RE: Maya 2016 still thinks its installed -

2016-01-25 Thread Sofronis Efstathiou
Thanks Stephen,

Thank you for your suggestion. Unfortunately, windows uninstaller doesn’t even 
recognise Maya existence. Let me try Eric’s suggestions, I think it’s to do 
with the registry keys – and Revo may be able to help.

Cheers

Sofronis (Saf) Efstathiou

Principal Lecturer and BFX Competition & Festival Director
Computer Animation Academic Group
National Centre for Computer Animation

Email: sefstath...@bournemouth.ac.uk

Tel: +44 (0) 1202 965805

Profile: http://uk.linkedin.com/in/sofronisefstathiou

Student Work:
http://www.youtube.com/NCCA3DAnimation
http://www.youtube.com/NCCADigitalFX
http://www.youtube.com/NCCAAnimation

[Description: Description: 
C:\Users\sefstathiou\Pictures\nccalogo.jpg]  
[Description: Description: C:\Users\sefstathiou\Documents\My 
Dropbox\Work_Files\NCCA\VFXandAnimation_competition\BFX_website\BFX_Website\bfx_logo_facebook.png]
 


[http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg]

Awarded for world-class computer animation teaching
with wide scientific and creative applications

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: 25 January 2016 13:48
To: softimage@listproc.autodesk.com
Subject: Re: Maya 2016 still thinks its installed -

Look for something like

HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Autodesk 
Maya 2016


If you go into Control Panel > Uninstall or change a program, and try to 
uninstall Maya 2016, do you get something like this?
[Inline image 1]

That would allow you remove the Maya entry, and then you should be able to 
re-install

On Mon, Jan 25, 2016 at 8:19 AM, Sofronis Efstathiou 
> wrote:
Hi,

Hopefully someone can help.

I just uninstalled Maya 2016, with the intention to reinstall it this afternoon 
(this occurred after installing Maya 2016 SP5 which completely destroyed it).

Anyway – in a Maya’s magical way – although Maya 2016 is no longer in the 
Control Panel in the Program list, when I run the Autodesk installer – it still 
believes Maya is installed. So I can’t install it again. I kid you not. Maya 
2016 Is also weirdly still on my start menu. I’m on Windows 10.

Maya 2015 still works though. I uninstalled the entire 2016 suite and rebooted 
a number of times. Maya 2016 still exists in its own bubble though - somewhere.

I’ve searched a ton of stuff online – it seems the registry key maybe the 
problem – I have no idea how to get search for it and get rid of it. Anyone 
have any tips? Windows Fixit is not available (for Windows 10) – so can’t use 
that.

Never had this before. Its driving me crazy.

Sofronis (Saf) Efstathiou

Principal Lecturer and BFX Competition & Festival Director
Computer Animation Academic Group
National Centre for Computer Animation

Email: sefstath...@bournemouth.ac.uk

Tel: +44 (0) 1202 965805

Profile: http://uk.linkedin.com/in/sofronisefstathiou

Student Work:
http://www.youtube.com/NCCA3DAnimation
http://www.youtube.com/NCCADigitalFX
http://www.youtube.com/NCCAAnimation

[Description: Description: 
C:\Users\sefstathiou\Pictures\nccalogo.jpg]  
[Description: Description: C:\Users\sefstathiou\Documents\My 
Dropbox\Work_Files\NCCA\VFXandAnimation_competition\BFX_website\BFX_Website\bfx_logo_facebook.png]
 


[http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg]

Awarded for world-class computer animation teaching
with wide scientific and creative applications

BU is a Disability Two Ticks Employer and has signed up to the Mindful Employer 
charter. Information about the accessibility of University buildings can be 
found on the BU DisabledGo webpages This email is intended only for the person 
to whom it is addressed and may contain confidential information. If you have 
received this email in error, please notify the sender and delete this email, 
which must not be copied, distributed or disclosed to any other person. Any 
views or opinions presented are solely those of the author and do not 
necessarily represent those of Bournemouth University or its subsidiary 
companies. Nor can any contract be formed on behalf of the University or its 
subsidiary companies via email.

BU is a Disability Two Ticks Employer and has signed up to the Mindful Employer 
charter. Information about the accessibility of University buildings can be 
found on the BU DisabledGo webpages This email is intended only for the person 
to whom it is addressed and may contain confidential information. If you have 
received this email in error, please notify the sender and delete this email, 
which must not be copied, distributed or disclosed to any other person. Any 
views or opinions presented are solely those of the 

Re: Maya 2016 still thinks its installed -

2016-01-25 Thread Eric Thivierge
Recently had a similar issue with the trial. Use Revo Uninstaller if you
can. There is a mode that will search out things in the registry as well.


Eric Thivierge
http://www.ethivierge.com

On Mon, Jan 25, 2016 at 8:19 AM, Sofronis Efstathiou <
sefstath...@bournemouth.ac.uk> wrote:

> Hi,
>
>
>
> Hopefully someone can help.
>
>
>
> I just uninstalled Maya 2016, with the intention to reinstall it this
> afternoon (this occurred after installing Maya 2016 SP5 which completely
> destroyed it).
>
>
>
> Anyway – in a Maya’s magical way – although Maya 2016 is no longer in the
> Control Panel in the Program list, when I run the Autodesk installer – it
> still believes Maya is installed. So I can’t install it again. I kid you
> not. Maya 2016 Is also weirdly still on my start menu. I’m on Windows 10.
>
>
>
> Maya 2015 still works though. I uninstalled the entire 2016 suite and
> rebooted a number of times. Maya 2016 still exists in its own bubble though
> - somewhere.
>
>
>
> I’ve searched a ton of stuff online – it seems the registry key maybe the
> problem – I have no idea how to get search for it and get rid of it. Anyone
> have any tips? Windows Fixit is not available (for Windows 10) – so can’t
> use that.
>
>
>
> Never had this before. Its driving me crazy.
>
>
>
> Sofronis (Saf) Efstathiou
>
>
>
> Principal Lecturer and BFX Competition & Festival Director
>
> Computer Animation Academic Group
>
> *National Centre for Computer Animation*
>
>
> Email: sefstath...@bournemouth.ac.uk
>
>
>
> Tel: +44 (0) 1202 965805
>
>
>
> Profile: http://uk.linkedin.com/in/sofronisefstathiou
>
>
> Student Work:
>
> http://www.youtube.com/NCCA3DAnimation
>
> http://www.youtube.com/NCCADigitalFX
>
> http://www.youtube.com/NCCAAnimation
>
>
>
> [image: Description: Description:
> C:\Users\sefstathiou\Pictures\nccalogo.jpg]
>   [image: Description: Description:
> C:\Users\sefstathiou\Documents\My
> Dropbox\Work_Files\NCCA\VFXandAnimation_competition\BFX_website\BFX_Website\bfx_logo_facebook.png]
> 
>
>
>
>
>
> [image: http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg]
>
>
>
> *Awarded for world-class computer animation teaching *
>
> *with wide scientific and creative applications*
>
>
> BU is a Disability Two Ticks Employer and has signed up to the Mindful
> Employer charter. Information about the accessibility of University
> buildings can be found on the BU DisabledGo webpages This email is intended
> only for the person to whom it is addressed and may contain confidential
> information. If you have received this email in error, please notify the
> sender and delete this email, which must not be copied, distributed or
> disclosed to any other person. Any views or opinions presented are solely
> those of the author and do not necessarily represent those of Bournemouth
> University or its subsidiary companies. Nor can any contract be formed on
> behalf of the University or its subsidiary companies via email.
>


Re: Redshift users?

2016-01-25 Thread Manu Allasia
Hi all !

Here at GobiStudio we recently switched to 5 RedShift licences. Before we
used a lot Octane.

Octane is no more supported in Softimage, and the last plugin still have a
lot of bugs. And resdshift is really faster.

++

2016-01-20 12:55 GMT+01:00 Arvid Björn :

> We switched to Redshift, we're running 10 licenses. Amazing value for the
> investment compared to a CPU farm.
>
> On Tue, Jan 5, 2016 at 1:32 PM, Morten Bartholdy 
> wrote:
>
>> Out of curiosity - how many of you have started using or completely
>> switched to Redshift?
>>
>>
>> Regards
>>
>> Morten
>>
>>
>>
>


-- 
Emmanuel Allasia - R
3D MatchMovers  | Gobi Studio

+33 663 713 381 / +33 491 088 916


Re: Maya 2016 still thinks its installed -

2016-01-25 Thread Stephen Blair
You could probably figure it out with Process Monitor.
Run Process Monitor when you try to install Maya 2016. As soon as the
installer says that Maya is already installed, then stop Process Monitor.
That should show what registry entries or files the installer is looking at.

