EDU updates
Hi Maurice I am Stil waiting for your EDU guy to contact me. I am also still waiting on any official announcement that Softimage will still be downloadable from the students.autodesk site for this year.(Was brought up by one of the other guys that your edu person did reach out to) Kind regards Angus table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: Sort Controller - Open Source Release!
Thanks Jonah, I have heard good things about this on the grape vine by a certain Englishman in new york (not sting) Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 6 April 2014 16:36, Dan Yargici danyarg...@gmail.com wrote: Thanks Jonah! and PSYOP! On Fri, Apr 4, 2014 at 4:02 PM, Ed Harriss ed.harr...@sas.com wrote: Thanks PSYOP! This is very a nice tool. Ed On 4 April 2014 02:43, Ed Manning etmth...@gmail.com wrote: An excellent timesaver that I've missed when at shops other than PSYOP. Thanks, Jonah, and Andy! -- and the management beings who signed off on releasing it into the wild. Sanity check next? Pleez?
Re: Another Lego-iser
I also made this one http://www.simonreeves.com/2014/04/07/lego-banana-dance-gif/ Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 6 April 2014 18:56, Simon Reeves si...@simonreeves.com wrote: I did do a test with a 3d scan of a some guy at one point I'll dig it out. Maybe I'll just do my head though
Re: Sort Controller - Open Source Release!
Somehow I didnt get the initial email of this thread, email provider been acting up... can someone provide a link to this for me please? Cheers...Daniel
Re: Sort Controller - Open Source Release!
Copy and paste from the first mail Hello Softimage List, I'm pleased to announce the release of one of my favorite tools we have at Psyop- the Sort Controller! The premise is simple: using a simple 'partition = group' markup language, you write rules for procedurally sorting your passes. Groups are used as something like metadata tagging, and the sort controller sorts your partitions with it. By adding a layer of proceduralism to passes and partitions, the Sort Controller puts Softimage passes another five years ahead of... well.. never mind! A simple example to show how this works: Sort Code: Background_Objects_Partitions = * characters = sg_characters set = sg_set Result: The first line puts everything into background objects to start clean. All objects in group(s) named sg_characters are sorted into the characters partition. All objects in group(s) named sg_set are sorted into the set partition. So if geometry is added to your characters, or more characters were added, or you're using the same passes in a different shot with different characters, your passes can be kept up to date by keeping the sort groups in the assets up to date. Overall though, it's very simple to use and none of our lighters has had any problems picking it up. The Sort Controller allows a lot of different workflows and these can be as simple or complicated as they need to be, and it's not an all or nothing proposition. It works on jobs of all sizes and has served us well for many years. Full Documentation: https://github.com/Psyop/sort-controller/wiki Repo: https://github.com/Psyop/sort-controller Happy sorting! .:. Christian Lattuada tel +39 3331277475 ... On Mon, Apr 7, 2014 at 2:01 PM, Daniel Jahnel xsi-l...@gmx.de wrote: Somehow I didnt get the initial email of this thread, email provider been acting up... can someone provide a link to this for me please? Cheers...Daniel
Re: Sort Controller - Open Source Release!
