Re: danyTools
10/02/2016 13:47 tarihinde patrick nethercoat yazdı: Potentially embarrassing compounds? I'd better have a look. On 9 February 2016 at 22:30, Ognjen Vukovic <ognj...@gmail.com <mailto:ognj...@gmail.com>> wrote: Much apriciated. Thanks Dan. On 9 Feb 2016 7:42 pm, "toonafish" <ron...@toonafish.nl <mailto:ron...@toonafish.nl>> wrote: Great ! I see a lot of strand compounds that might be a nice addition to the Kristinka hair compounds I’m working with at the moment. Thanks for sharing Dan. -Ronald On 09 Feb 2016, at 20:29, Dan Yargici <danyarg...@gmail.com <mailto:danyarg...@gmail.com>> wrote: In case anyone's interested, I've just posted a workgroup of compounds on si-community. Some are useful, some are potentially embarrassing, but I thought I'd just stick em all out there regardless... http://www.si-community.com/community/viewtopic.php?f=19=6237 DAN -- Brandt Animation www.brandtanim.co.uk <http://www.brandtanim.co.uk> 020 7734 0196 Thanks Dan :) -- Untitled Document Arda Sernaz Visual FX TD@ Lighthouse VFX http://www.lhvfx.com Privileged / confidential information and data may be contained in this message and intended for certain recipients. If you receive this message in error please delete immediately. If you are not an intended recipient, you are hereby notified that any disclosure, reproduction, distribution or other use of this communication and any attachments is strictly prohibited. If you have received this communication in error, please notify the sender by reply transmission and delete the message without copying or sharing it. Opinions, conclusions, and other information in this message that do not relate to the official business of the Lighthouse shall be understood as neither given nor endorsed by it. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Volumerender problem on instanced pointclouds
Thanks, i've tested it also but when it comes to simulation same problem again. My pointcloud is simulated by the way. Cheers. On 01.03.2013 18:59, Stephen Blair wrote: Create a Model Instance of the candle (CTRL+I) In the point cloud, create instances of that Model Instance. Otherwise, it could be because of the special way that the particle volume shaders use attributes to tell mental ray to get the data from the point cloud, not the geometry. On 01/03/2013 7:12 AM, Arda Sernaz wrote: I guess no one had a problem like this or interested? :) *Just wanted to bring front the question, thanks. On 28.02.2013 11:41, Arda Sernaz wrote: Thanks for the reply Sandy. I am rendering local, also in the region and in the render out i see nothing.By the way If i don't use volume shading, there isn't any problem . I guess, it is all about the volume shading on instanced pointcloud. Cheers. On 28.02.2013 11:12, Sandy Sutherland wrote: How are you rendering? On a Farm? be careful about paths to caches, as Softimage has a sneaky thing/fault where it assumes you WANT to work in the project you are loading the stuff from, so prefixes your paths with [Project], which works when you are in the UI IN the project, but chuck it on the farm that is not using THE PROJECT and it cannot sort out [Project] any more - so make sure your paths are all explicit. If you are rendering on the machine you region on and it regions fine but not render - then, mm not sure, check you have your region set to use the pass options in case something is set on in the region options that is not on in the pass options. S. Sandy Sutherland | Technical Supervisor From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Arda Sernaz [a...@lhvfx.com] Sent: 28 February 2013 10:59 To: softimage@listproc.autodesk.com Subject: Volumerender problem on instanced pointclouds Hi all, I have trouble with rendering instanced flames. I made a flame then i cached it, after that i instanced that cached flame on a pointcloud . On the viewport everything is ok, i see my instanced flames but when it comes to render there is nothing... Any suggestions? Or is this a limitation? Thanks! -- ARDAHAN ŞERNAZ Lighthouse Visual Effects Suadiye Mah. Sunuhi Arsan Sk. No: 7/1 34740 Kadıköy / İstanbul / Turkey P :+90 216 408 25 00 M :+90 532 610 60 60 F :+90 216 408 25 03 a...@lhvfx.com www.lhvfx.com -- ARDAHAN ŞERNAZ Lighthouse Visual Effects Suadiye Mah. Sunuhi Arsan Sk. No: 7/1 34740 Kadıköy / İstanbul / Turkey P :+90 216 408 25 00 M :+90 532 610 60 60 F :+90 216 408 25 03 a...@lhvfx.com www.lhvfx.com
Re: Volumerender problem on instanced pointclouds
