Re: danyTools

2016-02-25 Thread Arda Sernaz

10/02/2016 13:47 tarihinde patrick nethercoat yazdı:

Potentially embarrassing compounds? I'd better have a look.

On 9 February 2016 at 22:30, Ognjen Vukovic <ognj...@gmail.com 
<mailto:ognj...@gmail.com>> wrote:


Much apriciated.
Thanks Dan.

On 9 Feb 2016 7:42 pm, "toonafish" <ron...@toonafish.nl
<mailto:ron...@toonafish.nl>> wrote:

Great ! I see a lot of strand compounds that might be a nice
addition to the Kristinka hair compounds I’m working with at
the moment.

Thanks for sharing Dan.

-Ronald



On 09 Feb 2016, at 20:29, Dan Yargici <danyarg...@gmail.com
<mailto:danyarg...@gmail.com>> wrote:

In case anyone's interested, I've just posted a workgroup of
compounds on si-community.

Some are useful, some are potentially embarrassing, but I
thought I'd just stick em all out there regardless...

http://www.si-community.com/community/viewtopic.php?f=19=6237

DAN





--
Brandt Animation
www.brandtanim.co.uk <http://www.brandtanim.co.uk>
020 7734 0196

Thanks Dan :)

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Re: Volumerender problem on instanced pointclouds

2013-03-04 Thread Arda Sernaz
Thanks, i've tested it also but when it comes to simulation same problem 
again. My pointcloud is simulated by the way.


Cheers.
On 01.03.2013 18:59, Stephen Blair wrote:

Create a Model Instance of the candle (CTRL+I)
In the point cloud, create instances of that Model Instance.

Otherwise, it could be because of the special way that the particle 
volume shaders use attributes to tell mental ray to get the data from 
the point cloud, not the geometry.


On 01/03/2013 7:12 AM, Arda Sernaz wrote:

I guess no one had a problem like this or interested?  :)
*Just wanted to bring front the question, thanks.

On 28.02.2013 11:41, Arda Sernaz wrote:
Thanks for the reply Sandy. I am rendering local, also in the region 
and in the render out i see nothing.By the way If i don't use volume 
shading, there isn't any problem . I guess, it is all about the 
volume shading on instanced pointcloud.


Cheers.

On 28.02.2013 11:12, Sandy Sutherland wrote:
How are you rendering?  On a Farm?  be careful about paths to 
caches, as Softimage has a sneaky thing/fault where it assumes you 
WANT to work in the project you are loading the stuff from, so 
prefixes your paths with [Project], which works when you are in the 
UI IN the project, but chuck it on the farm that is not using THE 
PROJECT and it cannot sort out [Project] any more - so make sure 
your paths are all explicit.


If you are rendering on the machine you region on and it regions 
fine but not render - then, mm not sure, check you have your region 
set to use the pass options in case something is set on in the 
region options that is not on in the pass options.


S.

Sandy Sutherland | Technical Supervisor






From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Arda Sernaz 
[a...@lhvfx.com]

Sent: 28 February 2013 10:59
To: softimage@listproc.autodesk.com
Subject: Volumerender problem on instanced pointclouds

Hi all,

I have trouble with rendering instanced flames. I made a flame then i
cached it, after that i instanced that cached flame on a pointcloud 
. On

the viewport everything is ok, i see my instanced flames but when it
comes to render there is nothing...

Any suggestions? Or is this a limitation?

Thanks!

--
ARDAHAN ŞERNAZ



Lighthouse Visual Effects



Suadiye Mah. Sunuhi Arsan Sk.

No: 7/1 34740 Kadıköy / İstanbul / Turkey

P ­­ :+90 216 408 25 00

M ­­ :+90 532 610 60 60

F   :+90 216 408 25 03

a...@lhvfx.com

www.lhvfx.com















--
ARDAHAN ŞERNAZ

 


Lighthouse Visual Effects

 


Suadiye Mah. Sunuhi Arsan Sk.