On Mon, Jan 25, 2016 at 9:42 AM, Sofronis Efstathiou <
sefstath...@bournemouth.ac.uk> wrote:

> Thanks Stephen,
>
>
>
> Thank you for your suggestion. Unfortunately, windows uninstaller doesn’t
> even recognise Maya existence. Let me try Eric’s suggestions, I think it’s
> to do with the registry keys – and Revo may be able to help.
>
>
>
> Cheers
>
>
>
> Sofronis (Saf) Efstathiou
>
>
>
> Principal Lecturer and BFX Competition & Festival Director
>
> Computer Animation Academic Group
>
> *National Centre for Computer Animation*
>
>
> Email: sefstath...@bournemouth.ac.uk
>
>
>
> Tel: +44 (0) 1202 965805
>
>
>
> Profile: http://uk.linkedin.com/in/sofronisefstathiou
>
>
> Student Work:
>
> http://www.youtube.com/NCCA3DAnimation
>
> http://www.youtube.com/NCCADigitalFX
>
> http://www.youtube.com/NCCAAnimation
>
>
>
> [image: Description: Description:
> C:\Users\sefstathiou\Pictures\nccalogo.jpg]
>   [image: Description: Description:
> C:\Users\sefstathiou\Documents\My
> Dropbox\Work_Files\NCCA\VFXandAnimation_competition\BFX_website\BFX_Website\bfx_logo_facebook.png]
> 
>
>
>
>
>
> [image: http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg]
>
>
>
> *Awarded for world-class computer animation teaching *
>
> *with wide scientific and creative applications*
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Stephen Blair
> *Sent:* 25 January 2016 13:48
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Maya 2016 still thinks its installed -
>
>
>
> Look for something like
>
>
>
> HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Autodesk
> Maya 2016
>
>
>
>
>
> If you go into Control Panel > Uninstall or change a program, and try to
> uninstall Maya 2016, do you get something like this?
>
> [image: Inline image 1]
>
>
>
> That would allow you remove the Maya entry, and then you should be able to
> re-install
>
>
>
> On Mon, Jan 25, 2016 at 8:19 AM, Sofronis Efstathiou <
> sefstath...@bournemouth.ac.uk> wrote:
>
> Hi,
>
>
>
> Hopefully someone can help.
>
>
>
> I just uninstalled Maya 2016, with the intention to reinstall it this
> afternoon (this occurred after installing Maya 2016 SP5 which completely
> destroyed it).
>
>
>
> Anyway – in a Maya’s magical way – although Maya 2016 is no longer in the
> Control Panel in the Program list, when I run the Autodesk installer – it
> still believes Maya is installed. So I can’t install it again. I kid you
> not. Maya 2016 Is also weirdly still on my start menu. I’m on Windows 10.
>
>
>
> Maya 2015 still works though. I uninstalled the entire 2016 suite and
> rebooted a number of times. Maya 2016 still exists in its own bubble though
> - somewhere.
>
>
>
> I’ve searched a ton of stuff online – it seems the registry key maybe the
> problem – I have no idea how to get search for it and get rid of it. Anyone
> have any tips? Windows Fixit is not available (for Windows 10) – so can’t
> use that.
>
>
>
> Never had this before. Its driving me crazy.
>
>
>
> Sofronis (Saf) Efstathiou
>
>
>
> Principal Lecturer and BFX Competition & Festival Director
>
> Computer Animation Academic Group
>
> *National Centre for Computer Animation*
>
>
> Email: sefstath...@bournemouth.ac.uk
>
>
>
> Tel: +44 (0) 1202 965805
>
>
>
> Profile: http://uk.linkedin.com/in/sofronisefstathiou
>
>
> Student Work:
>
> http://www.youtube.com/NCCA3DAnimation
>
> http://www.youtube.com/NCCADigitalFX
>
> http://www.youtube.com/NCCAAnimation
>
>
>
> [image: Description: Description:
> C:\Users\sefstathiou\Pictures\nccalogo.jpg]
>   [image: Description: Description:
> C:\Users\sefstathiou\Documents\My
> Dropbox\Work_Files\NCCA\VFXandAnimation_competition\BFX_website\BFX_Website\bfx_logo_facebook.png]
> 
>
>
>
>
>
> [image: http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg]
>
>
>
> *Awarded for world-class computer animation teaching *
>
> *with wide scientific and creative applications*
>
>
>
> BU is a Disability Two Ticks Employer and has signed up to the Mindful
> Employer charter. Information about the accessibility of University
> buildings can be found on the BU DisabledGo webpages This email is intended
> only for the person to whom it is addressed and may contain confidential
> information. If you have received this email in error, please notify the
> sender and delete this email, which must not be copied, distributed or
> disclosed to any other person. Any views or opinions presented are solely
> those of the author and do not necessarily represent those of Bournemouth
> University or its subsidiary 

Re: Maya 2016 still thinks its installed -

2016-01-25 Thread Stephen Blair
Look for something like

HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Autodesk
Maya 2016


If you go into Control Panel > Uninstall or change a program, and try to
uninstall Maya 2016, do you get something like this?
[image: Inline image 1]

That would allow you remove the Maya entry, and then you should be able to
re-install

On Mon, Jan 25, 2016 at 8:19 AM, Sofronis Efstathiou <
sefstath...@bournemouth.ac.uk> wrote:

> Hi,
>
>
>
> Hopefully someone can help.
>
>
>
> I just uninstalled Maya 2016, with the intention to reinstall it this
> afternoon (this occurred after installing Maya 2016 SP5 which completely
> destroyed it).
>
>
>
> Anyway – in a Maya’s magical way – although Maya 2016 is no longer in the
> Control Panel in the Program list, when I run the Autodesk installer – it
> still believes Maya is installed. So I can’t install it again. I kid you
> not. Maya 2016 Is also weirdly still on my start menu. I’m on Windows 10.
>
>
>
> Maya 2015 still works though. I uninstalled the entire 2016 suite and
> rebooted a number of times. Maya 2016 still exists in its own bubble though
> - somewhere.
>
>
>
> I’ve searched a ton of stuff online – it seems the registry key maybe the
> problem – I have no idea how to get search for it and get rid of it. Anyone
> have any tips? Windows Fixit is not available (for Windows 10) – so can’t
> use that.
>
>
>
> Never had this before. Its driving me crazy.
>
>
>
> Sofronis (Saf) Efstathiou
>
>
>
> Principal Lecturer and BFX Competition & Festival Director
>
> Computer Animation Academic Group
>
> *National Centre for Computer Animation*
>
>
> Email: sefstath...@bournemouth.ac.uk
>
>
>
> Tel: +44 (0) 1202 965805
>
>
>
> Profile: http://uk.linkedin.com/in/sofronisefstathiou
>
>
> Student Work:
>
> http://www.youtube.com/NCCA3DAnimation
>
> http://www.youtube.com/NCCADigitalFX
>
> http://www.youtube.com/NCCAAnimation
>
>
>
> [image: Description: Description:
> C:\Users\sefstathiou\Pictures\nccalogo.jpg]
>   [image: Description: Description:
> C:\Users\sefstathiou\Documents\My
> Dropbox\Work_Files\NCCA\VFXandAnimation_competition\BFX_website\BFX_Website\bfx_logo_facebook.png]
> 
>
>
>
>
>
> [image: http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg]
>
>
>
> *Awarded for world-class computer animation teaching *
>
> *with wide scientific and creative applications*
>
>
> BU is a Disability Two Ticks Employer and has signed up to the Mindful
> Employer charter. Information about the accessibility of University
> buildings can be found on the BU DisabledGo webpages This email is intended
> only for the person to whom it is addressed and may contain confidential
> information. If you have received this email in error, please notify the
> sender and delete this email, which must not be copied, distributed or
> disclosed to any other person. Any views or opinions presented are solely
> those of the author and do not necessarily represent those of Bournemouth
> University or its subsidiary companies. Nor can any contract be formed on
> behalf of the University or its subsidiary companies via email.
>


Maya 2016 still thinks its installed -

2016-01-25 Thread Sofronis Efstathiou
Hi,

Hopefully someone can help.

I just uninstalled Maya 2016, with the intention to reinstall it this afternoon 
(this occurred after installing Maya 2016 SP5 which completely destroyed it).

Anyway - in a Maya's magical way - although Maya 2016 is no longer in the 
Control Panel in the Program list, when I run the Autodesk installer - it still 
believes Maya is installed. So I can't install it again. I kid you not. Maya 
2016 Is also weirdly still on my start menu. I'm on Windows 10.

