Re: "Jordskott" tv series visual effects, Softimage+Redshift

2015-05-23 Thread Alok Gandhi
Very cool!

On Sat, May 23, 2015 at 9:10 AM, David Gallagher <
davegsoftimagel...@gmail.com> wrote:

> Impressive!
>
>
> On 5/22/2015 2:37 PM, Arvid Björn wrote:
>
>> Hi guys, just wanted to show a couple of shots we did for the Swedish tv
>> series "Jordskott." We did all the 342 vfx shots for all 10 episodes, all
>> cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for
>> comp.
>>
>> Here's some of the more interesting ones I think (excuse the compression):
>>
>> Full cg env and destruction. Redshift+ICE instance scattering achieved
>> the level of detail, comped using deep data to combine Redshift and Mantra
>> smoke renders. RS frame time was about 20 minutes on this, which is the
>> highest I've ever reached with Redshift I think.
>> https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1
>>
>> Here's a bunch of cg ravens rigged and animated in Softimage, rendered in
>> Redshift.
>> https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492
>>
>> This is a face wound-type thing in a dream sequence, Soft+Redshift
>> https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0
>>
>> All the underwater environments in this sequence is full cg combined with
>> some green screen uw-plates of the actress. The "entity" is made with a bit
>> of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw.
>> https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound,
>> without grade)
>>
>> And about 300 other shots.. =)
>>
>> We worked for ~8 months with a core team of 3 artists including myself,
>> and a few more for shorter periods. I also supervised the vfx on the show,
>> which was a true pleasure! Can't imagine a better tool for the job than
>> Soft and RS, it's quite remarkable how well they work together, it's all
>> rendered on cheap GTX780's as well.
>>
>> So Softimage is alive and well over here at least! The Maya licenses
>> doesn't even work as a door stop, not sure why we keep them around really.
>>
>> We'll do a proper reel for the whole season soonish, hope you like it!
>>
>> Cheers
>>
>>
>>
>


--


Re: "Jordskott" tv series visual effects, Softimage+Redshift

2015-05-23 Thread Srecko Micic
Amazing work!

> On May 23, 2015, at 09:56, Alok Gandhi  wrote:
> 
> Very cool!
> 
> On Sat, May 23, 2015 at 9:10 AM, David Gallagher 
> mailto:davegsoftimagel...@gmail.com>> wrote:
> Impressive!
> 
> 
> On 5/22/2015 2:37 PM, Arvid Björn wrote:
> Hi guys, just wanted to show a couple of shots we did for the Swedish tv 
> series "Jordskott." We did all the 342 vfx shots for all 10 episodes, all cg 
> in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for comp.
> 
> Here's some of the more interesting ones I think (excuse the compression):
> 
> Full cg env and destruction. Redshift+ICE instance scattering achieved the 
> level of detail, comped using deep data to combine Redshift and Mantra smoke 
> renders. RS frame time was about 20 minutes on this, which is the highest 
> I've ever reached with Redshift I think.
> https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 
> 
> 
> Here's a bunch of cg ravens rigged and animated in Softimage, rendered in 
> Redshift.
> https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 
> 
> 
> This is a face wound-type thing in a dream sequence, Soft+Redshift
> https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 
> 
> 
> All the underwater environments in this sequence is full cg combined with 
> some green screen uw-plates of the actress. The "entity" is made with a bit 
> of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw.
> https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a 
>  (with sound, 
> without grade)
> 
> And about 300 other shots.. =)
> 
> We worked for ~8 months with a core team of 3 artists including myself, and a 
> few more for shorter periods. I also supervised the vfx on the show, which 
> was a true pleasure! Can't imagine a better tool for the job than Soft and 
> RS, it's quite remarkable how well they work together, it's all rendered on 
> cheap GTX780's as well.
> 
> So Softimage is alive and well over here at least! The Maya licenses doesn't 
> even work as a door stop, not sure why we keep them around really.
> 
> We'll do a proper reel for the whole season soonish, hope you like it!
> 
> Cheers
> 
> 
> 
> 
> 
> 
> -- 
> 



Re: "Jordskott" tv series visual effects, Softimage+Redshift

2015-05-23 Thread Chris Johnson
Amazing...buying my license of redshift in the VERY near future! What cards
are you running on your work stations? What have you set up for a render
farm or are you just using local stations for rendering redshift?