No: 7/1 34740 Kadıköy / İstanbul / Turkey

P ­­ :+90 216 408 25 00

M ­­ :+90 532 610 60 60

F   :+90 216 408 25 03

a...@lhvfx.com

www.lhvfx.com



Re: Volumerender problem on instanced pointclouds

2013-03-04 Thread Arda Sernaz

Are you using 2013 ?And If it is possible, can you share your scene?

Thanks.

On 04.03.2013 12:27, Stephen Blair wrote:

As is mine.
On 04/03/2013 3:02 AM, Arda Sernaz wrote:
Thanks, i've tested it also but when it comes to simulation same 
problem again. My pointcloud is simulated by the way.


Cheers.
On 01.03.2013 18:59, Stephen Blair wrote:

Create a Model Instance of the candle (CTRL+I)
In the point cloud, create instances of that Model Instance.

Otherwise, it could be because of the special way that the particle 
volume shaders use attributes to tell mental ray to get the data 
from the point cloud, not the geometry.


On 01/03/2013 7:12 AM, Arda Sernaz wrote:

I guess no one had a problem like this or interested?  :)
*Just wanted to bring front the question, thanks.

On 28.02.2013 11:41, Arda Sernaz wrote:
Thanks for the reply Sandy. I am rendering local, also in the 
region and in the render out i see nothing.By the way If i don't 
use volume shading, there isn't any problem . I guess, it is all 
about the volume shading on instanced pointcloud.


Cheers.

On 28.02.2013 11:12, Sandy Sutherland wrote:
How are you rendering?  On a Farm? be careful about paths to 
caches, as Softimage has a sneaky thing/fault where it assumes 
you WANT to work in the project you are loading the stuff from, 
so prefixes your paths with [Project], which works when you are 
in the UI IN the project, but chuck it on the farm that is not 
using THE PROJECT and it cannot sort out [Project] any more - so 
make sure your paths are all explicit.


If you are rendering on the machine you region on and it regions 
fine but not render - then, mm not sure, check you have your 
region set to use the pass options in case something is set on in 
the region options that is not on in the pass options.


S.

Sandy Sutherland | Technical Supervisor






From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Arda 
Sernaz [a...@lhvfx.com]

Sent: 28 February 2013 10:59
To: softimage@listproc.autodesk.com
Subject: Volumerender problem on instanced pointclouds

Hi all,

I have trouble with rendering instanced flames. I made a flame 
then i
cached it, after that i instanced that cached flame on a 
pointcloud . On

the viewport everything is ok, i see my instanced flames but when it
comes to render there is nothing...

Any suggestions? Or is this a limitation?

Thanks!

--
ARDAHAN ŞERNAZ



Lighthouse Visual Effects



Suadiye Mah. Sunuhi Arsan Sk.

No: 7/1 34740 Kadıköy / İstanbul / Turkey

P ­­ :+90 216 408 25 00

M ­­ :+90 532 610 60 60

F   :+90 216 408 25 03

a...@lhvfx.com

www.lhvfx.com





















--
ARDAHAN ŞERNAZ

 


Lighthouse Visual Effects

 


Suadiye Mah. Sunuhi Arsan Sk.

No: 7/1 34740 Kadıköy / İstanbul / Turkey

P ­­ :+90 216 408 25 00

M ­­ :+90 532 610 60 60

F   :+90 216 408 25 03

a...@lhvfx.com

www.lhvfx.com



Re: Volumerender problem on instanced pointclouds

2013-03-01 Thread Arda Sernaz

I guess no one had a problem like this or interested?  :)
*Just wanted to bring front the question, thanks.

On 28.02.2013 11:41, Arda Sernaz wrote:
Thanks for the reply Sandy. I am rendering local, also in the region 
and in the render out i see nothing.By the way If i don't use volume 
shading, there isn't any problem . I guess, it is all about the volume 
shading on instanced pointcloud.


Cheers.

On 28.02.2013 11:12, Sandy Sutherland wrote:
How are you rendering?  On a Farm?  be careful about paths to caches, 
as Softimage has a sneaky thing/fault where it assumes you WANT to 
work in the project you are loading the stuff from, so prefixes your 
paths with [Project], which works when you are in the UI IN the 
project, but chuck it on the farm that is not using THE PROJECT and 
it cannot sort out [Project] any more - so make sure your paths are 
all explicit.


