Re: POLY | Manipulating polygons

2016-01-03 Thread pedro santos
Late to the party. Well done Olivier. These sort of things are always a lot
of fun :)

On Thu, Dec 10, 2015 at 5:51 AM, Andruha Prostrelov 
wrote:

> looking really awesome !
> And demo video is very effective.
> Thank you Santa )))
>
> 2015-12-09 20:22 GMT+03:00 Rares Halmagean :
>
>> Brilliant work Olivier! Very generous of you to share.
>>
>> On 12/8/2015 5:23 AM, Chris Marshall wrote:
>>
>> Super cool!! Well done and thanks for sharing!
>>
>>
>> On 7 December 2015 at 16:02, Pierre Schiller <
>> activemotionpictu...@gmail.com> wrote:
>>
>>> Ultra Thanks!!! This is superb!!! So handy!!! Love all the nodes!
>>>
>>> On Mon, Dec 7, 2015 at 10:22 AM, Juan Brockhaus <
>>> juanxsil...@gmail.com> wrote:
>>>
 Great stuff!
 thanks for sharing!

 Juan


 On Mon, Dec 7, 2015 at 3:23 PM, < pete...@skynet.be>
 wrote:

>
> Just adding to the noise – this is looking great Olivier. (and
> Christian and Cesar)
>
> Exactly the kind of stuff I’ve hoped to see and do when first I heard
> of Moondust aka ICE.
> It didn’t turn out so easy though.
> Boy, it seems you guys really nailed this stuff – kudos!
>
> P.
>
>
>
> *From:* Olivier Jeannel 
> *Sent:* Friday, December 04, 2015 11:25 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* POLY | Manipulating polygons
>
> Hi there,
> Lately I "developped" for a recent job a set of ICE nodes to easily
> and fastly manipulate polygons.
> A lot of this techology is taken from Christian Godzinger and Cesar
> Saez. I just rewired together and compounded to ergonomic- easy to use
> purpose.
> It is really faster than the usual Particle to Island.
> If someone is interested, I'll happily share the compounds and some
> demo scenes, just drop a line in the comments.
>
> I put together a demo here :
>
> https://vimeo.com/147899293
>
> If you have the courage to scroll to the end of the video, there are
> same cheesy mixture of points manipulated around edges and around polygon
> center which are not so common (I believe).
>
> Thank you.
>


>>>
>>>
>>> --
>>> Portfolio 2013 
>>> Cinema & TV production
>>> Video Reel 
>>>
>>
>>
>>
>> --
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>> www.dot3d.com
>>
>>
>>
>> --
>>
>>
>> *Rares Halmagean ___ *visual development
>> and 3d character & content creation.
>> *rarebrush.com* 
>>
>
>


-- 



*--[image:
http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
Alpiarça dos Santos >>  http://probiner.xyz/ 
*


Re: Friday Flashback #256

2016-01-03 Thread Rob Wuijster

There it is! :-)

I had one of those boxes sitting on the desk, next to the O2.
After the first steps, I immediately fell in love with the software.

It felt, and was, light years ahead of anything on the Intel platform at 
that time. Remember 3DStudio DOS? ;-)



Rob
\/-\/\/

On 2-1-2016 16:56, Stephen Blair wrote:

http://wp.me/powV4-3ad

It should be there now. Apparently I didn't click Publish. That is 
somewhat embarrassing.


On Sat, Jan 2, 2016 at 10:31 AM, Mats Bertil Tegner 
> 
wrote:


Yes, it's flashback #256 that's missing. I see the 2015 in review
post and Friday flashback #255.

2016-01-02 15:33 GMT+01:00 Stephen Blair >:

Hi Mats

Both links work for me. Can you get to xsisupport.com
 ?

Stephen

On Sat, Jan 2, 2016 at 8:48 AM, Mats Bertil Tegner
> wrote:

still page not found...

2016-01-02 14:09 GMT+01:00 Stephen Blair
>:


How about this permalink?
http://xsisupport.com/?p=12165



On Fri, Jan 1, 2016 at 6:16 PM, Mats Bertil Tegner
> wrote:

I'd love to see the old Softmage|3D boxed set, but
all I get is:
Page not found


  This is somewhat embarrassing, isn’t it?


