Re: Scripting making geoapproximation local?
You can add a brand new geo approximation property and it will replace the shared one making it unique. I don't have softimage on front of me, but it should be something like: for each in Application.Selection: each.AddProperty('geomapprox') Cheers
Scripting making geoapproximation local?
I have load of objects to which I need to make the geoapproximation local and set it at various values, so I am trying to script it. However if I do one object manually and try running this: MakeLocal model*.polyblabla*.geomapprox, siDefaultPropagation - the geoapproximation appears to stay global. Is there something particular I need to do to make numerous geoappr properties local? Morten
The shadow over The Foundry
Looks like Adobe is trying to get a piece of the VFX industries Link of the article http://www.telegraph.co.uk/finance/newsbysector/banksandfinance/privateequity/11562472/Adobe-eyes-200m-bid-for-British-visual-effects-firm-The-Foundry.html Good? Bad? Adobe to be the next Autodesk-Evil-Corp-Inc?
Re: Scripting making geoapproximation local?
As I do have xsi in front of me here is some dodgy code for o in Application.Selection: Application.MakeLocal( str(o) + .geomapprox, siDefaultPropagation) Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 27 April 2015 at 11:47, Andreas Bystrom andreas.byst...@gmail.com wrote: if you select the objects, and press + and then - to increase and then decrease the subd level, it will make the geoApprox propery local on each of the selected objects. not sure if that works in the setup you have, but could be worth a shot. On Mon, Apr 27, 2015 at 10:38 PM, Cesar Saez cesa...@gmail.com wrote: You can add a brand new geo approximation property and it will replace the shared one making it unique. I don't have softimage on front of me, but it should be something like: for each in Application.Selection: each.AddProperty('geomapprox') Cheers
Re: Scripting making geoapproximation local?
I get this error: ' ERROR : Expected identifier - [line 1] I guess a simple syntax thing... MB Den 27. april 2015 kl. 12:38 skrev Cesar Saez cesa...@gmail.com: You can add a brand new geo approximation property and it will replace the shared one making it unique. I don't have softimage on front of me, but it should be something like: for each in Application.Selection: each.AddProperty('geomapprox') Cheers
Re: Scripting making geoapproximation local?
if you select the objects, and press + and then - to increase and then decrease the subd level, it will make the geoApprox propery local on each of the selected objects. not sure if that works in the setup you have, but could be worth a shot. On Mon, Apr 27, 2015 at 10:38 PM, Cesar Saez cesa...@gmail.com wrote: You can add a brand new geo approximation property and it will replace the shared one making it unique. I don't have softimage on front of me, but it should be something like: for each in Application.Selection: each.AddProperty('geomapprox') Cheers
Re: Scripting making geoapproximation local?
Simple and it works - thanks guys. Morten Den 27. april 2015 kl. 12:47 skrev Andreas Bystrom andreas.byst...@gmail.com: if you select the objects, and press + and then - to increase and then decrease the subd level, it will make the geoApprox propery local on each of the selected objects. not sure if that works in the setup you have, but could be worth a shot. On Mon, Apr 27, 2015 at 10:38 PM, Cesar Saez cesa...@gmail.com mailto:cesa...@gmail.com wrote: You can add a brand new geo approximation property and it will replace the shared one making it unique. I don't have softimage on front of me, but it should be something like: for each in Application.Selection: each.AddProperty('geomapprox') Cheers
Re: Scripting making geoapproximation local?
