Re: M&S "Paddington & The Christmas Visitor

2017-11-08 Thread Jason S

  
  

  The thing is, the requirement of many specialized & very
  technical artists over long periods of time can be especially
  resource intensive.
  And I think it's precisely why soft is still around.
  
  While of course not as prominently 
  (mostly I think because of the lingering "Quickly!" fear factor)
  
  But in those cases I think it's fair to say that it's mostly to
  circumvent the now I think rather unfortunate (and rather harsh)
  reality of things you describe ::
   “Get big, get niche or get lost”
  
  Some might find that as ideal, while others might find that as
  grossly inefficient and specific to the very few very big shops
  out there, which would definitely still have their place in a more
  diversified environment. 
  
  I too like both big and small,
   but see the small (yet "world class") as an equally important
  part as the big.
  
  I personally know of a number of shops (in my own local area) that
  basically closed up, not for failure to 'move-on' but quite
  directly -because- of the resources that 'moving-on' involved
  getting to finished results, while satisfying clients and making
  due all at the same time, ... and the whole sha-bang.
  
  Stories about not being able live-up to material on their own reel
  were abound.
  
  The small shops that are actually still around, are mostly the
  ones that went-on using soft
  (exceptions may apply)
  
  Rather unfortunate if you ask me,
  but fortunately Softimage is still around! 
  
  
  On 11/08/17 13:20, Jordi Bares wrote:


  
  below
  

  
On 8 Nov 2017, at 16:30, Jason S 
  wrote:


  
  
Thats really awesome and
  perfectly integrated! 
  
  Though it makes me miss the times when things like
  this popped-up from all sorts of shop sizes around.
  Such as things you'd find sprinkled around the "Great
  work done with Softimage" thread.
  

  
  

  
 (armies of artists is
  almost a prerequisite now to get high level things
  done.

  

  
  
  
  
My heart is split in two; on one side I love the
  romantic small team that really own the shots and produces
  amazing work, on the other side I love big challenges that
  are nowadays flowing to the biggest places and require
  highly specialised artists to produce at film level during
  many many shots in a consistent way.


I suspect the trick for big shops is to be flexible
  enough so artists still feel they can exercise their
  craft, while being able to tackle big projects. And for
  the smaller studios my guess is that they will have to
  position themselves as true visual pioneers and
  innovators, while providing a boutique hotel kind of
  experience to clients. The middle ground is going to be a
  difficult place to be.


Like an old friend and mentor told me once, “Get big,
  get niche or get lost”


But then of course the outsourcing factor comes into
  play and I may be totally wrong… :-P


jb
PS. In any case, the good old times with Softimage were
  magical…


  
  

  
 But regardless, that's
  absolutely flawless, (and very cute!) work!
  Kudos!
  
  On 11/08/17 5:09, Jordi Bares wrote:


  
  I hope there is a making of to show what
was done, because it was very very big project and
required an army of artists.
  
  
  Just look at the hair/cloth multilayered
details, the effects, the number of props to
replicate perfectly (the sleigh to start with) and
all the fx on Paddington contact with the show… lots
and lots of it.
  
  
  My biggest insight was to see a film
pipeline at full speed on Paddingto2 and others, up
close and being able to compare it with a typical
 

Re: M&S "Paddington & The Christmas Visitor

2017-11-08 Thread Jordi Bares
below

> On 8 Nov 2017, at 16:30, Jason S  wrote:
> 
> Thats really awesome and perfectly integrated! 
> 
> Though it makes me miss the times when things like this popped-up from all 
> sorts of shop sizes around. Such as things you'd find sprinkled around the 
> "Great work done with Softimage" thread.
> (armies of artists is almost a prerequisite now to get high level things done.

My heart is split in two; on one side I love the romantic small team that 
really own the shots and produces amazing work, on the other side I love big 
challenges that are nowadays flowing to the biggest places and require highly 
specialised artists to produce at film level during many many shots in a 
consistent way.

