Re: MV Scatter Tool flicker

2015-12-04 Thread Alok Gandhi
Although this might be completely off the mark but which renderer are you
using? I have seen similar problems with namespaces in Arnold. In case you
are using Arnold, please make sure that the each node a unique name.
Softimage handles unique namespaces in inside models, but this model based
namespaces do not translate as is in arnold .ass files.

In case of other renderers this may not be an issue.

On Fri, Dec 4, 2015 at 9:50 PM, Orlando Esponda 
wrote:

> You could (should)  use caches for point cloud rendering. so you can still
> have the live point cloud hidden and render the cached one. One frame
> should be enough.
> El dic. 4, 2015 8:31 AM, "Morten Bartholdy" 
> escribió:
>
>> I would like to keep them live for flexibility but that would be my
>> backup solution - thanks!
>>
>>
>>
>> MB
>>
>>
>>
>>
>> Den 4. december 2015 kl. 15:07 skrev Olivier Jeannel <
>> facialdel...@gmail.com>:
>>
>> Can you freeze the pointclouds for rendering ? Might fix the problem...
>> Le 4 déc. 2015 13:54, "Morten Bartholdy" < x...@colorshopvfx.dk > a
>> écrit :
>>
>> Hi there
>>
>>
>> I am using Milan Vaseks excellent Scatter tools to populate some
>> landscapes with vegetation - trees, bushes and flowers.  It works like a
>> breeze and is extremely helpful, not least when I need to make changes as
>> per the directors wishes. I havee just run into a problem I am hoping
>> someone can help me with.
>>
>>
>>
>> It has worked just fine for me on previous projects, but on my current
>> project I get a sort of flicker between  the instanced objects when I
>> render, like with a seed change.
>>
>>
>>
>> It is inconsistent between pointclouds - I have some 8-10 pointclouds in
>> the scene. It will render 3-4 identical
>> frames, then 1 or 2 where I see flicker in 1 or 2 of the scatter
>> pointclouds. Then later it will be some of the
>> other pointclouds.
>>
>>
>>
>> The only thing I can think of is different from what I usually do is I
>> have several Scatter nodes plugged into  the Hub node, one for each
>> geometry. Could this cause the flicker?
>>
>>
>>
>>
>>
>> Cheers
>>
>> Morten
>>
>>
>>
>>
>>
>>
>


--


Covert instance with UV and material to polygon mesh - how?

2015-12-04 Thread Andres Stephens


I've been using ICE scatter tools and motion tools, and  I've found some fun  
vertex geometry caching to Direct X 11 gpu renderer from Softimage that is fun 
to use . I would like to render my instanced things, but I first need to 
convert them to polygon meshes, and assign them UVs and materials. 
I have used Create Polygon Mesh from Instance compound found in the SI 
community forums. I got it working like a charm after some effort. But now I 
have found the new meshes have no UVs. It has material IDs assigned via ICE, 
but no real UVs or material clusters...  Which I need. 
Is there a better way to convert instances that have UVs and materials into 
meshes with UVs and materials? 
Or is there a way to convert a material ID into a polygon cluster and/or 
something like a material with the instanced object UV transferred over? 
Or is there a way to scatter and manipulate geometry using geometry latched to 
particles but no instances, with the geometry (and their UVs and material) 
directly? 
Some pointers would be greatly appreciated... 
Thanks!
-Draise

Sent from my Samsung device

Re: POLY | Manipulating polygons

2015-12-04 Thread Jason S

  
  

On 12/04/15 18:55, Michael Amasio wrote:
  
   
Great stuff.  Thanks for
your work in putting this together.
  
  
  Indeed!
  
  
  On 12/04/15 18:55, Michael Amasio wrote:


  Great stuff.  Thanks for your work in putting this
together.
  
On Fri, Dec 4, 2015 at 3:39 PM, Leonard
  Koch 
  wrote:
  
Great work, Olivier!

  

  On Sat, Dec 5, 2015 at 12:26
AM, Olivier Jeannel 
wrote:

  Hi guys ! 
Thank you for your interest :) 
It's 00h25 here, still at work and
  preparing to leave ;)


Here's a link 
https://drive.google.com/folderview?id=0B1QqhXD7Y15qVTNXcGNyWXZDcVU&usp=sharing



You have the compounds and all my 2015
  scenes. Just dig inside, some scenes might not
  be super clean though.


