc... and use that to set orientation of the strands.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Arda Sernaz 
[a...@lhvfx.com]
Sent: 16 May 2012 16:41
To: softimage@listproc.autodesk.com
Subject: Re: ICE strand orientation trouble - again :/ now with images

Rob, the thing is, in some areas they  oriented right so changing the instance 
rotation wouldn't give a solution.

Thanks  for the fast replies bye the way :)

On 5/16/2012 5:34 PM, Rob Chapman wrote:
Arda, so when it renders they are facing the wrong way? as in they are all 
pointing inwards rather than outwards?  just revere the instance and freeze - 
it will look wrong in openGL but render correctly.

On 16 May 2012 15:29, Arda Sernaz mailto:a...@lhvfx.com>> wrote:
Rob,

i set both particle and strand orientation but nothing changed after , i used 
align to surface node. in opengl view instances oriented correctly but when i 
render it is different.

On 5/16/2012 4:42 PM, Rob Chapman wrote:
Sandy, just so you know because it isnt that obvious, it was me that wrote that 
tutorial :)  also Arda, I imagine the orientation problem you are having is 
because they are all on a sphere rather than a grid - are you taking the 
spheres normal into account regarding the orientation?  And as for OP, Morten 
am not sure why your orientation is having the effect it is, perhaps because 
you are setting the orientation only on emit then doing something else that 
effects it. try putting the orientation back on as the last step in the ice 
tree.

best regards

Rob 'tekano' chapman

On 16 May 2012 14:23, Sandy Sutherland 
mailto:sandy.sutherl...@triggerfish.co.za>> 
wrote:

https://docs.google.com/open?id=0B8MfxqvWZh32N1dJV2x2RTIwMGc

Here ya go - it is that system that Rob mentions, I added more particle 
segments to allow more accurate collision - but otherwise the same thing - you 
can add forces such as wind into the mix on the particle setups - it is a 
really nice method to do it!

Cheers


S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: 
softimage-boun...@listproc.autodesk.com
 
[softimage-boun...@listproc.autodesk.com]
 on behalf of olivier jeannel 
[olivier.jean...@noos.fr]
Sent: 16 May 2012 14:59

To: softimage@listproc.autodesk.com
Subject: Re: ICE strand orientation trouble - again :/ now with images

Ahem, I'd be curious too ^^


Le 16/05/2012 14:29, Morten Bartholdy a écrit :

I would be very interested in that one Sandy :)



Morten

Den 16. maj 2012 kl. 14:25 skrev Sandy Sutherland 
:

I can send you a scene I developed based on a technique I came across somewhere 
to do awesome simulated strands, by creating particle systems to loft the 
strands between and doing the sim on the particles - this allow you to set 
orientation on the particles and then the strands - I was using it to do grass 
and bushes being flattened by a vehicle and I had the bushes/grass randomly 
oriented as I was rendering a field using strand deforming.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_




From: 
softimage-boun...@listproc.autodesk.com
 
[softimage-boun...@listproc.autodesk.com]
 on behalf of Arda Sernaz [a...@lhvfx.com]
Sent: 16 May 2012 14:16
To: softimage@listproc.autodesk.com
Subject: Re: ICE strand orientation trouble - again :/ now with images

Yes i tried a feather instance on strands but i couldn't set the orientation...

On 5/16/2012 1:37 PM, Christian Keller wrote:
try the loft ... checkbox in your create strands compound.
and if you use the sitoa strand compound, there´s also one for the
rotations.
not sitting in front of xsi now, but sure you´ll figure it out within
one minute ;)

Am 16.05.2012 11:36, schrieb Stefano Jannuzzo:
You posted an Arnold render. You mean that you can't achieve the same result 
with mr, or that the Arnold result itself is wrong?
Stefano

On Tue, May 15, 2012 at 1:49 PM, Morten Bartholdy < 
x...@colorshopvfx.dk > wrote:

Here are a couple of images showing what I am doing:



h

Re: ICE strand orientation trouble - again :/ now with images

2012-05-16 Thread Morten Bartholdy
Rob, it was Arnold specific. Fixed in a newer version, so upgrading fixed
it for me. Happy now :)
BTW I pored over your flower strands stuff to learn, thanks for putting it
up there!

MB


Den 16. maj 2012 kl. 15:42 skrev Rob Chapman :

> isnt that obvious, it was me that wrote that tutorial :)  also Arda, I
> imagine the orientation problem you are having is because they are all on a
> sphere rather than a grid - are you taking the spheres normal into account
> regarding the orientation?  And as for OP, Morten am not sure why your
> orientation is having the effect it is, perhaps because you are setting the
> orientation only on emit then doing something else that effects it. try
> putting the orientation back on as the last step in the ice tree.
> 
> best regards
> 
> Rob 'tekano' chapman
> 
> On 16 May 2012 14:23, Sandy Sutherland <
> sandy.sutherl...@triggerfish.co.za
>  > wrote:
> > 
> > https://docs.google.com/open?id=0B8MfxqvWZh32N1dJV2x2RTIwMGc
> > 
> > 
> > Here ya go - it is that system that Rob mentions, I added more particle
> > segments to allow more accurate collision - but otherwise the same thing -
> > you can add forces such as wind into the mix on the particle setups - it is
> > a really nice method to do it!
> > 
> > Cheers
> > 
> > 
> > S.
> > _
> > Sandy Sutherland
> > Technical Supervisor
> > sandy.sutherl...@triggerfish.co.za
> > 
> > _
> > 
> > 
> > 
> > 
> > From: softimage-boun...@listproc.autodesk.com
> >  [
> > softimage-boun...@listproc.autodesk.com
> >  ] on behalf of olivier
> > jeannel [ olivier.jean...@noos.fr  ]
> > Sent: 16 May 2012 14:59
> > 
> > To: softimage@listproc.autodesk.com
> > 
> > Subject: Re: ICE strand orientation trouble - again :/ now with images
> > 
> > Ahem, I'd be curious too ^^
> > 
> > 
> > Le 16/05/2012 14:29, Morten Bartholdy a écrit :
> > > I would be very interested in that one Sandy :)
> > > 
> > > Morten
> > > 
> > > 
> > > 
> > > Den 16. maj 2012 kl. 14:25 skrev Sandy Sutherland
> > > 
> > >  :
> > > 
> > > > I can send you a scene I developed based on a technique I came across
> > > > somewhere to do awesome simulated strands, by creating particle systems
> > > > to
> > > > loft the strands between and doing the sim on the particles - this allow
> > > > you to set orientation on the particles and then the strands - I was
> > > > using
> > > > it to do grass and bushes being flattened by a vehicle and I had the
> > > > bushes/grass randomly oriented as I was rendering a field using strand
> > > > deforming.
> > > > 
> > > > S.
> > > > 
> > > > _
> > > > Sandy Sutherland
> > > > Technical Supervisor
> > > > sandy.sutherl...@triggerfish.co.za
> > > > 
> > > > _
> > > > 
> > > > 
> > > > 
> > > > From: softimage-boun...@listproc.autodesk.com
> > > >  [
> > > > softimage-boun...@listproc.autodesk.com
> > > >  ] on behalf of Arda
> > > > Sernaz
> > > > [ a...@lhvfx.com  ]
> > > > Sent: 16 May 2012 14:16
> > > > To: softimage@listproc.autodesk.com
> > > > 
> > > > Subject: Re: ICE strand orientation trouble - again :/ now with images
> > > > 
> > > > Yes i tried a feather instance on strands but i couldn't set the
> > > > orientation...
> > > > 
> > > > On 5/16/2012 1:37 PM, Christian Keller wrote:
> > > > > create strands compound.
> > > > > and if you use the sitoa strand compound, there´s also one for the
> > > > > rotations.
> > > > > not sitting in front of xsi now, but sure you´ll figure it out within
> > > > > one minute ;)
> > > > > 
> > > > > Am 16.05.2012 11:36, schrieb Stefano Jannuzzo:
> > > > > > mean that you can't achieve the same result with mr, or that the
> > > > > > Arnold
> > > > > > result itself is wrong?
> > > > > > Stefano
> > > > > > 
> > > > > > On Tue, May 15, 2012 at 1:49 PM, Morten Bartholdy <
> > > > > > x...@colorshopvfx.dk
> > > > > >  > wrote:
> > > > > > > Here are a couple of images showing what I am doing:
> > > > > > > 
> > > > > > > http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg
> > > > > > > 
> > > > > > > 
> > > > > > > http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_

Re: ICE strand orientation trouble - again :/ now with images

2012-05-16 Thread Arda Sernaz
Rob, the thing is, in some areas they  oriented right so changing the 
instance rotation wouldn't give a solution.


