Re: OT: Sorry for the shameless plug

2014-03-22 Thread Alok Gandhi
Nice Work Ognjen!


On Sat, Mar 22, 2014 at 11:11 AM, Stephen Davidson
magic...@bellsouth.netwrote:

 Very, very nice work! Extremely impressive.


 On Sat, Mar 22, 2014 at 12:49 AM, Martin furik...@gmail.com wrote:

 Nice reel !  I'm not a lighting expert but I liked it !

 Thanks for sharing, specially in times like this.

 Martin
 Sent from my iPhone

 On 2014/03/22, at 12:29, Ognjen Vukovic ognj...@gmail.com wrote:

 Thanks Sylvain,

 Im glad you like it.
 just waiting for someone to rip on it now so i can go to sleep with no
 regrets. :)




 On Sat, Mar 22, 2014 at 4:19 AM, Sylvain Lebeau s...@shedmtl.com wrote:

 wow very cool stuffs Ognjen!!

 love it!!!

 sly

   *Sylvain Lebeau // SHED*
 V-P/Visual effects supervisor
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/
  http://WWW.SHEDMTL.COM http://www.shedmtl.com/

 am.png



 VFX Curriculum 03: Compositing Basics
 mail to: s...@shedmtl.com




 On Mar 21, 2014, at 10:25 PM, Ognjen Vukovic ognj...@gmail.com wrote:

 Hi guys,

 I know this is probably really bad timing and i really hate it has come
 to this but i was always awful at doing the right thing at the right moment.
 I just completed my first show reel after three years of great fun in
 the industry and i would love to share it, and the masochist in me would
 love some feedback and a good ripping of criticism, anything and everything
 is welcomed :). Give it a shot.

 Lighting and shading 2014
 https://vimeo.com/88660251
 Pass : reel 2025

 Im off tomorrow for a long awaited holiday that will last two days since
 i havent been anywhere in the last three years due to work, but if i come
 back and find at least three replays i will be overjoyed.

 P.s.
 Everything was done in xsi,

 Cheers.







 --

 Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956*sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com




--


Re: OT: Sorry for the shameless plug

2014-03-22 Thread Tenshi S.
Really nice work! Love those fur animals. :D


On Sat, Mar 22, 2014 at 1:07 AM, Alok Gandhi alok.gandhi2...@gmail.comwrote:

 Nice Work Ognjen!


 On Sat, Mar 22, 2014 at 11:11 AM, Stephen Davidson magic...@bellsouth.net
  wrote:

 Very, very nice work! Extremely impressive.


 On Sat, Mar 22, 2014 at 12:49 AM, Martin furik...@gmail.com wrote:

 Nice reel !  I'm not a lighting expert but I liked it !

 Thanks for sharing, specially in times like this.

 Martin
 Sent from my iPhone

 On 2014/03/22, at 12:29, Ognjen Vukovic ognj...@gmail.com wrote:

 Thanks Sylvain,

 Im glad you like it.
 just waiting for someone to rip on it now so i can go to sleep with no
 regrets. :)




 On Sat, Mar 22, 2014 at 4:19 AM, Sylvain Lebeau s...@shedmtl.com wrote:

 wow very cool stuffs Ognjen!!

 love it!!!

 sly

   *Sylvain Lebeau // SHED*
 V-P/Visual effects supervisor
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/
  http://WWW.SHEDMTL.COM http://www.shedmtl.com/

 am.png



 VFX Curriculum 03: Compositing Basics
 mail to: s...@shedmtl.com




 On Mar 21, 2014, at 10:25 PM, Ognjen Vukovic ognj...@gmail.com wrote:

 Hi guys,

 I know this is probably really bad timing and i really hate it has come
 to this but i was always awful at doing the right thing at the right 
 moment.
 I just completed my first show reel after three years of great fun in
 the industry and i would love to share it, and the masochist in me would
 love some feedback and a good ripping of criticism, anything and everything
 is welcomed :). Give it a shot.

 Lighting and shading 2014
 https://vimeo.com/88660251
 Pass : reel 2025

 Im off tomorrow for a long awaited holiday that will last two days
 since i havent been anywhere in the last three years due to work, but if i
 come back and find at least three replays i will be overjoyed.

 P.s.
 Everything was done in xsi,

 Cheers.







 --

 Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956 *
 sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com




 --



Re: A confession

2014-03-22 Thread Cesar Saez
The hyperrealmeshparent script does something similar, it average de
vertices around the zone (trying to minimize flipping issues I guess),
create a loft between the 2 closest parallel-ish edges and finally
constraint the object to that surface. It's done in such a way that it
never pass the calculated data to a shape node so you don't see the
auxiliary geometry, but the low level nodes are there.


Re: OT: Sorry for the shameless plug

2014-03-22 Thread Alen

Great work, Ognjen.

On 22.3.2014. 7:29, Tenshi S. wrote:

Really nice work! Love those fur animals. :D


On Sat, Mar 22, 2014 at 1:07 AM, Alok Gandhi 
alok.gandhi2...@gmail.com mailto:alok.gandhi2...@gmail.com wrote:


Nice Work Ognjen!


On Sat, Mar 22, 2014 at 11:11 AM, Stephen Davidson
magic...@bellsouth.net mailto:magic...@bellsouth.net wrote:

Very, very nice work! Extremely impressive.


On Sat, Mar 22, 2014 at 12:49 AM, Martin furik...@gmail.com
mailto:furik...@gmail.com wrote:

Nice reel !  I'm not a lighting expert but I liked it !

Thanks for sharing, specially in times like this.

Martin
Sent from my iPhone

On 2014/03/22, at 12:29, Ognjen Vukovic ognj...@gmail.com
mailto:ognj...@gmail.com wrote:


Thanks Sylvain,

Im glad you like it.
just waiting for someone to rip on it now so i can go to
sleep with no regrets. :)




On Sat, Mar 22, 2014 at 4:19 AM, Sylvain Lebeau
s...@shedmtl.com mailto:s...@shedmtl.com wrote:

wow very cool stuffs Ognjen!!

love it!!!

sly

*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 tel:514%20849-1555 F 514 849-5025
tel:514%20849-5025WWW.SHEDMTL.COM
http://www.shedmtl.com/ http://WWW.SHEDMTL.COM
http://www.shedmtl.com/

am.png



VFX Curriculum 03: Compositing Basics
mail to: s...@shedmtl.com mailto:s...@shedmtl.com




On Mar 21, 2014, at 10:25 PM, Ognjen Vukovic
ognj...@gmail.com mailto:ognj...@gmail.com wrote:


Hi guys,

I know this is probably really bad timing and i
really hate it has come to this but i was always
awful at doing the right thing at the right moment.
I just completed my first show reel after three
years of great fun in the industry and i would love
to share it, and the masochist in me would love some
feedback and a good ripping of criticism, anything
and everything is welcomed :). Give it a shot.

Lighting and shading 2014
https://vimeo.com/88660251
Pass : reel 2025

Im off tomorrow for a long awaited holiday that will
last two days since i havent been anywhere in the
last three years due to work, but if i come back and
find at least three replays i will be overjoyed.

P.s.
Everything was done in xsi,

Cheers.









-- 


Best Regards,
*  Stephen P. Davidson**
**(954) 552-7956 tel:%28954%29%20552-7956
* sdavid...@3danimationmagic.com

/Any sufficiently advanced technology is indistinguishable
from magic/

 - Arthur C. Clarke

http://www.3danimationmagic.com




-- 







Re: Softimage to Maya rendering requests

2014-03-22 Thread Tenshi S.
Exactly, they're here now, because they want to alienate us with new
improvements thanks to softimage users, why they don't listen Maya users
in their proper channels. They've been asking a lot of improvements over a
decade; but asking Softimage users, it's like they're trying quietly to
drag us to Maya.

It's nice to see people from Autodesk magically appear here, but it's not a
good time to do that and for this. :)
In fact, they'll need to be here to give us news about Softimage, trying to
help us in other ways, saying at least the transition period it's been
extended or something.



On Fri, Mar 21, 2014 at 1:16 PM, Rob Wuijster r...@casema.nl wrote:

  Hi Laurence,

 With all do respect to you personally, but I still don't understand why
 these kind of questions are being asked -now-.
 AD had SI for 5 years, and most of the SI team went to AD as well as part
 of the aquisition.

 With all this recent talk about making Maya better and looking to
 Softimage, one would expect that most of the good things in SI were already
 planned to be integrated into Maya.

 You have the SI team there to tell you how stuff works. Pick up the good
 things, and improve on the stuff that could be improved. Read up on years
 of forum posts and mailinglist what is to be improved.

 So please don't insult us by finally popping in after the kill to see how
 you can lure us in to start using Maya.

  my angry and depressed EURO 0.02 as start of the weekend.

 Rob

 \/-\/\/

 On 21-3-2014 19:05, Laurence Cymet wrote:

 Hello,

 My name is Laurence Cymet, I am the product manager for lighting and 
 rendering on Maya. In the past few weeks I've been out to talk to many 
 Softimage customers, and I can certainly understand your frustration with the 
 move to EOL Softimage, so we're doing what we can to improve things.

 I am not here to try and sell anyone on Maya. My goal is to improve Maya, so 
 if you are interested in discussing what we need to do to make it a better 
 place to render for you, feel free to post here or email me directly at 
 laurence.cy...@autodesk.commailto:laurence.cy...@autodesk.com 
 laurence.cy...@autodesk.com

 Also -  I will happily answer any questions I can about rendering in Maya, 
 don't hesitate to ask.

 Thanks,

 Laurence Cymet




 -
 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2014.0.4336 / Virus Database: 3722/7228 - Release Date: 03/21/14





Re: Demise of SI and what it means for fine arts work

2014-03-22 Thread Tenshi S.
+1. Well spoken :)


On Fri, Mar 21, 2014 at 7:46 AM, pete...@skynet.be wrote:

   Well said, Nancy.

 I have no illusions about how much corporations (especially this one) care
 for the individual artist.

 You have developed your own, very individual workflow - it might well be
 impossible to translate to another software. Unfamiliarity with a new tool
 is a huge hindrance to any really creative work. Then again, challenging
 yourself with a new tool could be stimulating and enriching in itself. (no,
 I don't think M#% is going to be either)

 Remember, you are free,  more than most, to choose your tool - cutting
 edge or outdated, simple or advanced, high or low tech.
 While your art supplier can suspend that range of papers or paints you
 grew so attached to, crippling you in the process, they can't suspend this
 tool. You can keep it alive for as long as you choose to use it. I refuse
 to call it the Demise of SI at this point. That will be somewhere in the
 future, when I retire my last computer with Softimage on and don't even
 bother installing it on a new one.

 I have done my share of artistic projects, making imagery for theatrical
 and performance arts, individually and in teams - from volunteering work up
 to a million dollar budget. This is the part of my activities that I
 believe will be the least affected by AD's decision. Clients often hardly
 understand what it is I do, let alone which software I run. For team work
 they have mostly been asking me to decide on the tools to use, and I've
 always opted for mixed software - providing the individuals with their
 software of choice. It has invariably been the results the individual could
 achieve which have been crucial - not what software they ran it on.
 That being said, there is no denying that Softimage is very well adapted
 for these projects - truly generalist and multidisciplinary, freestyle,
 unpredictable, radical changes, fast turnaround. The core qualities of
 Softimage - especially the non-linear non destructive bit - really make a
 difference here.

 It is often on artistic projects that I first use new tools and features,
 especially (surprising or not?) ICE - up to the point where ICE is used one
 way or other - often crucial - on every single project. Without considering
 myself to even know it all that well.
 As long as I have not outgrown this software (which I don't expect to do
 anywhere soon) what AD decides to do with it does not matter. And if I ever
 do - well, then it will be natural leaving it behind.
 So whatever you do, keep using it or go elsewhere - but make sure it's
 your decision - not AD's.



  *From:* Nancy Jacobs illus...@mip.net
 *Sent:* Thursday, March 20, 2014 9:30 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Demise of SI and what it means for fine arts work

   When I bought XSI years ago, I compared it with Maya, and the 3d
 software packages i had been using since the dawn of the phenomenon, and
 made my decision. I never looked back. I have been extremely happy with XSI
 -- the workflow, the interface, everything was geared toward ease of use
 and learning, and visualization of a project from beginning to end. It has
 been the one piece of software that I find myself saying, every time I use
 it, what a fantastic piece of software! A joy to learn and use. And I've
 barely delved into ICE.

 When Autodesk purchased XSI, I was crushed. People speak of AD acquiring
 XSI to use its technology, and Maurice Patel has stated, We also acquire
 tech, redesign and re-engineer it, even rewrite it entirely, to fit into
 our products and workflows and yes, if it is more efficient to do so, we
 just integrate it. So that is obviously one reason for them to acquire
 XSIright after ICE was introduced.

 But what I thought then, and sadly seems to be coming true... Is that AD
 acquired XSI in order to acquire and 'integrate' XSI's USER BASE. What
 better way for a company to dominate the user base of a software genre than
 to acquire software products in that genre, kill them, and then offer the
 stunned user base a cost-efficient (in the short term) entree into their
 preferred product. Plus they get to cannibalize the dead software and use
 it to pump up their 'chosen one'. But we are not seeing that latter tech
 application effect so much as we are seeing the hijacking of the user base
 of Softimage. And, as so many have pointed out, bringing Maya into a state
 where SI users will find their workflow and features emulated is only a
 vague promise for future application. Not likely to be realized,
 considering the track record of Autodesk.

 Does this remind anyone of the infamous corporate takeover mentality...?
 Applied to software, of course. Same principle. Only here, it is the user
 base which is the prize, the economic draw of an expanded user base over
 the years. Especially as Maya, and the expensive plugins and expansions
 needed to do comparable work that XSI does out of the box... 

Re: OT: Sorry for the shameless plug

2014-03-22 Thread Emilio Hernandez
In my opinion it is high quality work.  It denotes passion and dedication.

Congratulations on your work!



-- 
---
Emilio Hernández   VFX  3D animation.


Re: OT: Sorry for the shameless plug

2014-03-22 Thread Saeed Kalhor
Very nice works!