I suspect the trick for big shops is to be flexible enough so artists still 
feel they can exercise their craft, while being able to tackle big projects. 
And for the smaller studios my guess is that they will have to position 
themselves as true visual pioneers and innovators, while providing a boutique 
hotel kind of experience to clients. The middle ground is going to be a 
difficult place to be.

Like an old friend and mentor told me once, “Get big, get niche or get lost”

But then of course the outsourcing factor comes into play and I may be totally 
wrong… :-P

jb
PS. In any case, the good old times with Softimage were magical…

> But regardless, that's absolutely flawless, (and very cute!) work!
> Kudos!
> 
> On 11/08/17 5:09, Jordi Bares wrote:
>> I hope there is a making of to show what was done, because it was very very 
>> big project and required an army of artists.
>> 
>> Just look at the hair/cloth multilayered details, the effects, the number of 
>> props to replicate perfectly (the sleigh to start with) and all the fx on 
>> Paddington contact with the show… lots and lots of it.
>> 
>> My biggest insight was to see a film pipeline at full speed on Paddingto2 
>> and others, up close and being able to compare it with a typical advertising 
>> one. Inspiring to say the least.
>> 
>> Jb
>> 
>> 
>> 
>>> On 8 Nov 2017, at 08:23, Rob Wuijster >> > wrote:
>>> 
>>> Loved it! Absolute top notch work, and kudos to everybody involved!
>>> I can only hope you got a decent time schedule to do all this in ;)
>>> 
>>> Would love to hear more on the production side of things, as it sounds very 
>>> interesting. :)
>>> Rob
>>> 
>>> \/-\/\/
>>> On 8-11-2017 0:20, Graham D. Clark wrote:
 Thanks for the insight Jordi. Would love to know more, hopefully there's a 
 breakdown reel for part of it one day.
 
 Graham D Clark
 phone: why-I-stereo
 https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_grahamdclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=jevJR0xQo5g7jHp8shjnzCTMqhjbnUQp-AqTQki3kmk&s=rI8K5va-4gboIKCf6qz4OgEHvVPMn_pytC1FLItzvDw&e=
  
 
 https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_grahamclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=jevJR0xQo5g7jHp8shjnzCTMqhjbnUQp-AqTQki3kmk&s=Vhz8-ouwPBB_36ec8YGtJIKrLtOtzCUkje8Nxdiet7c&e=
  
 
 On Tue, Nov 7, 2017 at 5:27 PM, Jordi Bares >>> > wrote:
 No worries, it is certainly all the snow effect, layout of snow on 
 buildings and festoons, dressing of xmas decorations and many many other 
 little effects everywhere (like the sack RBD sim) it was a ton of work.
 
 From particles, grains, RBDs, Fluids for the drag of the truck, etc… a lot 
 of it.
 
 The hair and cloth was Maya as the main asset was the real one from the 
 movie.
 
 Hope it helps
 
 jb
 
 
> On 7 Nov 2017, at 20:18, Graham D. Clark  > wrote:
> 
> Congrats Jordi, that's awesome work. Really like the look.
> I know some of it's obvious but can you elaborate on the FX parts done in 
> Houdini?
> Cheers
> 
> Graham D Clark
> phone: why-I-stereo
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_grahamdclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=jevJR0xQo5g7jHp8shjnzCTMqhjbnUQp-AqTQki3kmk&s=rI8K5va-4gboIKCf6qz4OgEHvVPMn_pytC1FLItzvDw&e=
>  
> 

Re: M&S "Paddington & The Christmas Visitor

2017-11-08 Thread Jason S

  
  
Thats really awesome and perfectly
  integrated! 
  
  Though it makes me miss the times when things like this popped-up
  from all sorts of shop sizes around. Such as things you'd find
  sprinkled around the "Great work done with Softimage" thread.
  (armies of artists is almost a prerequisite now to get high level
  things done)
  
  But regardless, that's absolutely flawless, (and very cute!) work!
  Kudos!
  
