Emitter name from EmitLocation?

2015-10-01 Thread Fabian Schnuer Gohde
Hi,
I've got an "Emit From Curve" with a bunch of curves and is there a way to
get the emitter geometry name from the "EmitLocation" in order to feed that
into a "Normalized U to Curve Location" in order to manually move/stop the
particles along the curve on which they were emitted?

Thank you,
Fabian


Re: Friday Flashback #235

2015-10-01 Thread Anthor
10 years later and I still see that cow everywhere. 

ATR

On Fri, 7 Aug 2015 09:07:30 -0400, Stephen Blair wrote:
> Free XSI 30-day Trial 
> 2005
> http://wp.me/powV4-3dL
Anthony Rossano
ant...@mesmer.com


Re: Downloading Entertainment Creation Suite

2015-10-01 Thread Christian Keller
I also had to fight for 2 days to get the right one downloaded an installed.
It seems that using the 3d software is much easier than downloading  the right 
pack and getting it licensed. 
There must be a horde of guys working on the other side to make certain things 
as complicated as they could be ;)
Btw can I get my two days back ?

--
Christian Keller 
Visual effects|direction
m  +49 179 69 36 248

chris3...@me.com
Vimeo.com/channels/96149

> Am 30.09.2015 um 19:04 schrieb Bradley Gabe :
> 
> Simple solution. I gave up attempting to install on that computer and tried 
> on another one and it worked as intended. Same OS on both systems, just must 
> be something wonky about one of them. 
> 
> So if anyone else experiences issues with downloading from Autodesk, my 
> advice is, make sure you aren't using my desktop system.
> 
> I'll be back with advanced user questions such as: How do I make a geodesic 
> sphere with NURBs, and where is the Softimage SIGGRAPH dinner this year? 
> 
> 
> 
>> On Wed, Sep 30, 2015 at 11:59 AM, Maurice Patel  
>> wrote:
>> Ah, c’est la vie – glad it all got resolved ☺
>> Thanks Bradley
>> 
>> Maurice Patel
>> Tél:  514 954-7134
>> Cell: 514 242-6549
>> 
>> From: softimage-boun...@listproc.autodesk.com 
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe
>> Sent: Wednesday, September 30, 2015 12:56 PM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: Downloading Entertainment Creation Suite
>> 
>> Ha! Up and Running. Hello old friend!
>> 
>> The list continues to work its magic for me in the same fashion as always. 
>> As soon as help is offered and escalated, the problem gets resolved.
>> 
>> Thanks Joey, Maurice, Adam, and others.
> 


Re: OT : Unity v/s Blender Shading Experiment

2015-10-01 Thread Saeed Kalhor
It's great 👍

On Thu, Oct 1, 2015 at 11:17 AM, Alok Gandhi 
wrote:

> Doing shading in unity. Out of curiosity, I compared the render times
> between unity and blender. Here's the result:
>
> http://bit.ly/1YQjbe3
>
> --
>


RE: Extrude multiple curve

2015-10-01 Thread gareth bell
Juan's is probably better - but here's one I created a while back:

#extrudeMultiCurves_001

#To Use: 
# 1) Select the curves you want to extrude along.
# 2) Run script
# 3) Pick the profile curve


import win32com
xsi = Application

#collect all curves
extCurves = win32com.client.Dispatch( "XSI.Collection" )
extCurves.AddItems (xsi.Selection)

#pick profile curve
profileCurve = xsi.PickElement ("", "Pick Profile Curve")

#loop through all extCurves and extrude along profileCurve
for i in range (0, extCurves.count):
xsi.ApplyGenOp("Extrusion", "MeshSurface", str(profileCurve(2)) + ";" + 
str(extCurves(i)), 3, "siPersistentOperation", "siKeepGenOpInputs", "")

Date: Thu, 1 Oct 2015 13:48:50 +0200
Subject: Re: Extrude multiple curve
From: facialdel...@gmail.com
To: softimage@listproc.autodesk.com

Yup ! Thank's a lot ! Not yet tested but thank you :) I'll let you know :)
On Thu, Oct 1, 2015 at 12:41 PM, Juan Brockhaus  wrote:
btw, I had a .rar file with the scripts attached.
let me know if it didn't get through...

cheers,

Juan


On Thu, Oct 1, 2015 at 12:31 PM, Juan Brockhaus  wrote:
no...

but I have a script for that.
;-)

actually two scripts. one creates polymeshes, the other a nurbs surfaces.

- select all the curves you want to extrude on
- run script
- pick the curve you want to extrude

hope that helps.

cheers,

Juan




On Thu, Oct 1, 2015 at 12:15 PM, Olivier Jeannel  wrote:
Simple one : Do we have something to extrude a curve along multiple curves at 
once (a group of curves or multi selected)?