On Sat, Mar 22, 2014 at 1:18 PM, Emilio Hernandez emi...@e-roja.com wrote:

 In my opinion it is high quality work.  It denotes passion and dedication.

 Congratulations on your work!



 --
 ---
 Emilio Hernández   VFX  3D animation.




Non-destructive non-linearity

2014-03-22 Thread Aleksa Orlov
I don't like long-winded emotional eulogies. In the light of things, they
are a waste of time. I'm trying to figure out in what shape those two
abominations are now.

I was watching this video https://vimeo.com/88391123 and although it was
impressive, one moment in particular pierced right through my ears and
exploded in my head. At around 20 minute mark he says: We had a bunch of
UV errors, the shaders were wrong, so the night before delivery, i had to
reconstruct the entire shot from scratch.

Now, I remember a situation we had when a fully rigged, fully animated
character in maya had to have some light modifications done to his topology
and UV's replaced.

It. Was. Hell.

I don't know how we solved it. I think a person got involved, black magic
was used, i clearly remember a goat missing, etc. Granted, this was long
time ago - 2007ish i think. But for all its faults, i never recall a moment
when i had to get up from XSI and flat out smash my head with a brick. I
dread what lies ahead because non-destructiveness is a really low level
paradigm. I don't feel the two alternatives we are being pushed into have
the flexibility we got accustomed to.

Am i wrong about this?


Re: Non-destructive non-linearity

2014-03-22 Thread Mirko Jankovic
Not wrong at all.
I witness similar thing happened, replacing a bit of topology and UV on
rigged character
In a company full of Maya guys... it was nightmare they spent week on
that...
My bellowed Softimage... you are here to stay


On Sat, Mar 22, 2014 at 12:52 PM, Aleksa Orlov aleksaor...@gmail.comwrote:

 I don't like long-winded emotional eulogies. In the light of things, they
 are a waste of time. I'm trying to figure out in what shape those two
 abominations are now.

 I was watching this video https://vimeo.com/88391123 and although it was
 impressive, one moment in particular pierced right through my ears and
 exploded in my head. At around 20 minute mark he says: We had a bunch of
 UV errors, the shaders were wrong, so the night before delivery, i had to
 reconstruct the entire shot from scratch.

 Now, I remember a situation we had when a fully rigged, fully animated
 character in maya had to have some light modifications done to his topology
 and UV's replaced.

 It. Was. Hell.

 I don't know how we solved it. I think a person got involved, black magic
 was used, i clearly remember a goat missing, etc. Granted, this was long
 time ago - 2007ish i think. But for all its faults, i never recall a moment
 when i had to get up from XSI and flat out smash my head with a brick. I
 dread what lies ahead because non-destructiveness is a really low level
 paradigm. I don't feel the two alternatives we are being pushed into have
 the flexibility we got accustomed to.

 Am i wrong about this?



Re: Non-destructive non-linearity

2014-03-22 Thread Jordi Bares
You are right, that has been pretty much my experience in every Maya  project I 
have ever embarked on, Simon the ogre wasted so much time because Maya 
rigging issues it was unbelievable.

Unless some sort of miracle I don't see any future with Maya or Max so 
effectively I am even more committed to finding better approaches to modelling 
and animation.

It's a great opportunity too do let's see

Jb


Max is out of the question, so there is no option under AD roof.


Sent from my iPhone

 On 22 Mar 2014, at 11:52, Aleksa Orlov aleksaor...@gmail.com wrote:
 
 I don't like long-winded emotional eulogies. In the light of things, they are 
 a waste of time. I'm trying to figure out in what shape those two 
 abominations are now.
 
 I was watching this video https://vimeo.com/88391123 and although it was 
 impressive, one moment in particular pierced right through my ears and 
 exploded in my head. At around 20 minute mark he says: We had a bunch of UV 
 errors, the shaders were wrong, so the night before delivery, i had to 
 reconstruct the entire shot from scratch.
 
 Now, I remember a situation we had when a fully rigged, fully animated 
 character in maya had to have some light modifications done to his topology 
 and UV's replaced. 
 
 It. Was. Hell.
 
 I don't know how we solved it. I think a person got involved, black magic was 
 used, i clearly remember a goat missing, etc. Granted, this was long time ago 
 - 2007ish i think. But for all its faults, i never recall a moment when i had 
 to get up from XSI and flat out smash my head with a brick. I dread what lies 
 ahead because non-destructiveness is a really low level paradigm. I don't 
 feel the two alternatives we are being pushed into have the flexibility we 
 got accustomed to.
 
 Am i wrong about this?


Re: Non-destructive non-linearity

2014-03-22 Thread olivier jeannel
That's very hard to explain to people that are not in it.  Every one 
will say, go Max, go Maya that's where the job is.
But what about the pleasure of cleverness ? Using a complex progam, 
making things talking to each others, building rules... Ahhh Xsi :)


Le 22/03/2014 13:46, Jordi Bares a écrit :
You are right, that has been pretty much my experience in every Maya 
 project I have ever embarked on, Simon the ogre wasted so much time 
because Maya rigging issues it was unbelievable.


Unless some sort of miracle I don't see any future with Maya or Max so 
effectively I am even more committed to finding better approaches to 
modelling and animation.


It's a great opportunity too do let's see

Jb


Max is out of the question, so there is no option under AD roof.


Sent from my iPhone

On 22 Mar 2014, at 11:52, Aleksa Orlov aleksaor...@gmail.com 
mailto:aleksaor...@gmail.com wrote:


I don't like long-winded emotional eulogies. In the light of things, 
they are a waste of time. I'm trying to figure out in what shape 
those two abominations are now.


I was watching this video https://vimeo.com/88391123 and although it 
was impressive, one moment in particular pierced right through my 
ears and exploded in my head. At around 20 minute mark he says: We 
had a bunch of UV errors, the shaders were wrong, so the night before 
delivery, i had to reconstruct the entire shot from scratch.


Now, I remember a situation we had when a fully rigged, fully 
animated character in maya had to have some light modifications done 
to his topology and UV's replaced.


It. Was. Hell.

I don't know how we solved it. I think a person got involved, black 
magic was used, i clearly remember a goat missing, etc. Granted, this 
was long time ago - 2007ish i think. But for all its faults, i never 
recall a moment when i had to get up from XSI and flat out smash my 
head with a brick. I dread what lies ahead because 
non-destructiveness is a really low level paradigm. I don't feel the 
two alternatives we are being pushed into have the flexibility we got 
accustomed to.


Am i wrong about this?




Re: Demise of SI and what it means for fine arts work

2014-03-22 Thread Andres Stephens
I agree with you Tenshi and Peter.

I still use Truespace for my modelling and previz 5 years after Microsoft shut 
it down.

Yes it still only uses viewport tech based on directX 9, yes it has none of the 
latest bells and whistles these days ...

But it's the community, very small as is (you could count them on your hands 
and feet) that helps me keep it alive as my artistic tool of choice (and it 
still wowzers clients as I quickly slap together and modify on demand previz 
and models in a decent viewport today) . There still are some heros developing 
it and even doing unofficial updates, or compiling uncontinued plugins and 
tutorials together and keeping then shared. Even resurrecting old websites 
(www.Caligari.us) .

And this last release of Truespace from 2009 was only beta. (though luckily 
they left it for free in its dying breaths)

I agree with you both, and when I am able to purchase a right to softimage 
2015, I can still see years of shelf life for such a professional and capable 
product like si, with so much room to expand on concepts I don't even know 
(ICE) that no matter how advanced it's competion will become, it still can be a 
competitive and perfect tool of choice for individuals or small studios - for 
years and years to come.

And I hope the community, even after shifting software, will not drift apart 
and like TS, keep up the development how they can, the art, the products, and 
in the right time master other tools and share... But there will always be that 
first love on the side.

I guess the Truespace forum www.united3dartists.com/forum had a fitting title 
when it was created right after the demise of its beloved software..

Stay United, stay a true 3d artist, love your software dead or alive, and keep 
mastering your skills with any tool!

But yeah, autodesk...

SI is not dead yet.





--- Original Message ---

From: Tenshi S. tenshu...@gmail.com
Sent: March 22, 2014 1:54 AM
To: softimage@listproc.autodesk.com
Subject: Re: Demise of SI and what it means for fine arts work

+1. Well spoken :)


On Fri, Mar 21, 2014 at 7:46 AM, pete...@skynet.be wrote:

   Well said, Nancy.

 I have no illusions about how much corporations (especially this one) care
 for the individual artist.

 You have developed your own, very individual workflow - it might well be
 impossible to translate to another software. Unfamiliarity with a new tool
 is a huge hindrance to any really creative work. Then again, challenging
 yourself with a new tool could be stimulating and enriching in itself. (no,
 I don't think M#% is going to be either)

 Remember, you are free,  more than most, to choose your tool - cutting
 edge or outdated, simple or advanced, high or low tech.
 While your art supplier can suspend that range of papers or paints you
 grew so attached to, crippling you in the process, they can't suspend this
 tool. You can keep it alive for as long as you choose to use it. I refuse
 to call it the Demise of SI at this point. That will be somewhere in the
 future, when I retire my last computer with Softimage on and don't even
 bother installing it on a new one.

 I have done my share of artistic projects, making imagery for theatrical
 and performance arts, individually and in teams - from volunteering work up
 to a million dollar budget. This is the part of my activities that I
 believe will be the least affected by AD's decision. Clients often hardly
 understand what it is I do, let alone which software I run. For team work
 they have mostly been asking me to decide on the tools to use, and I've
 always opted for mixed software - providing the individuals with their
 software of choice. It has invariably been the results the individual could
 achieve which have been crucial - not what software they ran it on.
 That being said, there is no denying that Softimage is very well adapted
 for these projects - truly generalist and multidisciplinary, freestyle,
 unpredictable, radical changes, fast turnaround. The core qualities of
 Softimage - especially the non-linear non destructive bit - really make a
 difference here.

 It is often on artistic projects that I first use new tools and features,
 especially (surprising or not?) ICE - up to the point where ICE is used one
 way or other - often crucial - on every single project. Without considering
 myself to even know it all that well.
 As long as I have not outgrown this software (which I don't expect to do
 anywhere soon) what AD decides to do with it does not matter. And if I ever
 do - well, then it will be natural leaving it behind.
 So whatever you do, keep using it or go elsewhere - but make sure it's
 your decision - not AD's.



  *From:* Nancy Jacobs illus...@mip.net
 *Sent:* Thursday, March 20, 2014 9:30 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Demise of SI and what it means for fine arts work

   When I bought XSI years ago, I compared it with Maya, and the 3d
 software packages i had been using since the dawn of the 

Re: Non-destructive non-linearity

2014-03-22 Thread Aleksa Orlov
I sometimes think we, as an industry, are just a bunch of masochists. Even
the guy on the video says he was stressed, sleep deprived but it's OK
because he got to do it all by himself. How on earth is that ok? It's ok
when you're doing some personal work, when a project is a journey as they
say. It can't be ok when there are people depending on you delivering
tomorrow morning!

I do not detest hard work. I detest surprises.


On Sat, Mar 22, 2014 at 1:56 PM, olivier jeannel olivier.jean...@noos.frwrote:

  That's very hard to explain to people that are not in it.  Every one
 will say, go Max, go Maya that's where the job is.
 But what about the pleasure of cleverness ? Using a complex progam, making
 things talking to each others, building rules... Ahhh Xsi :)

 Le 22/03/2014 13:46, Jordi Bares a écrit :

 You are right, that has been pretty much my experience in every Maya
  project I have ever embarked on, Simon the ogre wasted so much time
 because Maya rigging issues it was unbelievable.

  Unless some sort of miracle I don't see any future with Maya or Max so
 effectively I am even more committed to finding better approaches to
 modelling and animation.

  It's a great opportunity too do let's see

  Jb


  Max is out of the question, so there is no option under AD roof.


 Sent from my iPhone

 On 22 Mar 2014, at 11:52, Aleksa Orlov aleksaor...@gmail.com wrote:

   I don't like long-winded emotional eulogies. In the light of things,
 they are a waste of time. I'm trying to figure out in what shape those two
 abominations are now.

  I was watching this video https://vimeo.com/88391123 and although it was
 impressive, one moment in particular pierced right through my ears and
 exploded in my head. At around 20 minute mark he says: We had a bunch of
 UV errors, the shaders were wrong, so the night before delivery, i had to
 reconstruct the entire shot from scratch.

  Now, I remember a situation we had when a fully rigged, fully animated
 character in maya had to have some light modifications done to his topology
 and UV's replaced.

  It. Was. Hell.

  I don't know how we solved it. I think a person got involved, black
 magic was used, i clearly remember a goat missing, etc. Granted, this was
 long time ago - 2007ish i think. But for all its faults, i never recall a
 moment when i had to get up from XSI and flat out smash my head with a
 brick. I dread what lies ahead because non-destructiveness is a really low
 level paradigm. I don't feel the two alternatives we are being pushed into
 have the flexibility we got accustomed to.

  Am i wrong about this?





Re: ICE - When will we have todays functionality in Maya?

2014-03-22 Thread David Saber

Same here, I will not count on future promises by AutodesK;
Their last promise one year ago: we won't kill XSI. Yeah right

On 2014-03-21 22:03, Ognjen Vukovic wrote:

I think you are absolutely correct on this.



RE: ****** MAYA BETTER NOT SUCK *******

2014-03-22 Thread Sven Constable
Just to add: For me it's also not possible to get subscription, because I'm on 
2011? There this 365days limit with an extension called  'late attachment fee' 
or something. Not sure though.

As an existing costumer and not beeing on sub, I can upgrade until February 1, 
2015. Autodesk will discontinue any ugrades to every products by then. 

Other solo freelancers and one-man-shops should be aware of this and not 
missing the deadline (if using older versions or not beeing on sub). You don't 
have time until April 2016 but only until Feb2015...