Let me know if that help or simply if it
  works for you.


Cheers
  
  

  
On Sat, Dec 5, 2015
  at 12:19 AM, Toonafish 
  wrote:
  Wow,
brilliant !  I'd be very interested to
play with your compounds, if you're
willing to share them ;-)

- Ronald

  


On 12/4/2015 23:25, Olivier Jeannel
wrote:

  Hi there,
  Lately I "developped" for a recent
  job a set of ICE nodes to easily
  and fastly manipulate polygons.
  A lot of this techology is taken
  from Christian Godzinger and Cesar
  Saez. I just rewired together and
  compounded to ergonomic- easy to
  use purpose.
  It is really faster than the usual
  Particle to Island.
  If someone is interested, I'll
  happily share the compounds and
  some demo scenes, just drop a line
  in the comments.
  
  I put together a demo here :
  
  https://vimeo.com/147899293
  
  If you have the courage to scroll
  to the end of the video, there are
  same cheesy mixture of points
  manipulated around edges and
  around polygon center which are
  not so common (I believe).
  
  Thank you.



  

  


  

  

  
  

  

  


  


  



Re: POLY | Manipulating polygons

2015-12-04 Thread Michael Amasio
Great stuff.  Thanks for your work in putting this together.

On Fri, Dec 4, 2015 at 3:39 PM, Leonard Koch 
wrote:

> Great work, Olivier!
>
> On Sat, Dec 5, 2015 at 12:26 AM, Olivier Jeannel 
> wrote:
>
>> Hi guys !
>> Thank you for your interest :)
>> It's 00h25 here, still at work and preparing to leave ;)
>>
>> Here's a link
>>
>> https://drive.google.com/folderview?id=0B1QqhXD7Y15qVTNXcGNyWXZDcVU&usp=sharing
>>
>> You have the compounds and all my 2015 scenes. Just dig inside, some
>> scenes might not be super clean though.
>>
>> Let me know if that help or simply if it works for you.
>>
>> Cheers
>>
>> On Sat, Dec 5, 2015 at 12:19 AM, Toonafish  wrote:
>>
>>> Wow, brilliant !  I'd be very interested to play with your compounds, if
>>> you're willing to share them ;-)
>>>
>>> - Ronald
>>>
>>>
>>>
>>> On 12/4/2015 23:25, Olivier Jeannel wrote:
>>>
 Hi there,
 Lately I "developped" for a recent job a set of ICE nodes to easily and
 fastly manipulate polygons.
 A lot of this techology is taken from Christian Godzinger and Cesar
 Saez. I just rewired together and compounded to ergonomic- easy to use
 purpose.
 It is really faster than the usual Particle to Island.
 If someone is interested, I'll happily share the compounds and some
 demo scenes, just drop a line in the comments.

 I put together a demo here :

 https://vimeo.com/147899293

 If you have the courage to scroll to the end of the video, there are
 same cheesy mixture of points manipulated around edges and around polygon
 center which are not so common (I believe).

 Thank you.

>>>
>>>
>>>
>>
>


Re: POLY | Manipulating polygons

2015-12-04 Thread Leonard Koch
Great work, Olivier!

On Sat, Dec 5, 2015 at 12:26 AM, Olivier Jeannel 
wrote:

> Hi guys !
> Thank you for your interest :)
> It's 00h25 here, still at work and preparing to leave ;)
>
> Here's a link
>
> https://drive.google.com/folderview?id=0B1QqhXD7Y15qVTNXcGNyWXZDcVU&usp=sharing
>
> You have the compounds and all my 2015 scenes. Just dig inside, some
> scenes might not be super clean though.
>
> Let me know if that help or simply if it works for you.
>
> Cheers
>
> On Sat, Dec 5, 2015 at 12:19 AM, Toonafish  wrote:
>
>> Wow, brilliant !  I'd be very interested to play with your compounds, if
>> you're willing to share them ;-)
>>
>> - Ronald
>>
>>
>>
>> On 12/4/2015 23:25, Olivier Jeannel wrote:
>>
>>> Hi there,
>>> Lately I "developped" for a recent job a set of ICE nodes to easily and
>>> fastly manipulate polygons.
>>> A lot of this techology is taken from Christian Godzinger and Cesar
>>> Saez. I just rewired together and compounded to ergonomic- easy to use
>>> purpose.
>>> It is really faster than the usual Particle to Island.
>>> If someone is interested, I'll happily share the compounds and some demo
>>> scenes, just drop a line in the comments.
>>>
>>> I put together a demo here :
>>>
>>> https://vimeo.com/147899293
>>>
>>> If you have the courage to scroll to the end of the video, there are
>>> same cheesy mixture of points manipulated around edges and around polygon
>>> center which are not so common (I believe).
>>>
>>> Thank you.
>>>
>>
>>
>>
>


Re: POLY | Manipulating polygons

2015-12-04 Thread Olivier Jeannel
Hi guys !
Thank you for your interest :)
It's 00h25 here, still at work and preparing to leave ;)

Here's a link
https://drive.google.com/folderview?id=0B1QqhXD7Y15qVTNXcGNyWXZDcVU&usp=sharing

You have the compounds and all my 2015 scenes. Just dig inside, some scenes
might not be super clean though.

Let me know if that help or simply if it works for you.

Cheers

On Sat, Dec 5, 2015 at 12:19 AM, Toonafish  wrote:

> Wow, brilliant !  I'd be very interested to play with your compounds, if
> you're willing to share them ;-)
>
> - Ronald
>
>
>
> On 12/4/2015 23:25, Olivier Jeannel wrote:
>
>> Hi there,
>> Lately I "developped" for a recent job a set of ICE nodes to easily and
>> fastly manipulate polygons.
>> A lot of this techology is taken from Christian Godzinger and Cesar Saez.
>> I just rewired together and compounded to ergonomic- easy to use purpose.
>> It is really faster than the usual Particle to Island.
>> If someone is interested, I'll happily share the compounds and some demo
>> scenes, just drop a line in the comments.
>>
>> I put together a demo here :
>>
>> https://vimeo.com/147899293
>>
>> If you have the courage to scroll to the end of the video, there are same
>> cheesy mixture of points manipulated around edges and around polygon center
>> which are not so common (I believe).
>>
>> Thank you.
>>
>
>
>


Re: POLY | Manipulating polygons

2015-12-04 Thread Toonafish
Wow, brilliant !  I'd be very interested to play with your compounds, if 
you're willing to share them ;-)


- Ronald


On 12/4/2015 23:25, Olivier Jeannel wrote:

Hi there,
Lately I "developped" for a recent job a set of ICE nodes to easily 
and fastly manipulate polygons.
A lot of this techology is taken from Christian Godzinger and Cesar 
Saez. I just rewired together and compounded to ergonomic- easy to use 
purpose.

It is really faster than the usual Particle to Island.
If someone is interested, I'll happily share the compounds and some 
demo scenes, just drop a line in the comments.


I put together a demo here :

https://vimeo.com/147899293

If you have the courage to scroll to the end of the video, there are 
same cheesy mixture of points manipulated around edges and around 
polygon center which are not so common (I believe).


Thank you.





POLY | Manipulating polygons

2015-12-04 Thread Olivier Jeannel
Hi there,
Lately I "developped" for a recent job a set of ICE nodes to easily and
fastly manipulate polygons.
A lot of this techology is taken from Christian Godzinger and Cesar Saez. I
just rewired together and compounded to ergonomic- easy to use purpose.
It is really faster than the usual Particle to Island.
If someone is interested, I'll happily share the compounds and some demo
scenes, just drop a line in the comments.

I put together a demo here :

https://vimeo.com/147899293

If you have the courage to scroll to the end of the video, there are same
cheesy mixture of points manipulated around edges and around polygon center
which are not so common (I believe).

Thank you.


Re: Friday Flashback #249

2015-12-04 Thread Steven Caron
I removed the line in my response that said just that... I decided to just
share my chuckle and not get into it.