  

Re: Extrude multiple curve

2015-10-01 Thread Olivier Jeannel
Yup ! Thank's a lot ! Not yet tested but thank you :) I'll let you know :)

On Thu, Oct 1, 2015 at 12:41 PM, Juan Brockhaus 
wrote:

> btw, I had a .rar file with the scripts attached.
> let me know if it didn't get through...
>
> cheers,
>
> Juan
>
>
> On Thu, Oct 1, 2015 at 12:31 PM, Juan Brockhaus 
> wrote:
>
>> no...
>>
>> but I have a script for that.
>> ;-)
>>
>> actually two scripts. one creates polymeshes, the other a nurbs surfaces.
>>
>> - select all the curves you want to extrude on
>> - run script
>> - pick the curve you want to extrude
>>
>> hope that helps.
>>
>> cheers,
>>
>> Juan
>>
>>
>>
>>
>> On Thu, Oct 1, 2015 at 12:15 PM, Olivier Jeannel 
>> wrote:
>>
>>> Simple one :
>>> Do we have something to extrude a curve along multiple curves at once (a
>>> group of curves or multi selected)?
>>>
>>>
>>
>


Re: Extrude multiple curve

2015-10-01 Thread Juan Brockhaus
btw, I had a .rar file with the scripts attached.
let me know if it didn't get through...

cheers,

Juan


On Thu, Oct 1, 2015 at 12:31 PM, Juan Brockhaus 
wrote:

> no...
>
> but I have a script for that.
> ;-)
>
> actually two scripts. one creates polymeshes, the other a nurbs surfaces.
>
> - select all the curves you want to extrude on
> - run script
> - pick the curve you want to extrude
>
> hope that helps.
>
> cheers,
>
> Juan
>
>
>
>
> On Thu, Oct 1, 2015 at 12:15 PM, Olivier Jeannel 
> wrote:
>
>> Simple one :
>> Do we have something to extrude a curve along multiple curves at once (a
>> group of curves or multi selected)?
>>
>>
>


Re: Extrude multiple curve

2015-10-01 Thread Juan Brockhaus
no...

but I have a script for that.
;-)

actually two scripts. one creates polymeshes, the other a nurbs surfaces.

- select all the curves you want to extrude on
- run script
- pick the curve you want to extrude

hope that helps.

cheers,

Juan




On Thu, Oct 1, 2015 at 12:15 PM, Olivier Jeannel 
wrote:

> Simple one :
> Do we have something to extrude a curve along multiple curves at once (a
> group of curves or multi selected)?
>
>


jpb_multi_extrusion.rar
Description: application/rar


Extrude multiple curve

2015-10-01 Thread Olivier Jeannel
Simple one :
Do we have something to extrude a curve along multiple curves at once (a
group of curves or multi selected)?


Re: Fabric Engine 2.0 out with Canvas!

2015-10-01 Thread Helge Mathee

Sure does.

On 01.10.2015 07:58, Eugene Flormata wrote:

does this work on windows 10?

On Wed, Sep 30, 2015 at 10:02 PM, Adam Sale > wrote:


Very cool!

On Wed, Sep 30, 2015 at 6:36 PM, Sebastien Sterling
mailto:sebastien.sterl...@gmail.com>> wrote:

to Jonha Think nothing of it good sir ! Tell us. the weight
painting for the hair system looks really cool and user
friendly, but do you have other fabric related tools for
grooming ? like generating from or along geo or nurbs/curves,
or actual stylus combing, curling and straightening ?



On 30 September 2015 at 23:28, Jonah Friedman
mailto:jfried...@psyop.tv>> wrote:

Thanks Sebastein! Super exciting times!

On Wed, Sep 30, 2015 at 5:39 PM, Sebastien Sterling
mailto:sebastien.sterl...@gmail.com>> wrote:

The Psyop demos look really cool and actually functional.


p1 hair system
https://vimeo.com/138773731
p2 Jiggle mush + Scatter
https://vimeo.com/138610226

just in case anyone hasn't seen them yet.

On 30 September 2015 at 22:03, Eric Thivierge
mailto:ethivie...@gmail.com>>
wrote:

It should. Contact Fabric support directly though.


Eric Thivierge
http://www.ethivierge.com

On Wed, Sep 30, 2015 at 4:51 PM, Tim Crowson
mailto:tim.crow...@magneticdreams.com>> wrote:

Cool, so the Fabric 50 does that get us FE
2.0 as well? The installer for that seems to
be for 1.15.3

-Tim


On 9/30/2015 12:41 PM, Eric Thivierge wrote:

http://fabricengine.com/fabric-engine-2-is-here/

The new Canvas graph is now available. Those
who were waiting for an ICE like UI and
workflow should be pleased. :)


Eric Thivierge
http://www.ethivierge.com


-- 













OT : Unity v/s Blender Shading Experiment

2015-10-01 Thread Alok Gandhi
Doing shading in unity. Out of curiosity, I compared the render times
between unity and blender. Here's the result:

http://bit.ly/1YQjbe3

--


Re: Rendering Vertex color - Uvs are present

2015-10-01 Thread peter_b
‘Sampling -> Vertices only (RenderVertex)’
It’s all in the name: RenderVertex renders TO the vertex colors – if for 
instance you want to bake lighting or AO and have them available as 
VertexColors. Not the other way around – Francois’ suggestion of using the 
Vertex_Color node in the rendertree is on the money.

 

From: Pierre Schiller 
Sent: Wednesday, September 30, 2015 4:04 PM
To: softimage@listproc.autodesk.com 
Subject: Rendering Vertex color - Uvs are present


Hi, good day. 

I´ve done a little test quickly modeling a face and I did:

1. Applied property->Color at vertices map

2. Ctrl+W (palette, and select color)

3. Shift+W start painting the mesh.


I like the result, now I want to set that as my starting point for texture

painting. So, I go to:


1. Property->Texture projection->unique Uvs (I really just want to test the

face colors)

2. Property->Rendermap and select: Sampling -> Vertives only (RenderVertex)

3. I enable "Color"

4. Map: Surface color and illumination.


I hit regenerate maps but there´s no output. No render.


What else do I need to setup to get a vertex map baked as texture?

Thanks.


David.

-- 

Portfolio 2013

Cinema & TV production
Video Reel