If you are rendering on the machine you region on and it regions fine 
but not render - then, mm not sure, check you have your region set to 
use the pass options in case something is set on in the region 
options that is not on in the pass options.


S.

Sandy Sutherland | Technical Supervisor






From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Arda Sernaz 
[a...@lhvfx.com]

Sent: 28 February 2013 10:59
To: softimage@listproc.autodesk.com
Subject: Volumerender problem on instanced pointclouds

Hi all,

I have trouble with rendering instanced flames. I made a flame then i
cached it, after that i instanced that cached flame on a pointcloud . On
the viewport everything is ok, i see my instanced flames but when it
comes to render there is nothing...

Any suggestions? Or is this a limitation?

Thanks!

--
ARDAHAN ŞERNAZ



Lighthouse Visual Effects



Suadiye Mah. Sunuhi Arsan Sk.

No: 7/1 34740 Kadıköy / İstanbul / Turkey

P ­­ :+90 216 408 25 00

M ­­ :+90 532 610 60 60

F   :+90 216 408 25 03

a...@lhvfx.com

www.lhvfx.com









--
ARDAHAN ŞERNAZ

 


Lighthouse Visual Effects

 


Suadiye Mah. Sunuhi Arsan Sk.

No: 7/1 34740 Kadıköy / İstanbul / Turkey

P ­­ :+90 216 408 25 00

M ­­ :+90 532 610 60 60

F   :+90 216 408 25 03

a...@lhvfx.com

www.lhvfx.com



Volumerender problem on instanced pointclouds

2013-02-28 Thread Arda Sernaz

Hi all,

I have trouble with rendering instanced flames. I made a flame then i 
cached it, after that i instanced that cached flame on a pointcloud . On 
the viewport everything is ok, i see my instanced flames but when it 
comes to render there is nothing...


Any suggestions? Or is this a limitation?

Thanks!

--
ARDAHAN ŞERNAZ

 


Lighthouse Visual Effects

 


Suadiye Mah. Sunuhi Arsan Sk.

No: 7/1 34740 Kadıköy / İstanbul / Turkey

P ­­ :+90 216 408 25 00

M ­­ :+90 532 610 60 60

F   :+90 216 408 25 03

a...@lhvfx.com

www.lhvfx.com



Re: Volumerender problem on instanced pointclouds

2013-02-28 Thread Arda Sernaz
Thanks for the reply Sandy. I am rendering local, also in the region and 
in the render out i see nothing.By the way If i don't use volume 
shading, there isn't any problem . I guess, it is all about the volume 
shading on instanced pointcloud.


Cheers.

On 28.02.2013 11:12, Sandy Sutherland wrote:

How are you rendering?  On a Farm?  be careful about paths to caches, as 
Softimage has a sneaky thing/fault where it assumes you WANT to work in the 
project you are loading the stuff from, so prefixes your paths with [Project], 
which works when you are in the UI IN the project, but chuck it on the farm 
that is not using THE PROJECT and it cannot sort out [Project] any more - so 
make sure your paths are all explicit.

If you are rendering on the machine you region on and it regions fine but not 
render - then, mm not sure, check you have your region set to use the pass 
options in case something is set on in the region options that is not on in the 
pass options.

S.

Sandy Sutherland | Technical Supervisor






From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Arda Sernaz 
[a...@lhvfx.com]
Sent: 28 February 2013 10:59
To: softimage@listproc.autodesk.com
Subject: Volumerender problem on instanced pointclouds

Hi all,

I have trouble with rendering instanced flames. I made a flame then i
cached it, after that i instanced that cached flame on a pointcloud . On
the viewport everything is ok, i see my instanced flames but when it
comes to render there is nothing...

Any suggestions? Or is this a limitation?

Thanks!

--
ARDAHAN ŞERNAZ



Lighthouse Visual Effects



Suadiye Mah. Sunuhi Arsan Sk.

