Re: Gettin transformation at a givel frame

2013-12-04 Thread Martin Yara
btw a simple GetValue( property, frame ) can also do the job done even if
your XSI is very old.

Martin


On Mon, Dec 2, 2013 at 11:44 PM, Alok Gandhi alok.gandhi2...@gmail.comwrote:

 And here is the SDK version:

 o = Application.Selection(0)
 xfo = o.Kinematics.Global.GetTransform2(frame)

 print xfo.PosX, xfo.Posy, xfo.PosZ

 print xfo.RotX,  xfo.RotY, xfo.RotZ

 print xfo.SclX,  xfo.SclY,  xfo.SclZ



 On Mon, Dec 2, 2013 at 9:14 AM, Guillaume Laforge 
 guillaume.laforge...@gmail.com wrote:

 It depends. From native tools, I don't think so. From the SDK, definitely
 (assuming you don't want to access a given simulated frame).

 The closest native tool I can think about that gives you access to any
 frame is the ICE node Get Action Source at Frame. If you can store your
 transformations as a mixer source it is possible to get any values at any
 time from ICE this way.


 On Mon, Dec 2, 2013 at 7:50 AM, Szabolcs Matefy szabol...@crytek.comwrote:

 Is it possible to get the transformation on a  given frame?





 Cheers



 Szabolcs
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Re: 'The Little Ghost' - Visual Effects Breakdown

2013-12-04 Thread Fabricio Chamon
Nice work Vladimir and everyone at Elefant Studios!! thanks for sharing...

Could you elaborate a bit on the feathers creation/placement ? I've done
some feathers in the past and it would be good to hear what difficulties
you had to overcome.



2013/12/2 Vladimir Jankijevic vladi...@elefantstudios.ch

 well, the reason is the size of the studio and to a certain degree my
 personal preference :)


 On Mon, Dec 2, 2013 at 4:11 PM, pete...@skynet.be wrote:

   That’s looking very good.
 Nice to see a film workflow going from Maya to Softimage, rather than the
 other way around.
 Any reason in particular for that – as it’s not the most common choice?


  *From:* Vladimir Jankijevic vladi...@elefantstudios.ch
 *Sent:* Monday, December 02, 2013 3:48 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* 'The Little Ghost' - Visual Effects Breakdown

  Hello List,

 over the course of one year, a small team here at Elefant Studios created
 a CG head replacement for a talking owl, set extensions for a steeple,
 talking ‘haunted’ paintings, background matte-paintings as well as general
 shot compositing in 111 shots for the movie ‘The Little Ghost’ (
 http://www.imdb.com/title/tt2186566/). The movie is Alain Gsponer's
 adaptation of a children's book from Otfried Preussler.

 The main tools we used on this project were Softimage, Maya, Mudbox,
 Nuke, Arnold and our in-house asset-management and pipeline visualization
 tool. Maya for Modeling, Rigging and Animation, Softimage for Feather/Fur
 Grooming, Scene Assembly and Lighting/Shading/Rendering. Mudbox was used
 for Texture Painting and Sculpting. Nuke was used for Compositing and
 Arnold as the rendering-backbone through SItoA.
 The biggest challenge was the creation of a head replacement for a
 talking owl. As some of the shots were planned as close-ups we had to
 consider a highly detailed implementation. Autodesk Softimage’s ICE system
 was used to model feathers in high resolution in any desirable shape. We
 developed tools using ICE to enable us to place feathers and hairs very
 accurately, always preserving the defined shape of the head and neck from
 animation. All feathers were rendered as Curves in Arnold. Lighting was
 done with Skydomes and textured Quadlights.
 We created a high detail steeple on top of a building as well as various
 extensions to tackle the limitations from the filmed set. Everything was
 rendered with high detail displacements, GI, Skydomes and all the other
 nifty features Arnold offers.

 Big thanks goes to Jonah Friedman from Psyop ( we used some concepts from
 his Ruffle system ), Daniel Guimard for his work on the steeple, Vivien
 Guiraud and Patrick Graf for the animation, Yukio Satoh for a nice
 animation rig, Miklos Kozary and Stephan Schweizer for the compositing and
 all the others who helped out.

 The Visual Effects Breakdown: http://vimeo.com/80552458

 Cheers
 Vladimir Jankijevic





Re: Lagoa realistic water

2013-12-04 Thread Gustavo Eggert Boehs
Hey Morten, in my experience those don't suffer as much.

