Re: -Camera. Frames issues

2016-03-11 Thread Tenshi .
24fps, 30fps and 60fps we use here in EC, i think.

On Fri, Mar 11, 2016 at 10:21 AM, Stephen Davidson 
wrote:

> Thanks Tom. Nice link. Now it makes sense.
> Here is a link that lists all the frame rates for HD:
>
> http://blog.abelcine.com/2009/12/23/hdformats-frequencys-and-frame-rates-for-producers/
>
> Go down to the section on Frame Rates.
>
> So, in HD, you still need to know what country your video will be
> broadcast,
> before you can decide what frame rate to render for, if your final output
> is video.
>
> Of course you film purists will insist that 24 FPS is the only true frame
> rate. :)
> If you're stuck with 24 fps, you MUST use motion blur to reduce the
> playback
> motion stutter.
>
> Oh... and one drawback to 24 fps for video. When the footage is converted
> for
> video broadcast, no matter what TV format, there needs to be a pull down
> of frames (In the US it is 2-3 pull down) to make it time out speed-wise.
>
> Here is an excellent link to that info:
> http://www.zerocut.com/tech/pulldown.html
>
>
> It is never a simple answer. :)
>
>
>
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956*sdavid...@3danimationmagic.com
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>- Arthur C. Clarke
>
> 
>
> On Fri, Mar 11, 2016 at 9:16 AM Tom Kleinenberg 
> wrote:
>
>> Somebody smarter than me tried to explain to me that it was tied into
>> 50hz electric system vs 60hz in the US (hence the 25/30 split) but I'll
>> admit it went a bit over my head and I never bothered finding out more as I
>> was never directly involved with final output.
>>
>>
>> http://electronics.stackexchange.com/questions/164249/is-the-design-decision-for-different-frequencies-in-pal-and-ntsc-related-to-the
>>
>> This seems to back it up a bit.
>>
>> On 11 March 2016 at 13:29, Stephen Davidson 
>> wrote:
>>
>>> So true. I sometimes forget about the rest of the world. Not very global
>>> of me. Good question,  about how HD has effected frame rates. And also 4K.
>>> I will have to research that.
>>>
>>>
>>> On Fri, Mar 11, 2016, 4:48 AM Tom Kleinenberg 
>>> wrote:
>>>
 That's NTSC. This side of the Atlantic, PAL is 25. Film is 24FPS.

 My experience since college is film, so I've been working 24FPS and I'm
 not actually sure what HD has done to frame rates.

 On 11 March 2016 at 06:19, Stephen Davidson 
 wrote:

> Actually,  TV is 30 fps.,  or more accurately 29.97 fps,  but for
> short clips 30 fps is fine.
>
>
> On Fri, Mar 11, 2016, 12:23 AM Tenshi .  wrote:
>
>> @Stephen, i read your words, thank you! Your info save my ass for
>> future projects. For now they told me they'll use this on TV and some
>> documentary, so 24fps. but my issue will continue then. I can't render 
>> with
>> Arnold that thing, i already have all animated. Maybe it's some feature 
>> for
>> the SolidAngle team...
>>
>> On Thu, Mar 10, 2016 at 8:01 PM, Stephen Davidson <
>> magic...@bellsouth.net> wrote:
>>
>>> No, it does not, but you can't use field rendering on YouTube,
>>> anyway. See my last post about
>>> rendering 60 fps since YouTube will take that frame rate.
>>>
>>> Best Regards,
>>> *  Stephen P. Davidson*
>>>
>>> *(954) 552-7956*sdavid...@3danimationmagic.com
>>>
>>> *Any sufficiently advanced technology is indistinguishable from
>>> magic*
>>>
>>>
>>>  - Arthur C. Clarke
>>>
>>> 
>>>
>>> On Thu, Mar 10, 2016 at 4:45 PM Tenshi . 
>>> wrote:
>>>
 *You know if Sitoa support Field Rendering? *

