Re: polygonizer and small particles
Huh! On 04/13/16 6:22, Chris Marshall wrote: Another solution you might be able to try, which I've used in certain situations, is to create a polygon object in ICE with Convert Instances to Mesh on an empty Polygon Mesh, from your particle cloud. Obviously you need to use a simple sphere or icosohedron as the instanced particle. You can then shrinkwrap your polygoniser object onto this, for a super tight fit. On 13 April 2016 at 11:01, Chris Marshallwrote: I've done quite a bit of this and the only way I could get a tighter 'fit' was to scale everything up. On 12 April 2016 at 21:28, Jason S wrote: In case you might have missed it or if it would make a difference, but there are polygonizer settings under both the generated polygonizer mesh, as well as the existing polygonized elements. (only the generated polygonizer mesh setting popup when aplying it) On 04/12/16 15:00, Kris Rivel wrote: Thanks guys...just seems like the built in polygonizer has a limit to how "tight" it can create a mesh around very small particles. I just need to maybe scale the character up, simulate, than maybe shrink it down. On Fri, Apr 8, 2016 at 5:26 PM, Steven Caron wrote: For particles below some threshold just render them as spheres? *written with my thumbs On Apr 8, 2016 1:00 PM, "Kris Rivel" wrote: So I have some small particles I want to polygonize. Using the built in version. I can't seem to get the mesh really tight/close to the particles. I can get there a bit with some insane settings but its too slow and not close enough. Is it sensitive to particle size in relation to SI units? Do they need to be larger? Kris -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and re
Re: Distribute between knots? Know the percentage position of a knot?
Hey Pedro, Not sure I understand what you are after, but to bounce on Cesar (^^) there's a fit bezier node in ice, and also Bradley - master -Gabe explain how to build your own. https://vimeo.com/11016782 https://vimeo.com/11079196 On Wed, Apr 13, 2016 at 2:52 PM, Cesar Saez wrote: > Hi, > > I think you are mixing up the U coordinate, also known as the "time" of > the cubic equation (or whatever you choose to go with) used under the hood, > with a linearly distributed points on a curve (basically a post process > done after the initial interpolation, length based instead of "time" based). > > So, if you want to get "percentages" based on the length you will have to > calculate it yourself on top of the existing interpolation given by > softimage curves, You basically take the full length, divide it in discrete > segments generating samples (corresponding to a known percentage) and remap > U values linear interpolating to the closest sample point, the more samples > the more precise the results will be (this is common practice, even > softimage uses internally an approximated approach to get the length of > curves by adding discrete segments). > > I think there's a linearly interpolated bezier compound in the examples > that can be used as inspiration of how to go about it (or was in rray.de?). > Although depending on the use case a custom node might provide a more > performant solution. > > Cheers! > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: polygonizer and small particles
Thanks Olivier, I had a 'lightbulb' moment one day. It doesn't happen very often. On 13 April 2016 at 13:30, Olivier Jeannel wrote: > Super clever ! > > On Wed, Apr 13, 2016 at 1:29 PM, Chris Marshall > wrote: > >> Exactly! Once you have the shrinkwarp working, you can do all sorts of >> things. The 'blocks in a sock' look was exactly what I was after, but you >> could smooth it etc to get the look you're after. >> >> >> On 13 April 2016 at 12:21, Ed Manning wrote: >> >>> On Wed, Apr 13, 2016 at 6:22 AM, Chris Marshall < >>> chrismarshal...@gmail.com> wrote: >>> Another solution you might be able to try, which I've used in certain situations, is to create a polygon object in ICE with Convert Instances to Mesh on an empty Polygon Mesh, from your particle cloud. Obviously you need to use a simple sphere or icosohedron as the instanced particle. You can then shrinkwrap your polygoniser object onto this, for a super tight fit. >>> >>> Oh, that's smart. Wish I'd thought of that a few weeks ago when I was >>> trying to do something similar. I imagine you could then run a relax/smooth >>> on the wrapped mesh to reduce the "blocks in a sock" look. >>> >>> >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> >> -- >> Chris Marshall >> Mint Motion Limited >> 029 20 37 27 57 >> 07730 533 115 >> www.mintmotion.co.uk >> www.dot3d.com >> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Distribute between knots? Know the percentage position of a knot?
