Re: POLY | Manipulating polygons

2015-12-07 Thread Olivier Jeannel
@morten
The compounds should work, not the scenes made with 2015.
But in the compounds there is one called "explode me" which is a macro
compounds containing a sample of how things should be connected. (It has
the connections for "Poly Manipulate around Edges", but it's mostly the
same for "Poly Manipulate Local")

On Mon, Dec 7, 2015 at 2:29 PM, Royston Michaels 
wrote:

> Thanks Olivier (Christian and Cesar) for sharing christmas has come
> early
>
> On 7 December 2015 at 15:25, Morten Bartholdy  wrote:
>
>> Awesome stuff Olivier! Thanks for sharing. One question - I am stuck on
>> 2013 SP1 atm - I know the demo scenes are 2015 - is there stuff in the
>> compounds that doesn't work for 2013 SP1?
>>
>>
>>
>> Morten
>>
>>
>>
>>
>> Den 4. december 2015 kl. 23:25 skrev Olivier Jeannel <
>> facialdel...@gmail.com>:
>>
>> Hi there,
>> Lately I "developped" for a recent job a set of ICE nodes to easily and
>> fastly manipulate polygons.
>> A lot of this techology is taken from Christian Godzinger and Cesar Saez.
>> I just rewired together and compounded to ergonomic- easy to use purpose.
>> It is really faster than the usual Particle to Island.
>> If someone is interested, I'll happily share the compounds and some demo
>> scenes, just drop a line in the comments.
>>
>> I put together a demo here :
>>
>> https://vimeo.com/147899293
>>
>> If you have the courage to scroll to the end of the video, there are same
>> cheesy mixture of points manipulated around edges and around polygon center
>> which are not so common (I believe).
>>
>> Thank you.
>>
>>
>>
>>
>
>


Re: POLY | Manipulating polygons

2015-12-07 Thread Royston Michaels
Thanks Olivier (Christian and Cesar) for sharing christmas has come
early

On 7 December 2015 at 15:25, Morten Bartholdy  wrote:

> Awesome stuff Olivier! Thanks for sharing. One question - I am stuck on
> 2013 SP1 atm - I know the demo scenes are 2015 - is there stuff in the
> compounds that doesn't work for 2013 SP1?
>
>
>
> Morten
>
>
>
>
> Den 4. december 2015 kl. 23:25 skrev Olivier Jeannel <
> facialdel...@gmail.com>:
>
> Hi there,
> Lately I "developped" for a recent job a set of ICE nodes to easily and
> fastly manipulate polygons.
> A lot of this techology is taken from Christian Godzinger and Cesar Saez.
> I just rewired together and compounded to ergonomic- easy to use purpose.
> It is really faster than the usual Particle to Island.
> If someone is interested, I'll happily share the compounds and some demo
> scenes, just drop a line in the comments.
>
> I put together a demo here :
>
> https://vimeo.com/147899293
>
> If you have the courage to scroll to the end of the video, there are same
> cheesy mixture of points manipulated around edges and around polygon center
> which are not so common (I believe).
>
> Thank you.
>
>
>
>


Re: POLY | Manipulating polygons

2015-12-07 Thread Morten Bartholdy
Awesome stuff Olivier! Thanks for sharing. One question - I am stuck on
2013 SP1 atm - I know the demo scenes are 2015 - is there stuff in the
compounds that doesn't work for 2013 SP1?

Morten



Den 4. december 2015 kl. 23:25 skrev Olivier Jeannel
:

> Hi there,
> Lately I "developped" for a recent job a set of ICE nodes to easily and
> fastly manipulate polygons.
> A lot of this techology is taken from Christian Godzinger and Cesar Saez. I
> just rewired together and compounded to ergonomic- easy to use purpose.
> It is really faster than the usual Particle to Island.
> If someone is interested, I'll happily share the compounds and some demo
> scenes, just drop a line in the comments.
> 
> I put together a demo here :
> 
> https://vimeo.com/147899293 
> 
> If you have the courage to scroll to the end of the video, there are same
> cheesy mixture of points manipulated around edges and around polygon center
> which are not so common (I believe).
> 
> Thank you.


