RE: Softimage 2015 Alembic attach to geometry

2014-04-21 Thread Ho Chung Nguyen
Caching of subframe is supported, the objects need to have property 
SimulationSettings and option Cache All Simulation Samples checked.
Pointclouds have this property by default. Polymeshes will have it if you 
create a simulated ICETree.

[cid:image001.png@01CF5E1A.E62EC860]

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ho Chung Nguyen
Sent: Tuesday, April 22, 2014 10:56 AM
To: softimage@listproc.autodesk.com
Subject: RE: Softimage 2015 Alembic attach to geometry

Can you attach the abc file so we can look into it?

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao
Sent: Monday, April 21, 2014 10:28 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage 2015 Alembic attach to geometry

Weirdly enough this is the error I get if I try to connect an ICE Alembic Cache 
node:
P:\ThirdParty\Alembic_1.5.1 Absolute paths ? Autodesk!?

# HDF5-DIAG: Error detected in HDF5 (1.8.9) thread 0:
#   #000: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5F.c line 
806 in H5Fis_hdf5(): unable to open file
# major: Low-level I/O
# minor: Unable to initialize object
#   #001: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FD.c line 
1101 in H5FD_open(): open failed
# major: Virtual File Layer
# minor: Unable to initialize object
#   #002: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FDsec2.c 
line 362 in H5FD_sec2_open(): unable to open file: name = 
'T:\120911-PIPELINETOOLS\Simulation\scene_root\cube1\cube1_Take1_1.abc', errno 
= 2, error message = 'No such file or directory', flags = 0, o_flags = 0
# major: File accessability
# minor: Unable to open file


On Mon, Apr 21, 2014 at 11:45 AM, Nuno Conceicao 
mailto:nunoalexconcei...@gmail.com>> wrote:
Just trying the Alembic new feature on SI 2015 and noticed that apparently 
there is no attach to geometry function.
Also it has no subframe functionality.
Unless there is a coding way to do it I'm a bit disappointed on this new 
feature since its limited to be used for import/export and no point cache 
workflow between animation and rendering disciplines.
:(


<>

RE: Softimage 2015 Alembic attach to geometry

2014-04-21 Thread Ho Chung Nguyen
Can you attach the abc file so we can look into it?

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao
Sent: Monday, April 21, 2014 10:28 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage 2015 Alembic attach to geometry

Weirdly enough this is the error I get if I try to connect an ICE Alembic Cache 
node:
P:\ThirdParty\Alembic_1.5.1 Absolute paths ? Autodesk!?

# HDF5-DIAG: Error detected in HDF5 (1.8.9) thread 0:
#   #000: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5F.c line 
806 in H5Fis_hdf5(): unable to open file
# major: Low-level I/O
# minor: Unable to initialize object
#   #001: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FD.c line 
1101 in H5FD_open(): open failed
# major: Virtual File Layer
# minor: Unable to initialize object
#   #002: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FDsec2.c 
line 362 in H5FD_sec2_open(): unable to open file: name = 
'T:\120911-PIPELINETOOLS\Simulation\scene_root\cube1\cube1_Take1_1.abc', errno 
= 2, error message = 'No such file or directory', flags = 0, o_flags = 0
# major: File accessability
# minor: Unable to open file


On Mon, Apr 21, 2014 at 11:45 AM, Nuno Conceicao 
mailto:nunoalexconcei...@gmail.com>> wrote:
Just trying the Alembic new feature on SI 2015 and noticed that apparently 
there is no attach to geometry function.
Also it has no subframe functionality.
Unless there is a coding way to do it I'm a bit disappointed on this new 
feature since its limited to be used for import/export and no point cache 
workflow between animation and rendering disciplines.
:(


<>

particles bouncing off instanced fur geometry

2014-04-21 Thread john clausing
hello all,

i have a surface with hair, and instanced cylinders on the hair
can these be used as collision obstacles with another point cloud?

it hasn't worked thus far,


thanks,
john

Re: Softimage 2015 Alembic attach to geometry

2014-04-21 Thread Nuno Conceicao
Weirdly enough this is the error I get if I try to connect an ICE Alembic
Cache node:
P:\ThirdParty\Alembic_1.5.1 Absolute paths ? Autodesk!?