Full Documentation: https://github.com/Psyop/sort-controller/wiki Repo: https://github.com/Psyop/sort-controller .:. Christian Lattuada tel +39 3331277475 ... On Mon, Apr 7, 2014 at 2:08 PM, Christian Lattuada christian.lattu...@gmail.com wrote: Copy and paste from the first mail Hello Softimage List, I'm pleased to announce the release of one of my favorite tools we have at Psyop- the Sort Controller! The premise is simple: using a simple 'partition = group' markup language, you write rules for procedurally sorting your passes. Groups are used as something like metadata tagging, and the sort controller sorts your partitions with it. By adding a layer of proceduralism to passes and partitions, the Sort Controller puts Softimage passes another five years ahead of... well.. never mind! A simple example to show how this works: Sort Code: Background_Objects_Partitions = * characters = sg_characters set = sg_set Result: The first line puts everything into background objects to start clean. All objects in group(s) named sg_characters are sorted into the characters partition. All objects in group(s) named sg_set are sorted into the set partition. So if geometry is added to your characters, or more characters were added, or you're using the same passes in a different shot with different characters, your passes can be kept up to date by keeping the sort groups in the assets up to date. Overall though, it's very simple to use and none of our lighters has had any problems picking it up. The Sort Controller allows a lot of different workflows and these can be as simple or complicated as they need to be, and it's not an all or nothing proposition. It works on jobs of all sizes and has served us well for many years. Full Documentation: https://github.com/Psyop/sort-controller/wiki Repo: https://github.com/Psyop/sort-controller Happy sorting! .:. Christian Lattuada tel +39 3331277475 ... On Mon, Apr 7, 2014 at 2:01 PM, Daniel Jahnel xsi-l...@gmx.de wrote: Somehow I didnt get the initial email of this thread, email provider been acting up... can someone provide a link to this for me please? Cheers...Daniel
it's quiet today
Re: it's quiet today
Well it /was/... I was enjoying my nap, thank you very much... -Tim On 4/7/2014 12:18 PM, olivier jeannel wrote: -- Signature
Re: Another Lego-iser
“Lego mindstorms with ICE!” REVOLUTIONARY! -Draise From: Christian Lattuada Sent: Friday, April 4, 2014 07:58 To: softimage@listproc.autodesk.com Lego mindstorms with ICE! .:. Christian Lattuada tel +39 3331277475 ... On Fri, Apr 4, 2014 at 2:57 PM, Ed Manning etmth...@gmail.com wrote: Actually, just get the idea to this guy: Jørgen_Vig_Knudstorp He can probably just buy Autodesk, then tell Carl to revive Soft... ;-) On Fri, Apr 4, 2014 at 8:53 AM, Ed Manning etmth...@gmail.com wrote: On Fri, Apr 4, 2014 at 8:40 AM, olivier jeannel olivier.jean...@noos.fr wrote: AD should sell SI to Lego. That. Is. A. BRILLIANT. Idea. A consumer-facing company with MUCH deeper pockets than Autodesk, and a hit movie that used the software... Please someone get this idea to Carl Bass. Imagine if every Lego kit came with a download code for Softimage!
Re[2]: it's quiet today
No news is good news... been hanging around this place far too long lately... Can you believe it's more than a month since the EOL announcement? -- Originalnachricht -- Von: Tim Crowson tim.crow...@magneticdreams.com An: softimage@listproc.autodesk.com Gesendet: 07.04.2014 19:22:21 Betreff: Re: it's quiet today Well it was... I was enjoying my nap, thank you very much... -Tim On 4/7/2014 12:18 PM, olivier jeannel wrote: -- --- Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv. http://www.avast.com
Re: Center mode (was RE: humanize Maya, SOFT top 5)
Is there a reason that Maya does not save my preference for 30 frames per second ( I hit save preferences) but when I open a new scene it goes back to 24 fps? Is this a new feature? I am using 2014 sp2. I went to do a new project for a client and of course after the render I realize its not matching the VO because it is at 24 fps. I LOVE using Maya. :) J On Fri, Apr 4, 2014 at 8:16 PM, Adam Sale adamfs...@gmail.com wrote: yes... preserve child transformations.. on the transform node. On Fri, Apr 4, 2014 at 6:30 AM, olivier jeannel olivier.jean...