On Fri, Dec 4, 2015 at 12:59 PM, Ed Harriss  wrote:

> So true! But I hope graphic designers at DCC companies do more than just
> icons.
>
>
>
>
>


RE: Friday Flashback #249

2015-12-04 Thread Ed Harriss
So true! But I hope graphic designers at DCC companies do more than just icons.


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Friday, December 04, 2015 2:46 PM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #249

haha, touche!

On Fri, Dec 4, 2015 at 11:40 AM, Luc-Eric Rousseau 
mailto:luceri...@gmail.com>> wrote:
well, you guys like text buttons and hate icons, so it would have been
a lonely job.

On 4 December 2015 at 14:25, Ed Harriss 
mailto:ed.harr...@sas.com>> wrote:
> A DCC app being developed without a graphic designer on staff?
> Simply stunning. - There are no words.
>
>
> -Original Message-
> From: 
> softimage-boun...@listproc.autodesk.com
>  
> [mailto:softimage-boun...@listproc.autodesk.com]
>  On Behalf Of Luc-Eric Rousseau
> Sent: Friday, December 04, 2015 2:07 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: Friday Flashback #249
>
> That was more because we had no graphic designer at all since maybe 2004.



Re: Friday Flashback #252

2015-12-04 Thread Jason S

  
  
Lol! Nice one! brings back alot!
  
  Maybe that status line was the first iteration of "future is
  bright" :P
  
  On 12/04/15 15:06, Softimage wrote:


  
  Everything is going to be just fine!
  
On 4 Dec 2015, at 19:40, Stephen Blair 
wrote:

  
  

  Softimage #Sumatra mockup from May 1998 
Found in a folder named "3D\rebirth"
  http://wp.me/powV4-3fA
  

  

  


  



Re: Friday Flashback #249

2015-12-04 Thread Jason S

On 12/04/15 13:29, Brent McPherson wrote:

Awww, brings back fond memories of frankenstein-ing together new UI elements 
from the existing bitmaps in MS Paint. :-)

lol!  ¦D


The lack of original artwork also saved XSI from a dark UI makeover...
For that, a simple, basic and litteral invert (or color corrects) of all 
UI bitmaps and color values would have sufficed,
except for less than a handful of things which would've involved a bit 
of special attention like RGB & XYZ widgets, enough for a temp graphics 
guy to handle easily,
but that goes on top of a bunch of simple things that would have made 
big differences.



On 12/04/15 13:29, Brent McPherson wrote:

Awww, brings back fond memories of frankenstein-ing together new UI elements 
from the existing bitmaps in MS Paint. :-)

The lack of original artwork also saved XSI from a dark UI makeover...
--
Brent

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S
Sent: 04 December 2015 16:15
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #249

On 11/13/15 15:05, Matt Lind wrote:

Of all the rapid change that occurs in this industry over the years, it's 
amazing how little the Softimage interface changed during it's lifespan.

Hi, I just came across this reply,

I may be mistaken, but that may be partly because (as I recall reading or 
hearing) that the entire UI glyph sources were wiped by SysAdmins from the 
DS/XSI UI graphic designer's machine when he left.

XSI & DS Interfaces were designed by Charles Migos, a remarkable graphic 
designer who later went to Apple.

He was like a cool swave guy, and his shortened name (for his emails and things) 
spelled-out a quite fitting "charm" :P



On 11/13/15 15:05, Matt Lind wrote:
Of all the rapid change that occurs in this industry over the years, it's 
amazing how little the Softimage interface changed during it's lifespan. Other 
than a few buttons being replaced with more compact icons in later releases, 
this screen shot doesn't look much different from today.

Matt




Date: Fri, 13 Nov 2015 13:52:14 -0500
From: Stephen Blair 
Subject: Friday Flashback #249
To: softimage@listproc.autodesk.com

Softimage Sumatra screenshot from 2000 showing the render tree for a ?rust?
effect
http://wp.me/powV4-3f5






Re: Friday Flashback #252

2015-12-04 Thread Softimage
Everything is going to be just fine!

> On 4 Dec 2015, at 19:40, Stephen Blair  wrote:
> 
> Softimage #Sumatra mockup from May 1998 
> Found in a folder named "3D\rebirth"
> http://wp.me/powV4-3fA


RE: Friday Flashback #252

2015-12-04 Thread Grahame Fuller
I love the status bar message.