 On Wed, Mar 9, 2016 at 5:43 PM, Stephen Davidson <
 magic...@bellsouth.net> wrote:

> If this is going to be on YouTube, you can't use field rendering,
> anyway.
> BUT... YouTube will play back up to 60 fps. Here is the info about
> that.:
> https://creatoracademy.withgoogle.com/page/lesson/frame-rate?hl=en
> That, along with slight motion blur, should play as smooth as silk.
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956*sdavid...@3danimationmagic.com
>
> *Any sufficiently advanced technology is indistinguishable from
> magic*
>
>
>- Arthur C. Clarke
>
> 
>
> On Wed, Mar 9, 2016 at 4:40 PM Tenshi . 
> wrote:
>
>> @Stephen, thank you for the insight. A lot of info i didn't know
>> about. This video it's for broadcast at 24fps. I think they will use 
>> this
>> 

Re: Render Region and Autosave

2016-03-11 Thread Jason S

Hi,

Just to share a simple script (gave it another go) that toggles Off and 
On the Autosave pref (if originally On),
fired by an "onBeginFrame" event, which essentially restarts the set 
Autosave counter when a region is drawn.


Initially, perhaps due to something I was missing (or a bug?) running 
-any- command other than LogMessage commands on the 'onBeginFrame' event 
would simply freeze everything.


But! starting jscript timers which in turn (indirectly) ran XSI commands 
seemed to work,
so the Autosave counter is reset (to however amount of minutes) 1/10th 
of a second after drawing a region, or launching a preview.


So you can leave your regular Autosave pref to some 20-30 minutes, and 
never be bothered by your region getting interrupted due to a save 
happening midway, unless you are use to making rather big regions at 
high quality, in which case you may set higher autosave gaps accordingly.


For big frames in HiQ (at the end of lookdev) I personally only launch 
frame renders (which are unnaffected by autosaves anyways).


So let me know if any issue,
Cheers!


On 02/08/16 7:28, Fabian Schnuer Gohde wrote:

Hi,
I thought I'd ask in case anyone has run into this and has a workaround.

With heavy scenes I regularly get lock-ups with the render region is 
open and autosave kicks in. This is with redshift so I'm not sure if 
the problem is solely there.


Are there any hooks for a script or anything that surpress autosave or 
is there some way to do an entirely custom autosave that checks for 
regions before triggering?


Best regards,
Fabian





   2.0
   
   Auxiliary
   
   
   JS
   
   
   
   
   
   Reinitializes autosave countdown on render for an uninterrupted preview or RenderRegion.
   
   
   js_LittlePieceOfPreviewingPeace
   5
   
ODgAeNodytEJgDAMBNBVbgKH6QbFnhKQi6RpC06v+P1eocnS
6mUPO+pI73USuw9l8yW4EFRj4PBAFYZMyYhxJxvu4DQufFb+Vniaa3sB8Rch
xw==

   
NDIweNpVUFtrgzAUfp6/4sx3r8PBirWUzY4NHWW2sLeS1VMb
yEViHPrvl+Bsu5ec73IuH0lXA2fwg6qjUizdyA/dVeak954HryhQEY01fI9Q
Ud4y/CqLF3mEM7IWlQ+QD3jsbcdGUSiJgiiC+GERPi2SGPJqB3EYPdrxfYcK
PM9sHjp6OFGGoMcWl+66rqV4EyfpgnWuQUwSP4kTkwe6UWgyHP6FzJy79NmE
a6Si2GVpcEOMtWVEb6Ti1rliY+yoZmjEqRph3euzVB+EY/ZepcENvZh5SSjL
Zm9i9rzkLRGjvf2HjLj/LIxgX0MKIpqeNPbeBRq56jknyg7OyA52U+NUnTSY
PypzfgF/CIUn