On Sat, May 23, 2015 at 4:23 AM, Srecko Micic 
wrote:

> Amazing work!
>
> On May 23, 2015, at 09:56, Alok Gandhi  wrote:
>
> Very cool!
>
> On Sat, May 23, 2015 at 9:10 AM, David Gallagher <
> davegsoftimagel...@gmail.com> wrote:
>
>> Impressive!
>>
>>
>> On 5/22/2015 2:37 PM, Arvid Björn wrote:
>>
>>> Hi guys, just wanted to show a couple of shots we did for the Swedish tv
>>> series "Jordskott." We did all the 342 vfx shots for all 10 episodes, all
>>> cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for
>>> comp.
>>>
>>> Here's some of the more interesting ones I think (excuse the
>>> compression):
>>>
>>> Full cg env and destruction. Redshift+ICE instance scattering achieved
>>> the level of detail, comped using deep data to combine Redshift and Mantra
>>> smoke renders. RS frame time was about 20 minutes on this, which is the
>>> highest I've ever reached with Redshift I think.
>>> https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1
>>>
>>> Here's a bunch of cg ravens rigged and animated in Softimage, rendered
>>> in Redshift.
>>> https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492
>>>
>>> This is a face wound-type thing in a dream sequence, Soft+Redshift
>>> https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0
>>>
>>> All the underwater environments in this sequence is full cg combined
>>> with some green screen uw-plates of the actress. The "entity" is made with
>>> a bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics
>>> btw.
>>> https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with
>>> sound, without grade)
>>>
>>> And about 300 other shots.. =)
>>>
>>> We worked for ~8 months with a core team of 3 artists including myself,
>>> and a few more for shorter periods. I also supervised the vfx on the show,
>>> which was a true pleasure! Can't imagine a better tool for the job than
>>> Soft and RS, it's quite remarkable how well they work together, it's all
>>> rendered on cheap GTX780's as well.
>>>
>>> So Softimage is alive and well over here at least! The Maya licenses
>>> doesn't even work as a door stop, not sure why we keep them around really.
>>>
>>> We'll do a proper reel for the whole season soonish, hope you like it!
>>>
>>> Cheers
>>>
>>>
>>>
>>
>
>
> --
>
>
>


Re: "Jordskott" tv series visual effects, Softimage+Redshift

2015-05-23 Thread Stephen Davidson
Fantastic! Great work!

It is so nice to see I'm not the only one that is banging
the "Softimage & Redshift has a lot of life left" drum.

Congrats on your success.



On Fri, May 22, 2015 at 4:37 PM, Arvid Björn  wrote:

> Hi guys, just wanted to show a couple of shots we did for the Swedish tv
> series "Jordskott." We did all the 342 vfx shots for all 10 episodes, all
> cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for
> comp.
>
> Here's some of the more interesting ones I think (excuse the compression):
>
> Full cg env and destruction. Redshift+ICE instance scattering achieved the
> level of detail, comped using deep data to combine Redshift and Mantra
> smoke renders. RS frame time was about 20 minutes on this, which is the
> highest I've ever reached with Redshift I think.
> https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1
>
> Here's a bunch of cg ravens rigged and animated in Softimage, rendered in
> Redshift.
> https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492
>
> This is a face wound-type thing in a dream sequence, Soft+Redshift
> https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0
>
> All the underwater environments in this sequence is full cg combined with
> some green screen uw-plates of the actress. The "entity" is made with a bit
> of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw.
> https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound,
> without grade)
>
> And about 300 other shots.. =)
>
> We worked for ~8 months with a core team of 3 artists including myself,
> and a few more for shorter periods. I also supervised the vfx on the show,
> which was a true pleasure! Can't imagine a better tool for the job than
> Soft and RS, it's quite remarkable how well they work together, it's all
> rendered on cheap GTX780's as well.
>
> So Softimage is alive and well over here at least! The Maya licenses
> doesn't even work as a door stop, not sure why we keep them around really.
>
> We'll do a proper reel for the whole season soonish, hope you like it!
>
> Cheers
>
>
>


-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke




Re: "Jordskott" tv series visual effects, Softimage+Redshift

2015-05-23 Thread Tenshi S.
Congrats, amazing work!

