Re: Scripting making geoapproximation local?

2015-04-27 Thread Cesar Saez
You can add a brand new geo approximation property and it will replace the
shared one making it unique.

I don't have softimage on front of me, but it should be something like:

for each in Application.Selection:
each.AddProperty('geomapprox')

Cheers


Scripting making geoapproximation local?

2015-04-27 Thread Morten Bartholdy
I have load of objects to which I need to make the geoapproximation local
and set it at various values, so I am trying to script it. However if I do
one object manually and try running this:

MakeLocal model*.polyblabla*.geomapprox, siDefaultPropagation

- the geoapproximation appears to stay global. Is there something
particular I need to do to make numerous geoappr properties local?


Morten






The shadow over The Foundry

2015-04-27 Thread Nicolas Esposito
Looks like Adobe is trying to get a piece of the VFX industries

Link of the article
http://www.telegraph.co.uk/finance/newsbysector/banksandfinance/privateequity/11562472/Adobe-eyes-200m-bid-for-British-visual-effects-firm-The-Foundry.html

Good? Bad? Adobe to be the next Autodesk-Evil-Corp-Inc?


Re: Scripting making geoapproximation local?

2015-04-27 Thread Simon Reeves
As I do have xsi in front of me here is some dodgy code

for o in Application.Selection:
Application.MakeLocal( str(o) + .geomapprox, siDefaultPropagation)




Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*

On 27 April 2015 at 11:47, Andreas Bystrom andreas.byst...@gmail.com
wrote:

 if you select the objects, and press + and then - to increase and then
 decrease the subd level, it will make the geoApprox propery local on each
 of the selected objects.
 not sure if that works in the setup you have, but could be worth a shot.

 On Mon, Apr 27, 2015 at 10:38 PM, Cesar Saez cesa...@gmail.com wrote:

 You can add a brand new geo approximation property and it will replace
 the shared one making it unique.

 I don't have softimage on front of me, but it should be something like:

 for each in Application.Selection:
 each.AddProperty('geomapprox')

 Cheers





Re: Scripting making geoapproximation local?

2015-04-27 Thread Morten Bartholdy
I get this error:

' ERROR : Expected identifier - [line 1]

I guess a simple syntax thing...


MB




Den 27. april 2015 kl. 12:38 skrev Cesar Saez cesa...@gmail.com:

 
 You can add a brand new geo approximation property and it will replace the
 shared one making it unique.
 
 I don't have softimage on front of me, but it should be something like:
 
 for each in Application.Selection:   each.AddProperty('geomapprox')
 
 Cheers
 


Re: Scripting making geoapproximation local?

2015-04-27 Thread Andreas Bystrom
if you select the objects, and press + and then - to increase and then
decrease the subd level, it will make the geoApprox propery local on each
of the selected objects.
not sure if that works in the setup you have, but could be worth a shot.

On Mon, Apr 27, 2015 at 10:38 PM, Cesar Saez cesa...@gmail.com wrote:

 You can add a brand new geo approximation property and it will replace the
 shared one making it unique.

 I don't have softimage on front of me, but it should be something like:

 for each in Application.Selection:
 each.AddProperty('geomapprox')

 Cheers



Re: Scripting making geoapproximation local?

2015-04-27 Thread Morten Bartholdy
Simple and it works - thanks guys.

Morten



Den 27. april 2015 kl. 12:47 skrev Andreas Bystrom
andreas.byst...@gmail.com:

 if you select the objects, and press + and then - to increase and then
 decrease the subd level, it will make the geoApprox propery local on each
 of the selected objects.
 not sure if that works in the setup you have, but could be worth a shot.
 
 On Mon, Apr 27, 2015 at 10:38 PM, Cesar Saez  cesa...@gmail.com
 mailto:cesa...@gmail.com  wrote:
  
  You can add a brand new geo approximation property and it will replace the
  shared one making it unique.
  
  I don't have softimage on front of me, but it should be something like:
  
  for each in Application.Selection:   each.AddProperty('geomapprox')
  
  Cheers
  


Re: Scripting making geoapproximation local?

2015-04-27 Thread Simon Reeves
Did you run it with something other than Python selected in the script
editor? Sounds like it. (I failed to mention that it was python)



Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*

On 27 April 2015 at 12:14, Morten Bartholdy x...@colorshopvfx.dk wrote:

   I get this error:



 ' ERROR : Expected '=' - [line 1]



 Likely simple syntax stuff. I tried inserting the = a couple of places
 that seemed plausible, but no luck.





 MB


 Den 27. april 2015 kl. 12:53 skrev Simon Reeves si...@simonreeves.com:

   As I do have xsi in front of me here is some dodgy code

  for o in Application.Selection:
 Application.MakeLocal( str(o) + .geomapprox, siDefaultPropagation)




 Simon Reeves
  London, UK
  * si...@simonreeves.com si...@simonreeves.com *
  * www.simonreeves.com http://www.simonreeves.com *
  * www.analogstudio.co.uk http://www.analogstudio.co.uk *

  On 27 April 2015 at 11:47, Andreas Bystrom  andreas.byst...@gmail.com  
 wrote:


  if you select the objects, and press + and then - to increase and then
 decrease the subd level, it will make the geoApprox propery local on each
 of the selected objects.
 not sure if that works in the setup you have, but could be worth a shot.

  On Mon, Apr 27, 2015 at 10:38 PM, Cesar Saez  cesa...@gmail.com  wrote:


 You can add a brand new geo approximation property and it will replace the
 shared one making it unique.