No: 7/1 34740 Kadıköy / İstanbul / Turkey

P ­­ :+90 216 408 25 00

M ­­ :+90 532 610 60 60

F   :+90 216 408 25 03

a...@lhvfx.com

www.lhvfx.com






--
ARDAHAN ŞERNAZ

 


Lighthouse Visual Effects

 


Suadiye Mah. Sunuhi Arsan Sk.

No: 7/1 34740 Kadıköy / İstanbul / Turkey

P ­­ :+90 216 408 25 00

M ­­ :+90 532 610 60 60

F   :+90 216 408 25 03

a...@lhvfx.com

www.lhvfx.com



Re: ICE strand orientation trouble - again :/ now with images

2012-05-17 Thread Arda Sernaz

Maybe the problem is melena..
On 5/16/2012 6:09 PM, Rob Chapman wrote:
zactly!  like this here (zipped scene attached)  also, credit where 
credit is due - I originally ripped the strands from simulated 
particle technique from a compound that mr Vince Fortin so kindly 
posted to this list on how to do a nice plasma ball effect :)


best regards

Rob



On 16 May 2012 15:54, Sandy Sutherland 
sandy.sutherl...@triggerfish.co.za 
mailto:sandy.sutherl...@triggerfish.co.za wrote:


I would head in Rob's first suggestion - get the data from the
emit location in terms of normal etc... and use that to set
orientation of the strands.


S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
mailto:sandy.sutherl...@triggerfish.co.za
_





*From:* softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com] on behalf of
Arda Sernaz [a...@lhvfx.com mailto:a...@lhvfx.com]
*Sent:* 16 May 2012 16:41

*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Re: ICE strand orientation trouble - again :/ now with
images

Rob, the thing is, in some areas they  oriented right so changing
the instance rotation wouldn't give a solution.

Thanks  for the fast replies bye the way :)

On 5/16/2012 5:34 PM, Rob Chapman wrote:

Arda, so when it renders they are facing the wrong way? as in
they are all pointing inwards rather than outwards?  just revere
the instance and freeze - it will look wrong in openGL but render
correctly.

On 16 May 2012 15:29, Arda Sernaz a...@lhvfx.com
mailto:a...@lhvfx.com wrote:

Rob,

i set both particle and strand orientation but nothing
changed after , i used align to surface node. in opengl view
instances oriented correctly but when i render it is different.

On 5/16/2012 4:42 PM, Rob Chapman wrote:

Sandy, just so you know because it isnt that obvious, it was
me that wrote that tutorial :)  also Arda, I imagine the
orientation problem you are having is because they are all
on a sphere rather than a grid - are you taking the spheres
normal into account regarding the orientation?  And as for
OP, Morten am not sure why your orientation is having the
effect it is, perhaps because you are setting the
orientation only on emit then doing something else that
effects it. try putting the orientation back on as the last
step in the ice tree.

best regards

Rob 'tekano' chapman

On 16 May 2012 14:23, Sandy Sutherland
sandy.sutherl...@triggerfish.co.za
mailto:sandy.sutherl...@triggerfish.co.za wrote:


https://docs.google.com/open?id=0B8MfxqvWZh32N1dJV2x2RTIwMGc

Here ya go - it is that system that Rob mentions, I
added more particle segments to allow more accurate
collision - but otherwise the same thing - you can add
forces such as wind into the mix on the particle setups
- it is a really nice method to do it!

Cheers


S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
mailto:sandy.sutherl...@triggerfish.co.za
_






*From:* softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com] on
behalf of olivier jeannel [olivier.jean...@noos.fr
mailto:olivier.jean...@noos.fr]
*Sent:* 16 May 2012 14:59

*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Re: ICE strand orientation trouble - again :/
now with images

Ahem, I'd be curious too ^^


Le 16/05/2012 14:29, Morten Bartholdy a écrit :


I would be very interested in that one Sandy :)

Morten


Den 16. maj 2012 kl. 14:25 skrev Sandy Sutherland
sandy.sutherl...@triggerfish.co.za
mailto:sandy.sutherl...@triggerfish.co.za:

I can send you a scene I developed based on a
technique I came across somewhere to do awesome
simulated strands, by creating particle systems to
loft the strands between and doing the sim

Re: ICE strand orientation trouble - again :/ now with images

2012-05-16 Thread Arda Sernaz
Yes i tried a feather instance on strands but i couldn't set the 
orientation...