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday, December 04, 2015 2:41 PM
To: softimage@listproc.autodesk.com
Subject: Friday Flashback #252

Softimage #Sumatra mockup from May 1998
Found in a folder named "3D\rebirth"
http://wp.me/powV4-3fA
<>

Re: Friday Flashback #249

2015-12-04 Thread Steven Caron
haha, touche!

On Fri, Dec 4, 2015 at 11:40 AM, Luc-Eric Rousseau 
wrote:

> well, you guys like text buttons and hate icons, so it would have been
> a lonely job.
>
> On 4 December 2015 at 14:25, Ed Harriss  wrote:
> > A DCC app being developed without a graphic designer on staff?
> > Simply stunning. - There are no words.
> >
> >
> > -Original Message-
> > From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
> > Sent: Friday, December 04, 2015 2:07 PM
> > To: softimage@listproc.autodesk.com
> > Subject: Re: Friday Flashback #249
> >
> > That was more because we had no graphic designer at all since maybe 2004.
>


Re: Friday Flashback #249

2015-12-04 Thread Luc-Eric Rousseau
well, you guys like text buttons and hate icons, so it would have been
a lonely job.

On 4 December 2015 at 14:25, Ed Harriss  wrote:
> A DCC app being developed without a graphic designer on staff?
> Simply stunning. - There are no words.
>
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric 
> Rousseau
> Sent: Friday, December 04, 2015 2:07 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: Friday Flashback #249
>
> That was more because we had no graphic designer at all since maybe 2004.


Friday Flashback #252

2015-12-04 Thread Stephen Blair
Softimage #Sumatra mockup from May 1998
Found in a folder named "3D\rebirth"
http://wp.me/powV4-3fA


RE: Friday Flashback #249

2015-12-04 Thread Ed Harriss
A DCC app being developed without a graphic designer on staff?
Simply stunning. - There are no words.


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Friday, December 04, 2015 2:07 PM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #249

That was more because we had no graphic designer at all since maybe 2004.





Re: Friday Flashback #249

2015-12-04 Thread Luc-Eric Rousseau
That was more because we had no graphic designer at all since maybe 2004.

On 4 December 2015 at 13:29, Brent McPherson
 wrote:
> Awww, brings back fond memories of frankenstein-ing together new UI elements 
> from the existing bitmaps in MS Paint. :-)
>
> The lack of original artwork also saved XSI from a dark UI makeover...
> --
> Brent
>
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S
> Sent: 04 December 2015 16:15
> To: softimage@listproc.autodesk.com
> Subject: Re: Friday Flashback #249
>
> On 11/13/15 15:05, Matt Lind wrote:
>
> Of all the rapid change that occurs in this industry over the years, it's 
> amazing how little the Softimage interface changed during it's lifespan.
>
> Hi, I just came across this reply,
>
> I may be mistaken, but that may be partly because (as I recall reading or 
> hearing) that the entire UI glyph sources were wiped by SysAdmins from the 
> DS/XSI UI graphic designer's machine when he left.
>
> XSI & DS Interfaces were designed by Charles Migos, a remarkable graphic 
> designer who later went to Apple.
>
> He was like a cool swave guy, and his shortened name (for his emails and 
> things) spelled-out a quite fitting "charm" :P
>
>
>
> On 11/13/15 15:05, Matt Lind wrote:
> Of all the rapid change that occurs in this industry over the years, it's 
> amazing how little the Softimage interface changed during it's lifespan. 
> Other than a few buttons being replaced with more compact icons in later 
> releases, this screen shot doesn't look much different from today.
>
> Matt
>
>
>
>
> Date: Fri, 13 Nov 2015 13:52:14 -0500
> From: Stephen Blair 
> Subject: Friday Flashback #249
> To: softimage@listproc.autodesk.com
>
> Softimage Sumatra screenshot from 2000 showing the render tree for a ?rust?
> effect
> http://wp.me/powV4-3f5
>
>



RE: Friday Flashback #249

2015-12-04 Thread Brent McPherson
Awww, brings back fond memories of frankenstein-ing together new UI elements 
from the existing bitmaps in MS Paint. :-)

The lack of original artwork also saved XSI from a dark UI makeover...
--
Brent

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S
Sent: 04 December 2015 16:15
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #249

On 11/13/15 15:05, Matt Lind wrote:

Of all the rapid change that occurs in this industry over the years, it's 
amazing how little the Softimage interface changed during it's lifespan.