 I don't have softimage on front of me, but it should be something like:

 for each in Application.Selection:   each.AddProperty('geomapprox')

 Cheers






RE: volumetric particle render - with motion blur

2015-04-27 Thread Andi Farhall
the cached out, including the volume cloud attribute and the primary ray  
raytrace one was my starting point... still gives me nada. Seems this one 
really is a fix it in post situation! ver2015 btw
cheers everyone,

A

...
http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21

http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.If you are not the intended recipient of 
this email, you must neither take any action based upon its contents, nor copy 
or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

Date: Sun, 26 Apr 2015 20:34:37 -0400
From: jasonsta...@gmail.com
To: softimage@listproc.autodesk.com
Subject: Re: volumetric particle render - with motion blur


  


  
  
I found where I found that out,



ActionArt is smarter than all of us :)





www.si-community.com
• View topic - ICE Particle Volume Shader and Motion Blur


ActionArt 

  Post subject: Re: ICE
  Particle Volume Shader and Motion Blur

  PostPosted: 30 Jan 2011,
  21:47 

  

  I FINALLY figured out how
  to make motion blur work with the particle volume shader.
  Here's the trick for anyone who might be interested:

  

  1) Cache Particles - this
  is in the documentation

  

  2) Turn OFF scanline for
  primary rays! (Raytrace ONLY) - this is what I was missing
  and doesn't seem to be in the documentation.

  

  Now it works perfectly and
  fairly fast.










On Saturday, April 25, 2015 11:52:29, pete...@skynet.be wrote:



  you might be a smarter cookie than I am (it’s likely even) – but
  as 

  far as I know motion blur does NOT work on volumetric particles.

  What does work with the particle volume shader, is aligning the 

  particles along their velocity, and making them soft streaks which
  is 

  going to give you something very similar to motion blur. You have
  to 

  dig into the compound for this - I think it’s all in the particle
  

  shaper. Might that be what you had in mind?

  *From:* Andi Farhall mailto:hack...@outlook.com

  *Sent:* Friday, April 24, 2015 12:34 PM

  *To:* softimage@listproc.autodesk.com 

  mailto:softimage@listproc.autodesk.com

  *Subject:* volumetric particle render - with motion blur

  Hi chaps,

  it's been ages (years) since I've used mental ray, but I clearly 

  remember rendering ice particles with the mental ray volume
  renderer 

  and motion blur. It was very slow but it worked.

  Now I have to do something similar again, I can't for the life of
  me 

  get it to work, the cloud is cached and motion blur works as
  expected 

  with a phong but not a volume render. MB set to end on frame. The
  

  camera is static. Anybody remember a specific hoop that needs to
  be 

  jumped through?

  cheers,

  Andi

  

...

  http://www.hackneyeffects.com/

  https://vimeo.com/user4174293

  http://www.linkedin.com/pub/andi-farhall/b/496/b21

  http://www.flickr.com/photos/lord_hackney/

  http://spylon.tumblr.com/

  

  This email and any attachments to it may be confidential and are 

  intended solely for the use of the individual to whom it is
  addressed. 

  Any views or opinions expressed are solely those of the author and
  do 

  not necessarily represent those of Hackney Effects Ltd.

  

  If you are not the intended recipient of this email, you must
  neither 

  take any action based upon its contents, nor copy or show it to
  anyone.

  

  Please contact the sender if you believe you have received this
  email 

  in error.

  

  





  

Re: The shadow over The Foundry

2015-04-27 Thread Jordi Bares Dominguez
This could be quite a blessing.

jb

 On 27 Apr 2015, at 11:11, Nicolas Esposito 3dv...@gmail.com wrote:
 
 Looks like Adobe is trying to get a piece of the VFX industries
 
 Link of the article 
 http://www.telegraph.co.uk/finance/newsbysector/banksandfinance/privateequity/11562472/Adobe-eyes-200m-bid-for-British-visual-effects-firm-The-Foundry.html
 
 Good? Bad? Adobe to be the next Autodesk-Evil-Corp-Inc?



The shadow over The Foundry

2015-04-27 Thread Cristobal Infante
Well we've known for a while The foundry is up for sale. This article is
clearly a strategic PR move possibly from the foundry to speed things up.

It's basically a massive ad that says The foundry is for sale, and there
is an offer on the table. Anyone else interested? Autodesk maybe?




On 27 April 2015 at 17:17, Mario Reitbauer cont...@marioreitbauer.at
javascript:_e(%7B%7D,'cvml','cont...@marioreitbauer.at'); wrote:

 Well except of Autodesk there couldnt be anything worse then the Carlyle
 group.

 So I wouldn't think that this would be too bad.

 2015-04-27 15:52 GMT+02:00 Angus Davidson angus.david...@wits.ac.za
 javascript:_e(%7B%7D,'cvml','angus.david...@wits.ac.za');:

  On the plus side. If our University finally gets an adobe site licence
 it would mean no separate licences for Modo.

  Yes thats me looking really hard for a silver lining ;)


  --
 *From:* Simon Reeves [si...@simonreeves.com
 javascript:_e(%7B%7D,'cvml','si...@simonreeves.com');]
 *Sent:* 27 April 2015 03:36 PM
 *To:* softimage@listproc.autodesk.com
 javascript:_e(%7B%7D,'cvml','softimage@listproc.autodesk.com');
 *Subject:* Re: The shadow over The Foundry

   great quote



 Simon Reeves
 London, UK
  *si...@simonreeves.com
 javascript:_e(%7B%7D,'cvml','si...@simonreeves.com');*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*

 On 27 April 2015 at 14:06, Toonafish ron...@toonafish.nl
 javascript:_e(%7B%7D,'cvml','ron...@toonafish.nl'); wrote:

 Can't take it too seriously when I read this snippet about Modo:

 The company* has recently launched a concept design software product
 http://www.telegraph.co.uk/finance/businessclub/technology/11206167/Harry-Potter-to-Guardians-of-the-Galaxy-the-British-firm-behind-the-Hollywood-blockbusters.html
 *called Modo, which means that prototype cars, phones and trainers can
 be drawn immediately into 3D rather than drawn first by hand in 2D and then
 physically built.

