Thanks Jill. That seems to have worked. :)
On Mon, Apr 7, 2014 at 3:30 PM, John Richard Sanchez < youngupstar...@gmail.com> wrote: > I did. But will try it again after I re Render. > J > > > On Mon, Apr 7, 2014 at 3:03 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] < > j.ponthi...@nasa.gov> wrote: > >> Did you change fps in >> Window->Settings/Preferences->Preferences->Settings->Working Units->Time? >> >> >> >> If you save this and close and restart Maya is the setting still changed? >> >> >> >> -- >> >> Joey Ponthieux >> >> LaRC Information Technology Enhanced Services (LITES) >> >> Mymic Technical Services >> >> NASA Langley Research Center >> >> __________________________________________________ >> >> Opinions stated here-in are strictly those of the author and do not >> >> represent the opinions of NASA or any other party. >> >> >> >> *From:* softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] *On Behalf Of *John Richard >> Sanchez >> *Sent:* Monday, April 07, 2014 2:57 PM >> >> *To:* XSI List to post >> *Subject:* Re: Center mode (was RE: humanize Maya, SOFT top 5) >> >> >> >> Is there a reason that Maya does not save my preference for 30 frames per >> second ( I hit save preferences) but when I open a new scene it goes back >> to 24 fps? Is this a new feature? I am using 2014 sp2. I went to do a new >> project for a client and of course after the render I realize its not >> matching the VO because it is at 24 fps. I LOVE using Maya. :) >> >> J >> >> >> >> On Fri, Apr 4, 2014 at 8:16 PM, Adam Sale <adamfs...@gmail.com> wrote: >> >> yes... preserve child transformations.. on the transform node. >> >> >> >> On Fri, Apr 4, 2014 at 6:30 AM, olivier jeannel <olivier.jean...@noos.fr> >> wrote: >> >> Love what you did Brent ! >> Ever thought of sending your resume to SideFX ? >> Working on a software rather than a puzzle ? >> >> Le 03/04/2014 16:33, Brent McPherson a écrit : >> >> >> >> Yes I did work on this. >> >> The plan was always to replace the guts of Center with the pivot stuff I >> added to kinematics since it could handle rotation. We just never got >> around to actually doing that and finishing off that part of the pivot >> workflow... >> >> As I said before I always thought the way center worked was a bit hacky >> (push points in one direction and modifying the transform in another) but >> it seems the interactive/pervasive nature of it far outweighed the strange >> way it works for you guys. >> >> Now I'm curious if it was even on anyone's top 5 list. ;-) >> >> I'm not a really good person to comment on the general issues discussed >> in relation to Maya workflow. While working on Soft I worked on hair, >> animation layers, lip sync, modeling, object view/isolate, tools, >> kinematics, fcurves, ICE (well in fact every part of the software except >> Rendering) My current involvement in Maya is limited to the modeling team >> but I feel pretty comfortable that I can have a positive impact on workflow >> in that area. >> >> Cheers. >> -- >> Brent >> >> From: softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg >> Sent: 03 April 2014 15:04 >> To: softimage@listproc.autodesk.com >> Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) >> >> ...but from what he said Brent actually developed that part of Soft in >> the first place. :/ >> [ >> https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3D&type=zerocontent&guid=84bd8330-649c-42ca-b0bb-7aa77184e20f] >> ᐧ<https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3D&type=zerocontent&guid=84bd8330-649c-42ca-b0bb-7aa77184e20f%5d%E1%90%A7> >> >> >> >> >> >> >> >> >> -- >> >> www.johnrichardsanchez.com >> > > > > -- > www.johnrichardsanchez.com > -- www.johnrichardsanchez.com