2016-01-01 21:30 GMT+01:00 Stephen Blair
>:

Softimage 3D 3.8 Extreme boxed set
http://xsisupport.com/2016/01/01/friday-flashback-256







Geen virus gevonden in dit bericht.
Gecontroleerd door AVG - www.avg.com 
Versie: 2016.0.7294 / Virusdatabase: 4489/11307 - datum van uitgifte: 
01/02/16






Re: Friday Flashback #256

2016-01-03 Thread peter_b
Oh yeah – loved those manuals.
I started by just reading through them in front of the computer (Indigo).
Such a great way for getting started, not having to click everywhere 
frantically and getting stuck because nothing makes sense. Takes a bit of time, 
but it a much smoother ride afterwards I find.
I’d gladly plant a tree in exchange for decent manuals.


From: Rob Wuijster 
Sent: Sunday, January 03, 2016 2:10 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Friday Flashback #256

There it is! :-)

I had one of those boxes sitting on the desk, next to the O2.
After the first steps, I immediately fell in love with the software.

It felt, and was, light years ahead of anything on the Intel platform at that 
time. Remember 3DStudio DOS? ;-)

Rob
\/-\/\/On 2-1-2016 16:56, Stephen Blair wrote:

  http://wp.me/powV4-3ad


  It should be there now. Apparently I didn't click Publish. That is somewhat 
embarrassing. 

  On Sat, Jan 2, 2016 at 10:31 AM, Mats Bertil Tegner 
 wrote:

Yes, it's flashback #256 that's missing. I see the 2015 in review post and 
Friday flashback #255.


2016-01-02 15:33 GMT+01:00 Stephen Blair :

  Hi Mats 

  Both links work for me. Can you get to xsisupport.com ? 

  Stephen

  On Sat, Jan 2, 2016 at 8:48 AM, Mats Bertil Tegner 
 wrote:

still page not found...

2016-01-02 14:09 GMT+01:00 Stephen Blair :


  How about this permalink?
  http://xsisupport.com/?p=12165




  On Fri, Jan 1, 2016 at 6:16 PM, Mats Bertil Tegner 
 wrote:

I'd love to see the old Softmage|3D boxed set, but all I get is: 
Page not found 
This is somewhat embarrassing, isn’t it?

2016-01-01 21:30 GMT+01:00 Stephen Blair :

  Softimage 3D 3.8 Extreme boxed set

  http://xsisupport.com/2016/01/01/friday-flashback-256







  Geen virus gevonden in dit bericht.
  Gecontroleerd door AVG - www.avg.com
  Versie: 2016.0.7294 / Virusdatabase: 4489/11307 - datum van uitgifte: 01/02/16




Re: 2015 year in review

2016-01-03 Thread peter_b
yep – the times they are a-changing


From: Matt Morris 
Sent: Sunday, January 03, 2016 4:10 AM
To: softimage@listproc.autodesk.com 
Subject: Re: 2015 year in review

Thanks Stephen, interesting to compare to 2014's figures. At least halved 
activity and if comparing posts its down to a third...



On Sunday, 3 January 2016, Pierre Schiller  
wrote:


  Thank you Stephen, these yearly reviews are so in-sight! :D

  Cheers.


  On Sat, Jan 2, 2016 at 11:04 AM, Olivier Jeannel 
 wrote:

reading that subject atm : 
"Very OT: for the love of your career.. try houdini"

https://groups.google.com/forum/#!msg/xsi_list/DvmPs2AZHv8/6KkSIfkx2ncJ 

Don't know how I missed it... Guess it was when I was disgusted from 3D, 
and was going into sports cars :D
I'm back to Houdini, studying, studying

On Sat, Jan 2, 2016 at 4:54 PM, Olivier Jeannel 
 wrote:

  Still in the top eleven !

  On Sat, Jan 2, 2016 at 3:37 PM, Stephen Blair 
 wrote:

2015 on the mailing list: 
http://wp.me/powV4-3ge






  -- 

  Portfolio 2013

  Cinema & TV production
  Video Reel


-- 
www.matinai.com


Re: Very OT: for the love of your career.. try houdini

2016-01-03 Thread Gerbrand Nel

Wow.. forgot about this rant :)
It's been about 9 months since I wrote that, and I'm still pretty happy 
with houdini.