   
MTM4MgAAeNqtVF1r20AQfHYg/2HRkwyx4jwHP7j0A5ckClYIfTNX
aaVekE7ibmVCTf57904nW3XkkoRig9Fod2Z29s55q1KStYIfyeqmFtl92RZS
hSDVRmMB0/Oz3fnZpHuKli39qjUsIPieBNcH/E5UaNE1rpQkKUr5G7m2NmKL
D7JCHas1qgx19GTAKsykGvbfiidHezXEpHLYfICtsZCGUH/ZoqIw0GiQep1Y
OTS4ACNj9Ykr1VfNvqYj/c7TOMnhFTNdzee2nQn4q5FarYB0i4y9WNh+8j7A
MTcb/+vyTOmZ+kC3QgPxdMumKWUqLEHkKlcqr00I/7AFbiLiYbgitB47xPvL
RWkGBk/ZOxCe9Lhzk19ewjckSFutuQjKuuBkCzAkCMFP0mjMzdE094wht6Ro
rn1ZrSX3Wn9ElmPRNUbMf6h+FGWLYWBSLRtbFaVVxqKBm7Hz84BVA5k04meJ
kNZVJVS2NyZziO/synMIjwQXdndT2Fnbk046eS0Nr7UvulQ5Z9f60jlxZjpH
bhdg050lHO9YcMtZ8ndovbll8pY8MkFiw4OKAiumi4Tf5DCXzz4SG4fGGSr3
ZIXHQtnrvi2W0w58Oj6cDxE4B/tw/8P9cDfktiX7t+Rv7KTfCi+Lao0QcxD7
Y8Ov3ncijg+zV+3sH9/FP4dsvds=


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Friday Flashback #266

2016-03-11 Thread Stephen Blair
Exporting Toonz scenes from Softimage|XSI 2.0
http://wp.me/powV4-3iB
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Re: "Saving Environments" taking a long time on save

2016-03-11 Thread Ed Manning
Thanks, Henry -- I may try that.

In the meantime, I discovered that the scene save was timing out while
trying to access a server that the SI project at the remote site is on,
which was odd because I had gotten rid of all file references to it and all
the paths in the scene are relative in any case.

I then found that getting rid of any ABCexport properties that the scene
has eliminates the issue. Weirdly, the properties don't seem to have any
file reference attached to them, and in any case, the only exports done
have been to a local drive at this site, not to that server.

So for now I'll just be deleting the exportABC props, though I would like
to determine where it's saving path data.



On Fri, Mar 11, 2016 at 10:18 AM, ISCS, Inc  wrote:

> Ed,
>
> If you are on a linux environment, you can issue an strace command on the
> softimage process id before you invoke the save and compare the output of
> both installs. On windows, this is somewhat more of a challenge, but there
> are tools to trace this as well and this vendor's tools do just that:
> http://www.smidgeonsoft.prohosting.com/.
>
> Cheers,
> Henry
>
> Sent from my Samsung Galaxy Tab® S
>
>
>  Original message 
> From: Ed Manning 
> Date: 03/11/2016 9:18 AM (GMT-05:00)
> To: softimage@listproc.autodesk.com
> Subject: "Saving Environments" taking a long time on save
>
> I have 2 nearly identical installs of Softimage, in different locations,
> with synced and mirrored databases.
>
> In one location, everything is normal, and save operations are quick. In
> the other, identical scenes, with mirrored paths, save quickly, except
> during the "saving environments" phase, when it hangs for a good 15-20
> seconds, occasionally more.
>
> I can't find any docs online describing what Soft is actually doing during
> the "Saving Environments" portion of a save, so debugging this has been
> difficult.
>
> Is it the "environments" that you can see through the Explorer when
> working with simulations (of which there are many live in the scenes)? Are
> they being put somewhere besides the project database?
>
> Any ideas?
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: -Camera. Frames issues

2016-03-11 Thread Stephen Davidson
Thanks Tom. Nice link. Now it makes sense.
Here is a link that lists all the frame rates for HD:
http://blog.abelcine.com/2009/12/23/hdformats-frequencys-and-frame-rates-for-producers/

Go down to the section on Frame Rates.

