RE: Workgroup changes do not "stick"...
I've seen a possible related behavior with Softimage 2015 sp2 ; where if Softimage crashes all workgroups are disconnected. This isn't an issue with Softimage 2011 sp2. Date: Sat, 25 Jun 2016 17:33:53 +0200 Subject: Workgroup changes do not "stick"... From: hirazib...@live.nl To: softimage@listproc.autodesk.com When I connect or disconnect a new workgroup and restart the change doesn't stick.If I manually save the "Preferences" it does, but this is not what is to be expected...What am I doing wrong? Greetz Leendert AKA Hirazi Blue Softimage hobbyist, admin at si-community.com & xsiforum.de -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: Anybody still using mental ray?
Hey Matt, Sorry for my late response, just getting around to reading this thread. Matt, I can tell by your reply to my post, my words were received in a way I didn't intend. I certainly didn't mean you were saying "you're not smart enough to use software X". Didn't mean that at all. But I've been at this for some time, and in the past many tech providers really played off the "high-end" mystic. Not interested in getting into a conversation about who those providers were, but will say I've always felt it was an excuse to not invest time & resources toward training, documentation, and support. I don't know if that can be denied, as it has always been present in this industry. Anyway... I should have used better wording. Sorry about that. Cheers! -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: Anybody still using mental ray?
I think the biggest problem with the stability of MR was with the concept of only releasing a single update once a year which was tided to the 3D program. That was unrealistic idealism. There was also pressure to give customers the lastest and least tested version of MR with each yearly DCC update. 3D is too bleeding edge for that release model to be stable. Being XSI's only renderer option for a long time, stability certainly became an issue. If MR updates were released with the frequency (and flexibility of rollbacks) like all 3rd party engines, everyone would have fonder memories of the software. The developers of MR also worked in complete isolation with regard to communication with their customer base. The RS guys have bent over backward to educate and update their clients, and I really appreciate the support. IMO, you can only partially point the finger at users for not using a software as intended. With information/training being so easily accessible now the "you're not smart enough to use software X" mentally of the early years is void. If a whole user base is struggling with a technology... then something with that tech is flawed; not the other way around. The flexibility of MR and 3delight are unmatched (in XSI), but the speed demands forced on this biz make Redshift indispensable for keeping pace. From: mirkoj.anima...@gmail.com Date: Sat, 28 May 2016 22:00:28 +0200 Subject: Re: Anybody still using mental ray? To: softimage@listproc.autodesk.com there are some good points in there BUT if better results can be achieved faster and learn faster on another engine does it make sense to waste time learning inferior render engine instead? also I do know much more experience people with MRay that even with knowing a lot more still had to spend wake nights waiting for crashes and issues on critical rendering that ofc needs to be done tomorrow morning :) On Sat, May 28, 2016 at 9:55 PM, Matt Lind wrote: The people who complain the most about mental ray tend to be the ones who never took the time to learn to use it properly. If you read the manuals, mental images states some modes are more taxing than others for rendering. For example, Segmented shadow mode incurs 15% additional rendering time vs. the default shadow computation mode, and is less stable inside of material shaders. Segmented shadows is currently set as the default shadow computation mode. If you do most of your rendering in passes, then you likely do not need segmented shadows and can revert to what is now labeled "normal" shadow mode to regain some performance and stability. If your render pass doesn't need lighting, then turn shadows off completely. That's just one example. For XSI v1.0 thru XSI v5.11, the default settings Softimage chose for mental ray were fairly efficient, but users commonly complained about black spots when doing renderings involving lots of reflection or refraction (because they didn't increase ray depth) or anti-aliasing wasn't super smooth (because they didn't set filter to 'lanczos' or 'mitchell' instead of default 'box', or didn't adjust the adaptive sampling properly). In essence, most complaints were due to user error - because users didn't take the time to learn how to use the renderer To alleviate support issues, Softimage redefined the default mental ray settings in XSI