 On Mon, Apr 27, 2015 at 12:15 PM, Jordi Bares Dominguez 
 jordiba...@gmail.com
 javascript:_e(%7B%7D,'cvml','jordiba...@gmail.com'); wrote:

 This could be quite a blessing.

  jb


  On 27 Apr 2015, at 11:11, Nicolas Esposito 3dv...@gmail.com
 javascript:_e(%7B%7D,'cvml','3dv...@gmail.com'); wrote:

  Looks like Adobe is trying to get a piece of the VFX industries

  Link of the article
 http://www.telegraph.co.uk/finance/newsbysector/banksandfinance/privateequity/11562472/Adobe-eyes-200m-bid-for-British-visual-effects-firm-The-Foundry.html

  Good? Bad? Adobe to be the next Autodesk-Evil-Corp-Inc?





  --

 Ronald van Vemden
 ---
 3D Graphics  Animation
 Cyberfish Laboratories | www.cyberfish.nl
 Toonafish | www.toonafish.nl
 tel. +31(0)20 5289291
 fax  +31(0)20 5289292
 email: ron...@toonafish.nl 
 javascript:_e(%7B%7D,'cvml','ron...@toonafish.nl');


 This communication is intended for the addressee only. It is 
 confidential. If you have received this communication in error, please 
 notify us immediately and destroy the original message. You may not copy or 
 disseminate this communication without the permission of the University. 
 Only authorised signatories are competent to enter into agreements on behalf 
 of the University and recipients are thus advised that the content of this 
 message may not be legally binding on the University and may contain the 
 personal views and opinions of the author, which are not necessarily the 
 views and opinions of The University of the Witwatersrand, Johannesburg. All 
 agreements between the University and outsiders are subject to South African 
 Law unless the University agrees in writing to the contrary.





Re: The shadow over The Foundry

2015-04-27 Thread Mario Reitbauer
Well in the end Adobe probably doesn't care too much about Modo. But Mari
and Nuke fore sure is interesting for them.
I guess if Autodesk could, they would buy them just because of Nuke ;)

2015-04-27 15:06 GMT+02:00 Toonafish ron...@toonafish.nl:

 Can't take it too seriously when I read this snippet about Modo:

 The company* has recently launched a concept design software product
 http://www.telegraph.co.uk/finance/businessclub/technology/11206167/Harry-Potter-to-Guardians-of-the-Galaxy-the-British-firm-behind-the-Hollywood-blockbusters.html
 *called Modo, which means that prototype cars, phones and trainers can be
 drawn immediately into 3D rather than drawn first by hand in 2D and then
 physically built.

 On Mon, Apr 27, 2015 at 12:15 PM, Jordi Bares Dominguez 
 jordiba...@gmail.com wrote:

 This could be quite a blessing.

 jb


 On 27 Apr 2015, at 11:11, Nicolas Esposito 3dv...@gmail.com wrote:

 Looks like Adobe is trying to get a piece of the VFX industries

 Link of the article
 http://www.telegraph.co.uk/finance/newsbysector/banksandfinance/privateequity/11562472/Adobe-eyes-200m-bid-for-British-visual-effects-firm-The-Foundry.html

 Good? Bad? Adobe to be the next Autodesk-Evil-Corp-Inc?





 --

 Ronald van Vemden
 ---
 3D Graphics  Animation
 Cyberfish Laboratories | www.cyberfish.nl
 Toonafish | www.toonafish.nl
 tel. +31(0)20 5289291
 fax  +31(0)20 5289292
 email: ron...@toonafish.nl




RE: The shadow over The Foundry

2015-04-27 Thread Marc-Andre Carbonneau
Ready the popcorn for some clash of the titans then! ;)

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nicolas Esposito
Sent: April-27-15 6:12 AM
To: softimage@listproc.autodesk.com
Subject: The shadow over The Foundry

Looks like Adobe is trying to get a piece of the VFX industries

Link of the 
articlehttp://www.telegraph.co.uk/finance/newsbysector/banksandfinance/privateequity/11562472/Adobe-eyes-200m-bid-for-British-visual-effects-firm-The-Foundry.html

Good? Bad? Adobe to be the next Autodesk-Evil-Corp-Inc?


Re: Transfer UV via Ice

2015-04-27 Thread David Barosin
Use Node Position instead of point position when using closest location



On Monday, April 27, 2015, Adam Seeley adammsee...@gmail.com wrote:

 Hi Folks,

 I'm sure I've done this before but...

 I just want to find the closest location of a surface and transfer the UV
 values to my geometry's UV set.

 It works fine with Weightmaps. ie.

 Get Grid - Get_Closest_Location_On_Geo -  location - Get Weights - Set
 Data Self.Weights

 but

 I get a context mismatch with UV's as per the jpeg.
 I can pick up the values from the other Geo's Uv set  but plugging them
 into the local Geo Uv set is the problem.
 I tried switch context as a quick fix but no joy.

 Any pointers appreciated.

 Cheers,

 Adam.




Re: Transfer UV via Ice

2015-04-27 Thread Adam Seeley
Hi David,

Nail - Hit On  - Head

Cheers,

On 27 April 2015 at 13:39, David Barosin dbaro...@gmail.com wrote:

 Use Node Position instead of point position when using closest location



 On Monday, April 27, 2015, Adam Seeley adammsee...@gmail.com wrote:

 Hi Folks,

 I'm sure I've done this before but...

 I just want to find the closest location of a surface and transfer the UV
 values to my geometry's UV set.

 It works fine with Weightmaps. ie.

 Get Grid - Get_Closest_Location_On_Geo -  location - Get Weights -
 Set Data Self.Weights

 but

 I get a context mismatch with UV's as per the jpeg.
 I can pick up the values from the other Geo's Uv set  but plugging them
 into the local Geo Uv set is the problem.
 I tried switch context as a quick fix but no joy.

 Any pointers appreciated.

 Cheers,

 Adam.




Re: Scripting making geoapproximation local?

2015-04-27 Thread Morten Bartholdy
My bad - i should have tried Python, it was on VB.

