Re: Beta of new Binary Alchemy shaders available for free
Thanks Holdger! Your shaders have been used much more than you think! And since these are postcardware, have you consider putting on the main page you referenced a promenent link (perhaps a dedicated email link that doesnt involve registering?) to send things? Thanks again, for me your shaders (including various breadcrums) continue to come in handy, and have more times than I can remember! Cheers, -J On 03/07/16 11:08, Laurence Dodd wrote: Cheers Holger, Much appreciated On 7 March 2016 at 11:02, Dan Yargiciwrote: That's great, cheers Holger On Mon, Mar 7, 2016 at 10:40 AM, Adam Seeley wrote: Absolutely great Holger.. many thanks. Adam. On 7 March 2016 at 09:05, Morten Bartholdy wrote: Great stuff - thanks Holger! Morten > Den 6. marts 2016 klokken 17:29 skrev Schoenberger : > > > Hey > > The company has finished a milestone and I had now time to work a bit on my > private project, the Binary Alchemy shaders. > > I have decided to cancel the new volume shader collection and have included > all shaders that have been developed so far into the BA > Essential Collection. > I had to change a bit and used a different compiler for Linux, so I am not > sure if it works on all platforms. And I stated the new > version as "beta" in this email. > > There are 9 new shaders, you can view the new shaders and the download the > package via the menu on the left: > http://www.binaryalchemy.de/index_dev.htm > > > Let me know if there are some issues and remember it is postcardware, so let > me know where or for what kind of CGI it is used, at > best some production links or images. > > > Happy rendering, > Holger Schönberger > technical director > The day has 24 hours, if that does not suffice, I will take the night > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
Re: Beta of new Binary Alchemy shaders available for free
Cheers Holger, Much appreciated On 7 March 2016 at 11:02, Dan Yargici wrote: > That's great, cheers Holger > > On Mon, Mar 7, 2016 at 10:40 AM, Adam Seeley > wrote: > >> Absolutely great Holger.. many thanks. >> >> Adam. >> >> >> >> On 7 March 2016 at 09:05, Morten Bartholdy wrote: >> >>> Great stuff - thanks Holger! >>> >>> Morten >>> >>> >>> >>> > Den 6. marts 2016 klokken 17:29 skrev Schoenberger >> >: >>> > >>> > >>> > Hey >>> > >>> > The company has finished a milestone and I had now time to work a bit >>> on my >>> > private project, the Binary Alchemy shaders. >>> > >>> > I have decided to cancel the new volume shader collection and have >>> included >>> > all shaders that have been developed so far into the BA >>> > Essential Collection. >>> > I had to change a bit and used a different compiler for Linux, so I am >>> not >>> > sure if it works on all platforms. And I stated the new >>> > version as "beta" in this email. >>> > >>> > There are 9 new shaders, you can view the new shaders and the download >>> the >>> > package via the menu on the left: >>> > http://www.binaryalchemy.de/index_dev.htm >>> > >>> > >>> > Let me know if there are some issues and remember it is postcardware, >>> so let >>> > me know where or for what kind of CGI it is used, at >>> > best some production links or images. >>> > >>> > >>> > Happy rendering, >>> > Holger Schönberger >>> > technical director >>> > The day has 24 hours, if that does not suffice, I will take the night >>> > >>> > >>> > -- >>> > Softimage Mailing List. >>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with >>> > "unsubscribe" in the subject, and reply to confirm. >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Laurence Dodd Porkpie Animation E: laure...@porkpie.tv W: www.porkpie.tv M: 07570 702 576 T: 01273 278 382 -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: scripting Weights
