EDU updates

2014-04-07 Thread Angus Davidson
Hi Maurice

I am Stil waiting for your EDU guy to contact me. I am also still waiting
on any official announcement that Softimage will still be downloadable
from the students.autodesk site for this year.(Was brought up by one of
the other guys that your edu person did reach out to)

Kind regards
 
Angus

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Re: Sort Controller - Open Source Release!

2014-04-07 Thread Simon Reeves
Thanks Jonah, I have heard good things about this on the grape vine by a
certain Englishman in new york (not sting)



Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*


On 6 April 2014 16:36, Dan Yargici danyarg...@gmail.com wrote:

 Thanks Jonah! and PSYOP!


 On Fri, Apr 4, 2014 at 4:02 PM, Ed Harriss ed.harr...@sas.com wrote:

  Thanks PSYOP! This is very a nice tool.

 Ed





 On 4 April 2014 02:43, Ed Manning etmth...@gmail.com wrote:

  An excellent timesaver that I've missed when at shops other than PSYOP.




 Thanks, Jonah, and Andy!  -- and the management beings who signed off on
 releasing it into the wild.



 Sanity check next?



 Pleez?











Re: Another Lego-iser

2014-04-07 Thread Simon Reeves
I also made this one

http://www.simonreeves.com/2014/04/07/lego-banana-dance-gif/




Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*


On 6 April 2014 18:56, Simon Reeves si...@simonreeves.com wrote:

 I did do a test with a 3d scan of a some guy at one point I'll dig it out.
 Maybe I'll just do my head though




Re: Sort Controller - Open Source Release!

2014-04-07 Thread Daniel Jahnel
Somehow I didnt get the initial email of this thread, email provider 
been acting up... can someone provide a link to this for me please?


Cheers...Daniel


Re: Sort Controller - Open Source Release!

2014-04-07 Thread Christian Lattuada
Copy and paste from the first mail


Hello Softimage List,

I'm pleased to announce the release of one of my favorite tools we have at
Psyop- the Sort Controller!

The premise is simple: using a simple 'partition = group' markup language,
you write rules for procedurally sorting your passes. Groups are used as
something like metadata tagging, and the sort controller sorts your
partitions with it. By adding a layer of proceduralism to passes and
partitions, the Sort Controller puts Softimage passes another five years
ahead of... well.. never mind!

A simple example to show how this works:
Sort Code:

Background_Objects_Partitions = *

characters = sg_characters
set = sg_set


Result:

The first line puts everything into background objects to start clean.

All objects in group(s) named sg_characters are sorted into the
characters partition.
All objects in group(s) named sg_set are sorted into the set partition.

So if geometry is added to your characters, or more characters were added,
or you're using the same passes in a different shot with different
characters, your passes can be kept up to date by keeping the sort groups
in the assets up to date. Overall though, it's very simple to use and none
of our lighters has had any problems picking it up. The Sort
Controller allows a lot of different workflows and these can be as simple
or complicated as they need to be, and it's not an all or nothing
proposition. It works on jobs of all sizes and has served us well for many
years.

Full Documentation: https://github.com/Psyop/sort-controller/wiki

Repo: https://github.com/Psyop/sort-controller

Happy sorting!


.:.
Christian Lattuada

tel +39 3331277475
...


On Mon, Apr 7, 2014 at 2:01 PM, Daniel Jahnel xsi-l...@gmx.de wrote:

 Somehow I didnt get the initial email of this thread, email provider been
 acting up... can someone provide a link to this for me please?

 Cheers...Daniel



Re: Sort Controller - Open Source Release!

2014-04-07 Thread Christian Lattuada
Full Documentation: https://github.com/Psyop/sort-controller/wiki

Repo: https://github.com/Psyop/sort-controller

.:.
Christian Lattuada

tel +39 3331277475
...


On Mon, Apr 7, 2014 at 2:08 PM, Christian Lattuada 
christian.lattu...@gmail.com wrote:

 Copy and paste from the first mail



 Hello Softimage List,

 I'm pleased to announce the release of one of my favorite tools we have at
 Psyop- the Sort Controller!

 The premise is simple: using a simple 'partition = group' markup language,
 you write rules for procedurally sorting your passes. Groups are used as
 something like metadata tagging, and the sort controller sorts your
 partitions with it. By adding a layer of proceduralism to passes and
 partitions, the Sort Controller puts Softimage passes another five years
 ahead of... well.. never mind!