Hi, I just came across this reply,

I may be mistaken, but that may be partly because (as I recall reading or 
hearing) that the entire UI glyph sources were wiped by SysAdmins from the 
DS/XSI UI graphic designer's machine when he left.

XSI & DS Interfaces were designed by Charles Migos, a remarkable graphic 
designer who later went to Apple.

He was like a cool swave guy, and his shortened name (for his emails and 
things) spelled-out a quite fitting "charm" :P



On 11/13/15 15:05, Matt Lind wrote:
Of all the rapid change that occurs in this industry over the years, it's 
amazing how little the Softimage interface changed during it's lifespan. Other 
than a few buttons being replaced with more compact icons in later releases, 
this screen shot doesn't look much different from today.

Matt




Date: Fri, 13 Nov 2015 13:52:14 -0500
From: Stephen Blair 
Subject: Friday Flashback #249
To: softimage@listproc.autodesk.com

Softimage Sumatra screenshot from 2000 showing the render tree for a ?rust?
effect
http://wp.me/powV4-3f5


<>

Re: MV Scatter Tool flicker

2015-12-04 Thread Orlando Esponda
You could (should)  use caches for point cloud rendering. so you can still
have the live point cloud hidden and render the cached one. One frame
should be enough.
El dic. 4, 2015 8:31 AM, "Morten Bartholdy"  escribió:

> I would like to keep them live for flexibility but that would be my backup
> solution - thanks!
>
>
>
> MB
>
>
>
>
> Den 4. december 2015 kl. 15:07 skrev Olivier Jeannel <
> facialdel...@gmail.com>:
>
> Can you freeze the pointclouds for rendering ? Might fix the problem...
> Le 4 déc. 2015 13:54, "Morten Bartholdy" < x...@colorshopvfx.dk > a
> écrit :
>
> Hi there
>
>
> I am using Milan Vaseks excellent Scatter tools to populate some
> landscapes with vegetation - trees, bushes and flowers.  It works like a
> breeze and is extremely helpful, not least when I need to make changes as
> per the directors wishes. I havee just run into a problem I am hoping
> someone can help me with.
>
>
>
> It has worked just fine for me on previous projects, but on my current
> project I get a sort of flicker between  the instanced objects when I
> render, like with a seed change.
>
>
>
> It is inconsistent between pointclouds - I have some 8-10 pointclouds in
> the scene. It will render 3-4 identical
> frames, then 1 or 2 where I see flicker in 1 or 2 of the scatter
> pointclouds. Then later it will be some of the
> other pointclouds.
>
>
>
> The only thing I can think of is different from what I usually do is I
> have several Scatter nodes plugged into  the Hub node, one for each
> geometry. Could this cause the flicker?
>
>
>
>
>
> Cheers
>
> Morten
>
>
>
>
>
>


Re: Friday Flashback #249

2015-12-04 Thread Jason S

  
  
On 11/13/15
15:05, Matt Lind wrote:
  
  Of all the rapid change that
  occurs in this industry over the years, it's amazing how
  little the Softimage interface changed during it's lifespan. 
  
  Hi, I just came across this reply, 
  
  I may be mistaken, but that may be partly because (as I recall
  reading or hearing) that the entire UI glyph sources were wiped by
  SysAdmins from the DS/XSI UI graphic designer's machine when he
  left.
  
  XSI & DS Interfaces were designed by Charles Migos, a
  remarkable graphic designer who later went to Apple.
  
  He was like a cool swave guy, and his shortened name (for his
  emails and things) spelled-out a quite fitting "charm" :P
  
  
  
  On 11/13/15 15:05, Matt Lind wrote:

Of all the rapid change that occurs in this industry
  over the years, it's amazing how little the Softimage interface
  changed during it's lifespan. Other than a few buttons being
  replaced with more compact icons in later releases, this screen
  shot doesn't look much different from today.
  