It needs indentation in the 2nd line but works perfectly, thanks!  :)


Morten




Den 27. april 2015 kl. 13:20 skrev Simon Reeves si...@simonreeves.com:

 Did you run it with something other than Python selected in the script
 editor? Sounds like it. (I failed to mention that it was python)
 
 
 
 Simon Reeves
 London, UK
 si...@simonreeves.com mailto:si...@simonreeves.com
 www.simonreeves.com http://www.simonreeves.com
 www.analogstudio.co.uk http://www.analogstudio.co.uk
 
 On 27 April 2015 at 12:14, Morten Bartholdy  x...@colorshopvfx.dk
 mailto:x...@colorshopvfx.dk  wrote:
  I get this error:
  
  ' ERROR : Expected '=' - [line 1]
  
  Likely simple syntax stuff. I tried inserting the = a couple of places that
  seemed plausible, but no luck.
  
  
  MB
  
  
  
  
  Den 27. april 2015 kl. 12:53 skrev Simon Reeves  si...@simonreeves.com
  mailto:si...@simonreeves.com :
  
   As I do have xsi in front of me here is some dodgy code
   
   for o in Application.Selection:
   Application.MakeLocal( str(o) + .geomapprox, siDefaultPropagation)
   
   
   
   
   Simon Reeves
   London, UK
   si...@simonreeves.com mailto:si...@simonreeves.com
   www.simonreeves.com http://www.simonreeves.com
   www.analogstudio.co.uk http://www.analogstudio.co.uk
   
   On 27 April 2015 at 11:47, Andreas Bystrom  andreas.byst...@gmail.com
   mailto:andreas.byst...@gmail.com  wrote:
if you select the objects, and press + and then - to increase and then
decrease the subd level, it will make the geoApprox propery local on
each
of the selected objects.
not sure if that works in the setup you have, but could be worth a shot.

On Mon, Apr 27, 2015 at 10:38 PM, Cesar Saez  cesa...@gmail.com
mailto:cesa...@gmail.com  wrote:
 
 You can add a brand new geo approximation property and it will replace
 the
 shared one making it unique.
 
 I don't have softimage on front of me, but it should be something
 like:
 
 for each in Application.Selection:
   each.AddProperty('geomapprox')
 
 Cheers
 
  
  


Re: The shadow over The Foundry

2015-04-27 Thread Toonafish
Can't take it too seriously when I read this snippet about Modo:

The company* has recently launched a concept design software product
http://www.telegraph.co.uk/finance/businessclub/technology/11206167/Harry-Potter-to-Guardians-of-the-Galaxy-the-British-firm-behind-the-Hollywood-blockbusters.html
*called Modo, which means that prototype cars, phones and trainers can be
drawn immediately into 3D rather than drawn first by hand in 2D and then
physically built.

On Mon, Apr 27, 2015 at 12:15 PM, Jordi Bares Dominguez 
jordiba...@gmail.com wrote:

 This could be quite a blessing.

 jb


 On 27 Apr 2015, at 11:11, Nicolas Esposito 3dv...@gmail.com wrote:

 Looks like Adobe is trying to get a piece of the VFX industries

 Link of the article
 http://www.telegraph.co.uk/finance/newsbysector/banksandfinance/privateequity/11562472/Adobe-eyes-200m-bid-for-British-visual-effects-firm-The-Foundry.html

 Good? Bad? Adobe to be the next Autodesk-Evil-Corp-Inc?





-- 

Ronald van Vemden
---
3D Graphics  Animation
Cyberfish Laboratories | www.cyberfish.nl
Toonafish | www.toonafish.nl
tel. +31(0)20 5289291
fax  +31(0)20 5289292
email: ron...@toonafish.nl


Transfer UV via Ice

2015-04-27 Thread Adam Seeley
Hi Folks,

I'm sure I've done this before but...

I just want to find the closest location of a surface and transfer the UV
values to my geometry's UV set.

It works fine with Weightmaps. ie.

Get Grid - Get_Closest_Location_On_Geo -  location - Get Weights - Set
Data Self.Weights

but

I get a context mismatch with UV's as per the jpeg.
I can pick up the values from the other Geo's Uv set  but plugging them
into the local Geo Uv set is the problem.
I tried switch context as a quick fix but no joy.

Any pointers appreciated.

Cheers,

Adam.


Re: The shadow over The Foundry

2015-04-27 Thread Eric Turman
Too bad that adobe didn't try and get a piece of the industry back in 2008.

On Mon, Apr 27, 2015 at 8:06 AM, Toonafish ron...@toonafish.nl wrote:

 Can't take it too seriously when I read this snippet about Modo:

 The company* has recently launched a concept design software product
 http://www.telegraph.co.uk/finance/businessclub/technology/11206167/Harry-Potter-to-Guardians-of-the-Galaxy-the-British-firm-behind-the-Hollywood-blockbusters.html
 *called Modo, which means that prototype cars, phones and trainers can be
 drawn immediately into 3D rather than drawn first by hand in 2D and then
 physically built.


-=T=-


Re: The shadow over The Foundry

2015-04-27 Thread Simon Reeves
great quote



Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*

On 27 April 2015 at 14:06, Toonafish ron...@toonafish.nl wrote:

 Can't take it too seriously when I read this snippet about Modo:

 The company* has recently launched a concept design software product
 http://www.telegraph.co.uk/finance/businessclub/technology/11206167/Harry-Potter-to-Guardians-of-the-Galaxy-the-British-firm-behind-the-Hollywood-blockbusters.html
 *called Modo, which means that prototype cars, phones and trainers can be
 drawn immediately into 3D rather than drawn first by hand in 2D and then
 physically built.

 On Mon, Apr 27, 2015 at 12:15 PM, Jordi Bares Dominguez 
 jordiba...@gmail.com wrote:

 This could be quite a blessing.

 jb


 On 27 Apr 2015, at 11:11, Nicolas Esposito 3dv...@gmail.com wrote:

 Looks like Adobe is trying to get a piece of the VFX industries

 Link of the article
 http://www.telegraph.co.uk/finance/newsbysector/banksandfinance/privateequity/11562472/Adobe-eyes-200m-bid-for-British-visual-effects-firm-The-Foundry.html

 Good? Bad? Adobe to be the next Autodesk-Evil-Corp-Inc?