v6.0 to what they are now - which effectively activates a bunch of stuff you don't need majority of the time and does a lot of extra work that never shows up in the final rendered image. This change can often be blamed for inducing crashes and slower render times because many users do not tweak the settings. If you learn to use the renderer properly instead of using a 3DSMax mentality of pushing a button and walking away, you'll get better performance and stability. Much of that also involves strategy for setting up the scene before sending it to the renderer - another area users make gross mistakes because they don't take the time to understand the rendering process. Matt Date: Sat, 28 May 2016 09:25:06 +0200 From: Mirko Jankovic Subject: Re: Anybody still using mental ray? To: "softimage@listproc.autodesk.com" *1. I don't want to throw away a expensive CPU based renderfarm.* It will be obsolete soon anyway so just make good planing for next render tool, CPU or GPU road. *2. mental ray still has more shaders. It's slow sometimes but it is rathergood when you want to do non physically based things. A bit like Softimageitself, the all-purpose, swiss knife.* First time I heard something like this for MRay. Mostly it is in line I wanna puke or quit 3d completely due to rendering part :) When I discovered Arnold and then even more Redshift that is when a big issue I had with SI, ie rendering was solved and 3d was fun again. MRay was PAIN non stop! Swiss knife.. yea could say that, got ton of things but nothing good for most of things
RE: Max has a new uv editor texture
I used Max a lot of years in the games industry. After many years away from it, I'm currently doing some work back in the Max world. I'm shocked this program is still the most widely used 3d app. Shocked how often it glitches & crashes. Shocked how little has changed in the last 10 years. A UV bitmap isn't going to bring any part of Softimage into this turd. Bouncing between zBrush and Max feels like I'm time warping between today and 1999. Such a turd. Honestly makes me disappointed in the industry. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: OT: sequence file browser
Adobe Bridge (at least CS6) has a feature called 'stacks'. You can stack image sequences and they will show up as a single icon with a play control; you can even specify the FPS. You can play the stack and expand the stack. A number indicates how many items are in the stack. BR doesn't stack automatically (that I know of), but searching with wildcards can make grouping painless... you might even be able to script the process. Now "decent" file browser can be argued :) Date: Wed, 24 Feb 2016 12:10:09 -0300 Subject: OT: sequence file browser From: xsiml...@gmail.com To: softimage@listproc.autodesk.com Hey guys, I'm constantly looking for a decent file browser that can handle file sequences (read softimage-like collapsed/expanded views), and that works for any file format. Its for general file checking only, I don't really need to open the sequences...anyone ? It takes some patience to check for missing files inside huge sequences, not big deal but would be a time saver to have a simple browser that works like SI for image sequences. thanks! -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: user & sdk guide toc.txt
Here is the path to the toc.txt, but I have emailed you as well. C:\Program Files\Autodesk\Softimage 20XX\Doc\en Date: Tue, 16 Feb 2016 16:23:18 +0100 Subject: RE: user & sdk guide toc.txt From: hirazib...@live.nl To: softimage@listproc.autodesk.com Would you be willing to share this toc.txt file? I can't seem to locate neither it nor any backup_toc.txt file... Greetz Leendert AKA Hirazi Blue Softimage hobbyist, admin at si-community.com & xsiforum.de On 11/02/2016 21:46:12, Derek Jenson wrote:Thanks Stephen! I found a backup_toc.txt file. Renaming the file toc.txt and placing it in the location Soft warned about not finding it, restored this functionality with offline docs. Date: Thu, 11 Feb 2016 12:03:13 -0500 Subject: Re: user & sdk guide toc.txt From: stephenrbl...@gmail.com To: softimage@listproc.autodesk.com And about "how to make a chm from the hmtl" ? See here: http://xsisupport.com/2013/07/24/chm-version-of-softimage-2014-user-guide/ I found my sdk 2015 chm, and the problem is all the scripts that the html version uses. Maybe I gave up too easy, but I remember it being a mess On Thu, Feb 11, 2016 at 11:45 AM, Stephen Blair wrote: IIRC, the toc.txt is used to populate the pop-up you get when you highlight a command in the script editor and press F1: Doing a chm version of the latest SDK doc was just too much work. There were so many changes in how that help was structured and implemented. I did first pass at the help project, but it looked a nightmare and I dropped that project... On Thu, Feb 11, 2016 at 11:28 AM, Derek Jenson wrote: A few questions: In case the online documentation ever goes away, I downloaded the html 'user' & 'sdk' guides for Softimage from the AD website; here: https://knowledge.autodesk.com/support/softimage/downloads/caas/downloads/content/autodesk-softimage-documentation.html I installed the guides as stated in the docs and now when I use the 'help' menu in Soft the local, off-line, html docs pop-up in a browser. Perfect! However, after pointing Soft to the off-line docs, I get this warning on startup: "Couldn't locate the Softimage help topic file (toc.txt). C:\...