Re: POLY | Manipulating polygons

2015-12-07 Thread Juan Brockhaus
Great stuff!
thanks for sharing!

Juan


On Mon, Dec 7, 2015 at 3:23 PM,  wrote:

>
> Just adding to the noise – this is looking great Olivier. (and Christian
> and Cesar)
>
> Exactly the kind of stuff I’ve hoped to see and do when first I heard of
> Moondust aka ICE.
> It didn’t turn out so easy though.
> Boy, it seems you guys really nailed this stuff – kudos!
>
> P.
>
>
>
> *From:* Olivier Jeannel 
> *Sent:* Friday, December 04, 2015 11:25 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* POLY | Manipulating polygons
>
> Hi there,
> Lately I "developped" for a recent job a set of ICE nodes to easily and
> fastly manipulate polygons.
> A lot of this techology is taken from Christian Godzinger and Cesar Saez.
> I just rewired together and compounded to ergonomic- easy to use purpose.
> It is really faster than the usual Particle to Island.
> If someone is interested, I'll happily share the compounds and some demo
> scenes, just drop a line in the comments.
>
> I put together a demo here :
>
> https://vimeo.com/147899293
>
> If you have the courage to scroll to the end of the video, there are same
> cheesy mixture of points manipulated around edges and around polygon center
> which are not so common (I believe).
>
> Thank you.
>


Re: POLY | Manipulating polygons

2015-12-07 Thread Olivier Jeannel
Yeah, well thank you very much for all the kind words.
I just hope it'll work fine for everybody. It's the first time I share
something, I'm not sure this is bullet proof.

On Mon, Dec 7, 2015 at 3:07 PM, Marc-Andre Carbonneau <
marc-andre.carbonn...@ubisoft.com> wrote:

> Is this stuff we’ll see in the next Captain America / Avengers/ Iron Man
> etc? ;)
>
>
>
> Great great work Olivier. The manipulations seem very versatile and
> powerful.
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Olivier Jeannel
> *Sent:* December-04-15 5:26 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* POLY | Manipulating polygons
>
>
>
> Hi there,
>
> Lately I "developped" for a recent job a set of ICE nodes to easily and
> fastly manipulate polygons.
>
> A lot of this techology is taken from Christian Godzinger and Cesar Saez.
> I just rewired together and compounded to ergonomic- easy to use purpose.
>
> It is really faster than the usual Particle to Island.
>
> If someone is interested, I'll happily share the compounds and some demo
> scenes, just drop a line in the comments.
>
>
>
> I put together a demo here :
>
>
>
> https://vimeo.com/147899293
>
>
>
> If you have the courage to scroll to the end of the video, there are same
> cheesy mixture of points manipulated around edges and around polygon center
> which are not so common (I believe).
>
>
>
> Thank you.
>


Re: POLY | Manipulating polygons

2015-12-07 Thread peter_b

Just adding to the noise – this is looking great Olivier. (and Christian and 
Cesar)

Exactly the kind of stuff I’ve hoped to see and do when first I heard of 
Moondust aka ICE.
It didn’t turn out so easy though.
Boy, it seems you guys really nailed this stuff – kudos!

P.



From: Olivier Jeannel 
Sent: Friday, December 04, 2015 11:25 PM
To: softimage@listproc.autodesk.com 
Subject: POLY | Manipulating polygons

Hi there, 
Lately I "developped" for a recent job a set of ICE nodes to easily and fastly 
manipulate polygons.
A lot of this techology is taken from Christian Godzinger and Cesar Saez. I 
just rewired together and compounded to ergonomic- easy to use purpose.
It is really faster than the usual Particle to Island.
If someone is interested, I'll happily share the compounds and some demo 
scenes, just drop a line in the comments.

I put together a demo here :

https://vimeo.com/147899293


If you have the courage to scroll to the end of the video, there are same 
cheesy mixture of points manipulated around edges and around polygon center 
which are not so common (I believe).

