RE: Softimage 2015 Alembic attach to geometry
Caching of subframe is supported, the objects need to have property SimulationSettings and option Cache All Simulation Samples checked. Pointclouds have this property by default. Polymeshes will have it if you create a simulated ICETree. [cid:image001.png@01CF5E1A.E62EC860] From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ho Chung Nguyen Sent: Tuesday, April 22, 2014 10:56 AM To: softimage@listproc.autodesk.com Subject: RE: Softimage 2015 Alembic attach to geometry Can you attach the abc file so we can look into it? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao Sent: Monday, April 21, 2014 10:28 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage 2015 Alembic attach to geometry Weirdly enough this is the error I get if I try to connect an ICE Alembic Cache node: P:\ThirdParty\Alembic_1.5.1 Absolute paths ? Autodesk!? # HDF5-DIAG: Error detected in HDF5 (1.8.9) thread 0: # #000: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5F.c line 806 in H5Fis_hdf5(): unable to open file # major: Low-level I/O # minor: Unable to initialize object # #001: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FD.c line 1101 in H5FD_open(): open failed # major: Virtual File Layer # minor: Unable to initialize object # #002: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FDsec2.c line 362 in H5FD_sec2_open(): unable to open file: name = 'T:\120911-PIPELINETOOLS\Simulation\scene_root\cube1\cube1_Take1_1.abc', errno = 2, error message = 'No such file or directory', flags = 0, o_flags = 0 # major: File accessability # minor: Unable to open file On Mon, Apr 21, 2014 at 11:45 AM, Nuno Conceicao mailto:nunoalexconcei...@gmail.com>> wrote: Just trying the Alembic new feature on SI 2015 and noticed that apparently there is no attach to geometry function. Also it has no subframe functionality. Unless there is a coding way to do it I'm a bit disappointed on this new feature since its limited to be used for import/export and no point cache workflow between animation and rendering disciplines. :( <>
RE: Softimage 2015 Alembic attach to geometry
Can you attach the abc file so we can look into it? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao Sent: Monday, April 21, 2014 10:28 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage 2015 Alembic attach to geometry Weirdly enough this is the error I get if I try to connect an ICE Alembic Cache node: P:\ThirdParty\Alembic_1.5.1 Absolute paths ? Autodesk!? # HDF5-DIAG: Error detected in HDF5 (1.8.9) thread 0: # #000: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5F.c line 806 in H5Fis_hdf5(): unable to open file # major: Low-level I/O # minor: Unable to initialize object # #001: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FD.c line 1101 in H5FD_open(): open failed # major: Virtual File Layer # minor: Unable to initialize object # #002: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FDsec2.c line 362 in H5FD_sec2_open(): unable to open file: name = 'T:\120911-PIPELINETOOLS\Simulation\scene_root\cube1\cube1_Take1_1.abc', errno = 2, error message = 'No such file or directory', flags = 0, o_flags = 0 # major: File accessability # minor: Unable to open file On Mon, Apr 21, 2014 at 11:45 AM, Nuno Conceicao mailto:nunoalexconcei...@gmail.com>> wrote: Just trying the Alembic new feature on SI 2015 and noticed that apparently there is no attach to geometry function. Also it has no subframe functionality. Unless there is a coding way to do it I'm a bit disappointed on this new feature since its limited to be used for import/export and no point cache workflow between animation and rendering disciplines. :( <>
particles bouncing off instanced fur geometry
hello all, i have a surface with hair, and instanced cylinders on the hair can these be used as collision obstacles with another point cloud? it hasn't worked thus far, thanks, john
Re: Softimage 2015 Alembic attach to geometry
Weirdly enough this is the error I get if I try to connect an ICE Alembic Cache node: P:\ThirdParty\Alembic_1.5.1 Absolute paths ? Autodesk!? # HDF5-DIAG: Error detected in HDF5 (1.8.9) thread 0: # #000: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5F.c line 806 in H5Fis_hdf5(): unable to open file # major: Low-level I/O # minor: Unable to initialize object # #001: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FD.c line 1101 in H5FD_open(): open failed # major: Virtual File Layer # minor: Unable to initialize object # #002: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FDsec2.c line 362 in H5FD_sec2_open(): unable to open file: name = 'T:\120911-PIPELINETOOLS\Simulation\scene_root\cube1\cube1_Take1_1.abc', errno = 2, error message = 'No such file or directory', flags = 0, o_flags = 0 # major: File accessability # minor: Unable to open file On Mon, Apr 21, 2014 at 11:45 AM, Nuno Conceicao < nunoalexconcei...@gmail.com> wrote: > Just trying the Alembic new feature on SI 2015 and noticed that apparently > there is no attach to geometry function. > Also it has no subframe functionality. > Unless there is a coding way to do it I'm a bit disappointed on this new > feature since its limited to be used for import/export and no point cache > workflow between animation and rendering disciplines. > :( > >
RE: Why is Maya the standard when it lacks basic math nodes?