\doc\en\offline\sdkguide\toc.txt" What is the toc.txt file? No mention of a help toc.txt file in the docs. The help function works as expected. But how can I fix or suppress this warning. I don't want to get into the habit of ignoring warnings every time Soft starts. Another question: Steve Blair made the Soft_User_Guide.html available in Soft_User_Guide.chm format. I prefer the .chm help; seems faster & snappier. Can I force the 'help' commands to use the .chm file? And yet another question: If the above is possible, is a Soft_SDK_Guide.chm file available, to my knowledge only a User Guide was created? If not, how can I make a .chm file from the .html SDK docs? Cheers, Derek
RE: user & sdk guide toc.txt
Thanks Stephen! I found a backup_toc.txt file. Renaming the file toc.txt and placing it in the location Soft warned about not finding it, restored this functionality with offline docs. Date: Thu, 11 Feb 2016 12:03:13 -0500 Subject: Re: user & sdk guide toc.txt From: stephenrbl...@gmail.com To: softimage@listproc.autodesk.com And about "how to make a chm from the hmtl" ? See here: http://xsisupport.com/2013/07/24/chm-version-of-softimage-2014-user-guide/ I found my sdk 2015 chm, and the problem is all the scripts that the html version uses. Maybe I gave up too easy, but I remember it being a mess On Thu, Feb 11, 2016 at 11:45 AM, Stephen Blair wrote: IIRC, the toc.txt is used to populate the pop-up you get when you highlight a command in the script editor and press F1: Doing a chm version of the latest SDK doc was just too much work. There were so many changes in how that help was structured and implemented. I did first pass at the help project, but it looked a nightmare and I dropped that project... On Thu, Feb 11, 2016 at 11:28 AM, Derek Jenson wrote: A few questions: In case the online documentation ever goes away, I downloaded the html 'user' & 'sdk' guides for Softimage from the AD website; here: https://knowledge.autodesk.com/support/softimage/downloads/caas/downloads/content/autodesk-softimage-documentation.html I installed the guides as stated in the docs and now when I use the 'help' menu in Soft the local, off-line, html docs pop-up in a browser. Perfect! However, after pointing Soft to the off-line docs, I get this warning on startup: "Couldn't locate the Softimage help topic file (toc.txt). C:\...\doc\en\offline\sdkguide\toc.txt" What is the toc.txt file? No mention of a help toc.txt file in the docs. The help function works as expected. But how can I fix or suppress this warning. I don't want to get into the habit of ignoring warnings every time Soft starts. Another question: Steve Blair made the Soft_User_Guide.html available in Soft_User_Guide.chm format. I prefer the .chm help; seems faster & snappier. Can I force the 'help' commands to use the .chm file? And yet another question: If the above is possible, is a Soft_SDK_Guide.chm file available, to my knowledge only a User Guide was created? If not, how can I make a .chm file from the .html SDK docs? Cheers, Derek
user & sdk guide toc.txt
A few questions: In case the online documentation ever goes away, I downloaded the html 'user' & 'sdk' guides for Softimage from the AD website; here: https://knowledge.autodesk.com/support/softimage/downloads/caas/downloads/content/autodesk-softimage-documentation.html I installed the guides as stated in the docs and now when I use the 'help' menu in Soft the local, off-line, html docs pop-up in a browser. Perfect! However, after pointing Soft to the off-line docs, I get this warning on startup: "Couldn't locate the Softimage help topic file (toc.txt). C:\...\doc\en\offline\sdkguide\toc.txt" What is the toc.txt file? No mention of a help toc.txt file in the docs. The help function works as expected. But how can I fix or suppress this warning. I don't want to get into the habit of ignoring warnings every time Soft starts. Another question: Steve Blair made the Soft_User_Guide.html available in Soft_User_Guide.chm format. I prefer the .chm help; seems faster & snappier. Can I force the 'help' commands to use the .chm file? And yet another question: If the above is possible, is a Soft_SDK_Guide.chm file available, to my knowledge only a User Guide was created? If not, how can I make a .chm file from the .html SDK docs? Cheers, Derek
RE: Goodbyes (was this is the end...)
