Re: Is purchasing a new softimage license impossible?

2015-05-16 Thread Graham D. Clark
I agree, lighten up, Chris like many of us here are at least 2 decade users
of Softimage and we are all sharing alternatives as Softimage fades past
its EOL.
Even before Softimage was EOL, on this list and with other professionals,
we shared other apps advantages, many of which made their way in a better
form into Softimage. ie ICE.

Cheers Chris, see you in Toronto this summer for beers.
Graham

On Thu, May 14, 2015 at 2:10 PM, Sven Constable sixsi_l...@imagefront.de
wrote:

 Hey Chris, we have some problem if people want to promote their software
 in a inappropriate way. ADSK did this this on the list. Newtek an SideFX
 did it as well. It's alright. But please keep in mind, this is the
 softimage mailing list.

 If I want to model with hobbyist software, controlled by hobbyists I will
 choose Blender. If you want to promote a software for hobbyists, you should
 use the appropiate forums.



 sven

 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.com
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Johnson
 *Sent:* Thursday, May 14, 2015 9:52 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Is purchasing a new softimage license impossible?



 Apparently Blender has some great modelling tools. Just to preface...this
 is not the off the shelf Blender. You need to dig around and install a
 bunch of scripts and plugins to get it there. A guy at my office has been
 using it for some time and swears by it. He has the whole thing, plugins
 and scripts wrapped together in a zip that he's willing to hand off...he's
 giving me a demo on Monday. The really nice thing about it is that you can
 run the software from the archive/zip. no install needed. So you can work
 literally anywhere on any computer as long as you have access to import the
 folder from usb or the cloud. Don't think you'd even need admin rights to
 run it.



 I'd be happy to give a review after my demo and supply people with the zip
 if they want it. The stuff is free and this artist is trying to promote it.







 On Thu, May 14, 2015 at 3:44 PM, Scott Parrish scotte...@gmail.com
 wrote:

 Thanks Stephen, I'll pass this along!





 On Thu, May 14, 2015 at 3:49 AM, Stephen Blair stephenrbl...@gmail.com
 wrote:



 Until April 2016:



 Customers who wish to purchase new or additional seats of Softimage 2015
 can do so by purchasing either the Maya with Softimage or 3ds Max with
 Softimage transition offering. These offerings are available via their
 local reseller and cannot be purchased through the Autodesk e-store.



 On Wed, May 13, 2015 at 5:44 PM, Scott Parrish scotte...@gmail.com
 wrote:

 Asking a question for a friend, I still have a seat of Softimage from my
 2015 bundle stuff..



 I know some people who like modeling in Softimage and at least in a game
 pipeline it's still pretty easy to model in whatever package and then push
 through to the mainline pipeline in Maya or Max or whatever.

 We were wondering is there NO way at all to obtain new licenses for
 Softimage now? I.e. if someone goes to a new employer and wants to obtain a
 seat of Softimage, is that impossible?



 I wondered how that works since Animal Logic is still working in Soft and
 must grow their license pool as shows ramp up, right?

 Or do they have a special deal with AD?



 Thanks



 scott










-- 
-- 
Graham D Clark, VP/Head of Stereography, Stereo D, Deluxe
phone: why-I-stereo
http://www.linkedin.com/in/grahamclark


Re: Is purchasing a new softimage license impossible?

2015-05-16 Thread Chris Johnson
Cristobalwow...I'm even more excited now for my Blender lesson. I'm
making a polar bear in Max with Ornatrix right now and the brush tools are
a nightmare by comparison to that. I made some Pandas in Houdini and the
fur tools were really nice but it was tough with just painting and not
being able to actual just pull some guides with a brush. I believe they've
changed that in recent versions. This seems like the perfect starting
point!!!

I'll send it out to interested parties at the end of this week...maybe
next. I have two huge things delivering in the next week and half.

Graham...beers next time your in town...on you! ; )

On Sat, May 16, 2015 at 11:36 AM, Martin furik...@gmail.com wrote:

 I would agree with you purists, if Softimage were still under development,
 but it isn't.

 Threads like this: Any equivalent to Custom Param sets in Maya? is
 something that you can only discuss with Softimage users.

 We all are going to stop using Softimage sooner or later and having a
 wider view of what can you do with other tools from a Softimage user point
 of view is something you won't find anywhere else.

 Martin
 Sent from my iPhone



Pixar style skin shading.

2015-05-16 Thread Sebastien Sterling
Hey guys, was wondering if anyone had any tips on pulling of that Pixar
candy skin

in Arnold preferably, though if it can't be cheated, what ever might be
closest


Thanks and all the best.