Did you run it with something other than Python selected in the script editor? Sounds like it. (I failed to mention that it was python) Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 27 April 2015 at 12:14, Morten Bartholdy x...@colorshopvfx.dk wrote: I get this error: ' ERROR : Expected '=' - [line 1] Likely simple syntax stuff. I tried inserting the = a couple of places that seemed plausible, but no luck. MB Den 27. april 2015 kl. 12:53 skrev Simon Reeves si...@simonreeves.com: As I do have xsi in front of me here is some dodgy code for o in Application.Selection: Application.MakeLocal( str(o) + .geomapprox, siDefaultPropagation) Simon Reeves London, UK * si...@simonreeves.com si...@simonreeves.com * * www.simonreeves.com http://www.simonreeves.com * * www.analogstudio.co.uk http://www.analogstudio.co.uk * On 27 April 2015 at 11:47, Andreas Bystrom andreas.byst...@gmail.com wrote: if you select the objects, and press + and then - to increase and then decrease the subd level, it will make the geoApprox propery local on each of the selected objects. not sure if that works in the setup you have, but could be worth a shot. On Mon, Apr 27, 2015 at 10:38 PM, Cesar Saez cesa...@gmail.com wrote: You can add a brand new geo approximation property and it will replace the shared one making it unique. I don't have softimage on front of me, but it should be something like: for each in Application.Selection: each.AddProperty('geomapprox') Cheers
RE: volumetric particle render - with motion blur
the cached out, including the volume cloud attribute and the primary ray raytrace one was my starting point... still gives me nada. Seems this one really is a fix it in post situation! ver2015 btw cheers everyone, A ... http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd.If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone.Please contact the sender if you believe you have received this email in error. Date: Sun, 26 Apr 2015 20:34:37 -0400 From: jasonsta...@gmail.com To: softimage@listproc.autodesk.com Subject: Re: volumetric particle render - with motion blur I found where I found that out, ActionArt is smarter than all of us :) www.si-community.com • View topic - ICE Particle Volume Shader and Motion Blur ActionArt Post subject: Re: ICE Particle Volume Shader and Motion Blur PostPosted: 30 Jan 2011, 21:47 I FINALLY figured out how to make motion blur work with the particle volume shader. Here's the trick for anyone who might be interested: 1) Cache Particles - this is in the documentation 2) Turn OFF scanline for primary rays! (Raytrace ONLY) - this is what I was missing and doesn't seem to be in the documentation. Now it works perfectly and fairly fast. On Saturday, April 25, 2015 11:52:29, pete...@skynet.be wrote: you might be a smarter cookie than I am (it’s likely even) – but as far as I know motion blur does NOT work on volumetric particles. What does work with the particle volume shader, is aligning the particles along their velocity, and making them soft streaks which is going to give you something very similar to motion blur. You have to dig into the compound for this - I think it’s all in the particle shaper. Might that be what you had in mind? *From:* Andi Farhall mailto:hack...@outlook.com *Sent:* Friday, April 24, 2015 12:34 PM *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* volumetric particle render - with motion blur Hi chaps, it's been ages (years) since I've used mental ray, but I clearly remember rendering ice particles with the mental ray volume renderer and motion blur. It was very slow but it worked. Now I have to do something similar again, I can't for the life of me get it to work, the cloud is cached and motion blur works as expected with a phong but not a volume render. MB set to end on frame. The camera is static. Anybody remember a specific hoop that needs to be jumped through? cheers, Andi ... http://www.hackneyeffects.com/ https://vimeo.com/user4174293 http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error.
Re: The shadow over The Foundry
This could be quite a blessing. jb On 27 Apr 2015, at 11:11, Nicolas Esposito 3dv...@gmail.com wrote: Looks like Adobe is trying to get a piece of the VFX industries Link of the article http://www.telegraph.co.uk/finance/newsbysector/banksandfinance/privateequity/11562472/Adobe-eyes-200m-bid-for-British-visual-effects-firm-The-Foundry.html Good? Bad? Adobe to be the next Autodesk-Evil-Corp-Inc?
The shadow over The Foundry
Well we've known for a while The foundry is up for sale. This article is clearly a strategic PR move possibly from the foundry to speed things up. It's basically a massive ad that says The foundry is for sale, and there is an offer on the table. Anyone else interested? Autodesk maybe? On 27 April 2015 at 17:17, Mario Reitbauer cont...@marioreitbauer.at javascript:_e(%7B%7D,'cvml','cont...@marioreitbauer.at'); wrote: Well except of Autodesk there couldnt be anything worse then the Carlyle group. So I wouldn't think that this would be too bad. 2015-04-27 15:52 GMT+02:00 Angus Davidson angus.david...@wits.ac.za javascript:_e(%7B%7D,'cvml','angus.david...@wits.ac.za');: On the plus side. If our University finally gets an adobe site licence it would mean no separate licences for Modo. Yes thats me looking really hard for a silver lining ;) -- *From:* Simon Reeves [si...