Highly recommended! We're running mostly gtx780 6gb (great bang for the buck if you can find them), we basically render on the workstations and a few designated gpu boxes as a farm using Royal Render. 10 RS nodes equate to like 50 Arnolds measured in final render time, it's that fast. I always render brute force with all the bells and whistles too. Our racked cpu farm mostly do Nuke jobs these days, some Mantra ifd's and the odd Clarisse job too. The other beauty of RS is that you can generally run a batch render on the gpu and keep working with other stuff on the workstation if you like, you can hardly notice it's working most of the time. Makes Soft more responsive too, and everything just works. The day RS supports VDBs, my life will be complete ;)
> On 23 maj 2015, at 14:19, Chris Johnson <chr...@topixfx.com> wrote: > > Amazing...buying my license of redshift in the VERY near future! What cards > are you running on your work stations? What have you set up for a render farm > or are you just using local stations for rendering redshift? > >> On Sat, May 23, 2015 at 4:23 AM, Srecko Micic <srecko.mi...@gmail.com> wrote: >> Amazing work! >> >>> On May 23, 2015, at 09:56, Alok Gandhi <alok.gandhi2...@gmail.com> wrote: >>> >>> Very cool! >>> >>> On Sat, May 23, 2015 at 9:10 AM, David Gallagher >>> <davegsoftimagel...@gmail.com> wrote: >>>> Impressive! >>>> >>>> >>>>> On 5/22/2015 2:37 PM, Arvid Björn wrote: >>>>> Hi guys, just wanted to show a couple of shots we did for the Swedish tv >>>>> series "Jordskott." We did all the 342 vfx shots for all 10 episodes, all >>>>> cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for >>>>> comp. >>>>> >>>>> Here's some of the more interesting ones I think (excuse the compression): >>>>> >>>>> Full cg env and destruction. Redshift+ICE instance scattering achieved >>>>> the level of detail, comped using deep data to combine Redshift and >>>>> Mantra smoke renders. RS frame time was about 20 minutes on this, which >>>>> is the highest I've ever reached with Redshift I think. >>>>> https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 >>>>> >>>>> Here's a bunch of cg ravens rigged and animated in Softimage, rendered in >>>>> Redshift. >>>>> https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 >>>>> >>>>> This is a face wound-type thing in a dream sequence, Soft+Redshift >>>>> https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 >>>>> >>>>> All the underwater environments in this sequence is full cg combined with >>>>> some green screen uw-plates of the actress. The "entity" is made with a >>>>> bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics >>>>> btw. >>>>> https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound, >>>>> without grade) >>>>> >>>>> And about 300 other shots.. =) >>>>> >>>>> We worked for ~8 months with a core team of 3 artists including myself, >>>>> and a few more for shorter periods. I also supervised the vfx on the >>>>> show, which was a true pleasure! Can't imagine a better tool for the job >>>>> than Soft and RS, it's quite remarkable how well they work together, it's >>>>> all rendered on cheap GTX780's as well. >>>>> >>>>> So Softimage is alive and well over here at least! The Maya licenses >>>>> doesn't even work as a door stop, not sure why we keep them around really. >>>>> >>>>> We'll do a proper reel for the whole season soonish, hope you like it! >>>>> >>>>> Cheers >>> >>> >>> >>> -- >>> >