Gustavo E Boehs
Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
http://www.gustavoeb.com.br/


2013/12/4 Morten Bartholdy x...@colorshopvfx.dk

   That makes sense - I was looking for a scale parameter in Lagoa, but
 there you go. I guess the other parameters determining how the water reacts
 need scaling too - viscocity etc. no!?



 Morten






 Den 2. december 2013 kl. 16:52 skrev Gustavo Eggert Boehs 
 gustav...@gmail.com:

  Lagoa's presets are set up with a SI unit of 1 meter in mind, therefore
 you will get slo-mo behaviour (maybe they have one-click workflow to max
 and maya in mind). If you use SI units as decimeters (like many people do)
 you will want to multiply your gravity force by 10 to correct that. You
 will probably need more substeps as stuff gains speed.

  Gustavo E Boehs
 Dpto. de Expressão Gráfica |  Universidade Federal de Santa Catarina |
 http://www.gustavoeb.com.br/


  2013/12/2 Morten Bartholdy  x...@colorshopvfx.dk 

   Hi David



  You will want to go with the Splashy Water preset , and like Olivier
 says, it is quite slow, which is also clear from the stats in those videos.


I made a test a while ago to see what could be achieved and stuck with
 a fairly small volume of water as I didn't quite have the patience.



 https://dl.dropboxusercontent.com/u/763668/ICE/Lagoa%20Water%20Funnelsplash%2001-1.mp4


If you want to get started with something like this you can grab my
 scene here:



 https://dl.dropboxusercontent.com/u/763668/ICE/Lagoa_Water_PourSplash_Funnel_07.rar


One thing I never found out how to do was to make the simulated water
 move realtime - this scene is very slowmotion and I just couldn't figure
 out how to change that, so I would actually speed this up 4-6 times in post
 (or more practically render every 4th or 6th frame).


Have fun

  Morten





 Den 1. december 2013 kl. 02:29 skrev David Saber  davidsa...@sfr.fr :

  hello
  Is there a tutorial or a video that could explain how to get realistic
  water? I'd like to get something like this:
  http://vimeo.com/28915976
  Can't seem to find the right settings tonight :(
  Thanks
  David






Re: Progressbar in scripting

2013-12-04 Thread Alok Gandhi
It depends on how the progress bar is implemented. If there is a long process 
with just one update to progress bar then it will not have any effect. You need 
to increment or update the progress caption or something similar at some 
frequency.

Sent from my iPhone

 On Dec 4, 2013, at 2:56 AM, Szabolcs Matefy szabol...@crytek.com wrote:
 
 Thanks folks, however the progress bar is driven by the script, yet it is in 
 not responding state, and I cannot do anything, however it should be quite 
 important to have the feedback of what's happening. I turned off the logging, 
 because I gain at least double speed. Now the user who should run the script 
 will have no clue if XSI is running or hung.
 
 
 
 -Original Message-
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric 
 Rousseau
 Sent: Wednesday, December 04, 2013 1:56 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: Progressbar in scripting
 
 no, the problem is not that the ui is not redrawing. it's Windows'
 desktop compositor that's graying out the window by drawing on top of it.
 
 On Tue, Dec 3, 2013 at 6:59 PM, Jack Kao jack@grapecity.com wrote:
 You may also try sprinkle some Desktop.RedrawUI() in your script to 
 force UI update. Use it with caution though as it will slow you down. 
 :/
 
 
 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok 
 Gandhi
 Sent: Wednesday, December 04, 2013 2:02 AM
 
 
 To: softimage@listproc.autodesk.com
 Subject: Re: Progressbar in scripting
 
 
 
 Yes I agree with Luc-Eric, if you implement an increment in progress 
 bar, even with the cancel button disabled, this should keep the freezing 
 away.
 
 
 
 On Tue, Dec 3, 2013 at 11:50 AM, Luc-Eric Rousseau 
 luceri...@gmail.com
 wrote:
 
 This is not something that XSI does and calling Refresh will have no 
 effect.  Windows starts to fade out applications that stop responding 
 to messages after a few seconds, and then eventually will show a 
 message saying the application has stopped responding (which is true,
 although it doesn't mean it's hung).If you're driving a progress
 bar yourself, you need to do poll for the cancel button more often to 
 let softimage breathe and pump messages.  I think incrementing the 
 value also does it but I cannot recall.
 