So, in HD, you still need to know what country your video will be
broadcast,
before you can decide what frame rate to render for, if your final output
is video.

Of course you film purists will insist that 24 FPS is the only true frame
rate. :)
If you're stuck with 24 fps, you MUST use motion blur to reduce the
playback
motion stutter.

Oh... and one drawback to 24 fps for video. When the footage is converted
for
video broadcast, no matter what TV format, there needs to be a pull down
of frames (In the US it is 2-3 pull down) to make it time out speed-wise.

Here is an excellent link to that info:
http://www.zerocut.com/tech/pulldown.html


It is never a simple answer. :)




Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Fri, Mar 11, 2016 at 9:16 AM Tom Kleinenberg  wrote:

> Somebody smarter than me tried to explain to me that it was tied into 50hz
> electric system vs 60hz in the US (hence the 25/30 split) but I'll admit it
> went a bit over my head and I never bothered finding out more as I was
> never directly involved with final output.
>
>
> http://electronics.stackexchange.com/questions/164249/is-the-design-decision-for-different-frequencies-in-pal-and-ntsc-related-to-the
>
> This seems to back it up a bit.
>
> On 11 March 2016 at 13:29, Stephen Davidson 
> wrote:
>
>> So true. I sometimes forget about the rest of the world. Not very global
>> of me. Good question,  about how HD has effected frame rates. And also 4K.
>> I will have to research that.
>>
>>
>> On Fri, Mar 11, 2016, 4:48 AM Tom Kleinenberg  wrote:
>>
>>> That's NTSC. This side of the Atlantic, PAL is 25. Film is 24FPS.
>>>
>>> My experience since college is film, so I've been working 24FPS and I'm
>>> not actually sure what HD has done to frame rates.
>>>
>>> On 11 March 2016 at 06:19, Stephen Davidson 
>>> wrote:
>>>
 Actually,  TV is 30 fps.,  or more accurately 29.97 fps,  but for short
 clips 30 fps is fine.


 On Fri, Mar 11, 2016, 12:23 AM Tenshi .  wrote:

> @Stephen, i read your words, thank you! Your info save my ass for
> future projects. For now they told me they'll use this on TV and some
> documentary, so 24fps. but my issue will continue then. I can't render 
> with
> Arnold that thing, i already have all animated. Maybe it's some feature 
> for
> the SolidAngle team...
>
> On Thu, Mar 10, 2016 at 8:01 PM, Stephen Davidson <
> magic...@bellsouth.net> wrote:
>
>> No, it does not, but you can't use field rendering on YouTube,
>> anyway. See my last post about
>> rendering 60 fps since YouTube will take that frame rate.
>>
>> Best Regards,
>> *  Stephen P. Davidson*
>>
>> *(954) 552-7956*sdavid...@3danimationmagic.com
>>
>> *Any sufficiently advanced technology is indistinguishable from magic*
>>
>>
>>- Arthur C. Clarke
>>
>> 
>>
>> On Thu, Mar 10, 2016 at 4:45 PM Tenshi .  wrote:
>>
>>> *You know if Sitoa support Field Rendering? *
>>>
>>> On Wed, Mar 9, 2016 at 5:43 PM, Stephen Davidson <
>>> magic...@bellsouth.net> wrote:
>>>
 If this is going to be on YouTube, you can't use field rendering,
 anyway.
 BUT... YouTube will play back up to 60 fps. Here is the info about
 that.:
 https://creatoracademy.withgoogle.com/page/lesson/frame-rate?hl=en
 That, along with slight motion blur, should play as smooth as silk.

 Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956*sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from
 magic*


  - Arthur C. Clarke

 

 On Wed, Mar 9, 2016 at 4:40 PM Tenshi . 
 wrote:

> @Stephen, thank you for the insight. A lot of info i didn't know
> about. This video it's for broadcast at 24fps. I think they will use 
> this
> video for youtube intros, and tv. So i guess i need to export this 2 
> times.
> 24fps and a 30 or 60fps.
> My next question will be... Does Sitoa support "Field Rendering"?
> I'm looking at the sitoa options and i cannot see that option.
> --
> Softimage Mailing List.
> 

RE: "Saving Environments" taking a long time on save

2016-03-11 Thread ISCS, Inc


Ed,
If you are on a linux environment, you can issue an strace command on the 
softimage process id before you invoke the save and compare the output of both 
installs. On windows, this is somewhat more of a challenge, but there are tools 
to trace this as well and this vendor's tools do just that: 
http://www.smidgeonsoft.prohosting.com/.
Cheers,Henry
Sent from my Samsung Galaxy Tab® S

 Original message 
From: Ed Manning  
Date: 03/11/2016  9:18 AM  (GMT-05:00) 
To: softimage@listproc.autodesk.com 
Subject: "Saving Environments" taking a long time on save 

I have 2 nearly identical installs of Softimage, in different locations, with 
synced and mirrored databases.
In one location, everything is normal, and save operations are quick. In the 
other, identical scenes, with mirrored paths, save quickly, except during the 
"saving environments" phase, when it hangs for a good 15-20 seconds, 
occasionally more.
I can't find any docs online describing what Soft is actually doing during the 
"Saving Environments" portion of a save, so debugging this has been difficult. 
Is it the "environments" that you can see through the Explorer when working 
with simulations (of which there are many live in the scenes)? Are they being 
put somewhere besides the project database?
Any ideas?
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To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
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"Saving Environments" taking a long time on save

2016-03-11 Thread Ed Manning
I have 2 nearly identical installs of Softimage, in different locations,
with synced and mirrored databases.

In one location, everything is normal, and save operations are quick. In
the other, identical scenes, with mirrored paths, save quickly, except
during the "saving environments" phase, when it hangs for a good 15-20
seconds, occasionally more.

I can't find any docs online describing what Soft is actually doing during
the "Saving Environments" portion of a save, so debugging this has been
difficult.

Is it the "environments" that you can see through the Explorer when working
with simulations (of which there are many live in the scenes)? Are they
being put somewhere besides the project database?

Any ideas?
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Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
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Re: -Camera. Frames issues

2016-03-11 Thread Tom Kleinenberg
Somebody smarter than me tried to explain to me that it was tied into 50hz
electric system vs 60hz in the US (hence the 25/30 split) but I'll admit it
went a bit over my head and I never bothered finding out more as I was
never directly involved with final output.

http://electronics.stackexchange.com/questions/164249/is-the-design-decision-for-different-frequencies-in-pal-and-ntsc-related-to-the

This seems to back it up a bit.

On 11 March 2016 at 13:29, Stephen Davidson  wrote:

> So true. I sometimes forget about the rest of the world. Not very global
> of me. Good question,  about how HD has effected frame rates. And also 4K.
> I will have to research that.
>
>
> On Fri, Mar 11, 2016, 4:48 AM Tom Kleinenberg  wrote:
>
>> That's NTSC. This side of the Atlantic, PAL is 25. Film is 24FPS.
>>
>> My experience since college is film, so I've been working 24FPS and I'm
>> not actually sure what HD has done to frame rates.
>>
>> On 11 March 2016 at 06:19, Stephen Davidson 
>> wrote:
>>
>>> Actually,  TV is 30 fps.,  or more accurately 29.97 fps,  but for short
>>> clips 30 fps is fine.
>>>
>>>
>>> On Fri, Mar 11, 2016, 12:23 AM Tenshi .  wrote:
>>>
 @Stephen, i read your words, thank you! Your info save my ass for
 future projects. For now they told me they'll use this on TV and some
 documentary, so 24fps. but my issue will continue then. I can't render with
 Arnold that thing, i already have all animated. Maybe it's some feature for
 the SolidAngle team...