Thank you.

RE: POLY | Manipulating polygons

2015-12-07 Thread Marc-Andre Carbonneau
Is this stuff we’ll see in the next Captain America / Avengers/ Iron Man etc? ;)

Great great work Olivier. The manipulations seem very versatile and powerful.


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Olivier Jeannel
Sent: December-04-15 5:26 PM
To: softimage@listproc.autodesk.com
Subject: POLY | Manipulating polygons

Hi there,
Lately I "developped" for a recent job a set of ICE nodes to easily and fastly 
manipulate polygons.
A lot of this techology is taken from Christian Godzinger and Cesar Saez. I 
just rewired together and compounded to ergonomic- easy to use purpose.
It is really faster than the usual Particle to Island.
If someone is interested, I'll happily share the compounds and some demo 
scenes, just drop a line in the comments.

I put together a demo here :

https://vimeo.com/147899293

If you have the courage to scroll to the end of the video, there are same 
cheesy mixture of points manipulated around edges and around polygon center 
which are not so common (I believe).

Thank you.


Re: Covert instance with UV and material to polygon mesh - how?

2015-12-07 Thread Christopher McCabe
EM Topolizer 2 is the best.
http://www.mootzoid.com/plugin/emtopolizer2

Or you can try Save Render Mesh
http://www.andynicholas.com/?p=57
You have to use MR with Save Render Mesh to get the geometry out of
Softimage.

On Fri, Dec 4, 2015 at 10:07 PM, Andres Stephens 
wrote:

> I've been using ICE scatter tools and motion tools, and  I've found some
> fun  vertex geometry caching to Direct X 11 gpu renderer from Softimage
> that is fun to use . I would like to render my instanced things, but I
> first need to convert them to polygon meshes, and assign them UVs and
> materials.
>
> I have used Create Polygon Mesh from Instance compound found in the SI
> community forums. I got it working like a charm after some effort. But now
> I have found the new meshes have no UVs. It has material IDs assigned via
> ICE, but no real UVs or material clusters...  Which I need.
>
> Is there a better way to convert instances that have UVs and materials
> into meshes with UVs and materials?
>
> Or is there a way to convert a material ID into a polygon cluster and/or
> something like a material with the instanced object UV transferred over?
>
> Or is there a way to scatter and manipulate geometry using geometry
> latched to particles but no instances, with the geometry (and their UVs and
> material) directly?
>
> Some pointers would be greatly appreciated...
>
> Thanks!
>
> -Draise
>
>
> Sent from my Samsung device
>


Re: Python not showing in preferences.

2015-12-07 Thread Stephen Blair
And the Use Python installed with Softimage check box is selected? You
don't say, so I have to ask ;)

Is there anything logged at startup? Or if you run xsibatch?

Do you have these registry keys?

HKEY_CLASSES_ROOT\XSI.SIPython
HKEY_CLASSES_ROOT\XSI.SIPython.1

The CLSID key has a GUID value that will take you to another registry
entry, something like this:

HKEY_CLASSES_ROOT\CLSID\{163D5231-715E-4C16-AB21-8235184E2685}





On Mon, Dec 7, 2015 at 7:43 AM, Dan Yargici  wrote:

> Hi Manu,
>
> Unfortunately I mean the Python that ships with Softimage is not available
> as an option.
>
> Thanks,
>
> DAN
>
> On Mon, Dec 7, 2015 at 12:04 PM, Manu Allasia <3d.alla...@gmail.com>
> wrote:
>
>> Hi Dan,
>>
>> I suppose that you talk about a version of python installed separately
>> from Softimage.
>>
>> In this case you need to install Pywin32 according to your version of
>> windows/python (for example pywin32-218.win-amd64-py2.7.exe)
>>
>> You can find pywin32 on sourceforge
>> http://sourceforge.net/projects/pywin32/files/pywin32/Build%20219/
>>
>> Best regards
>>
>>
>> 2015-12-07 12:15 GMT+01:00 Dan Yargici :
>>
>>> I should add - Windows 7 and no other Python versions installed.
>>>
>>>
>>> On Mon, Dec 7, 2015 at 11:08 AM, Dan Yargici 
>>> wrote:
>>>
 I am currently using 2013 (not SP1, but can possibly push the case to
 upgrade) and I can't see Python available in my preferences.