"Jim, I was on it, I never found the Maya list as useful as the soft list was at that time, the Maya list was mostly overrun by students. Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D" Overrun by students learning the software? That's terrible. Obviously mileage is going to vary, but there were multi-daily contributors, like Duncan and many others. I remember this being a tools testing ground as well, also where I first heard of soup-dev.com. For the nostalgia of it, I'll post a few screenshots of the activity of the list back then.. I might be wrong, the date will be on the entries anyway, but I think these were from about 2008. From: mailgrahamdcl...@gmail.com Subject: Re: Why is Maya the standard when it lacks basic math nodes? Date: Mon, 21 Apr 2014 02:11:45 -0700 To: softimage@listproc.autodesk.com Jim,I was on it, I never found the Maya list as useful as the soft list was at that time, the Maya list was mostly overrun by students. Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo Dphone: why-I-stereohttp://www.linkedin.com/in/grahamclark On Apr 20, 2014, at 9:29 PM, jim bough wrote: Graham, That might be true, but there was a time when the maya list server was every bit as active and helpful. It never recovered from the closing, for whatever reason it wasn't properly switched over to the highend list server, and lost many participants. I would like to see it regain it former usefulness. From: mailgrahamdcl...@gmail.com Subject: Re: Why is Maya the standard when it lacks basic math nodes? Date: Sun, 20 Apr 2014 21:14:51 -0700 To: softimage@listproc.autodesk.com And that might be the funniest reason to keep this list alive as it becomes the best place to get Maya answers due to the community of the Softimage list.And another top place to get Houdini answers, the Sidefx list has always been very similar. Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo Dphone: why-I-stereohttp://www.linkedin.com/in/grahamclark On Apr 20, 2014, at 10:53 AM, Eric Turman wrote: Brilliant! Thank you very much, I would not have thought of looking there. Now I can stop pouring over the internet looking for a solution and get back to work ;) It is odd that this didn't come up in any Google searches. Thanks again Ben :) I'm so glad that this list is still alive. On Sun, Apr 20, 2014 at 12:44 PM, Ben Barker wrote: multiplyDivide node can do power. On Sun, Apr 20, 2014 at 1:13 PM, Eric Turman wrote: I'm porting over some of my core rig components. when I hit a brick wall... Maya having no exponent or power nodes?!?! Sure I could roll my own in C++ if my C++ code-fu was strong enough or use one of the plugins that have already been compiled. The problems are: 1) I can not require a client to figure out how to install a plugin in order for a rig to work 2) None of these plugins that I can find have been compiled for Maya 2015 Maya's expressions are too slow to evaluate. Does anyone have any suggestions of how I can get around this in the node editor without resorting to a plugin? I swear, the "brilliant" mastermind behind EOLing Softimage deserves several sharp kicks in the yarbles >.< -=Eric -- -=T=- -- -=T=-
Enveloping with Polymeshes
Some time ago I post a compound to do envelopes in an interactive way with nulls and Tiago Craft mentions his experience with meshes. Curiosity got the best of me today, and I'm facing some unexpected obstacles doing it. As proof of concept I've build an array "by hand" with each object "geometry" output. Success! Then moved on to use a Group to build an arbitrary array of "geometry" outputs so I can generate a set of arrays from "Get Closest Location" and manipulate how the envelope weights end up. Problem is I don't get an array from "Get Closest Location" from a group. Just one value. Vid as example. First bit with the "array by hand" showing the distance of each sphere's vertex to each envelope mesh. Second bit showing how I only get one value from "Get Closest Location" from a group? http://screencast.com/t/QKctTXhk Any clue? Cheers
Softimage 2015 Alembic attach to geometry
Just trying the Alembic new feature on SI 2015 and noticed that apparently there is no attach to geometry function. Also it has no subframe functionality. Unless there is a coding way to do it I'm a bit disappointed on this new feature since its limited to be used for import/export and no point cache workflow between animation and rendering disciplines. :(
Re: Why is Maya the standard when it lacks basic math nodes?