Are you using 2013 ?And If it is possible, can you share your scene? Thanks. On 04.03.2013 12:27, Stephen Blair wrote: As is mine. On 04/03/2013 3:02 AM, Arda Sernaz wrote: Thanks, i've tested it also but when it comes to simulation same problem again. My pointcloud is simulated by the way. Cheers. On 01.03.2013 18:59, Stephen Blair wrote: Create a Model Instance of the candle (CTRL+I) In the point cloud, create instances of that Model Instance. Otherwise, it could be because of the special way that the particle volume shaders use attributes to tell mental ray to get the data from the point cloud, not the geometry. On 01/03/2013 7:12 AM, Arda Sernaz wrote: I guess no one had a problem like this or interested? :) *Just wanted to bring front the question, thanks. On 28.02.2013 11:41, Arda Sernaz wrote: Thanks for the reply Sandy. I am rendering local, also in the region and in the render out i see nothing.By the way If i don't use volume shading, there isn't any problem . I guess, it is all about the volume shading on instanced pointcloud. Cheers. On 28.02.2013 11:12, Sandy Sutherland wrote: How are you rendering? On a Farm? be careful about paths to caches, as Softimage has a sneaky thing/fault where it assumes you WANT to work in the project you are loading the stuff from, so prefixes your paths with [Project], which works when you are in the UI IN the project, but chuck it on the farm that is not using THE PROJECT and it cannot sort out [Project] any more - so make sure your paths are all explicit. If you are rendering on the machine you region on and it regions fine but not render - then, mm not sure, check you have your region set to use the pass options in case something is set on in the region options that is not on in the pass options. S. Sandy Sutherland | Technical Supervisor From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Arda Sernaz [a...@lhvfx.com] Sent: 28 February 2013 10:59 To: softimage@listproc.autodesk.com Subject: Volumerender problem on instanced pointclouds Hi all, I have trouble with rendering instanced flames. I made a flame then i cached it, after that i instanced that cached flame on a pointcloud . On the viewport everything is ok, i see my instanced flames but when it comes to render there is nothing... Any suggestions? Or is this a limitation? Thanks! -- ARDAHAN ŞERNAZ Lighthouse Visual Effects Suadiye Mah. Sunuhi Arsan Sk. No: 7/1 34740 Kadıköy / İstanbul / Turkey P :+90 216 408 25 00 M :+90 532 610 60 60 F :+90 216 408 25 03 a...@lhvfx.com www.lhvfx.com -- ARDAHAN ŞERNAZ Lighthouse Visual Effects Suadiye Mah. Sunuhi Arsan Sk. No: 7/1 34740 Kadıköy / İstanbul / Turkey P :+90 216 408 25 00 M :+90 532 610 60 60 F :+90 216 408 25 03 a...@lhvfx.com www.lhvfx.com
Re: Volumerender problem on instanced pointclouds
I guess no one had a problem like this or interested? :) *Just wanted to bring front the question, thanks. On 28.02.2013 11:41, Arda Sernaz wrote: Thanks for the reply Sandy. I am rendering local, also in the region and in the render out i see nothing.By the way If i don't use volume shading, there isn't any problem . I guess, it is all about the volume shading on instanced pointcloud. Cheers. On 28.02.2013 11:12, Sandy Sutherland wrote: How are you rendering? On a Farm? be careful about paths to caches, as Softimage has a sneaky thing/fault where it assumes you WANT to work in the project you are loading the stuff from, so prefixes your paths with [Project], which works when you are in the UI IN the project, but chuck it on the farm that is not using THE PROJECT and it cannot sort out [Project] any more - so make sure your paths are all explicit. If you are rendering on the machine you region on and it regions fine but not render - then, mm not sure, check you have your region set to use the pass options in case something is set on in the region options that is not on in the pass options. S. Sandy Sutherland | Technical Supervisor From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Arda Sernaz [a...@lhvfx.com] Sent: 28 February 2013 10:59 To: softimage@listproc.autodesk.com Subject: Volumerender problem on instanced pointclouds Hi all, I have trouble with rendering instanced flames. I made a flame then i cached it, after that i instanced that cached flame on a pointcloud . On the viewport everything is ok, i see my instanced flames but when it comes to render there is nothing... Any suggestions? Or is this a limitation? Thanks! -- ARDAHAN ŞERNAZ Lighthouse Visual Effects Suadiye Mah. Sunuhi Arsan Sk. No: 7/1 34740 Kadıköy / İstanbul / Turkey P :+90 216 408 25 00 M :+90 532 610 60 60 F :+90 216 408 25 03 a...@lhvfx.com www.lhvfx.com -- ARDAHAN ŞERNAZ Lighthouse Visual Effects Suadiye Mah. Sunuhi Arsan Sk. No: 7/1 34740 Kadıköy / İstanbul / Turkey P :+90 216 408 25 00 M :+90 532 610 60 60 F :+90 216 408 25 03 a...@lhvfx.com www.lhvfx.com
Volumerender problem on instanced pointclouds