Thanks  for the fast replies bye the way :)

On 5/16/2012 5:34 PM, Rob Chapman wrote:
Arda, so when it renders they are facing the wrong way? as in they are 
all pointing inwards rather than outwards?  just revere the instance 
and freeze - it will look wrong in openGL but render correctly.


On 16 May 2012 15:29, Arda Sernaz > wrote:


Rob,

i set both particle and strand orientation but nothing changed
after , i used align to surface node. in opengl view instances
oriented correctly but when i render it is different.

On 5/16/2012 4:42 PM, Rob Chapman wrote:

Sandy, just so you know because it isnt that obvious, it was me
that wrote that tutorial :)  also Arda, I imagine the orientation
problem you are having is because they are all on a sphere rather
than a grid - are you taking the spheres normal into account
regarding the orientation?  And as for OP, Morten am not sure why
your orientation is having the effect it is, perhaps because you
are setting the orientation only on emit then doing something
else that effects it. try putting the orientation back on as the
last step in the ice tree.

best regards

Rob 'tekano' chapman

On 16 May 2012 14:23, Sandy Sutherland
mailto:sandy.sutherl...@triggerfish.co.za>> wrote:


https://docs.google.com/open?id=0B8MfxqvWZh32N1dJV2x2RTIwMGc

Here ya go - it is that system that Rob mentions, I added
more particle segments to allow more accurate collision - but
otherwise the same thing - you can add forces such as wind
into the mix on the particle setups - it is a really nice
method to do it!

Cheers


S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za

_





*From:* softimage-boun...@listproc.autodesk.com

[softimage-boun...@listproc.autodesk.com
] on behalf
of olivier jeannel [olivier.jean...@noos.fr
]
*Sent:* 16 May 2012 14:59

*To:* softimage@listproc.autodesk.com

*Subject:* Re: ICE strand orientation trouble - again :/ now
with images

Ahem, I'd be curious too ^^


Le 16/05/2012 14:29, Morten Bartholdy a écrit :


I would be very interested in that one Sandy :)

Morten


Den 16. maj 2012 kl. 14:25 skrev Sandy Sutherland

:

I can send you a scene I developed based on a technique
I came across somewhere to do awesome simulated strands,
by creating particle systems to loft the strands between
and doing the sim on the particles - this allow you to
set orientation on the particles and then the strands -
I was using it to do grass and bushes being flattened by
a vehicle and I had the bushes/grass randomly oriented
as I was rendering a field using strand deforming.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za

_





*From:* softimage-boun...@listproc.autodesk.com

[softimage-boun...@listproc.autodesk.com
] on
behalf of Arda Sernaz [a...@lhvfx.com
]
*Sent:* 16 May 2012 14:16
*To:* softimage@listproc.autodesk.com

*Subject:* Re: ICE strand orientation trouble - again :/
now with images
Yes i tried a feather instance on strands but i couldn't
set the orientation...

On 5/16/2012 1:37 PM, Christian Keller wrote:

try the loft ... checkbox in your create strands
compound.
and if you use the sitoa strand compound, there´s
also one for the
rotations.
not sitting in front of xsi now, but sure you´ll
figure it out within
one minute ;)

Am 16.05.2012 11:36, 

Re: ICE strand orientation trouble - again :/ now with images

2012-05-16 Thread Rob Chapman
Arda, so when it renders they are facing the wrong way? as in they are all
pointing inwards rather than outwards?  just revere the instance and freeze
- it will look wrong in openGL but render correctly.

On 16 May 2012 15:29, Arda Sernaz  wrote:

>  Rob,
>
> i set both particle and strand orientation but nothing changed after , i
> used align to surface node. in opengl view instances oriented correctly but
> when i render it is different.
>
> On 5/16/2012 4:42 PM, Rob Chapman wrote:
>
> Sandy, just so you know because it isnt that obvious, it was me that wrote
> that tutorial :)  also Arda, I imagine the orientation problem you are
> having is because they are all on a sphere rather than a grid - are you
> taking the spheres normal into account regarding the orientation?  And as
> for OP, Morten am not sure why your orientation is having the effect it is,
> perhaps because you are setting the orientation only on emit then doing
> something else that effects it. try putting the orientation back on as the
> last step in the ice tree.
>
> best regards
>
> Rob 'tekano' chapman
>
> On 16 May 2012 14:23, Sandy Sutherland  > wrote:
>
>>
>> https://docs.google.com/open?id=0B8MfxqvWZh32N1dJV2x2RTIwMGc
>>
>> Here ya go - it is that system that Rob mentions, I added more particle
>> segments to allow more accurate collision - but otherwise the same thing -
>> you can add forces such as wind into the mix on the particle setups - it is
>> a really nice method to do it!
>>
>> Cheers
>>
>>
>> S.
>> _
>> Sandy Sutherland
>> Technical Supervisor
>> sandy.sutherl...@triggerfish.co.za
>> _
>>
>>
>>
>>
>>   --
>> *From:* softimage-boun...@listproc.autodesk.com [
>> softimage-boun...@listproc.autodesk.com] on behalf of olivier jeannel [
>> olivier.jean...@noos.fr]
>> *Sent:* 16 May 2012 14:59
>>
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: ICE strand orientation trouble - again :/ now with images
>>
>>   Ahem, I'd be curious too ^^
>>
>>
>> Le 16/05/2012 14:29, Morten Bartholdy a écrit :
>>
>> I would be very interested in that one Sandy :)
>>
>>
>>
>> Morten
>>
>>
>> Den 16. maj 2012 kl. 14:25 skrev Sandy Sutherland
>>  :
>>
>>
>>  I can send you a scene I developed based on a technique I came across
>> somewhere to do awesome simulated strands, by creating particle systems to
>> loft the strands between and doing the sim on the particles - this allow
>> you to set orientation on the particles and then the strands - I was using
>> it to do grass and bushes being flattened by a vehicle and I had the
>> bushes/grass randomly oriented as I was rendering a field using strand
>> deforming.
>>
>> S.
>>
>> _
>> Sandy Sutherland
>> Technical Supervisor
>> sandy.sutherl...@triggerfish.co.za
>> _
>>
>>
>>
>>   --
>> *From:* softimage-boun...@listproc.autodesk.com [
>> softimage-boun...@listproc.autodesk.com] on behalf of Arda Sernaz [
>> a...@lhvfx.com]
>> *Sent:* 16 May 2012 14:16
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: ICE strand orientation trouble - again :/ now with images
>>
>> Yes i tried a feather instance on strands but i couldn't set the
>> orientation...
>>
>> On 5/16/2012 1:37 PM, Christian Keller wrote:
>>
>> try the loft ... checkbox in your create strands compound.
>> and if you use the sitoa strand compound, there´s also one for the
>> rotations.
>> not sitting in front of xsi now, but sure you´ll figure it out within
>> one minute ;)
>>
>> Am 16.05.2012 11:36, schrieb Stefano Jannuzzo:
>>
>> You posted an Arnold render. You mean that you can't achieve the same
>> result with mr, or that the Arnold result itself is wrong?
>> Stefano
>>
>> On Tue, May 15, 2012 at 1:49 PM, Morten Bartholdy < x...@colorshopvfx.dk> 
>> wrote:
>>
>>
>>  Here are a couple of images showing what I am doing:
>>
>>
>>
>> http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg
>>
>>
>>
>>
>> http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg
>>
>>
>>
>> I just need to randomize of the geometrys y-rotation, and according to
>> the docs and pointers given here earlier this should do the trick, but no
>> go. Is there a magic step I might have missed to get it working?
>>
>>
>>
>> /Morten
>>
>>
>>
>>
>>
>>
>> Den 15. maj 2012 kl. 11:14 skrev Morten Bartholdy < x...@colorshopvfx.dk>:
>>
>>
>>
>> I have a nice setup which creates lovely grass deforming geometry
>> instances on strands so I can have turbulent wind moving the strands
>> around. I am using Emit Strands for this, but I seem to be unable to
>> randomize the instance y-orientation using a Randomize Rotation by Cone -
>> they are unaffected by this. If I create a different setup using Emit from
>> Geometry and Create Strands on that, I can control the y-rotation, but then
>> the instances are upside down, and my non simulated turbulence does not
>> wo