 

sven

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
Sent: Monday, March 17, 2014 8:21 PM
To: softimage@listproc.autodesk.com
Subject: RE: ** MAYA BETTER NOT SUCK ***

 

I dont'really care :) I chose not to be on subscription and I will keep it that 
way. It's not about ADSK, other companies tried to establish these business 
models as well. Time based licensing, subscription advantage packs. Effectively 
its like going to your local car dealer, sayin: Hey I need a new car!.. Very 
well, sir. It costs 10.000 dollars. You'll have to pay me right now and I will 
deliver your car next year. I cannot say what model it will be, but it will be 
good!

 

Of course no one would acccept that. In terms of software, people buy it. I 
don't get it.

 

I'm on version2011 and it works out for me to upgrade every 4 or maybe 5 years. 
Regarding the upcoming 2015 release...I don't expect any SAP versions like 
2015.5 or so. There will be hotfixes and one, maybe two service packs. These 
will be available to all costumers, even if not on subscription.

 

I'm not sure how all this applies to the standalone version and the various 
suites. I'm using Softimage2011 NLM (floating license)

 

sven

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christoph Muetze
Sent: Monday, March 17, 2014 7:35 PM
To: softimage@listproc.autodesk.com
Subject: Re: ** MAYA BETTER NOT SUCK ***

 

Hey Sven,

..buying another year of subscription would cost less than half of that 
afair... Still i'm not sure if it's worth it :/

Chris

On 17/03/14 19:23, Sven Constable wrote:

Of course I'm talking about the regular upgrade. Currently it's EUR 2,750 for 
the 2014 upgrade, available to costumers with version 2008 and up . Maybe more, 
maybe less for the next version upgrade...

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
Sent: Monday, March 17, 2014 7:11 PM
To: softimage@listproc.autodesk.com
Subject: RE: ** MAYA BETTER NOT SUCK ***

 

I'm sure Maurice posted this statement on the list, but I didn't find it in the 
many posts right now.

And it is what I'm expecting from a product, even I bought it from Autodesk. 
I'm a costumer, I can upgrade. :) There is the 'six version back limit', I 
think. So you can upgrade from version2009 and up.

 

sven



Re: What use is ICE really?

2014-03-22 Thread Byungchul Kang
Yes!! Ice crowd is very great!!  I have a lot of ice crowd rd experiences
on my jobs at MBC ( TV channel of South Korea ) about 10+ projects.
https://vimeo.com/73429479
https://vimeo.com/52531138
https://vimeo.com/48785305
https://vimeo.com/40859520
https://vimeo.com/36810887



2014-03-23 1:19 GMT+09:00 Tom Kleinenberg zagan...@gmail.com:

 I worked on 2 films in Softimage, Zambezia and Khumba. We had some very
 talented people but we were a fairly small crew so we needed a very
 efficient pipeline. The second film we worked on, Khumba, used ICE for fur,
 feathers, foliage generation, plant distribution and general set dressing,
 dust effects, fire effects etc. There may have been some rigging stuff as
 well, I wasn't that involved with that side of things.

 https://www.youtube.com/watch?v=GhE9aR8Qwzc

 https://www.behance.net/gallery/Khumba-Plants-and-Distribution/6028177


 http://www.popularmechanics.co.za/tech/triggerfish-animation-takes-cinema-audiences-by-storm/



 On 21 March 2014 23:05, Ed Manning etmth...@gmail.com wrote:

 On Fri, Mar 21, 2014 at 5:03 PM, Bk p...@bustykelp.com wrote:

 We should make an edit of all this ice work into a 2-3 mins showcase.
 That would really ram home the point.. Call it what is ice?


 Agree, but I think we'd need more like 20 minutes to even scratch the
 surface.


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 Google Groups Softimage Mailing List Archive group.
 To unsubscribe from this topic, visit
 https://groups.google.com/d/topic/xsi_list/7aGyes8lBQE/unsubscribe.
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-- 
*Byungchul Kang* | MBC CG TEAM [http://imbc.com]
http://cgndev.com


Re: Softimage to Maya rendering requests

2014-03-22 Thread Jeffrey Dates
As someone who uses both packages...

I think Soft users underestimate Render Layers in Maya.  Granted, the
horror stories would turn anyone off... but like anything there are the
workarounds to the minefield.  #1 being, don't put materials on polygon
faces.  ( hey, in soft you don't put them on polygon clusters either! )
 But other than that, they have been totally fine.  ( other users have
different experiences I'm sure. )  But as a Soft user, I'm here to say..
 they're not AS BAD as you've heard.  Room for improvement is needed of
course.

I think the biggest single improvement that'll give Maya's render-layers
the Softimage workflow immediately, is Partitions, or RenderGroups.
 That, along with a way to visualize them in the outliner.

You can already make overrides, ( some might argue even easier in Maya.. )
However, the issue is how to manage and quickly visualize the data.  There
is no concept of how to easily see what you've done in a layer.  ( other
than investigating objects and such )   Picking up a scene from another
artist in Maya could potentially be a nightmare if they work or organize
scenes differently than you.   Where in Soft, you can easily at a glance
see what's been done.

Anyway...Partitions, or RenderGroups  Add them.





On Sat, Mar 22, 2014 at 2:46 AM, Tenshi S. tenshu...@gmail.com wrote:

 Exactly, they're here now, because they want to alienate us with new
 improvements thanks to softimage users, why they don't listen Maya users
 in their proper channels. They've been asking a lot of improvements over a
 decade; but asking Softimage users, it's like they're trying quietly to
 drag us to Maya.

 It's nice to see people from Autodesk magically appear here, but it's not
 a good time to do that and for this. :)
 In fact, they'll need to be here to give us news about Softimage, trying
 to help us in other ways, saying at least the transition period it's been
 extended or something.



 On Fri, Mar 21, 2014 at 1:16 PM, Rob Wuijster r...@casema.nl wrote:

  Hi Laurence,

 With all do respect to you personally, but I still don't understand why
 these kind of questions are being asked -now-.
 AD had SI for 5 years, and most of the SI team went to AD as well as part
 of the aquisition.

 With all this recent talk about making Maya better and looking to
 Softimage, one would expect that most of the good things in SI were already
 planned to be integrated into Maya.

 You have the SI team there to tell you how stuff works. Pick up the good
 things, and improve on the stuff that could be improved. Read up on years
 of forum posts and mailinglist what is to be improved.

 So please don't insult us by finally popping in after the kill to see how
 you can lure us in to start using Maya.

  my angry and depressed EURO 0.02 as start of the weekend.

 Rob

 \/-\/\/

 On 21-3-2014 19:05, Laurence Cymet wrote:

 Hello,

 My name is Laurence Cymet, I am the product manager for lighting and 
 rendering on Maya. In the past few weeks I've been out to talk to many 
 Softimage customers, and I can certainly understand your frustration with 
 the move to EOL Softimage, so we're doing what we can to improve things.

 I am not here to try and sell anyone on Maya. My goal is to improve Maya, so 
 if you are interested in discussing what we need to do to make it a better 
 place to render for you, feel free to post here or email me directly at 
 laurence.cy...@autodesk.commailto:laurence.cy...@autodesk.com 
 laurence.cy...@autodesk.com

 Also -  I will happily answer any questions I can about rendering in Maya, 
 don't hesitate to ask.

 Thanks,

 Laurence Cymet




 -
 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2014.0.4336 / Virus Database: 3722/7228 - Release Date: 03/21/14






Re: Softimage to Maya rendering requests

2014-03-22 Thread Perry Harovas
+1 on what Jeffrey said.

Regarding whether this is a good thing to do now or not, I say it is (and I
think you know that isn't
easy for me if you my position on this entire situation).

Hey, at least they ARE asking! Better late than never.
Should it have been done earlier? Yes.

Should we never even have to be doing this at all (meaning not EOL for
Softimage)? Of course!

Should we even consider helping them with Maya when they killed Softimage?
That is up to you, but
really, there is no harm in it, it will help the Maya users out there (many
who we are friends with or work with).

Maybe Autodesk will actually learn something about how to respect its
customers. Of this I am very doubtful,
but again, no harm in trying to help.

We have nothing to lose, if we *chose* to do this, except our time (and if
we CHOSE to, we can't complain about that).

Some of us may be required to use maya on a gig (God help me when that
happens, but it may). If you want
to look at it selfishly, you are helping yourself or your fellow Soft user
when we or they are forced to use Maya down the road. It may suck when that
happens, but if we help, it can suck LESS.

Marketing could be:

Maya. Now with less suckage!




On Sat, Mar 22, 2014 at 1:00 PM, Jeffrey Dates jda...@kungfukoi.com wrote:

 As someone who uses both packages...

 I think Soft users underestimate Render Layers in Maya.  Granted, the
 horror stories would turn anyone off... but like anything there are the
 workarounds to the minefield.  #1 being, don't put materials on polygon
 faces.  ( hey, in soft you don't put them on polygon clusters either! )
  But other than that, they have been totally fine.  ( other users have
 different experiences I'm sure. )  But as a Soft user, I'm here to say..
  they're not AS BAD as you've heard.  Room for improvement is needed of
 course.

 I think the biggest single improvement that'll give Maya's render-layers
 the Softimage workflow immediately, is Partitions, or RenderGroups.
  That, along with a way to visualize them in the outliner.

 You can already make overrides, ( some might argue even easier in Maya.. )
 However, the issue is how to manage and quickly visualize the data.  There
 is no concept of how to easily see what you've done in a layer.  ( other
 than investigating objects and such )   Picking up a scene from another
 artist in Maya could potentially be a nightmare if they work or organize
 scenes differently than you.   Where in Soft, you can easily at a glance
 see what's been done.

 Anyway...Partitions, or RenderGroups  Add them.





 On Sat, Mar 22, 2014 at 2:46 AM, Tenshi S. tenshu...@gmail.com wrote:

 Exactly, they're here now, because they want to alienate us with new
 improvements thanks to softimage users, why they don't listen Maya users
 in their proper channels. They've been asking a lot of improvements over a
 decade; but asking Softimage users, it's like they're trying quietly to
 drag us to Maya.

 It's nice to see people from Autodesk magically appear here, but it's not
 a good time to do that and for this. :)
 In fact, they'll need to be here to give us news about Softimage, trying
 to help us in other ways, saying at least the transition period it's been
 extended or something.



 On Fri, Mar 21, 2014 at 1:16 PM, Rob Wuijster r...@casema.nl wrote:

  Hi Laurence,

 With all do respect to you personally, but I still don't understand why
 these kind of questions are being asked -now-.
 AD had SI for 5 years, and most of the SI team went to AD as well as
 part of the aquisition.

 With all this recent talk about making Maya better and looking to
 Softimage, one would expect that most of the good things in SI were already
 planned to be integrated into Maya.

 You have the SI team there to tell you how stuff works. Pick up the good
 things, and improve on the stuff that could be improved. Read up on years
 of forum posts and mailinglist what is to be improved.

 So please don't insult us by finally popping in after the kill to see
 how you can lure us in to start using Maya.

  my angry and depressed EURO 0.02 as start of the weekend.

 Rob

 \/-\/\/

 On 21-3-2014 19:05, Laurence Cymet wrote:

 Hello,

 My name is Laurence Cymet, I am the product manager for lighting and 
 rendering on Maya. In the past few weeks I've been out to talk to many 
 Softimage customers, and I can certainly understand your frustration with 
 the move to EOL Softimage, so we're doing what we can to improve things.

 I am not here to try and sell anyone on Maya. My goal is to improve Maya, 
 so if you are interested in discussing what we need to do to make it a 
 better place to render for you, feel free to post here or email me directly 
 at laurence.cy...@autodesk.commailto:laurence.cy...@autodesk.com 
 laurence.cy...@autodesk.com

 Also -  I will happily answer any questions I can about rendering in Maya, 
 don't hesitate to ask.

 Thanks,

 Laurence Cymet




 -
 No virus found in 

Re: new QA with AD

2014-03-22 Thread Jordi Bares
Exactly my point, yours is the question that has no answer because it is true.

Jordi Bares
jordiba...@gmail.com

On 21 Mar 2014, at 18:39, Matt Lind ml...@carbinestudios.com wrote:

 Touché?  It’s a fair and honest question.
  
 Matt
  
  
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares
 Sent: Friday, March 21, 2014 2:19 AM
 To: softimage@listproc.autodesk.com
 Cc: softimage@listproc.autodesk.com
 Subject: Re: new QA with AD
  
 Touché
 
 Sent from my iPhone
 
 On 21 Mar 2014, at 00:16, Matt Lind ml...@carbinestudios.com wrote:
 
 After reviewing all the information available thus far, I have one question 
 that hasn’t been answered:
  
 If Softimage development was outsourced in continue and maintain mode, and 
 the product no better than passively promoted, how is it sapping development 
 resources on Max, Maya, and other M+E products to reach the conclusion 
 Softimage had to be EOL’d?
  
  
 Matt
  
  
  
  
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf OfMaurice Patel
 Sent: Thursday, March 20, 2014 4:27 PM
 To: davidsa...@sfr.fr; softimage@listproc.autodesk.com
 Subject: RE: new QA with AD
  
 No this is not what I am saying,
 I am starting to understand that every post begets a question and that 
 probably the best way to discuss this face to face so I can answer questions 
 properly. I keep seeing what I say taken out of context and twisted into 
 things I don’t mean. Given the complexity of the situation this is 
 understandable but it is getting unproductive. So if you are truly interested 
 . Ping me off-forum letting me know where and where to call
 Maurice
  
  
 Maurice Patel
 Autodesk : Tél:  514 954-7134
  
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf OfDavid Saber
 Sent: Thursday, March 20, 2014 7:22 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: new QA with AD
  
 So if I understand correctly, Softimage is dead because of an AD mistake, 
 right?
 AD buys Softimage, puts all its developers on this new technology called 
 Skyline. They keep Softimage in life support, knowing it will be replaced 
 some day by all this new tech. The community is worried with the lack of 
 development and keeps asking what's the roadmap for Soft, to no avail. Then 
 AD realizes Skyline wasn't a good idea. So they kill all these new tech 
 plans. And as Softimage has no more future replacement, they just kill it as 
 well.
 And now we all benefit from these superb strategies.
 
 if I didn't get this right, perhaps somebody at Autodesk could answer some 
 very important questions asked by Arvid (they went unnoticed I guess):
 
 Maurice, could you explain this, either XSI was supposed to be part of the 
 now failed project Skyline – or it was never meant to be kept alive, but only 
 bought up for its resources to then be moved into project Skyline and other 
 parts of AD ME. Which one is it?
 Follow-up question, if it was the first option, how come XSI was never 
 heavily marketed anywhere for this purpose? If it was the second, would you 
 agree that you were not completely open with your intentions 5 years ago?
 
