Re: Gettin transformation at a givel frame
btw a simple GetValue( property, frame ) can also do the job done even if your XSI is very old. Martin On Mon, Dec 2, 2013 at 11:44 PM, Alok Gandhi alok.gandhi2...@gmail.comwrote: And here is the SDK version: o = Application.Selection(0) xfo = o.Kinematics.Global.GetTransform2(frame) print xfo.PosX, xfo.Posy, xfo.PosZ print xfo.RotX, xfo.RotY, xfo.RotZ print xfo.SclX, xfo.SclY, xfo.SclZ On Mon, Dec 2, 2013 at 9:14 AM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: It depends. From native tools, I don't think so. From the SDK, definitely (assuming you don't want to access a given simulated frame). The closest native tool I can think about that gives you access to any frame is the ICE node Get Action Source at Frame. If you can store your transformations as a mixer source it is possible to get any values at any time from ICE this way. On Mon, Dec 2, 2013 at 7:50 AM, Szabolcs Matefy szabol...@crytek.comwrote: Is it possible to get the transformation on a given frame? Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli --
Re: 'The Little Ghost' - Visual Effects Breakdown
Nice work Vladimir and everyone at Elefant Studios!! thanks for sharing... Could you elaborate a bit on the feathers creation/placement ? I've done some feathers in the past and it would be good to hear what difficulties you had to overcome. 2013/12/2 Vladimir Jankijevic vladi...@elefantstudios.ch well, the reason is the size of the studio and to a certain degree my personal preference :) On Mon, Dec 2, 2013 at 4:11 PM, pete...@skynet.be wrote: That’s looking very good. Nice to see a film workflow going from Maya to Softimage, rather than the other way around. Any reason in particular for that – as it’s not the most common choice? *From:* Vladimir Jankijevic vladi...@elefantstudios.ch *Sent:* Monday, December 02, 2013 3:48 PM *To:* softimage@listproc.autodesk.com *Subject:* 'The Little Ghost' - Visual Effects Breakdown Hello List, over the course of one year, a small team here at Elefant Studios created a CG head replacement for a talking owl, set extensions for a steeple, talking ‘haunted’ paintings, background matte-paintings as well as general shot compositing in 111 shots for the movie ‘The Little Ghost’ ( http://www.imdb.com/title/tt2186566/). The movie is Alain Gsponer's adaptation of a children's book from Otfried Preussler. The main tools we used on this project were Softimage, Maya, Mudbox, Nuke, Arnold and our in-house asset-management and pipeline visualization tool. Maya for Modeling, Rigging and Animation, Softimage for Feather/Fur Grooming, Scene Assembly and Lighting/Shading/Rendering. Mudbox was used for Texture Painting and Sculpting. Nuke was used for Compositing and Arnold as the rendering-backbone through SItoA. The biggest challenge was the creation of a head replacement for a talking owl. As some of the shots were planned as close-ups we had to consider a highly detailed implementation. Autodesk Softimage’s ICE system was used to model feathers in high resolution in any desirable shape. We developed tools using ICE to enable us to place feathers and hairs very accurately, always preserving the defined shape of the head and neck from animation. All feathers were rendered as Curves in Arnold. Lighting was done with Skydomes and textured Quadlights. We created a high detail steeple on top of a building as well as various extensions to tackle the limitations from the filmed set. Everything was rendered with high detail displacements, GI, Skydomes and all the other nifty features Arnold offers. Big thanks goes to Jonah Friedman from Psyop ( we used some concepts from his Ruffle system ), Daniel Guimard for his work on the steeple, Vivien Guiraud and Patrick Graf for the animation, Yukio Satoh for a nice animation rig, Miklos Kozary and Stephan Schweizer for the compositing and all the others who helped out. The Visual Effects Breakdown: http://vimeo.com/80552458 Cheers Vladimir Jankijevic
Re: Lagoa realistic water