# HDF5-DIAG: Error detected in HDF5 (1.8.9) thread 0:
#   #000: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5F.c
line 806 in H5Fis_hdf5(): unable to open file
# major: Low-level I/O
# minor: Unable to initialize object
#   #001: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FD.c
line 1101 in H5FD_open(): open failed
# major: Virtual File Layer
# minor: Unable to initialize object
#   #002:
P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FDsec2.c line
362 in H5FD_sec2_open(): unable to open file: name =
'T:\120911-PIPELINETOOLS\Simulation\scene_root\cube1\cube1_Take1_1.abc',
errno = 2, error message = 'No such file or directory', flags = 0, o_flags
= 0
# major: File accessability
# minor: Unable to open file



On Mon, Apr 21, 2014 at 11:45 AM, Nuno Conceicao <
nunoalexconcei...@gmail.com> wrote:

> Just trying the Alembic new feature on SI 2015 and noticed that apparently
> there is no attach to geometry function.
> Also it has no subframe functionality.
> Unless there is a coding way to do it I'm a bit disappointed on this new
> feature since its limited to be used for import/export and no point cache
> workflow between animation and rendering disciplines.
> :(
>
>


RE: Why is Maya the standard when it lacks basic math nodes?

2014-04-21 Thread jim bough
"Jim,
I was on it, I never found the Maya list as useful as the soft list was at that 
time, the Maya list was mostly overrun by students.

Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D"

Overrun by students learning the software? That's terrible. Obviously mileage 
is going to vary, but there were multi-daily contributors, like Duncan and many 
others. I remember this being a tools testing ground as well, also where I 
first heard of soup-dev.com. For the nostalgia of it, I'll post a few 
screenshots of the activity of the list back then.. I might be wrong, the date 
will be on the entries anyway, but I think these were from about 2008.

From: mailgrahamdcl...@gmail.com
Subject: Re: Why is Maya the standard when it lacks basic math nodes?
Date: Mon, 21 Apr 2014 02:11:45 -0700
To: softimage@listproc.autodesk.com

Jim,I was on it, I never found the Maya list as useful as the soft list was at 
that time, the Maya list was mostly overrun by students.

Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo Dphone: 
why-I-stereohttp://www.linkedin.com/in/grahamclark
On Apr 20, 2014, at 9:29 PM, jim bough  wrote:




Graham,

That might be true, but there was a time when the maya list server was every 
bit as active and helpful. It never recovered from the closing, for whatever 
reason it wasn't properly switched over to the highend list server, and lost 
many participants.  I would like to see it regain it former usefulness.

From: mailgrahamdcl...@gmail.com
Subject: Re: Why is Maya the standard when it lacks basic math nodes?
Date: Sun, 20 Apr 2014 21:14:51 -0700
To: softimage@listproc.autodesk.com

And that might be the funniest reason to keep this list alive as it becomes the 
best place to get Maya answers due to the community of the Softimage list.And 
another top place to get Houdini answers, the Sidefx list has always been very 
similar.
Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo Dphone: 
why-I-stereohttp://www.linkedin.com/in/grahamclark
On Apr 20, 2014, at 10:53 AM, Eric Turman  wrote:

Brilliant! Thank you very much, I would not have thought of looking there. Now 
I can stop pouring over the internet looking for a solution and get back to 
work ;)
It is odd that this didn't come up in any Google searches. 

Thanks again Ben :)
I'm so glad that this list is still alive.

On Sun, Apr 20, 2014 at 12:44 PM, Ben Barker  wrote:

multiplyDivide node can do power.


On Sun, Apr 20, 2014 at 1:13 PM, Eric Turman  wrote:

I'm porting over some of my core rig components. when I hit a brick wall...
Maya having no exponent or power nodes?!?! 


Sure I could roll my own in C++ if my C++ code-fu was strong enough or use one 
of the plugins that have already been compiled.