 David
 
 
 On 2014-03-20 18:09, rs3d wrote:
 http://www.creativebloq.com/3d/autodesk-answers-your-questions-demise-softimage-31411069
  
  



Re: Demise of SI and what it means for fine arts work

2014-03-22 Thread Nancy Jacobs
These are great points Peter and Andres. 

Andres, I remember being in on the very first Truespace release... I loved the 
rendering engine, but couldn't stand the modeling. Interesting that you prefer 
it for modeling! I had many conversations with their tech support on why don't 
you have this or that simple modeling tool...but they insisted on their 
methodology, which to me was imprecise, though I can see how someone who 
preferred to model in another way would find it interesting. Did they change 
the modeling tools over the years? (I think I bailed at Truespace 3). 

I got well into Imagine around that time, and found it great for modeling... 
Even did a couple commercial projects with it if you can imagine that. A couple 
other software carcasses I don't remember the names of ;-).then settled on 
Lightwave for some time. Loved the modeling tools there, and the rendering, the 
process and the results...with some brilliant pluginsfrankly I still miss 
Lightwave there, it was easier to achieve my aesthetic with it. It's the (lack 
of) animation that broke Lightwave for me, and that dual modeling/rendering 
application situation. XSI was an absolute dream come true there. The most 
logical and intuitive piece of software I've ever used. With animation systems 
that are so much easier to work with and visualize. First time I've ever been 
able to do any successful rigging of a realistic human model was with XSI. And 
it's great for modeling too, once you get the hang of it.

You are all so right, I'm sure SI as is will continue to provide the tools I 
need for a very long time. As long as the help files remain online...? And if 
they don't break the final release so it is unusable. And if it is still 
available to install on future computers and windows platforms. That's the 
scary part, really. I'm even kind of hesitant to mention these things because 
I'm afraid AD is listening and might see a way to break us of the SI habit 
here...

Also, I've never really been able to get fully the results I want out of mental 
ray. I've had to put a lot of hours into studying it and experimenting, and 
still can't get a lot of the rendering effects I got with Lightwave. I loved 
their system of gradation effects you could put on anything, but somehow it 
doesn't translate to mental ray's system. Working with mental ray seems kind of 
like wrestling with an invisible bear sometimes...

I've heard there is a passionate C4D community, and it is often touted as a 
tool for artists, and easy to use. But when I've looked at it, it seems limited 
compared with SI. Does anyone know the state of it now, has it improved in the 
area of animation and effects? How does it compare with SI? 

I just keep remembering FPrime in Lightwave, and how great an integrated 
renderer that was to use... Fast for GI effects too, which i sorely need. And 
KRay was coming along and looking good too. If only I could get the best of 
both worlds there...Lightwave rendering plugins with SI everything else...

Nancy Jacobs 
http://www.childofillusion.net/

On Mar 22, 2014, at 9:54 AM, Andres Stephens drais...@outlook.com wrote:

 I agree with you Tenshi and Peter. 
 
 I still use Truespace for my modelling and previz 5 years after Microsoft 
 shut it down. 
 
 Yes it still only uses viewport tech based on directX 9, yes it has none of 
 the latest bells and whistles these days ... 
 
 But it's the community, very small as is (you could count them on your hands 
 and feet) that helps me keep it alive as my artistic tool of choice (and it 
 still wowzers clients as I quickly slap together and modify on demand previz 
 and models in a decent viewport today) . There still are some heros 
 developing it and even doing unofficial updates, or compiling uncontinued 
 plugins and tutorials together and keeping then shared. Even resurrecting old 
 websites (www.Caligari.us) . 
 
 And this last release of Truespace from 2009 was only beta. (though luckily 
 they left it for free in its dying breaths) 
 
 I agree with you both, and when I am able to purchase a right to softimage 
 2015, I can still see years of shelf life for such a professional and capable 
 product like si, with so much room to expand on concepts I don't even know 
 (ICE) that no matter how advanced it's competion will become, it still can be 
 a competitive and perfect tool of choice for individuals or small studios - 
 for years and years to come. 
 
 And I hope the community, even after shifting software, will not drift apart 
 and like TS, keep up the development how they can, the art, the products, and 
 in the right time master other tools and share... But there will always be 
 that first love on the side. 
 
 I guess the Truespace forum www.united3dartists.com/forum had a fitting 
 title when it was created right after the demise of its beloved software.. 
 
 Stay United, stay a true 3d artist, love your software dead or alive, and 
 keep mastering your skills with any 

Rendering alternative to mental ray needed..

2014-03-22 Thread Nancy Jacobs
Hello, 

I was beginning to ponder, in another thread, some rendering issues in SI. I've 
never really liked mental ray, tried to, spent a long time studying it, and 
could never get the kind of aesthetic I was able to achieve in Lightwave, with 
the Steve Worley plugin FPrime, or the newer Kray, which was beginning a 
promising development about when I left. Seems to have taken off now, too.

I ported several projects over from Lightwave to XSI some years ago, and tried 
to reproduce the very nice rendering results I got in Lightwave. Totally 
different system of course. I figured it was one good approach to learning 
mental ray. Well, I couldn't get anywhere close, and it was a struggle, and I 
never really got acceptable results. Every other aspect of the projects went so 
much better, though, in XSI. And there was animation in XSI I couldn't even 
begin to do in Lightwave.

I need fast GI effects, that's integral to what I do. A lot of interior 
architectural-like surfaces. Not necessarily total realism, just an aesthetic 
-- I need to really be able to get in there and tweak things and make them 
work. I use a lot of HDR lighting, I know how to hand tweak it in photoshop, or 
create it from scratch, and I like to use that to control my light and color. 
I've used FG quite a bit, and am not always happy how it translates things. GI 
is way too slow in my scenes.

FPrime and Kray had a way of handling these GI lighting effects that was very 
efficient, and tweakable. That's the one thing from Lightwave that I REALLY 
miss. Anything comparable for Softimage?

I remember I also could get some reflectivity and ray tracing in Lightwave at a 
fraction of the rendering time mental ray takes. I can't use it at all in 
mental ray, with GI (including FG) except on a single object basis. Not for 
animation on many frames, too costly. But I do like the nodal texturing system 
built into SI.

Anyway, considering these factors, is there any rendering solution for SI that 
anyone can recommend that will give me what I'm looking for? That isn't too 
expensive...

Thanks,
Nancy Jacobs

http://www.childofillusion.net/

Re: Rendering alternative to mental ray needed..

2014-03-22 Thread Stefan Kubicek

I'd say you should take a closer look at Redshift (www.redshift3d.com).Arnold is popular, tested, and very fast and stable, but it's also more expensive than Redshift.Vray will be officially discontinued (besides some last service pack, which won't feature VrayRT), and I don't know about Aghile's current plans for 3Delight.  StefanHello,I was beginning to ponder, in another thread, some rendering issues in SI. I've never really liked mental ray, tried to, spent a long time studying it, and could never get the kind of aesthetic I was able to achieve in Lightwave, with the Steve Worley plugin FPrime, or the newer Kray, which was beginning a promising development about when I left. Seems to have taken off now, too.I ported several projects over from Lightwave to XSI some years ago, and tried to reproduce the very nice rendering results I got in Lightwave. Totally different system of course. I figured it was one good approach to learning mental ray. Well, I couldn't get anywhere close, and it was a struggle, and I never really got acceptable results. Every other aspect of the projects went so much better, though, in XSI. And there was animation in XSI I couldn't even begin to do in Lightwave.I need fast GI effects, that's integral to what I do. A lot of interior architectural-like surfaces. Not necessarily total realism, just an aesthetic -- I need to really be able to get in there and tweak things and make them work. I use a lot of HDR lighting, I know how to hand tweak it in photoshop, or create it from scratch, and I like to use that to control my light and color. I've used FG quite a bit, and am not always happy how it translates things. GI is way too slow in my scenes.FPrime and Kray had a way of handling these GI lighting effects that was very efficient, and tweakable. That's the one thing from Lightwave that I REALLY miss. Anything comparable for Softimage?I remember I also could get some reflectivity and ray tracing in Lightwave at a fraction of the rendering time mental ray takes. I can't use it at all in mental ray, with GI (including FG) except on a single object basis. Not for animation on many frames, too costly. But I do like the nodal texturing system built into SI.Anyway, considering these factors, is there any rendering solution for SI that anyone can recommend that will give me what I'm looking for? That isn't too expensive...Thanks,Nancy Jacobshttp://www.childofillusion.net/-- ---   Stefan Kubicek---   keyvis digital imagery  Alfred Feierfeilstraße 3   A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231  www.keyvis.at  ste...@keyvis.at--  This email and its attachments are   confidential and for the recipient only--

Re: Rendering alternative to mental ray needed..

2014-03-22 Thread Perry Harovas
Redshift is brilliant, and really a bargain in terms of price.
It uses GPU, so you have to have a good graphics card, but it
really works amazingly well.

Delivered 3 projects in it already, one of them was while it was an alpha
product!

redshift3d.com





On Sat, Mar 22, 2014 at 4:42 PM, Nancy Jacobs illus...@mip.net wrote:

 Hello,

 I was beginning to ponder, in another thread, some rendering issues in SI.
 I've never really liked mental ray, tried to, spent a long time studying
 it, and could never get the kind of aesthetic I was able to achieve in
 Lightwave, with the Steve Worley plugin FPrime, or the newer Kray, which
 was beginning a promising development about when I left. Seems to have
 taken off now, too.

 I ported several projects over from Lightwave to XSI some years ago, and
 tried to reproduce the very nice rendering results I got in Lightwave.
 Totally different system of course. I figured it was one good approach to
 learning mental ray. Well, I couldn't get anywhere close, and it was a
 struggle, and I never really got acceptable results. Every other aspect of
 the projects went so much better, though, in XSI. And there was animation
 in XSI I couldn't even begin to do in Lightwave.

 I need fast GI effects, that's integral to what I do. A lot of interior
 architectural-like surfaces. Not necessarily total realism, just an
 aesthetic -- I need to really be able to get in there and tweak things and
 make them work. I use a lot of HDR lighting, I know how to hand tweak it in
 photoshop, or create it from scratch, and I like to use that to control my
 light and color. I've used FG quite a bit, and am not always happy how it
 translates things. GI is way too slow in my scenes.

 FPrime and Kray had a way of handling these GI lighting effects that was
 very efficient, and tweakable. That's the one thing from Lightwave that I
 REALLY miss. Anything comparable for Softimage?

 I remember I also could get some reflectivity and ray tracing in Lightwave
 at a fraction of the rendering time mental ray takes. I can't use it at all
 in mental ray, with GI (including FG) except on a single object basis. Not
 for animation on many frames, too costly. But I do like the nodal texturing
 system built into SI.

 Anyway, considering these factors, is there any rendering solution for SI
 that anyone can recommend that will give me what I'm looking for? That
 isn't too expensive...

 Thanks,
 Nancy Jacobs

 http://www.childofillusion.net/




-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: Rendering alternative to mental ray needed..

2014-03-22 Thread Tenshi S.
Like Stefan, said. Check out Arnold, 3DLight, Vray and Redshift, nothing is
perfect; but those are better than MR. :)


On Sat, Mar 22, 2014 at 3:51 PM, Perry Harovas perryharo...@gmail.comwrote:

 Redshift is brilliant, and really a bargain in terms of price.
 It uses GPU, so you have to have a good graphics card, but it
 really works amazingly well.

 Delivered 3 projects in it already, one of them was while it was an alpha
 product!

 redshift3d.com





 On Sat, Mar 22, 2014 at 4:42 PM, Nancy Jacobs illus...@mip.net wrote:

 Hello,

 I was beginning to ponder, in another thread, some rendering issues in
 SI. I've never really liked mental ray, tried to, spent a long time
 studying it, and could never get the kind of aesthetic I was able to
 achieve in Lightwave, with the Steve Worley plugin FPrime, or the newer
 Kray, which was beginning a promising development about when I left. Seems
 to have taken off now, too.

 I ported several projects over from Lightwave to XSI some years ago, and
 tried to reproduce the very nice rendering results I got in Lightwave.
 Totally different system of course. I figured it was one good approach to
 learning mental ray. Well, I couldn't get anywhere close, and it was a
 struggle, and I never really got acceptable results. Every other aspect of
 the projects went so much better, though, in XSI. And there was animation
 in XSI I couldn't even begin to do in Lightwave.

 I need fast GI effects, that's integral to what I do. A lot of interior
 architectural-like surfaces. Not necessarily total realism, just an
 aesthetic -- I need to really be able to get in there and tweak things and
 make them work. I use a lot of HDR lighting, I know how to hand tweak it in
 photoshop, or create it from scratch, and I like to use that to control my
 light and color. I've used FG quite a bit, and am not always happy how it
 translates things. GI is way too slow in my scenes.

 FPrime and Kray had a way of handling these GI lighting effects that was
 very efficient, and tweakable. That's the one thing from Lightwave that I
 REALLY miss. Anything comparable for Softimage?

 I remember I also could get some reflectivity and ray tracing in
 Lightwave at a fraction of the rendering time mental ray takes. I can't use
 it at all in mental ray, with GI (including FG) except on a single object
 basis. Not for animation on many frames, too costly. But I do like the
 nodal texturing system built into SI.

 Anyway, considering these factors, is there any rendering solution for SI
 that anyone can recommend that will give me what I'm looking for? That
 isn't too expensive...

 Thanks,
 Nancy Jacobs

 http://www.childofillusion.net/




 --





 Perry Harovas
 Animation and Visual Effects

 http://www.TheAfterImage.com http://www.theafterimage.com/

 -25 Years Experience
 -Member of the Visual Effects Society (VES)



Re: Rendering alternative to mental ray needed..