Totally agree with Adrian. It's not 1998... 2005... or even 2010 any more. Turn around is very fast now, for industry projects. Very fast. In 2010 I worked up the nerve to jump ship and head out on my own as a freelancer. At that time I had been using Maya for 4 years at a game studio; before that I was using Max. I had not touched Softimage in at least 5 years, I was most familiar with Maya at the time. But when I jumped, I switched to SI because I knew I had to compete in a very competitive environment. SI was (and is) a production tool a single user and small group can use to get a job done from concept to completion out of the box (well... with the purchase of a Redshift license). AD no longer offers a product that fills that niche. From: adrian.w...@fluid-pictures.com To: softimage@listproc.autodesk.com Subject: RE: Goodbyes (was this is the end...) Date: Fri, 5 Feb 2016 10:27:17 + still using soft, still lurking (and posting occasionally!!) our problem is a double edged one; more people moving to other software, and no new blood, means less available freelancers (yes i got your mails, will be in touch when stuff shows up!) but more importantly, having spoken to a few seasoned maya vets, we simply CANNOT do the kind of low end TV 3D graphics we currently can with maya we often only have a day or two to do a shot for a tv doc, think about that for a minute, that's often modelling, light, rig, render and a couple of hours for comp budgets are only getting smaller, so the time allowed for a sequence goes down, but no app (other than soft) that i am aware of enables this kind of fast turn around and before anyone points out that low end tv work is a niche circumstance, this will spread, i know commercials budgets aren't what they were either bottom line, as an industry, up against shrinking budgets/deadlines, we simply can't use an app that throws up road blocks to your workflow every 3 clicks of the mouse /end rant
RE: Redshift users?
RS here as well! RS team supporting SI will keep Softimage relevant for years to come. I look forward to the new features planned for the 2.X cycle of development. Subject: Re: Redshift users? To: softimage@listproc.autodesk.com From: digim...@digimata.com Date: Tue, 5 Jan 2016 11:03:56 -0500 We have switched to RS and haven't look back since. On 05/01/2016 7:32 AM, Morten Bartholdy wrote: Out of curiosity - how many of you have started using or completely switched to Redshift? Regards Morten
RE: can I still get softimage?
FBX 2014 & 2015 are using version number 7.4 correct? But Softimage 2015 FBX export has been updated to (compiled against) the FBX 2015 SDK? Will this update make it to the AD Crosswalk download page at some point- https://knowledge.autodesk.com/support/3ds-max/downloads/caas/downloads/content/autodesk-crosswalk.html The setup .exe for 2015 (for Softimage) is absent from the list. If there is still time to get some eyes on the FBX exporter, it would be great to have someone look at this old bug I submitted back in 2011. The short version is Softimage writes tangent data to the vertex colors data block and doesn't write vertex colors into the vertex colors block. Last I checked, no fix was made for Crosswalk 2014. I was communicating with Yanick about the problem in 2011... but a lot of seats changed places at AD, and this issue was never fixed. Feel free to email me at email[at]derekjenson.com if you need test cases. Would be willing to test for a setup_Crosswalk_2015_windows.exe installer (linux too!). You can download my old test case here- http://www.derekjenson.com/uploads/6/3/8/7/6387905/tangentbugreport.zip From: hsiao.ming.c...@autodesk.com To: softimage@listproc.autodesk.com Subject: RE: can I still get softimage? Date: Wed, 25 Nov 2015 09:01:04 + Actually Softimage 2015 is using FBX 2015.The export dialog only shows up to FBX 2014 because FBX 2015 is still based on the same file version as FBX 2014. Thanks,Hsiao Ming
RE: can I still get softimage?
Another question- is FBX 2015 export/import absent from Softimage 2015? After some digging, it appears so. I do mostly interactive work, just trying to figure out what is included and what is not in 2015. Does SI 2015 ship with FBX 2014?
RE: can I still get softimage?
Thank you for the clarity. And who exactly would I make the purchase though? I live in Oregon. From: maurice.pa...@autodesk.com To: softimage@listproc.autodesk.com Subject: RE: can I still get softimage? Date: Tue, 24 Nov 2015 17:42:20 + Hi Derek,Most of what you said is accurate. Just to be clear:All upgrades were discontinued at the start of this year. Your only option today is to purchase a new license of either Maya with Softimage or 3ds Max with Softimage. You must do this before February 1st 2016 which is the start of Autodesk’s next fiscal year. At that point Softimage will be fully retired from sales. Anyone can purchase the software, there is no requirement to already have a license. maurice
RE: can I still get softimage?