Maya 2015 still works though. I uninstalled the entire 2016 suite and rebooted 
a number of times. Maya 2016 still exists in its own bubble though - somewhere.

I've searched a ton of stuff online - it seems the registry key maybe the 
problem - I have no idea how to get search for it and get rid of it. Anyone 
have any tips? Windows Fixit is not available (for Windows 10) - so can't use 
that.

Never had this before. Its driving me crazy.

Sofronis (Saf) Efstathiou

Principal Lecturer and BFX Competition & Festival Director
Computer Animation Academic Group
National Centre for Computer Animation

Email: sefstath...@bournemouth.ac.uk

Tel: +44 (0) 1202 965805

Profile: http://uk.linkedin.com/in/sofronisefstathiou

Student Work:
http://www.youtube.com/NCCA3DAnimation
http://www.youtube.com/NCCADigitalFX
http://www.youtube.com/NCCAAnimation

[Description: Description: 
C:\Users\sefstathiou\Pictures\nccalogo.jpg]  
[Description: Description: C:\Users\sefstathiou\Documents\My 
Dropbox\Work_Files\NCCA\VFXandAnimation_competition\BFX_website\BFX_Website\bfx_logo_facebook.png]
 


[http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg]

Awarded for world-class computer animation teaching
with wide scientific and creative applications

BU is a Disability Two Ticks Employer and has signed up to the Mindful Employer 
charter. Information about the accessibility of University buildings can be 
found on the BU DisabledGo webpages This email is intended only for the person 
to whom it is addressed and may contain confidential information. If you have 
received this email in error, please notify the sender and delete this email, 
which must not be copied, distributed or disclosed to any other person. Any 
views or opinions presented are solely those of the author and do not 
necessarily represent those of Bournemouth University or its subsidiary 
companies. Nor can any contract be formed on behalf of the University or its 
subsidiary companies via email.


Re: Middle Click in Maya

2016-01-25 Thread Tom Kleinenberg
"Yes, honey, I'm still at work. The render crashed. Yes, I checked the
filepaths. I'm about to check if the texture's gone corrupt."

It makes those conversations far simpler to have, without the layer of
interpreting :) Unfortunately, we're both silly and keep getting work at
the same places, so if a project ends, we're both job-hunting.

At least we can both remenisce about the good old Softimage days and not
have to blankly nod.

On 25 January 2016 at 19:04, Olivier Jeannel  wrote:

> Both you and your wife are into 3D ? Amazing :)
> Le 25 janv. 2016 19:59, "Tom Kleinenberg"  a écrit :
>
>> Over the weekend my wife was asking me for the equivalent of Walk Along
>> Mesh UV mapping. I couldn't give her much of an answer, save for messing
>> about with Unfold. Low and behold, today we moved over to Maya 2016 and
>> Contour Stretch mapping was highlighted as a new feature.
>>
>> I was trying to find one of those Autodesk features demoing it and all I
>> could find was XSI vids and a thread on CGTalk from 2004 saying it was
>> needed (http://forums.cgsociety.org/showthread.php?t=167383). Ah well,
>> only 12 years to catch up, don't lose hope, riggers in the other thread.
>>
>> On 25 January 2016 at 18:27, Steven Caron  wrote:
>>
>>> Ya, there is a video they posted going over the new UI stuffs in 2016.
>>> They even extended it to work with combo boxes/drop downs. A nice logical
>>> extension of an already great feature.
>>>
>>>
>>>
>>> On Mon, Jan 25, 2016 at 10:09 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES
>>> II]  wrote:
>>>
 I’m wondering if anyone has noticed that you can now middle-click
 repeat in Maya 2016?




 http://help.autodesk.com/view/MAYAUL/2016/ENU//?guid=GUID-D90A2BDB-FD05-4528-8A95-C33A02D15129
 







 Found this today also. It might be useful to anyone making the
 transition…



 Softimage to Maya Bridge Guide




 http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-1D63FB72-2E08-4E95-8AA4-E4DE9448FBED





 --

 Joey Ponthieux

 LaRC Information Technology Enhanced Services (LITES II)

 Science Systems and Applications Inc. (SSAI)

 NASA Langley Research Center

 __

 Opinions stated here-in are strictly those of the author and do not

 represent the opinions of NASA or any other party.



>>>
>>>
>>


Re: Middle Click in Maya

2016-01-25 Thread Tom Kleinenberg
Over the weekend my wife was asking me for the equivalent of Walk Along
Mesh UV mapping. I couldn't give her much of an answer, save for messing
about with Unfold. Low and behold, today we moved over to Maya 2016 and
Contour Stretch mapping was highlighted as a new feature.

I was trying to find one of those Autodesk features demoing it and all I
could find was XSI vids and a thread on CGTalk from 2004 saying it was
needed (http://forums.cgsociety.org/showthread.php?t=167383). Ah well, only
12 years to catch up, don't lose hope, riggers in the other thread.

On 25 January 2016 at 18:27, Steven Caron  wrote:

> Ya, there is a video they posted going over the new UI stuffs in 2016.
> They even extended it to work with combo boxes/drop downs. A nice logical
> extension of an already great feature.
>
>
>
> On Mon, Jan 25, 2016 at 10:09 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES
> II]  wrote:
>
>> I’m wondering if anyone has noticed that you can now middle-click repeat
>> in Maya 2016?
>>
>>
>>
>>
>> http://help.autodesk.com/view/MAYAUL/2016/ENU//?guid=GUID-D90A2BDB-FD05-4528-8A95-C33A02D15129
>> 
>>
>>
>>
>>
>>
>>
>>
>> Found this today also. It might be useful to anyone making the transition…
>>
>>
>>
>> Softimage to Maya Bridge Guide
>>
>>
>>
>>
>> http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-1D63FB72-2E08-4E95-8AA4-E4DE9448FBED
>>
>>
>>
>>
>>
>> --
>>
>> Joey Ponthieux
>>
>> LaRC Information Technology Enhanced Services (LITES II)
>>
>> Science Systems and Applications Inc. (SSAI)
>>
>> NASA Langley Research Center
>>
>> __
>>
>> Opinions stated here-in are strictly those of the author and do not
>>
>> represent the opinions of NASA or any other party.
>>
>>
>>
>
>


Re: Middle Click in Maya

2016-01-25 Thread Olivier Jeannel
Both you and your wife are into 3D ? Amazing :)
Le 25 janv. 2016 19:59, "Tom Kleinenberg"  a écrit :

> Over the weekend my wife was asking me for the equivalent of Walk Along
> Mesh UV mapping. I couldn't give her much of an answer, save for messing
> about with Unfold. Low and behold, today we moved over to Maya 2016 and
> Contour Stretch mapping was highlighted as a new feature.
>
> I was trying to find one of those Autodesk features demoing it and all I
> could find was XSI vids and a thread on CGTalk from 2004 saying it was
> needed (http://forums.cgsociety.org/showthread.php?t=167383). Ah well,
> only 12 years to catch up, don't lose hope, riggers in the other thread.
>
> On 25 January 2016 at 18:27, Steven Caron  wrote:
>
>> Ya, there is a video they posted going over the new UI stuffs in 2016.
>> They even extended it to work with combo boxes/drop downs. A nice logical
>> extension of an already great feature.
>>
>>
>>
>> On Mon, Jan 25, 2016 at 10:09 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES
>> II]  wrote:
>>
>>> I’m wondering if anyone has noticed that you can now middle-click repeat
>>> in Maya 2016?
>>>
>>>
>>>
>>>
>>> http://help.autodesk.com/view/MAYAUL/2016/ENU//?guid=GUID-D90A2BDB-FD05-4528-8A95-C33A02D15129
>>> 
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> Found this today also. It might be useful to anyone making the
>>> transition…
>>>
>>>
>>>
>>> Softimage to Maya Bridge Guide
>>>
>>>
>>>
>>>
>>> http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-1D63FB72-2E08-4E95-8AA4-E4DE9448FBED
>>>
>>>
>>>
>>>
>>>
>>> --
>>>
>>> Joey Ponthieux
>>>
>>> LaRC Information Technology Enhanced Services (LITES II)
>>>
>>> Science Systems and Applications Inc. (SSAI)
>>>
>>> NASA Langley Research Center
>>>
>>> __
>>>
>>> Opinions stated here-in are strictly those of the author and do not
>>>
>>> represent the opinions of NASA or any other party.
>>>
>>>
>>>
>>
>>
>


RE: Middle Click in Maya

2016-01-25 Thread Angus Davidson
Well I am glad to have at least set her on the right path to begin with ;)

As I recall she was in my first Class.