Re: Is purchasing a new softimage license impossible?

2015-05-16 Thread Martin
I would agree with you purists, if Softimage were still under development, but 
it isn't.

Threads like this: Any equivalent to Custom Param sets in Maya? is something 
that you can only discuss with Softimage users.

We all are going to stop using Softimage sooner or later and having a wider 
view of what can you do with other tools from a Softimage user point of view is 
something you won't find anywhere else.

Martin
Sent from my iPhone


Re: Is purchasing a new softimage license impossible?

2015-05-16 Thread Tim Leydecker

I would prefer a bit more openness for the future.

As much as I like working in Softimage, to make a living, I am 
(re)adopting other solutions.


Maybe that´s a special case but nevertheless, one could describe trying 
to transfer existing

knowledge to a new realm something common sense should flag desireable.

That as a given, I appreciate info on Houdini, Blender, Cinema, Zbrush, 
Maya, 3DsMax, etc
here, because generally, it´s shared in a context of comparison to 
Softimage/XSI or at least

as information that can be regarded valueable anyway.

I really appreciate people sharing their experience while transitioning 
themselves or simply

sharing workflows or tips.

The way I see it, there won´t be much news on Softimage development, be 
happy to get any news
from the community at all and grateful that the people on this list 
still share and contribute.


Cheers,

tim

I would have actually expected more posts on the latest 3DSMax stuff for 
example, as it seems
it´s something an ICE person would find easy enough to pick up and work 
with?



Am 16.05.2015 um 07:38 schrieb Mirko Jankovic:
Again no need to police or something just common sense, If there is 
need mention solution in maya nd point to right discussion or forum 
but there is absolutely no need to start lengthy discussion how to do 
1 click operation in SI with 20 scripts in maya...


On Sat, May 16, 2015 at 7:37 AM, Mirko Jankovic 
mirkoj.anima...@gmail.com mailto:mirkoj.anima...@gmail.com wrote:


I can only agree. Move other software things to other threads, it
is one thing to mention something if it is solution to specific
problem but to dedicate next bunch of emails to maya and others it
is no place or that. There are maya and other software threads to
discus that in debt.
If someone asks for help with something in SI, and this is still
best way and great pool of talented SI ppl, he hardly wanna hear,
oh do that in maya on blender. f*** that I don;t care about crap
of the maya or blender. If I wanted or liked to work on them would
get them and go to maya and other forums.
God thing about si mailing list is that even when not looking for
some answers topics arise that are interesting to read and learn
something new from them.
But with all other software noise that is increasingly hard. And
some filtering really is in order.
Need maya, blender max help and details? Find maya and other
forums and mailing lists. With little time most ppl have in day
last thing I wanna spend it is reading about those...

On Sat, May 16, 2015 at 7:17 AM, Tenshi S. tenshu...@gmail.com
mailto:tenshu...@gmail.com wrote:

A valid point, and one that i support entirely. I enter here a
while ago, because of Softimage, not because of Maya or
Blender, if i would like to hear about those app i would go to
the proper forums/mailing list, etc.
Everytime i come to gmail and verifiy my forums section, i
encounter a few topics about other things that are not
Softimage related. What it's the meaning of this mailing list,
then?

One thing i support too it's a thread dedicated only to people
who are migrating or finding solutions, but one thread only,
not 20 of them saying Maya it's better because of this, and
Blender do amazing cycle renders and blabla.

Another thing it's threads dedicated only to
Maya/Blender/3Dmax  Softimage interaction, that's something
you really want to learn about it and deserves their own thread.

C'mon guys, we know Softimage it's EOL, but that doesn't mean
we need to keep killing it.
You know that maybe this mailing list it's the only place
aside from a few forums to talk and keep learning about
Softimage?

On Thu, May 14, 2015 at 5:45 PM, Matt Lind
speye...@hotmail.com mailto:speye...@hotmail.com wrote:

I side with Sven on the matter.

People seem to have confused the concept of forum with
mailing list.  If you want to discuss anything and
everything, go to a forum as it's designed for that sort
of thing.  people can view only what they desire to view
and easily ignore what they don't care about.  Migration,
plugins, tutorials for product X, and whatever will surely
be welcomed there.

A mailing list is intended for narrow on-topic discussion
and not much else because any content submitted is
distributed to the entire community intended or not.
Having a lot of non-topic discussion on a mailing list is
synonymous to being loud and rude in a library while
people are trying to read and study.  While some tangents
are OK to keep things interesting, let's try to keep the
balance in favor of on topic 

Re: Is purchasing a new softimage license impossible?