@noos.frwrote: Love what you did Brent ! Ever thought of sending your resume to SideFX ? Working on a software rather than a puzzle ? Le 03/04/2014 16:33, Brent McPherson a écrit : Yes I did work on this. The plan was always to replace the guts of Center with the pivot stuff I added to kinematics since it could handle rotation. We just never got around to actually doing that and finishing off that part of the pivot workflow... As I said before I always thought the way center worked was a bit hacky (push points in one direction and modifying the transform in another) but it seems the interactive/pervasive nature of it far outweighed the strange way it works for you guys. Now I'm curious if it was even on anyone's top 5 list. ;-) I'm not a really good person to comment on the general issues discussed in relation to Maya workflow. While working on Soft I worked on hair, animation layers, lip sync, modeling, object view/isolate, tools, kinematics, fcurves, ICE (well in fact every part of the software except Rendering) My current involvement in Maya is limited to the modeling team but I feel pretty comfortable that I can have a positive impact on workflow in that area. Cheers. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ listproc.autodesk.com] On Behalf Of Peter Agg Sent: 03 April 2014 15:04 To: softimage@listproc.autodesk.com Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) ...but from what he said Brent actually developed that part of Soft in the first place. :/ [https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0Y Wxwcm9kdWN0aW9ucy5jb20%3Dtype=zerocontentguid=84bd8330-649c-42ca-b0bb- 7aa77184e20f]ᐧhttps://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3Dtype=zerocontentguid=84bd8330-649c-42ca-b0bb-7aa77184e20f]%E1%90%A7 -- www.johnrichardsanchez.com
RE: Center mode (was RE: humanize Maya, SOFT top 5)
Did you change fps in Window-Settings/Preferences-Preferences-Settings-Working Units-Time? If you save this and close and restart Maya is the setting still changed? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of John Richard Sanchez Sent: Monday, April 07, 2014 2:57 PM To: XSI List to post Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) Is there a reason that Maya does not save my preference for 30 frames per second ( I hit save preferences) but when I open a new scene it goes back to 24 fps? Is this a new feature? I am using 2014 sp2. I went to do a new project for a client and of course after the render I realize its not matching the VO because it is at 24 fps. I LOVE using Maya. :) J On Fri, Apr 4, 2014 at 8:16 PM, Adam Sale adamfs...@gmail.commailto:adamfs...@gmail.com wrote: yes... preserve child transformations.. on the transform node. On Fri, Apr 4, 2014 at 6:30 AM, olivier jeannel olivier.jean...@noos.frmailto:olivier.jean...@noos.fr wrote: Love what you did Brent ! Ever thought of sending your resume to SideFX ? Working on a software rather than a puzzle ? Le 03/04/2014 16:33, Brent McPherson a écrit : Yes I did work on this. The plan was always to replace the guts of Center with the pivot stuff I added to kinematics since it could handle rotation. We just never got around to actually doing that and finishing off that part of the pivot workflow... As I said before I always thought the way center worked was a bit hacky (push points in one direction and modifying the transform in another) but it seems the interactive/pervasive nature of it far outweighed the strange way it works for you guys. Now I'm curious if it was even on anyone's top 5 list. ;-) I'm not a really good person to comment on the general issues discussed in relation to Maya workflow. While working on Soft I worked on hair, animation layers, lip sync, modeling, object view/isolate, tools, kinematics, fcurves, ICE (well in fact every part of the software except Rendering) My current involvement in Maya is limited to the modeling team but I feel pretty comfortable that I can have a positive impact on workflow in that area. Cheers. -- Brent From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg Sent: 03 April 2014 15:04 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) ...but from what he said Brent actually developed that part of Soft in the first place. :/ [https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3Dtype=zerocontentguid=84bd8330-649c-42ca-b0bb-7aa77184e20f]ᐧhttps://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3Dtype=zerocontentguid=84bd8330-649c-42ca-b0bb-7aa77184e20f%5d%E1%90%A7 -- www.johnrichardsanchez.comhttp://www.johnrichardsanchez.com
RE: Center mode (was RE: humanize Maya, SOFT top 5)