 A simple example to show how this works:
 Sort Code:

 Background_Objects_Partitions = *

 characters = sg_characters
 set = sg_set


 Result:

 The first line puts everything into background objects to start clean.

 All objects in group(s) named sg_characters are sorted into the
 characters partition.
 All objects in group(s) named sg_set are sorted into the set partition.

 So if geometry is added to your characters, or more characters were added,
 or you're using the same passes in a different shot with different
 characters, your passes can be kept up to date by keeping the sort groups
 in the assets up to date. Overall though, it's very simple to use and none
 of our lighters has had any problems picking it up. The Sort
 Controller allows a lot of different workflows and these can be as simple
 or complicated as they need to be, and it's not an all or nothing
 proposition. It works on jobs of all sizes and has served us well for many
 years.

 Full Documentation: https://github.com/Psyop/sort-controller/wiki

 Repo: https://github.com/Psyop/sort-controller

 Happy sorting!


 .:.
 Christian Lattuada

 tel +39 3331277475
 ...


 On Mon, Apr 7, 2014 at 2:01 PM, Daniel Jahnel xsi-l...@gmx.de wrote:

 Somehow I didnt get the initial email of this thread, email provider been
 acting up... can someone provide a link to this for me please?

 Cheers...Daniel





it's quiet today

2014-04-07 Thread olivier jeannel




Re: it's quiet today

2014-04-07 Thread Tim Crowson

Well it /was/... I was enjoying my nap, thank you very much...
-Tim

On 4/7/2014 12:18 PM, olivier jeannel wrote:




--
Signature




Re: Another Lego-iser

2014-04-07 Thread Andres Stephens
“Lego mindstorms with ICE!” 

REVOLUTIONARY! 



-Draise



From: Christian Lattuada
Sent: ‎Friday‎, ‎April‎ ‎4‎, ‎2014 ‎07‎:‎58‎ ‎
To: softimage@listproc.autodesk.com


Lego mindstorms with ICE!








.:.
Christian Lattuada

tel +39 3331277475
...



On Fri, Apr 4, 2014 at 2:57 PM, Ed Manning etmth...@gmail.com wrote:


Actually, just get the idea to this guy:  Jørgen_Vig_Knudstorp



He can probably just buy Autodesk, then tell Carl to revive Soft...




;-)







On Fri, Apr 4, 2014 at 8:53 AM, Ed Manning etmth...@gmail.com wrote:





On Fri, Apr 4, 2014 at 8:40 AM, olivier jeannel olivier.jean...@noos.fr wrote:



AD should sell SI to Lego.



That. Is. A. BRILLIANT. Idea. 




A consumer-facing company with MUCH deeper pockets than Autodesk, and a hit 
movie that used the software... 




Please someone get this idea to Carl Bass.




Imagine if every Lego kit came with a download code for Softimage!

Re[2]: it's quiet today

2014-04-07 Thread Eugen Sares

No news is good news... been hanging around this place far too long
lately...
Can you believe it's more than a month since the EOL announcement?


-- Originalnachricht --
Von: Tim Crowson tim.crow...@magneticdreams.com
An: softimage@listproc.autodesk.com
Gesendet: 07.04.2014 19:22:21
Betreff: Re: it's quiet today


Well it was... I was enjoying my nap, thank you very much...
-Tim

On 4/7/2014 12:18 PM, olivier jeannel wrote:




--







---
Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz 
ist aktiv.
http://www.avast.com


Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-07 Thread John Richard Sanchez
Is there a reason that Maya does not save my preference for 30 frames per
second ( I hit save preferences) but when I open a new scene it goes back
to 24 fps? Is this a new feature? I am using 2014 sp2. I went to do a new
project for a client and of course after the render I realize its not
matching the VO because it is at 24 fps. I LOVE using Maya. :)
J


On Fri, Apr 4, 2014 at 8:16 PM, Adam Sale adamfs...@gmail.com wrote:

 yes... preserve child transformations.. on the transform node.


 On Fri, Apr 4, 2014 at 6:30 AM, olivier jeannel 
 olivier.jean...@noos.frwrote:

 Love what you did Brent !
 Ever thought of sending your resume to SideFX ?
 Working on a software rather than a puzzle ?

 Le 03/04/2014 16:33, Brent McPherson a écrit :

  Yes I did work on this.

 The plan was always to replace the guts of Center with the pivot stuff I
 added to kinematics since it could handle rotation. We just never got
 around to actually doing that and finishing off that part of the pivot
 workflow...

 As I said before I always thought the way center worked was a bit hacky
  (push points in one direction and modifying the transform in another) but
 it seems the interactive/pervasive nature of it far outweighed the strange
 way it works for you guys.