 I've tried running runonce.bat with no joy.

 Anyone have any ideas?

 I don't see anything related to this in the SP1 changes...

 Cheers,

 DAN.

>>>
>>>
>>
>>
>> --
>> Emmanuel Allasia - R
>> 3D MatchMovers  | Gobi Studio
>> 
>> +33 663 713 381 / +33 491 088 916
>>
>
>


Re: POLY | Manipulating polygons

2015-12-07 Thread Pierre Schiller
Ultra Thanks!!! This is superb!!! So handy!!! Love all the nodes!

On Mon, Dec 7, 2015 at 10:22 AM, Juan Brockhaus 
wrote:

> Great stuff!
> thanks for sharing!
>
> Juan
>
>
> On Mon, Dec 7, 2015 at 3:23 PM,  wrote:
>
>>
>> Just adding to the noise – this is looking great Olivier. (and Christian
>> and Cesar)
>>
>> Exactly the kind of stuff I’ve hoped to see and do when first I heard of
>> Moondust aka ICE.
>> It didn’t turn out so easy though.
>> Boy, it seems you guys really nailed this stuff – kudos!
>>
>> P.
>>
>>
>>
>> *From:* Olivier Jeannel 
>> *Sent:* Friday, December 04, 2015 11:25 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* POLY | Manipulating polygons
>>
>> Hi there,
>> Lately I "developped" for a recent job a set of ICE nodes to easily and
>> fastly manipulate polygons.
>> A lot of this techology is taken from Christian Godzinger and Cesar Saez.
>> I just rewired together and compounded to ergonomic- easy to use purpose.
>> It is really faster than the usual Particle to Island.
>> If someone is interested, I'll happily share the compounds and some demo
>> scenes, just drop a line in the comments.
>>
>> I put together a demo here :
>>
>> https://vimeo.com/147899293
>>
>> If you have the courage to scroll to the end of the video, there are same
>> cheesy mixture of points manipulated around edges and around polygon center
>> which are not so common (I believe).
>>
>> Thank you.
>>
>
>


-- 
Portfolio 2013 
Cinema & TV production
Video Reel 


Re: Python not showing in preferences.

2015-12-07 Thread Dan Yargici
Hi Stephen,

Yes, it was ticked.  Sorry, you're right, quite an important omission :)

I uninstalled and installed SP1 and all is fine.  Strange.

Many thanks,

DAN


On Mon, Dec 7, 2015 at 3:17 PM, Stephen Blair 
wrote:

>
> And the Use Python installed with Softimage check box is selected? You
> don't say, so I have to ask ;)
>
> Is there anything logged at startup? Or if you run xsibatch?
>
> Do you have these registry keys?
>
> HKEY_CLASSES_ROOT\XSI.SIPython
> HKEY_CLASSES_ROOT\XSI.SIPython.1
>
> The CLSID key has a GUID value that will take you to another registry
> entry, something like this:
>
> HKEY_CLASSES_ROOT\CLSID\{163D5231-715E-4C16-AB21-8235184E2685}
>
>
>
>
>
> On Mon, Dec 7, 2015 at 7:43 AM, Dan Yargici  wrote:
>
>> Hi Manu,
>>
>> Unfortunately I mean the Python that ships with Softimage is not
>> available as an option.
>>
>> Thanks,
>>
>> DAN
>>
>> On Mon, Dec 7, 2015 at 12:04 PM, Manu Allasia <3d.alla...@gmail.com>
>> wrote:
>>
>>> Hi Dan,
>>>
>>> I suppose that you talk about a version of python installed separately
>>> from Softimage.
>>>
>>> In this case you need to install Pywin32 according to your version of
>>> windows/python (for example pywin32-218.win-amd64-py2.7.exe)
>>>
>>> You can find pywin32 on sourceforge
>>> http://sourceforge.net/projects/pywin32/files/pywin32/Build%20219/
>>>
>>> Best regards
>>>
>>>
>>> 2015-12-07 12:15 GMT+01:00 Dan Yargici :
>>>
 I should add - Windows 7 and no other Python versions installed.


