Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-16 Thread Perry Harovas
I agree Martin,

I actually really respected the presentation and thought it looked good.
I don't know what all the anger is about with regards to this
presentation...

For God sake Andrew is a modeler. He is one of us.
He makes really great points here, and the tech looks interesting.



On Sun, Aug 16, 2015 at 8:27 PM, Martin  wrote:

> I'm not happy with their decisions, prices and now rental services but is
> it really necessary to bash Autodesk for every single thing they do?
>
> This time I don't see what they are doing wrong. They are developing
> something and showing a preview video.
>
> Martin
> Sent from my iPhone
>
> On 2015/08/16, at 20:59, Mirko Jankovic  wrote:
>
> Cesar, development is nothing without completing full working usable
> product.
> Nice PR video is nothing if you cannot use the tool in daily production
> without pulling your hair. If it isn't polished tool that you can relay on
> in production then it is just nice PR video. nothing else.
>
> On Sun, Aug 16, 2015 at 12:39 PM,  wrote:
>
>> Looks very cool, actually!
>>
>> Skickat från min iPhone
>>
>> 16 aug 2015 kl. 11:07 skrev Cesar Saez :
>>
>> I think you guys are missing the point, the talk is not necessarily about
>> maya but the evolution of modeling tools and where new developments are
>> going to.
>>
>> On Sun, Aug 16, 2015 at 5:49 PM, Mirko Jankovic <
>> mirkoj.anima...@gmail.com> wrote:
>>
>>> Frankenstein with bunch of parts that doesn't work really well on e with
>>> another and falling apart vision off Maya
>>>
>>> Just keep slapping items to fill PR announcements how cool things are
>>> being made, but in reality they are good for nothing
>>>
>>> On Sun, Aug 16, 2015 at 8:16 AM, Tenshi .  wrote:
>>>
 So you're waiting for the Maya 2017 to have this? or this comes in the
 2016?

 Anyway i don't think Autodesk will go the for the 'real development'
 route. They've never did something that users could enjoy in the time it
 was needed the most. S if you want a 3D software that can do the same with
 good framerate, good integration, go back to 2002, maybe before that year
 with plugins,

 Oh btw Maya shows more errors when i open it,  not again! Does this
 "Mudbox Plugin" will do that as well? Oh wait a second this is Mudbox in
 Maya? Oh sh...!! I haven't notice your Excellent "Vision" for the future
 Autodesk, i'm so sorry.

 We can add Mudbox to the death apps list now? =/

 On Sat, Aug 15, 2015 at 4:51 PM, Pierre Schiller <
 activemotionpictu...@gmail.com> wrote:

> They had to 2X speed because even with monstrous  cards couldn´t have
> been possible to showcase. HAHHAHAH!!
> My stomach aches.
> Modo had been on sculpting for the past 3 years even on low end cards.
> And I bet for the mayans, in time all they will use that sculpting
> module, will be to crack and bake cracked walls sculpts.
> Just sayin´...
>
> On Sat, Aug 15, 2015 at 3:07 PM, pedro santos 
> wrote:
>
>> https://www.youtube.com/watch?v=kdSx4a0tDQw&feature=youtu.be&t=465
>>
>> Integration is the word here. As we've seen bits of things in many
>> places but not under the same package room using the same standard 
>> package
>> tricks. Not hot for Maya, and one still needs to see how they keep artsy
>> people working on the surface without having to immediately deal with
>> Maya's entrails, but looks good.
>>
>> Cheers
>>
>
>
>
> --
> Portfolio 2013 
> Cinema & TV production
> Video Reel 
>


>>>
>>
>


-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com 

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-16 Thread Martin
I'm not happy with their decisions, prices and now rental services but is it 
really necessary to bash Autodesk for every single thing they do?

This time I don't see what they are doing wrong. They are developing something 
and showing a preview video.