2014-03-22 Thread Francisco Criado
Agree with Perry, we bought a license of Redshift last week, already
delivered a project, and the next we are working on a project we were
supposed to have a month for delivery and the client's feedback was that he
needed it in two weeks and a half, and we could agree to those terms after
some tests i did on RS  to ensure the time for delivery. It has some limits
but nothing. serious compared to what can do, and for sure in some time
learning the new engine will apply for majority of projects. We wil buy
more licenses next week.
Highly recomended!
F.


On Saturday, March 22, 2014, Perry Harovas perryharo...@gmail.com wrote:

 Redshift is brilliant, and really a bargain in terms of price.
 It uses GPU, so you have to have a good graphics card, but it
 really works amazingly well.

 Delivered 3 projects in it already, one of them was while it was an alpha
 product!

 redshift3d.com





 On Sat, Mar 22, 2014 at 4:42 PM, Nancy Jacobs 
 illus...@mip.netjavascript:_e(%7B%7D,'cvml','illus...@mip.net');
  wrote:

 Hello,

 I was beginning to ponder, in another thread, some rendering issues in
 SI. I've never really liked mental ray, tried to, spent a long time
 studying it, and could never get the kind of aesthetic I was able to
 achieve in Lightwave, with the Steve Worley plugin FPrime, or the newer
 Kray, which was beginning a promising development about when I left. Seems
 to have taken off now, too.

 I ported several projects over from Lightwave to XSI some years ago, and
 tried to reproduce the very nice rendering results I got in Lightwave.
 Totally different system of course. I figured it was one good approach to
 learning mental ray. Well, I couldn't get anywhere close, and it was a
 struggle, and I never really got acceptable results. Every other aspect of
 the projects went so much better, though, in XSI. And there was animation
 in XSI I couldn't even begin to do in Lightwave.

 I need fast GI effects, that's integral to what I do. A lot of interior
 architectural-like surfaces. Not necessarily total realism, just an
 aesthetic -- I need to really be able to get in there and tweak things and
 make them work. I use a lot of HDR lighting, I know how to hand tweak it in
 photoshop, or create it from scratch, and I like to use that to control my
 light and color. I've used FG quite a bit, and am not always happy how it
 translates things. GI is way too slow in my scenes.

 FPrime and Kray had a way of handling these GI lighting effects that was
 very efficient, and tweakable. That's the one thing from Lightwave that I
 REALLY miss. Anything comparable for Softimage?

 I remember I also could get some reflectivity and ray tracing in
 Lightwave at a fraction of the rendering time mental ray takes. I can't use
 it at all in mental ray, with GI (including FG) except on a single object
 basis. Not for animation on many frames, too costly. But I do like the
 nodal texturing system built into SI.

 Anyway, considering these factors, is there any rendering solution for SI
 that anyone can recommend that will give me what I'm looking for? That
 isn't too expensive...

 Thanks,
 Nancy Jacobs

 http://www.childofillusion.net/




 --





 Perry Harovas
 Animation and Visual Effects

 http://www.TheAfterImage.com http://www.theafterimage.com/

 -25 Years Experience
 -Member of the Visual Effects Society (VES)



Re: Rendering alternative to mental ray needed..

2014-03-22 Thread Sebastien Sterling
Will Arnold continue to be supported, you think ?


On 22 March 2014 20:53, Tenshi S. tenshu...@gmail.com wrote:

 Like Stefan, said. Check out Arnold, 3DLight, Vray and Redshift, nothing
 is perfect; but those are better than MR. :)


 On Sat, Mar 22, 2014 at 3:51 PM, Perry Harovas perryharo...@gmail.comwrote:

 Redshift is brilliant, and really a bargain in terms of price.
 It uses GPU, so you have to have a good graphics card, but it
 really works amazingly well.

 Delivered 3 projects in it already, one of them was while it was an alpha
 product!

 redshift3d.com





 On Sat, Mar 22, 2014 at 4:42 PM, Nancy Jacobs illus...@mip.net wrote:

 Hello,

 I was beginning to ponder, in another thread, some rendering issues in
 SI. I've never really liked mental ray, tried to, spent a long time
 studying it, and could never get the kind of aesthetic I was able to
 achieve in Lightwave, with the Steve Worley plugin FPrime, or the newer
 Kray, which was beginning a promising development about when I left. Seems
 to have taken off now, too.

 I ported several projects over from Lightwave to XSI some years ago, and
 tried to reproduce the very nice rendering results I got in Lightwave.
 Totally different system of course. I figured it was one good approach to
 learning mental ray. Well, I couldn't get anywhere close, and it was a
 struggle, and I never really got acceptable results. Every other aspect of
 the projects went so much better, though, in XSI. And there was animation
 in XSI I couldn't even begin to do in Lightwave.

 I need fast GI effects, that's integral to what I do. A lot of interior
 architectural-like surfaces. Not necessarily total realism, just an
 aesthetic -- I need to really be able to get in there and tweak things and
 make them work. I use a lot of HDR lighting, I know how to hand tweak it in
 photoshop, or create it from scratch, and I like to use that to control my
 light and color. I've used FG quite a bit, and am not always happy how it
 translates things. GI is way too slow in my scenes.

 FPrime and Kray had a way of handling these GI lighting effects that was
 very efficient, and tweakable. That's the one thing from Lightwave that I
 REALLY miss. Anything comparable for Softimage?

 I remember I also could get some reflectivity and ray tracing in
 Lightwave at a fraction of the rendering time mental ray takes. I can't use
 it at all in mental ray, with GI (including FG) except on a single object
 basis. Not for animation on many frames, too costly. But I do like the
 nodal texturing system built into SI.

 Anyway, considering these factors, is there any rendering solution for
 SI that anyone can recommend that will give me what I'm looking for? That
 isn't too expensive...

 Thanks,
 Nancy Jacobs

 http://www.childofillusion.net/




 --





 Perry Harovas
 Animation and Visual Effects

 http://www.TheAfterImage.com http://www.theafterimage.com/

 -25 Years Experience
 -Member of the Visual Effects Society (VES)





Re: Rendering alternative to mental ray needed..

2014-03-22 Thread Perry Harovas
The response of the guys at Redshift is really amazing.
They email back with answers or updates constantly.

I really have never seen a more customer oriented bunch of people.

The learning curve on the renderer is almost nonexistent, too, in my
opinion.

It really gives the results you expect very fast.
It has an interactive (progressive mode) but I rarely need to use it
because it is so fast and because
it does what I expect when I hit RENDER.




On Sat, Mar 22, 2014 at 4:58 PM, Francisco Criado malcriad...@gmail.comwrote:

 Agree with Perry, we bought a license of Redshift last week, already
 delivered a project, and the next we are working on a project we were
 supposed to have a month for delivery and the client's feedback was that he
 needed it in two weeks and a half, and we could agree to those terms after
 some tests i did on RS  to ensure the time for delivery. It has some limits
 but nothing. serious compared to what can do, and for sure in some time
 learning the new engine will apply for majority of projects. We wil buy
 more licenses next week.
 Highly recomended!
 F.


 On Saturday, March 22, 2014, Perry Harovas perryharo...@gmail.com wrote:

 Redshift is brilliant, and really a bargain in terms of price.
 It uses GPU, so you have to have a good graphics card, but it
 really works amazingly well.

 Delivered 3 projects in it already, one of them was while it was an alpha
 product!

 redshift3d.com





 On Sat, Mar 22, 2014 at 4:42 PM, Nancy Jacobs illus...@mip.net wrote:

 Hello,

 I was beginning to ponder, in another thread, some rendering issues in
 SI. I've never really liked mental ray, tried to, spent a long time
 studying it, and could never get the kind of aesthetic I was able to
 achieve in Lightwave, with the Steve Worley plugin FPrime, or the newer
 Kray, which was beginning a promising development about when I left. Seems
 to have taken off now, too.

 I ported several projects over from Lightwave to XSI some years ago, and
 tried to reproduce the very nice rendering results I got in Lightwave.
 Totally different system of course. I figured it was one good approach to
 learning mental ray. Well, I couldn't get anywhere close, and it was a
 struggle, and I never really got acceptable results. Every other aspect of
 the projects went so much better, though, in XSI. And there was animation
 in XSI I couldn't even begin to do in Lightwave.

 I need fast GI effects, that's integral to what I do. A lot of interior
 architectural-like surfaces. Not necessarily total realism, just an
 aesthetic -- I need to really be able to get in there and tweak things and
 make them work. I use a lot of HDR lighting, I know how to hand tweak it in
 photoshop, or create it from scratch, and I like to use that to control my
 light and color. I've used FG quite a bit, and am not always happy how it
 translates things. GI is way too slow in my scenes.

 FPrime and Kray had a way of handling these GI lighting effects that was
 very efficient, and tweakable. That's the one thing from Lightwave that I
 REALLY miss. Anything comparable for Softimage?

 I remember I also could get some reflectivity and ray tracing in
 Lightwave at a fraction of the rendering time mental ray takes. I can't use
 it at all in mental ray, with GI (including FG) except on a single object
 basis. Not for animation on many frames, too costly. But I do like the
 nodal texturing system built into SI.

 Anyway, considering these factors, is there any rendering solution for
 SI that anyone can recommend that will give me what I'm looking for? That
 isn't too expensive...

 Thanks,
 Nancy Jacobs

 http://www.childofillusion.net/




 --





 Perry Harovas
 Animation and Visual Effects

 http://www.TheAfterImage.com http://www.theafterimage.com/

 -25 Years Experience
 -Member of the Visual Effects Society (VES)




-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: What use is ICE really?

2014-03-22 Thread Tim Marinov
Here some of my stuff done with ICE:

https://vimeo.com/80227846
Simple example of the custom ICE crowd system I've done based on Craig
Reynolds Steering Behaviors paper.

https://vimeo.com/75137589
Impact compound

https://vimeo.com/41321274
ICE FeatherGenerator

https://vimeo.com/14156380
This one was done with XSI 7 long time ago.As I remember I done it all in
one point cloud without any comp tricks and at that time there wasn't any
other software except Houdini maybe that can do that so easily .

https://vimeo.com/17346298
https://vimeo.com/17347655

Just playing with ICE

https://vimeo.com/14153302

Dynamic ComputerMouse Rig


You can ignore the text below because most of it was said already in other
threads but I am too emotional right now after looking at this great work
with ICE and I felt I have to write it . Please excuse my English .




This is the worst decision Autodesk did, and I am sure will have big impact
for them as a company !I am pretty sure that they are going to loose ME
industry in 3 to 4 years if they don't change their moves and reconsider
some of their decisions...They lost and keep losing the most important
think for them as a company the trust of their customers and this is
something that they won't be able to win back easily. Because they are so
big and greedy they forget to look down to their basis and see that what
keeps them up there are humans and not toys  with which they can play their
corporate games and shift them around.
Autodesk, It is true the Softimage community is small but you don't see the
big picture hereyou don't pissed only us but the entire CG industry.
And BTW the bad word and the bad news  is something that spreads really
fast .
Autodesk in case you are not aware what you are killing right now it's
called ICE and is great and innovative technology, which I am sure that you
won't be able to recreate in the next 2-3 years,and after that will be too
late for you!You have it now and the big question is why don't use it as it
is ?I think because the people that take the decision in this company are
not aware what  they have or worst they don't care. I have a feeling also
that you want to sell us only black boxes that are managed only by you, but
I am telling you this won't work for you in the long term...By buying
plugins and trying to put them together as a  black boxes you don't realize
that what you are creating in the end is ugly frankenstein monster that
nobody really likes.And now you are trying to force us to stare at this
boxy monster Maya every day. No thanks, I prefer to work with the elegant
dude called Houdini!
(BTW Not long after the acquisition I knew and many of us knew that
Autodesk will make Softimage to fade out and then kill it. Actually
Autodesk is very predictable company for me they proved many times in the
past that you can't trust them ! So not long after acquisition I started to
focus more on Houdini and now I am very happy about my decision at that
time . SideFX is a company that makes their product with passion and love,
they are first to implement the latest technology and always listen to
their customers.)


Autodesk, ICE is great technology that opens the artistic creativity to go
much further than any other solution you are offering. It is open enough to
create your art in the way you want it to be created and is not dictated by
the black box boundaries. The Result of this freedom you can find it in the
most beautiful and visually rich project done last 5 - 6 years  ,all done
by a great artists using the most artistic friendly and technically deep
application that you have to offer Softimage . And you are ready to loose
all of that including the artists as your customers...and maybe at some
point some of the studios ?

here are some examples :

http://www.subaru-global.com/news2011n001100.html
https://vimeo.com/4060100
https://vimeo.com/24069938
https://vimeo.com/44672943
https://vimeo.com/23902379

for more check here :
http://www.si-community.com/community/viewtopic.php?f=25t=2739start=180

I really hope Autodesk reconsider their decision .Hope dies last... But if
they don't  I have where to go.





A


On Sat, Mar 22, 2014 at 4:28 PM, Byungchul Kang k...@cgndev.com wrote:

 Yes!! Ice crowd is very great!!  I have a lot of ice crowd rd experiences
 on my jobs at MBC ( TV channel of South Korea ) about 10+ projects.
 https://vimeo.com/73429479
 https://vimeo.com/52531138
 https://vimeo.com/48785305
 https://vimeo.com/40859520
 https://vimeo.com/36810887



 2014-03-23 1:19 GMT+09:00 Tom Kleinenberg zagan...@gmail.com:

 I worked on 2 films in Softimage, Zambezia and Khumba. We had some very
 talented people but we were a fairly small crew so we needed a very
 efficient pipeline. The second film we worked on, Khumba, used ICE for fur,
 feathers, foliage generation, plant distribution and general set dressing,
 dust effects, fire effects etc. There may have been some rigging stuff as
 well, I wasn't that involved with that 

Re: Rendering alternative to mental ray needed..

2014-03-22 Thread Mirko Jankovic
Definetly check Redshift. Not only great renderer but team behind it
amazing as well. There is trial demo and if you have any geforce card be
sure to check it out


On Sat, Mar 22, 2014 at 10:05 PM, Perry Harovas perryharo...@gmail.comwrote:

 The response of the guys at Redshift is really amazing.
 They email back with answers or updates constantly.