Hey Morten, in my experience those don't suffer as much. Gustavo E Boehs Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | http://www.gustavoeb.com.br/ 2013/12/4 Morten Bartholdy x...@colorshopvfx.dk That makes sense - I was looking for a scale parameter in Lagoa, but there you go. I guess the other parameters determining how the water reacts need scaling too - viscocity etc. no!? Morten Den 2. december 2013 kl. 16:52 skrev Gustavo Eggert Boehs gustav...@gmail.com: Lagoa's presets are set up with a SI unit of 1 meter in mind, therefore you will get slo-mo behaviour (maybe they have one-click workflow to max and maya in mind). If you use SI units as decimeters (like many people do) you will want to multiply your gravity force by 10 to correct that. You will probably need more substeps as stuff gains speed. Gustavo E Boehs Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | http://www.gustavoeb.com.br/ 2013/12/2 Morten Bartholdy x...@colorshopvfx.dk Hi David You will want to go with the Splashy Water preset , and like Olivier says, it is quite slow, which is also clear from the stats in those videos. I made a test a while ago to see what could be achieved and stuck with a fairly small volume of water as I didn't quite have the patience. https://dl.dropboxusercontent.com/u/763668/ICE/Lagoa%20Water%20Funnelsplash%2001-1.mp4 If you want to get started with something like this you can grab my scene here: https://dl.dropboxusercontent.com/u/763668/ICE/Lagoa_Water_PourSplash_Funnel_07.rar One thing I never found out how to do was to make the simulated water move realtime - this scene is very slowmotion and I just couldn't figure out how to change that, so I would actually speed this up 4-6 times in post (or more practically render every 4th or 6th frame). Have fun Morten Den 1. december 2013 kl. 02:29 skrev David Saber davidsa...@sfr.fr : hello Is there a tutorial or a video that could explain how to get realistic water? I'd like to get something like this: http://vimeo.com/28915976 Can't seem to find the right settings tonight :( Thanks David
Re: Progressbar in scripting
It depends on how the progress bar is implemented. If there is a long process with just one update to progress bar then it will not have any effect. You need to increment or update the progress caption or something similar at some frequency. Sent from my iPhone On Dec 4, 2013, at 2:56 AM, Szabolcs Matefy szabol...@crytek.com wrote: Thanks folks, however the progress bar is driven by the script, yet it is in not responding state, and I cannot do anything, however it should be quite important to have the feedback of what's happening. I turned off the logging, because I gain at least double speed. Now the user who should run the script will have no clue if XSI is running or hung. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Wednesday, December 04, 2013 1:56 AM To: softimage@listproc.autodesk.com Subject: Re: Progressbar in scripting no, the problem is not that the ui is not redrawing. it's Windows' desktop compositor that's graying out the window by drawing on top of it. On Tue, Dec 3, 2013 at 6:59 PM, Jack Kao jack@grapecity.com wrote: You may also try sprinkle some Desktop.RedrawUI() in your script to force UI update. Use it with caution though as it will slow you down. :/ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok Gandhi Sent: Wednesday, December 04, 2013 2:02 AM To: softimage@listproc.autodesk.com Subject: Re: Progressbar in scripting Yes I agree with Luc-Eric, if you implement an increment in progress bar, even with the cancel button disabled, this should keep the freezing away. On Tue, Dec 3, 2013 at 11:50 AM, Luc-Eric Rousseau luceri...@gmail.com wrote: This is not something that XSI does and calling Refresh will have no effect. Windows starts to fade out applications that stop responding to messages after a few seconds, and then eventually will show a message saying the application has stopped responding (which is true, although it doesn't mean it's hung).If you're driving a progress bar yourself, you need to do poll for the cancel button more often to let softimage breathe and pump messages. I think incrementing the value also does it but I cannot recall. On Tue, Dec 3, 2013 at 10:20 AM, Szabolcs Matefy szabol...@crytek.com wrote: OK, I'm doing a script, that reads plenty of data from different files, etc. After a few seconds, the screen fades into white, the progressbar is white, and it looks like XSI is hang (however it works). I tried the Refresh command to make sure that the views and everything is refreshed, in vain. Any idea on this issue? -- Error! Filename not specified.