  On 11/08/17 5:09, Jordi Bares wrote:


  
  I hope there is a making of to show what was done,
because it was very very big project and required an army of
artists.
  
  
  Just look at the hair/cloth multilayered details,
the effects, the number of props to replicate perfectly (the
sleigh to start with) and all the fx on Paddington contact with
the show… lots and lots of it.
  
  
  My biggest insight was to see a film pipeline at
full speed on Paddingto2 and others, up close and being able to
compare it with a typical advertising one. Inspiring to say the
least.
  
  
  Jb
  
  
  
  
  
  

  On 8 Nov 2017, at 08:23, Rob Wuijster  wrote:
  
  


  Loved it! Absolute top notch work, and
  kudos to everybody involved!
  I can only hope you got a decent time schedule to do
  all this in ;)
  
  Would love to hear more on the production side of
  things, as it sounds very interesting. :)
  
  Rob

\/-\/\/
  On 8-11-2017 0:20, Graham D.
Clark wrote:
  
  
Thanks for the insight Jordi.
  Would love to know more, hopefully there's a breakdown
  reel for part of it one day.

  

  

  

  

  Graham D Clark

phone:
  why-I-stereo
http://www.imdb.me/grahamdclark

http://www.linkedin.com/in/grahamclark
  
  

  

  

  

  
  
  On Tue, Nov 7, 2017 at 5:27
PM, Jordi Bares 
wrote:

  
No worries, it is certainly all
  the snow effect, layout of snow on buildings
  and festoons, dressing of xmas decorations and
  many many other little effects everywhere
  (like the sack RBD sim) it was a ton of work.


From particles, grains, RBDs,
  Fluids for the drag of the truck, etc… a lot
  of it.


The hair and cloth was Maya as the
  main asset was the real one from the movie.


Hope it helps



jb
  

  




  
On 7 Nov 2017, at 20:18,
  Graham D. Clark 

  wrote:


  Congrats
Jordi, that's awesome work. Really
like the look.
I know some of it's
  obvious but can you elaborate on
  the FX parts done in Houdini?
Cheers
  
  
 

Re: M&S "Paddington & The Christmas Visitor

2017-11-08 Thread Jordi Bares
Thank you very much Jonathan, that is the biggest compliment I can hope for, 
surely we were aware of it and worked very hard to maintain the consistency 
with the film, a huge ask to be honest. All while learning the ins and outs of 
their procedures while moving at the fast pace of advertising.

Thank you once again, I will make sure I pass your note to the team, they will 
be thrilled our peers can see the love it has gone into it.
jb