On 5/16/2012 1:37 PM, Christian Keller wrote:

try the loft ... checkbox in your create strands compound.
and if you use the sitoa strand compound, there´s also one for the
rotations.
not sitting in front of xsi now, but sure you´ll figure it out within
one minute ;)

Am 16.05.2012 11:36, schrieb Stefano Jannuzzo:
You posted an Arnold render. You mean that you can't achieve the same 
result with mr, or that the Arnold result itself is wrong?

Stefano

On Tue, May 15, 2012 at 1:49 PM, Morten Bartholdy 
x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk wrote:


Here are a couple of images showing what I am doing:

http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg


http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg


I just need to randomize of the geometrys y-rotation, and
according to the docs and pointers given here earlier this should
do the trick, but no go. Is there a magic step I might have
missed to get it working?

/Morten




Den 15. maj 2012 kl. 11:14 skrev Morten Bartholdy
x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk:

I have a nice setup which creates lovely grass deforming
geometry instances on strands so I can have turbulent wind
moving the strands around. I am using Emit Strands for this,
but I seem to be unable to randomize the instance
y-orientation using a Randomize Rotation by Cone - they are
unaffected by this. If I create a different setup using Emit
from Geometry and Create Strands on that, I can control the
y-rotation, but then the instances are upside down, and my
non simulated turbulence does not work.

How can I get to control instance y-rotation when using Emit
Strands?

MOrten






--
christian keller
visual effects|direction

m +49 179 69 36 248
f +49 40 386 835 33
chris3...@me.com



--
Ardahan SERNAZ
VFX TD
www.lhvfx.com



Re: ICE strand orientation trouble - again :/ now with images

2012-05-16 Thread Arda Sernaz

Yeah! me too :)
On 5/16/2012 3:29 PM, Morten Bartholdy wrote:


I would be very interested in that one Sandy :)

Morten


Den 16. maj 2012 kl. 14:25 skrev Sandy Sutherland 
sandy.sutherl...@triggerfish.co.za:


I can send you a scene I developed based on a technique I came
across somewhere to do awesome simulated strands, by creating
particle systems to loft the strands between and doing the sim on
the particles - this allow you to set orientation on the particles
and then the strands - I was using it to do grass and bushes being
flattened by a vehicle and I had the bushes/grass randomly
oriented as I was rendering a field using strand deforming.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_




*From:* softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Arda Sernaz
[a...@lhvfx.com]
*Sent:* 16 May 2012 14:16
*To:* softimage@listproc.autodesk.com
*Subject:* Re: ICE strand orientation trouble - again :/ now with
images
Yes i tried a feather instance on strands but i couldn't set the
orientation...

On 5/16/2012 1:37 PM, Christian Keller wrote:

try the loft ... checkbox in your create strands compound.
and if you use the sitoa strand compound, there´s also one for
the
rotations.
not sitting in front of xsi now, but sure you´ll figure it out
within
one minute ;)

Am 16.05.2012 11:36, schrieb Stefano Jannuzzo:

You posted an Arnold render. You mean that you can't
achieve the same result with mr, or that the Arnold result
itself is wrong?
Stefano

On Tue, May 15, 2012 at 1:49 PM, Morten Bartholdy 
x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk  wrote:

Here are a couple of images showing what I am doing:


http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg



http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg


I just need to randomize of the geometrys y-rotation,
and according to the docs and pointers given here
earlier this should do the trick, but no go. Is there
a magic step I might have missed to get it working?

/Morten




Den 15. maj 2012 kl. 11:14 skrev Morten Bartholdy 
x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk :

I have a nice setup which creates lovely grass
deforming geometry instances on strands so I can
have turbulent wind moving the strands around. I
am using Emit Strands for this, but I seem to be
unable to randomize the instance y-orientation
using a Randomize Rotation by Cone - they are
unaffected by this. If I create a different setup
using Emit from Geometry and Create Strands on
that, I can control the y-rotation, but then the
instances are upside down, and my non simulated
turbulence does not work.