Hi, I think you are mixing up the U coordinate, also known as the "time" of the cubic equation (or whatever you choose to go with) used under the hood, with a linearly distributed points on a curve (basically a post process done after the initial interpolation, length based instead of "time" based). So, if you want to get "percentages" based on the length you will have to calculate it yourself on top of the existing interpolation given by softimage curves, You basically take the full length, divide it in discrete segments generating samples (corresponding to a known percentage) and remap U values linear interpolating to the closest sample point, the more samples the more precise the results will be (this is common practice, even softimage uses internally an approximated approach to get the length of curves by adding discrete segments). I think there's a linearly interpolated bezier compound in the examples that can be used as inspiration of how to go about it (or was in rray.de?). Although depending on the use case a custom node might provide a more performant solution. Cheers! -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: polygonizer and small particles
...shrinkwrap... On 13 April 2016 at 12:29, Chris Marshall wrote: > Exactly! Once you have the shrinkwarp working, you can do all sorts of > things. The 'blocks in a sock' look was exactly what I was after, but you > could smooth it etc to get the look you're after. > > > On 13 April 2016 at 12:21, Ed Manning wrote: > >> On Wed, Apr 13, 2016 at 6:22 AM, Chris Marshall < >> chrismarshal...@gmail.com> wrote: >> >>> Another solution you might be able to try, which I've used in certain >>> situations, is to create a polygon object in ICE with Convert Instances to >>> Mesh on an empty Polygon Mesh, from your particle cloud. Obviously you need >>> to use a simple sphere or icosohedron as the instanced particle. You can >>> then shrinkwrap your polygoniser object onto this, for a super tight fit. >>> >> >> Oh, that's smart. Wish I'd thought of that a few weeks ago when I was >> trying to do something similar. I imagine you could then run a relax/smooth >> on the wrapped mesh to reduce the "blocks in a sock" look. >> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > Chris Marshall > Mint Motion Limited > 029 20 37 27 57 > 07730 533 115 > www.mintmotion.co.uk > www.dot3d.com > > > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: polygonizer and small particles
Super clever ! On Wed, Apr 13, 2016 at 1:29 PM, Chris Marshall wrote: > Exactly! Once you have the shrinkwarp working, you can do all sorts of > things. The 'blocks in a sock' look was exactly what I was after, but you > could smooth it etc to get the look you're after. > > > On 13 April 2016 at 12:21, Ed Manning wrote: > >> On Wed, Apr 13, 2016 at 6:22 AM, Chris Marshall < >> chrismarshal...@gmail.com> wrote: >> >>> Another solution you might be able to try, which I've used in certain >>> situations, is to create a polygon object in ICE with Convert Instances to >>> Mesh on an empty Polygon Mesh, from your particle cloud. Obviously you need >>> to use a simple sphere or icosohedron as the instanced particle. You can >>> then shrinkwrap your polygoniser object onto this, for a super tight fit. >>> >> >> Oh, that's smart. Wish I'd thought of that a few weeks ago when I was >> trying to do something similar. I imagine you could then run a relax/smooth >> on the wrapped mesh to reduce the "blocks in a sock" look. >> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > Chris Marshall > Mint Motion Limited > 029 20 37 27 57 > 07730 533 115 > www.mintmotion.co.uk > www.dot3d.com > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: polygonizer and small particles
Exactly! Once you have the shrinkwarp working, you can do all sorts of things. The 'blocks in a sock' look was exactly what I was after, but you could smooth it etc to get the look you're after. On 13 April 2016 at 12:21, Ed Manning wrote: > On Wed, Apr 13, 2016 at 6:22 AM, Chris Marshall > wrote: > >> Another solution you might be able to try, which I've used in certain >> situations, is to create a polygon object in ICE with Convert Instances to >> Mesh on an empty Polygon Mesh, from your particle cloud. Obviously you need >> to use a simple sphere or icosohedron as the instanced particle. You can >> then shrinkwrap your polygoniser object onto this, for a super tight fit. >> > > Oh, that's smart. Wish I'd thought of that a few weeks ago when I was > trying to do something similar. I imagine you could then run a relax/smooth > on the wrapped mesh to reduce the "blocks in a sock" look. > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: polygonizer and small particles
On Wed, Apr 13, 2016 at 6:01 AM, Chris Marshall wrote: > I've done quite a bit of this and the only way I could get a tighter 'fit' > was to scale everything up. > When I've had to do something that requires a scale change to work properly, I've sometimes been able to do the "scale-up" in ICE by: get PointPosition => multiplyByScalar => set PointPosition, then doing whatever scale-dependent operations, then reversing the scaling. Sometimes these can all live in one ICEtree, sometimes they may have to be applied as sequential trees. You can make the reverse scaling automatic even in multiple trees by passing the scale factor as a new attribute, then getting that value in the reverse. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: polygonizer and small particles