 On Mon, Dec 7, 2015 at 11:08 AM, Dan Yargici 
 wrote:

> I am currently using 2013 (not SP1, but can possibly push the case to
> upgrade) and I can't see Python available in my preferences.
>
> I've tried running runonce.bat with no joy.
>
> Anyone have any ideas?
>
> I don't see anything related to this in the SP1 changes...
>
> Cheers,
>
> DAN.
>


>>>
>>>
>>> --
>>> Emmanuel Allasia - R
>>> 3D MatchMovers  | Gobi Studio
>>> 
>>> +33 663 713 381 / +33 491 088 916
>>>
>>
>>
>


Re: MV Scatter Tool flicker

2015-12-07 Thread Morten Bartholdy
I am rendering with Arnold here - I when you say each node should have a
unique name, do you mean the Scatter compound nodes?

MB



Den 5. december 2015 kl. 06:55 skrev Alok Gandhi
:

> Although this might be completely off the mark but which renderer are you
> using? I have seen similar problems with namespaces in Arnold. In case you
> are using Arnold, please make sure that the each node a unique name.
> Softimage handles unique namespaces in inside models, but this model based
> namespaces do not translate as is in arnold .ass files.
> 
> In case of other renderers this may not be an issue.
> 
> On Fri, Dec 4, 2015 at 9:50 PM, Orlando Esponda <
> orlando.espo...@gmail.com  > wrote:
> > 
> > You could (should)  use caches for point cloud rendering. so you can still
> > have the live point cloud hidden and render the cached one. One frame
> > should be enough.
> > 
> > El dic. 4, 2015 8:31 AM, "Morten Bartholdy" < x...@colorshopvfx.dk
> >  > escribió:
> > > I would like to keep them live for flexibility but that would be my backup
> > > solution - thanks!
> > > 
> > > MB
> > > 
> > > 
> > > 
> > > 
> > > 
> > > Den 4. december 2015 kl. 15:07 skrev Olivier Jeannel <
> > > facialdel...@gmail.com  >:
> > > 
> > > > 
> > > > Can you freeze the pointclouds for rendering ? Might fix the problem...
> > > > 
> > > > Le 4 déc. 2015 13:54, "Morten Bartholdy" < x...@colorshopvfx.dk
> > > >  > a écrit :
> > > > > Hi there
> > > > > 
> > > > > 
> > > > > I am using Milan Vaseks excellent Scatter tools to populate some
> > > > > landscapes
> > > > > with vegetation - trees, bushes and flowers.  It works like a breeze
> > > > > and is
> > > > > extremely helpful, not least when I need to make changes as per the
> > > > > directors wishes. I havee just run into a problem I am hoping someone
> > > > > can
> > > > > help me with.
> > > > > 
> > > > > 
> > > > > 
> > > > > It has worked just fine for me on previous projects, but on my current
> > > > > project I get a sort of flicker between  the instanced objects when I
> > > > > render, like with a seed change.
> > > > > 
> > > > > 
> > > > > 
> > > > > It is inconsistent between pointclouds - I have some 8-10 pointclouds
> > > > > in
> > > > > the scene. It will render 3-4 identical
> > > > > frames, then 1 or 2 where I see flicker in 1 or 2 of the scatter
> > > > > pointclouds. Then later it will be some of the
> > > > > other pointclouds.
> > > > > 
> > > > > 
> > > > > 
> > > > > The only thing I can think of is different from what I usually do is I
> > > > > have
> > > > > several Scatter nodes plugged into  the Hub node, one for each
> > > > > geometry.
> > > > > Could this cause the flicker?
> > > > > 
> > > > > 
> > > > > 
> > > > > 
> > > > > 
> > > > > Cheers
> > > > > 
> > > > > Morten
> > > > > 
> > > > > 
> > > 
> > > 
> 
> 
> 
> --


Python not showing in preferences.