Re: Progressbar in scripting
If you divide the process into smaller sub-processes and update accordingly as Alok suggests, you could add a small descriptive text line that would let the user know what the script is currently doing... Sergio M. On 04/12/2013 8:40 AM, Alok Gandhi wrote: It depends on how the progress bar is implemented. If there is a long process with just one update to progress bar then it will not have any effect. You need to increment or update the progress caption or something similar at some frequency. Sent from my iPhone On Dec 4, 2013, at 2:56 AM, Szabolcs Matefy szabol...@crytek.com wrote: Thanks folks, however the progress bar is driven by the script, yet it is in not responding state, and I cannot do anything, however it should be quite important to have the feedback of what's happening. I turned off the logging, because I gain at least double speed. Now the user who should run the script will have no clue if XSI is running or hung. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Wednesday, December 04, 2013 1:56 AM To: softimage@listproc.autodesk.com Subject: Re: Progressbar in scripting no, the problem is not that the ui is not redrawing. it's Windows' desktop compositor that's graying out the window by drawing on top of it. On Tue, Dec 3, 2013 at 6:59 PM, Jack Kao jack@grapecity.com wrote: You may also try sprinkle some Desktop.RedrawUI() in your script to force UI update. Use it with caution though as it will slow you down. :/ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok Gandhi Sent: Wednesday, December 04, 2013 2:02 AM To: softimage@listproc.autodesk.com Subject: Re: Progressbar in scripting Yes I agree with Luc-Eric, if you implement an increment in progress bar, even with the cancel button disabled, this should keep the freezing away. On Tue, Dec 3, 2013 at 11:50 AM, Luc-Eric Rousseau luceri...@gmail.com wrote: This is not something that XSI does and calling Refresh will have no effect. Windows starts to fade out applications that stop responding to messages after a few seconds, and then eventually will show a message saying the application has stopped responding (which is true, although it doesn't mean it's hung).If you're driving a progress bar yourself, you need to do poll for the cancel button more often to let softimage breathe and pump messages. I think incrementing the value also does it but I cannot recall. On Tue, Dec 3, 2013 at 10:20 AM, Szabolcs Matefy szabol...@crytek.com wrote: OK, I'm doing a script, that reads plenty of data from different files, etc. After a few seconds, the screen fades into white, the progressbar is white, and it looks like XSI is hang (however it works). I tried the Refresh command to make sure that the views and everything is refreshed, in vain. Any idea on this issue? -- Error! Filename not specified. --
The Brigade
Anyone have any info on The Brigade some remote roster thingy? no other info. thanks, john
RE: The Brigade
Is this what you are talking about? http://brigade3.com/ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of john clausing Sent: 4 décembre 2013 10:07 To: softimage list softimage list Subject: The Brigade Anyone have any info on The Brigade some remote roster thingy? no other info. thanks, john
looking for softimage vray render farm service
Anyone know of a Vray Softimage render farm running latest versions? Kris
Re: looking for softimage vray render farm service
http://www.chaosgroup.com/en/2/vray_services.html -ben On Wed, Dec 4, 2013 at 11:56 AM, Kris Rivel krisri...@gmail.com wrote: Anyone know of a Vray Softimage render farm running latest versions? Kris -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Clara.io - Professional-Grade WebGL-based 3D Content Creation
Re: looking for softimage vray render farm service
Cool thanks...didn't see that list! Some don't support vray for Soft yet :-/ but I'll check them again. On Wed, Dec 4, 2013 at 12:23 PM, Ben Houston b...@exocortex.com wrote: http://www.chaosgroup.com/en/2/vray_services.html -ben On Wed, Dec 4, 2013 at 11:56 AM, Kris Rivel krisri...@gmail.com wrote: Anyone know of a Vray Softimage render farm running latest versions? Kris -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Clara.io - Professional-Grade WebGL-based 3D Content Creation
Re: Gear installation problem - python related maybe?
Hopefully gear_mc will have a better installer/packaging in the coming releases ;-)
Re: Progressbar in scripting
Also don't forget the progressbar has 2 text fields. There's .Caption for the left-aligned text, and there's .StatusText for the right-aligned text. If you define .StatusText it will take over the percentage display so if you wanna see % still, you need to put it in the string yourself. Usually I use .Caption to describe the general process and .StatusText to say which item I'm currently processing, plus a percentage and sometimes even an estimate of time left. To estimate time left you just need to measure the time between each loop iteration. I usually add it to a list and average the value, and then I can compute roughly how many seconds the ??? remaining iterations will take, and format it as XmXs. On Wed, Dec 4, 2013 at 9:33 AM, Sergio Mucino sergio.muc...