@simonreeves.com javascript:_e(%7B%7D,'cvml','si...@simonreeves.com');] *Sent:* 27 April 2015 03:36 PM *To:* softimage@listproc.autodesk.com javascript:_e(%7B%7D,'cvml','softimage@listproc.autodesk.com'); *Subject:* Re: The shadow over The Foundry great quote Simon Reeves London, UK *si...@simonreeves.com javascript:_e(%7B%7D,'cvml','si...@simonreeves.com');* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 27 April 2015 at 14:06, Toonafish ron...@toonafish.nl javascript:_e(%7B%7D,'cvml','ron...@toonafish.nl'); wrote: Can't take it too seriously when I read this snippet about Modo: The company* has recently launched a concept design software product http://www.telegraph.co.uk/finance/businessclub/technology/11206167/Harry-Potter-to-Guardians-of-the-Galaxy-the-British-firm-behind-the-Hollywood-blockbusters.html *called Modo, which means that prototype cars, phones and trainers can be drawn immediately into 3D rather than drawn first by hand in 2D and then physically built. On Mon, Apr 27, 2015 at 12:15 PM, Jordi Bares Dominguez jordiba...@gmail.com javascript:_e(%7B%7D,'cvml','jordiba...@gmail.com'); wrote: This could be quite a blessing. jb On 27 Apr 2015, at 11:11, Nicolas Esposito 3dv...@gmail.com javascript:_e(%7B%7D,'cvml','3dv...@gmail.com'); wrote: Looks like Adobe is trying to get a piece of the VFX industries Link of the article http://www.telegraph.co.uk/finance/newsbysector/banksandfinance/privateequity/11562472/Adobe-eyes-200m-bid-for-British-visual-effects-firm-The-Foundry.html Good? Bad? Adobe to be the next Autodesk-Evil-Corp-Inc? -- Ronald van Vemden --- 3D Graphics Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email: ron...@toonafish.nl javascript:_e(%7B%7D,'cvml','ron...@toonafish.nl'); This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: The shadow over The Foundry
Well in the end Adobe probably doesn't care too much about Modo. But Mari and Nuke fore sure is interesting for them. I guess if Autodesk could, they would buy them just because of Nuke ;) 2015-04-27 15:06 GMT+02:00 Toonafish ron...@toonafish.nl: Can't take it too seriously when I read this snippet about Modo: The company* has recently launched a concept design software product http://www.telegraph.co.uk/finance/businessclub/technology/11206167/Harry-Potter-to-Guardians-of-the-Galaxy-the-British-firm-behind-the-Hollywood-blockbusters.html *called Modo, which means that prototype cars, phones and trainers can be drawn immediately into 3D rather than drawn first by hand in 2D and then physically built. On Mon, Apr 27, 2015 at 12:15 PM, Jordi Bares Dominguez jordiba...@gmail.com wrote: This could be quite a blessing. jb On 27 Apr 2015, at 11:11, Nicolas Esposito 3dv...@gmail.com wrote: Looks like Adobe is trying to get a piece of the VFX industries Link of the article http://www.telegraph.co.uk/finance/newsbysector/banksandfinance/privateequity/11562472/Adobe-eyes-200m-bid-for-British-visual-effects-firm-The-Foundry.html Good? Bad? Adobe to be the next Autodesk-Evil-Corp-Inc? -- Ronald van Vemden --- 3D Graphics Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email: ron...@toonafish.nl
RE: The shadow over The Foundry
Ready the popcorn for some clash of the titans then! ;) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nicolas Esposito Sent: April-27-15 6:12 AM To: softimage@listproc.autodesk.com Subject: The shadow over The Foundry Looks like Adobe is trying to get a piece of the VFX industries Link of the articlehttp://www.telegraph.co.uk/finance/newsbysector/banksandfinance/privateequity/11562472/Adobe-eyes-200m-bid-for-British-visual-effects-firm-The-Foundry.html Good? Bad? Adobe to be the next Autodesk-Evil-Corp-Inc?
Re: Transfer UV via Ice
Use Node Position instead of point position when using closest location On Monday, April 27, 2015, Adam Seeley adammsee...@gmail.com wrote: Hi Folks, I'm sure I've done this before but... I just want to find the closest location of a surface and transfer the UV values to my geometry's UV set. It works fine with Weightmaps. ie. Get Grid - Get_Closest_Location_On_Geo - location - Get Weights - Set Data Self.Weights but I get a context mismatch with UV's as per the jpeg. I can pick up the values from the other Geo's Uv set but plugging them into the local Geo Uv set is the problem. I tried switch context as a quick fix but no joy. Any pointers appreciated. Cheers, Adam.
Re: Transfer UV via Ice
Hi David, Nail - Hit On - Head Cheers, On 27 April 2015 at 13:39, David Barosin dbaro...@gmail.com wrote: Use Node Position instead of point position when using closest location On Monday, April 27, 2015, Adam Seeley adammsee...@gmail.com wrote: Hi Folks, I'm sure I've done this before but... I just want to find the closest location of a surface and transfer the UV values to my geometry's UV set. It works fine with Weightmaps. ie. Get Grid - Get_Closest_Location_On_Geo - location - Get Weights - Set Data Self.Weights but I get a context mismatch with UV's as per the jpeg. I can pick up the values from the other Geo's Uv set but plugging them into the local Geo Uv set is the problem. I tried switch context as a quick fix but no joy. Any pointers appreciated. Cheers, Adam.