2015-12-07 Thread Dan Yargici
I am currently using 2013 (not SP1, but can possibly push the case to
upgrade) and I can't see Python available in my preferences.

I've tried running runonce.bat with no joy.

Anyone have any ideas?

I don't see anything related to this in the SP1 changes...

Cheers,

DAN.


Re: Python not showing in preferences.

2015-12-07 Thread Dan Yargici
I should add - Windows 7 and no other Python versions installed.


On Mon, Dec 7, 2015 at 11:08 AM, Dan Yargici  wrote:

> I am currently using 2013 (not SP1, but can possibly push the case to
> upgrade) and I can't see Python available in my preferences.
>
> I've tried running runonce.bat with no joy.
>
> Anyone have any ideas?
>
> I don't see anything related to this in the SP1 changes...
>
> Cheers,
>
> DAN.
>


Re: POLY | Manipulating polygons

2015-12-07 Thread Manu Allasia
Excellent !

Tank you very much !

++

2015-12-05 2:44 GMT+01:00 Jason S :

>
> On 12/04/15 18:55, Michael Amasio wrote:
>
> Great stuff.  Thanks for your work in putting this together.
>
>
> Indeed!
>
>
>
> On 12/04/15 18:55, Michael Amasio wrote:
>
> Great stuff.  Thanks for your work in putting this together.
>
> On Fri, Dec 4, 2015 at 3:39 PM, Leonard Koch 
> wrote:
>
>> Great work, Olivier!
>>
>> On Sat, Dec 5, 2015 at 12:26 AM, Olivier Jeannel 
>> wrote:
>>
>>> Hi guys !
>>> Thank you for your interest :)
>>> It's 00h25 here, still at work and preparing to leave ;)
>>>
>>> Here's a link
>>>
>>> https://drive.google.com/folderview?id=0B1QqhXD7Y15qVTNXcGNyWXZDcVU=sharing
>>>
>>> You have the compounds and all my 2015 scenes. Just dig inside, some
>>> scenes might not be super clean though.
>>>
>>> Let me know if that help or simply if it works for you.
>>>
>>> Cheers
>>>
>>> On Sat, Dec 5, 2015 at 12:19 AM, Toonafish  wrote:
>>>
 Wow, brilliant !  I'd be very interested to play with your compounds,
 if you're willing to share them ;-)

 - Ronald



 On 12/4/2015 23:25, Olivier Jeannel wrote:

> Hi there,
> Lately I "developped" for a recent job a set of ICE nodes to easily
> and fastly manipulate polygons.
> A lot of this techology is taken from Christian Godzinger and Cesar
> Saez. I just rewired together and compounded to ergonomic- easy to use
> purpose.
> It is really faster than the usual Particle to Island.
> If someone is interested, I'll happily share the compounds and some
> demo scenes, just drop a line in the comments.
>
> I put together a demo here :
>
> https://vimeo.com/147899293
>
> If you have the courage to scroll to the end of the video, there are
> same cheesy mixture of points manipulated around edges and around polygon
> center which are not so common (I believe).
>
> Thank you.
>



>>>
>>
>
>


-- 
Emmanuel Allasia - R
3D MatchMovers  | Gobi Studio

+33 663 713 381 / +33 491 088 916


Re: Python not showing in preferences.

2015-12-07 Thread Manu Allasia
Hi Dan,

I suppose that you talk about a version of python installed separately from
Softimage.