Hi all, I have trouble with rendering instanced flames. I made a flame then i cached it, after that i instanced that cached flame on a pointcloud . On the viewport everything is ok, i see my instanced flames but when it comes to render there is nothing... Any suggestions? Or is this a limitation? Thanks! -- ARDAHAN ŞERNAZ Lighthouse Visual Effects Suadiye Mah. Sunuhi Arsan Sk. No: 7/1 34740 Kadıköy / İstanbul / Turkey P :+90 216 408 25 00 M :+90 532 610 60 60 F :+90 216 408 25 03 a...@lhvfx.com www.lhvfx.com
Re: Volumerender problem on instanced pointclouds
Thanks for the reply Sandy. I am rendering local, also in the region and in the render out i see nothing.By the way If i don't use volume shading, there isn't any problem . I guess, it is all about the volume shading on instanced pointcloud. Cheers. On 28.02.2013 11:12, Sandy Sutherland wrote: How are you rendering? On a Farm? be careful about paths to caches, as Softimage has a sneaky thing/fault where it assumes you WANT to work in the project you are loading the stuff from, so prefixes your paths with [Project], which works when you are in the UI IN the project, but chuck it on the farm that is not using THE PROJECT and it cannot sort out [Project] any more - so make sure your paths are all explicit. If you are rendering on the machine you region on and it regions fine but not render - then, mm not sure, check you have your region set to use the pass options in case something is set on in the region options that is not on in the pass options. S. Sandy Sutherland | Technical Supervisor From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Arda Sernaz [a...@lhvfx.com] Sent: 28 February 2013 10:59 To: softimage@listproc.autodesk.com Subject: Volumerender problem on instanced pointclouds Hi all, I have trouble with rendering instanced flames. I made a flame then i cached it, after that i instanced that cached flame on a pointcloud . On the viewport everything is ok, i see my instanced flames but when it comes to render there is nothing... Any suggestions? Or is this a limitation? Thanks! -- ARDAHAN ŞERNAZ Lighthouse Visual Effects Suadiye Mah. Sunuhi Arsan Sk. No: 7/1 34740 Kadıköy / İstanbul / Turkey P :+90 216 408 25 00 M :+90 532 610 60 60 F :+90 216 408 25 03 a...@lhvfx.com www.lhvfx.com -- ARDAHAN ŞERNAZ Lighthouse Visual Effects Suadiye Mah. Sunuhi Arsan Sk. No: 7/1 34740 Kadıköy / İstanbul / Turkey P :+90 216 408 25 00 M :+90 532 610 60 60 F :+90 216 408 25 03 a...@lhvfx.com www.lhvfx.com
Re: ICE strand orientation trouble - again :/ now with images
Maybe the problem is melena.. On 5/16/2012 6:09 PM, Rob Chapman wrote: zactly! like this here (zipped scene attached) also, credit where credit is due - I originally ripped the strands from simulated particle technique from a compound that mr Vince Fortin so kindly posted to this list on how to do a nice plasma ball effect :) best regards Rob On 16 May 2012 15:54, Sandy Sutherland sandy.sutherl...@triggerfish.co.za mailto:sandy.sutherl...@triggerfish.co.za wrote: I would head in Rob's first suggestion - get the data from the emit location in terms of normal etc... and use that to set orientation of the strands. S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za mailto:sandy.sutherl...@triggerfish.co.za _ *From:* softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com] on behalf of Arda Sernaz [a...@lhvfx.com mailto:a...@lhvfx.com] *Sent:* 16 May 2012 16:41 *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Re: ICE strand orientation trouble - again :/ now with images Rob, the thing is, in some areas they oriented right so changing the instance rotation wouldn't give a solution. Thanks for the fast replies bye the way :) On 5/16/2012 5:34 PM, Rob Chapman wrote: Arda, so when it renders they are facing the wrong way? as in they are all pointing inwards rather than outwards? just revere the instance and freeze - it will look wrong in openGL but render correctly. On 16 May 2012 15:29, Arda Sernaz a...@lhvfx.com mailto:a...@lhvfx.com wrote: Rob, i set both particle and strand orientation but nothing changed after , i used align to surface node. in opengl view instances oriented correctly but when i render it is different. On 5/16/2012 4:42 PM, Rob Chapman wrote: Sandy, just so you know because it isnt that obvious, it was me that wrote that tutorial :) also Arda, I imagine the orientation problem you are having is because they are all on a sphere rather than a grid - are you taking the spheres normal into account regarding the orientation? And as for OP, Morten am not sure why your orientation is having the effect it is, perhaps because you are setting the orientation only on emit then doing something else that effects it. try putting the orientation back on as the last step in the ice tree. best regards Rob 'tekano' chapman On 16 May 2012 14:23, Sandy Sutherland sandy.sutherl...@triggerfish.co.za mailto:sandy.sutherl...