Re: ICE strand orientation trouble - again :/ now with images

2012-05-16 Thread Arda Sernaz

Rob,

i set both particle and strand orientation but nothing changed after , i 
used align to surface node. in opengl view instances oriented correctly 
but when i render it is different.


On 5/16/2012 4:42 PM, Rob Chapman wrote:
Sandy, just so you know because it isnt that obvious, it was me that 
wrote that tutorial :)  also Arda, I imagine the orientation problem 
you are having is because they are all on a sphere rather than a grid 
- are you taking the spheres normal into account regarding the 
orientation?  And as for OP, Morten am not sure why your orientation 
is having the effect it is, perhaps because you are setting the 
orientation only on emit then doing something else that effects it. 
try putting the orientation back on as the last step in the ice tree.


best regards

Rob 'tekano' chapman

On 16 May 2012 14:23, Sandy Sutherland 
> wrote:



https://docs.google.com/open?id=0B8MfxqvWZh32N1dJV2x2RTIwMGc

Here ya go - it is that system that Rob mentions, I added more
particle segments to allow more accurate collision - but otherwise
the same thing - you can add forces such as wind into the mix on
the particle setups - it is a really nice method to do it!

Cheers


S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za

_





*From:* softimage-boun...@listproc.autodesk.com

[softimage-boun...@listproc.autodesk.com
] on behalf of
olivier jeannel [olivier.jean...@noos.fr
]
*Sent:* 16 May 2012 14:59

*To:* softimage@listproc.autodesk.com

*Subject:* Re: ICE strand orientation trouble - again :/ now with
images

Ahem, I'd be curious too ^^


Le 16/05/2012 14:29, Morten Bartholdy a écrit :


I would be very interested in that one Sandy :)

Morten


Den 16. maj 2012 kl. 14:25 skrev Sandy Sutherland

:

I can send you a scene I developed based on a technique I
came across somewhere to do awesome simulated strands, by
creating particle systems to loft the strands between and
doing the sim on the particles - this allow you to set
orientation on the particles and then the strands - I was
using it to do grass and bushes being flattened by a vehicle
and I had the bushes/grass randomly oriented as I was
rendering a field using strand deforming.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za

_




*From:* softimage-boun...@listproc.autodesk.com

[softimage-boun...@listproc.autodesk.com
] on behalf
of Arda Sernaz [a...@lhvfx.com ]
*Sent:* 16 May 2012 14:16
*To:* softimage@listproc.autodesk.com

*Subject:* Re: ICE strand orientation trouble - again :/ now
with images
Yes i tried a feather instance on strands but i couldn't set
the orientation...

On 5/16/2012 1:37 PM, Christian Keller wrote:

try the loft ... checkbox in your create strands compound.
and if you use the sitoa strand compound, there´s also
one for the
rotations.
not sitting in front of xsi now, but sure you´ll figure
it out within
one minute ;)

Am 16.05.2012 11:36, schrieb Stefano Jannuzzo:

You posted an Arnold render. You mean that you can't
achieve the same result with mr, or that the Arnold
result itself is wrong?
Stefano

On Tue, May 15, 2012 at 1:49 PM, Morten Bartholdy <
x...@colorshopvfx.dk  >
wrote:

Here are a couple of images showing what I am doing:


http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg



http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg


I just need to randomize of the geometrys
y-rotation, and according to the docs and
pointers given here earlier this should do th

Re: NURBS import

2012-05-16 Thread Tim Leydecker

Ah,

good to know. 3DS Max, I wouldn´t have thought of that...

Cheers,

tim

On 16.05.2012 03:27, Byron Nash wrote:

I tried most of the things suggested and appreciate all the tips and help. A 
colleague was in today with his machine and copy of 3DS Max. It was able to 
read the files and output
polygons with correct normals. Curiously, the file sizes for the resulting FBX 
was much smaller than from Rhino or Maya.

On Tue, May 15, 2012 at 3:48 AM, Tim Leydecker mailto:bauero...@gmx.de>> wrote:

Hi Byron,


I´d like to suggest you take the time to clean up the object in Maya.

The advantage is that your Normalpass will output useful information,
all shaders computing refraction or transparency, subsurface scattering
and last but not least reflection will give reliable output...

I know, it´s a pita but shading&lighting&comp will be far less error prone.

Personally, I´d look into converting to polygons and merging to useful 
shells.

Rhino, MOI, Maya´s convert to polygons.

The reason why I suggest to do the clean up/conversion in Maya is that it
gives you more options to edit Normals. Just make sure that User Normals
and Geometry Normals point into the same direction...

Once the geometry is in XSI, nuke the user normals and live with the 30-35° 
smoothing...


Cheers,

tim





On 14.05.2012 22:50, Matt Lind wrote:

Attached is a self installing selection filter to identify NURBS 
Surfaces whose surface normals have been inverted.  This filter does not check 
for inverted UserNormals.

INSTALLATION:

1)Extract ML_NURBSSurfaceInverted.js from .zip archive.

2)Copy ML_NURBSSurfaceInverted.js into the “Plugins” folder of any 
workgroup

3)Restart Softimage

USAGE:

1)Deselect all, then set selection filter on MCP to 
ML_NURBSSurfaceInverted

2)Select suspected NURBS surfaces in scene (or press CTRL+A on keyboard 
to quickly select all)

3)If anything appears in the selection, Model > [Modify] Surf.Mesh > 
Invert Normals.


NOTE: will throw error if any selected surface is inside a reference 
model.

Matt

*From:*softimage-bounces@__listproc.autodesk.com 
 
[mailto:softimage-bounces@__listproc.autodesk.com
] *On Behalf Of *Byron 
Nash
*Sent:* Monday, May 14, 2012 11:18 AM
*To:* softimage@listproc.autodesk.__com 

*Subject:* Re: NURBS import


I'm trying the ICE unify normals but I think it choked on my object. 
It's been chugging for over an hour.

On Mon, May 14, 2012 at 2:09 PM, Matt Lind mailto:ml...@carbinestudios.com> >> wrote:

That’s my script.

It was designed for polygon meshes only.