 
 On Tue, Dec 3, 2013 at 10:20 AM, Szabolcs Matefy 
 szabol...@crytek.com
 wrote:
 OK, I'm doing a script, that reads plenty of data from different 
 files, etc.
 After a few seconds, the screen fades into white, the progressbar is 
 white, and it looks like XSI is hang (however it works). I tried the 
 Refresh command to make sure that the views and everything is 
 refreshed, in vain.
 Any idea on this issue?
 
 
 
 
 
 --
 Error! Filename not specified.
 
 



Re: Progressbar in scripting

2013-12-04 Thread Sergio Mucino
If you divide the process into smaller sub-processes and update 
accordingly as Alok suggests, you could add a small descriptive text 
line that would let the user know what the script is currently doing...


Sergio M.

On 04/12/2013 8:40 AM, Alok Gandhi wrote:

It depends on how the progress bar is implemented. If there is a long process 
with just one update to progress bar then it will not have any effect. You need 
to increment or update the progress caption or something similar at some 
frequency.

Sent from my iPhone


On Dec 4, 2013, at 2:56 AM, Szabolcs Matefy szabol...@crytek.com wrote:

Thanks folks, however the progress bar is driven by the script, yet it is in 
not responding state, and I cannot do anything, however it should be quite 
important to have the feedback of what's happening. I turned off the logging, 
because I gain at least double speed. Now the user who should run the script 
will have no clue if XSI is running or hung.



-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Wednesday, December 04, 2013 1:56 AM
To: softimage@listproc.autodesk.com
Subject: Re: Progressbar in scripting

no, the problem is not that the ui is not redrawing. it's Windows'
desktop compositor that's graying out the window by drawing on top of it.


On Tue, Dec 3, 2013 at 6:59 PM, Jack Kao jack@grapecity.com wrote:
You may also try sprinkle some Desktop.RedrawUI() in your script to
force UI update. Use it with caution though as it will slow you down.
:/


From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok
Gandhi
Sent: Wednesday, December 04, 2013 2:02 AM


To: softimage@listproc.autodesk.com
Subject: Re: Progressbar in scripting



Yes I agree with Luc-Eric, if you implement an increment in progress
bar, even with the cancel button disabled, this should keep the freezing away.



On Tue, Dec 3, 2013 at 11:50 AM, Luc-Eric Rousseau
luceri...@gmail.com
wrote:

This is not something that XSI does and calling Refresh will have no
effect.  Windows starts to fade out applications that stop responding
to messages after a few seconds, and then eventually will show a
message saying the application has stopped responding (which is true,
although it doesn't mean it's hung).If you're driving a progress
bar yourself, you need to do poll for the cancel button more often to
let softimage breathe and pump messages.  I think incrementing the
value also does it but I cannot recall.


On Tue, Dec 3, 2013 at 10:20 AM, Szabolcs Matefy
szabol...@crytek.com
wrote:

OK, I'm doing a script, that reads plenty of data from different
files, etc.
After a few seconds, the screen fades into white, the progressbar is
white, and it looks like XSI is hang (however it works). I tried the
Refresh command to make sure that the views and everything is
refreshed, in vain.
Any idea on this issue?





--
Error! Filename not specified.






--




The Brigade

2013-12-04 Thread john clausing
Anyone have any info on The Brigade

some remote roster thingy?
no other info.

thanks,

john


RE: The Brigade

2013-12-04 Thread Marc-Andre Carbonneau
Is this what you are talking about?
http://brigade3.com/


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of john clausing
Sent: 4 décembre 2013 10:07
To: softimage list softimage list
Subject: The Brigade

Anyone have any info on The Brigade

some remote roster thingy?
no other info.

thanks,

john


looking for softimage vray render farm service

2013-12-04 Thread Kris Rivel
Anyone know of a Vray Softimage render farm running latest versions?

Kris


Re: looking for softimage vray render farm service

2013-12-04 Thread Ben Houston
http://www.chaosgroup.com/en/2/vray_services.html

-ben

On Wed, Dec 4, 2013 at 11:56 AM, Kris Rivel krisri...@gmail.com wrote:
 Anyone know of a Vray Softimage render farm running latest versions?