Re: Scripting making geoapproximation local?
My bad - i should have tried Python, it was on VB. It needs indentation in the 2nd line but works perfectly, thanks! :) Morten Den 27. april 2015 kl. 13:20 skrev Simon Reeves si...@simonreeves.com: Did you run it with something other than Python selected in the script editor? Sounds like it. (I failed to mention that it was python) Simon Reeves London, UK si...@simonreeves.com mailto:si...@simonreeves.com www.simonreeves.com http://www.simonreeves.com www.analogstudio.co.uk http://www.analogstudio.co.uk On 27 April 2015 at 12:14, Morten Bartholdy x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk wrote: I get this error: ' ERROR : Expected '=' - [line 1] Likely simple syntax stuff. I tried inserting the = a couple of places that seemed plausible, but no luck. MB Den 27. april 2015 kl. 12:53 skrev Simon Reeves si...@simonreeves.com mailto:si...@simonreeves.com : As I do have xsi in front of me here is some dodgy code for o in Application.Selection: Application.MakeLocal( str(o) + .geomapprox, siDefaultPropagation) Simon Reeves London, UK si...@simonreeves.com mailto:si...@simonreeves.com www.simonreeves.com http://www.simonreeves.com www.analogstudio.co.uk http://www.analogstudio.co.uk On 27 April 2015 at 11:47, Andreas Bystrom andreas.byst...@gmail.com mailto:andreas.byst...@gmail.com wrote: if you select the objects, and press + and then - to increase and then decrease the subd level, it will make the geoApprox propery local on each of the selected objects. not sure if that works in the setup you have, but could be worth a shot. On Mon, Apr 27, 2015 at 10:38 PM, Cesar Saez cesa...@gmail.com mailto:cesa...@gmail.com wrote: You can add a brand new geo approximation property and it will replace the shared one making it unique. I don't have softimage on front of me, but it should be something like: for each in Application.Selection: each.AddProperty('geomapprox') Cheers
Re: The shadow over The Foundry
Can't take it too seriously when I read this snippet about Modo: The company* has recently launched a concept design software product http://www.telegraph.co.uk/finance/businessclub/technology/11206167/Harry-Potter-to-Guardians-of-the-Galaxy-the-British-firm-behind-the-Hollywood-blockbusters.html *called Modo, which means that prototype cars, phones and trainers can be drawn immediately into 3D rather than drawn first by hand in 2D and then physically built. On Mon, Apr 27, 2015 at 12:15 PM, Jordi Bares Dominguez jordiba...@gmail.com wrote: This could be quite a blessing. jb On 27 Apr 2015, at 11:11, Nicolas Esposito 3dv...@gmail.com wrote: Looks like Adobe is trying to get a piece of the VFX industries Link of the article http://www.telegraph.co.uk/finance/newsbysector/banksandfinance/privateequity/11562472/Adobe-eyes-200m-bid-for-British-visual-effects-firm-The-Foundry.html Good? Bad? Adobe to be the next Autodesk-Evil-Corp-Inc? -- Ronald van Vemden --- 3D Graphics Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email: ron...@toonafish.nl
Transfer UV via Ice
Hi Folks, I'm sure I've done this before but... I just want to find the closest location of a surface and transfer the UV values to my geometry's UV set. It works fine with Weightmaps. ie. Get Grid - Get_Closest_Location_On_Geo - location - Get Weights - Set Data Self.Weights but I get a context mismatch with UV's as per the jpeg. I can pick up the values from the other Geo's Uv set but plugging them into the local Geo Uv set is the problem. I tried switch context as a quick fix but no joy. Any pointers appreciated. Cheers, Adam.