Only thing I don't like much as a freelancer is Mantra.
Like Jordi said, its probably comparable to Arnold. (I did a fur job a 
few months ago, and it was allot faster than Arnold for what we wanted 
to do)
Also like Jordi said, you can do some amazing things with mantra, like 
distorting uvs with fractals at shader level (this has been blowing my 
mind for the last few months)


BUT... I get the feeling Mantra is designed for large productions, where 
there is a farm to take the hits.
If you were spoiled by redshift, or octane, be prepared to pull some 
hair out.
I render most of my simple jobs through blender (cycles is bloody 
awesome!!!), and heavy things with volumes I do in mantra.


This just happened while I was replying to this mail..
https://www.sidefx.com/index.php?option=com_forum=172=viewtopic=42678
Might be worth looking into :)
G

On 02/01/2016 19:27, Tim Leydecker wrote:
Now, to keep that thread alive and because Autodesk is about to gently 
push people more

and more into the rental this but don´t own that corner.

I´m currently dabbling with the "Apprentice" Houdini 15 version.

Mostly at the single click level of things. Doubleclicking on a node 
still often drives sweat into my hands...


It´s nice that using Physically based rendering and shaders as well as 
pretty much anything related
to a first testrendering seems well enough balanced to give a pleasing 
result to start with. No gamma issues.


Hit render, it´ll probably look not too shabby with the defaults 
already. That helps a lot in the first steps.


But then really getting rid of indirect illumination noise is uhmm, 
something different thought.
That´s where Houdini eats CPU power more than I would have expected 
actually, indirect bounce cleaning is expensive.
Same for getting volumetric stuff noise free. That stuff sure is heavy 
to calculate and indirect bounce noise seems
not too easy to get rid off even with the added controls available in 
Houdini 15.


Or maybe my threshold for noise is too low. My personal noise 
threshold I mean.


Coming from Arnold, playing with Houdini´s render settings feels 
familiar enough, thought.


I like Mantra, even if I find it slow to what I am spoiled with from 
Redshift3D.


--

In terms of modeling and doing things inside Houdini, I wouldn´t want 
to miss an external asset creation package
to go along with Houdini. Doesn´t matter what, Blender, Modo, Maya, 
Softimage, Max, etc.


Just something more focused on asset creation or *.abc cache 
generation to be then pulled into Houdini.


I can see myself using Houdini more and more for both first steps in 
FX and actual rendering shots.


I like Houdini and the free entry ticket is great, I´ll be upgrading 
to the Indie soon. Just for playing.


Cheers,

tim








Am 17.03.2015 um 11:11 schrieb Gerbrand Nel:
I'm not getting anything out of posting this, except knowing I might 
save the life of a fellow artist.


So I spent the last year learning Maya, and got to a point where I 
can compete against people straight out of collage.
This got me a bit down, as I'm one of the more experienced softimage 
artists here in South Africa.
At the end of 2014 I realized that 3D is no longer fun if it all has 
to happen in maya for me.

My brain doesn't work the way maya works.
I'm also not much of a clairvoyant, so predicting what I have to do 
now, just in case the director asks for something in 2 weeks from 
now, lead to allot of back tracking.


At first I decided to learn Maya over houdini because of the price 
tag of Houdini FX.
It also seemed like I would exclude myself from bigger projects if I 
was one, of only a few houdini artists around.

Houdini indie, and indie engine has completely nullified these concerns.

The perceived learning curve of houdini was also a bit of a concern 
to me.


I started learning houdini 2 months ago, and I can do more with it, 
than I can with Maya after a year.
The first few days in houdini is pretty hard, but the whole package 
works as one. Once you get your head around its fundamentals, doing 
something new is fun and pretty easy.


This might not be true for everyone here, but some of us needs a non 
destructive open work flow.
So if you guys haven't tried it yet, and if you are fed up with the 
whole "there is a script for that" mentality... there is a sop for that


G



.





Re: Very OT: for the love of your career.. try houdini

2016-01-03 Thread Gerbrand Nel

Yeah,, not to indie :(
On 03/01/2016 20:27, Jordi Bares wrote:

Ha ha ha….