> On 8 Nov 2017, at 14:20, Jonathan Moore  wrote:
> 
> My biggest insight was to see a film pipeline at full speed on Paddingto2 and 
> others, up close and being able to compare it with a typical advertising one. 
> Inspiring to say the least.
> 
> Speaking as an artist that understands the multiple pressures of pleasing 
> multiple stakeholders, you've pulled it off in droves. Paddington feels very 
> true to the character of the movies, the the depiction and art direction 
> relating to that particular part of West London remains very true too. The 
> biggest achievement for me is that the campaign feels a very natural 
> extension of the world created in the films. This is a major ask with any 
> movie/commercial tie-in, so to achieve it so naturally with a much loved 
> property such as Paddington, is a major accomplishment.
> 
> jm
> 
> On 8 November 2017 at 10:09, Jordi Bares  > wrote:
> I hope there is a making of to show what was done, because it was very very 
> big project and required an army of artists.
> 
> Just look at the hair/cloth multilayered details, the effects, the number of 
> props to replicate perfectly (the sleigh to start with) and all the fx on 
> Paddington contact with the show… lots and lots of it.
> 
> My biggest insight was to see a film pipeline at full speed on Paddingto2 and 
> others, up close and being able to compare it with a typical advertising one. 
> Inspiring to say the least.
> 
> Jb
> 
> 
> 
>> On 8 Nov 2017, at 08:23, Rob Wuijster > > wrote:
>> 
>> Loved it! Absolute top notch work, and kudos to everybody involved!
>> I can only hope you got a decent time schedule to do all this in ;)
>> 
>> Would love to hear more on the production side of things, as it sounds very 
>> interesting. :)
>> Rob
>> 
>> \/-\/\/
>> On 8-11-2017 0:20, Graham D. Clark wrote:
>>> Thanks for the insight Jordi. Would love to know more, hopefully there's a 
>>> breakdown reel for part of it one day.
>>> 
>>> Graham D Clark
>>> phone: why-I-stereo
>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_grahamdclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=G3vC8Pju1QhYiwA32jS0QYIvIjw544JN0QhZWcw4sTE&s=ek4tAcdS3AmNrp05lJAKO7Vr05GReoOiBm_hduG8dCg&e=
>>>  
>>> 
>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_grahamclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=G3vC8Pju1QhYiwA32jS0QYIvIjw544JN0QhZWcw4sTE&s=bYrtdKCk_-G0ibYPKic3LlPlyzv15Pmds2x8EFbGpZk&e=
>>>  
>>> 
>>> On Tue, Nov 7, 2017 at 5:27 PM, Jordi Bares >> > wrote:
>>> No worries, it is certainly all the snow effect, layout of snow on 
>>> buildings and festoons, dressing of xmas decorations and many many other 
>>> little effects everywhere (like the sack RBD sim) it was a 
>>> ton of work.
>>> 
>>> From particles, grains, RBDs, Fluids for the drag of the truck, etc… a lot 
>>> of it.
>>> 
>>> The hair and cloth was Maya as the main asset was the real one from the 
>>> movie.
>>> 
>>> Hope it helps
>>> 
>>> jb
>>> 
>>> 
 On 7 Nov 2017, at 20:18, Graham D. Clark >>> > wrote:
 
 Congrats Jordi, that's awesome work. Really like the look.
 I know some of it's obvious but can you elaborate on the FX parts done in 
 Houdini?
 Cheers
 
 Graham D Clark
 phone: why-I-stereo
 https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_grahamdclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=G3vC8Pju1QhYiwA32jS0QYIvIjw544JN0QhZWcw4sTE&s=ek4tAcdS3AmNrp05lJAKO7Vr05GReoOiBm_hduG8dCg&e=
  
 

Re: M&S "Paddington & The Christmas Visitor

2017-11-08 Thread Jonathan Moore
>
> My biggest insight was to see a film pipeline at full speed on Paddingto2
> and others, up close and being able to compare it with a typical
> advertising one. Inspiring to say the least.


Speaking as an artist that understands the multiple pressures of pleasing
multiple stakeholders, you've pulled it off in droves. Paddington feels
very true to the character of the movies, the the depiction and art
direction relating to that particular part of West London remains very true
too. The biggest achievement for me is that the campaign feels a very
natural extension of the world created in the films. This is a major ask
with any movie/commercial tie-in, so to achieve it so naturally with a much
loved property such as Paddington, is a major accomplishment.

jm

On 8 November 2017 at 10:09, Jordi Bares  wrote:

> I hope there is a making of to show what was done, because it was very
> very big project and required an army of artists.
>
> Just look at the hair/cloth multilayered details, the effects, the number
> of props to replicate perfectly (the sleigh to start with) and all the fx
> on Paddington contact with the show… lots and lots of it.
>
> My biggest insight was to see a film pipeline at full speed on Paddingto2
> and others, up close and being able to compare it with a typical
> advertising one. Inspiring to say the least.
>
> Jb
>
>
>
> On 8 Nov 2017, at 08:23, Rob Wuijster  wrote:
>
> Loved it! Absolute top notch work, and kudos to everybody involved!
> I can only hope you got a decent time schedule to do all this in ;)
>
> Would love to hear more on the production side of things, as it sounds
> very interesting. :)
>
> Rob
>
> \/-\/\/
>
> On 8-11-2017 0:20, Graham D. Clark wrote:
>
> Thanks for the insight Jordi. Would love to know more, hopefully there's a
> breakdown reel for part of it one day.
>
> Graham D Clark
> phone: why-I-stereo
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_grahamdclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=JdTQ057omCPDqllxx5XqN7ijqffWvcoSi6VhDPYpjXM&s=nZteEpS3Hjucgg8zFJiP3Miuh3KIMjmey3tLqJT4h20&e=
> 
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_grahamclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=JdTQ057omCPDqllxx5XqN7ijqffWvcoSi6VhDPYpjXM&s=fLSOr-UIafM50IfENKZgCHqg3X9LBlc8O4ZGfis7itk&e=
> 
>
> On Tue, Nov 7, 2017 at 5:27 PM, Jordi Bares  wrote:
>
>> No worries, it is certainly all the snow effect, layout of snow on
>> buildings and festoons, dressing of xmas decorations and many many other
>> little effects everywhere (like the sack RBD sim) it was a ton of work.
>>
>> From particles, grains, RBDs, Fluids for the drag of the truck, etc… a
>> lot of it.
>>
>> The hair and cloth was Maya as the main asset was the real one from the
>> movie.
>>
>> Hope it helps
>>
>> jb
>>
>>
>> On 7 Nov 2017, at 20:18, Graham D. Clark 
>> wrote:
>>
>> Congrats Jordi, that's awesome work. Really like the look.
>> I know some of it's obvious but can you elaborate on the FX parts done in
>> Houdini?
>> Cheers
>>
>> Graham D Clark
>> phone: why-I-stereo
>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_grahamdclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=JdTQ057omCPDqllxx5XqN7ijqffWvcoSi6VhDPYpjXM&s=nZteEpS3Hjucgg8zFJiP3Miuh3KIMjmey3tLqJT4h20&e=
>> 
>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_grahamclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=JdTQ057omCPDqllxx5XqN7ijqffWvcoSi6VhDPYpjXM&s=fLSOr-UIafM50IfENKZgCHqg3X9LBlc8O4ZGfis7itk&e=
>> 
>>
>> On Tue, Nov 7, 2017 at 9:39 AM, Jordi Bares  wrote:
>>
>>> After many many weeks of work, 

Re: Houdini 16.5

2017-11-08 Thread Alex Doss
Im loving this.

On 8 November 2017 at 13:33, Stefan Kubicek  wrote:

> They've also cleaned up and enhanced the hair & fur tools process:
> https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_241561057&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=CjQlCfrnAHybH1CqFlf82EPdhwd2TgdE5APfy31B1qU&s=BR51ZBGOBGy_3Xpwld2f0CZX7c9D3tD7jBja5let7W8&e=
> 
>
> On first glance, this looks like the end solution for digital hair and
> fur, among a boat load of other stuff .
>
> Available to everyone. Now.
>
> Complete change list: 
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.sidefx.com_docs_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=CjQlCfrnAHybH1CqFlf82EPdhwd2TgdE5APfy31B1qU&s=8uFCeb8iYI8PX7O5iaYXzjx66EKgGK-BiE--zM7SRP8&e=
> houdini16.5/news/16_5/index.html
> 
>
>
>
> On 08/11/2017 11:15, Artur W wrote:
>
> Downloaded and installed. Playing...
>
> 2017-11-08 10:05 GMT+01:00 Rob Wuijster :
>
>> It's official: 
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.sidefx.com_products_whats-2Dnew-2D165_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=CjQlCfrnAHybH1CqFlf82EPdhwd2TgdE5APfy31B1qU&s=rjEgUXddlEKlUeHp-sUH5BGpArlb4n06oCXhvVr4fnM&e=
>> 
>> :)
>>
>> --
>>
>>
>>
>> Rob
>>
>> \/-\/\/
>>
>>
>> --
>> Softimage Mailing List.
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
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>
>
>
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>