Hello John, You need to set this in New Scene Options to have it affect new scenes and not just the current scene. More info here: http://download.autodesk.com/global/docs/maya2014/en_us/index.html?url=files/File__New_Scene.htm,topicNumber=d30e48442 I agree it’s confusing. Jill. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of John Richard Sanchez Sent: April-07-14 2:57 PM To: XSI List to post Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) Is there a reason that Maya does not save my preference for 30 frames per second ( I hit save preferences) but when I open a new scene it goes back to 24 fps? Is this a new feature? I am using 2014 sp2. I went to do a new project for a client and of course after the render I realize its not matching the VO because it is at 24 fps. I LOVE using Maya. :) J attachment: winmail.dat
Re: Center mode (was RE: humanize Maya, SOFT top 5)
I did. But will try it again after I re Render. J On Mon, Apr 7, 2014 at 3:03 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: Did you change fps in Window-Settings/Preferences-Preferences-Settings-Working Units-Time? If you save this and close and restart Maya is the setting still changed? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *John Richard Sanchez *Sent:* Monday, April 07, 2014 2:57 PM *To:* XSI List to post *Subject:* Re: Center mode (was RE: humanize Maya, SOFT top 5) Is there a reason that Maya does not save my preference for 30 frames per second ( I hit save preferences) but when I open a new scene it goes back to 24 fps? Is this a new feature? I am using 2014 sp2. I went to do a new project for a client and of course after the render I realize its not matching the VO because it is at 24 fps. I LOVE using Maya. :) J On Fri, Apr 4, 2014 at 8:16 PM, Adam Sale adamfs...@gmail.com wrote: yes... preserve child transformations.. on the transform node. On Fri, Apr 4, 2014 at 6:30 AM, olivier jeannel olivier.jean...@noos.fr wrote: Love what you did Brent ! Ever thought of sending your resume to SideFX ? Working on a software rather than a puzzle ? Le 03/04/2014 16:33, Brent McPherson a écrit : Yes I did work on this. The plan was always to replace the guts of Center with the pivot stuff I added to kinematics since it could handle rotation. We just never got around to actually doing that and finishing off that part of the pivot workflow... As I said before I always thought the way center worked was a bit hacky (push points in one direction and modifying the transform in another) but it seems the interactive/pervasive nature of it far outweighed the strange way it works for you guys. Now I'm curious if it was even on anyone's top 5 list. ;-) I'm not a really good person to comment on the general issues discussed in relation to Maya workflow. While working on Soft I worked on hair, animation layers, lip sync, modeling, object view/isolate, tools, kinematics, fcurves, ICE (well in fact every part of the software except Rendering) My current involvement in Maya is limited to the modeling team but I feel pretty comfortable that I can have a positive impact on workflow in that area. Cheers. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg Sent: 03 April 2014 15:04 To: softimage@listproc.autodesk.com Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) ...but from what he said Brent actually developed that part of Soft in the first place. :/ [ https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3Dtype=zerocontentguid=84bd8330-649c-42ca-b0bb-7aa77184e20f] ᐧhttps://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3Dtype=zerocontentguid=84bd8330-649c-42ca-b0bb-7aa77184e20f%5d%E1%90%A7 -- www.johnrichardsanchez.com -- www.johnrichardsanchez.com
Re: Center mode (was RE: humanize Maya, SOFT top 5)
Thanks Jill. That seems to have worked. :) On Mon, Apr 7, 2014 at 3:30 PM, John Richard Sanchez youngupstar...@gmail.com wrote: I did. But will try it again after I re Render. J On Mon, Apr 7, 2014 at 3:03 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: Did you change fps in Window-Settings/Preferences-Preferences-Settings-Working Units-Time? If you save this and close and restart Maya is the setting still changed? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *John Richard Sanchez *Sent:* Monday, April 07, 2014 2:57 PM *To:* XSI List to post *Subject:* Re: Center mode (was RE: humanize Maya, SOFT top 5) Is there a reason that Maya does not save my preference for 30 frames per second ( I hit save preferences) but when I open a new scene it goes back to 24 fps? Is this a new feature? I am using 2014 sp2. I went to do a new project for a client and of course after the render I realize its not matching the VO because it is at 24 fps. I LOVE using Maya. :) J On Fri, Apr 4, 2014 at 8:16 PM, Adam Sale adamfs...