Re: The shadow over The Foundry
Too bad that adobe didn't try and get a piece of the industry back in 2008. On Mon, Apr 27, 2015 at 8:06 AM, Toonafish ron...@toonafish.nl wrote: Can't take it too seriously when I read this snippet about Modo: The company* has recently launched a concept design software product http://www.telegraph.co.uk/finance/businessclub/technology/11206167/Harry-Potter-to-Guardians-of-the-Galaxy-the-British-firm-behind-the-Hollywood-blockbusters.html *called Modo, which means that prototype cars, phones and trainers can be drawn immediately into 3D rather than drawn first by hand in 2D and then physically built. -=T=-
Re: The shadow over The Foundry
great quote Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 27 April 2015 at 14:06, Toonafish ron...@toonafish.nl wrote: Can't take it too seriously when I read this snippet about Modo: The company* has recently launched a concept design software product http://www.telegraph.co.uk/finance/businessclub/technology/11206167/Harry-Potter-to-Guardians-of-the-Galaxy-the-British-firm-behind-the-Hollywood-blockbusters.html *called Modo, which means that prototype cars, phones and trainers can be drawn immediately into 3D rather than drawn first by hand in 2D and then physically built. On Mon, Apr 27, 2015 at 12:15 PM, Jordi Bares Dominguez jordiba...@gmail.com wrote: This could be quite a blessing. jb On 27 Apr 2015, at 11:11, Nicolas Esposito 3dv...@gmail.com wrote: Looks like Adobe is trying to get a piece of the VFX industries Link of the article http://www.telegraph.co.uk/finance/newsbysector/banksandfinance/privateequity/11562472/Adobe-eyes-200m-bid-for-British-visual-effects-firm-The-Foundry.html Good? Bad? Adobe to be the next Autodesk-Evil-Corp-Inc? -- Ronald van Vemden --- 3D Graphics Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email: ron...@toonafish.nl
RE: The shadow over The Foundry
On the plus side. If our University finally gets an adobe site licence it would mean no separate licences for Modo. Yes thats me looking really hard for a silver lining ;) From: Simon Reeves [si...@simonreeves.com] Sent: 27 April 2015 03:36 PM To: softimage@listproc.autodesk.com Subject: Re: The shadow over The Foundry great quote Simon Reeves London, UK si...@simonreeves.commailto:si...@simonreeves.com www.simonreeves.comhttp://www.simonreeves.com www.analogstudio.co.ukhttp://www.analogstudio.co.uk On 27 April 2015 at 14:06, Toonafish ron...@toonafish.nlmailto:ron...@toonafish.nl wrote: Can't take it too seriously when I read this snippet about Modo: The company has recently launched a concept design software producthttp://www.telegraph.co.uk/finance/businessclub/technology/11206167/Harry-Potter-to-Guardians-of-the-Galaxy-the-British-firm-behind-the-Hollywood-blockbusters.html called Modo, which means that prototype cars, phones and trainers can be drawn immediately into 3D rather than drawn first by hand in 2D and then physically built. On Mon, Apr 27, 2015 at 12:15 PM, Jordi Bares Dominguez jordiba...@gmail.commailto:jordiba...@gmail.com wrote: This could be quite a blessing. jb On 27 Apr 2015, at 11:11, Nicolas Esposito 3dv...@gmail.commailto:3dv...@gmail.com wrote: Looks like Adobe is trying to get a piece of the VFX industries Link of the articlehttp://www.telegraph.co.uk/finance/newsbysector/banksandfinance/privateequity/11562472/Adobe-eyes-200m-bid-for-British-visual-effects-firm-The-Foundry.html Good? Bad? Adobe to be the next Autodesk-Evil-Corp-Inc? -- Ronald van Vemden --- 3D Graphics Animation Cyberfish Laboratories | www.cyberfish.nlhttp://www.cyberfish.nl Toonafish | www.toonafish.nlhttp://www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email: ron...@toonafish.nlmailto:ron...@toonafish.nl table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: The shadow over The Foundry