-- 
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Mobile: +31 (0) 6 5437-2515
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Re: Houdini 16.5

2017-11-08 Thread Stefan Kubicek
They've also cleaned up and enhanced the hair & fur tools process: 
https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_241561057&d=DwICaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=FWVp5oXMhuj0d0d0GeCjrbcZ2PknKuyVRCGH_naszhg&s=34VwBKw8I879WGu18fmiY-jnoYl6-MKwP67CewHh35w&e=


On first glance, this looks like the end solution for digital hair and 
fur, among a boat load of other stuff .


Available to everyone. Now.

Complete change list: 
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.sidefx.com_docs_houdini16.5_news_16-5F5_index.html&d=DwICaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=FWVp5oXMhuj0d0d0GeCjrbcZ2PknKuyVRCGH_naszhg&s=xl6ocovlu7ooCkYuz13QvXJhVnzDQpZl7iRkB7OXpDs&e=




On 08/11/2017 11:15, Artur W wrote:

Downloaded and installed. Playing...

2017-11-08 10:05 GMT+01:00 Rob Wuijster >:


It's official: 
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.sidefx.com_products_whats-2Dnew-2D165_&d=DwICaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=FWVp5oXMhuj0d0d0GeCjrbcZ2PknKuyVRCGH_naszhg&s=cAThqXyB3xQyqWWJTQsYV95c1r3ev713v1GeHXvjo2M&e=


:)

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Rob

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RE: Crank and piston rigging

2017-11-08 Thread Morten Bartholdy
One thing puzzles me though. I would have thought the Curve Param constraint 
could do what I have needed many times, ie constrain an object so it could move 
freely along a spline driven by something else by its other end, so to speak. 
Like a rod with a ring at the end hanging from a wire - you can pull the other 
end of the rod and it will only be able to move along the wire.

I guess this requires a more complex system where the curve parameter is 
somehow driven by the object that drives the animation.

MB





> Den 7. november 2017 klokken 14:38 skrev Ola Madsen 
> :
> 
> 
> Hey Morten,
> 
> I don’t think you searched the online tutorials enough 😊
> Did you try this one: 
> https://urldefense.proofpoint.com/v2/url?u=http-3A__olamadsen.se_rigging-2Da-2Dpiston-2Dengine_&d=DwIGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=0W52eOqrD8_VgolLvGmtCMlJlPQrKoPFeVchLZT9A1w&s=F_IXdspGVBNRIkQnYMYFbTITyMRlELhOfs8bxYrF6Ho&e=
> 
> Cheers
> O
> 
> -Ursprungligt meddelande-
> Från: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] För Morten Bartholdy
> Skickat: den 7 november 2017 13:57
> Till: Userlist, Softimage 
> Ämne: Crank and piston rigging
> 
> I have a quick question for the rigging minded here about how you would rig 
> this one.
> 
> I keep coming back to scenarios where I would like to have a curve 
> constraint, ie being able to constrain an object to stay on a curve while 
> being driven/moved by something else, like this scenario where I need the end 
> of piston arm to stay on the straight line (so axis constraint could do) 
> while being animated by the revolving crank axle.
> 
> I am probably overcomplicating this, but the ideal solution escapes me so 
> far. I checked online tutorials which don't quite cover this scenario, except 
> for a C4D expresso one which I can't readily translate into XSI rigging. The 
> remaining part I think I can handle with various constraints.
> 
> Any pointers will be much appreciated - thanks!
> 
> 
> Morten
> 
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Re: Houdini 16.5

2017-11-08 Thread Artur W
Downloaded and installed. Playing...