@modusfx.comwrote: If you divide the process into smaller sub-processes and update accordingly as Alok suggests, you could add a small descriptive text line that would let the user know what the script is currently doing... Sergio M. On 04/12/2013 8:40 AM, Alok Gandhi wrote: It depends on how the progress bar is implemented. If there is a long process with just one update to progress bar then it will not have any effect. You need to increment or update the progress caption or something similar at some frequency. Sent from my iPhone On Dec 4, 2013, at 2:56 AM, Szabolcs Matefy szabol...@crytek.com wrote: Thanks folks, however the progress bar is driven by the script, yet it is in not responding state, and I cannot do anything, however it should be quite important to have the feedback of what's happening. I turned off the logging, because I gain at least double speed. Now the user who should run the script will have no clue if XSI is running or hung. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Wednesday, December 04, 2013 1:56 AM To: softimage@listproc.autodesk.com Subject: Re: Progressbar in scripting no, the problem is not that the ui is not redrawing. it's Windows' desktop compositor that's graying out the window by drawing on top of it. On Tue, Dec 3, 2013 at 6:59 PM, Jack Kao jack@grapecity.com wrote: You may also try sprinkle some Desktop.RedrawUI() in your script to force UI update. Use it with caution though as it will slow you down. :/ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok Gandhi Sent: Wednesday, December 04, 2013 2:02 AM To: softimage@listproc.autodesk.com Subject: Re: Progressbar in scripting Yes I agree with Luc-Eric, if you implement an increment in progress bar, even with the cancel button disabled, this should keep the freezing away. On Tue, Dec 3, 2013 at 11:50 AM, Luc-Eric Rousseau luceri...@gmail.com wrote: This is not something that XSI does and calling Refresh will have no effect. Windows starts to fade out applications that stop responding to messages after a few seconds, and then eventually will show a message saying the application has stopped responding (which is true, although it doesn't mean it's hung).If you're driving a progress bar yourself, you need to do poll for the cancel button more often to let softimage breathe and pump messages. I think incrementing the value also does it but I cannot recall. On Tue, Dec 3, 2013 at 10:20 AM, Szabolcs Matefy szabol...@crytek.com wrote: OK, I'm doing a script, that reads plenty of data from different files, etc. After a few seconds, the screen fades into white, the progressbar is white, and it looks like XSI is hang (however it works). I tried the Refresh command to make sure that the views and everything is refreshed, in vain. Any idea on this issue? -- Error! Filename not specified. --
AnimSchool Picker in Softimage
Hello! Is anyone here interested in making our AnimSchool Picker for Softimage? A lot of the code should be reusable from the Maya version. http://www.animschool.com/pickerInfo.aspx This paid work, obviously. Thanks!
Re: AnimSchool Picker in Softimage
I'd love to, but I'm totally booked atm. I suspect this would need to based on pySide or pyQT for Softimage, or at least a Synoptic View, right? I'm not familiar with the Maya version, but judging by the Screenshots and the description on your home page a Softimage-native PPG won't give you the required flexibility I think. Hello! Is anyone here interested in making our AnimSchool Picker for Softimage? A lot of the code should be reusable from the Maya version. http://www.animschool.com/pickerInfo.aspx This paid work, obviously. Thanks! -- --- Stefan Kubicek --- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are -- --confidential and for the recipient only--
Re: AnimSchool Picker in Softimage
I would guess pyQT. On 12/4/2013 1:41 PM, Stefan Kubicek wrote: I'd love to, but I'm totally booked atm. I suspect this would need to based on pySide or pyQT for Softimage, or at least a Synoptic View, right? I'm not familiar with the Maya version, but judging by the Screenshots and the description on your home page a Softimage-native PPG won't give you the required flexibility I think. Hello! Is anyone here interested in making our AnimSchool Picker for Softimage? A lot of the code should be reusable from the Maya version. http://www.animschool.com/pickerInfo.aspx This paid work, obviously. Thanks!
Re: AnimSchool Picker in Softimage
Only reason I asked was that if it was, why not go back to the original source. :) On Wednesday, December 04, 2013 3:51:32 PM, David Gallagher wrote: No, we had used abxPicker before, so we certainly looked at that. But it was inspired more by my experience at Blue Sky and their tools. It doesn't use any code from anything else though. On 12/4/2013 1:42 PM, Eric Thivierge wrote: Was that picker not a derivative of another generic Maya picker plugin? - Eric T.
Re: AnimSchool Picker in Softimage
You definitely won't be able to do half of those feature without using Qt which is not native in Softimage. On 4 December 2013 12:52, Eric Thivierge ethivie...@hybride.com wrote: Only reason I asked was that if it was, why not go back to the original source. :) On Wednesday, December 04, 2013 3:51:32 PM, David Gallagher wrote: No, we had used abxPicker before, so we certainly looked at that. But it was inspired more by my experience at Blue Sky and their tools. It doesn't use any code from anything else though. On 12/4/2013 1:42 PM, Eric Thivierge wrote: Was that picker not a derivative of another generic Maya picker plugin? - Eric T.