 I really have never seen a more customer oriented bunch of people.

 The learning curve on the renderer is almost nonexistent, too, in my
 opinion.

 It really gives the results you expect very fast.
 It has an interactive (progressive mode) but I rarely need to use it
 because it is so fast and because
 it does what I expect when I hit RENDER.




 On Sat, Mar 22, 2014 at 4:58 PM, Francisco Criado 
 malcriad...@gmail.comwrote:

 Agree with Perry, we bought a license of Redshift last week, already
 delivered a project, and the next we are working on a project we were
 supposed to have a month for delivery and the client's feedback was that he
 needed it in two weeks and a half, and we could agree to those terms after
 some tests i did on RS  to ensure the time for delivery. It has some limits
 but nothing. serious compared to what can do, and for sure in some time
 learning the new engine will apply for majority of projects. We wil buy
 more licenses next week.
 Highly recomended!
 F.


 On Saturday, March 22, 2014, Perry Harovas perryharo...@gmail.com
 wrote:

 Redshift is brilliant, and really a bargain in terms of price.
 It uses GPU, so you have to have a good graphics card, but it
 really works amazingly well.

 Delivered 3 projects in it already, one of them was while it was an
 alpha product!

 redshift3d.com





 On Sat, Mar 22, 2014 at 4:42 PM, Nancy Jacobs illus...@mip.net wrote:

 Hello,

 I was beginning to ponder, in another thread, some rendering issues in
 SI. I've never really liked mental ray, tried to, spent a long time
 studying it, and could never get the kind of aesthetic I was able to
 achieve in Lightwave, with the Steve Worley plugin FPrime, or the newer
 Kray, which was beginning a promising development about when I left. Seems
 to have taken off now, too.

 I ported several projects over from Lightwave to XSI some years ago,
 and tried to reproduce the very nice rendering results I got in Lightwave.
 Totally different system of course. I figured it was one good approach to
 learning mental ray. Well, I couldn't get anywhere close, and it was a
 struggle, and I never really got acceptable results. Every other aspect of
 the projects went so much better, though, in XSI. And there was animation
 in XSI I couldn't even begin to do in Lightwave.

 I need fast GI effects, that's integral to what I do. A lot of interior
 architectural-like surfaces. Not necessarily total realism, just an
 aesthetic -- I need to really be able to get in there and tweak things and
 make them work. I use a lot of HDR lighting, I know how to hand tweak it in
 photoshop, or create it from scratch, and I like to use that to control my
 light and color. I've used FG quite a bit, and am not always happy how it
 translates things. GI is way too slow in my scenes.

 FPrime and Kray had a way of handling these GI lighting effects that
 was very efficient, and tweakable. That's the one thing from Lightwave that
 I REALLY miss. Anything comparable for Softimage?

 I remember I also could get some reflectivity and ray tracing in
 Lightwave at a fraction of the rendering time mental ray takes. I can't use
 it at all in mental ray, with GI (including FG) except on a single object
 basis. Not for animation on many frames, too costly. But I do like the
 nodal texturing system built into SI.

 Anyway, considering these factors, is there any rendering solution for
 SI that anyone can recommend that will give me what I'm looking for? That
 isn't too expensive...

 Thanks,
 Nancy Jacobs

 http://www.childofillusion.net/




 --





 Perry Harovas
 Animation and Visual Effects

 http://www.TheAfterImage.com http://www.theafterimage.com/

 -25 Years Experience
 -Member of the Visual Effects Society (VES)




 --





 Perry Harovas
 Animation and Visual Effects

 http://www.TheAfterImage.com http://www.theafterimage.com/

 -25 Years Experience
 -Member of the Visual Effects Society (VES)



Re: Rendering alternative to mental ray needed..

2014-03-22 Thread phil harbath
they have fixed ever bug I sent to them within a day.

From: Mirko Jankovic 
Sent: Saturday, March 22, 2014 5:12 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Rendering alternative to mental ray needed..

Definetly check Redshift. Not only great renderer but team behind it amazing as 
well. There is trial demo and if you have any geforce card be sure to check it 
out



On Sat, Mar 22, 2014 at 10:05 PM, Perry Harovas perryharo...@gmail.com wrote:

  The response of the guys at Redshift is really amazing. 
  They email back with answers or updates constantly.

  I really have never seen a more customer oriented bunch of people.

  The learning curve on the renderer is almost nonexistent, too, in my opinion.

  It really gives the results you expect very fast.
  It has an interactive (progressive mode) but I rarely need to use it because 
it is so fast and because
  it does what I expect when I hit RENDER.





  On Sat, Mar 22, 2014 at 4:58 PM, Francisco Criado malcriad...@gmail.com 
wrote:

Agree with Perry, we bought a license of Redshift last week, already 
delivered a project, and the next we are working on a project we were supposed 
to have a month for delivery and the client's feedback was that he needed it in 
two weeks and a half, and we could agree to those terms after some tests i did 
on RS  to ensure the time for delivery. It has some limits but nothing. serious 
compared to what can do, and for sure in some time learning the new engine will 
apply for majority of projects. We wil buy more licenses next week. 
Highly recomended!
F.


On Saturday, March 22, 2014, Perry Harovas perryharo...@gmail.com wrote:

  Redshift is brilliant, and really a bargain in terms of price. 
  It uses GPU, so you have to have a good graphics card, but it
  really works amazingly well.

  Delivered 3 projects in it already, one of them was while it was an alpha 
product!

  redshift3d.com







  On Sat, Mar 22, 2014 at 4:42 PM, Nancy Jacobs illus...@mip.net wrote:

Hello,  

I was beginning to ponder, in another thread, some rendering issues in 
SI. I've never really liked mental ray, tried to, spent a long time studying 
it, and could never get the kind of aesthetic I was able to achieve in 
Lightwave, with the Steve Worley plugin FPrime, or the newer Kray, which was 
beginning a promising development about when I left. Seems to have taken off 
now, too.

I ported several projects over from Lightwave to XSI some years ago, 
and tried to reproduce the very nice rendering results I got in Lightwave. 
Totally different system of course. I figured it was one good approach to 
learning mental ray. Well, I couldn't get anywhere close, and it was a 
struggle, and I never really got acceptable results. Every other aspect of the 
projects went so much better, though, in XSI. And there was animation in XSI I 
couldn't even begin to do in Lightwave.

I need fast GI effects, that's integral to what I do. A lot of interior 
architectural-like surfaces. Not necessarily total realism, just an aesthetic 
-- I need to really be able to get in there and tweak things and make them 
work. I use a lot of HDR lighting, I know how to hand tweak it in photoshop, or 
create it from scratch, and I like to use that to control my light and color. 
I've used FG quite a bit, and am not always happy how it translates things. GI 
is way too slow in my scenes.

FPrime and Kray had a way of handling these GI lighting effects that 
was very efficient, and tweakable. That's the one thing from Lightwave that I 
REALLY miss. Anything comparable for Softimage?

I remember I also could get some reflectivity and ray tracing in 
Lightwave at a fraction of the rendering time mental ray takes. I can't use it 
at all in mental ray, with GI (including FG) except on a single object basis. 
Not for animation on many frames, too costly. But I do like the nodal texturing 
system built into SI.

Anyway, considering these factors, is there any rendering solution for 
SI that anyone can recommend that will give me what I'm looking for? That isn't 
too expensive...

Thanks,
Nancy Jacobs


http://www.childofillusion.net/




  -- 







  Perry Harovas
  Animation and Visual Effects

  http://www.TheAfterImage.com


  -25 Years Experience

  -Member of the Visual Effects Society (VES)




  -- 







  Perry Harovas
  Animation and Visual Effects

  http://www.TheAfterImage.com


  -25 Years Experience

  -Member of the Visual Effects Society (VES)


Final Call for April validation webinars

2014-03-22 Thread Chris Vienneau
Hi Everyone,



Thanks to everyone who reached out to me. If I have not reached out back to you 
to schedule dates please resend your request. We have over 60 requests which is 
great but have a few more slots available for April if you are interested just 
send me a private mail before end of day Monday.



thx.



cv/
attachment: winmail.dat

RE: Rendering alternative to mental ray needed..

2014-03-22 Thread Sven Constable
What amazes me the most when testing Redshift was the similarity to mentalray. 
The shaders are very close to the shaders I used in all the years using mental 
ray in softimage. The illumination models are also very close, but on steroids 
:) It's really like using mental ray in Softimage but without waiting for 
render times or fighting against artifacts. 

 

I also have to say that (giving  respect to mental ray and its capabilities), 
that the upcoming version of mental ray 3.12 (implemented in Softimage2015) 
will have GPU accelerated GI. I was not on the beta for MR3.12 and I have no 
clue what the speed improvements or quality will be, but I 'm  very curious to 
see mental ray in action with 2015.

 

sven

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nancy Jacobs
Sent: Saturday, March 22, 2014 9:42 PM
To: Softimage Listserve
Subject: Rendering alternative to mental ray needed..

 

Hello, 

 

I was beginning to ponder, in another thread, some rendering issues in SI. I've 
never really liked mental ray, tried to, spent a long time studying it, and 
could never get the kind of aesthetic I was able to achieve in Lightwave, with 
the Steve Worley plugin FPrime, or the newer Kray, which was beginning a 
promising development about when I left. Seems to have taken off now, too.

 

I ported several projects over from Lightwave to XSI some years ago, and tried 
to reproduce the very nice rendering results I got in Lightwave. Totally 
different system of course. I figured it was one good approach to learning 
mental ray. Well, I couldn't get anywhere close, and it was a struggle, and I 
never really got acceptable results. Every other aspect of the projects went so 
much better, though, in XSI. And there was animation in XSI I couldn't even 
begin to do in Lightwave.

 

I need fast GI effects, that's integral to what I do. A lot of interior 
architectural-like surfaces. Not necessarily total realism, just an aesthetic 
-- I need to really be able to get in there and tweak things and make them 
work. I use a lot of HDR lighting, I know how to hand tweak it in photoshop, or 
create it from scratch, and I like to use that to control my light and color. 
I've used FG quite a bit, and am not always happy how it translates things. GI 
is way too slow in my scenes.

 

FPrime and Kray had a way of handling these GI lighting effects that was very 
efficient, and tweakable. That's the one thing from Lightwave that I REALLY 
miss. Anything comparable for Softimage?

 

I remember I also could get some reflectivity and ray tracing in Lightwave at a 
fraction of the rendering time mental ray takes. I can't use it at all in 
mental ray, with GI (including FG) except on a single object basis. Not for 
animation on many frames, too costly. But I do like the nodal texturing system 
built into SI.

 

Anyway, considering these factors, is there any rendering solution for SI that 
anyone can recommend that will give me what I'm looking for? That isn't too 
expensive...

 

Thanks,

Nancy Jacobs





http://www.childofillusion.net/



Re: Rendering alternative to mental ray needed..

2014-03-22 Thread Steven Caron

they will

*written with my thumbs

On Mar 22, 2014, at 1:59 PM, Sebastien Sterling sebastien.sterl...@gmail.com 
 wrote:



Will Arnold continue to be supported, you think ?


On 22 March 2014 20:53, Tenshi S. tenshu...@gmail.com wrote:
Like Stefan, said. Check out Arnold, 3DLight, Vray and Redshift,  
nothing is perfect; but those are better than MR. :)



On Sat, Mar 22, 2014 at 3:51 PM, Perry Harovas  
perryharo...@gmail.com wrote:

Redshift is brilliant, and really a bargain in terms of price.
It uses GPU, so you have to have a good graphics card, but it
really works amazingly well.

Delivered 3 projects in it already, one of them was while it was an  
alpha product!


redshift3d.com





On Sat, Mar 22, 2014 at 4:42 PM, Nancy Jacobs illus...@mip.net  
wrote:

Hello,

I was beginning to ponder, in another thread, some rendering issues  
in SI. I've never really liked mental ray, tried to, spent a long  
time studying it, and could never get the kind of aesthetic I was  
able to achieve in Lightwave, with the Steve Worley plugin FPrime,  
or the newer Kray, which was beginning a promising development about  
when I left. Seems to have taken off now, too.


I ported several projects over from Lightwave to XSI some years ago,  
and tried to reproduce the very nice rendering results I got in  
Lightwave. Totally different system of course. I figured it was one  
good approach to learning mental ray. Well, I couldn't get anywhere  
close, and it was a struggle, and I never really got acceptable  
results. Every other aspect of the projects went so much better,  
though, in XSI. And there was animation in XSI I couldn't even begin  
to do in Lightwave.


I need fast GI effects, that's integral to what I do. A lot of  
interior architectural-like surfaces. Not necessarily total realism,  
just an aesthetic -- I need to really be able to get in there and  
tweak things and make them work. I use a lot of HDR lighting, I know  
how to hand tweak it in photoshop, or create it from scratch, and I  
like to use that to control my light and color. I've used FG quite a  
bit, and am not always happy how it translates things. GI is way too  
slow in my scenes.


FPrime and Kray had a way of handling these GI lighting effects that  
was very efficient, and tweakable. That's the one thing from  
Lightwave that I REALLY miss. Anything comparable for Softimage?


I remember I also could get some reflectivity and ray tracing in  
Lightwave at a fraction of the rendering time mental ray takes. I  
can't use it at all in mental ray, with GI (including FG) except on  
a single object basis. Not for animation on many frames, too costly.  
But I do like the nodal texturing system built into SI.


Anyway, considering these factors, is there any rendering solution  
for SI that anyone can recommend that will give me what I'm looking  
for? That isn't too expensive...


Thanks,
Nancy Jacobs

http://www.childofillusion.net/



--





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com

-25 Years Experience
-Member of the Visual Effects Society (VES)




Re: Rendering alternative to mental ray needed..

2014-03-22 Thread Emilio Hernandez
Definitevely IMHO the new kid on the block AKA Redshift on daily's base is
the winner for me.

Except for volumetric rendering and shading which are still on developing,
Redshift beats Arnold in price and speed.

The quality and integration in Softimage, gets an A+

With Redshift I have obtained for the first time in my life, the desired
result from the beggining, without post render suprises like flickering,
noise, jittering, nor fireflies.