The problems are: 1) I can not require a client to figure out how to install a 
plugin in order for a rig to work 2) None of these plugins that I can find have 
been compiled for Maya 2015



Maya's expressions are too slow to evaluate. Does anyone have any suggestions 
of how I can get around this in the node editor without resorting to a plugin?
I swear, the "brilliant" mastermind behind EOLing Softimage deserves several 
sharp kicks in the yarbles >.<



-=Eric
-- 


 

 -=T=-





-- 


 

 -=T=-

  
  

Enveloping with Polymeshes

2014-04-21 Thread pedro santos
Some time ago I post a compound to do envelopes in an interactive way with
nulls and Tiago Craft mentions his experience with meshes. Curiosity got
the best of me today, and I'm facing some unexpected obstacles doing it.

As proof of concept I've build an array "by hand" with each object
"geometry" output. Success!
Then moved on to use a Group to build an arbitrary array of "geometry"
outputs so I can generate a set of arrays from "Get Closest Location" and
manipulate how the envelope weights end up.
Problem is I don't get an array from "Get Closest Location" from a group.
Just one value.

Vid as example.
First bit with the "array by hand" showing the distance of each sphere's
vertex to each envelope mesh.
Second bit showing how I only get one value from "Get Closest Location"
from a group?
http://screencast.com/t/QKctTXhk

Any clue?

Cheers


Softimage 2015 Alembic attach to geometry

2014-04-21 Thread Nuno Conceicao
Just trying the Alembic new feature on SI 2015 and noticed that apparently
there is no attach to geometry function.
Also it has no subframe functionality.
Unless there is a coding way to do it I'm a bit disappointed on this new
feature since its limited to be used for import/export and no point cache
workflow between animation and rendering disciplines.
:(


Re: Why is Maya the standard when it lacks basic math nodes?

2014-04-21 Thread Sebastien Sterling
I suppose most maya studio's are big enough to generate their own knowledge
base internally, which means there is no sense in sharing said solutions
with the competition, they pretty much become house tech.


On 21 April 2014 10:11, Graham D Clark  wrote:

> Jim,
> I was on it, I never found the Maya list as useful as the soft list was at
> that time, the Maya list was mostly overrun by students.
>
>
> Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
> phone: why-I-stereo
> http://www.linkedin.com/in/grahamclark
>
> On Apr 20, 2014, at 9:29 PM, jim bough  wrote:
>
> Graham,
>
> That might be true, but there was a time when the maya list server was
> every bit as active and helpful. It never recovered from the closing, for
> whatever reason it wasn't properly switched over to the highend list
> server, and lost many participants.  I would like to see it regain it
> former usefulness.
>
> --
> From: mailgrahamdcl...@gmail.com
> Subject: Re: Why is Maya the standard when it lacks basic math nodes?
> Date: Sun, 20 Apr 2014 21:14:51 -0700
> To: softimage@listproc.autodesk.com
>
> And that might be the funniest reason to keep this list alive as it
> becomes the best place to get Maya answers due to the community of the
> Softimage list.
> And another top place to get Houdini answers, the Sidefx list has always
> been very similar.
>
> Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
> phone: why-I-stereo
> http://www.linkedin.com/in/grahamclark
>
> On Apr 20, 2014, at 10:53 AM, Eric Turman  wrote:
>
> Brilliant! Thank you very much, I would not have thought of looking there.
> Now I can stop pouring over the internet looking for a solution and get
> back to work ;)
>
> It is odd that this didn't come up in any Google searches.
>
> Thanks again Ben :)
>
> I'm so glad that this list is still alive.
>
>
> On Sun, Apr 20, 2014 at 12:44 PM, Ben Barker  wrote:
>
> multiplyDivide node can do power.
>
>
> On Sun, Apr 20, 2014 at 1:13 PM, Eric Turman  wrote:
>
> I'm porting over some of my core rig components. when I hit a brick wall...
>
> Maya having no exponent or power nodes?!?!
>
> Sure I could roll my own in C++ if my C++ code-fu was strong enough or use
> one of the plugins that have already been compiled.
>
> The problems are:
> 1) I can not require a client to figure out how to install a plugin in
> order for a rig to work
> 2) None of these plugins that I can find have been compiled for Maya 2015
>
> Maya's expressions are too slow to evaluate. Does anyone have any
> suggestions of how I can get around this in the node editor without
> resorting to a plugin?
>
> I swear, the "brilliant" mastermind behind EOLing Softimage deserves
> several sharp kicks in the yarbles >.<
>
> -=Eric
>
> --
>
>
>
>
> -=T=-
>
>
>
>
>
> --
>
>
>
>
> -=T=-
>
>