Martin
Sent from my iPhone

> On 2015/08/16, at 20:59, Mirko Jankovic  wrote:
> 
> Cesar, development is nothing without completing full working usable product. 
> Nice PR video is nothing if you cannot use the tool in daily production 
> without pulling your hair. If it isn't polished tool that you can relay on in 
> production then it is just nice PR video. nothing else. 
> 
>> On Sun, Aug 16, 2015 at 12:39 PM,  wrote:
>> Looks very cool, actually!
>> 
>> Skickat från min iPhone
>> 
>>> 16 aug 2015 kl. 11:07 skrev Cesar Saez :
>>> 
>>> I think you guys are missing the point, the talk is not necessarily about 
>>> maya but the evolution of modeling tools and where new developments are 
>>> going to.
>>> 
 On Sun, Aug 16, 2015 at 5:49 PM, Mirko Jankovic 
  wrote:
 Frankenstein with bunch of parts that doesn't work really well on e with 
 another and falling apart vision off Maya
 
 Just keep slapping items to fill PR announcements how cool things are 
 being made, but in reality they are good for nothing
 
> On Sun, Aug 16, 2015 at 8:16 AM, Tenshi .  wrote:
> So you're waiting for the Maya 2017 to have this? or this comes in the 
> 2016?
> 
> Anyway i don't think Autodesk will go the for the 'real development' 
> route. They've never did something that users could enjoy in the time it 
> was needed the most. S if you want a 3D software that can do the same 
> with good framerate, good integration, go back to 2002, maybe before that 
> year with plugins,
> 
> Oh btw Maya shows more errors when i open it,  not again! Does this 
> "Mudbox Plugin" will do that as well? Oh wait a second this is Mudbox in 
> Maya? Oh sh...!! I haven't notice your Excellent "Vision" for the future 
> Autodesk, i'm so sorry.
> 
> We can add Mudbox to the death apps list now? =/ 
> 
>> On Sat, Aug 15, 2015 at 4:51 PM, Pierre Schiller 
>>  wrote:
>> They had to 2X speed because even with monstrous  cards couldn´t have 
>> been possible to showcase. HAHHAHAH!!
>> My stomach aches.
>> Modo had been on sculpting for the past 3 years even on low end cards.
>> And I bet for the mayans, in time all they will use that sculpting 
>> module, will be to crack and bake cracked walls sculpts.
>> Just sayin´...
>> 
>>> On Sat, Aug 15, 2015 at 3:07 PM, pedro santos  
>>> wrote:
>>> https://www.youtube.com/watch?v=kdSx4a0tDQw&feature=youtu.be&t=465
>>> 
>>> Integration is the word here. As we've seen bits of things in many 
>>> places but not under the same package room using the same standard 
>>> package tricks. Not hot for Maya, and one still needs to see how they 
>>> keep artsy people working on the surface without having to immediately 
>>> deal with Maya's entrails, but looks good.
>>> 
>>> Cheers
>> 
>> 
>> 
>> -- 
>> Portfolio 2013
>> Cinema & TV production
>> Video Reel
> 


Multi-Layered .EXR - The revival...

2015-08-16 Thread Pierre Schiller
Hi team. I know this has been posted a lot of times, but I was wondering if
AD did ever fixed
the issue with multilayered .exr images on a single file from MR? (mental
ray).

I know all other render motors work normally when rendering layered .exr
images (arnold, vray, etc..)
But SI 2015 can already render .exr layered image (zdepth,normals, etc.) on
a single file?

Store in channels work well... I guess, but I was asking this if there´s
any possibility to work
those layered passes directly from the render manager?

Thanks.
David.

-- 
Portfolio 2013 
Cinema & TV production
Video Reel 


Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-16 Thread Leendert A. Hartog
If there is a future to modeling, my best bet is on Andrew Shpagin (3d 
Coat).
He will probably have implemented it, long before Autodesk has even 
actually figured it out.

;)

Greetz
Leendert
AKA Hirazi Blue

--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-16 Thread Mirko Jankovic
Cesar, development is nothing without completing full working usable
product.
Nice PR video is nothing if you cannot use the tool in daily production
without pulling your hair. If it isn't polished tool that you can relay on
in production then it is just nice PR video. nothing else.

On Sun, Aug 16, 2015 at 12:39 PM,  wrote:

> Looks very cool, actually!
>
> Skickat från min iPhone
>
> 16 aug 2015 kl. 11:07 skrev Cesar Saez :
>
> I think you guys are missing the point, the talk is not necessarily about
> maya but the evolution of modeling tools and where new developments are
> going to.
>
> On Sun, Aug 16, 2015 at 5:49 PM, Mirko Jankovic  > wrote:
>
>> Frankenstein with bunch of parts that doesn't work really well on e with
>> another and falling apart vision off Maya
>>
>> Just keep slapping items to fill PR announcements how cool things are
>> being made, but in reality they are good for nothing
>>
>> On Sun, Aug 16, 2015 at 8:16 AM, Tenshi .  wrote:
>>
>>> So you're waiting for the Maya 2017 to have this? or this comes in the
>>> 2016?
>>>
>>> Anyway i don't think Autodesk will go the for the 'real development'
>>> route. They've never did something that users could enjoy in the time it
>>> was needed the most. S if you want a 3D software that can do the same with
>>> good framerate, good integration, go back to 2002, maybe before that year
>>> with plugins,
>>>
>>> Oh btw Maya shows more errors when i open it,  not again! Does this
>>> "Mudbox Plugin" will do that as well? Oh wait a second this is Mudbox in
>>> Maya? Oh sh...!! I haven't notice your Excellent "Vision" for the future
>>> Autodesk, i'm so sorry.
>>>
>>> We can add Mudbox to the death apps list now? =/
>>>
>>> On Sat, Aug 15, 2015 at 4:51 PM, Pierre Schiller <
>>> activemotionpictu...@gmail.com> wrote:
>>>
 They had to 2X speed because even with monstrous  cards couldn´t have
 been possible to showcase. HAHHAHAH!!
 My stomach aches.
 Modo had been on sculpting for the past 3 years even on low end cards.
 And I bet for the mayans, in time all they will use that sculpting
 module, will be to crack and bake cracked walls sculpts.
 Just sayin´...

 On Sat, Aug 15, 2015 at 3:07 PM, pedro santos 
 wrote:

> https://www.youtube.com/watch?v=kdSx4a0tDQw&feature=youtu.be&t=465
>
> Integration is the word here. As we've seen bits of things in many
> places but not under the same package room using the same standard package
> tricks. Not hot for Maya, and one still needs to see how they keep artsy
> people working on the surface without having to immediately deal with
> Maya's entrails, but looks good.
>
> Cheers
>



 --
 Portfolio 2013 
 Cinema & TV production
 Video Reel 

>>>
>>>
>>
>


Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-16 Thread mikael . pettersen
Looks very cool, actually!

Skickat från min iPhone

> 16 aug 2015 kl. 11:07 skrev Cesar Saez :
> 
> I think you guys are missing the point, the talk is not necessarily about 
> maya but the evolution of modeling tools and where new developments are going 
> to.
> 
>> On Sun, Aug 16, 2015 at 5:49 PM, Mirko Jankovic  
>> wrote:
>> Frankenstein with bunch of parts that doesn't work really well on e with 
>> another and falling apart vision off Maya
>> 
>> Just keep slapping items to fill PR announcements how cool things are being 
>> made, but in reality they are good for nothing
>> 
>>> On Sun, Aug 16, 2015 at 8:16 AM, Tenshi .  wrote:
>>> So you're waiting for the Maya 2017 to have this? or this comes in the 2016?
>>> 
>>> Anyway i don't think Autodesk will go the for the 'real development' route. 
>>> They've never did something that users could enjoy in the time it was 
>>> needed the most. S if you want a 3D software that can do the same with good 
>>> framerate, good integration, go back to 2002, maybe before that year with 
>>> plugins,
>>> 
>>> Oh btw Maya shows more errors when i open it,  not again! Does this "Mudbox 
>>> Plugin" will do that as well? Oh wait a second this is Mudbox in Maya? Oh 
>>> sh...!! I haven't notice your Excellent "Vision" for the future Autodesk, 
>>> i'm so sorry.
>>> 
>>> We can add Mudbox to the death apps list now? =/ 
>>> 
 On Sat, Aug 15, 2015 at 4:51 PM, Pierre Schiller 
  wrote:
 They had to 2X speed because even with monstrous  cards couldn´t have been 
 possible to showcase. HAHHAHAH!!
 My stomach aches.
 Modo had been on sculpting for the past 3 years even on low end cards.
 And I bet for the mayans, in time all they will use that sculpting module, 
 will be to crack and bake cracked walls sculpts.
 Just sayin´...
 
> On Sat, Aug 15, 2015 at 3:07 PM, pedro santos  wrote:
> https://www.youtube.com/watch?v=kdSx4a0tDQw&feature=youtu.be&t=465
> 
> Integration is the word here. As we've seen bits of things in many places 
> but not under the same package room using the same standard package 
> tricks. Not hot for Maya, and one still needs to see how they keep artsy 
> people working on the surface without having to immediately deal with 
> Maya's entrails, but looks good.
> 
> Cheers
 
 
 
 -- 
 Portfolio 2013
 Cinema & TV production
 Video Reel
> 


Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-16 Thread Cesar Saez
I think you guys are missing the point, the talk is not necessarily about
maya but the evolution of modeling tools and where new developments are
going to.