Second in my list iist is Arnold.  Since Redshift I only go for it when
doing volumetrics.

V-ray  I never considered it as a real option although I was in the
Beta test team, for our pipeline. Great quality, but not so easy to setup
to get noiseless renders for animation  If your work is more oriented to
single frames might be worth to take a look at it.

Maxwell.  Amazing results but extremly slow.  If you don't care about
render times then Maxwell is also a winner.

Cheers!


Re: What use is ICE really?

2014-03-22 Thread Andre De Angelis
+ 1

 On 23 Mar 2014, at 8:09 am, Tim Marinov tim.mari...@gmail.com wrote:
 
 Here some of my stuff done with ICE:
 
 https://vimeo.com/80227846
 Simple example of the custom ICE crowd system I've done based on Craig 
 Reynolds Steering Behaviors paper.
 
 https://vimeo.com/75137589
 Impact compound
 
 https://vimeo.com/41321274
 ICE FeatherGenerator
 
 https://vimeo.com/14156380
 This one was done with XSI 7 long time ago.As I remember I done it all in one 
 point cloud without any comp tricks and at that time there wasn't any other 
 software except Houdini maybe that can do that so easily .
 
 https://vimeo.com/17346298
 https://vimeo.com/17347655
 
 Just playing with ICE
 
 https://vimeo.com/14153302
 
 Dynamic ComputerMouse Rig
 
 
 You can ignore the text below because most of it was said already in other 
 threads but I am too emotional right now after looking at this great work 
 with ICE and I felt I have to write it . Please excuse my English .
 
 
 
 
 This is the worst decision Autodesk did, and I am sure will have big impact 
 for them as a company !I am pretty sure that they are going to loose ME 
 industry in 3 to 4 years if they don't change their moves and reconsider some 
 of their decisions...They lost and keep losing the most important think for 
 them as a company the trust of their customers and this is something that 
 they won't be able to win back easily. Because they are so big and greedy 
 they forget to look down to their basis and see that what keeps them up there 
 are humans and not toys  with which they can play their corporate games and 
 shift them around.
 Autodesk, It is true the Softimage community is small but you don't see the 
 big picture hereyou don't pissed only us but the entire CG industry. And 
 BTW the bad word and the bad news  is something that spreads really fast .
 Autodesk in case you are not aware what you are killing right now it's called 
 ICE and is great and innovative technology, which I am sure that you won't be 
 able to recreate in the next 2-3 years,and after that will be too late for 
 you!You have it now and the big question is why don't use it as it is ?I 
 think because the people that take the decision in this company are not aware 
 what  they have or worst they don't care. I have a feeling also that you want 
 to sell us only black boxes that are managed only by you, but I am telling 
 you this won't work for you in the long term...By buying plugins and trying 
 to put them together as a  black boxes you don't realize that what you are 
 creating in the end is ugly frankenstein monster that nobody really likes.And 
 now you are trying to force us to stare at this boxy monster Maya every day. 
 No thanks, I prefer to work with the elegant dude called Houdini!
 (BTW Not long after the acquisition I knew and many of us knew that Autodesk 
 will make Softimage to fade out and then kill it. Actually Autodesk is very 
 predictable company for me they proved many times in the past that you can't 
 trust them ! So not long after acquisition I started to focus more on Houdini 
 and now I am very happy about my decision at that time . SideFX is a company 
 that makes their product with passion and love, they are first to implement 
 the latest technology and always listen to their customers.)
 
 
 Autodesk, ICE is great technology that opens the artistic creativity to go 
 much further than any other solution you are offering. It is open enough to 
 create your art in the way you want it to be created and is not dictated by 
 the black box boundaries. The Result of this freedom you can find it in the 
 most beautiful and visually rich project done last 5 - 6 years  ,all done by 
 a great artists using the most artistic friendly and technically deep 
 application that you have to offer Softimage . And you are ready to loose all 
 of that including the artists as your customers...and maybe at some point 
 some of the studios ?
 
 here are some examples :
 
 http://www.subaru-global.com/news2011n001100.html
 https://vimeo.com/4060100
 https://vimeo.com/24069938
 https://vimeo.com/44672943
 https://vimeo.com/23902379
 
 for more check here : 
 http://www.si-community.com/community/viewtopic.php?f=25t=2739start=180
 
 I really hope Autodesk reconsider their decision .Hope dies last... But if 
 they don't  I have where to go.
 
 
 
 
 
 A
 
 
 On Sat, Mar 22, 2014 at 4:28 PM, Byungchul Kang k...@cgndev.com wrote:
 Yes!! Ice crowd is very great!!  I have a lot of ice crowd rd experiences 
 on my jobs at MBC ( TV channel of South Korea ) about 10+ projects.
 https://vimeo.com/73429479 
 https://vimeo.com/52531138
 https://vimeo.com/48785305
 https://vimeo.com/40859520
 https://vimeo.com/36810887
 
 
 
 2014-03-23 1:19 GMT+09:00 Tom Kleinenberg zagan...@gmail.com:
 
 I worked on 2 films in Softimage, Zambezia and Khumba. We had some very 
 talented people but we were a fairly small crew so we needed a very 
 efficient pipeline. The second film we 

Re: Softimage to Maya rendering requests

2014-03-22 Thread Nuno Conceicao
4. Please dont forget drag n drop funcionality! Dragging objects to
partitions, shaders to partitions, overrides from partition to partition,
partitions from passes to another pass, and probably a few more I dont
remember now...

5. Light Partitions that work pretty much like the object partitions do



On Fri, Mar 21, 2014 at 10:05 PM, Laurence Cymet 
laurence.cy...@autodesk.com wrote:

 Thanks for the input guys.  The timing of my inquiry is not ideal, but in
 the interests of moving forward I appreciate you taking the time to speak
 up.

 So here's what I'm hearing is missing from Maya re: render layers:


 1)  Stability is critical, no more error parsing argument broken
 layers, setups must be stable, and clear indications of missing
 dependencies are needed with the ability to address without breaking setups

 2)  Layer overrides (shader assignments, attr changes) need to be made
 on a sub-set of the layer contents (a partition) - not directly on the
 object/attr itself. So that you just have to pop an item into that
 partition to inherit the override. Changes to referenced input scene data
 should clearly indicate what is not included in a partition so that new
 stuff can be easily identified and just be popped into the original
 partition to receive the same overrides.

 3)  All overrides and memberships within a layer need to be clearly
 indicated in one UI (without the requirement to enter the layer)

 Don't hesitate to call me out if I'm not getting something - this list is
 to ensure I understand what's missing, don't let me put words in your mouth.

 Is there a way we can actually improve on the process? Perhaps overrides
 and assignments could be done conditionally with a dynamic rule? Is a stack
 better than a node graph? Let me know if you have had any wishes in the
 past.

 As to the questions raised:

 Yes - you can manage overrides with the attribute spreadsheet, which does
 include a newly added filter search function. But as you say, it does not
 clearly indicate what is happening in the layer specifically.

 Why are we doing this now and not years ago? A good question that deserves
 an answer.  Maya is as much an OS for CGI as it is an out of box DCC (in
 many ways more so), and many Maya customers have built their own scene
 segmentation tools in Maya to accommodate their specific pipeline - so
 improving render layers was not a priority for these customers and the
 focus went elsewhere. Focus has turned back on the out-of-box experience,
 so we are exploring all options for improving this area.


 Thanks,


 Laurence



 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Ed Manning
 Sent: Friday, March 21, 2014 3:22 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Softimage to Maya rendering requests

 Thanks for speaking up, Laurence.  I'm sure your intentions are good, and
 the effort is appreciated.  We are however, very upset with your bosses'
 decision-making and how it has played out so far.  Please don't take it
 personally.  It is rather a bitter pill that you guys are only speaking to
 us now about this.

 Lighting and rendering has been my area of specialization for nearly 20
 years of Softimage use and a bit less than 3 years in Maya.

 I would very much like to participate in any discussion you'd like to have
 about possible improvements to Maya's LR workflow, as I am clearly going
 to have to deal with it more and more.

 The primary issue to me, other than render layers simply breaking for
 mysterious reasons (a complaint I hear far often from Maya-only artists
 than my limited Maya experience would have suggested to me), is the
 workflow and organizational overhead required of the user.

 For example:  if I want to make a pass in which, say, primary visibility
 is turned off for a variety of objects, regardless of their parenting, in
 Softimage the workflow is:

   1.  make new pass (1 click)
   2.  select n objects (some # of clicks, possibly some rectangle drags,
 worst case is n clicks)
   3.  put them in a partition (1 click)
   4.  put a visibility property onto the partition (one middle-click
 dragdrop)
   5.  open the visibility property, uncheck primary ray visibility (2
 clicks)
 A total of 6 to (n+5) clicks, with the range heavily biased toward the low
 end.

 In Maya, the workflow as I've learned it would be more like:

   1.  select everything (probably one click, maybe with a rectangle drag,
 or one hotkey combination)
   2.  make a new render layer (1 click)
   3.  select object #1 (1 click)
   4.  go to the attribute editor, select the render stats rollout,
 right-click to make a layer override, uncheck primary ray visibility (3
 clicks minimum)
   5.  repeat steps 3  4 (n-1) times
 A total of 2 + (n*4) clicks.

 For any number of objects over 1 (!)  the Softimage workflow is much
 easier and faster.  More importantly, by simply looking at the partition
 contents in an explorer 

Re: What use is ICE really?

2014-03-22 Thread David Saber

Yes it's very nice, does it exist online?


Re: What use is ICE really?

2014-03-22 Thread Stefan Kubicek

It looks like http://rray.de/xsi/



Yes it's very nice, does it exist online?



--
---
   Stefan Kubicek
---
   keyvis digital imagery
  Alfred Feierfeilstraße 3
   A-2380 Perchtoldsdorf bei Wien
 Phone:+43/699/12614231
  www.keyvis.at  ste...@keyvis.at
--  This email and its attachments are   --
--confidential and for the recipient only--



Re: What use is ICE really?

2014-03-22 Thread Sebastien Sterling
Frozen, snow Tech Demo, can anyone think of a reason why these sorts of
behaviours, could not be reproduced in ICE ?

That would be a fun one to demonstrate at SIGGRAPH, funny to think, the
technology existed several years before frozen was even in production.

http://www.mirror.co.uk/news/weird-news/video-disney-reveal-frozen-snow-2852130


On 22 March 2014 22:59, Stefan Kubicek s...@tidbit-images.com wrote:

 It looks like http://rray.de/xsi/



  Yes it's very nice, does it exist online?



 --
 ---
Stefan Kubicek
 ---
keyvis digital imagery
   Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
  Phone:+43/699/12614231
   www.keyvis.at  ste...@keyvis.at
 --  This email and its attachments are   --
 --confidential and for the recipient only--




Re: What use is ICE really?

2014-03-22 Thread Gustavo Eggert Boehs
For one, ICE does not have a built in volume grid context.

Gustavo E Boehs
Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
http://www.gustavoeb.com.br/


2014-03-22 20:17 GMT-03:00 Sebastien Sterling sebastien.sterl...@gmail.com
:

 Frozen, snow Tech Demo, can anyone think of a reason why these sorts of
 behaviours, could not be reproduced in ICE ?

 That would be a fun one to demonstrate at SIGGRAPH, funny to think, the
 technology existed several years before frozen was even in production.


 http://www.mirror.co.uk/news/weird-news/video-disney-reveal-frozen-snow-2852130


 On 22 March 2014 22:59, Stefan Kubicek s...@tidbit-images.com wrote:

 It looks like http://rray.de/xsi/



  Yes it's very nice, does it exist online?



 --
 ---
Stefan Kubicek
 ---
keyvis digital imagery
   Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
  Phone:+43/699/12614231
   www.keyvis.at  ste...@keyvis.at
 --  This email and its attachments are   --
 --confidential and for the recipient only--





Re: What use is ICE really?

2014-03-22 Thread Raffaele Fragapane
You might have some chance with Lagoa, but nowhere near the same scale and
cross-shot consistency. Things done for a test or one shot is one thing,
having them happen over hundreds is a completely different challenge.
Stuff like that is a lot more down to the solvers than it is to anything
else, but you could get close enough with Lagoa still, I'm sure.


On Sun, Mar 23, 2014 at 10:17 AM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 Frozen, snow Tech Demo, can anyone think of a reason why these sorts of
 behaviours, could not be reproduced in ICE ?

 That would be a fun one to demonstrate at SIGGRAPH, funny to think, the
 technology existed several years before frozen was even in production.


 http://www.mirror.co.uk/news/weird-news/video-disney-reveal-frozen-snow-2852130


 On 22 March 2014 22:59, Stefan Kubicek s...@tidbit-images.com wrote:

 It looks like http://rray.de/xsi/



  Yes it's very nice, does it exist online?



 --
 ---
Stefan Kubicek
 ---
keyvis digital imagery
   Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
  Phone:+43/699/12614231
   www.keyvis.at  ste...@keyvis.at
 --  This email and its attachments are   --
 --confidential and for the recipient only--





-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Rendering alternative to mental ray needed..

2014-03-22 Thread Ed Manning
Redshift.  I've done lots of work for fine artists using it.  Never let me
down and very economical.

On Saturday, March 22, 2014, Emilio Hernandez emi...@e-roja.com wrote:

 Definitevely IMHO the new kid on the block AKA Redshift on daily's base is
 the winner for me.

 Except for volumetric rendering and shading which are still on developing,
 Redshift beats Arnold in price and speed.

 The quality and integration in Softimage, gets an A+

 With Redshift I have obtained for the first time in my life, the desired
 result from the beggining, without post render suprises like flickering,
 noise, jittering, nor fireflies.

 Second in my list iist is Arnold.  Since Redshift I only go for it when
 doing volumetrics.

 V-ray  I never considered it as a real option although I was in the
 Beta test team, for our pipeline. Great quality, but not so easy to setup
 to get noiseless renders for animation  If your work is more oriented to
 single frames might be worth to take a look at it.

 Maxwell.  Amazing results but extremly slow.  If you don't care about
 render times then Maxwell is also a winner.

 Cheers!



Re: What use is ICE really?