 Now I'm curious if it was even on anyone's top 5 list. ;-)

 I'm not a really good person to comment on the general issues discussed
 in relation to Maya workflow. While working on Soft I worked on hair,
 animation layers, lip sync, modeling, object view/isolate, tools,
 kinematics, fcurves, ICE (well in fact every part of the software except
 Rendering) My current involvement in Maya is limited to the modeling team
 but I feel pretty comfortable that I can have a positive impact on workflow
 in that area.

 Cheers.
 --
 Brent

 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
 listproc.autodesk.com] On Behalf Of Peter Agg
 Sent: 03 April 2014 15:04
 To: softimage@listproc.autodesk.com
 Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)

 ...but from what he said Brent actually developed that part of Soft in
 the first place. :/
 [https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0Y
 Wxwcm9kdWN0aW9ucy5jb20%3Dtype=zerocontentguid=84bd8330-649c-42ca-b0bb-
 7aa77184e20f]ᐧhttps://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3Dtype=zerocontentguid=84bd8330-649c-42ca-b0bb-7aa77184e20f]%E1%90%A7






-- 
www.johnrichardsanchez.com


RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-07 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Did you change fps in 
Window-Settings/Preferences-Preferences-Settings-Working Units-Time?

If you save this and close and restart Maya is the setting still changed?

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of John Richard 
Sanchez
Sent: Monday, April 07, 2014 2:57 PM
To: XSI List to post
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)

Is there a reason that Maya does not save my preference for 30 frames per 
second ( I hit save preferences) but when I open a new scene it goes back to 24 
fps? Is this a new feature? I am using 2014 sp2. I went to do a new project for 
a client and of course after the render I realize its not matching the VO 
because it is at 24 fps. I LOVE using Maya. :)
J

On Fri, Apr 4, 2014 at 8:16 PM, Adam Sale 
adamfs...@gmail.commailto:adamfs...@gmail.com wrote:
yes... preserve child transformations.. on the transform node.

On Fri, Apr 4, 2014 at 6:30 AM, olivier jeannel 
olivier.jean...@noos.frmailto:olivier.jean...@noos.fr wrote:
Love what you did Brent !
Ever thought of sending your resume to SideFX ?
Working on a software rather than a puzzle ?

Le 03/04/2014 16:33, Brent McPherson a écrit :

Yes I did work on this.

The plan was always to replace the guts of Center with the pivot stuff I added 
to kinematics since it could handle rotation. We just never got around to 
actually doing that and finishing off that part of the pivot workflow...

As I said before I always thought the way center worked was a bit hacky  (push 
points in one direction and modifying the transform in another) but it seems 
the interactive/pervasive nature of it far outweighed the strange way it works 
for you guys.

Now I'm curious if it was even on anyone's top 5 list. ;-)

I'm not a really good person to comment on the general issues discussed in 
relation to Maya workflow. While working on Soft I worked on hair, animation 
layers, lip sync, modeling, object view/isolate, tools, kinematics, fcurves, 
ICE (well in fact every part of the software except Rendering) My current 
involvement in Maya is limited to the modeling team but I feel pretty 
comfortable that I can have a positive impact on workflow in that area.

Cheers.
--
Brent

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Peter Agg
Sent: 03 April 2014 15:04
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)

...but from what he said Brent actually developed that part of Soft in the 
first place. :/
[https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3Dtype=zerocontentguid=84bd8330-649c-42ca-b0bb-7aa77184e20f]ᐧhttps://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3Dtype=zerocontentguid=84bd8330-649c-42ca-b0bb-7aa77184e20f%5d%E1%90%A7





--
www.johnrichardsanchez.comhttp://www.johnrichardsanchez.com


RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-07 Thread Jill Ramsay (Contractor)
Hello John,
You need to set this in New Scene Options to have it affect new scenes and not 
just the current scene.  More info here: 
http://download.autodesk.com/global/docs/maya2014/en_us/index.html?url=files/File__New_Scene.htm,topicNumber=d30e48442

I agree it’s confusing.
Jill.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of John Richard 
Sanchez
Sent: April-07-14 2:57 PM
To: XSI List to post
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)

Is there a reason that Maya does not save my preference for 30 frames per 
second ( I hit save preferences) but when I open a new scene it goes back to 24 
fps? Is this a new feature? I am using 2014 sp2. I went to do a new project for 
a client and of course after the render I realize its not matching the VO 
because it is at 24 fps. I LOVE using Maya. :)
J

attachment: winmail.dat

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-07 Thread John Richard Sanchez
I did. But will try it again after I re Render.
J


On Mon, Apr 7, 2014 at 3:03 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
j.ponthi...@nasa.gov wrote:

  Did you change fps in
 Window-Settings/Preferences-Preferences-Settings-Working Units-Time?



