Thanks Jill. That seems to have worked. :)


On Mon, Apr 7, 2014 at 3:30 PM, John Richard Sanchez <
youngupstar...@gmail.com> wrote:

> I did. But will try it again after I re Render.
> J
>
>
> On Mon, Apr 7, 2014 at 3:03 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
> j.ponthi...@nasa.gov> wrote:
>
>>  Did you change fps in
>> Window->Settings/Preferences->Preferences->Settings->Working Units->Time?
>>
>>
>>
>> If you save this and close and restart Maya is the setting still changed?
>>
>>
>>
>> --
>>
>> Joey Ponthieux
>>
>> LaRC Information Technology Enhanced Services (LITES)
>>
>> Mymic Technical Services
>>
>> NASA Langley Research Center
>>
>> __________________________________________________
>>
>> Opinions stated here-in are strictly those of the author and do not
>>
>> represent the opinions of NASA or any other party.
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *John Richard
>> Sanchez
>> *Sent:* Monday, April 07, 2014 2:57 PM
>>
>> *To:* XSI List to post
>> *Subject:* Re: Center mode (was RE: humanize Maya, SOFT top 5)
>>
>>
>>
>> Is there a reason that Maya does not save my preference for 30 frames per
>> second ( I hit save preferences) but when I open a new scene it goes back
>> to 24 fps? Is this a new feature? I am using 2014 sp2. I went to do a new
>> project for a client and of course after the render I realize its not
>> matching the VO because it is at 24 fps. I LOVE using Maya. :)
>>
>> J
>>
>>
>>
>> On Fri, Apr 4, 2014 at 8:16 PM, Adam Sale <adamfs...@gmail.com> wrote:
>>
>> yes... preserve child transformations.. on the transform node.
>>
>>
>>
>> On Fri, Apr 4, 2014 at 6:30 AM, olivier jeannel <olivier.jean...@noos.fr>
>> wrote:
>>
>> Love what you did Brent !
>> Ever thought of sending your resume to SideFX ?
>> Working on a software rather than a puzzle ?
>>
>> Le 03/04/2014 16:33, Brent McPherson a écrit :
>>
>>
>>
>> Yes I did work on this.
>>
>> The plan was always to replace the guts of Center with the pivot stuff I
>> added to kinematics since it could handle rotation. We just never got
>> around to actually doing that and finishing off that part of the pivot
>> workflow...
>>
>> As I said before I always thought the way center worked was a bit hacky
>>  (push points in one direction and modifying the transform in another) but
>> it seems the interactive/pervasive nature of it far outweighed the strange
>> way it works for you guys.
>>
>> Now I'm curious if it was even on anyone's top 5 list. ;-)
>>
>> I'm not a really good person to comment on the general issues discussed
>> in relation to Maya workflow. While working on Soft I worked on hair,
>> animation layers, lip sync, modeling, object view/isolate, tools,
>> kinematics, fcurves, ICE (well in fact every part of the software except
>> Rendering) My current involvement in Maya is limited to the modeling team
>> but I feel pretty comfortable that I can have a positive impact on workflow
>> in that area.
>>
>> Cheers.
>> --
>> Brent
>>
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg
>> Sent: 03 April 2014 15:04
>> To: softimage@listproc.autodesk.com
>> Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)
>>
>> ...but from what he said Brent actually developed that part of Soft in
>> the first place. :/
>> [
>> https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3D&type=zerocontent&guid=84bd8330-649c-42ca-b0bb-7aa77184e20f]
>> ᐧ<https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3D&type=zerocontent&guid=84bd8330-649c-42ca-b0bb-7aa77184e20f%5d%E1%90%A7>
>>
>>
>>
>>
>>
>>
>>
>>
>> --
>>
>> www.johnrichardsanchez.com
>>
>
>
>
> --
> www.johnrichardsanchez.com
>



-- 
www.johnrichardsanchez.com

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