In this case you need to install Pywin32 according to your version of
windows/python (for example pywin32-218.win-amd64-py2.7.exe)

You can find pywin32 on sourceforge
http://sourceforge.net/projects/pywin32/files/pywin32/Build%20219/

Best regards


2015-12-07 12:15 GMT+01:00 Dan Yargici :

> I should add - Windows 7 and no other Python versions installed.
>
>
> On Mon, Dec 7, 2015 at 11:08 AM, Dan Yargici  wrote:
>
>> I am currently using 2013 (not SP1, but can possibly push the case to
>> upgrade) and I can't see Python available in my preferences.
>>
>> I've tried running runonce.bat with no joy.
>>
>> Anyone have any ideas?
>>
>> I don't see anything related to this in the SP1 changes...
>>
>> Cheers,
>>
>> DAN.
>>
>
>


-- 
Emmanuel Allasia - R
3D MatchMovers  | Gobi Studio

+33 663 713 381 / +33 491 088 916


Re: Python not showing in preferences.

2015-12-07 Thread Dan Yargici
Hi Manu,

Unfortunately I mean the Python that ships with Softimage is not available
as an option.

Thanks,

DAN

On Mon, Dec 7, 2015 at 12:04 PM, Manu Allasia <3d.alla...@gmail.com> wrote:

> Hi Dan,
>
> I suppose that you talk about a version of python installed separately
> from Softimage.
>
> In this case you need to install Pywin32 according to your version of
> windows/python (for example pywin32-218.win-amd64-py2.7.exe)
>
> You can find pywin32 on sourceforge
> http://sourceforge.net/projects/pywin32/files/pywin32/Build%20219/
>
> Best regards
>
>
> 2015-12-07 12:15 GMT+01:00 Dan Yargici :
>
>> I should add - Windows 7 and no other Python versions installed.
>>
>>
>> On Mon, Dec 7, 2015 at 11:08 AM, Dan Yargici 
>> wrote:
>>
>>> I am currently using 2013 (not SP1, but can possibly push the case to
>>> upgrade) and I can't see Python available in my preferences.
>>>
>>> I've tried running runonce.bat with no joy.
>>>
>>> Anyone have any ideas?
>>>
>>> I don't see anything related to this in the SP1 changes...
>>>
>>> Cheers,
>>>
>>> DAN.
>>>
>>
>>
>
>
> --
> Emmanuel Allasia - R
> 3D MatchMovers  | Gobi Studio
> 
> +33 663 713 381 / +33 491 088 916
>


Re: POLY | Manipulating polygons

2015-12-07 Thread Andy Nicholas

Thanks for sharing! Great work.

On 04/12/2015 22:25, Olivier Jeannel wrote:

Hi there,
Lately I "developped" for a recent job a set of ICE nodes to easily 
and fastly manipulate polygons.
A lot of this techology is taken from Christian Godzinger and Cesar 
Saez. I just rewired together and compounded to ergonomic- easy to use 
purpose.

It is really faster than the usual Particle to Island.
If someone is interested, I'll happily share the compounds and some 
demo scenes, just drop a line in the comments.


I put together a demo here :

https://vimeo.com/147899293

If you have the courage to scroll to the end of the video, there are 
same cheesy mixture of points manipulated around edges and around 
polygon center which are not so common (I believe).


Thank you.




Re: POLY | Manipulating polygons

2015-12-07 Thread Oscar Gonzalez Diez
This is great stuff, thanks so much for sharing!



On Mon, Dec 7, 2015 at 12:47 PM, Andy Nicholas 
wrote:

> Thanks for sharing! Great work.
>
>
> On 04/12/2015 22:25, Olivier Jeannel wrote:
>
>> Hi there,
>> Lately I "developped" for a recent job a set of ICE nodes to easily and
>> fastly manipulate polygons.
>> A lot of this techology is taken from Christian Godzinger and Cesar Saez.
>> I just rewired together and compounded to ergonomic- easy to use purpose.
>> It is really faster than the usual Particle to Island.
>> If someone is interested, I'll happily share the compounds and some demo
>> scenes, just drop a line in the comments.
>>
>> I put together a demo here :
>>
>> https://vimeo.com/147899293
>>
>> If you have the courage to scroll to the end of the video, there are same
>> cheesy mixture of points manipulated around edges and around polygon center
>> which are not so common (I believe).
>>
>> Thank you.
>>
>
>


-- 
Oscar González Diez
oscargonzalez.tv
wall.oscargonzalez.tv
vimeo.com/oscargonzalez


Re: POLY | Manipulating polygons

2015-12-07 Thread Dan Yargici
Looks great Olivier!  Thanks!