On Sun, Aug 16, 2015 at 5:49 PM, Mirko Jankovic 
wrote:

> Frankenstein with bunch of parts that doesn't work really well on e with
> another and falling apart vision off Maya
>
> Just keep slapping items to fill PR announcements how cool things are
> being made, but in reality they are good for nothing
>
> On Sun, Aug 16, 2015 at 8:16 AM, Tenshi .  wrote:
>
>> So you're waiting for the Maya 2017 to have this? or this comes in the
>> 2016?
>>
>> Anyway i don't think Autodesk will go the for the 'real development'
>> route. They've never did something that users could enjoy in the time it
>> was needed the most. S if you want a 3D software that can do the same with
>> good framerate, good integration, go back to 2002, maybe before that year
>> with plugins,
>>
>> Oh btw Maya shows more errors when i open it,  not again! Does this
>> "Mudbox Plugin" will do that as well? Oh wait a second this is Mudbox in
>> Maya? Oh sh...!! I haven't notice your Excellent "Vision" for the future
>> Autodesk, i'm so sorry.
>>
>> We can add Mudbox to the death apps list now? =/
>>
>> On Sat, Aug 15, 2015 at 4:51 PM, Pierre Schiller <
>> activemotionpictu...@gmail.com> wrote:
>>
>>> They had to 2X speed because even with monstrous  cards couldn´t have
>>> been possible to showcase. HAHHAHAH!!
>>> My stomach aches.
>>> Modo had been on sculpting for the past 3 years even on low end cards.
>>> And I bet for the mayans, in time all they will use that sculpting
>>> module, will be to crack and bake cracked walls sculpts.
>>> Just sayin´...
>>>
>>> On Sat, Aug 15, 2015 at 3:07 PM, pedro santos 
>>> wrote:
>>>
 https://www.youtube.com/watch?v=kdSx4a0tDQw&feature=youtu.be&t=465

 Integration is the word here. As we've seen bits of things in many
 places but not under the same package room using the same standard package
 tricks. Not hot for Maya, and one still needs to see how they keep artsy
 people working on the surface without having to immediately deal with
 Maya's entrails, but looks good.

 Cheers

>>>
>>>
>>>
>>> --
>>> Portfolio 2013 
>>> Cinema & TV production
>>> Video Reel 
>>>
>>
>>
>


Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-16 Thread Mirko Jankovic
Frankenstein with bunch of parts that doesn't work really well on e with
another and falling apart vision off Maya

Just keep slapping items to fill PR announcements how cool things are being
made, but in reality they are good for nothing

On Sun, Aug 16, 2015 at 8:16 AM, Tenshi .  wrote:

> So you're waiting for the Maya 2017 to have this? or this comes in the
> 2016?
>
> Anyway i don't think Autodesk will go the for the 'real development'
> route. They've never did something that users could enjoy in the time it
> was needed the most. S if you want a 3D software that can do the same with
> good framerate, good integration, go back to 2002, maybe before that year
> with plugins,
>
> Oh btw Maya shows more errors when i open it,  not again! Does this
> "Mudbox Plugin" will do that as well? Oh wait a second this is Mudbox in
> Maya? Oh sh...!! I haven't notice your Excellent "Vision" for the future
> Autodesk, i'm so sorry.
>
> We can add Mudbox to the death apps list now? =/
>
> On Sat, Aug 15, 2015 at 4:51 PM, Pierre Schiller <
> activemotionpictu...@gmail.com> wrote:
>
>> They had to 2X speed because even with monstrous  cards couldn´t have
>> been possible to showcase. HAHHAHAH!!
>> My stomach aches.
>> Modo had been on sculpting for the past 3 years even on low end cards.
>> And I bet for the mayans, in time all they will use that sculpting
>> module, will be to crack and bake cracked walls sculpts.
>> Just sayin´...
>>
>> On Sat, Aug 15, 2015 at 3:07 PM, pedro santos  wrote:
>>
>>> https://www.youtube.com/watch?v=kdSx4a0tDQw&feature=youtu.be&t=465
>>>
>>> Integration is the word here. As we've seen bits of things in many
>>> places but not under the same package room using the same standard package
>>> tricks. Not hot for Maya, and one still needs to see how they keep artsy
>>> people working on the surface without having to immediately deal with
>>> Maya's entrails, but looks good.
>>>
>>> Cheers
>>>
>>
>>
>>
>> --
>> Portfolio 2013 
>> Cinema & TV production
>> Video Reel 
>>
>
>