 --

 Ronald van Vemden
 ---
 3D Graphics  Animation
 Cyberfish Laboratories | www.cyberfish.nl
 Toonafish | www.toonafish.nl
 tel. +31(0)20 5289291
 fax  +31(0)20 5289292
 email: ron...@toonafish.nl




RE: The shadow over The Foundry

2015-04-27 Thread Angus Davidson
On the plus side. If our University finally gets an adobe site licence it would 
mean no separate licences for Modo.

Yes thats me looking really hard for a silver lining ;)



From: Simon Reeves [si...@simonreeves.com]
Sent: 27 April 2015 03:36 PM
To: softimage@listproc.autodesk.com
Subject: Re: The shadow over The Foundry

great quote



Simon Reeves
London, UK
si...@simonreeves.commailto:si...@simonreeves.com
www.simonreeves.comhttp://www.simonreeves.com
www.analogstudio.co.ukhttp://www.analogstudio.co.uk

On 27 April 2015 at 14:06, Toonafish 
ron...@toonafish.nlmailto:ron...@toonafish.nl wrote:
Can't take it too seriously when I read this snippet about Modo:

The company has recently launched a concept design software 
producthttp://www.telegraph.co.uk/finance/businessclub/technology/11206167/Harry-Potter-to-Guardians-of-the-Galaxy-the-British-firm-behind-the-Hollywood-blockbusters.html
 called Modo, which means that prototype cars, phones and trainers can be drawn 
immediately into 3D rather than drawn first by hand in 2D and then physically 
built.

On Mon, Apr 27, 2015 at 12:15 PM, Jordi Bares Dominguez 
jordiba...@gmail.commailto:jordiba...@gmail.com wrote:
This could be quite a blessing.

jb


On 27 Apr 2015, at 11:11, Nicolas Esposito 
3dv...@gmail.commailto:3dv...@gmail.com wrote:

Looks like Adobe is trying to get a piece of the VFX industries

Link of the 
articlehttp://www.telegraph.co.uk/finance/newsbysector/banksandfinance/privateequity/11562472/Adobe-eyes-200m-bid-for-British-visual-effects-firm-The-Foundry.html

Good? Bad? Adobe to be the next Autodesk-Evil-Corp-Inc?




--

Ronald van Vemden
---
3D Graphics  Animation
Cyberfish Laboratories | www.cyberfish.nlhttp://www.cyberfish.nl
Toonafish | www.toonafish.nlhttp://www.toonafish.nl
tel. +31(0)20 5289291
fax  +31(0)20 5289292
email: ron...@toonafish.nlmailto:ron...@toonafish.nl


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communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
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Witwatersrand, Johannesburg. All agreements between the University and 
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Re: The shadow over The Foundry

2015-04-27 Thread Mario Reitbauer
You are right.

2015-04-27 22:32 GMT+02:00 Cristobal Infante cgc...@gmail.com:

 Well we've known for a while The foundry is up for sale. This article is
 clearly a strategic PR move possibly from the foundry to speed things up.

 It's basically a massive ad that says The foundry is for sale, and there
 is an offer on the table. Anyone else interested? Autodesk maybe?





 On 27 April 2015 at 17:17, Mario Reitbauer cont...@marioreitbauer.at
 wrote:

 Well except of Autodesk there couldnt be anything worse then the Carlyle
 group.

 So I wouldn't think that this would be too bad.

 2015-04-27 15:52 GMT+02:00 Angus Davidson angus.david...@wits.ac.za:

  On the plus side. If our University finally gets an adobe site licence
 it would mean no separate licences for Modo.

  Yes thats me looking really hard for a silver lining ;)


  --
 *From:* Simon Reeves [si...@simonreeves.com]
 *Sent:* 27 April 2015 03:36 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: The shadow over The Foundry

   great quote



 Simon Reeves
 London, UK
  *si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*

 On 27 April 2015 at 14:06, Toonafish ron...@toonafish.nl wrote:

 Can't take it too seriously when I read this snippet about Modo:

 The company* has recently launched a concept design software product
 http://www.telegraph.co.uk/finance/businessclub/technology/11206167/Harry-Potter-to-Guardians-of-the-Galaxy-the-British-firm-behind-the-Hollywood-blockbusters.html
 *called Modo, which means that prototype cars, phones and trainers can
 be drawn immediately into 3D rather than drawn first by hand in 2D and then
 physically built.

 On Mon, Apr 27, 2015 at 12:15 PM, Jordi Bares Dominguez 
 jordiba...@gmail.com wrote:

 This could be quite a blessing.

  jb


  On 27 Apr 2015, at 11:11, Nicolas Esposito 3dv...@gmail.com wrote:

  Looks like Adobe is trying to get a piece of the VFX industries

  Link of the article
 http://www.telegraph.co.uk/finance/newsbysector/banksandfinance/privateequity/11562472/Adobe-eyes-200m-bid-for-British-visual-effects-firm-The-Foundry.html

  Good? Bad? Adobe to be the next Autodesk-Evil-Corp-Inc?





  --

 Ronald van Vemden
 ---
 3D Graphics  Animation
 Cyberfish Laboratories | www.cyberfish.nl
 Toonafish | www.toonafish.nl
 tel. +31(0)20 5289291
 fax  +31(0)20 5289292
 email: ron...@toonafish.nl


 This communication is intended for the addressee only. It is 
 confidential. If you have received this communication in error, please 
 notify us immediately and destroy the original message. You may not copy or 
 disseminate this communication without the permission of the University. 
 Only authorised signatories are competent to enter into agreements on 
 behalf of the University and recipients are thus advised that the content 
 of this message may not be legally binding on the University and may 
 contain the personal views and opinions of the author, which are not 
 necessarily the views and opinions of The University of the Witwatersrand, 
 Johannesburg. All agreements between the University and outsiders are 
 subject to South African Law unless the University agrees in writing to the 
 contrary.