How can I get to control instance y-rotation when
using Emit Strands?

MOrten




   --
   christian keller
   visual effects|direction
   m +49 179 69 36 248
   f +49 40 386 835 33
   chris3...@me.com  mailto:chris3...@me.com
  




  --
  Ardahan SERNAZ
  VFX TD
  www.lhvfx.com  http://www.lhvfx.com
 






--
Ardahan SERNAZ
VFX TD
www.lhvfx.com



Re: ICE strand orientation trouble - again :/ now with images

2012-05-16 Thread Arda Sernaz

Rob,

i set both particle and strand orientation but nothing changed after , i 
used align to surface node. in opengl view instances oriented correctly 
but when i render it is different.


On 5/16/2012 4:42 PM, Rob Chapman wrote:
Sandy, just so you know because it isnt that obvious, it was me that 
wrote that tutorial :)  also Arda, I imagine the orientation problem 
you are having is because they are all on a sphere rather than a grid 
- are you taking the spheres normal into account regarding the 
orientation?  And as for OP, Morten am not sure why your orientation 
is having the effect it is, perhaps because you are setting the 
orientation only on emit then doing something else that effects it. 
try putting the orientation back on as the last step in the ice tree.


best regards

Rob 'tekano' chapman

On 16 May 2012 14:23, Sandy Sutherland 
sandy.sutherl...@triggerfish.co.za 
mailto:sandy.sutherl...@triggerfish.co.za wrote:



https://docs.google.com/open?id=0B8MfxqvWZh32N1dJV2x2RTIwMGc

Here ya go - it is that system that Rob mentions, I added more
particle segments to allow more accurate collision - but otherwise
the same thing - you can add forces such as wind into the mix on
the particle setups - it is a really nice method to do it!

Cheers


S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
mailto:sandy.sutherl...@triggerfish.co.za
_





*From:* softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com] on behalf of
olivier jeannel [olivier.jean...@noos.fr
mailto:olivier.jean...@noos.fr]
*Sent:* 16 May 2012 14:59

*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Re: ICE strand orientation trouble - again :/ now with
images

Ahem, I'd be curious too ^^


Le 16/05/2012 14:29, Morten Bartholdy a écrit :


I would be very interested in that one Sandy :)

Morten


Den 16. maj 2012 kl. 14:25 skrev Sandy Sutherland
sandy.sutherl...@triggerfish.co.za
mailto:sandy.sutherl...@triggerfish.co.za:

I can send you a scene I developed based on a technique I
came across somewhere to do awesome simulated strands, by
creating particle systems to loft the strands between and
doing the sim on the particles - this allow you to set
orientation on the particles and then the strands - I was
using it to do grass and bushes being flattened by a vehicle
and I had the bushes/grass randomly oriented as I was
rendering a field using strand deforming.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
mailto:sandy.sutherl...@triggerfish.co.za
_




*From:* softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com] on behalf
of Arda Sernaz [a...@lhvfx.com mailto:a...@lhvfx.com]
*Sent:* 16 May 2012 14:16
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Re: ICE strand orientation trouble - again :/ now
with images
Yes i tried a feather instance on strands but i couldn't set
the orientation...

On 5/16/2012 1:37 PM, Christian Keller wrote:

try the loft ... checkbox in your create strands compound.
and if you use the sitoa strand compound, there´s also
one for the
rotations.
not sitting in front of xsi now, but sure you´ll figure
it out within
one minute ;)

Am 16.05.2012 11:36, schrieb Stefano Jannuzzo:

You posted an Arnold render. You mean that you can't
achieve the same result with mr, or that the Arnold
result itself is wrong?
Stefano

On Tue, May 15, 2012 at 1:49 PM, Morten Bartholdy 
x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk 
wrote:

Here are a couple of images showing what I am doing:


http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg



http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg


I just need to randomize of the geometrys
y-rotation, and according to the docs