"Jim, I was on it, I never found the Maya list as useful as the soft list was at that time, the Maya list was mostly overrun by students.
Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D" Overrun by students learning the software? That's terrible. Obviously mileage is going to vary, but there were multi-daily contributors, like Duncan and many others. I remember this being a tools testing ground as well, also where I first heard of soup-dev.com. For the nostalgia of it, I'll post a few screenshots of the activity of the list back then.. I might be wrong, the date will be on the entries anyway, but I think these were from about 2008. From: mailgrahamdcl...@gmail.com Subject: Re: Why is Maya the standard when it lacks basic math nodes? Date: Mon, 21 Apr 2014 02:11:45 -0700 To: softimage@listproc.autodesk.com Jim,I was on it, I never found the Maya list as useful as the soft list was at that time, the Maya list was mostly overrun by students. Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo Dphone: why-I-stereohttp://www.linkedin.com/in/grahamclark On Apr 20, 2014, at 9:29 PM, jim bough <jimbo...@hotmail.com> wrote: Graham, That might be true, but there was a time when the maya list server was every bit as active and helpful. It never recovered from the closing, for whatever reason it wasn't properly switched over to the highend list server, and lost many participants. I would like to see it regain it former usefulness. From: mailgrahamdcl...@gmail.com Subject: Re: Why is Maya the standard when it lacks basic math nodes? Date: Sun, 20 Apr 2014 21:14:51 -0700 To: softimage@listproc.autodesk.com And that might be the funniest reason to keep this list alive as it becomes the best place to get Maya answers due to the community of the Softimage list.And another top place to get Houdini answers, the Sidefx list has always been very similar. Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo Dphone: why-I-stereohttp://www.linkedin.com/in/grahamclark On Apr 20, 2014, at 10:53 AM, Eric Turman <i.anima...@gmail.com> wrote: Brilliant! Thank you very much, I would not have thought of looking there. Now I can stop pouring over the internet looking for a solution and get back to work ;) It is odd that this didn't come up in any Google searches. Thanks again Ben :) I'm so glad that this list is still alive. On Sun, Apr 20, 2014 at 12:44 PM, Ben Barker <ben.bar...@gmail.com> wrote: multiplyDivide node can do power. On Sun, Apr 20, 2014 at 1:13 PM, Eric Turman <i.anima...@gmail.com> wrote: I'm porting over some of my core rig components. when I hit a brick wall... Maya having no exponent or power nodes?!?! Sure I could roll my own in C++ if my C++ code-fu was strong enough or use one of the plugins that have already been compiled. The problems are: 1) I can not require a client to figure out how to install a plugin in order for a rig to work 2) None of these plugins that I can find have been compiled for Maya 2015 Maya's expressions are too slow to evaluate. Does anyone have any suggestions of how I can get around this in the node editor without resorting to a plugin? I swear, the "brilliant" mastermind behind EOLing Softimage deserves several sharp kicks in the yarbles >.< -=Eric -- -=T=- -- -=T=-