Angus


From: Tom Kleinenberg [zagan...@gmail.com]
Sent: 25 January 2016 09:12 PM
To: softimage@listproc.autodesk.com
Subject: Re: Middle Click in Maya

"Yes, honey, I'm still at work. The render crashed. Yes, I checked the 
filepaths. I'm about to check if the texture's gone corrupt."

It makes those conversations far simpler to have, without the layer of 
interpreting :) Unfortunately, we're both silly and keep getting work at the 
same places, so if a project ends, we're both job-hunting.

At least we can both remenisce about the good old Softimage days and not have 
to blankly nod.

On 25 January 2016 at 19:04, Olivier Jeannel 
> wrote:

Both you and your wife are into 3D ? Amazing :)

Le 25 janv. 2016 19:59, "Tom Kleinenberg" 
> a écrit :
Over the weekend my wife was asking me for the equivalent of Walk Along Mesh UV 
mapping. I couldn't give her much of an answer, save for messing about with 
Unfold. Low and behold, today we moved over to Maya 2016 and Contour Stretch 
mapping was highlighted as a new feature.

I was trying to find one of those Autodesk features demoing it and all I could 
find was XSI vids and a thread on CGTalk from 2004 saying it was needed 
(http://forums.cgsociety.org/showthread.php?t=167383). Ah well, only 12 years 
to catch up, don't lose hope, riggers in the other thread.

On 25 January 2016 at 18:27, Steven Caron 
> wrote:
Ya, there is a video they posted going over the new UI stuffs in 2016. They 
even extended it to work with combo boxes/drop downs. A nice logical extension 
of an already great feature.



On Mon, Jan 25, 2016 at 10:09 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] 
> wrote:
I’m wondering if anyone has noticed that you can now middle-click repeat in 
Maya 2016?

http://help.autodesk.com/view/MAYAUL/2016/ENU//?guid=GUID-D90A2BDB-FD05-4528-8A95-C33A02D15129



Found this today also. It might be useful to anyone making the transition…

Softimage to Maya Bridge Guide

http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-1D63FB72-2E08-4E95-8AA4-E4DE9448FBED


--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES II)
Science Systems and Applications Inc. (SSAI)
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.







This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. 




RE: Maya 2016 still thinks its installed -

2016-01-25 Thread Sofronis Efstathiou
Thanks Stephen,

And thanks Eric,

Revo seems to have done the job. Its cleared the registry, allowed Maya to be 
installed and I think removed a previous problem where Maya becoming randomly 
irresponsive for a few seconds when working in the viewport.

Let’s hope it continues to work. I’ll maybe leave off installing SP5 for a few 
years.

Cheers

Sofronis (Saf) Efstathiou

Principal Lecturer and BFX Competition & Festival Director
Computer Animation Academic Group
National Centre for Computer Animation

Email: sefstath...@bournemouth.ac.uk

Tel: +44 (0) 1202 965805

Profile: http://uk.linkedin.com/in/sofronisefstathiou

Student Work:
http://www.youtube.com/NCCA3DAnimation
http://www.youtube.com/NCCADigitalFX
http://www.youtube.com/NCCAAnimation

[Description: Description: 
C:\Users\sefstathiou\Pictures\nccalogo.jpg]  
[Description: Description: C:\Users\sefstathiou\Documents\My 
Dropbox\Work_Files\NCCA\VFXandAnimation_competition\BFX_website\BFX_Website\bfx_logo_facebook.png]
 


[http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg]

Awarded for world-class computer animation teaching
with wide scientific and creative applications

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: 25 January 2016 14:59
To: softimage@listproc.autodesk.com
Subject: Re: Maya 2016 still thinks its installed -


You could probably figure it out with Process Monitor.
Run Process Monitor when you try to install Maya 2016. As soon as the installer 
says that Maya is already installed, then stop Process Monitor.
That should show what registry entries or files the installer is looking at.

On Mon, Jan 25, 2016 at 9:42 AM, Sofronis Efstathiou 
> wrote:
Thanks Stephen,

Thank you for your suggestion. Unfortunately, windows uninstaller doesn’t even 
recognise Maya existence. Let me try Eric’s suggestions, I think it’s to do 
with the registry keys – and Revo may be able to help.

Cheers

Sofronis (Saf) Efstathiou

Principal Lecturer and BFX Competition & Festival Director
Computer Animation Academic Group
National Centre for Computer Animation

Email: sefstath...@bournemouth.ac.uk

Tel: +44 (0) 1202 965805

Profile: http://uk.linkedin.com/in/sofronisefstathiou

Student Work:
http://www.youtube.com/NCCA3DAnimation
http://www.youtube.com/NCCADigitalFX
http://www.youtube.com/NCCAAnimation

[Description: Description: 
C:\Users\sefstathiou\Pictures\nccalogo.jpg]  
[Description: Description: C:\Users\sefstathiou\Documents\My 
Dropbox\Work_Files\NCCA\VFXandAnimation_competition\BFX_website\BFX_Website\bfx_logo_facebook.png]
 


[http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg]

Awarded for world-class computer animation teaching
with wide scientific and creative applications

From: 
softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Stephen Blair
Sent: 25 January 2016 13:48
To: softimage@listproc.autodesk.com
Subject: Re: Maya 2016 still thinks its installed -

Look for something like

HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Autodesk 
Maya 2016


If you go into Control Panel > Uninstall or change a program, and try to 
uninstall Maya 2016, do you get something like this?
[Inline image 1]

That would allow you remove the Maya entry, and then you should be able to 
re-install

On Mon, Jan 25, 2016 at 8:19 AM, Sofronis Efstathiou 
> wrote:
Hi,

Hopefully someone can help.

I just uninstalled Maya 2016, with the intention to reinstall it this afternoon 
(this occurred after installing Maya 2016 SP5 which completely destroyed it).

Anyway – in a Maya’s magical way – although Maya 2016 is no longer in the 
Control Panel in the Program list, when I run the Autodesk installer – it still 
believes Maya is installed. So I can’t install it again. I kid you not. Maya 
2016 Is also weirdly still on my start menu. I’m on Windows 10.

Maya 2015 still works though. I uninstalled the entire 2016 suite and rebooted 
a number of times. Maya 2016 still exists in its own bubble though - somewhere.

I’ve searched a ton of stuff online – it seems the registry key maybe the 
problem – I have no idea how to get search for it and get rid of it. Anyone 
have any tips? Windows Fixit is not available (for Windows 10) – so can’t use 
that.

Never had this before. Its driving me crazy.

Sofronis (Saf) Efstathiou

Principal Lecturer and BFX Competition & Festival Director
Computer Animation Academic 

Middle Click in Maya

2016-01-25 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
I'm wondering if anyone has noticed that you can now middle-click repeat in 
Maya 2016?

http://help.autodesk.com/view/MAYAUL/2016/ENU//?guid=GUID-D90A2BDB-FD05-4528-8A95-C33A02D15129



Found this today also. It might be useful to anyone making the transition...

Softimage to Maya Bridge Guide

http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-1D63FB72-2E08-4E95-8AA4-E4DE9448FBED


--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES II)
Science Systems and Applications Inc. (SSAI)
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.



Re: Middle Click in Maya

2016-01-25 Thread Steven Caron
Ya, there is a video they posted going over the new UI stuffs in 2016. They
even extended it to work with combo boxes/drop downs. A nice logical
extension of an already great feature.



On Mon, Jan 25, 2016 at 10:09 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES II]
 wrote:

> I’m wondering if anyone has noticed that you can now middle-click repeat
> in Maya 2016?
>
>
>
>
> http://help.autodesk.com/view/MAYAUL/2016/ENU//?guid=GUID-D90A2BDB-FD05-4528-8A95-C33A02D15129
> 
>
>
>
>
>
>
>
> Found this today also. It might be useful to anyone making the transition…
>
>
>
> Softimage to Maya Bridge Guide
>
>
>
>
> http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-1D63FB72-2E08-4E95-8AA4-E4DE9448FBED
>
>
>
>
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES II)
>
> Science Systems and Applications Inc. (SSAI)
>
> NASA Langley Research Center
>
> __
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>


Re: AD licensing letter - no longer applicable for 'benefits'???

2016-01-25 Thread Rob Chapman
So I felt a bit left out I did not receive this letter but did get this in
the last hour, seems like they are doing some phishing perhaps?   I am
apparently meant to have a 'review' ready for 2a 'discussion'  lol. If i'm
running legit versions - eg only versions from last instance of an active
licence - should I just ignore this or..?