Matt

*From:*softimage-bounces@__listproc.autodesk.com 
 
> 
[mailto:softimage-bounces@__listproc.autodesk.com 

>] *On Behalf Of *Alan Fregtman
*Sent:* Monday, May 14, 2012 10:56 AM


*To:* softimage@listproc.autodesk.__com  
>
*Subject:* Re: NURBS import


I have a hunch it only works for polys.

I don't know if this one does NURBS but it's worth a shot:

http://area.autodesk.com/__downloads/scripts/ml_unify___normals 

(I've attached the addon to this email for those who don't care to 
register on The Area.)

On Mon, May 14, 2012 at 12:29 PM, Daniel Rajcic mailto:daniel.raj...@gmail.com> >> wrote:

Hey Byron

Did you try the unify normal compound by Christian Gotzinger yet?

Maybe it can help to solve the flipped normal issues after you imported 
the iges into Soft.

Have a look:

http://vimeo.com/groups/ice/__videos/36614302 


cheers,

Daniel

*From:*Byron Nash >

*Sent:*Tuesday, May 15, 2012 12:13 AM

*To:*softimage@listproc.__autodesk.com  
>

*Subject:*Re: NURBS import


Vladimir, you called it. They look jacked in Maya as well when I tu

RE: ICE strand orientation trouble - again :/ now with images

2012-05-16 Thread Sandy Sutherland
Yep -that is it Rob - that system works a treat for this kind of stuff!

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Rob Chapman 
[tekano@gmail.com]
Sent: 16 May 2012 14:44
To: softimage@listproc.autodesk.com
Subject: Re: ICE strand orientation trouble - again :/ now with images

'a technique I came across somewhere'  oh! , sounds a bit like this 
http://sites.google.com/site/tekanoice/tutorials/ice-flowers-part-i

;)

heres the scene file from that tutorial
http://sites.google.com/site/tekanoice/tutorials/ice-flowers-part-ii/strands_deforming_flowers_tutorial_send_v01.zip?revision=1

best regards,

Rob




On 16 May 2012 13:25, Sandy Sutherland 
mailto:sandy.sutherl...@triggerfish.co.za>> 
wrote:
I can send you a scene I developed based on a technique I came across somewhere 
to do awesome simulated strands, by creating particle systems to loft the 
strands between and doing the sim on the particles - this allow you to set 
orientation on the particles and then the strands - I was using it to do grass 
and bushes being flattened by a vehicle and I had the bushes/grass randomly 
oriented as I was rendering a field using strand deforming.

S.




RE: ICE strand orientation trouble - again :/ now with images

2012-05-16 Thread Sandy Sutherland
Yep - remember it now Rob - sorry I did not remember until I had dug my scenes 
out and saw how they worked - was done a while ago in R&D on some stuff that 
might have made it into the movie - will most likely not because of time 
constraints.
It is really good stuff - a nice way to do it!

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Rob Chapman 
[tekano@gmail.com]
Sent: 16 May 2012 15:42
To: softimage@listproc.autodesk.com
Subject: Re: ICE strand orientation trouble - again :/ now with images

Sandy, just so you know because it isnt that obvious, it was me that wrote that 
tutorial :)  also Arda, I imagine the orientation problem you are having is 
because they are all on a sphere rather than a grid - are you taking the 
spheres normal into account regarding the orientation?  And as for OP, Morten 
am not sure why your orientation is having the effect it is, perhaps because 
you are setting the orientation only on emit then doing something else that 
effects it. try putting the orientation back on as the last step in the ice 
tree.

best regards

Rob 'tekano' chapman

On 16 May 2012 14:23, Sandy Sutherland 
mailto:sandy.sutherl...@triggerfish.co.za>> 
wrote:

https://docs.google.com/open?id=0B8MfxqvWZh32N1dJV2x2RTIwMGc

Here ya go - it is that system that Rob mentions, I added more particle 
segments to allow more accurate collision - but otherwise the same thing - you 
can add forces such as wind into the mix on the particle setups - it is a 
really nice method to do it!

Cheers


S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: 
softimage-boun...@listproc.autodesk.com
 
[softimage-boun...@listproc.autodesk.com]
 on behalf of olivier jeannel 
[olivier.jean...@noos.fr]
Sent: 16 May 2012 14:59

To: softimage@listproc.autodesk.com
Subject: Re: ICE strand orientation trouble - again :/ now with images

Ahem, I'd be curious too ^^


Le 16/05/2012 14:29, Morten Bartholdy a écrit :

I would be very interested in that one Sandy :)



Morten

Den 16. maj 2012 kl. 14:25 skrev Sandy Sutherland 
:

I can send you a scene I developed based on a technique I came across somewhere 
to do awesome simulated strands, by creating particle systems to loft the 
strands between and doing the sim on the particles - this allow you to set 
orientation on the particles and then the strands - I was using it to do grass 
and bushes being flattened by a vehicle and I had the bushes/grass randomly 
oriented as I was rendering a field using strand deforming.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_




From: 
softimage-boun...@listproc.autodesk.com
 
[softimage-boun...@listproc.autodesk.com]
 on behalf of Arda Sernaz [a...@lhvfx.com]
Sent: 16 May 2012 14:16
To: softimage@listproc.autodesk.com
Subject: Re: ICE strand orientation trouble - again :/ now with images

Yes i tried a feather instance on strands but i couldn't set the orientation...

On 5/16/2012 1:37 PM, Christian Keller wrote:
try the loft ... checkbox in your create strands compound.
and if you use the sitoa strand compound, there´s also one for the
rotations.
not sitting in front of xsi now, but sure you´ll figure it out within
one minute ;)

Am 16.05.2012 11:36, schrieb Stefano Jannuzzo:
You posted an Arnold render. You mean that you can't achieve the same result 
with mr, or that the Arnold result itself is wrong?
Stefano

On Tue, May 15, 2012 at 1:49 PM, Morten Bartholdy < 
x...@colorshopvfx.dk > wrote:

Here are a couple of images showing what I am doing:



http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg



http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg



I just need to randomize of the geometrys y-rotation, and according to the docs 
and pointers given here earlier this should do the trick, but no go. Is there a 
magic step I might have missed to get it working?



/Morten





Den 15. maj 2012 kl. 11:14 skrev Morten Bartholdy < 
x...@colorshopvfx.dk >:




I have a nice setup which creates lovely grass deforming geometr

Re: ICE strand orientation trouble - again :/ now with images

2012-05-16 Thread Rob Chapman
Sandy, just so you know because it isnt that obvious, it was me that wrote
that tutorial :)  also Arda, I imagine the orientation problem you are
having is because they are all on a sphere rather than a grid - are you
taking the spheres normal into account regarding the orientation?  And as
for OP, Morten am not sure why your orientation is having the effect it is,
perhaps because you are setting the orientation only on emit then doing
something else that effects it. try putting the orientation back on as the
last step in the ice tree.

best regards

Rob 'tekano' chapman

On 16 May 2012 14:23, Sandy Sutherland
wrote:

>
> https://docs.google.com/open?id=0B8MfxqvWZh32N1dJV2x2RTIwMGc
>
> Here ya go - it is that system that Rob mentions, I added more particle
> segments to allow more accurate collision - but otherwise the same thing -
> you can add forces such as wind into the mix on the particle setups - it is
> a really nice method to do it!
>
> Cheers
>
>
> S.
> _
> Sandy Sutherland
> Technical Supervisor
> sandy.sutherl...@triggerfish.co.za
> _
>
>
>
>
>   --
> *From:* softimage-boun...@listproc.autodesk.com [
> softimage-boun...@listproc.autodesk.com] on behalf of olivier jeannel [
> olivier.jean...@noos.fr]
> *Sent:* 16 May 2012 14:59
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: ICE strand orientation trouble - again :/ now with images
>
>  Ahem, I'd be curious too ^^
>
>
> Le 16/05/2012 14:29, Morten Bartholdy a écrit :
>
> I would be very interested in that one Sandy :)
>
>
>
> Morten
>
>
> Den 16. maj 2012 kl. 14:25 skrev Sandy Sutherland
>  :
>
>
>  I can send you a scene I developed based on a technique I came across
> somewhere to do awesome simulated strands, by creating particle systems to
> loft the strands between and doing the sim on the particles - this allow
> you to set orientation on the particles and then the strands - I was using
> it to do grass and bushes being flattened by a vehicle and I had the
> bushes/grass randomly oriented as I was rendering a field using strand
> deforming.
>
> S.
>
> _
> Sandy Sutherland
> Technical Supervisor
> sandy.sutherl...@triggerfish.co.za
> _
>
>
>
>   --
> *From:* softimage-boun...@listproc.autodesk.com [
> softimage-boun...@listproc.autodesk.com] on behalf of Arda Sernaz [
> a...@lhvfx.com]
> *Sent:* 16 May 2012 14:16
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: ICE strand orientation trouble - again :/ now with images
>
> Yes i tried a feather instance on strands but i couldn't set the
> orientation...
>
> On 5/16/2012 1:37 PM, Christian Keller wrote:
>
> try the loft ... checkbox in your create strands compound.
> and if you use the sitoa strand compound, there´s also one for the
> rotations.
> not sitting in front of xsi now, but sure you´ll figure it out within
> one minute ;)
>
> Am 16.05.2012 11:36, schrieb Stefano Jannuzzo:
>
> You posted an Arnold render. You mean that you can't achieve the same
> result with mr, or that the Arnold result itself is wrong?
> Stefano
>
> On Tue, May 15, 2012 at 1:49 PM, Morten Bartholdy < x...@colorshopvfx.dk > 
> wrote:
>
>
>  Here are a couple of images showing what I am doing:
>
>
>
> http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg
>
>
>
>
> http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg
>
>
>
> I just need to randomize of the geometrys y-rotation, and according to the
> docs and pointers given here earlier this should do the trick, but no go.
> Is there a magic step I might have missed to get it working?
>
>
>
> /Morten
>
>
>
>
>
>
> Den 15. maj 2012 kl. 11:14 skrev Morten Bartholdy < x...@colorshopvfx.dk>:
>
>
>
> I have a nice setup which creates lovely grass deforming geometry
> instances on strands so I can have turbulent wind moving the strands
> around. I am using Emit Strands for this, but I seem to be unable to
> randomize the instance y-orientation using a Randomize Rotation by Cone -
> they are unaffected by this. If I create a different setup using Emit from
> Geometry and Create Strands on that, I can control the y-rotation, but then
> the instances are upside down, and my non simulated turbulence does not
> work.
>
>
>
> How can I get to control instance y-rotation when using Emit Strands?
>
>
>
> MOrten
>
>
>
>
>
>
>
>
>   --
>   christian keller
>   visual effects|direction
>   m +49 179 69 36 248
>   f +49 40 386 835 33
>   chris3...@me.com
>
>
>
>  --
>  Ardahan SERNAZ
>  VFX TD
>  www.lhvfx.com
>
>
>
>
>
>


RE: ICE strand orientation trouble - again :/ now with images

2012-05-16 Thread Sandy Sutherland

https://docs.google.com/open?id=0B8MfxqvWZh32N1dJV2x2RTIwMGc

Here ya go - it is that system that Rob mentions, I added more particle 
segments to allow more accurate collision - but otherwise the same thing - you 
can add forces such as wind into the mix on the particle setups - it is a 
really nice method to do it!

Cheers

S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of olivier jeannel 
[olivier.jean...@noos.fr]
Sent: 16 May 2012 14:59
To: softimage@listproc.autodesk.com
Subject: Re: ICE strand orientation trouble - again :/ now with images

Ahem, I'd be curious too ^^


Le 16/05/2012 14:29, Morten Bartholdy a écrit :

I would be very interested in that one Sandy :)



Morten

Den 16. maj 2012 kl. 14:25 skrev Sandy Sutherland 
:

I can send you a scene I developed based on a technique I came across somewhere 
to do awesome simulated strands, by creating particle systems to loft the 
strands between and doing the sim on the particles - this allow you to set 
orientation on the particles and then the strands - I was using it to do grass 
and bushes being flattened by a vehicle and I had the bushes/grass randomly 
oriented as I was rendering a field using strand deforming.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_




From: 
softimage-boun...@listproc.autodesk.com
 
[softimage-boun...@listproc.autodesk.com]
 on behalf of Arda Sernaz [a...@lhvfx.com]
Sent: 16 May 2012 14:16
To: softimage@listproc.autodesk.com
Subject: Re: ICE strand orientation trouble - again :/ now with images

Yes i tried a feather instance on strands but i couldn't set the orientation...

On 5/16/2012 1:37 PM, Christian Keller wrote:
try the loft ... checkbox in your create strands compound.
and if you use the sitoa strand compound, there´s also one for the
rotations.
not sitting in front of xsi now, but sure you´ll figure it out within
one minute ;)

Am 16.05.2012 11:36, schrieb Stefano Jannuzzo:
You posted an Arnold render. You mean that you can't achieve the same result 
with mr, or that the Arnold result itself is wrong?
Stefano

On Tue, May 15, 2012 at 1:49 PM, Morten Bartholdy < 
x...@colorshopvfx.dk > wrote:

Here are a couple of images showing what I am doing:



http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg



http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg



I just need to randomize of the geometrys y-rotation, and according to the docs 
and pointers given here earlier this should do the trick, but no go. Is there a 
magic step I might have missed to get it working?



/Morten





Den 15. maj 2012 kl. 11:14 skrev Morten Bartholdy < 
x...@colorshopvfx.dk >:




I have a nice setup which creates lovely grass deforming geometry instances on 
strands so I can have turbulent wind moving the strands around. I am using Emit 
Strands for this, but I seem to be unable to randomize the instance 
y-orientation using a Randomize Rotation by Cone - they are unaffected by this. 
If I create a different setup using Emit from Geometry and Create Strands on 
that, I can control the y-rotation, but then the instances are upside down, and 
my non simulated turbulence does not work.



How can I get to control instance y-rotation when using Emit Strands?



MOrten







  --
  christian keller
  visual effects|direction
  m +49 179 69 36 248
  f +49 40 386 835 33
  chris3...@me.com




 --
 Ardahan SERNAZ
 VFX TD
 www.lhvfx.com






Re: ICE strand orientation trouble - again :/ now with images

2012-05-16 Thread Arda Sernaz

Hi Rob,

Thanks for sharing, i was also looking for this tutorial. But the main 
problem is the instances orientation when stranddeform applied onto 
them.I am sending an image below .


http://dl.dropbox.com/u/40801938/error.jpg

On 5/16/2012 3:44 PM, Rob Chapman wrote:
'a technique I came across somewhere'  oh! , sounds a bit like 
this http://sites.google.com/site/tekanoice/tutorials/ice-flowers-part-i


;)

heres the scene file from that tutorial
http://sites.google.com/site/tekanoice/tutorials/ice-flowers-part-ii/strands_deforming_flowers_tutorial_send_v01.zip?revision=1

best regards,

Rob




On 16 May 2012 13:25, Sandy Sutherland 
> wrote:


I can send you a scene I developed based on a technique I came
across somewhere to do awesome simulated strands, by creating
particle systems to loft the strands between and doing the sim on
the particles - this allow you to set orientation on the particles
and then the strands - I was using it to do grass and bushes being
flattened by a vehicle and I had the bushes/grass randomly
oriented as I was rendering a field using strand deforming.