@gmail.com wrote: yes... preserve child transformations.. on the transform node. On Fri, Apr 4, 2014 at 6:30 AM, olivier jeannel olivier.jean...@noos.fr wrote: Love what you did Brent ! Ever thought of sending your resume to SideFX ? Working on a software rather than a puzzle ? Le 03/04/2014 16:33, Brent McPherson a écrit : Yes I did work on this. The plan was always to replace the guts of Center with the pivot stuff I added to kinematics since it could handle rotation. We just never got around to actually doing that and finishing off that part of the pivot workflow... As I said before I always thought the way center worked was a bit hacky (push points in one direction and modifying the transform in another) but it seems the interactive/pervasive nature of it far outweighed the strange way it works for you guys. Now I'm curious if it was even on anyone's top 5 list. ;-) I'm not a really good person to comment on the general issues discussed in relation to Maya workflow. While working on Soft I worked on hair, animation layers, lip sync, modeling, object view/isolate, tools, kinematics, fcurves, ICE (well in fact every part of the software except Rendering) My current involvement in Maya is limited to the modeling team but I feel pretty comfortable that I can have a positive impact on workflow in that area. Cheers. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg Sent: 03 April 2014 15:04 To: softimage@listproc.autodesk.com Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) ...but from what he said Brent actually developed that part of Soft in the first place. :/ [ https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3Dtype=zerocontentguid=84bd8330-649c-42ca-b0bb-7aa77184e20f] ᐧhttps://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3Dtype=zerocontentguid=84bd8330-649c-42ca-b0bb-7aa77184e20f%5d%E1%90%A7 -- www.johnrichardsanchez.com -- www.johnrichardsanchez.com -- www.johnrichardsanchez.com
RE: Center mode (was RE: humanize Maya, SOFT top 5)
Sorry, just checking you did exactly this… I just tried it and it worked for me. File - New Scene - [ ] Set working units as required (Apply) or Edit - Save Settings File - Save Preferences. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of John Richard Sanchez Sent: April-07-14 3:30 PM To: XSI List to post Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) I did. But will try it again after I re Render. J attachment: winmail.dat
RE: Center mode (was RE: humanize Maya, SOFT top 5)
Sorry, our messages crossed in the ether! attachment: winmail.dat
RE: it's quiet today
I assume people having lots of work to do. In softimage, of course! Forecast for next week: I bit of overall noise is expected on april 14th. It will include joy, regretfulness and temperatures between uhm... cold and hot. Depends on region. Heavy thunderstorms are expected in california. Raining frogs are possible in the San Rafael area. :) sven _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier jeannel Sent: Monday, April 07, 2014 7:19 PM To: softimage@listproc.autodesk.com Subject: it's quiet today
Product simulations/visualization - create shapes with ICE particles ( and other stuff )
Hi guys, I'm exploring a bit more the particles as a solution for doing some product demonstrations and I would like to know what is the best approach to use. Basically I need to start from raw material ( like liquid rubber or raw cellulose ) and fill a shape... I found this on caffeineabusehttp://caffeineabuse.blogspot.it/2012/12/using-animated-map-to-define-particle.html which uses animated maps, but I need to have thickness in order for the product to be a 3d shape. One solution uses ICE while the other ( liquid rubber ) could be done with Lagoa as well... In the end I would like to explore some methods in order to show how the product is done ( different layers of material like for example the milk container ) and possibly make a section of it ( kinda showing the inside of a car engine ) The main goal is to show to the customer the process behind the final product in a comprehensive way and visually pleasing. I saw lots of Eric Mootz videos and he deals a lot with shape deforming and other usefull stuff... Any of you guys made something like this? best way to achieve the result? Cheers
Baking / flattening envelope weightmaps
When I partial gator things I end up with a unneeded (unwanted) surplus of envelope operators and weightmaps in my object. Is it possible to bake / flat different envelope weightmaps? Gustavo E Boehs Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | http://www.gustavoeb.com.br/