Dear Autodesk Customer,



As already issued in the letter sent to you, dated 22.07.2015, we ask you
to check your Autodesk software installations regarding the usage of
previous version (s), without current maintenance subscription.

Because we did not receive any feedback so far, we will contact you shortly
to check on the compliance matter.



Please have your review ready for discussion.



Yours sincerely,



*Denis Savu*

License Compliance Consultant, Northern Europe

On 22 January 2016 at 11:02, Schoenberger  wrote:

>
> I can understand from a specific point of view that if you upgrade 1
> license of the old version version into 1 license of the new
> one, that you should only be allowed to start 1 license and not 2 (1 old
> +1 new).
>
> BUT:
> I have a friend that does not have a floating license. And he quit
> subscription.
> Now he is not able to use ANY license. I do not mean that he got an email
> that he is not allowed to.
> He cannot re-install and license his Softimage version any more!!!
>
>
>
> Holger Schönberger
> technical director
> The day has 24 hours, if that does not suffice, I will take the night
>
>
>
>  |> -Original Message-
>  |> From: softimage-boun...@listproc.autodesk.com
>  |> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf
>  |> Of Maurice Patel
>  |> Sent: Tuesday, January 19, 2016 9:32 PM
>  |> To: r...@casema.nl; softimage@listproc.autodesk.com
>  |> Subject: RE: AD licensing letter - no longer applicable for
>  |> 'benefits'???
>  |>
>  |> One of the benefits of Subscription is access to previous
>  |> versions not just the version you have licensed, which is
>  |> always is always latest available version of the software.
>  |> This access goes away once you stop subscription though you
>  |> can continue to use the last version you licensed perpetually.
>  |>
>  |> Maurice
>  |>
>  |> Maurice Patel
>  |> Tél:  514 954-7134
>  |> Cell: 514 242-6549
>  |>
>  |> From: softimage-boun...@listproc.autodesk.com
>  |> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf
>  |> Of Rob Wuijster
>  |> Sent: Tuesday, January 19, 2016 3:06 PM
>  |> To: softimage@listproc.autodesk.com
>  |> Subject: AD licensing letter - no longer applicable for
>  |> 'benefits'???
>  |>
>  |> Hi guys,
>  |>
>  |> Out of the blue, like a long forgotten relative, I get a
>  |> letter from AD's Munich Licence Management about my (not
>  |> renewed) Subscription.
>  |> As I stopped maintenance on SI quite a while ago, I'm a bit
>  |> surprised by this letter.
>  |>
>  |> The letter goes into the fact that the Subscription
>  |> Contract was not renewed (correct), and that the
>  |> 'additional licensing benefits' are no longer active for
>  |> the products covered. One of this benefits is the right to
>  |> use 'previous versions'.
>  |> Blah blah blah. possible illegal use of previous
>  |> versions of the software.. maybe without knowledge inside
>  |> company yada yada..
>  |>
>  |> Am I not allowed any SI version anymore from when that
>  |> contract was active?
>  |> If so, how in the hell can I open up old projects, even for
>  |> migration, if that is not allowed anymore? This letter
>  |> makes absolutely no sense to me.
>  |>
>  |> So can someone on this list that is AD, explain what the
>  |> heck this letter is about?
>  |>
>  |>
>  |> --
>  |>
>  |>
>  |>
>  |> thanks!
>  |>
>  |>
>  |>
>  |> Rob
>  |>
>  |> \/-\/\/
>  |>
>
>
>


Re: So.. Maya rigging is still a thing...

2016-01-25 Thread Jordi Bares
It is, only needs extra refining but I would suggest you look at it as more
than just a curiosity, it has become surprisingly usable and although it is
not perfect (certainly less painful than Maya anyway) it is something I
would love to test properly again.

On 22 January 2016 at 12:49, Ognjen Vukovic  wrote:

> I suppose at the pace sideFX are steamrolling their app, it could be a
> functional animation software given a year or two. But thats just  a guess
> from my side, maybe someone could comment on that who has a bit more
> knowledge on H.
> Then it could easily snap out the mayas position of industry leader, I
> just wish indy version would support the redshift plug in thats coming out,
> that would make it a no brainer for me personaly as to where i would pledge
> my allegiances to..
>
> On Fri, Jan 22, 2016 at 12:05 PM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> Is Fabric at a point where one can use it as a stand alone rigging and
>> skinning platform i wonder ? not much hope of getting studios to adopt,
>> specially not those that rely on sweat shops. but it would be nice to try
>> and sow some better seeds.
>>
>> Softies i love you all, sorry for venting but sometimes it really feels
>> desperate, to come back to rigging in maya a decade later and the most
>> impactful thing to be added is, delta much, tech from another dying
>> company, that everyone and there dog was able to replicate it seems.
>>
>> But no, you come back and the skinning tools are still, shit. The weight
>> painting is a death sentence, the weight smoothing, is a death sentence,
>> the UI for scrubbing through the list of deformers makes me want to snuff
>> it, they still expect you to lock every single joint, less it start firing
>> weights randomly into other deformers. erase influence in a finger, it ends
>> up in a leg... more then just the crippled demented functionality, the feel
>> of the whole thing is off, having to reload the weighting interface every
>> time you want to translate or rotate a bone the list goes on and on,
>>
>> On 22 January 2016 at 10:23, Tom Kleinenberg  wrote:
>>
>>> Heh, sorry, what I meant was sad was the blind crowd-think. I learnt
>>> pretty quickly that that any tool can do anything (when at a Lightwave
>>> studio and they were trumpeting how Lightwave was used for bits of
>>> Ironman). Some tools are just easier than others for certain tasks and
>>> Softimage does 90% of what I do in the easiest way I've come across.
>>>
>>> And no Sandy, you never got my rigging, not even in XSI :) One day, one
>>> day...
>>>
>>> On 22 January 2016 at 10:10, Sandy Sutherland >> > wrote:
>>>
 We never got you rigging in Softimage then Tom - ;)

 S.

 On Fri, Jan 22, 2016 at 10:05 AM, Tom Kleinenberg 
 wrote:

> At college we were taught Max and Maya. Maya was by far the most
> popular with students. I never much cared for it, so I always asked "What
> do you like about it over Max?" I couldn't ever get a straight answer and
> was generally fobbed off with something like "Well, they used it in the
> Matrix/Lord of the Rings/etc". Made me sad.
>
> On 22 January 2016 at 09:42, Olivier Jeannel 
> wrote:
>
>> That is very true Stefan.
>> And people look at you weird just because you're not in the Maya
>> majority...
>> It's like speaking of the taste of chiken inside a kfc, nobody get's
>> a clue.
>>
>> On Fri, Jan 22, 2016 at 9:10 AM, Stefan Kubicek > > wrote:
>>
>>> There are only two kinds of 3D Artists:
>>> Those who use Softimage, and those who never tried.
>>>
>>> The story of Softimage's demise is one of ignorance.
>>>
>>>
>>>
>>> But they don;t know for better so burning bed for them is as good as
>>> it gets.
>>> They have no idea what is a fluffy feeling of Softimage around you :(
>>>
>>> On Fri, Jan 22, 2016 at 8:26 AM, Gerbrand Nel 
>>> wrote:
>>>
 I know many of us are forced by employers or situations to convert
 to maya.
 My heart goes out to you!
 But the rest of you fuckers who choose to go to maya over all the
 other options out there.
 You have made your beds, now burn in them.

>>>
>>
>

>>>
>>
>


Re: Middle Click in Maya

2016-01-25 Thread Sebastien Sterling
True looovve Ouey ! Yuck ! :P

On 25 January 2016 at 19:48, Angus Davidson 
wrote:

> Well I am glad to have at least set her on the right path to begin with ;)
>
> As I recall she was in my first Class.
>
> Angus
>
> --
> *From:* Tom Kleinenberg [zagan...@gmail.com]
> *Sent:* 25 January 2016 09:12 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Middle Click in Maya
>
> "Yes, honey, I'm still at work. The render crashed. Yes, I checked the
> filepaths. I'm about to check if the texture's gone corrupt."
>
> It makes those conversations far simpler to have, without the layer of
> interpreting :) Unfortunately, we're both silly and keep getting work at
> the same places, so if a project ends, we're both job-hunting.
>
> At least we can both remenisce about the good old Softimage days and not
> have to blankly nod.
>
> On 25 January 2016 at 19:04, Olivier Jeannel 
> wrote:
>
>> Both you and your wife are into 3D ? Amazing :)
>> Le 25 janv. 2016 19:59, "Tom Kleinenberg"  a écrit :
>>
>>> Over the weekend my wife was asking me for the equivalent of Walk Along
>>> Mesh UV mapping. I couldn't give her much of an answer, save for messing
>>> about with Unfold. Low and behold, today we moved over to Maya 2016 and
>>> Contour Stretch mapping was highlighted as a new feature.
>>>
>>> I was trying to find one of those Autodesk features demoing it and all I
>>> could find was XSI vids and a thread on CGTalk from 2004 saying it was
>>> needed (http://forums.cgsociety.org/showthread.php?t=167383). Ah well,
>>> only 12 years to catch up, don't lose hope, riggers in the other thread.
>>>
>>> On 25 January 2016 at 18:27, Steven Caron  wrote:
>>>
 Ya, there is a video they posted going over the new UI stuffs in 2016.
 They even extended it to work with combo boxes/drop downs. A nice logical
 extension of an already great feature.