Hi Matt, thanks for your response. That trick didn't work for me. I'm using 2014 and VBScript. I'm doing something like this: set myEnvelope = oObj.Envelopes.Item(0) aWeights = myEnvelope.Weights.Array ' Round Weights in aWeights myEnvelope.Weights.Array = aWeights FreezeObj envelopeProperty for each def in myEnvelope.Deformers SIModifyFlexEnvWght envelopeProperty, def.name, oObj+ ".pnt[*]", 2, 0, False next But the weights are still the same. Am I doing it wrong? Martin On Mon, Mar 7, 2016 at 8:12 PM, Matt Lind wrote: > You've uncovered a known bug that exists in the last several versions of > Softimage. At least 2012 and later. > > You have to make a 2nd pass over the weights by iterating over the > deformers > and calling SIModifyFlexEnvWght() and add 0% weight value. This will kick > Softimage to wake up and honor the values you set. > > > Matt > > > > > Date: Mon, 7 Mar 2016 20:01:47 +0900 > From: Martin Yara > Subject: scripting Weights > To: "softimage@listproc.autodesk.com" > > Message-ID: > > Content-Type: text/plain; charset="utf-8" > > I wrote a tool to round weights decimals but I'm still having decimals. > > I get the weighs with : > > Obj.Envelopes(0).Weights.Array > > Round them and put them back with > > myEnvelope.Weights.Array = roundedWeights > > But when I check my weights after that I'm still having decimals like: > 0.30011920929 > 14.198092651 > 58 > 27.5 > > And my roundedWeights array is just like I want them: > 0.3 > 14.2 > 58 > 27.5 > > I successfully did it in Maya disabling the Normalize property, but I can't > get it to work in Softimage. Is there any way to do this? > > Thanks > > Martin > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: scripting Weights
You've uncovered a known bug that exists in the last several versions of Softimage. At least 2012 and later. You have to make a 2nd pass over the weights by iterating over the deformers and calling SIModifyFlexEnvWght() and add 0% weight value. This will kick Softimage to wake up and honor the values you set. Matt Date: Mon, 7 Mar 2016 20:01:47 +0900 From: Martin Yara Subject: scripting Weights To: "softimage@listproc.autodesk.com" Message-ID: Content-Type: text/plain; charset="utf-8" I wrote a tool to round weights decimals but I'm still having decimals. I get the weighs with : Obj.Envelopes(0).Weights.Array Round them and put them back with myEnvelope.Weights.Array = roundedWeights But when I check my weights after that I'm still having decimals like: 0.30011920929 14.198092651 58 27.5 And my roundedWeights array is just like I want them: 0.3 14.2 58 27.5 I successfully did it in Maya disabling the Normalize property, but I can't get it to work in Softimage. Is there any way to do this? Thanks Martin -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Beta of new Binary Alchemy shaders available for free
That's great, cheers Holger On Mon, Mar 7, 2016 at 10:40 AM, Adam Seeley wrote: > Absolutely great Holger.. many thanks. > > Adam. > > > > On 7 March 2016 at 09:05, Morten Bartholdy wrote: > >> Great stuff - thanks Holger! >> >> Morten >> >> >> >> > Den 6. marts 2016 klokken 17:29 skrev Schoenberger : >> > >> > >> > Hey >> > >> > The company has finished a milestone and I had now time to work a bit >> on my >> > private project, the Binary Alchemy shaders. >> > >> > I have decided to cancel the new volume shader collection and have >> included >> > all shaders that have been developed so far into the BA >> > Essential Collection. >> > I had to change a bit and used a different compiler for Linux, so I am >> not >> > sure if it works on all platforms. And I stated the new >> > version as "beta" in this email. >> > >> > There are 9 new shaders, you can view the new shaders and the download >> the >> > package via the menu on the left: >> > http://www.binaryalchemy.de/index_dev.htm >> > >> > >> > Let me know if there are some issues and remember it is postcardware, >> so let >> > me know where or for what kind of CGI it is used, at >> > best some production links or images. >> > >> > >> > Happy rendering, >> > Holger Schönberger >> > technical director >> > The day has 24 hours, if that does not suffice, I will take the night >> > >> > >> > -- >> > Softimage Mailing List. >> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with >> > "unsubscribe" in the subject, and reply to confirm. >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
scripting Weights
I wrote a tool to round weights decimals but I'm still having decimals. I get the weighs with : Obj.Envelopes(0).Weights.Array Round them and put them back with myEnvelope.Weights.Array = roundedWeights But when I check my weights after that I'm still having decimals like: 0.30011920929 14.198092651 58 27.5 And my roundedWeights array is just like I want them: 0.3 14.2 58 27.5 I successfully did it in Maya disabling the Normalize property, but I can't get it to work in Softimage. Is there any way to do this? Thanks Martin -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Beta of new Binary Alchemy shaders available for free
