unity animation export

2017-02-14 Thread David Gallagher Softimage


Is anyone here familiar with Unity? I'm trying to export a rig and an 
animation to unity.
I've made a rig with all the bind joints in a separate heirarchy, all 
parent constrained to the rig parts. I exported that and it seems ok.


Then I tried to plot the animations, Plot>All Transformations like this.

It created a 2.5 MB file so it may have the info but I don't think it's 
importing it correctly. Instead of a single animation file, it is 
getting a list of objects -possibly. Dragging it onto the character 
doesn't seem to be working like the few tutorials I've done.


Any help welcome.
Thanks,
Dave G
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Re: unity animation export

2017-02-14 Thread Eugene Flormata
http://answers.unity3d.com/questions/170550/softimage-to-unity.html
I used this back in the day I think
it's been a long time since I used xsi-> unity
I think I was using an older FBX export at the time as well. maybe you can
test out different ones

On Tue, Feb 14, 2017 at 10:54 PM, David Gallagher Softimage <
davegsoftimagel...@gmail.com> wrote:

>
> Is anyone here familiar with Unity? I'm trying to export a rig and an
> animation to unity.
> I've made a rig with all the bind joints in a separate heirarchy, all
> parent constrained to the rig parts. I exported that and it seems ok.
>
> Then I tried to plot the animations, Plot>All Transformations like this.
>
> It created a 2.5 MB file so it may have the info but I don't think it's
> importing it correctly. Instead of a single animation file, it is getting a
> list of objects -possibly. Dragging it onto the character doesn't seem to
> be working like the few tutorials I've done.
>
> Any help welcome.
> Thanks,
> Dave G
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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