On Wed, Apr 13, 2016 at 6:22 AM, Chris Marshall wrote: > Another solution you might be able to try, which I've used in certain > situations, is to create a polygon object in ICE with Convert Instances to > Mesh on an empty Polygon Mesh, from your particle cloud. Obviously you need > to use a simple sphere or icosohedron as the instanced particle. You can > then shrinkwrap your polygoniser object onto this, for a super tight fit. > Oh, that's smart. Wish I'd thought of that a few weeks ago when I was trying to do something similar. I imagine you could then run a relax/smooth on the wrapped mesh to reduce the "blocks in a sock" look. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Sticking particles over a cached cloth
afaik ‘on enter state’ executes once (on one frame only) when the particle changes to this state. so rather plug it in the port ‘on every frame’ (or whatever it’s called) for continuing to evaluate the stick node. From: Pierre Schiller Sent: Tuesday, April 12, 2016 10:08 PM To: softimage@listproc.autodesk.com Subject: Sticking particles over a cached cloth Hello team. Good day. I am caching a syflex simulation (collitions and wind) for a simple grid. On the second phase, that grid should emit simple spheres and those particles should stick to the grid while it´s deforming. I used the stick to surface compound, making it evaluate from the ICE execute node. Simulation starts well, but just as soon as the cloth (grid) changes shape, all spheres, remain were they were originated. They only move (and stay frozen) if the cloth touches them. Maybe this is a simple question, but I´m going in circles, I don´t know where else to tweak to get the cached sim work with those spheres. Please help. thanks. David R. -- Portfolio 2013 Cinema & TV production Video Reel -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.-- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: polygonizer and small particles
Another solution you might be able to try, which I've used in certain situations, is to create a polygon object in ICE with Convert Instances to Mesh on an empty Polygon Mesh, from your particle cloud. Obviously you need to use a simple sphere or icosohedron as the instanced particle. You can then shrinkwrap your polygoniser object onto this, for a super tight fit. On 13 April 2016 at 11:01, Chris Marshall wrote: > I've done quite a bit of this and the only way I could get a tighter 'fit' > was to scale everything up. > > On 12 April 2016 at 21:28, Jason S wrote: > >> In case you might have missed it or if it would make a difference, but >> there are polygonizer settings under both the generated polygonizer mesh, >> as well as the existing polygonized elements. >> (only the generated polygonizer mesh setting popup when aplying it) >> >> >> On 04/12/16 15:00, Kris Rivel wrote: >> >> Thanks guys...just seems like the built in polygonizer has a limit to how >> "tight" it can create a mesh around very small particles. I just need to >> maybe scale the character up, simulate, than maybe shrink it down. >> >> On Fri, Apr 8, 2016 at 5:26 PM, Steven Caron wrote: >> >>> For particles below some threshold just render them as spheres? >>> >>> *written with my thumbs >>> On Apr 8, 2016 1:00 PM, "Kris Rivel" wrote: >>> So I have some small particles I want to polygonize. Using the built in version. I can't seem to get the mesh really tight/close to the particles. I can get there a bit with some insane settings but its too slow and not close enough. Is it sensitive to particle size in relation to SI units? Do they need to be larger? Kris -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with >> "unsubscribe" in the subject, and reply to confirm. >> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > Chris Marshall > Mint Motion Limited > 029 20 37 27 57 > 07730 533 115 > www.mintmotion.co.uk > www.dot3d.com > > > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: polygonizer and small particles
I've done quite a bit of this and the only way I could get a tighter 'fit' was to scale everything up. On 12 April 2016 at 21:28, Jason S wrote: > In case you might have missed it or if it would make a difference, but > there are polygonizer settings under both the generated polygonizer mesh, > as well as the existing polygonized elements. > (only the generated polygonizer mesh setting popup when aplying it) > > > On 04/12/16 15:00, Kris Rivel wrote: > > Thanks guys...just seems like the built in polygonizer has a limit to how > "tight" it can create a mesh around very small particles. I just need to > maybe scale the character up, simulate, than maybe shrink it down. > > On Fri, Apr 8, 2016 at 5:26 PM, Steven Caron wrote: > >> For particles below some threshold just render them as spheres? >> >> *written with my thumbs >> On Apr 8, 2016 1:00 PM, "Kris Rivel" wrote: >> >>> So I have some small particles I want to polygonize. Using the built in >>> version. I can't seem to get the mesh really tight/close to the particles. >>> I can get there a bit with some insane settings but its too slow and not >>> close enough. Is it sensitive to particle size in relation to SI units? Do >>> they need to be larger? >>> >>> Kris >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.