 If you save this and close and restart Maya is the setting still changed?



 --

 Joey Ponthieux

 LaRC Information Technology Enhanced Services (LITES)

 Mymic Technical Services

 NASA Langley Research Center

 __

 Opinions stated here-in are strictly those of the author and do not

 represent the opinions of NASA or any other party.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *John Richard
 Sanchez
 *Sent:* Monday, April 07, 2014 2:57 PM

 *To:* XSI List to post
 *Subject:* Re: Center mode (was RE: humanize Maya, SOFT top 5)



 Is there a reason that Maya does not save my preference for 30 frames per
 second ( I hit save preferences) but when I open a new scene it goes back
 to 24 fps? Is this a new feature? I am using 2014 sp2. I went to do a new
 project for a client and of course after the render I realize its not
 matching the VO because it is at 24 fps. I LOVE using Maya. :)

 J



 On Fri, Apr 4, 2014 at 8:16 PM, Adam Sale adamfs...@gmail.com wrote:

 yes... preserve child transformations.. on the transform node.



 On Fri, Apr 4, 2014 at 6:30 AM, olivier jeannel olivier.jean...@noos.fr
 wrote:

 Love what you did Brent !
 Ever thought of sending your resume to SideFX ?
 Working on a software rather than a puzzle ?

 Le 03/04/2014 16:33, Brent McPherson a écrit :



 Yes I did work on this.

 The plan was always to replace the guts of Center with the pivot stuff I
 added to kinematics since it could handle rotation. We just never got
 around to actually doing that and finishing off that part of the pivot
 workflow...

 As I said before I always thought the way center worked was a bit hacky
  (push points in one direction and modifying the transform in another) but
 it seems the interactive/pervasive nature of it far outweighed the strange
 way it works for you guys.

 Now I'm curious if it was even on anyone's top 5 list. ;-)

 I'm not a really good person to comment on the general issues discussed in
 relation to Maya workflow. While working on Soft I worked on hair,
 animation layers, lip sync, modeling, object view/isolate, tools,
 kinematics, fcurves, ICE (well in fact every part of the software except
 Rendering) My current involvement in Maya is limited to the modeling team
 but I feel pretty comfortable that I can have a positive impact on workflow
 in that area.

 Cheers.
 --
 Brent

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg
 Sent: 03 April 2014 15:04
 To: softimage@listproc.autodesk.com
 Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)

 ...but from what he said Brent actually developed that part of Soft in the
 first place. :/
 [
 https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3Dtype=zerocontentguid=84bd8330-649c-42ca-b0bb-7aa77184e20f]
 ᐧhttps://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3Dtype=zerocontentguid=84bd8330-649c-42ca-b0bb-7aa77184e20f%5d%E1%90%A7








 --

 www.johnrichardsanchez.com




-- 
www.johnrichardsanchez.com


Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-07 Thread John Richard Sanchez
Thanks Jill. That seems to have worked. :)



On Mon, Apr 7, 2014 at 3:30 PM, John Richard Sanchez 
youngupstar...@gmail.com wrote:

 I did. But will try it again after I re Render.
 J


 On Mon, Apr 7, 2014 at 3:03 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
 j.ponthi...@nasa.gov wrote:

  Did you change fps in
 Window-Settings/Preferences-Preferences-Settings-Working Units-Time?



 If you save this and close and restart Maya is the setting still changed?



 --

 Joey Ponthieux

 LaRC Information Technology Enhanced Services (LITES)

 Mymic Technical Services

 NASA Langley Research Center

 __

 Opinions stated here-in are strictly those of the author and do not

 represent the opinions of NASA or any other party.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *John Richard
 Sanchez
 *Sent:* Monday, April 07, 2014 2:57 PM

 *To:* XSI List to post
 *Subject:* Re: Center mode (was RE: humanize Maya, SOFT top 5)



 Is there a reason that Maya does not save my preference for 30 frames per
 second ( I hit save preferences) but when I open a new scene it goes back
 to 24 fps? Is this a new feature? I am using 2014 sp2. I went to do a new
 project for a client and of course after the render I realize its not
 matching the VO because it is at 24 fps. I LOVE using Maya. :)

 J



 On Fri, Apr 4, 2014 at 8:16 PM, Adam Sale adamfs...@gmail.com wrote:

 yes... preserve child transformations.. on the transform node.