 On Mon, Jan 25, 2016 at 10:09 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES
 II]  wrote:

> I’m wondering if anyone has noticed that you can now middle-click
> repeat in Maya 2016?
>
>
>
>
> http://help.autodesk.com/view/MAYAUL/2016/ENU//?guid=GUID-D90A2BDB-FD05-4528-8A95-C33A02D15129
> 
>
>
>
>
>
>
>
> Found this today also. It might be useful to anyone making the
> transition…
>
>
>
> Softimage to Maya Bridge Guide
>
>
>
>
> http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-1D63FB72-2E08-4E95-8AA4-E4DE9448FBED
>
>
>
>
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES II)
>
> Science Systems and Applications Inc. (SSAI)
>
> NASA Langley Research Center
>
> __
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>


>>>
>  This communication is intended for the addressee only. It is confidential. 
> If you have received this communication in error, please notify us 
> immediately and destroy the original message. You may not copy or disseminate 
> this communication without the permission of the University. Only authorised 
> signatories are competent to enter into agreements on behalf of the 
> University and recipients are thus advised that the content of this message 
> may not be legally binding on the University and may contain the personal 
> views and opinions of the author, which are not necessarily the views and 
> opinions of The University of the Witwatersrand, Johannesburg. All agreements 
> between the University and outsiders are subject to South African Law unless 
> the University agrees in writing to the contrary.
>
>


Clouds & cloudscape solutions

2016-01-25 Thread Adam Seeley
Hi Folks,

Wondered if I could pick some brains.

I may kicking off a cloud job. Some cloudscapes and animated forms within
them.
Cumulus/Fluffy sort of look.
Obviously hoping for a decent interaction/render speed trade-off.

The last time I did clouds it was a few years ago using the BA Shader
(Cheers Holger).

What's the sensible option these days?

1. Good time to dive into some Houdini for VDB type goodness?
Render times?

2. A Soft solution using the VDB plugin?
Render Times?

3. Redshift would be great but I don't think the Volume capabilities are up
to it.

4. Any other good fairly interactive solutions using any other software?
3dstudio max & FumeFX?


What's the best way to create some good looking fluff?

Thanks for listening,

Adam.


Re: So.. Maya rigging is still a thing...

2016-01-25 Thread Stefan Kubicek




Does nothing else have this functionality? it seems like such a no brainner...


Maya does. When you are in weight painting mode, just hover your mouse cursor over a bone 
that is a valid deformer to the envelope you are working on, right-click and choose 
"Select Influence" from the radial menu.

Given that I see all the frustration in Maya users curing and swearing all day 
at work next to me as they use their tool of choice (well more often than not 
it's someone elses tool chosen for them) I usually side with the Maya basher's, 
but weight-painting is one of its rare things that I actually find pleasant to 
use.

As long as you keep the Normalize Skin Weights option set to "interactive" and 
limit the number of skin weights per vertex to a reasonable level (I hardly ever allow 
more than 4) I find myself getting good results very quickly. Weight mirroring but works 
well enough,
and I next to never waste time selecting joints in the list of the weight 
painting tool. Similarly, I next to never lock any weights, except on really 
hard and obsure to paint areas (oral cavity, fingers).

Just like in Max or Softimage, the default skin weight distribution right after 
skin binding can have stray skin weights from far away joints.
These can be hard to find. What I normally do is I assign all vertices to the 
highest possible deforming joint in the hierarchy (usually the pelvis, if any), 
then I go down the hierarchy and paint in the weights joint after joint. Within 
a day, I usually have good results, depending on resolution of the mesh and 
whether the face neede to be weighted too.

The only probelm I ever had with this tool was that it sometimes caused stray 
weights after undoing a paint operation, but it seems this has been fixed some 
releases ago, at least it never happened the last couple of years.







On 25 January 2016 at 07:03, Martin Yara  wrote:

For v2014 and later I'd recommend Skin Wrangler, a pyQT+python tool that is pretty 
good for that kind of workflow. And for 2013 and previous >>versions without 
pyQT support, Max Skin Weight Tool, a mel script based on Max workflow.

In games, at least here and other places I've worked, we rarely use paint weights 
because it is more common to have mistakes and uneven >>weights.

Maya's Weight Hammer is the equivalent to Softimage's smooth weights, but way inferior and 
without any option at all. I rarely use it because it >>tends to mess up my weights 
smoothing it too much and using influences I don't want to. SI's smooth weights could work 
very nice selecting >>all points (ex: the whole snake model), while Maya's Hammer do 
some decent job only if you select the points where the joints intersect.

If someone at Autodesk is reading, is it possible to have Softimage Smooth 
Weights to be ported to Maya?

ngSkinTools smooth was nice, but I didn't get used to it's workflow. I may give 
it another try when I need to paint weights.

I found another tool called as_SmoothNearest that looked good in the video demo, but it 
ended up being a combination of the Maya's default >>Weight Hammer command and grow 
selection. And without using the normalizing option with a potentially risk to have 1+ 
total weights per >>point. I fixed that code but, still  not quite what I wanted.

I ended up writing a custom tool to use smooth paint for selected weights and lock 
all the other joints so it would only smooth based on the >>selected points 
deformers. Now with that, SkinWrangler and Maya's Heat Map, my weighting workflow is 
a little less painful.


Martin




On Sun, Jan 24, 2016 at 11:28 PM, Sebastien Sterling 
 wrote:

I remember skinning in max, not the best but definitely not the worst, it didn't have any pretences let's 
say, you HAD to use vertex weight >>>selection assignments or "Weight Tool" (envelops 
are garbage), and they had a very practical little menu for that, with options for assigning >>>a 
few default pre-sets, 0.1, 0.25, 0.5, 0.75, 1, as well as the ability to copy/past values.
selection assignment is the slowest method, not great for fast turn around, but 
it is also the most precise method.

Softimage kind of had something similar, plus a really good smoothing algorithm, (is it 
just me or was soft's smooth weight function, the >>>bomb ?!)


Is there anything like this for maya currently, like max's weight tool i mean ? and the first 
words better not be "In Bonus tools ... !" so help me >>>god !


On 24 January 2016 at 13:50, Graham Bell  wrote:


Man I feel you guys’ pain.
I haven’t rigged in Maya for a while, but the thing is if you’ve been in Maya land for some time, then you kinda 
get to know how it works and get the best from it. Many guys like it, because they can get quiet 
deep into it, but like anything it’s not without its eccentricities. If you’re gonna keep on 
comparing to Soft though, then you’re in for constant disappointment. But holey 

RE: So.. Maya rigging is still a thing...

2016-01-25 Thread Andres Stephens
Selecting bones in the viewport to weight paint. Good old trueSpace does this. 
It’s rigging is awefuly buggy, and it’s weighting also weird sometimes – but 
you can weight paint directly by selecting a bone. I thought this was default 
for all software (I’ve only really used SI and trueSpace, blender) – lol. 

Reading this thread… I didn’t realize industry standards were.. low. 
-Draise


From: Sebastien Sterling
Sent: 25 January 2016 03:04
To: softimage@listproc.autodesk.com
Subject: Re: So.. Maya rigging is still a thing...

Yes weight painting is bullshit for precise work, however if you don't have 
much time and you need it to be quick and can afford it being dirty...
It's been a while, so i don't remember, but is Soft the only package with a 
workflow to select the bone you want to weight to directly in the viewport? 
instead of scrolling endlessly through lists ? its kinda clunky in soft, (takes 
a few seconds for the selected deformer to register). but it works!
Does nothing else have this functionality? it seems like such a no brainner...
Maya is exceptionally guilty of the joint list scrolling, as the window is 
tiny, can not be resized (to my knowledge) and in spite of this, requires you 
to lock every bone but the 2 you are weighting,  manually ! forcing you to run 
up and down every time you need to change what you are skinning to.