2015-05-16 Thread Cristobal Infante
I agree with Tim and most of the people in the list I am sure. Most of the
other software discussion is done with a softimage perspective which is
why is worth having that discussion here and not in Maya/Blender forum.

In regards to Blender, I also used to also draw the line there. However
after seeing this Houdini/Blender hair workflow I realised it could be
useful for very specific tasks on a pipeline. At the end of the day if it
helps me do a better job and go home early then I will embrace it. (Chris,
I am interested on this modelling workflow!)

https://vimeo.com/88711732

In regards to the noise that we've seen lately. What I would suggest is if
someone wants to post a purely Maya thread maybe format it with brackets?

[Maya] How do I make an override?
[Modo]

etc, that will help everyone possibly filter better and ignore if not
interested.

Best,
Cris

On Saturday, 16 May 2015, Tim Leydecker bauero...@gmx.de wrote:

  I would prefer a bit more openness for the future.

 As much as I like working in Softimage, to make a living, I am
 (re)adopting other solutions.

 Maybe that´s a special case but nevertheless, one could describe trying to
 transfer existing
 knowledge to a new realm something common sense should flag desireable.

 That as a given, I appreciate info on Houdini, Blender, Cinema, Zbrush,
 Maya, 3DsMax, etc
 here, because generally, it´s shared in a context of comparison to
 Softimage/XSI or at least
 as information that can be regarded valueable anyway.

 I really appreciate people sharing their experience while transitioning
 themselves or simply
 sharing workflows or tips.

 The way I see it, there won´t be much news on Softimage development, be
 happy to get any news
 from the community at all and grateful that the people on this list still
 share and contribute.

 Cheers,

 tim

 I would have actually expected more posts on the latest 3DSMax stuff for
 example, as it seems
 it´s something an ICE person would find easy enough to pick up and work
 with?


 Am 16.05.2015 um 07:38 schrieb Mirko Jankovic:

 Again no need to police or something just common sense, If there is need
 mention solution in maya nd point to right discussion or forum but there is
 absolutely no need to start lengthy discussion how to do 1 click operation
 in SI with 20 scripts in maya...

 On Sat, May 16, 2015 at 7:37 AM, Mirko Jankovic mirkoj.anima...@gmail.com
 javascript:_e(%7B%7D,'cvml','mirkoj.anima...@gmail.com'); wrote:

   I can only agree. Move other software things to other threads, it is
 one thing to mention something if it is solution to specific problem but to
 dedicate next bunch of emails to maya and others it is no place or that.
 There are maya and other software threads to discus that in debt.
  If someone asks for help with something in SI, and this is still best
 way and great pool of talented SI ppl, he hardly wanna hear, oh do that in
 maya on blender. f*** that I don;t care about crap of the maya or blender.
 If I wanted or liked to work on them would get them and go to maya and
 other forums.
  God thing about si mailing list is that even when not looking for some
 answers topics arise that are interesting to read and learn something new
 from them.
  But with all other software noise that is increasingly hard. And some
 filtering really is in order.
  Need maya, blender max help and details? Find maya and other forums and
 mailing lists. With little time most ppl have in day last thing I wanna
 spend it is reading about those...

 On Sat, May 16, 2015 at 7:17 AM, Tenshi S. tenshu...@gmail.com
 javascript:_e(%7B%7D,'cvml','tenshu...@gmail.com'); wrote:

   A valid point, and one that i support entirely. I enter here a while
 ago, because of Softimage, not because of Maya or Blender, if i would like
 to hear about those app i would go to the proper forums/mailing list, etc.
 Everytime i come to gmail and verifiy my forums section, i encounter a
 few topics about other things that are not Softimage related. What it's the
 meaning of this mailing list, then?

 One thing i support too it's a thread dedicated only to people who are
 migrating or finding solutions, but one thread only, not 20 of them saying
 Maya it's better because of this, and Blender do amazing cycle renders
 and blabla.

  Another thing it's threads dedicated only to Maya/Blender/3Dmax 
 Softimage interaction, that's something you really want to learn about it
 and deserves their own thread.

  C'mon guys, we know Softimage it's EOL, but that doesn't mean we need
 to keep killing it.
 You know that maybe this mailing list it's the only place aside from a
 few forums to talk and keep learning about Softimage?

 On Thu, May 14, 2015 at 5:45 PM, Matt Lind speye...@hotmail.com
 javascript:_e(%7B%7D,'cvml','speye...@hotmail.com'); wrote:

 I side with Sven on the matter.

 People seem to have confused the concept of forum with mailing list.
 If you want to discuss anything and everything, go to a forum as it's
 designed for