DAN

On Mon, Dec 7, 2015 at 12:54 PM, Oscar Gonzalez Diez  wrote:

> This is great stuff, thanks so much for sharing!
>
>
>
> On Mon, Dec 7, 2015 at 12:47 PM, Andy Nicholas 
> wrote:
>
>> Thanks for sharing! Great work.
>>
>>
>> On 04/12/2015 22:25, Olivier Jeannel wrote:
>>
>>> Hi there,
>>> Lately I "developped" for a recent job a set of ICE nodes to easily and
>>> fastly manipulate polygons.
>>> A lot of this techology is taken from Christian Godzinger and Cesar
>>> Saez. I just rewired together and compounded to ergonomic- easy to use
>>> purpose.
>>> It is really faster than the usual Particle to Island.
>>> If someone is interested, I'll happily share the compounds and some demo
>>> scenes, just drop a line in the comments.
>>>
>>> I put together a demo here :
>>>
>>> https://vimeo.com/147899293
>>>
>>> If you have the courage to scroll to the end of the video, there are
>>> same cheesy mixture of points manipulated around edges and around polygon
>>> center which are not so common (I believe).
>>>
>>> Thank you.
>>>
>>
>>
>
>
> --
> Oscar González Diez
> oscargonzalez.tv
> wall.oscargonzalez.tv
> vimeo.com/oscargonzalez
>


RE: POLY | Manipulating polygons

2015-12-07 Thread adrian wyer
really cool!! thanks

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Yargici
Sent: 07 December 2015 12:59
To: softimage@listproc.autodesk.com
Subject: Re: POLY | Manipulating polygons

 

Looks great Olivier!  Thanks!

 

DAN

 

On Mon, Dec 7, 2015 at 12:54 PM, Oscar Gonzalez Diez
 wrote:

This is great stuff, thanks so much for sharing! 

 

 

 

On Mon, Dec 7, 2015 at 12:47 PM, Andy Nicholas 
wrote:

Thanks for sharing! Great work.



On 04/12/2015 22:25, Olivier Jeannel wrote:

Hi there,
Lately I "developped" for a recent job a set of ICE nodes to easily and
fastly manipulate polygons.
A lot of this techology is taken from Christian Godzinger and Cesar Saez. I
just rewired together and compounded to ergonomic- easy to use purpose.
It is really faster than the usual Particle to Island.
If someone is interested, I'll happily share the compounds and some demo
scenes, just drop a line in the comments.

I put together a demo here :

https://vimeo.com/147899293

If you have the courage to scroll to the end of the video, there are same
cheesy mixture of points manipulated around edges and around polygon center
which are not so common (I believe).

Thank you.

 





 

-- 

Oscar González Diez

oscargonzalez.tv  
wall.oscargonzalez.tv

vimeo.com/oscargonzalez

 



looking for softimage + ICE artist in NYC

2015-12-07 Thread Ed Manning
Hi everybody --

I'm at a client shop and we might need a Softy who's very experienced and
good with ICE for a week or two right away. Must be local to NYC.
Design/mograph background a plus.

Please contact: will.arn...@imaginaryforces.com and
ed.mann...@imaginaryforces.com if you have the skills and availability.

Thanks!


Re: looking for softimage + ICE artist in NYC

2015-12-07 Thread Olivier Jeannel
Wow you're at imaginary forces ?
Le 7 déc. 2015 21:02, "Ed Manning"  a écrit :

> Hi everybody --
>
> I'm at a client shop and we might need a Softy who's very experienced and
> good with ICE for a week or two right away. Must be local to NYC.
> Design/mograph background a plus.
>
> Please contact: will.arn...@imaginaryforces.com and
> ed.mann...@imaginaryforces.com if you have the skills and availability.
>
> Thanks!
>
>
>