You are right. 2015-04-27 22:32 GMT+02:00 Cristobal Infante cgc...@gmail.com: Well we've known for a while The foundry is up for sale. This article is clearly a strategic PR move possibly from the foundry to speed things up. It's basically a massive ad that says The foundry is for sale, and there is an offer on the table. Anyone else interested? Autodesk maybe? On 27 April 2015 at 17:17, Mario Reitbauer cont...@marioreitbauer.at wrote: Well except of Autodesk there couldnt be anything worse then the Carlyle group. So I wouldn't think that this would be too bad. 2015-04-27 15:52 GMT+02:00 Angus Davidson angus.david...@wits.ac.za: On the plus side. If our University finally gets an adobe site licence it would mean no separate licences for Modo. Yes thats me looking really hard for a silver lining ;) -- *From:* Simon Reeves [si...@simonreeves.com] *Sent:* 27 April 2015 03:36 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: The shadow over The Foundry great quote Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 27 April 2015 at 14:06, Toonafish ron...@toonafish.nl wrote: Can't take it too seriously when I read this snippet about Modo: The company* has recently launched a concept design software product http://www.telegraph.co.uk/finance/businessclub/technology/11206167/Harry-Potter-to-Guardians-of-the-Galaxy-the-British-firm-behind-the-Hollywood-blockbusters.html *called Modo, which means that prototype cars, phones and trainers can be drawn immediately into 3D rather than drawn first by hand in 2D and then physically built. On Mon, Apr 27, 2015 at 12:15 PM, Jordi Bares Dominguez jordiba...@gmail.com wrote: This could be quite a blessing. jb On 27 Apr 2015, at 11:11, Nicolas Esposito 3dv...@gmail.com wrote: Looks like Adobe is trying to get a piece of the VFX industries Link of the article http://www.telegraph.co.uk/finance/newsbysector/banksandfinance/privateequity/11562472/Adobe-eyes-200m-bid-for-British-visual-effects-firm-The-Foundry.html Good? Bad? Adobe to be the next Autodesk-Evil-Corp-Inc? -- Ronald van Vemden --- 3D Graphics Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email: ron...@toonafish.nl This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: The shadow over The Foundry
Better Adobe than Autode$k. Is the less bad co. between both. On Mon, Apr 27, 2015 at 6:55 PM, Mario Reitbauer cont...@marioreitbauer.at wrote: You are right. 2015-04-27 22:32 GMT+02:00 Cristobal Infante cgc...@gmail.com: Well we've known for a while The foundry is up for sale. This article is clearly a strategic PR move possibly from the foundry to speed things up. It's basically a massive ad that says The foundry is for sale, and there is an offer on the table. Anyone else interested? Autodesk maybe? On 27 April 2015 at 17:17, Mario Reitbauer cont...@marioreitbauer.at wrote: Well except of Autodesk there couldnt be anything worse then the Carlyle group. So I wouldn't think that this would be too bad. 2015-04-27 15:52 GMT+02:00 Angus Davidson angus.david...@wits.ac.za: On the plus side. If our University finally gets an adobe site licence it would mean no separate licences for Modo. Yes thats me looking really hard for a silver lining ;) -- *From:* Simon Reeves [si...@simonreeves.com] *Sent:* 27 April 2015 03:36 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: The shadow over The Foundry great quote Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 27 April 2015 at 14:06, Toonafish ron...@toonafish.nl wrote: Can't take it too seriously when I read this snippet about Modo: The company* has recently launched a concept design software product http://www.telegraph.co.uk/finance/businessclub/technology/11206167/Harry-Potter-to-Guardians-of-the-Galaxy-the-British-firm-behind-the-Hollywood-blockbusters.html *called Modo, which means that prototype cars, phones and trainers can be drawn immediately into 3D rather than drawn first by hand in 2D and then physically built. On Mon, Apr 27, 2015 at 12:15 PM, Jordi Bares Dominguez jordiba...@gmail.com wrote: This could be quite a blessing. jb On 27 Apr 2015, at 11:11, Nicolas Esposito 3dv...@gmail.com wrote: Looks like Adobe is trying to get a piece of the VFX industries Link of the article http://www.telegraph.co.uk/finance/newsbysector/banksandfinance/privateequity/11562472/Adobe-eyes-200m-bid-for-British-visual-effects-firm-The-Foundry.html Good? Bad? Adobe to be the next Autodesk-Evil-Corp-Inc? -- Ronald van Vemden --- 3D Graphics Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email: ron...@toonafish.nl This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Softimage Icon Removed from Mudbox?
I was wondering if they can maintain integration with the last Softimage 2015SP2 version? ...or they will release Softimage 2016 as the last version? That's the least thing they can do.