@triggerfish.co.za wrote: https://docs.google.com/open?id=0B8MfxqvWZh32N1dJV2x2RTIwMGc Here ya go - it is that system that Rob mentions, I added more particle segments to allow more accurate collision - but otherwise the same thing - you can add forces such as wind into the mix on the particle setups - it is a really nice method to do it! Cheers S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za mailto:sandy.sutherl...@triggerfish.co.za _ *From:* softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com] on behalf of olivier jeannel [olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr] *Sent:* 16 May 2012 14:59 *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Re: ICE strand orientation trouble - again :/ now with images Ahem, I'd be curious too ^^ Le 16/05/2012 14:29, Morten Bartholdy a écrit : I would be very interested in that one Sandy :) Morten Den 16. maj 2012 kl. 14:25 skrev Sandy Sutherland sandy.sutherl...@triggerfish.co.za mailto:sandy.sutherl...@triggerfish.co.za: I can send you a scene I developed based on a technique I came across somewhere to do awesome simulated strands, by creating particle systems to loft the strands between and doing the sim
Re: ICE strand orientation trouble - again :/ now with images
Yes i tried a feather instance on strands but i couldn't set the orientation... On 5/16/2012 1:37 PM, Christian Keller wrote: try the loft ... checkbox in your create strands compound. and if you use the sitoa strand compound, there´s also one for the rotations. not sitting in front of xsi now, but sure you´ll figure it out within one minute ;) Am 16.05.2012 11:36, schrieb Stefano Jannuzzo: You posted an Arnold render. You mean that you can't achieve the same result with mr, or that the Arnold result itself is wrong? Stefano On Tue, May 15, 2012 at 1:49 PM, Morten Bartholdy x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk wrote: Here are a couple of images showing what I am doing: http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg I just need to randomize of the geometrys y-rotation, and according to the docs and pointers given here earlier this should do the trick, but no go. Is there a magic step I might have missed to get it working? /Morten Den 15. maj 2012 kl. 11:14 skrev Morten Bartholdy x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk: I have a nice setup which creates lovely grass deforming geometry instances on strands so I can have turbulent wind moving the strands around. I am using Emit Strands for this, but I seem to be unable to randomize the instance y-orientation using a Randomize Rotation by Cone - they are unaffected by this. If I create a different setup using Emit from Geometry and Create Strands on that, I can control the y-rotation, but then the instances are upside down, and my non simulated turbulence does not work. How can I get to control instance y-rotation when using Emit Strands? MOrten -- christian keller visual effects|direction m +49 179 69 36 248 f +49 40 386 835 33 chris3...@me.com -- Ardahan SERNAZ VFX TD www.lhvfx.com
Re: ICE strand orientation trouble - again :/ now with images
Yeah! me too :) On 5/16/2012 3:29 PM, Morten Bartholdy wrote: I would be very interested in that one Sandy :) Morten Den 16. maj 2012 kl. 14:25 skrev Sandy Sutherland sandy.sutherl...@triggerfish.co.za: I can send you a scene I developed based on a technique I came across somewhere to do awesome simulated strands, by creating particle systems to loft the strands between and doing the sim on the particles - this allow you to set orientation on the particles and then the strands - I was using it to do grass and bushes being flattened by a vehicle and I had the bushes/grass randomly oriented as I was rendering a field using strand deforming. S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ *From:* softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Arda Sernaz [a...@lhvfx.com] *Sent:* 16 May 2012 14:16 *To:* softimage@listproc.autodesk.com *Subject:* Re: ICE strand orientation trouble - again :/ now with images Yes i tried a feather instance on strands but i couldn't set the orientation... On 5/16/2012 1:37 PM, Christian Keller wrote: try the loft ... checkbox in your create strands compound. and if you use the sitoa strand compound, there´s also one for the rotations. not sitting in front of xsi now, but sure you´ll figure it out within one minute ;) Am 16.05.2012 11:36, schrieb Stefano Jannuzzo: You posted an Arnold render. You mean that you can't achieve the same result with mr, or that the Arnold result itself is wrong? Stefano On Tue, May 15, 2012 at 1:49 PM, Morten Bartholdy x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk wrote: Here are a couple of images showing what I am doing: http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg I just need to randomize of the geometrys y-rotation, and according to the docs and pointers given here earlier this should do the trick, but no go. Is there a magic step I might have missed to get it working? /Morten Den 15. maj 2012 kl. 11:14 skrev Morten Bartholdy x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk : I have a nice setup which creates lovely grass deforming geometry instances on strands so I can have turbulent wind moving the strands around. I am using Emit Strands for this, but I seem to be unable to randomize the instance y-orientation using a Randomize Rotation by Cone - they are unaffected by this. If I create a different setup using Emit from Geometry and Create Strands on that, I can control the y-rotation, but then the instances are upside down, and my non simulated turbulence does not work. How can I get to control instance y-rotation when using Emit Strands? MOrten -- christian keller visual effects|direction m +49 179 69 36 248 f +49 40 386 835 33 chris3...@me.com mailto:chris3...@me.com -- Ardahan SERNAZ VFX TD www.lhvfx.com http://www.lhvfx.com -- Ardahan SERNAZ VFX TD www.lhvfx.com
Re: ICE strand orientation trouble - again :/ now with images
Rob, i set both particle and strand orientation but nothing changed after , i used align to surface node. in opengl view instances oriented correctly but when i render it is different. On 5/16/2012 4:42 PM, Rob Chapman wrote: Sandy, just so you know because it isnt that obvious, it was me that wrote that tutorial :) also Arda, I imagine the orientation problem you are having is because they are all on a sphere rather than a grid - are you taking the spheres normal into account regarding the orientation? And as for OP, Morten am not sure why your orientation is having the effect it is, perhaps because you are setting the orientation only on emit then doing something else that effects it. try putting the orientation back on as the last step in the ice tree. best regards Rob 'tekano' chapman On 16 May 2012 14:23, Sandy Sutherland sandy.sutherl...@triggerfish.co.za mailto:sandy.sutherl...@triggerfish.co.za wrote: https://docs.google.com/open?id=0B8MfxqvWZh32N1dJV2x2RTIwMGc Here ya go - it is that system that Rob mentions, I added more particle segments to allow more accurate collision - but otherwise the same thing - you can add forces such as wind into the mix on the particle setups - it is a really nice method to do it! Cheers S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za mailto:sandy.sutherl...@triggerfish.co.za _ *From:* softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com] on behalf of olivier jeannel [olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr] *Sent:* 16 May 2012 14:59 *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Re: ICE strand orientation trouble - again :/ now with images Ahem, I'd be curious too ^^ Le 16/05/2012 14:29, Morten Bartholdy a écrit : I would be very interested in that one Sandy :) Morten Den 16. maj 2012 kl. 14:25 skrev Sandy Sutherland sandy.sutherl...@triggerfish.co.za mailto:sandy.sutherl...@triggerfish.co.za: I can send you a scene I developed based on a technique I came across somewhere to do awesome simulated strands, by creating particle systems to loft the strands between and doing the sim on the particles - this allow you to set orientation on the particles and then the strands - I was using it to do grass and bushes being flattened by a vehicle and I had the bushes/grass randomly oriented as I was rendering a field using strand deforming. S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za mailto:sandy.sutherl...@triggerfish.co.za _ *From:* softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com] on behalf of Arda Sernaz [a...@lhvfx.com mailto:a...@lhvfx.com] *Sent:* 16 May 2012 14:16 *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Re: ICE strand orientation trouble - again :/ now with images Yes i tried a feather instance on strands but i couldn't set the orientation... On 5/16/2012 1:37 PM, Christian Keller wrote: try the loft ... checkbox in your create strands compound. and if you use the sitoa strand compound, there´s also one for the rotations. not sitting in front of xsi now, but sure you´ll figure it out within one minute ;) Am 16.05.2012 11:36, schrieb Stefano Jannuzzo: You posted an Arnold render. You mean that you can't achieve the same result with mr, or that the Arnold result itself is wrong? Stefano On Tue, May 15, 2012 at 1:49 PM, Morten Bartholdy x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk wrote: Here are a couple of images showing what I am doing: http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg I just need to randomize of the geometrys y-rotation, and according to the docs