S.





--
Ardahan SERNAZ
VFX TD
www.lhvfx.com



Re: ICE strand orientation trouble - again :/ now with images

2012-05-16 Thread olivier jeannel

Ahem, I'd be curious too ^^


Le 16/05/2012 14:29, Morten Bartholdy a écrit :


I would be very interested in that one Sandy :)

Morten


Den 16. maj 2012 kl. 14:25 skrev Sandy Sutherland 
:


I can send you a scene I developed based on a technique I came
across somewhere to do awesome simulated strands, by creating
particle systems to loft the strands between and doing the sim on
the particles - this allow you to set orientation on the particles
and then the strands - I was using it to do grass and bushes being
flattened by a vehicle and I had the bushes/grass randomly
oriented as I was rendering a field using strand deforming.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_




*From:* softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Arda Sernaz
[a...@lhvfx.com]
*Sent:* 16 May 2012 14:16
*To:* softimage@listproc.autodesk.com
*Subject:* Re: ICE strand orientation trouble - again :/ now with
images
Yes i tried a feather instance on strands but i couldn't set the
orientation...

On 5/16/2012 1:37 PM, Christian Keller wrote:

try the loft ... checkbox in your create strands compound.
and if you use the sitoa strand compound, there´s also one for
the
rotations.
not sitting in front of xsi now, but sure you´ll figure it out
within
one minute ;)

Am 16.05.2012 11:36, schrieb Stefano Jannuzzo:

You posted an Arnold render. You mean that you can't
achieve the same result with mr, or that the Arnold result
itself is wrong?
Stefano

On Tue, May 15, 2012 at 1:49 PM, Morten Bartholdy <
x...@colorshopvfx.dk  > wrote:

Here are a couple of images showing what I am doing:


http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg



http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg


I just need to randomize of the geometrys y-rotation,
and according to the docs and pointers given here
earlier this should do the trick, but no go. Is there
a magic step I might have missed to get it working?

/Morten




Den 15. maj 2012 kl. 11:14 skrev Morten Bartholdy <
x...@colorshopvfx.dk  >:

I have a nice setup which creates lovely grass
deforming geometry instances on strands so I can
have turbulent wind moving the strands around. I
am using Emit Strands for this, but I seem to be
unable to randomize the instance y-orientation
using a Randomize Rotation by Cone - they are
unaffected by this. If I create a different setup
using Emit from Geometry and Create Strands on
that, I can control the y-rotation, but then the
instances are upside down, and my non simulated
turbulence does not work.

How can I get to control instance y-rotation when
using Emit Strands?

MOrten




   --
   christian keller
   visual effects|direction
   m +49 179 69 36 248
   f +49 40 386 835 33
   chris3...@me.com  
  




  --
  Ardahan SERNAZ
  VFX TD
  www.lhvfx.com  
 







Re: ICE strand orientation trouble - again :/ now with images

2012-05-16 Thread Rob Chapman
'a technique I came across somewhere'  oh! , sounds a bit like this
http://sites.google.com/site/tekanoice/tutorials/ice-flowers-part-i

;)

heres the scene file from that tutorial
http://sites.google.com/site/tekanoice/tutorials/ice-flowers-part-ii/strands_deforming_flowers_tutorial_send_v01.zip?revision=1

best regards,

Rob




On 16 May 2012 13:25, Sandy Sutherland
wrote:

>  I can send you a scene I developed based on a technique I came across
> somewhere to do awesome simulated strands, by creating particle systems to
> loft the strands between and doing the sim on the particles - this allow
> you to set orientation on the particles and then the strands - I was using
> it to do grass and bushes being flattened by a vehicle and I had the
> bushes/grass randomly oriented as I was rendering a field using strand
> deforming.
>
> S.
>
>
>


Re: ICE strand orientation trouble - again :/ now with images

2012-05-16 Thread Arda Sernaz

Yeah! me too :)
On 5/16/2012 3:29 PM, Morten Bartholdy wrote:


I would be very interested in that one Sandy :)

Morten


Den 16. maj 2012 kl. 14:25 skrev Sandy Sutherland 
:


I can send you a scene I developed based on a technique I came
across somewhere to do awesome simulated strands, by creating
particle systems to loft the strands between and doing the sim on
the particles - this allow you to set orientation on the particles
and then the strands - I was using it to do grass and bushes being
flattened by a vehicle and I had the bushes/grass randomly
oriented as I was rendering a field using strand deforming.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_




*From:* softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Arda Sernaz
[a...@lhvfx.com]
*Sent:* 16 May 2012 14:16
*To:* softimage@listproc.autodesk.com
*Subject:* Re: ICE strand orientation trouble - again :/ now with
images
Yes i tried a feather instance on strands but i couldn't set the
orientation...

On 5/16/2012 1:37 PM, Christian Keller wrote:

try the loft ... checkbox in your create strands compound.
and if you use the sitoa strand compound, there´s also one for
the
rotations.
not sitting in front of xsi now, but sure you´ll figure it out
within
one minute ;)

Am 16.05.2012 11:36, schrieb Stefano Jannuzzo:

You posted an Arnold render. You mean that you can't
achieve the same result with mr, or that the Arnold result
itself is wrong?
Stefano

On Tue, May 15, 2012 at 1:49 PM, Morten Bartholdy <
x...@colorshopvfx.dk  > wrote:

Here are a couple of images showing what I am doing:


http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg



http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg


I just need to randomize of the geometrys y-rotation,
and according to the docs and pointers given here
earlier this should do the trick, but no go. Is there
a magic step I might have missed to get it working?

/Morten




Den 15. maj 2012 kl. 11:14 skrev Morten Bartholdy <
x...@colorshopvfx.dk  >:

I have a nice setup which creates lovely grass
deforming geometry instances on strands so I can
have turbulent wind moving the strands around. I
am using Emit Strands for this, but I seem to be
unable to randomize the instance y-orientation
using a Randomize Rotation by Cone - they are
unaffected by this. If I create a different setup
using Emit from Geometry and Create Strands on
that, I can control the y-rotation, but then the
instances are upside down, and my non simulated
turbulence does not work.

How can I get to control instance y-rotation when
using Emit Strands?

MOrten




   --
   christian keller
   visual effects|direction
   m +49 179 69 36 248
   f +49 40 386 835 33
   chris3...@me.com  
  




  --
  Ardahan SERNAZ
  VFX TD
  www.lhvfx.com  
 






--
Ardahan SERNAZ
VFX TD
www.lhvfx.com



RE: ICE strand orientation trouble - again :/ now with images

2012-05-16 Thread Morten Bartholdy
I would be very interested in that one Sandy :)

Morten


Den 16. maj 2012 kl. 14:25 skrev Sandy Sutherland
:

> I can send you a scene I developed based on a technique I came across
> somewhere to do awesome simulated strands, by creating particle systems to
> loft the strands between and doing the sim on the particles - this allow
> you to set orientation on the particles and then the strands - I was using
> it to do grass and bushes being flattened by a vehicle and I had the
> bushes/grass randomly oriented as I was rendering a field using strand
> deforming.
> 
> S.
> 
> _
> Sandy Sutherland
> Technical Supervisor
> sandy.sutherl...@triggerfish.co.za
> _
> 
> 
> 
> 
> From: softimage-boun...@listproc.autodesk.com
> [softimage-boun...@listproc.autodesk.com] on behalf of Arda Sernaz
> [a...@lhvfx.com]
> Sent: 16 May 2012 14:16
> To: softimage@listproc.autodesk.com
> Subject: Re: ICE strand orientation trouble - again :/ now with images
> 
> Yes i tried a feather instance on strands but i couldn't set the
> orientation...
> 
> On 5/16/2012 1:37 PM, Christian Keller wrote:
> > create strands compound.
> > and if you use the sitoa strand compound, there´s also one for the
> > rotations.
> > not sitting in front of xsi now, but sure you´ll figure it out within
> > one minute ;)
> > 
> > Am 16.05.2012 11:36, schrieb Stefano Jannuzzo:
> > > mean that you can't achieve the same result with mr, or that the Arnold
> > > result itself is wrong?
> > > Stefano
> > > 
> > > On Tue, May 15, 2012 at 1:49 PM, Morten Bartholdy < x...@colorshopvfx.dk
> > >  > wrote:
> > > > Here are a couple of images showing what I am doing:
> > > > 
> > > > http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg
> > > > 
> > > > 
> > > > http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg
> > > > 
> > > > 
> > > > I just need to randomize of the geometrys y-rotation, and according to
> > > > the
> > > > docs and pointers given here earlier this should do the trick, but no
> > > > go.
> > > > Is there a magic step I might have missed to get it working?
> > > > 
> > > > /Morten
> > > > 
> > > > 
> > > > 
> > > > 
> > > > 
> > > > Den 15. maj 2012 kl. 11:14 skrev Morten Bartholdy < x...@colorshopvfx.dk
> > > >  >:
> > > > 
> > > > > 
> > > > > I have a nice setup which creates lovely grass deforming geometry
> > > > > instances
> > > > > on strands so I can have turbulent wind moving the strands around. I
> > > > > am
> > > > > using Emit Strands for this, but I seem to be unable to randomize the
> > > > > instance y-orientation using a Randomize Rotation by Cone - they are
> > > > > unaffected by this. If I create a different setup using Emit from
> > > > > Geometry
> > > > > and Create Strands on that, I can control the y-rotation, but then the
> > > > > instances are upside down, and my non simulated turbulence does not
> > > > > work.
> > > > > 
> > > > > How can I get to control instance y-rotation when using Emit Strands?
> > > > > 
> > > > > MOrten
> > > > > 
> > > > 
> > > > 
> > 
> > 
> > 
> >   --
> >   christian keller
> >   visual effects|direction
> >   m +49 179 69 36 248
> >   f +49 40 386 835 33
> >   chris3...@me.com 
> > 
> > 
> 
> 
> 
>  --
>  Ardahan SERNAZ
>  VFX TD
>  www.lhvfx.com 
> 
> 


RE: ICE strand orientation trouble - again :/ now with images

2012-05-16 Thread Sandy Sutherland
I can send you a scene I developed based on a technique I came across somewhere 
to do awesome simulated strands, by creating particle systems to loft the 
strands between and doing the sim on the particles - this allow you to set 
orientation on the particles and then the strands - I was using it to do grass 
and bushes being flattened by a vehicle and I had the bushes/grass randomly 
oriented as I was rendering a field using strand deforming.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Arda Sernaz 
[a...@lhvfx.com]
Sent: 16 May 2012 14:16
To: softimage@listproc.autodesk.com
Subject: Re: ICE strand orientation trouble - again :/ now with images

Yes i tried a feather instance on strands but i couldn't set the orientation...

On 5/16/2012 1:37 PM, Christian Keller wrote:
try the loft ... checkbox in your create strands compound.
and if you use the sitoa strand compound, there´s also one for the
rotations.
not sitting in front of xsi now, but sure you´ll figure it out within
one minute ;)

Am 16.05.2012 11:36, schrieb Stefano Jannuzzo:
You posted an Arnold render. You mean that you can't achieve the same result 
with mr, or that the Arnold result itself is wrong?
Stefano

On Tue, May 15, 2012 at 1:49 PM, Morten Bartholdy 
mailto:x...@colorshopvfx.dk>> wrote:

Here are a couple of images showing what I am doing:



http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg



http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg



I just need to randomize of the geometrys y-rotation, and according to the docs 
and pointers given here earlier this should do the trick, but no go. Is there a 
magic step I might have missed to get it working?



/Morten





Den 15. maj 2012 kl. 11:14 skrev Morten Bartholdy 
mailto:x...@colorshopvfx.dk>>:




I have a nice setup which creates lovely grass deforming geometry instances on 
strands so I can have turbulent wind moving the strands around. I am using Emit 
Strands for this, but I seem to be unable to randomize the instance 
y-orientation using a Randomize Rotation by Cone - they are unaffected by this. 
If I create a different setup using Emit from Geometry and Create Strands on 
that, I can control the y-rotation, but then the instances are upside down, and 
my non simulated turbulence does not work.



How can I get to control instance y-rotation when using Emit Strands?



MOrten








--
christian keller
visual effects|direction

m +49 179 69 36 248
f +49 40 386 835 33
chris3...@me.com



--
Ardahan SERNAZ
VFX TD
www.lhvfx.com


Re: ICE strand orientation trouble - again :/ now with images

2012-05-16 Thread Arda Sernaz
Yes i tried a feather instance on strands but i couldn't set the 
orientation...


On 5/16/2012 1:37 PM, Christian Keller wrote:

try the loft ... checkbox in your create strands compound.
and if you use the sitoa strand compound, there´s also one for the
rotations.
not sitting in front of xsi now, but sure you´ll figure it out within
one minute ;)

Am 16.05.2012 11:36, schrieb Stefano Jannuzzo:
You posted an Arnold render. You mean that you can't achieve the same 
result with mr, or that the Arnold result itself is wrong?

Stefano

On Tue, May 15, 2012 at 1:49 PM, Morten Bartholdy 
mailto:x...@colorshopvfx.dk>> wrote:


Here are a couple of images showing what I am doing:

http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg


http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg


I just need to randomize of the geometrys y-rotation, and
according to the docs and pointers given here earlier this should
do the trick, but no go. Is there a magic step I might have
missed to get it working?

/Morten




Den 15. maj 2012 kl. 11:14 skrev Morten Bartholdy
mailto:x...@colorshopvfx.dk>>:

I have a nice setup which creates lovely grass deforming
geometry instances on strands so I can have turbulent wind
moving the strands around. I am using Emit Strands for this,
but I seem to be unable to randomize the instance
y-orientation using a Randomize Rotation by Cone - they are
unaffected by this. If I create a different setup using Emit
from Geometry and Create Strands on that, I can control the
y-rotation, but then the instances are upside down, and my
non simulated turbulence does not work.

How can I get to control instance y-rotation when using Emit
Strands?

MOrten






--
christian keller
visual effects|direction

m +49 179 69 36 248
f +49 40 386 835 33
chris3...@me.com



--
Ardahan SERNAZ
VFX TD
www.lhvfx.com



Re: UPDATE: Softimage User Group Meeting

2012-05-16 Thread a...@andynicholas.com
 Hi,
We'll certainly see what we can do, but we might need some help. If anyone who
is coming along has a camera, and would like to volunteer their camera operating
skills to record presentations, please let me know!