 On Fri, Apr 4, 2014 at 6:30 AM, olivier jeannel olivier.jean...@noos.fr
 wrote:

 Love what you did Brent !
 Ever thought of sending your resume to SideFX ?
 Working on a software rather than a puzzle ?

 Le 03/04/2014 16:33, Brent McPherson a écrit :



 Yes I did work on this.

 The plan was always to replace the guts of Center with the pivot stuff I
 added to kinematics since it could handle rotation. We just never got
 around to actually doing that and finishing off that part of the pivot
 workflow...

 As I said before I always thought the way center worked was a bit hacky
  (push points in one direction and modifying the transform in another) but
 it seems the interactive/pervasive nature of it far outweighed the strange
 way it works for you guys.

 Now I'm curious if it was even on anyone's top 5 list. ;-)

 I'm not a really good person to comment on the general issues discussed
 in relation to Maya workflow. While working on Soft I worked on hair,
 animation layers, lip sync, modeling, object view/isolate, tools,
 kinematics, fcurves, ICE (well in fact every part of the software except
 Rendering) My current involvement in Maya is limited to the modeling team
 but I feel pretty comfortable that I can have a positive impact on workflow
 in that area.

 Cheers.
 --
 Brent

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg
 Sent: 03 April 2014 15:04
 To: softimage@listproc.autodesk.com
 Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)

 ...but from what he said Brent actually developed that part of Soft in
 the first place. :/
 [
 https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3Dtype=zerocontentguid=84bd8330-649c-42ca-b0bb-7aa77184e20f]
 ᐧhttps://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3Dtype=zerocontentguid=84bd8330-649c-42ca-b0bb-7aa77184e20f%5d%E1%90%A7








 --

 www.johnrichardsanchez.com




 --
 www.johnrichardsanchez.com




-- 
www.johnrichardsanchez.com


RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-07 Thread Jill Ramsay (Contractor)
Sorry, just checking you did exactly this… I just tried it and it worked for me.
File - New Scene - [  ]
Set working units as required
(Apply) or Edit - Save Settings
File - Save Preferences.


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of John Richard 
Sanchez
Sent: April-07-14 3:30 PM
To: XSI List to post
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)

I did. But will try it again after I re Render.
J

attachment: winmail.dat

RE: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-07 Thread Jill Ramsay (Contractor)
Sorry, our messages crossed in the ether!
attachment: winmail.dat

RE: it's quiet today

2014-04-07 Thread Sven Constable
I assume people having lots of work to do. In softimage, of course!
Forecast for next week:  I bit of overall noise is expected on april 14th.
It will include joy, regretfulness and temperatures between uhm...  cold and
hot. Depends on region. Heavy thunderstorms are expected in california.
Raining frogs are possible in the San Rafael area. :)

sven

_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier
jeannel
Sent: Monday, April 07, 2014 7:19 PM
To: softimage@listproc.autodesk.com
Subject: it's quiet today





Product simulations/visualization - create shapes with ICE particles ( and other stuff )

2014-04-07 Thread Nicolas Esposito
Hi guys,

I'm exploring a bit more the particles as a solution for doing some product
demonstrations and I would like to know what is the best approach to use.

Basically I need to start from raw material ( like liquid rubber or raw
cellulose ) and fill a shape...

I found this on
caffeineabusehttp://caffeineabuse.blogspot.it/2012/12/using-animated-map-to-define-particle.html
which
uses animated maps, but I need to have thickness in order for the product
to be a 3d shape.

One solution uses ICE while the other ( liquid rubber ) could be done with
Lagoa as well...

In the end I would like to explore some methods in order to show how the
product is done ( different layers of material like for example the milk
container ) and possibly make a section of it ( kinda showing the inside of
a car engine )

The main goal is to show to the customer the process behind the final
product in a comprehensive way and visually pleasing.

I saw lots of Eric Mootz videos and he deals a lot with shape deforming and
other usefull stuff...

Any of you guys made something like this? best way to achieve the result?

Cheers


Baking / flattening envelope weightmaps

2014-04-07 Thread Gustavo Eggert Boehs
When I partial gator things I end up with a  unneeded (unwanted) surplus of
envelope operators and weightmaps in my object. Is it possible to bake /
flat different envelope weightmaps?


Gustavo E Boehs
Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
http://www.gustavoeb.com.br/