2017-11-08 10:05 GMT+01:00 Rob Wuijster :

> It's official: 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.sidefx.com_products_whats-2Dnew-2D165_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=tKwzFgvNgcs2VALs21MMOjgNpJdiunZU1rWyORSWHJw&s=_GcikpTkYhiEhtS_mytiqlQeHztAE4VI-rRVBrvk4Jk&e=
> 
> :)
>
> --
>
>
>
> Rob
>
> \/-\/\/
>
>
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Re: M&S "Paddington & The Christmas Visitor

2017-11-08 Thread Jordi Bares
I hope there is a making of to show what was done, because it was very very big 
project and required an army of artists.

Just look at the hair/cloth multilayered details, the effects, the number of 
props to replicate perfectly (the sleigh to start with) and all the fx on 
Paddington contact with the show… lots and lots of it.

My biggest insight was to see a film pipeline at full speed on Paddingto2 and 
others, up close and being able to compare it with a typical advertising one. 
Inspiring to say the least.

Jb



> On 8 Nov 2017, at 08:23, Rob Wuijster  wrote:
> 
> Loved it! Absolute top notch work, and kudos to everybody involved!
> I can only hope you got a decent time schedule to do all this in ;)
> 
> Would love to hear more on the production side of things, as it sounds very 
> interesting. :)
> 
> Rob
> 
> \/-\/\/
> On 8-11-2017 0:20, Graham D. Clark wrote:
>> Thanks for the insight Jordi. Would love to know more, hopefully there's a 
>> breakdown reel for part of it one day.
>> 
>> Graham D Clark
>> phone: why-I-stereo
>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_grahamdclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=e2LvBMHHYNxhBl3tVsFVaOYDuFjX2TZFzzHGg6hSUYE&s=jT8XnCaz3EPUApmuwMtzJZw6YslKJKhiQE0X0gtaZTs&e=
>>  
>> 
>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_grahamclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=e2LvBMHHYNxhBl3tVsFVaOYDuFjX2TZFzzHGg6hSUYE&s=5yFMytZE6qP6BdKBq3U9OkBsqVknAFowB310phI6oJs&e=
>>  
>> 
>> On Tue, Nov 7, 2017 at 5:27 PM, Jordi Bares > > wrote:
>> No worries, it is certainly all the snow effect, layout of snow on buildings 
>> and festoons, dressing of xmas decorations and many many other little 
>> effects everywhere (like the sack RBD sim) it was a ton of work.
>> 
>> From particles, grains, RBDs, Fluids for the drag of the truck, etc… a lot 
>> of it.
>> 
>> The hair and cloth was Maya as the main asset was the real one from the 
>> movie.
>> 
>> Hope it helps
>> 
>> jb
>> 
>> 
>>> On 7 Nov 2017, at 20:18, Graham D. Clark >> > wrote:
>>> 
>>> Congrats Jordi, that's awesome work. Really like the look.
>>> I know some of it's obvious but can you elaborate on the FX parts done in 
>>> Houdini?
>>> Cheers
>>> 
>>> Graham D Clark
>>> phone: why-I-stereo
>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_grahamdclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=e2LvBMHHYNxhBl3tVsFVaOYDuFjX2TZFzzHGg6hSUYE&s=jT8XnCaz3EPUApmuwMtzJZw6YslKJKhiQE0X0gtaZTs&e=
>>>  
>>> 
>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_grahamclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=e2LvBMHHYNxhBl3tVsFVaOYDuFjX2TZFzzHGg6hSUYE&s=5yFMytZE6qP6BdKBq3U9OkBsqVknAFowB310phI6oJs&e=
>>>  
>>> 
>>> On Tue, Nov 7, 2017 at 9:39 AM, Jordi Bares >> > wrote:
>>> After many many weeks of work, really big team and excruciating detail at 
>>> every single level, here it is.
>>> 
>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKfaSxIkLslE-26feature-3Dyoutu.be&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=e2LvBMHHYNxhBl3tVsFVaOYDuFjX2TZFzzHGg6hSUYE&s=0OI_GO9EbpUWrGrF8TM9IqDvtrZRbqWLKbwSUelQNj8&e=
>>>  
>>> 