On 25 January 2016 at 07:03, Martin Yara  wrote:
For v2014 and later I'd recommend Skin Wrangler, a pyQT+python tool that is 
pretty good for that kind of workflow. And for 2013 and previous versions 
without pyQT support, Max Skin Weight Tool, a mel script based on Max workflow.

In games, at least here and other places I've worked, we rarely use paint 
weights because it is more common to have mistakes and uneven weights.

Maya's Weight Hammer is the equivalent to Softimage's smooth weights, but way 
inferior and without any option at all. I rarely use it because it tends to 
mess up my weights smoothing it too much and using influences I don't want to. 
SI's smooth weights could work very nice selecting all points (ex: the whole 
snake model), while Maya's Hammer do some decent job only if you select the 
points where the joints intersect.

If someone at Autodesk is reading, is it possible to have Softimage Smooth 
Weights to be ported to Maya?

ngSkinTools smooth was nice, but I didn't get used to it's workflow. I may give 
it another try when I need to paint weights.

I found another tool called as_SmoothNearest that looked good in the video 
demo, but it ended up being a combination of the Maya's default Weight Hammer 
command and grow selection. And without using the normalizing option with a 
potentially risk to have 1+ total weights per point. I fixed that code but, 
still  not quite what I wanted.

I ended up writing a custom tool to use smooth paint for selected weights and 
lock all the other joints so it would only smooth based on the selected points 
deformers. Now with that, SkinWrangler and Maya's Heat Map, my weighting 
workflow is a little less painful.

Martin



On Sun, Jan 24, 2016 at 11:28 PM, Sebastien Sterling 
 wrote:
I remember skinning in max, not the best but definitely not the worst, it 
didn't have any pretences let's say, you HAD to use vertex weight selection 
assignments or "Weight Tool" (envelops are garbage), and they had a very 
practical little menu for that, with options for assigning a few default 
pre-sets, 0.1, 0.25, 0.5, 0.75, 1, as well as the ability to copy/past values.
selection assignment is the slowest method, not great for fast turn around, but 
it is also the most precise method.

Softimage kind of had something similar, plus a really good smoothing 
algorithm, (is it just me or was soft's smooth weight function, the bomb ?!)

Is there anything like this for maya currently, like max's weight tool i mean ? 
and the first words better not be "In Bonus tools ... !" so help me god !

On 24 January 2016 at 13:50, Graham Bell  wrote:
Man I feel you guys’ pain. 
I haven’t rigged in Maya for a while, but the thing is if you’ve been in Maya 
land for some time, then you kinda get to know how it works and get the best 
from it. Many guys like it, because they can get quiet deep into it, but like 
anything it’s not without its eccentricities. If you’re gonna keep on comparing 
to Soft though, then you’re in for constant disappointment. But holey moly 
don’t go near Max for rigging, imho. ☺
 
As Adam says, there’s been a lot of talk on Beta about the rigging and without 
breeching NDAs there is a desire to start addressing stuff. It seems the work 
on the parallel performance in 2016 perhaps might be the start of that. 
Certainly that stuff has gone down well with people.
 
On the modelling front, Maya’s been going through an overhaul in recent 
versions. Up to 2016 there was a lot of overlap between what was the NEX stuff 
and the legacy Maya tools, but a 

Re: So.. Maya rigging is still a thing...

2016-01-25 Thread Mirko Jankovic
back in AD someone:
"hey users are complaining about rigging and really after looking into it
for a first time in past decade it is truly way fallen behind of any normal
workflow"

AD main guys: "wait is Maya loosing user base and money??"

first guy:
"no, sales are rising, new subscription model that will will push down
their throat will tie them and bind them even more but uses..."

AD main guys: "well who the F caress then.. F users... buy another half
done crap tool, cramp it in Maya, call it development and next rigging
step.. till the time they figure out it is another crap we will have more
subscriptions in... $$$"

On Mon, Jan 25, 2016 at 9:23 AM, Andres Stephens 
wrote:

> Selecting bones in the viewport to weight paint. Good old trueSpace does
> this. It’s rigging is awefuly buggy, and it’s weighting also weird
> sometimes – but you can weight paint directly by selecting a bone. I
> thought this was default for all software (I’ve only really used SI and
> trueSpace, blender) – lol.
>
>
>
> Reading this thread… I didn’t realize industry standards were.. low.
>
> -Draise
>
>
>
>
> *From: *Sebastien Sterling 
> *Sent: *25 January 2016 03:04
>
> *To: *softimage@listproc.autodesk.com
> *Subject: *Re: So.. Maya rigging is still a thing...
>
>
>
> Yes weight painting is bullshit for precise work, however if you don't
> have much time and you need it to be quick and can afford it being dirty...
>
> It's been a while, so i don't remember, but is Soft the only package with
> a workflow to select the bone you want to weight to directly in the
> viewport? instead of scrolling endlessly through lists ? its kinda clunky
> in soft, (takes a few seconds for the selected deformer to register). but
> it works!
>
> Does nothing else have this functionality? it seems like such a no
> brainner...
>
> Maya is exceptionally guilty of the joint list scrolling, as the window is
> tiny, can not be resized (to my knowledge) and in spite of this, requires
> you to lock every bone but the 2 you are weighting,  manually ! forcing you
> to run up and down every time you need to change what you are skinning to.
>
>
>
>
>
> On 25 January 2016 at 07:03, Martin Yara  wrote:
>
> For v2014 and later I'd recommend Skin Wrangler, a pyQT+python tool that
> is pretty good for that kind of workflow. And for 2013 and previous
> versions without pyQT support, Max Skin Weight Tool, a mel script based on
> Max workflow.
>
>
>
> In games, at least here and other places I've worked, we rarely use paint
> weights because it is more common to have mistakes and uneven weights.
>
>
>
> Maya's Weight Hammer is the equivalent to Softimage's smooth weights, but
> way inferior and without any option at all. I rarely use it because it
> tends to mess up my weights smoothing it too much and using influences I
> don't want to. SI's smooth weights could work very nice selecting all
> points (ex: the whole snake model), while Maya's Hammer do some decent job
> only if you select the points where the joints intersect.
>
>
>
> If someone at Autodesk is reading, is it possible to have Softimage Smooth
> Weights to be ported to Maya?
>
>
>
> ngSkinTools smooth was nice, but I didn't get used to it's workflow. I may
> give it another try when I need to paint weights.
>
>
>
> I found another tool called as_SmoothNearest that looked good in the video
> demo, but it ended up being a combination of the Maya's default Weight
> Hammer command and grow selection. And without using the normalizing option
> with a potentially risk to have 1+ total weights per point. I fixed that
> code but, still  not quite what I wanted.
>
>
>
> I ended up writing a custom tool to use smooth paint for selected weights
> and lock all the other joints so it would only smooth based on the selected
> points deformers. Now with that, SkinWrangler and Maya's Heat Map, my
> weighting workflow is a little less painful.
>
>
>
> Martin
>
>
>
>
>
>
>
> On Sun, Jan 24, 2016 at 11:28 PM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
> I remember skinning in max, not the best but definitely not the worst, it
> didn't have any pretences let's say, you HAD to use vertex weight selection
> assignments or "Weight Tool" (envelops are garbage), and they had a very
> practical little menu for that, with options for assigning a few default
> pre-sets, 0.1, 0.25, 0.5, 0.75, 1, as well as the ability to copy/past
> values.
>
> selection assignment is the slowest method, not great for fast turn
> around, but it is also the most precise method.
>
>
>
> Softimage kind of had something similar, plus a really good smoothing
> algorithm, (is it just me or was soft's smooth weight function, the bomb ?!)
>
> Is there anything like this for maya currently, like max's weight tool i
> mean ? and the first words better not be "In Bonus tools ... !" so help me
> god !
>
>
>
> On 24 January 2016 at 13:50, Graham Bell 

Re: So.. Maya rigging is still a thing...

2016-01-25 Thread Sebastien Sterling
Yes weight painting is bullshit for precise work, however if you don't have
much time and you need it to be quick and can afford it being dirty...

It's been a while, so i don't remember, but is Soft the only package with a
workflow to select the bone you want to weight to directly in the viewport?
instead of scrolling endlessly through lists ? its kinda clunky in soft,
(takes a few seconds for the selected deformer to register). but it works!

Does nothing else have this functionality? it seems like such a no
brainner...