Re: The shadow over The Foundry

2015-04-27 Thread Tenshi S.
Better Adobe than Autode$k. Is the less bad co. between both.

On Mon, Apr 27, 2015 at 6:55 PM, Mario Reitbauer cont...@marioreitbauer.at
wrote:

 You are right.

 2015-04-27 22:32 GMT+02:00 Cristobal Infante cgc...@gmail.com:

 Well we've known for a while The foundry is up for sale. This article is
 clearly a strategic PR move possibly from the foundry to speed things up.

 It's basically a massive ad that says The foundry is for sale, and there
 is an offer on the table. Anyone else interested? Autodesk maybe?





 On 27 April 2015 at 17:17, Mario Reitbauer cont...@marioreitbauer.at
 wrote:

 Well except of Autodesk there couldnt be anything worse then the Carlyle
 group.

 So I wouldn't think that this would be too bad.

 2015-04-27 15:52 GMT+02:00 Angus Davidson angus.david...@wits.ac.za:

  On the plus side. If our University finally gets an adobe site
 licence it would mean no separate licences for Modo.

  Yes thats me looking really hard for a silver lining ;)


  --
 *From:* Simon Reeves [si...@simonreeves.com]
 *Sent:* 27 April 2015 03:36 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: The shadow over The Foundry

   great quote



 Simon Reeves
 London, UK
  *si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*

 On 27 April 2015 at 14:06, Toonafish ron...@toonafish.nl wrote:

 Can't take it too seriously when I read this snippet about Modo:

 The company* has recently launched a concept design software product
 http://www.telegraph.co.uk/finance/businessclub/technology/11206167/Harry-Potter-to-Guardians-of-the-Galaxy-the-British-firm-behind-the-Hollywood-blockbusters.html
 *called Modo, which means that prototype cars, phones and trainers
 can be drawn immediately into 3D rather than drawn first by hand in 2D and
 then physically built.

 On Mon, Apr 27, 2015 at 12:15 PM, Jordi Bares Dominguez 
 jordiba...@gmail.com wrote:

 This could be quite a blessing.

  jb


  On 27 Apr 2015, at 11:11, Nicolas Esposito 3dv...@gmail.com wrote:

  Looks like Adobe is trying to get a piece of the VFX industries

  Link of the article
 http://www.telegraph.co.uk/finance/newsbysector/banksandfinance/privateequity/11562472/Adobe-eyes-200m-bid-for-British-visual-effects-firm-The-Foundry.html

  Good? Bad? Adobe to be the next Autodesk-Evil-Corp-Inc?





  --

 Ronald van Vemden
 ---
 3D Graphics  Animation
 Cyberfish Laboratories | www.cyberfish.nl
 Toonafish | www.toonafish.nl
 tel. +31(0)20 5289291
 fax  +31(0)20 5289292
 email: ron...@toonafish.nl


 This communication is intended for the addressee only. It is 
 confidential. If you have received this communication in error, please 
 notify us immediately and destroy the original message. You may not copy 
 or disseminate this communication without the permission of the 
 University. Only authorised signatories are competent to enter into 
 agreements on behalf of the University and recipients are thus advised 
 that the content of this message may not be legally binding on the 
 University and may contain the personal views and opinions of the author, 
 which are not necessarily the views and opinions of The University of the 
 Witwatersrand, Johannesburg. All agreements between the University and 
 outsiders are subject to South African Law unless the University agrees in 
 writing to the contrary.







Softimage Icon Removed from Mudbox?

2015-04-27 Thread Tenshi S.
I was wondering if they can maintain integration with the last Softimage
2015SP2 version?
...or they will release Softimage 2016 as the last version? That's the
least thing they can do.



​
​


Re: The shadow over The Foundry

2015-04-27 Thread Mario Reitbauer
Well except of Autodesk there couldnt be anything worse then the Carlyle
group.

So I wouldn't think that this would be too bad.

2015-04-27 15:52 GMT+02:00 Angus Davidson angus.david...@wits.ac.za:

  On the plus side. If our University finally gets an adobe site licence
 it would mean no separate licences for Modo.

  Yes thats me looking really hard for a silver lining ;)


  --
 *From:* Simon Reeves [si...@simonreeves.com]
 *Sent:* 27 April 2015 03:36 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: The shadow over The Foundry

   great quote



 Simon Reeves
 London, UK
  *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*

 On 27 April 2015 at 14:06, Toonafish ron...@toonafish.nl wrote:

 Can't take it too seriously when I read this snippet about Modo:

 The company* has recently launched a concept design software product
 http://www.telegraph.co.uk/finance/businessclub/technology/11206167/Harry-Potter-to-Guardians-of-the-Galaxy-the-British-firm-behind-the-Hollywood-blockbusters.html
 *called Modo, which means that prototype cars, phones and trainers can
 be drawn immediately into 3D rather than drawn first by hand in 2D and then
 physically built.

 On Mon, Apr 27, 2015 at 12:15 PM, Jordi Bares Dominguez 
 jordiba...@gmail.com wrote:

 This could be quite a blessing.

  jb


  On 27 Apr 2015, at 11:11, Nicolas Esposito 3dv...@gmail.com wrote:

  Looks like Adobe is trying to get a piece of the VFX industries

  Link of the article
 http://www.telegraph.co.uk/finance/newsbysector/banksandfinance/privateequity/11562472/Adobe-eyes-200m-bid-for-British-visual-effects-firm-The-Foundry.html

  Good? Bad? Adobe to be the next Autodesk-Evil-Corp-Inc?