On Sat, May 23, 2015 at 11:20 AM, Stephen Davidson 
wrote:

> Fantastic! Great work!
>
> It is so nice to see I'm not the only one that is banging
> the "Softimage & Redshift has a lot of life left" drum.
>
> Congrats on your success.
>
>
>
> On Fri, May 22, 2015 at 4:37 PM, Arvid Björn  wrote:
>
>> Hi guys, just wanted to show a couple of shots we did for the Swedish tv
>> series "Jordskott." We did all the 342 vfx shots for all 10 episodes, all
>> cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for
>> comp.
>>
>> Here's some of the more interesting ones I think (excuse the compression):
>>
>> Full cg env and destruction. Redshift+ICE instance scattering achieved
>> the level of detail, comped using deep data to combine Redshift and Mantra
>> smoke renders. RS frame time was about 20 minutes on this, which is the
>> highest I've ever reached with Redshift I think.
>> https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1
>>
>> Here's a bunch of cg ravens rigged and animated in Softimage, rendered in
>> Redshift.
>> https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492
>>
>> This is a face wound-type thing in a dream sequence, Soft+Redshift
>> https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0
>>
>> All the underwater environments in this sequence is full cg combined with
>> some green screen uw-plates of the actress. The "entity" is made with a bit
>> of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw.
>> https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound,
>> without grade)
>>
>> And about 300 other shots.. =)
>>
>> We worked for ~8 months with a core team of 3 artists including myself,
>> and a few more for shorter periods. I also supervised the vfx on the show,
>> which was a true pleasure! Can't imagine a better tool for the job than
>> Soft and RS, it's quite remarkable how well they work together, it's all
>> rendered on cheap GTX780's as well.
>>
>> So Softimage is alive and well over here at least! The Maya licenses
>> doesn't even work as a door stop, not sure why we keep them around really.
>>
>> We'll do a proper reel for the whole season soonish, hope you like it!
>>
>> Cheers
>>
>>
>>
>
>
> --
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956*sdavid...@3danimationmagic.com
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>- Arthur C. Clarke
>
> 
>


RE: "Jordskott" tv series visual effects, Softimage+Redshift

2015-05-23 Thread Sven Constable
I like the raven shots. I think you guys had some discussions where the 
reflection of the raven is placed on the cars hood in the last shot. Or if 
visible at all :) Great work.

 

sven

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Arvid Björn
Sent: Friday, May 22, 2015 10:38 PM
To: softimage@listproc.autodesk.com
Subject: "Jordskott" tv series visual effects, Softimage+Redshift

 

Hi guys, just wanted to show a couple of shots we did for the Swedish tv series 
"Jordskott." We did all the 342 vfx shots for all 10 episodes, all cg in 
Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for comp.

 

Here's some of the more interesting ones I think (excuse the compression):

 

Full cg env and destruction. Redshift+ICE instance scattering achieved the 
level of detail, comped using deep data to combine Redshift and Mantra smoke 
renders. RS frame time was about 20 minutes on this, which is the highest I've 
ever reached with Redshift I think.

https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1

 

Here's a bunch of cg ravens rigged and animated in Softimage, rendered in 
Redshift.

https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492

 

This is a face wound-type thing in a dream sequence, Soft+Redshift

https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0

 

All the underwater environments in this sequence is full cg combined with some 
green screen uw-plates of the actress. The "entity" is made with a bit of ICE 
strand magic. Soft+Redshift, RS really has awesome volumetrics btw.

https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound, 
without grade)

 

And about 300 other shots.. =)

 

We worked for ~8 months with a core team of 3 artists including myself, and a 
few more for shorter periods. I also supervised the vfx on the show, which was 
a true pleasure! Can't imagine a better tool for the job than Soft and RS, it's 
quite remarkable how well they work together, it's all rendered on cheap 
GTX780's as well.

 

So Softimage is alive and well over here at least! The Maya licenses doesn't 
even work as a door stop, not sure why we keep them around really.

 

We'll do a proper reel for the whole season soonish, hope you like it!