 On Thu, Mar 10, 2016 at 8:01 PM, Stephen Davidson <
 magic...@bellsouth.net> wrote:

> No, it does not, but you can't use field rendering on YouTube, anyway.
> See my last post about
> rendering 60 fps since YouTube will take that frame rate.
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956*sdavid...@3danimationmagic.com
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>- Arthur C. Clarke
>
> 
>
> On Thu, Mar 10, 2016 at 4:45 PM Tenshi .  wrote:
>
>> *You know if Sitoa support Field Rendering? *
>>
>> On Wed, Mar 9, 2016 at 5:43 PM, Stephen Davidson <
>> magic...@bellsouth.net> wrote:
>>
>>> If this is going to be on YouTube, you can't use field rendering,
>>> anyway.
>>> BUT... YouTube will play back up to 60 fps. Here is the info about
>>> that.:
>>> https://creatoracademy.withgoogle.com/page/lesson/frame-rate?hl=en
>>> That, along with slight motion blur, should play as smooth as silk.
>>>
>>> Best Regards,
>>> *  Stephen P. Davidson*
>>>
>>> *(954) 552-7956*sdavid...@3danimationmagic.com
>>>
>>> *Any sufficiently advanced technology is indistinguishable from
>>> magic*
>>>
>>>
>>>  - Arthur C. Clarke
>>>
>>> 
>>>
>>> On Wed, Mar 9, 2016 at 4:40 PM Tenshi .  wrote:
>>>
 @Stephen, thank you for the insight. A lot of info i didn't know
 about. This video it's for broadcast at 24fps. I think they will use 
 this
 video for youtube intros, and tv. So i guess i need to export this 2 
 times.
 24fps and a 30 or 60fps.
 My next question will be... Does Sitoa support "Field Rendering"?
 I'm looking at the sitoa options and i cannot see that option.
 --
 Softimage Mailing List.
 To unsubscribe, send a mail to
 softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
 subject, and reply to confirm.
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to
>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>>> subject, and reply to confirm.
>>>
>>
>> --
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>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>> subject, and reply to confirm.
>
>
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> with "unsubscribe" in the subject, and reply to confirm.
>

 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
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>>>
>>
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>> with "unsubscribe" in the subject, and reply to confirm.
>
>
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Re: -Camera. Frames issues

2016-03-11 Thread Stephen Davidson
So true. I sometimes forget about the rest of the world. Not very global of
me. Good question,  about how HD has effected frame rates. And also 4K. I
will have to research that.

On Fri, Mar 11, 2016, 4:48 AM Tom Kleinenberg  wrote:

> That's NTSC. This side of the Atlantic, PAL is 25. Film is 24FPS.
>
> My experience since college is film, so I've been working 24FPS and I'm
> not actually sure what HD has done to frame rates.
>
> On 11 March 2016 at 06:19, Stephen Davidson 
> wrote:
>
>> Actually,  TV is 30 fps.,  or more accurately 29.97 fps,  but for short
>> clips 30 fps is fine.
>>
>>
>> On Fri, Mar 11, 2016, 12:23 AM Tenshi .  wrote:
>>
>>> @Stephen, i read your words, thank you! Your info save my ass for future
>>> projects. For now they told me they'll use this on TV and some documentary,
>>> so 24fps. but my issue will continue then. I can't render with Arnold that
>>> thing, i already have all animated. Maybe it's some feature for the
>>> SolidAngle team...
>>>
>>> On Thu, Mar 10, 2016 at 8:01 PM, Stephen Davidson <
>>> magic...@bellsouth.net> wrote:
>>>
 No, it does not, but you can't use field rendering on YouTube, anyway.
 See my last post about
 rendering 60 fps since YouTube will take that frame rate.

 Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956*sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


  - Arthur C. Clarke

 

 On Thu, Mar 10, 2016 at 4:45 PM Tenshi .  wrote:

> *You know if Sitoa support Field Rendering? *
>
> On Wed, Mar 9, 2016 at 5:43 PM, Stephen Davidson <
> magic...@bellsouth.net> wrote:
>
>> If this is going to be on YouTube, you can't use field rendering,
>> anyway.
>> BUT... YouTube will play back up to 60 fps. Here is the info about
>> that.:
>> https://creatoracademy.withgoogle.com/page/lesson/frame-rate?hl=en
>> That, along with slight motion blur, should play as smooth as silk.
>>
>> Best Regards,
>> *  Stephen P. Davidson*
>>
>> *(954) 552-7956*sdavid...@3danimationmagic.com
>>
>> *Any sufficiently advanced technology is indistinguishable from magic*
>>
>>
>>- Arthur C. Clarke
>>
>> 
>>
>> On Wed, Mar 9, 2016 at 4:40 PM Tenshi .  wrote:
>>
>>> @Stephen, thank you for the insight. A lot of info i didn't know
>>> about. This video it's for broadcast at 24fps. I think they will use 
>>> this
>>> video for youtube intros, and tv. So i guess i need to export this 2 
>>> times.
>>> 24fps and a 30 or 60fps.
>>> My next question will be... Does Sitoa support "Field Rendering"?
>>> I'm looking at the sitoa options and i cannot see that option.
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Re: -Camera. Frames issues

2016-03-11 Thread Tom Kleinenberg
That's NTSC. This side of the Atlantic, PAL is 25. Film is 24FPS.

My experience since college is film, so I've been working 24FPS and I'm not
actually sure what HD has done to frame rates.

On 11 March 2016 at 06:19, Stephen Davidson  wrote:

> Actually,  TV is 30 fps.,  or more accurately 29.97 fps,  but for short
> clips 30 fps is fine.
>
>
> On Fri, Mar 11, 2016, 12:23 AM Tenshi .  wrote:
>
>> @Stephen, i read your words, thank you! Your info save my ass for future
>> projects. For now they told me they'll use this on TV and some documentary,
>> so 24fps. but my issue will continue then. I can't render with Arnold that
>> thing, i already have all animated. Maybe it's some feature for the
>> SolidAngle team...
>>
>> On Thu, Mar 10, 2016 at 8:01 PM, Stephen Davidson > > wrote:
>>
>>> No, it does not, but you can't use field rendering on YouTube, anyway.
>>> See my last post about
>>> rendering 60 fps since YouTube will take that frame rate.
>>>
>>> Best Regards,
>>> *  Stephen P. Davidson*
>>>
>>> *(954) 552-7956*sdavid...@3danimationmagic.com
>>>
>>> *Any sufficiently advanced technology is indistinguishable from magic*
>>>
>>>
>>>  - Arthur C. Clarke
>>>
>>> 
>>>
>>> On Thu, Mar 10, 2016 at 4:45 PM Tenshi .  wrote:
>>>
 *You know if Sitoa support Field Rendering? *

 On Wed, Mar 9, 2016 at 5:43 PM, Stephen Davidson <
 magic...@bellsouth.net> wrote:

> If this is going to be on YouTube, you can't use field rendering,
> anyway.
> BUT... YouTube will play back up to 60 fps. Here is the info about
> that.:
> https://creatoracademy.withgoogle.com/page/lesson/frame-rate?hl=en
> That, along with slight motion blur, should play as smooth as silk.
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956*sdavid...@3danimationmagic.com
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>- Arthur C. Clarke
>
> 
>
> On Wed, Mar 9, 2016 at 4:40 PM Tenshi .  wrote:
>
>> @Stephen, thank you for the insight. A lot of info i didn't know
>> about. This video it's for broadcast at 24fps. I think they will use this
>> video for youtube intros, and tv. So i guess i need to export this 2 
>> times.
>> 24fps and a 30 or 60fps.
>> My next question will be... Does Sitoa support "Field Rendering"?
>> I'm looking at the sitoa options and i cannot see that option.
>> --
>> Softimage Mailing List.
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>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>> subject, and reply to confirm.
>
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