 Kris



-- 
Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
http://Clara.io - Professional-Grade WebGL-based 3D Content Creation


Re: looking for softimage vray render farm service

2013-12-04 Thread Kris Rivel
Cool thanks...didn't see that list!  Some don't support vray for Soft yet
:-/ but I'll check them again.


On Wed, Dec 4, 2013 at 12:23 PM, Ben Houston b...@exocortex.com wrote:

 http://www.chaosgroup.com/en/2/vray_services.html

 -ben

 On Wed, Dec 4, 2013 at 11:56 AM, Kris Rivel krisri...@gmail.com wrote:
  Anyone know of a Vray Softimage render farm running latest versions?
 
  Kris



 --
 Best regards,
 Ben Houston
 Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
 http://Clara.io - Professional-Grade WebGL-based 3D Content Creation



Re: Gear installation problem - python related maybe?

2013-12-04 Thread Cesar Saez
Hopefully gear_mc will have a better installer/packaging in the coming
releases ;-)


Re: Progressbar in scripting

2013-12-04 Thread Alan Fregtman
Also don't forget the progressbar has 2 text fields.

There's .Caption for the left-aligned text, and there's .StatusText for the
right-aligned text.

If you define .StatusText it will take over the percentage display so if
you wanna see % still, you need to put it in the string yourself.

Usually I use .Caption to describe the general process and .StatusText to
say which item I'm currently processing, plus a percentage and sometimes
even an estimate of time left.

To estimate time left you just need to measure the time between each loop
iteration. I usually add it to a list and average the value, and then I can
compute roughly how many seconds the ??? remaining iterations will take,
and format it as XmXs.



On Wed, Dec 4, 2013 at 9:33 AM, Sergio Mucino sergio.muc...@modusfx.comwrote:

 If you divide the process into smaller sub-processes and update
 accordingly as Alok suggests, you could add a small descriptive text line
 that would let the user know what the script is currently doing...

 Sergio M.


 On 04/12/2013 8:40 AM, Alok Gandhi wrote:

 It depends on how the progress bar is implemented. If there is a long
 process with just one update to progress bar then it will not have any
 effect. You need to increment or update the progress caption or something
 similar at some frequency.

 Sent from my iPhone

  On Dec 4, 2013, at 2:56 AM, Szabolcs Matefy szabol...@crytek.com
 wrote:

 Thanks folks, however the progress bar is driven by the script, yet it
 is in not responding state, and I cannot do anything, however it should be
 quite important to have the feedback of what's happening. I turned off the
 logging, because I gain at least double speed. Now the user who should run
 the script will have no clue if XSI is running or hung.



 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
 listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
 Sent: Wednesday, December 04, 2013 1:56 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: Progressbar in scripting

 no, the problem is not that the ui is not redrawing. it's Windows'
 desktop compositor that's graying out the window by drawing on top of it.

  On Tue, Dec 3, 2013 at 6:59 PM, Jack Kao jack@grapecity.com
 wrote:
 You may also try sprinkle some Desktop.RedrawUI() in your script to
 force UI update. Use it with caution though as it will slow you down.
 :/


 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok
 Gandhi
 Sent: Wednesday, December 04, 2013 2:02 AM


 To: softimage@listproc.autodesk.com
 Subject: Re: Progressbar in scripting



 Yes I agree with Luc-Eric, if you implement an increment in progress
 bar, even with the cancel button disabled, this should keep the
 freezing away.



 On Tue, Dec 3, 2013 at 11:50 AM, Luc-Eric Rousseau
 luceri...@gmail.com
 wrote:

 This is not something that XSI does and calling Refresh will have no
 effect.  Windows starts to fade out applications that stop responding
 to messages after a few seconds, and then eventually will show a
 message saying the application has stopped responding (which is true,
 although it doesn't mean it's hung).If you're driving a progress
 bar yourself, you need to do poll for the cancel button more often to
 let softimage breathe and pump messages.  I think incrementing the
 value also does it but I cannot recall.


 On Tue, Dec 3, 2013 at 10:20 AM, Szabolcs Matefy
 szabol...@crytek.com
 wrote:

 OK, I'm doing a script, that reads plenty of data from different
 files, etc.
 After a few seconds, the screen fades into white, the progressbar is
 white, and it looks like XSI is hang (however it works). I tried the
 Refresh command to make sure that the views and everything is
 refreshed, in vain.
 Any idea on this issue?