 

Cheers

 

 



Re: "Jordskott" tv series visual effects, Softimage+Redshift

2015-05-23 Thread Arvid Björn
Highly recommended! We're running mostly gtx780 6gb (great bang for the buck if 
you can find them), we basically render on the workstations and a few 
designated gpu boxes as a farm using Royal Render. 10 RS nodes equate to like 
50 Arnolds measured in final render time, it's that fast. I always render brute 
force with all the bells and whistles too. Our racked cpu farm mostly do Nuke 
jobs these days, some Mantra ifd's and the odd Clarisse job too.
The other beauty of RS is that you can generally run a batch render on the gpu 
and keep working with other stuff on the workstation if you like, you can 
hardly notice it's working most of the time. Makes Soft more responsive too, 
and everything just works. The day RS supports VDBs, my life will be complete 
;) 



> On 23 maj 2015, at 14:19, Chris Johnson  wrote:
> 
> Amazing...buying my license of redshift in the VERY near future! What cards 
> are you running on your work stations? What have you set up for a render farm 
> or are you just using local stations for rendering redshift?
> 
>> On Sat, May 23, 2015 at 4:23 AM, Srecko Micic  wrote:
>> Amazing work!
>> 
>>> On May 23, 2015, at 09:56, Alok Gandhi  wrote:
>>> 
>>> Very cool!
>>> 
>>> On Sat, May 23, 2015 at 9:10 AM, David Gallagher 
>>>  wrote:
 Impressive!
 
 
> On 5/22/2015 2:37 PM, Arvid Björn wrote:
> Hi guys, just wanted to show a couple of shots we did for the Swedish tv 
> series "Jordskott." We did all the 342 vfx shots for all 10 episodes, all 
> cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for 
> comp.
> 
> Here's some of the more interesting ones I think (excuse the compression):
> 
> Full cg env and destruction. Redshift+ICE instance scattering achieved 
> the level of detail, comped using deep data to combine Redshift and 
> Mantra smoke renders. RS frame time was about 20 minutes on this, which 
> is the highest I've ever reached with Redshift I think.
> https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1
> 
> Here's a bunch of cg ravens rigged and animated in Softimage, rendered in 
> Redshift.
> https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492
> 
> This is a face wound-type thing in a dream sequence, Soft+Redshift
> https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0
> 
> All the underwater environments in this sequence is full cg combined with 
> some green screen uw-plates of the actress. The "entity" is made with a 
> bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics 
> btw.
> https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound, 
> without grade)
> 
> And about 300 other shots.. =)
> 
> We worked for ~8 months with a core team of 3 artists including myself, 
> and a few more for shorter periods. I also supervised the vfx on the 
> show, which was a true pleasure! Can't imagine a better tool for the job 
> than Soft and RS, it's quite remarkable how well they work together, it's 
> all rendered on cheap GTX780's as well.
> 
> So Softimage is alive and well over here at least! The Maya licenses 
> doesn't even work as a door stop, not sure why we keep them around really.
> 
> We'll do a proper reel for the whole season soonish, hope you like it!
> 
> Cheers
>>> 
>>> 
>>> 
>>> -- 
>>> 
> 


Re: "Jordskott" tv series visual effects, Softimage+Redshift

2015-05-23 Thread Ed Schiffer
Amazing work!

On Sat, May 23, 2015 at 7:20 PM, Arvid Björn  wrote:

> Highly recommended! We're running mostly gtx780 6gb (great bang for the
> buck if you can find them), we basically render on the workstations and a
> few designated gpu boxes as a farm using Royal Render. 10 RS nodes equate
> to like 50 Arnolds measured in final render time, it's that fast. I always
> render brute force with all the bells and whistles too. Our racked cpu farm
> mostly do Nuke jobs these days, some Mantra ifd's and the odd Clarisse job
> too.
> The other beauty of RS is that you can generally run a batch render on the
> gpu and keep working with other stuff on the workstation if you like, you
> can hardly notice it's working most of the time. Makes Soft more responsive
> too, and everything just works. The day RS supports VDBs, my life will be
> complete ;)
>
>
>
> On 23 maj 2015, at 14:19, Chris Johnson  wrote:
>
> Amazing...buying my license of redshift in the VERY near future! What
> cards are you running on your work stations? What have you set up for a
> render farm or are you just using local stations for rendering redshift?
>
> On Sat, May 23, 2015 at 4:23 AM, Srecko Micic 
> wrote:
>
>> Amazing work!
>>
>> On May 23, 2015, at 09:56, Alok Gandhi  wrote:
>>
>> Very cool!
>>
>> On Sat, May 23, 2015 at 9:10 AM, David Gallagher <
>> davegsoftimagel...@gmail.com> wrote:
>>
>>> Impressive!
>>>
>>>
>>> On 5/22/2015 2:37 PM, Arvid Björn wrote:
>>>
 Hi guys, just wanted to show a couple of shots we did for the Swedish
 tv series "Jordskott." We did all the 342 vfx shots for all 10 episodes,
 all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke
 for comp.