Re: The shadow over The Foundry
Well except of Autodesk there couldnt be anything worse then the Carlyle group. So I wouldn't think that this would be too bad. 2015-04-27 15:52 GMT+02:00 Angus Davidson angus.david...@wits.ac.za: On the plus side. If our University finally gets an adobe site licence it would mean no separate licences for Modo. Yes thats me looking really hard for a silver lining ;) -- *From:* Simon Reeves [si...@simonreeves.com] *Sent:* 27 April 2015 03:36 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: The shadow over The Foundry great quote Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 27 April 2015 at 14:06, Toonafish ron...@toonafish.nl wrote: Can't take it too seriously when I read this snippet about Modo: The company* has recently launched a concept design software product http://www.telegraph.co.uk/finance/businessclub/technology/11206167/Harry-Potter-to-Guardians-of-the-Galaxy-the-British-firm-behind-the-Hollywood-blockbusters.html *called Modo, which means that prototype cars, phones and trainers can be drawn immediately into 3D rather than drawn first by hand in 2D and then physically built. On Mon, Apr 27, 2015 at 12:15 PM, Jordi Bares Dominguez jordiba...@gmail.com wrote: This could be quite a blessing. jb On 27 Apr 2015, at 11:11, Nicolas Esposito 3dv...@gmail.com wrote: Looks like Adobe is trying to get a piece of the VFX industries Link of the article http://www.telegraph.co.uk/finance/newsbysector/banksandfinance/privateequity/11562472/Adobe-eyes-200m-bid-for-British-visual-effects-firm-The-Foundry.html Good? Bad? Adobe to be the next Autodesk-Evil-Corp-Inc? -- Ronald van Vemden --- 3D Graphics Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email: ron...@toonafish.nl This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
RE: volumetric particle render - with motion blur
Hi Motion Blur on particles movement does not work, Motion vector for Camera movement should/could work. You have three choices: 1) Open the volume shader and put and save the motion vectors into a framebuffer. Then blur them in comp. 2) Let the shader blur the particle texture. You can enable it in the Texture coord tab of the particle density shader. It helps using slightly larger particles and enabling elliptical shape and align on velocity. 3) Use the ICE Strand Trails and the trail settings in the particle density shader. Might require to change the ice tree to support frame sub-steps or change the scene into 250FPS and render every 10th image. http://www.binaryalchemy.de/develop/shd_vol/img/PT_Trail.jpg (sample scene ICE_TrailGlass.scn) Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andi Farhall Sent: Monday, April 27, 2015 11:32 AM To: softimage@listproc.autodesk.com Subject: RE: volumetric particle render - with motion blur the cached out, including the volume cloud attribute and the primary ray raytrace one was my starting point... still gives me nada. Seems this one really is a fix it in post situation! ver2015 btw cheers everyone, A ... http://www.hackneyeffects.com/ https://vimeo.com/user4174293 http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error. _ Date: Sun, 26 Apr 2015 20:34:37 -0400 From: jasonsta...@gmail.com To: softimage@listproc.autodesk.com Subject: Re: volumetric particle render - with motion blur I found where I found that out, ActionArt is smarter than all of us :) www.si-community.com View topic - ICE Particle Volume Shader http://www.si-community.com/community/viewtopic.php?p=8500sid=f2342dcab9141cc87a8b9a2378fc6e6e#p8500 and Motion Blur ActionArt Post subject: Re: ICE Particle Volume Shader and Motion Blur PostPosted: 30 Jan 2011, 21:47 I FINALLY figured out how to make motion blur work with the particle volume shader. Here's the trick for anyone who might be interested: 1) Cache Particles - this is in the documentation 2) Turn OFF scanline for primary rays! (Raytrace ONLY) - this is what I was missing and doesn't seem to be in the documentation. Now it works perfectly and fairly fast. On Saturday, April 25, 2015 11:52:29, pete...@skynet.be wrote: you might be a smarter cookie than I am (its likely even) but as far as I know motion blur does NOT work on volumetric particles. What does work with the particle volume shader, is aligning the particles along their velocity, and making them soft streaks which is going to give you something very similar to motion blur. You have to dig into the compound for this - I think its all in the particle shaper. Might that be what you had in mind? *From:* Andi Farhall mailto:hack...@outlook.com mailto:hack...@outlook.com *Sent:* Friday, April 24, 2015 12:34 PM *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* volumetric particle render - with motion blur Hi chaps, it's been ages (years) since I've used mental ray, but I clearly remember rendering ice particles with the mental ray volume renderer and motion blur. It was very slow but it worked. Now I have to do something similar again, I can't for the life of me get it to work, the cloud is cached and motion blur works as expected with a phong but not a volume render. MB set to end on frame. The camera is static. Anybody remember a specific hoop that needs to be jumped through? cheers, Andi ... http://www.hackneyeffects.com/ https://vimeo.com/user4174293 http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd. If you are not the intended recipient of this email, you must neither
Re: volumetric particle render - with motion blur