Cheers,
Andy




On 16 May 2012 at 12:02 Juhani Karlsson  wrote:


> Cool stuff! : )
>  Is the presentations going to be recoded for later viewing? I would
> appreciate.
>  - Juhani
> 
>  2012/5/16 Rob Wuijster mailto:r...@casema.nl> >
>> > very cool lineup!
> > 
> >If possible, please record the presentations for the ones who can't
> > visit.
> >Please? ;-)
> > 
> >cheers, Rob Wuijster E r...@casema.nl 
> > \/-\/\/
> >On 16-5-2012 12:38, a...@andynicholas.com 
> > wrote:
> > 
> > 
> >> > > Hi everyone, Just bringing you news that we've got a final list
> >> > > of 9 presenters for the evening. Full details are on our
> >> > > website here:
> >> > > http://www.softimagecreatives.com/siclondon/?page_id=235
> >> > > 
> > > 
> > >We're all really stoked to get such a fantastic line up. *** Again,
> > > for anyone who missed the update after our first announcement: the event
> > > is happening on Tuesday 29th May. *** So if you haven't registered yet,
> > > make sure you do so soon. We do have a limit on numbers. For those already
> > > coming, give the person next to you a poke, and demand to know why they
> > > haven't signed up yet ;) It's gonna be a great evening. Cheers, Andy -
> > > No virus found in this message. Checked by AVG - www.avg.com
> > >  Version: 2012.0.2176 / Virus Database: 2425/5001 -
> > > Release Date: 05/15/12
> > > 
> > >> >  > 


Re: UPDATE: Softimage User Group Meeting

2012-05-16 Thread Juhani Karlsson
Cool stuff! : )
Is the presentations going to be recoded for later viewing? I would
appreciate.
- Juhani

2012/5/16 Rob Wuijster 

>  very cool lineup!
>
> If possible, please record the presentations for the ones who can't visit.
> Please? ;-)
>
>  cheers,
>
> Rob Wuijster
> E r...@casema.nl
>
> \/-\/\/
>
>
> On 16-5-2012 12:38, a...@andynicholas.com wrote:
>
>  Hi everyone,
> Just bringing you news that we've got a final list of 9 presenters for the
> evening. Full details are on our website here:
> http://www.softimagecreatives.com/siclondon/?page_id=235
>
>
> We're all really stoked to get such a fantastic line up.
>
>
> ***
> Again, for anyone who missed the update after our first announcement: the 
> event
> is happening on Tuesday 29th May.
> ***
>
>
> So if you haven't registered yet, make sure you do so soon. We do have a limit
> on numbers. For those already coming, give the person next to you a poke, and
> demand to know why they haven't signed up yet ;)
>
> It's gonna be a great evening.
>
> Cheers,
> Andy
>
>
> -
> No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2012.0.2176 / Virus Database: 2425/5001 - Release Date: 05/15/12
>
>
>
>


Re: UPDATE: Softimage User Group Meeting

2012-05-16 Thread Rob Wuijster

very cool lineup!

If possible, please record the presentations for the ones who can't visit.
Please? ;-)

cheers,

Rob Wuijster
E r...@casema.nl

\/-\/\/


On 16-5-2012 12:38, a...@andynicholas.com wrote:

  Hi everyone,
Just bringing you news that we've got a final list of 9 presenters for the
evening. Full details are on our website here:

http://www.softimagecreatives.com/siclondon/?page_id=235

We're all really stoked to get such a fantastic line up.


***
Again, for anyone who missed the update after our first announcement: the event
is happening on Tuesday 29th May.
***


So if you haven't registered yet, make sure you do so soon. We do have a limit
on numbers. For those already coming, give the person next to you a poke, and
demand to know why they haven't signed up yet ;)

It's gonna be a great evening.

Cheers,
Andy


-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2176 / Virus Database: 2425/5001 - Release Date: 05/15/12




UPDATE: Softimage User Group Meeting

2012-05-16 Thread a...@andynicholas.com
 Hi everyone,
Just bringing you news that we've got a final list of 9 presenters for the
evening. Full details are on our website here:

http://www.softimagecreatives.com/siclondon/?page_id=235

We're all really stoked to get such a fantastic line up.


***
Again, for anyone who missed the update after our first announcement: the event
is happening on Tuesday 29th May.
***


So if you haven't registered yet, make sure you do so soon. We do have a limit
on numbers. For those already coming, give the person next to you a poke, and
demand to know why they haven't signed up yet ;)

It's gonna be a great evening.

Cheers,
Andy


Re: ICE strand orientation trouble - again :/ now with images

2012-05-16 Thread Christian Keller

try the loft ... checkbox in your create strands compound.
and if you use the sitoa strand compound, there´s also one for the
rotations.
not sitting in front of xsi now, but sure you´ll figure it out within
one minute ;)

Am 16.05.2012 11:36, schrieb Stefano Jannuzzo:
You posted an Arnold render. You mean that you can't achieve the same 
result with mr, or that the Arnold result itself is wrong?

Stefano

On Tue, May 15, 2012 at 1:49 PM, Morten Bartholdy > wrote:


Here are a couple of images showing what I am doing:

http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg


http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg


I just need to randomize of the geometrys y-rotation, and
according to the docs and pointers given here earlier this should
do the trick, but no go. Is there a magic step I might have missed
to get it working?

/Morten




Den 15. maj 2012 kl. 11:14 skrev Morten Bartholdy
mailto:x...@colorshopvfx.dk>>:

I have a nice setup which creates lovely grass deforming
geometry instances on strands so I can have turbulent wind
moving the strands around. I am using Emit Strands for this,
but I seem to be unable to randomize the instance
y-orientation using a Randomize Rotation by Cone - they are
unaffected by this. If I create a different setup using Emit
from Geometry and Create Strands on that, I can control the
y-rotation, but then the instances are upside down, and my non
simulated turbulence does not work.

How can I get to control instance y-rotation when using Emit
Strands?

MOrten






--
christian keller
visual effects|direction

m +49 179 69 36 248
f +49 40 386 835 33
chris3...@me.com



Anyone uses Ultimapper in production

2012-05-16 Thread Szabolcs Matefy
Hey guys,

 

Is there anybody using Ultimapper in production? It'd be nice to share
experiences...

___
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Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: 
Avni Yerli, Cevat Yerli, Faruk Yerli


Re: ICE strand orientation trouble - again :/ now with images

2012-05-16 Thread Stefano Jannuzzo
You posted an Arnold render. You mean that you can't achieve the same
result with mr, or that the Arnold result itself is wrong?
Stefano

On Tue, May 15, 2012 at 1:49 PM, Morten Bartholdy wrote:

> **
>
>  Here are a couple of images showing what I am doing:
>
>
>
> http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg
>
>
>
>
> http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg
>
>
>
> I just need to randomize of the geometrys y-rotation, and according to the
> docs and pointers given here earlier this should do the trick, but no go.
> Is there a magic step I might have missed to get it working?
>
>
>
> /Morten
>
>
>
>
>
>
> Den 15. maj 2012 kl. 11:14 skrev Morten Bartholdy :
>
>
>
> I have a nice setup which creates lovely grass deforming geometry
> instances on strands so I can have turbulent wind moving the strands
> around. I am using Emit Strands for this, but I seem to be unable to
> randomize the instance y-orientation using a Randomize Rotation by Cone -
> they are unaffected by this. If I create a different setup using Emit from
> Geometry and Create Strands on that, I can control the y-rotation, but then
> the instances are upside down, and my non simulated turbulence does not
> work.
>
>
>
> How can I get to control instance y-rotation when using Emit Strands?
>
>
>
> MOrten
>
>
>
>
>
>


Re: NURBS import

2012-05-16 Thread Thomas Helzle
Hahahah - sounds like the Autodesk® -Approach® : instead of fixing the ever
broken ®  Nurbs ®  import in XSI ® , sell the new Autodesk® Entertainment
®  Creation ®  Suite ®  Ultimate ®  2013 so you can use Maya ®  to look at
the Nurbs ®  and 3DS ®  Max ®  to convert them to polygons ® .

Good® stuff®! ;-)

Cheers,

Tom

On 16 May 2012 03:27, Byron Nash  wrote:

> I tried most of the things suggested and appreciate all the tips and help.
> A colleague was in today with his machine and copy of 3DS Max. It was able
> to read the files and output polygons with correct normals. Curiously, the
> file sizes for the resulting FBX was much smaller than from Rhino or Maya.