  
  Matt
  
  
  
  
  
  Date: Fri, 13 Nov 2015 13:52:14 -0500
  
  From: Stephen Blair 
  
  Subject: Friday Flashback #249
  
  To: softimage@listproc.autodesk.com
  
  
  Softimage Sumatra screenshot from 2000 showing the render tree for
  a ?rust?
  
  effect
  
  http://wp.me/powV4-3f5
  
  
  


  



Re: MV Scatter Tool flicker

2015-12-04 Thread Morten Bartholdy
I would like to keep them live for flexibility but that would be my backup
solution - thanks!

MB



Den 4. december 2015 kl. 15:07 skrev Olivier Jeannel
:

> 
> Can you freeze the pointclouds for rendering ? Might fix the problem...
> 
> Le 4 déc. 2015 13:54, "Morten Bartholdy" < x...@colorshopvfx.dk
>  > a écrit :
> > Hi there
> > 
> > 
> > I am using Milan Vaseks excellent Scatter tools to populate some landscapes
> > with vegetation - trees, bushes and flowers.  It works like a breeze and is
> > extremely helpful, not least when I need to make changes as per the
> > directors wishes. I havee just run into a problem I am hoping someone can
> > help me with.
> > 
> > 
> > 
> > It has worked just fine for me on previous projects, but on my current
> > project I get a sort of flicker between  the instanced objects when I
> > render, like with a seed change.
> > 
> > 
> > 
> > It is inconsistent between pointclouds - I have some 8-10 pointclouds in
> > the scene. It will render 3-4 identical
> > frames, then 1 or 2 where I see flicker in 1 or 2 of the scatter
> > pointclouds. Then later it will be some of the
> > other pointclouds.
> > 
> > 
> > 
> > The only thing I can think of is different from what I usually do is I have
> > several Scatter nodes plugged into  the Hub node, one for each geometry.
> > Could this cause the flicker?
> > 
> > 
> > 
> > 
> > 
> > Cheers
> > 
> > Morten
> > 
> > 


Re: MV Scatter Tool flicker

2015-12-04 Thread Olivier Jeannel
Can you freeze the pointclouds for rendering ? Might fix the problem...
Le 4 déc. 2015 13:54, "Morten Bartholdy"  a écrit :

> Hi there
>
>
> I am using Milan Vaseks excellent Scatter tools to populate some
> landscapes with vegetation - trees, bushes and flowers.  It works like a
> breeze and is extremely helpful, not least when I need to make changes as
> per the directors wishes. I havee just run into a problem I am hoping
> someone can help me with.
>
>
>
> It has worked just fine for me on previous projects, but on my current
> project I get a sort of flicker between  the instanced objects when I
> render, like with a seed change.
>
>
>
> It is inconsistent between pointclouds - I have some 8-10 pointclouds in
> the scene. It will render 3-4 identical
> frames, then 1 or 2 where I see flicker in 1 or 2 of the scatter
> pointclouds. Then later it will be some of the
> other pointclouds.
>
>
>
> The only thing I can think of is different from what I usually do is I
> have several Scatter nodes plugged into  the Hub node, one for each
> geometry. Could this cause the flicker?
>
>
>
>
>
> Cheers
>
> Morten
>
>


MV Scatter Tool flicker

2015-12-04 Thread Morten Bartholdy
Hi there


I am using Milan Vaseks excellent Scatter tools to populate some landscapes
with vegetation - trees, bushes and flowers.  It works like a breeze and is
extremely helpful, not least when I need to make changes as per the
directors wishes. I havee just run into a problem I am hoping someone can
help me with.



It has worked just fine for me on previous projects, but on my current
project I get a sort of flicker between  the instanced objects when I
render, like with a seed change.



It is inconsistent between pointclouds - I have some 8-10 pointclouds in
the scene. It will render 3-4 identical
frames, then 1 or 2 where I see flicker in 1 or 2 of the scatter
pointclouds. Then later it will be some of the
other pointclouds.



The only thing I can think of is different from what I usually do is I have
several Scatter nodes plugged into  the Hub node, one for each geometry.
Could this cause the flicker?





Cheers

Morten