2014-03-22 Thread Sebastien Sterling
I'm not a Tech Virtuoso so please indulge me, Is this volume grid context
something that ICE can't deal with. or is it just a matter of their not
being a specific solver written to demonstrate this behaviour, like Raff is
saying for Lagoa.

Is it an inbuilt limitation, or just that such a compound hasn't ever been
built ?

I'm just asking cause, as Raff pointed out, and from the Lagoa 1.0 demo, a
lot of things LOOK similar (not suggesting their are solved the same way).

https://vimeo.com/13457383


On 22 March 2014 23:27, Raffaele Fragapane raffsxsil...@googlemail.comwrote:

 You might have some chance with Lagoa, but nowhere near the same scale and
 cross-shot consistency. Things done for a test or one shot is one thing,
 having them happen over hundreds is a completely different challenge.
 Stuff like that is a lot more down to the solvers than it is to anything
 else, but you could get close enough with Lagoa still, I'm sure.


 On Sun, Mar 23, 2014 at 10:17 AM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 Frozen, snow Tech Demo, can anyone think of a reason why these sorts of
 behaviours, could not be reproduced in ICE ?

 That would be a fun one to demonstrate at SIGGRAPH, funny to think, the
 technology existed several years before frozen was even in production.


 http://www.mirror.co.uk/news/weird-news/video-disney-reveal-frozen-snow-2852130


 On 22 March 2014 22:59, Stefan Kubicek s...@tidbit-images.com wrote:

 It looks like http://rray.de/xsi/



  Yes it's very nice, does it exist online?



 --
 ---
Stefan Kubicek
 ---
keyvis digital imagery
   Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
  Phone:+43/699/12614231
   www.keyvis.at  ste...@keyvis.at
 --  This email and its attachments are   --
 --confidential and for the recipient only--





 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!



Re: What use is ICE really?

2014-03-22 Thread Emilio Hernandez
For that kind of solution for bigger fluid volumes, you can go with a
RealFlow/Softimage option.

You can read the solved cached grid fluid domain from Realflow into the ICE
tree with all its attributes like, particle speed, etc.  I am not so sure,
but I believe that latest emPoligonyzer can read those attributes and mesh
it accordingly  and generate UV.

The workflow we have been using with Softimage/Realflow, looks like the
Maya/Bifrost from the webinar video.

The advantage of having the solution of the grid domain in ICE is that you
can still intereact with it further more.

From what I watched at that video, I believe that it is totally feasible to
have a Softimage/Realflow solution just like Maya/Bifrost if someone could
write the bridge as Realflow can be launched by command line in the
background and python scripted as well.

You will get the grid fluid domain solved in realflow running in the
background and get back the solution into the ICE tree.  With the
additional splash and foam.

Cheers!



---
Emilio Hernández   VFX  3D animation.


2014-03-22 17:27 GMT-06:00 Raffaele Fragapane raffsxsil...@googlemail.com:

 You might have some chance with Lagoa, but nowhere near the same scale and
 cross-shot consistency. Things done for a test or one shot is one thing,
 having them happen over hundreds is a completely different challenge.
 Stuff like that is a lot more down to the solvers than it is to anything
 else, but you could get close enough with Lagoa still, I'm sure.


 On Sun, Mar 23, 2014 at 10:17 AM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 Frozen, snow Tech Demo, can anyone think of a reason why these sorts of
 behaviours, could not be reproduced in ICE ?

 That would be a fun one to demonstrate at SIGGRAPH, funny to think, the
 technology existed several years before frozen was even in production.


 http://www.mirror.co.uk/news/weird-news/video-disney-reveal-frozen-snow-2852130


 On 22 March 2014 22:59, Stefan Kubicek s...@tidbit-images.com wrote:

 It looks like http://rray.de/xsi/



  Yes it's very nice, does it exist online?



 --
 ---
Stefan Kubicek
 ---
keyvis digital imagery
   Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
  Phone:+43/699/12614231
   www.keyvis.at  ste...@keyvis.at
 --  This email and its attachments are   --
 --confidential and for the recipient only--





 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!



Re: What use is ICE really?

2014-03-22 Thread Gustavo Eggert Boehs
2014-03-22 20:47 GMT-03:00 Sebastien Sterling sebastien.sterl...@gmail.com
:

 Is this volume grid context something that ICE can't deal with. or is it
 just a matter of their not being a specific solver written to demonstrate
 this behaviour, like Raff is saying for Lagoa.


I'm not saying you cant do ice with ICE (:p). It is just that in the
specific video you pointed to the guy specifically explains that they use
particles to define the mass, but velocity and collision calculation
happens on grids. ICE is great at dealing with particles, you can even
build a grid with particles, but you dont have many tools for dealing with
grids (which are often used in smoke simulatores) specifically, nor a
native grid context (ie: no self.VolumePosition or GridPosition like we
have PointPosition, VertexPosition, PolyPosition and so on...). I have no
experience in trying to recreate such a thing in ICE, but I assume it is
not easy to implement the nicest papers out there which describe dynamic
and even adaptive ways to do this...

emFluid5, for example, is a not only a nice fluid solver but also a tool
for creating and messing with such grids. but vanilla ICE does not have
that.


Re: What use is ICE really?

2014-03-22 Thread Andre De Angelis
Fair point, but really, doesn't the very fact that emFluid5 exists and has been 
so elegantly implemented into ICE serve to illustrate the power and flexibility 
of ICE?  In fact, emFluid5 in ICE looks like a far more elegant and integrated 
solution than a stand alone app like Bifrost importing caches from Maya.

From what we've seen, Bifrost does one thing and one thing only, and 
furthermore, in it's present state it  appears it could interact with Softimage 
 just as effectively as it does with Maya.

 On 23 Mar 2014, at 11:20 am, Gustavo Eggert Boehs gustav...@gmail.com wrote:
 
 
 2014-03-22 20:47 GMT-03:00 Sebastien Sterling sebastien.sterl...@gmail.com:
 Is this volume grid context something that ICE can't deal with. or is it 
 just a matter of their not being a specific solver written to demonstrate 
 this behaviour, like Raff is saying for Lagoa.
 
 I'm not saying you cant do ice with ICE (:p). It is just that in the specific 
 video you pointed to the guy specifically explains that they use particles to 
 define the mass, but velocity and collision calculation happens on grids. ICE 
 is great at dealing with particles, you can even build a grid with particles, 
 but you dont have many tools for dealing with grids (which are often used in 
 smoke simulatores) specifically, nor a native grid context (ie: no 
 self.VolumePosition or GridPosition like we have PointPosition, 
 VertexPosition, PolyPosition and so on...). I have no experience in trying to 
 recreate such a thing in ICE, but I assume it is not easy to implement the 
 nicest papers out there which describe dynamic and even adaptive ways to do 
 this...

 emFluid5, for example, is a not only a nice fluid solver but also a tool for 
 creating and messing with such grids. but vanilla ICE does not have that.
 


Re: Rendering alternative to mental ray needed..

2014-03-22 Thread David Saber

A day? You mean one day?

On 2014-03-22 22:16, phil harbath wrote:

they have fixed ever bug I sent to them within a day.





Re: Rendering alternative to mental ray needed..

2014-03-22 Thread phil harbath
I work with paticles a lot, and they have just added support recently for 
particle attributes,  I have come across several instances where situations did 
not render correctly (as they would in a mental ray scene).  I reported the 
problem along with a scene, in each case, the problem was fixed within 24 
hours.  fun people to work with.

From: David Saber 
Sent: Saturday, March 22, 2014 8:48 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Rendering alternative to mental ray needed..

A day? You mean one day?

On 2014-03-22 22:16, phil harbath wrote:

  they have fixed ever bug I sent to them within a day.




Re: Rendering alternative to mental ray needed..

2014-03-22 Thread Perry Harovas
Totally agree. with Phil.
Turnaround times on fixers are nearly super human.




On Sat, Mar 22, 2014 at 8:47 PM, phil harbath
phil.harb...@jamination.comwrote:

   I work with paticles a lot, and they have just added support recently
 for particle attributes,  I have come across several instances where
 situations did not render correctly (as they would in a mental ray scene).
 I reported the problem along with a scene, in each case, the problem was
 fixed within 24 hours.  fun people to work with.

  *From:* David Saber davidsa...@sfr.fr
 *Sent:* Saturday, March 22, 2014 8:48 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Rendering alternative to mental ray needed..

  A day? You mean one day?

 On 2014-03-22 22:16, phil harbath wrote:

  they have fixed ever bug I sent to them within a day.






-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: Rendering alternative to mental ray needed..

2014-03-22 Thread Stephen Davidson
+1 for Redshift. Can't say enough kind words to do it justice.
The speed is just incredible, and support is super human.

$100 for paid Beta $500 when it officially releases next month, I believe.
You can still sign up for open Beta for free (has watermark)
https://www.redshift3d.com/get-redshift




On Sat, Mar 22, 2014 at 4:42 PM, Nancy Jacobs illus...@mip.net wrote:

 Hello,

 I was beginning to ponder, in another thread, some rendering issues in SI.
 I've never really liked mental ray, tried to, spent a long time studying
 it, and could never get the kind of aesthetic I was able to achieve in
 Lightwave, with the Steve Worley plugin FPrime, or the newer Kray, which
 was beginning a promising development about when I left. Seems to have
 taken off now, too.

 I ported several projects over from Lightwave to XSI some years ago, and
 tried to reproduce the very nice rendering results I got in Lightwave.
 Totally different system of course. I figured it was one good approach to
 learning mental ray. Well, I couldn't get anywhere close, and it was a
 struggle, and I never really got acceptable results. Every other aspect of
 the projects went so much better, though, in XSI. And there was animation
 in XSI I couldn't even begin to do in Lightwave.

 I need fast GI effects, that's integral to what I do. A lot of interior
 architectural-like surfaces. Not necessarily total realism, just an
 aesthetic -- I need to really be able to get in there and tweak things and
 make them work. I use a lot of HDR lighting, I know how to hand tweak it in
 photoshop, or create it from scratch, and I like to use that to control my
 light and color. I've used FG quite a bit, and am not always happy how it
 translates things. GI is way too slow in my scenes.

 FPrime and Kray had a way of handling these GI lighting effects that was
 very efficient, and tweakable. That's the one thing from Lightwave that I
 REALLY miss. Anything comparable for Softimage?

 I remember I also could get some reflectivity and ray tracing in Lightwave
 at a fraction of the rendering time mental ray takes. I can't use it at all
 in mental ray, with GI (including FG) except on a single object basis. Not
 for animation on many frames, too costly. But I do like the nodal texturing
 system built into SI.

 Anyway, considering these factors, is there any rendering solution for SI
 that anyone can recommend that will give me what I'm looking for? That
 isn't too expensive...

 Thanks,
 Nancy Jacobs

 http://www.childofillusion.net/




-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: Rendering alternative to mental ray needed..

2014-03-22 Thread Ed Manning
On the economic advantages of redshift or other gpu renderers.

My current workstations are Mac Pro 3.1s which are left over from the
company I shut down in 2009 (bootcamped  into Windows).  Essentially
worthless from a CPU standpoint. Putting a single $1000 titan gpu into one
of them makes it more efficient at rendering than any modern 16-core $8,000
workstation running any CPU ray tracer. Putting 2 titans in them is like
having my old 162-core blade server renderfarm without the $5000/month
electric bill. Not to mention all the IT overhead and license costs.

I have never seen a single piece of software (in concert with the
astonishing graphics hardware that is now so cheap and still getting
cheaper) have such a cost-reducing impact.

Plus they are fanatically hard workers and great communicators.


Re: Rendering alternative to mental ray needed..

2014-03-22 Thread Andreas Bystrom
perhaps this is derailing the thread a bit..

but lets think about cost reduction for a second, if you can produce say a
commercial for 50% less now compared to years ago, just as an example, will
that reduction in software/hardware cost equal more money in your pocket?
probably not.

in other words, perhaps it's a good idea to at least tell your clients you
are still stuck with a 5000$ a month electricity bill to do your rendering,
when in reality you are just running a single box with 2 titans ;)




On Sun, Mar 23, 2014 at 5:05 PM, Ed Manning etmth...@gmail.com wrote:

 On the economic advantages of redshift or other gpu renderers.

 My current workstations are Mac Pro 3.1s which are left over from the
 company I shut down in 2009 (bootcamped  into Windows).  Essentially
 worthless from a CPU standpoint. Putting a single $1000 titan gpu into one
 of them makes it more efficient at rendering than any modern 16-core $8,000
 workstation running any CPU ray tracer. Putting 2 titans in them is like
 having my old 162-core blade server renderfarm without the $5000/month
 electric bill. Not to mention all the IT overhead and license costs.

 I have never seen a single piece of software (in concert with the
 astonishing graphics hardware that is now so cheap and still getting
 cheaper) have such a cost-reducing impact.

 Plus they are fanatically hard workers and great communicators.




-- 
Andreas Byström
Weta Digital


Re: Rendering alternative to mental ray needed..

2014-03-22 Thread phil harbath
I don’t know much about mac pros,  is that a pci-e 2 slot (or less?),  so even 
though you are putting pci-e 3 cards in an older slot you are still getting 
that kind result?  I have an computer about that age, if that works, that would 
be a no brainer.

From: Ed Manning 
Sent: Sunday, March 23, 2014 12:05 AM
To: softimage@listproc.autodesk.com 
Subject: Re: Rendering alternative to mental ray needed..

On the economic advantages of redshift or other gpu renderers.  

My current workstations are Mac Pro 3.1s which are left over from the company I 
shut down in 2009 (bootcamped  into Windows).  Essentially worthless from a CPU 
standpoint. Putting a single $1000 titan gpu into one of them makes it more 
efficient at rendering than any modern 16-core $8,000 workstation running any 
CPU ray tracer. Putting 2 titans in them is like having my old 162-core blade 
server renderfarm without the $5000/month electric bill. Not to mention all the 
IT overhead and license costs.  

I have never seen a single piece of software (in concert with the astonishing 
graphics hardware that is now so cheap and still getting cheaper) have such a 
cost-reducing impact. 

Plus they are fanatically hard workers and great communicators.