  --

 Ronald van Vemden
 ---
 3D Graphics  Animation
 Cyberfish Laboratories | www.cyberfish.nl
 Toonafish | www.toonafish.nl
 tel. +31(0)20 5289291
 fax  +31(0)20 5289292
 email: ron...@toonafish.nl


 This communication is intended for the addressee only. It is 
 confidential. If you have received this communication in error, please notify 
 us immediately and destroy the original message. You may not copy or 
 disseminate this communication without the permission of the University. Only 
 authorised signatories are competent to enter into agreements on behalf of 
 the University and recipients are thus advised that the content of this 
 message may not be legally binding on the University and may contain the 
 personal views and opinions of the author, which are not necessarily the 
 views and opinions of The University of the Witwatersrand, Johannesburg. All 
 agreements between the University and outsiders are subject to South African 
 Law unless the University agrees in writing to the contrary.




RE: volumetric particle render - with motion blur

2015-04-27 Thread Schoenberger
Hi
 
Motion Blur on particles movement does not work, Motion vector for Camera 
movement should/could work.
 
You have three choices:
1) Open the volume shader and put and save the motion vectors into a 
framebuffer.
Then blur them in comp.
 
2) Let the shader blur the particle texture.
You can enable it in the Texture coord tab of the particle density shader.
It helps using slightly larger particles and enabling elliptical shape and 
align on velocity.
 
3) Use the ICE Strand Trails and the trail settings in the particle density 
shader.
Might require to change the ice tree to support frame sub-steps or change the 
scene into 250FPS and render every 10th image.
http://www.binaryalchemy.de/develop/shd_vol/img/PT_Trail.jpg
(sample scene ICE_TrailGlass.scn)
 
 
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night

 


  _  

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andi Farhall
Sent: Monday, April 27, 2015 11:32 AM
To: softimage@listproc.autodesk.com
Subject: RE: volumetric particle render - with motion blur


the cached out, including the volume cloud attribute and the primary ray  
raytrace one was my starting point... still gives me
nada. Seems this one really is a fix it in post situation! ver2015 btw 

cheers everyone,

A

...

http://www.hackneyeffects.com/
https://vimeo.com/user4174293
http://www.linkedin.com/pub/andi-farhall/b/496/b21


http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/


This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is
addressed. Any views or opinions expressed are solely those of the author and 
do not necessarily represent those of Hackney Effects
Ltd.

If you are not the intended recipient of this email, you must neither take any 
action based upon its contents, nor copy or show it
to anyone.

Please contact the sender if you believe you have received this email in error.




  _  

Date: Sun, 26 Apr 2015 20:34:37 -0400
From: jasonsta...@gmail.com
To: softimage@listproc.autodesk.com
Subject: Re: volumetric particle render - with motion blur

I found where I found that out,

ActionArt is smarter than all of us :)


www.si-community.com • View topic - ICE Particle Volume Shader
http://www.si-community.com/community/viewtopic.php?p=8500sid=f2342dcab9141cc87a8b9a2378fc6e6e#p8500
 and Motion Blur


ActionArt 
Post subject: Re: ICE Particle Volume Shader and Motion Blur
PostPosted: 30 Jan 2011, 21:47 

I FINALLY figured out how to make motion blur work with the particle volume 
shader. Here's the trick for anyone who might be
interested:

1) Cache Particles - this is in the documentation

2) Turn OFF scanline for primary rays! (Raytrace ONLY) - this is what I was 
missing and doesn't seem to be in the documentation.

Now it works perfectly and fairly fast.






On Saturday, April 25, 2015 11:52:29, pete...@skynet.be wrote:



you might be a smarter cookie than I am (it’s likely even) – but as 
far as I know motion blur does NOT work on volumetric particles.
What does work with the particle volume shader, is aligning the 
particles along their velocity, and making them soft streaks which is 
going to give you something very similar to motion blur. You have to 
dig into the compound for this - I think it’s all in the particle 
shaper. Might that be what you had in mind?
*From:* Andi Farhall  mailto:hack...@outlook.com mailto:hack...@outlook.com
*Sent:* Friday, April 24, 2015 12:34 PM
*To:* softimage@listproc.autodesk.com 
 mailto:softimage@listproc.autodesk.com 
mailto:softimage@listproc.autodesk.com
*Subject:* volumetric particle render - with motion blur
Hi chaps,
it's been ages (years) since I've used mental ray, but I clearly 
remember rendering ice particles with the mental ray volume renderer 
and motion blur. It was very slow but it worked.
Now I have to do something similar again, I can't for the life of me 
get it to work, the cloud is cached and motion blur works as expected 
with a phong but not a volume render. MB set to end on frame. The 
camera is static. Anybody remember a specific hoop that needs to be 
jumped through?
cheers,
Andi

...
http://www.hackneyeffects.com/
https://vimeo.com/user4174293
http://www.linkedin.com/pub/andi-farhall/b/496/b21
http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/

This email and any attachments to it may be confidential and are 
intended solely for the use of the individual to whom it is addressed. 
Any views or opinions expressed are solely those of the author and do 
not necessarily represent those of Hackney Effects Ltd.

If you are not the intended recipient of this email, you must neither 

Re: volumetric particle render - with motion blur

2015-04-27 Thread Stephen Davidson
I believe the solution to this is DeformcreateSubframe Deformation
applied to the point cloud.
This will give accurate and adjustable motion blur to your pointcloud.

On Fri, Apr 24, 2015 at 6:35 AM, Andi Farhall hack...@outlook.com wrote:

 Hi chaps,

 it's been ages (years) since I've used mental ray, but I clearly remember
 rendering ice particles with the mental ray volume renderer and motion
 blur. It was very slow but it worked.

 Now I have to do something similar again, I can't for the life of me get
 it to work, the cloud is cached and motion blur works as expected with a
 phong but not a volume render. MB set to end on frame.  The camera is
 static. Anybody remember a specific hoop that needs to be jumped through?


 cheers,

 Andi

 ...
 http://www.hackneyeffects.com/
 https://vimeo.com/user4174293
 http://www.linkedin.com/pub/andi-farhall/b/496/b21


 http://www.flickr.com/photos/lord_hackney/
 http://spylon.tumblr.com/

 This email and any attachments to it may be confidential and are intended
 solely for the use of the individual to whom it is addressed. Any views or
 opinions expressed are solely those of the author and do not necessarily
 represent those of Hackney Effects Ltd.