I suppose most maya studio's are big enough to generate their own knowledge base internally, which means there is no sense in sharing said solutions with the competition, they pretty much become house tech. On 21 April 2014 10:11, Graham D Clark wrote: > Jim, > I was on it, I never found the Maya list as useful as the soft list was at > that time, the Maya list was mostly overrun by students. > > > Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D > phone: why-I-stereo > http://www.linkedin.com/in/grahamclark > > On Apr 20, 2014, at 9:29 PM, jim bough wrote: > > Graham, > > That might be true, but there was a time when the maya list server was > every bit as active and helpful. It never recovered from the closing, for > whatever reason it wasn't properly switched over to the highend list > server, and lost many participants. I would like to see it regain it > former usefulness. > > -- > From: mailgrahamdcl...@gmail.com > Subject: Re: Why is Maya the standard when it lacks basic math nodes? > Date: Sun, 20 Apr 2014 21:14:51 -0700 > To: softimage@listproc.autodesk.com > > And that might be the funniest reason to keep this list alive as it > becomes the best place to get Maya answers due to the community of the > Softimage list. > And another top place to get Houdini answers, the Sidefx list has always > been very similar. > > Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D > phone: why-I-stereo > http://www.linkedin.com/in/grahamclark > > On Apr 20, 2014, at 10:53 AM, Eric Turman wrote: > > Brilliant! Thank you very much, I would not have thought of looking there. > Now I can stop pouring over the internet looking for a solution and get > back to work ;) > > It is odd that this didn't come up in any Google searches. > > Thanks again Ben :) > > I'm so glad that this list is still alive. > > > On Sun, Apr 20, 2014 at 12:44 PM, Ben Barker wrote: > > multiplyDivide node can do power. > > > On Sun, Apr 20, 2014 at 1:13 PM, Eric Turman wrote: > > I'm porting over some of my core rig components. when I hit a brick wall... > > Maya having no exponent or power nodes?!?! > > Sure I could roll my own in C++ if my C++ code-fu was strong enough or use > one of the plugins that have already been compiled. > > The problems are: > 1) I can not require a client to figure out how to install a plugin in > order for a rig to work > 2) None of these plugins that I can find have been compiled for Maya 2015 > > Maya's expressions are too slow to evaluate. Does anyone have any > suggestions of how I can get around this in the node editor without > resorting to a plugin? > > I swear, the "brilliant" mastermind behind EOLing Softimage deserves > several sharp kicks in the yarbles >.< > > -=Eric > > -- > > > > > -=T=- > > > > > > -- > > > > > -=T=- > >
Re: Why is Maya the standard when it lacks basic math nodes?
Jim, I was on it, I never found the Maya list as useful as the soft list was at that time, the Maya list was mostly overrun by students. Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D phone: why-I-stereo http://www.linkedin.com/in/grahamclark > On Apr 20, 2014, at 9:29 PM, jim bough wrote: > > Graham, > > That might be true, but there was a time when the maya list server was every > bit as active and helpful. It never recovered from the closing, for whatever > reason it wasn't properly switched over to the highend list server, and lost > many participants. I would like to see it regain it former usefulness. > > From: mailgrahamdcl...@gmail.com > Subject: Re: Why is Maya the standard when it lacks basic math nodes? > Date: Sun, 20 Apr 2014 21:14:51 -0700 > To: softimage@listproc.autodesk.com > > And that might be the funniest reason to keep this list alive as it becomes > the best place to get Maya answers due to the community of the Softimage list. > And another top place to get Houdini answers, the Sidefx list has always been > very similar. > > Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D > phone: why-I-stereo > http://www.linkedin.com/in/grahamclark > > On Apr 20, 2014, at 10:53 AM, Eric Turman wrote: > > Brilliant! Thank you very much, I would not have thought of looking there. > Now I can stop pouring over the internet looking for a solution and get back > to work ;) > > It is odd that this didn't come up in any Google searches. > > Thanks again Ben :) > > I'm so glad that this list is still alive. > > > On Sun, Apr 20, 2014 at 12:44 PM, Ben Barker wrote: > multiplyDivide node can do power. > > > On Sun, Apr 20, 2014 at 1:13 PM, Eric Turman wrote: > I'm porting over some of my core rig components. when I hit a brick wall... > > Maya having no exponent or power nodes?!?! > > Sure I could roll my own in C++ if my C++ code-fu was strong enough or use > one of the plugins that have already been compiled. > > The problems are: > 1) I can not require a client to figure out how to install a plugin in order > for a rig to work > 2) None of these plugins that I can find have been compiled for Maya 2015 > > Maya's expressions are too slow to evaluate. Does anyone have any suggestions > of how I can get around this in the node editor without resorting to a plugin? > > I swear, the "brilliant" mastermind behind EOLing Softimage deserves several > sharp kicks in the yarbles >.< > > -=Eric > > -- > > > > > -=T=- > > > > > -- > > > > > -=T=-
Re: Carpet unfurl
Hi, so I'm trying to do something similar to the vid from the link Stephen sent, I'm stuck implementing the mimic null connection. I ended up using a grid deformed by a spiral curve, then applying a sim ice tree connecting syflex cloth node, nail node connecting the top edge point cluster and self collide force. The effect is sort of the inverse of the vid where the roll drops down. The issue I'm having is that if I want to change the thickness of the rolled up grid in the deformer, my cloth sim freaks out. can anyone point me in the right direction to have control over thickness without affecting the cloth setup. thanks