 --
 Error! Filename not specified.




 --





AnimSchool Picker in Softimage

2013-12-04 Thread David Gallagher


Hello! Is anyone here interested in making our AnimSchool Picker for 
Softimage?


A lot of the code should be reusable from the Maya version.
http://www.animschool.com/pickerInfo.aspx

This paid work, obviously.
Thanks!



Re: AnimSchool Picker in Softimage

2013-12-04 Thread Stefan Kubicek

I'd love to, but I'm totally booked atm.
I suspect this would need to based on pySide or pyQT for Softimage, or at  
least a Synoptic View, right?
I'm not familiar with the Maya version, but judging by the Screenshots and  
the description on your home page a Softimage-native PPG won't give you  
the required flexibility I think.



Hello! Is anyone here interested in making our AnimSchool Picker for  
Softimage?


A lot of the code should be reusable from the Maya version.
http://www.animschool.com/pickerInfo.aspx

This paid work, obviously.
Thanks!



--
---
   Stefan Kubicek
---
   keyvis digital imagery
  Alfred Feierfeilstraße 3
   A-2380 Perchtoldsdorf bei Wien
 Phone:+43/699/12614231
  www.keyvis.at  ste...@keyvis.at
--  This email and its attachments are   --
--confidential and for the recipient only--



Re: AnimSchool Picker in Softimage

2013-12-04 Thread David Gallagher


I would guess pyQT.

On 12/4/2013 1:41 PM, Stefan Kubicek wrote:

I'd love to, but I'm totally booked atm.
I suspect this would need to based on pySide or pyQT for Softimage, or 
at least a Synoptic View, right?
I'm not familiar with the Maya version, but judging by the Screenshots 
and the description on your home page a Softimage-native PPG won't 
give you the required flexibility I think.



Hello! Is anyone here interested in making our AnimSchool Picker for 
Softimage?


A lot of the code should be reusable from the Maya version.
http://www.animschool.com/pickerInfo.aspx

This paid work, obviously.
Thanks!







Re: AnimSchool Picker in Softimage

2013-12-04 Thread Eric Thivierge
Only reason I asked was that if it was, why not go back to the original 
source. :)


On Wednesday, December 04, 2013 3:51:32 PM, David Gallagher wrote:


No, we had used abxPicker before, so we certainly looked at that. But
it was inspired more by my experience at Blue Sky and their tools.

It doesn't use any code from anything else though.

On 12/4/2013 1:42 PM, Eric Thivierge wrote:

Was that picker not a derivative of another generic Maya picker plugin?

- Eric T.






Re: AnimSchool Picker in Softimage

2013-12-04 Thread Jeremie Passerin
You definitely won't be able to do half of those feature without using Qt
which is not native in Softimage.


On 4 December 2013 12:52, Eric Thivierge ethivie...@hybride.com wrote:

 Only reason I asked was that if it was, why not go back to the original
 source. :)


 On Wednesday, December 04, 2013 3:51:32 PM, David Gallagher wrote:


 No, we had used abxPicker before, so we certainly looked at that. But
 it was inspired more by my experience at Blue Sky and their tools.

 It doesn't use any code from anything else though.

 On 12/4/2013 1:42 PM, Eric Thivierge wrote:

 Was that picker not a derivative of another generic Maya picker plugin?

 - Eric T.






Re: AnimSchool Picker in Softimage

2013-12-04 Thread Jon Swindells
I have to agree with Jeremie,



the only real OOTB python soloution would be Tkinter.



but then again, on the majority of *nix systems they would need to
either build the right version or apt-get it.



so you might as well go with QT/Pyside and have a much easier time.







--
Jon Swindells
jon_swinde...@fastmail.fm





On Thu, Dec 5, 2013, at 12:41 AM, Jeremie Passerin wrote:

You definitely won't be able to do half of those feature without using
Qt which is not native in Softimage.



On 4 December 2013 12:52, Eric Thivierge [1]ethivie...@hybride.com
wrote:

  Only reason I asked was that if it was, why not go back to the
  original source. :)



On Wednesday, December 04, 2013 3:51:32 PM, David Gallagher wrote:



No, we had used abxPicker before, so we certainly looked at that. But

it was inspired more by my experience at Blue Sky and their tools.