Absolutely great Holger.. many thanks. Adam. On 7 March 2016 at 09:05, Morten Bartholdy wrote: > Great stuff - thanks Holger! > > Morten > > > > > Den 6. marts 2016 klokken 17:29 skrev Schoenberger : > > > > > > Hey > > > > The company has finished a milestone and I had now time to work a bit on > my > > private project, the Binary Alchemy shaders. > > > > I have decided to cancel the new volume shader collection and have > included > > all shaders that have been developed so far into the BA > > Essential Collection. > > I had to change a bit and used a different compiler for Linux, so I am > not > > sure if it works on all platforms. And I stated the new > > version as "beta" in this email. > > > > There are 9 new shaders, you can view the new shaders and the download > the > > package via the menu on the left: > > http://www.binaryalchemy.de/index_dev.htm > > > > > > Let me know if there are some issues and remember it is postcardware, so > let > > me know where or for what kind of CGI it is used, at > > best some production links or images. > > > > > > Happy rendering, > > Holger Schönberger > > technical director > > The day has 24 hours, if that does not suffice, I will take the night > > > > > > -- > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with > > "unsubscribe" in the subject, and reply to confirm. > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Friday Flashback #265
" I was already doing 3D animation as a hobby on my Amiga." ...Can't be a bad guy. Me, I'm still recovering from the end of Commodore :/ On Mon, Mar 7, 2016 at 11:20 AM, Morten Bartholdy wrote: > Agree :) > > Morten > > > > > Den 4. marts 2016 klokken 20:45 skrev Steven Caron : > > > > > > Still is one of the best! > > > > *written with my thumbs > > On Mar 4, 2016 8:51 AM, "Stephen Blair" wrote: > > > > > xsibase 2004 interview with cg supe at Buzz Image > > > http://wp.me/powV4-3ih > > > > > > *What is your favorite XSI feature?* > > > *The one feature that I love the most is the Passes.* > > > > > > -- > > > Softimage Mailing List. > > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > > > with "unsubscribe" in the subject, and reply to confirm. > > > > > -- > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with > > "unsubscribe" in the subject, and reply to confirm. > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Friday Flashback #265
Agree :) Morten > Den 4. marts 2016 klokken 20:45 skrev Steven Caron : > > > Still is one of the best! > > *written with my thumbs > On Mar 4, 2016 8:51 AM, "Stephen Blair" wrote: > > > xsibase 2004 interview with cg supe at Buzz Image > > http://wp.me/powV4-3ih > > > > *What is your favorite XSI feature?* > > *The one feature that I love the most is the Passes.* > > > > -- > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > > with "unsubscribe" in the subject, and reply to confirm. > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Beta of new Binary Alchemy shaders available for free
Great stuff - thanks Holger! Morten > Den 6. marts 2016 klokken 17:29 skrev Schoenberger : > > > Hey > > The company has finished a milestone and I had now time to work a bit on my > private project, the Binary Alchemy shaders. > > I have decided to cancel the new volume shader collection and have included > all shaders that have been developed so far into the BA > Essential Collection. > I had to change a bit and used a different compiler for Linux, so I am not > sure if it works on all platforms. And I stated the new > version as "beta" in this email. > > There are 9 new shaders, you can view the new shaders and the download the > package via the menu on the left: > http://www.binaryalchemy.de/index_dev.htm > > > Let me know if there are some issues and remember it is postcardware, so let > me know where or for what kind of CGI it is used, at > best some production links or images. > > > Happy rendering, > Holger Schönberger > technical director > The day has 24 hours, if that does not suffice, I will take the night > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.