I believe the solution to this is DeformcreateSubframe Deformation applied to the point cloud. This will give accurate and adjustable motion blur to your pointcloud. On Fri, Apr 24, 2015 at 6:35 AM, Andi Farhall hack...@outlook.com wrote: Hi chaps, it's been ages (years) since I've used mental ray, but I clearly remember rendering ice particles with the mental ray volume renderer and motion blur. It was very slow but it worked. Now I have to do something similar again, I can't for the life of me get it to work, the cloud is cached and motion blur works as expected with a phong but not a volume render. MB set to end on frame. The camera is static. Anybody remember a specific hoop that needs to be jumped through? cheers, Andi ... http://www.hackneyeffects.com/ https://vimeo.com/user4174293 http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error. -- Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com
RE: volumetric particle render - with motion blur
From the horses mouth as they say... Thanks very much Holger, a few options to try there. cheers, A ... http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd.If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone.Please contact the sender if you believe you have received this email in error. From: x...@digidragon.de To: softimage@listproc.autodesk.com Subject: RE: volumetric particle render - with motion blur Date: Mon, 27 Apr 2015 18:51:49 +0200 Hi Motion Blur on particles movement does not work, Motion vector for Camera movement should/could work. You have three choices: 1) Open the volume shader and put and save the motion vectors into a framebuffer. Then blur them in comp. 2) Let the shader blur the particle texture. You can enable it in the Texture coord tab of the particle density shader. It helps using slightly larger particles and enabling elliptical shape and align on velocity. 3) Use the ICE Strand Trails and the trail settings in the particle density shader. Might require to change the ice tree to support frame sub-steps or change the scene into 250FPS and render every 10th image. http://www.binaryalchemy.de/develop/shd_vol/img/PT_Trail.jpg (sample scene ICE_TrailGlass.scn) Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andi Farhall Sent: Monday, April 27, 2015 11:32 AM To: softimage@listproc.autodesk.com Subject: RE: volumetric particle render - with motion blur the cached out, including the volume cloud attribute and the primary ray raytrace one was my starting point... still gives me nada. Seems this one really is a fix it in post situation! ver2015 btw cheers everyone, A ... http://www.hackneyeffects.com/ https://vimeo.com/user4174293 http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error. Date: Sun, 26 Apr 2015 20:34:37 -0400 From: jasonsta...@gmail.com To: softimage@listproc.autodesk.com Subject: Re: volumetric particle render - with motion blur I found where I found that out, ActionArt is smarter than all of us :) www.si-community.com • View topic - ICE Particle Volume Shader and Motion Blur ActionArt Post subject: Re: ICE Particle Volume Shader and Motion Blur PostPosted: 30 Jan 2011, 21:47 I FINALLY figured out how to make motion blur work with the particle volume shader. Here's the trick for anyone who might be interested: 1) Cache Particles - this is in the documentation 2) Turn OFF scanline for primary rays! (Raytrace ONLY) - this is what I was missing and doesn't seem to be in the documentation. Now it works perfectly and fairly fast. On Saturday, April 25, 2015 11:52:29, pete...@skynet.be wrote: you might be a smarter cookie than I am (it’s likely even) – but as far as I know motion blur does NOT work on volumetric particles. What does work with the particle volume shader, is aligning the particles along their velocity, and making them soft streaks which is going to give you something very similar to motion blur. You have to dig into the compound for this - I think it’s all in the particle shaper. Might that be what you had in mind? *From:* Andi Farhall mailto:hack...@outlook.com *Sent:* Friday, April 24, 2015 12:34 PM *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* volumetric particle render - with motion blur Hi chaps, it's been
Re: The shadow over The Foundry
There must be another company named Adobe I'm not aware of... Adobe has had nothing but contempt for VFX for years, and people would actually get on board with this? If there is any truth to these incompetently written piece of news whatsoever, and that's pretty much 50/50 at best, be ready to rent. Windows and half arsed Mac ports only, of course. On Tue, Apr 28, 2015 at 1:37 PM, Tenshi S. tenshu...@gmail.com wrote: Better Adobe than Autode$k. Is the less bad co. between both.
Re: The shadow over The Foundry
If I remember correcty Autodesk, before the big buyout in recent yearsm had only Autocad and 3ds to carry on and make good money...when they start acquiring Alias and all the others they establish themself as the company to go, simply because they were the owners. For me Adobe could possibly be the next Autodesk, but I really hope I'm wrong. 2015-04-28 7:24 GMT+02:00 Raffaele Fragapane raffsxsil...@googlemail.com: There must be another company named Adobe I'm not aware of... Adobe has had nothing but contempt for VFX for years, and people would actually get on board with this? If there is any truth to these incompetently written piece of news whatsoever, and that's pretty much 50/50 at best, be ready to rent. Windows and half arsed Mac ports only, of course. On Tue, Apr 28, 2015 at 1:37 PM, Tenshi S. tenshu...@gmail.com wrote: Better Adobe than Autode$k. Is the less bad co. between both.