Re: Why is Maya the standard when it lacks basic math nodes?

2014-04-21 Thread Graham D Clark
Jim,
I was on it, I never found the Maya list as useful as the soft list was at that 
time, the Maya list was mostly overrun by students.

Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
phone: why-I-stereo
http://www.linkedin.com/in/grahamclark

> On Apr 20, 2014, at 9:29 PM, jim bough  wrote:
> 
> Graham,
> 
> That might be true, but there was a time when the maya list server was every 
> bit as active and helpful. It never recovered from the closing, for whatever 
> reason it wasn't properly switched over to the highend list server, and lost 
> many participants.  I would like to see it regain it former usefulness.
> 
> From: mailgrahamdcl...@gmail.com
> Subject: Re: Why is Maya the standard when it lacks basic math nodes?
> Date: Sun, 20 Apr 2014 21:14:51 -0700
> To: softimage@listproc.autodesk.com
> 
> And that might be the funniest reason to keep this list alive as it becomes 
> the best place to get Maya answers due to the community of the Softimage list.
> And another top place to get Houdini answers, the Sidefx list has always been 
> very similar.
> 
> Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
> phone: why-I-stereo
> http://www.linkedin.com/in/grahamclark
> 
> On Apr 20, 2014, at 10:53 AM, Eric Turman  wrote:
> 
> Brilliant! Thank you very much, I would not have thought of looking there. 
> Now I can stop pouring over the internet looking for a solution and get back 
> to work ;)
> 
> It is odd that this didn't come up in any Google searches. 
> 
> Thanks again Ben :)
> 
> I'm so glad that this list is still alive.
> 
> 
> On Sun, Apr 20, 2014 at 12:44 PM, Ben Barker  wrote:
> multiplyDivide node can do power.
> 
> 
> On Sun, Apr 20, 2014 at 1:13 PM, Eric Turman  wrote:
> I'm porting over some of my core rig components. when I hit a brick wall...
> 
> Maya having no exponent or power nodes?!?! 
> 
> Sure I could roll my own in C++ if my C++ code-fu was strong enough or use 
> one of the plugins that have already been compiled.
> 
> The problems are: 
> 1) I can not require a client to figure out how to install a plugin in order 
> for a rig to work 
> 2) None of these plugins that I can find have been compiled for Maya 2015
> 
> Maya's expressions are too slow to evaluate. Does anyone have any suggestions 
> of how I can get around this in the node editor without resorting to a plugin?
> 
> I swear, the "brilliant" mastermind behind EOLing Softimage deserves several 
> sharp kicks in the yarbles >.<
> 
> -=Eric
> 
> -- 
> 
> 
> 
> 
> -=T=-
> 
> 
> 
> 
> -- 
> 
> 
> 
> 
> -=T=-


Re: Carpet unfurl

2014-04-21 Thread royston michaels
Hi,

so I'm trying to do something similar to the vid from the link
Stephen sent, I'm stuck implementing the mimic null connection.

I ended up using a grid deformed by a spiral curve, then applying a
sim ice tree connecting syflex cloth node, nail node connecting the top
edge point cluster and self collide force. The effect is sort of the
inverse of
the vid where the roll drops down. The issue I'm having is that if I want
to change
the thickness of the rolled up grid in the deformer, my cloth sim freaks
out.

can anyone point me in the right direction to have control over thickness
without affecting
the cloth setup.

thanks