It doesn't use any code from anything else though.



On 12/4/2013 1:42 PM, Eric Thivierge wrote:



Was that picker not a derivative of another generic Maya picker plugin?



- Eric T.

References

1. mailto:ethivie...@hybride.com


Re: tangent/binormal space computation

2013-12-04 Thread francisco criado
Hi Matt,
will this help?
http://softimage.wiki.softimage.com/xsidocs/tangents_binormals_SettingtheDataTypeforTangentsandBinormals.htm#Rga95703

Francisco.


2013/12/4 Matt Lind ml...@carbinestudios.com

 I need to write a variant of ultimapper to support our proprietary
 workflows, but our content (tangent space normal maps) currently uses the
 softimage standard.  I need to know the algorithms Softimage uses so I can
 make an accurate conversion to our proprietary standards.



 Specifically, I need to know:



 - how the vectors are computed in the Tangents and BiNormal vertex color
 properties

 - how Ultimapper does a tangent space normal transfer when only a Tangents
 vertex color property exists on the hi res mesh.

 (eg; what assumptions does it make / what calculations
 does it do to compensate for lack of binormals?)









 Matt



RE: tangent/binormal space computation

2013-12-04 Thread Matt Lind
Those calculations are for converting the normal in the normal map between 
color and euler space.  The normal stored in the normal map needs a basis (ie: 
transform matrix) to act as a frame of reference so the renderer knows how to 
orient the normals in the map to the topology .  That basis is derived from 
information in the Texture UV space, geometry normal, and Tangents and 
BiNormals vertex color properties.

I need the algorithms for the computation of the basis, and I need to know how 
ultimapper compensates for the case when the binormals are not present.  For 
example, does ultimapper assume the basis will always be orthogonal and do a 
cross product of the tangent and geometry normal to generate the binormal?


Matt





From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of francisco criado
Sent: Wednesday, December 04, 2013 3:36 PM
To: softimage@listproc.autodesk.com
Subject: Re: tangent/binormal space computation

Hi Matt,
will this help?
http://softimage.wiki.softimage.com/xsidocs/tangents_binormals_SettingtheDataTypeforTangentsandBinormals.htm#Rga95703

Francisco.

2013/12/4 Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com
I need to write a variant of ultimapper to support our proprietary workflows, 
but our content (tangent space normal maps) currently uses the softimage 
standard.  I need to know the algorithms Softimage uses so I can make an 
accurate conversion to our proprietary standards.

Specifically, I need to know:

- how the vectors are computed in the Tangents and BiNormal vertex color 
properties
- how Ultimapper does a tangent space normal transfer when only a Tangents 
vertex color property exists on the hi res mesh.
(eg; what assumptions does it make / what calculations does it 
do to compensate for lack of binormals?)




Matt



Re: AnimSchool Picker in Softimage

2013-12-04 Thread David Gallagher


Simon Anderson started this, and made some good beginning progress, but 
I can't seem to get ahold of him now.


He was writing a softimage plugin in c++ that will get called create a 
Qt window and then utilize Jo's plugin for attaching into XSI.



On 12/4/2013 4:00 PM, Jon Swindells wrote:

I have to agree with Jeremie,
the only real OOTB python soloution would be Tkinter.
but then again, on the majority of *nix systems they would need to 
either build the right version or apt-get it.

so you might as well go with QT/Pyside and have a much easier time.
--
Jon Swindells
jon_swinde...@fastmail.fm
On Thu, Dec 5, 2013, at 12:41 AM, Jeremie Passerin wrote:
You definitely won't be able to do half of those feature without 
using Qt which is not native in Softimage.
On 4 December 2013 12:52, Eric Thivierge ethivie...@hybride.com 
mailto:ethivie...@hybride.com wrote:


Only reason I asked was that if it was, why not go back to the
original source. :)
On Wednesday, December 04, 2013 3:51:32 PM, David Gallagher wrote:

No, we had used abxPicker before, so we certainly looked at
that. But
it was inspired more by my experience at Blue Sky and their
tools.
It doesn't use any code from anything else though.
On 12/4/2013 1:42 PM, Eric Thivierge wrote:

Was that picker not a derivative of another generic Maya
picker plugin?
- Eric T.