Re: AnimSchool Picker in Softimage
I have to agree with Jeremie, the only real OOTB python soloution would be Tkinter. but then again, on the majority of *nix systems they would need to either build the right version or apt-get it. so you might as well go with QT/Pyside and have a much easier time. -- Jon Swindells jon_swinde...@fastmail.fm On Thu, Dec 5, 2013, at 12:41 AM, Jeremie Passerin wrote: You definitely won't be able to do half of those feature without using Qt which is not native in Softimage. On 4 December 2013 12:52, Eric Thivierge [1]ethivie...@hybride.com wrote: Only reason I asked was that if it was, why not go back to the original source. :) On Wednesday, December 04, 2013 3:51:32 PM, David Gallagher wrote: No, we had used abxPicker before, so we certainly looked at that. But it was inspired more by my experience at Blue Sky and their tools. It doesn't use any code from anything else though. On 12/4/2013 1:42 PM, Eric Thivierge wrote: Was that picker not a derivative of another generic Maya picker plugin? - Eric T. References 1. mailto:ethivie...@hybride.com
Re: tangent/binormal space computation
Hi Matt, will this help? http://softimage.wiki.softimage.com/xsidocs/tangents_binormals_SettingtheDataTypeforTangentsandBinormals.htm#Rga95703 Francisco. 2013/12/4 Matt Lind ml...@carbinestudios.com I need to write a variant of ultimapper to support our proprietary workflows, but our content (tangent space normal maps) currently uses the softimage standard. I need to know the algorithms Softimage uses so I can make an accurate conversion to our proprietary standards. Specifically, I need to know: - how the vectors are computed in the Tangents and BiNormal vertex color properties - how Ultimapper does a tangent space normal transfer when only a Tangents vertex color property exists on the hi res mesh. (eg; what assumptions does it make / what calculations does it do to compensate for lack of binormals?) Matt
RE: tangent/binormal space computation
Those calculations are for converting the normal in the normal map between color and euler space. The normal stored in the normal map needs a basis (ie: transform matrix) to act as a frame of reference so the renderer knows how to orient the normals in the map to the topology . That basis is derived from information in the Texture UV space, geometry normal, and Tangents and BiNormals vertex color properties. I need the algorithms for the computation of the basis, and I need to know how ultimapper compensates for the case when the binormals are not present. For example, does ultimapper assume the basis will always be orthogonal and do a cross product of the tangent and geometry normal to generate the binormal? Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of francisco criado Sent: Wednesday, December 04, 2013 3:36 PM To: softimage@listproc.autodesk.com Subject: Re: tangent/binormal space computation Hi Matt, will this help? http://softimage.wiki.softimage.com/xsidocs/tangents_binormals_SettingtheDataTypeforTangentsandBinormals.htm#Rga95703 Francisco. 2013/12/4 Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com I need to write a variant of ultimapper to support our proprietary workflows, but our content (tangent space normal maps) currently uses the softimage standard. I need to know the algorithms Softimage uses so I can make an accurate conversion to our proprietary standards. Specifically, I need to know: - how the vectors are computed in the Tangents and BiNormal vertex color properties - how Ultimapper does a tangent space normal transfer when only a Tangents vertex color property exists on the hi res mesh. (eg; what assumptions does it make / what calculations does it do to compensate for lack of binormals?) Matt
Re: AnimSchool Picker in Softimage
Simon Anderson started this, and made some good beginning progress, but I can't seem to get ahold of him now. He was writing a softimage plugin in c++ that will get called create a Qt window and then utilize Jo's plugin for attaching into XSI. On 12/4/2013 4:00 PM, Jon Swindells wrote: I have to agree with Jeremie, the only real OOTB python soloution would be Tkinter. but then again, on the majority of *nix systems they would need to either build the right version or apt-get it. so you might as well go with QT/Pyside and have a much easier time. -- Jon Swindells jon_swinde...@fastmail.fm On Thu, Dec 5, 2013, at 12:41 AM, Jeremie Passerin wrote: You definitely won't be able to do half of those feature without using Qt which is not native in Softimage. On 4 December 2013 12:52, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: Only reason I asked was that if it was, why not go back to the original source. :) On Wednesday, December 04, 2013 3:51:32 PM, David Gallagher wrote: No, we had used abxPicker before, so we certainly looked at that. But it was inspired more by my experience at Blue Sky and their tools. It doesn't use any code from anything else though. On 12/4/2013 1:42 PM, Eric Thivierge wrote: Was that picker not a derivative of another generic Maya picker plugin? - Eric T.