It is true, we are all getting spoiled by Redshift… but hey! that is coming to 
Houdini too!!!

;-)
jb



On 3 Jan 2016, at 19:22, Gerbrand Nel  wrote:

Wow.. forgot about this rant :)
It's been about 9 months since I wrote that, and I'm still pretty happy with 
houdini.
Only thing I don't like much as a freelancer is Mantra.
Like Jordi said, its probably comparable to Arnold. (I did a fur job a few 
months ago, and it was allot faster than Arnold for what we wanted to do)
Also like Jordi said, you can do some amazing things with mantra, like 
distorting uvs with fractals at shader level (this has been blowing my mind for 
the last few months)

BUT... I get the feeling Mantra is designed for large productions, where there 
is a farm to take the hits.
If you were spoiled by redshift, or octane, be prepared to pull some hair out.
I render most of my simple jobs through blender (cycles is bloody awesome!!!), 
and heavy things with volumes I do in mantra.

This just happened while I was replying to this mail..
https://www.sidefx.com/index.php?option=com_forum=172=viewtopic=42678
Might be worth looking into :)
G

On 02/01/2016 19:27, Tim Leydecker wrote:

Now, to keep that thread alive and because Autodesk is about to gently push 
people more
and more into the rental this but don´t own that corner.

I´m currently dabbling with the "Apprentice" Houdini 15 version.

Mostly at the single click level of things. Doubleclicking on a node still 
often drives sweat into my hands...

It´s nice that using Physically based rendering and shaders as well as pretty 
much anything related
to a first testrendering seems well enough balanced to give a pleasing result 
to start with. No gamma issues.

Hit render, it´ll probably look not too shabby with the defaults already. That 
helps a lot in the first steps.

But then really getting rid of indirect illumination noise is uhmm, something 
different thought.
That´s where Houdini eats CPU power more than I would have expected actually, 
indirect bounce cleaning is expensive.
Same for getting volumetric stuff noise free. That stuff sure is heavy to 
calculate and indirect bounce noise seems
not too easy to get rid off even with the added controls available in Houdini 
15.

Or maybe my threshold for noise is too low. My personal noise threshold I mean.

Coming from Arnold, playing with Houdini´s render settings feels familiar 
enough, thought.

I like Mantra, even if I find it slow to what I am spoiled with from Redshift3D.

--

In terms of modeling and doing things inside Houdini, I wouldn´t want to miss 
an external asset creation package
to go along with Houdini. Doesn´t matter what, Blender, Modo, Maya, Softimage, 
Max, etc.

Just something more focused on asset creation or *.abc cache generation to be 
then pulled into Houdini.

I can see myself using Houdini more and more for both first steps in FX and 
actual rendering shots.

I like Houdini and the free entry ticket is great, I´ll be upgrading to the 
Indie soon. Just for playing.

Cheers,

tim








Am 17.03.2015 um 11:11 schrieb Gerbrand Nel:

I'm not getting anything out of posting this, except knowing I might save the 
life of a fellow artist.

So I spent the last year learning Maya, and got to a point where I can compete 
against people straight out of collage.
This got me a bit down, as I'm one of the more experienced softimage artists 
here in South Africa.
At the end of 2014 I realized that 3D is no longer fun if it all has to happen 
in maya for me.
My brain doesn't work the way maya works.
I'm also not much of a clairvoyant, so predicting what I have to do now, just 
in case the director asks for something in 2 weeks from now, lead to allot of 
back tracking.

At first I decided to learn Maya over houdini because of the price tag of 
Houdini FX.
It also seemed like I would exclude myself from bigger projects if I was one, 
of only a few houdini artists around.
Houdini indie, and indie engine has completely nullified these concerns.

The perceived learning curve of houdini was also a bit of a concern to me.

I started learning houdini 2 months ago, and I can do more with it, than I can 
with Maya after a year.
The first few days in houdini is pretty hard, but the whole package works as 
one. Once you get your head around its fundamentals, doing something new is fun 
and pretty easy.

This might not be true for everyone here, but some of us needs a non 
destructive open work flow.
So if you guys haven't tried it yet, and if you are fed up with the whole "there is 
a script for that" mentality... there is a sop for that

G


.