Maya is exceptionally guilty of the joint list scrolling, as the window is
tiny, can not be resized (to my knowledge) and in spite of this, requires
you to lock every bone but the 2 you are weighting,  manually ! forcing you
to run up and down every time you need to change what you are skinning to.



On 25 January 2016 at 07:03, Martin Yara  wrote:

> For v2014 and later I'd recommend Skin Wrangler, a pyQT+python tool that
> is pretty good for that kind of workflow. And for 2013 and previous
> versions without pyQT support, Max Skin Weight Tool, a mel script based on
> Max workflow.
>
> In games, at least here and other places I've worked, we rarely use paint
> weights because it is more common to have mistakes and uneven weights.
>
> Maya's Weight Hammer is the equivalent to Softimage's smooth weights, but
> way inferior and without any option at all. I rarely use it because it
> tends to mess up my weights smoothing it too much and using influences I
> don't want to. SI's smooth weights could work very nice selecting all
> points (ex: the whole snake model), while Maya's Hammer do some decent job
> only if you select the points where the joints intersect.
>
> If someone at Autodesk is reading, is it possible to have Softimage Smooth
> Weights to be ported to Maya?
>
> ngSkinTools smooth was nice, but I didn't get used to it's workflow. I may
> give it another try when I need to paint weights.
>
> I found another tool called as_SmoothNearest that looked good in the video
> demo, but it ended up being a combination of the Maya's default Weight
> Hammer command and grow selection. And without using the normalizing option
> with a potentially risk to have 1+ total weights per point. I fixed that
> code but, still  not quite what I wanted.
>
> I ended up writing a custom tool to use smooth paint for selected weights
> and lock all the other joints so it would only smooth based on the selected
> points deformers. Now with that, SkinWrangler and Maya's Heat Map, my
> weighting workflow is a little less painful.
>
> Martin
>
>
>
> On Sun, Jan 24, 2016 at 11:28 PM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> I remember skinning in max, not the best but definitely not the worst, it
>> didn't have any pretences let's say, you HAD to use vertex weight selection
>> assignments or "Weight Tool" (envelops are garbage), and they had a very
>> practical little menu for that, with options for assigning a few default
>> pre-sets, 0.1, 0.25, 0.5, 0.75, 1, as well as the ability to copy/past
>> values.
>> selection assignment is the slowest method, not great for fast turn
>> around, but it is also the most precise method.
>>
>> Softimage kind of had something similar, plus a really good smoothing
>> algorithm, (is it just me or was soft's smooth weight function, the bomb ?!)
>>
>>
>> Is there anything like this for maya currently, like max's weight tool i
>> mean ? and the first words better not be "In Bonus tools ... !" so help me
>> god !
>>
>>
>> On 24 January 2016 at 13:50, Graham Bell  wrote:
>>
>>> Man I feel you guys’ pain.
>>>
>>> I haven’t rigged in Maya for a while, but the thing is if you’ve been in
>>> Maya land for some time, then you kinda get to know how it works and get
>>> the best from it. Many guys like it, because they can get quiet deep into
>>> it, but like anything it’s not without its eccentricities. If you’re gonna
>>> keep on comparing to Soft though, then you’re in for constant
>>> disappointment. But holey moly don’t go near Max for rigging, imho. J
>>>
>>>
>>>
>>> As Adam says, there’s been a lot of talk on Beta about the rigging and
>>> without breeching NDAs there is a desire to start addressing stuff. It
>>> seems the work on the parallel performance in 2016 perhaps might be the
>>> start of that. Certainly that stuff has gone down well with people.
>>>
>>>
>>>
>>> On the modelling front, Maya’s been going through an overhaul in recent
>>> versions. Up to 2016 there was a lot of overlap between what was the NEX
>>> stuff and the legacy Maya tools, but a lot of that got fixed in 2016
>>> onwards. Imo I like the modelling in 2016, it’s in a very good state. The
>>> improvement in the pivot editing alone was worth it.
>>>
>>>
>>>
>>>
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sebastien
>>> Sterling
>>> *Sent:* 24 January 2016 09:06
>>> 

Re: So.. Maya rigging is still a thing...

2016-01-25 Thread Olivier Jeannel
Frankly, not porting Softimage beautiful intelligence to Maya is the only
way to see that damn shit disapear and be replaced.
Le 25 janv. 2016 09:04, "Sebastien Sterling" 
a écrit :

> Yes weight painting is bullshit for precise work, however if you don't
> have much time and you need it to be quick and can afford it being dirty...
>
> It's been a while, so i don't remember, but is Soft the only package with
> a workflow to select the bone you want to weight to directly in the
> viewport? instead of scrolling endlessly through lists ? its kinda clunky
> in soft, (takes a few seconds for the selected deformer to register). but
> it works!
>
> Does nothing else have this functionality? it seems like such a no
> brainner...
>
> Maya is exceptionally guilty of the joint list scrolling, as the window is
> tiny, can not be resized (to my knowledge) and in spite of this, requires
> you to lock every bone but the 2 you are weighting,  manually ! forcing you
> to run up and down every time you need to change what you are skinning to.
>
>
>
> On 25 January 2016 at 07:03, Martin Yara  wrote:
>
>> For v2014 and later I'd recommend Skin Wrangler, a pyQT+python tool that
>> is pretty good for that kind of workflow. And for 2013 and previous
>> versions without pyQT support, Max Skin Weight Tool, a mel script based on
>> Max workflow.
>>
>> In games, at least here and other places I've worked, we rarely use paint
>> weights because it is more common to have mistakes and uneven weights.
>>
>> Maya's Weight Hammer is the equivalent to Softimage's smooth weights, but
>> way inferior and without any option at all. I rarely use it because it
>> tends to mess up my weights smoothing it too much and using influences I
>> don't want to. SI's smooth weights could work very nice selecting all
>> points (ex: the whole snake model), while Maya's Hammer do some decent job
>> only if you select the points where the joints intersect.
>>
>> If someone at Autodesk is reading, is it possible to have Softimage
>> Smooth Weights to be ported to Maya?
>>
>> ngSkinTools smooth was nice, but I didn't get used to it's workflow. I
>> may give it another try when I need to paint weights.
>>
>> I found another tool called as_SmoothNearest that looked good in the
>> video demo, but it ended up being a combination of the Maya's default
>> Weight Hammer command and grow selection. And without using the normalizing
>> option with a potentially risk to have 1+ total weights per point. I fixed
>> that code but, still  not quite what I wanted.
>>
>> I ended up writing a custom tool to use smooth paint for selected weights
>> and lock all the other joints so it would only smooth based on the selected
>> points deformers. Now with that, SkinWrangler and Maya's Heat Map, my
>> weighting workflow is a little less painful.
>>
>> Martin
>>
>>
>>
>> On Sun, Jan 24, 2016 at 11:28 PM, Sebastien Sterling <
>> sebastien.sterl...@gmail.com> wrote:
>>
>>> I remember skinning in max, not the best but definitely not the worst,
>>> it didn't have any pretences let's say, you HAD to use vertex weight
>>> selection assignments or "Weight Tool" (envelops are garbage), and they had
>>> a very practical little menu for that, with options for assigning a few
>>> default pre-sets, 0.1, 0.25, 0.5, 0.75, 1, as well as the ability to
>>> copy/past values.
>>> selection assignment is the slowest method, not great for fast turn
>>> around, but it is also the most precise method.
>>>
>>> Softimage kind of had something similar, plus a really good smoothing
>>> algorithm, (is it just me or was soft's smooth weight function, the bomb ?!)
>>>
>>>
>>> Is there anything like this for maya currently, like max's weight tool i
>>> mean ? and the first words better not be "In Bonus tools ... !" so help me
>>> god !
>>>
>>>
>>> On 24 January 2016 at 13:50, Graham Bell  wrote:
>>>
 Man I feel you guys’ pain.

 I haven’t rigged in Maya for a while, but the thing is if you’ve been
 in Maya land for some time, then you kinda get to know how it works and get
 the best from it. Many guys like it, because they can get quiet deep into
 it, but like anything it’s not without its eccentricities. If you’re gonna
 keep on comparing to Soft though, then you’re in for constant
 disappointment. But holey moly don’t go near Max for rigging, imho. J



 As Adam says, there’s been a lot of talk on Beta about the rigging and
 without breeching NDAs there is a desire to start addressing stuff. It
 seems the work on the parallel performance in 2016 perhaps might be the
 start of that. Certainly that stuff has gone down well with people.



 On the modelling front, Maya’s been going through an overhaul in recent
 versions. Up to 2016 there was a lot of overlap between what was the NEX
 stuff and the legacy Maya tools, but a lot of that got fixed in 2016