 Here's some of the more interesting ones I think (excuse the
 compression):

 Full cg env and destruction. Redshift+ICE instance scattering achieved
 the level of detail, comped using deep data to combine Redshift and Mantra
 smoke renders. RS frame time was about 20 minutes on this, which is the
 highest I've ever reached with Redshift I think.
 https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1

 Here's a bunch of cg ravens rigged and animated in Softimage, rendered
 in Redshift.
 https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492

 This is a face wound-type thing in a dream sequence, Soft+Redshift
 https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0

 All the underwater environments in this sequence is full cg combined
 with some green screen uw-plates of the actress. The "entity" is made with
 a bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics
 btw.
 https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with
 sound, without grade)

 And about 300 other shots.. =)

 We worked for ~8 months with a core team of 3 artists including myself,
 and a few more for shorter periods. I also supervised the vfx on the show,
 which was a true pleasure! Can't imagine a better tool for the job than
 Soft and RS, it's quite remarkable how well they work together, it's all
 rendered on cheap GTX780's as well.

 So Softimage is alive and well over here at least! The Maya licenses
 doesn't even work as a door stop, not sure why we keep them around really.

 We'll do a proper reel for the whole season soonish, hope you like it!

 Cheers



>>>
>>
>>
>> --
>>
>>
>>
>


-- 
www.edschiffer.com


Re: "Jordskott" tv series visual effects, Softimage+Redshift

2015-05-23 Thread Arvid Björn
You read us like an open book ;) That shot was changed late in the process as 
well, I sure hope the reflection pass didn't get fudged, the angles doesn't 
quite line up, but iirc we settled for a correctish reflection rather than a 
correct invisible one. Cheers! :)

> On 23 maj 2015, at 23:56, Sven Constable  wrote:
> 
> I like the raven shots. I think you guys had some discussions where the 
> reflection of the raven is placed on the cars hood in the last shot. Or if 
> visible at all :) Great work.
>  
> sven
>  
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Arvid Björn
> Sent: Friday, May 22, 2015 10:38 PM
> To: softimage@listproc.autodesk.com
> Subject: "Jordskott" tv series visual effects, Softimage+Redshift
>  
> Hi guys, just wanted to show a couple of shots we did for the Swedish tv 
> series "Jordskott." We did all the 342 vfx shots for all 10 episodes, all cg 
> in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for comp.
>  
> Here's some of the more interesting ones I think (excuse the compression):
>  
> Full cg env and destruction. Redshift+ICE instance scattering achieved the 
> level of detail, comped using deep data to combine Redshift and Mantra smoke 
> renders. RS frame time was about 20 minutes on this, which is the highest 
> I've ever reached with Redshift I think.
> https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1
>  
> Here's a bunch of cg ravens rigged and animated in Softimage, rendered in 
> Redshift.
> https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492
>  
> This is a face wound-type thing in a dream sequence, Soft+Redshift
> https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0
>  
> All the underwater environments in this sequence is full cg combined with 
> some green screen uw-plates of the actress. The "entity" is made with a bit 
> of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw.
> https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound, 
> without grade)
>  
> And about 300 other shots.. =)
>  
> We worked for ~8 months with a core team of 3 artists including myself, and a 
> few more for shorter periods. I also supervised the vfx on the show, which 
> was a true pleasure! Can't imagine a better tool for the job than Soft and 
> RS, it's quite remarkable how well they work together, it's all rendered on 
> cheap GTX780's as well.
>  
> So Softimage is alive and well over here at least! The Maya licenses doesn't 
> even work as a door stop, not sure why we keep them around really.
>  
> We'll do a proper reel for the whole season soonish, hope you like it!
>  
> Cheers
>  
>