Houdini 16.5

2017-11-08 Thread Rob Wuijster

It's official: 
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.sidefx.com_products_whats-2Dnew-2D165_&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=k7xudKFE4iNJ2tVG8r9JvHFSxFA-NVpnwH_x5I0_gBI&s=gbODoR1cwyBnffAKMcgOKb1PxDOhIxdGEOdCb4WeDsk&e=
  :)

--



Rob

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Re: M&S "Paddington & The Christmas Visitor

2017-11-08 Thread Rob Wuijster

Loved it! Absolute top notch work, and kudos to everybody involved!
I can only hope you got a decent time schedule to do all this in ;)

Would love to hear more on the production side of things, as it sounds 
very interesting. :)



Rob

\/-\/\/

On 8-11-2017 0:20, Graham D. Clark wrote:
Thanks for the insight Jordi. Would love to know more, hopefully 
there's a breakdown reel for part of it one day.


Graham D Clark
phone: why-I-stereo
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_grahamdclark&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=1MVZMaVLs8Ar1uC_0EsqSvasxZSJcWkU0dZs0aIU2ig&s=8nqkwcBOP9tfeq0FQHJ2hNHv-hm10b72Z4ghFirS2LI&e= 

https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_grahamclark&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=1MVZMaVLs8Ar1uC_0EsqSvasxZSJcWkU0dZs0aIU2ig&s=1dHXKXYOX1jPf57_Jha__owe2Ph6OYvlRsXRgP9w2PY&e= 



On Tue, Nov 7, 2017 at 5:27 PM, Jordi Bares > wrote:


No worries, it is certainly all the snow effect, layout of snow on
buildings and festoons, dressing of xmas decorations and many many
other little effects everywhere (like the sack RBD sim) it was a
ton of work.

From particles, grains, RBDs, Fluids for the drag of the truck,
etc… a lot of it.

The hair and cloth was Maya as the main asset was the real one
from the movie.

Hope it helps

jb



On 7 Nov 2017, at 20:18, Graham D. Clark
mailto:mailgrahamdcl...@gmail.com>>
wrote:

Congrats Jordi, that's awesome work. Really like the look.
I know some of it's obvious but can you elaborate on the FX parts
done in Houdini?
Cheers

Graham D Clark
phone: why-I-stereo

https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_grahamdclark&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=1MVZMaVLs8Ar1uC_0EsqSvasxZSJcWkU0dZs0aIU2ig&s=8nqkwcBOP9tfeq0FQHJ2hNHv-hm10b72Z4ghFirS2LI&e=



https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_grahamclark&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=1MVZMaVLs8Ar1uC_0EsqSvasxZSJcWkU0dZs0aIU2ig&s=1dHXKXYOX1jPf57_Jha__owe2Ph6OYvlRsXRgP9w2PY&e=



On Tue, Nov 7, 2017 at 9:39 AM, Jordi Bares mailto:jordiba...@gmail.com>> wrote:

After many many weeks of work, really big team and
excruciating detail at every single level, here it is.


https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKfaSxIkLslE-26feature-3Dyoutu.be&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=1MVZMaVLs8Ar1uC_0EsqSvasxZSJcWkU0dZs0aIU2ig&s=QwLCIJ2qryy4ZFiTd_FdVkads3UMMLgSSNe75ZBhy7M&e=




https://urldefense.proofpoint.com/v2/url?u=https-3A__www.framestore.com_news_paddington-2Dms&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=1MVZMaVLs8Ar1uC_0EsqSvasxZSJcWkU0dZs0aIU2ig&s=cYO3yTLMYbTFtPmpQBjYXmp55qaWbbs6xfe5p1zfoZE&e=