 If you are not the intended recipient of this email, you must neither take
 any action based upon its contents, nor copy or show it to anyone.

 Please contact the sender if you believe you have received this email in
 error.
 




-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


RE: volumetric particle render - with motion blur

2015-04-27 Thread Andi Farhall
From the horses mouth as they say...
Thanks very much Holger, a few options to try there.


cheers,
A

...
http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21

http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.If you are not the intended recipient of 
this email, you must neither take any action based upon its contents, nor copy 
or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

From: x...@digidragon.de
To: softimage@listproc.autodesk.com
Subject: RE: volumetric particle render - with motion blur
Date: Mon, 27 Apr 2015 18:51:49 +0200








Hi
 
Motion Blur on particles movement does not work, Motion vector 
for Camera movement should/could work.
 
You have three choices:
1) Open the volume shader and put and save 
the motion vectors into a framebuffer.
Then blur them in comp.
 
2) Let the shader blur the particle 
texture.
You can enable it in the Texture coord tab of the particle density 
shader.
It helps using slightly larger particles and enabling elliptical 
shape and align on velocity.
 
3) Use 
the ICE Strand Trails and the trail settings in the particle density 
shader.
Might 
require to change the ice tree to support frame sub-steps or change the scene 
into 250FPS and render every 10th image.
http://www.binaryalchemy.de/develop/shd_vol/img/PT_Trail.jpg
(sample scene ICE_TrailGlass.scn)
 
 
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, 
I will take the night

 


  
  
  From: softimage-boun...@listproc.autodesk.com 
  [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andi 
  Farhall
Sent: Monday, April 27, 2015 11:32 AM
To: 
  softimage@listproc.autodesk.com
Subject: RE: volumetric particle 
  render - with motion blur


  
  the cached out, including the volume cloud attribute and the 
  primary ray  raytrace one was my starting point... still gives me nada. 
  Seems this one really is a fix it in post situation! ver2015 btw
  

  cheers 
  everyone,

A

...

  http://www.hackneyeffects.com/
  https://vimeo.com/user4174293
  http://www.linkedin.com/pub/andi-farhall/b/496/b21
  

  

  http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
  

  
  This email and any attachments to it may be confidential 
  and are intended solely for the use of the individual to whom it is 
addressed. 
  Any views or opinions expressed are solely those of the author and do not 
  necessarily represent those of Hackney Effects Ltd.
  If you are not the intended recipient of this email, you 
  must neither take any action based upon its contents, nor copy or show it to 
  anyone.
  Please contact the sender if you believe you have 
  received this email in 
  error.


  
  
  Date: Sun, 26 Apr 2015 20:34:37 -0400
From: jasonsta...@gmail.com
To: 
  softimage@listproc.autodesk.com
Subject: Re: volumetric particle render - 
  with motion blur

I found where I found that out,

ActionArt is 
  smarter than all of us :)


www.si-community.com • View topic - ICE Particle Volume Shader 
  and Motion Blur

  ActionArt 

Post 
subject: Re: ICE Particle Volume Shader and Motion 
Blur
PostPosted: 30 Jan 2011, 21:47 


I FINALLY figured out how to make motion blur work with 
the particle volume shader. Here's the trick for anyone who might be 
interested:

1) Cache Particles - this is in the 
documentation

2) Turn OFF scanline for primary rays! (Raytrace ONLY) 
- this is what I was missing and doesn't seem to be in the 
documentation.

Now it works perfectly and fairly 
fast.




On Saturday, 
  April 25, 2015 11:52:29, pete...@skynet.be wrote:

  
you might be a smarter cookie than I am (it’s likely even) – 
but as 
far as I know motion blur does NOT work on volumetric 
particles.
What does work with the particle volume shader, is aligning 
the 
particles along their velocity, and making them soft streaks which 
is 
going to give you something very similar to motion blur. You have to 

dig into the compound for this - I think it’s all in the particle 

shaper. Might that be what you had in mind?
*From:* Andi Farhall mailto:hack...@outlook.com
*Sent:* 
Friday, April 24, 2015 12:34 PM
*To:* softimage@listproc.autodesk.com 

mailto:softimage@listproc.autodesk.com
*Subject:* 
volumetric particle render - with motion blur
Hi chaps,
it's been 

Re: The shadow over The Foundry

2015-04-27 Thread Raffaele Fragapane
There must be another company named Adobe I'm not aware of...

Adobe has had nothing but contempt for VFX for years, and people would
actually get on board with this?

If there is any truth to these incompetently written piece of news
whatsoever, and that's pretty much 50/50 at best, be ready to rent. Windows
and half arsed Mac ports only, of course.

On Tue, Apr 28, 2015 at 1:37 PM, Tenshi S. tenshu...@gmail.com wrote:

 Better Adobe than Autode$k. Is the less bad co. between both.



Re: The shadow over The Foundry

2015-04-27 Thread Nicolas Esposito
If I remember correcty Autodesk, before the big buyout in recent yearsm had
only Autocad and 3ds to carry on and make good money...when they start
acquiring Alias and all the others they establish themself as the company
to go, simply because they were the owners.

For me Adobe could possibly be the next Autodesk, but I really hope I'm
wrong.

2015-04-28 7:24 GMT+02:00 Raffaele Fragapane raffsxsil...@googlemail.com:

 There must be another company named Adobe I'm not aware of...

 Adobe has had nothing but contempt for VFX for years, and people would
 actually get on board with this?

 If there is any truth to these incompetently written piece of news
 whatsoever, and that's pretty much 50/50 at best, be ready to rent. Windows
 and half arsed Mac ports only, of course.

 On Tue, Apr 28, 2015 at 1:37 PM, Tenshi S. tenshu...@gmail.com wrote:

 Better Adobe than Autode$k. Is the less bad co. between both.