Sorry not trying to be thick, just seeking a crystal clear answer. As I understand, my 2011sp2 license is not upgrade-able now? I can not convert this license to a 2015sp2 license or Max/Maya plus Softimage 2015 license? A Max/Maya 2016 plus Softimage 2015 product is available as a new purchase only? And only to Softimage license holders (is that legal in the US, restricting a product to a subset of people)? And this transaction would need to happen before what date? January 1st, 2016? February 1st, 2016? April 1st, 2016? Thanks for the clarity! -Derek
RE: Have a question an alternative tool
To me, the words "industry standard" means no innovation in over a decade. Photoshop, industry standard. Renderman, industry standard. Maya, industry standard. From: ethivie...@gmail.com Date: Mon, 23 Nov 2015 10:42:12 -0500 Subject: Re: Have a question an alternative tool To: softimage@listproc.autodesk.com I'd like to know a concrete example of where you had to do something that took significantly more time and more people for every day tasks. :) Eric T. Eric Thivierge http://www.ethivierge.com On Mon, Nov 23, 2015 at 9:52 AM, Mirko Jankovic wrote: agree about moving on but for the time being if for the same task in softimage you can do alone and in 4 days and in maya or anything else you need 3 more guys and double or more time...anyway I will shut up now :) On Mon, Nov 23, 2015 at 3:23 PM, Eric Thivierge wrote: Hey Dan! Long time no see! :) >From my point of view Maya still seems the best choice. They're working to >push the Game pipeline / integration stuff more and more and their animation >tools are the industry standard. I don't really have experience with any other >DCC's so I can't give an opinion on those. C4D did seem to have a lot of tools >/ options from what I saw from the motion graphics folks I know. Sticking with Softimage for the time being is OK in my opinion, as long as you're training up on another Software as new technologies and tools won't be available for Softimage moving forward. Best, Eric T.
RE: can I still get softimage?
I've done my best to keep up with the details of 'upgrading' to Softimage 2015, but still have a few questions; I have a network license of Softimage 2011sp2. I likely should have upgraded when Autodesk still allowed upgrades, if I was going to switch to another AD tool. At the time I was quoted $2200 to bring my 2011 license up to 2015. However, I would have received a Maya/Max & Softimage standalone license in place of my network license, losing all my batch licenses. I was also in mid production with 2011, so trying to look ahead 2 years in this industry is impossible; things change quickly. Parting with with $$ for tools I can't use for at least a year just didn't make sense at the time. And honestly, I feel like I've been trying to protect myself against future AD decisions with the 'upgrade' offer... and that is not the relationship I want with a vendor. So as I understand it, all 'upgrade' offers are for standalone, correct? And at this point there is no 'upgrade', they are simply offering a new Max/Maya & Softimage bundle product to existing holders of Softimage licenses; so I would retain my network 2011 license, correct? In the US, this cost is $3600-3700? And I could run both Softimage 2011sp2 and 2015sp2 at the same time, correct? How has the license server changed from 2011 to 2015? It sounds like the client needs to check-in with an AD server? Blender is open source and free right? Just joking, I know the answer to that one ;) Any help with any of these questions is appreciated. My gut feeling is I will not upgrade, but will switch to another tool. I also feel that AD is pushing the monthly fee so I can easily pickup Max/Maya for a month here or there in the future as needed and keep my thou$ands under my pillow. -Derek Date: Mon, 23 Nov 2015 09:58:56 -0500 Subject: Re: can I still get softimage? From: ch...@someonescousin.com To: softimage@listproc.autodesk.com Rob, Any chance you know a reseller honoring this? The one I talked to here in Toronto does not. : ( On Fri, Nov 13, 2015 at 8:29 AM, Rob Chapman wrote: not necessarily only the suite, you can currently get Maya 2016 with softimage option. Standalone license with no maintenance. have to be quick, this 'offer' wont be available for long as everything soon will be cloud subscription and softimage aint ever going to be on there On 13 November 2015 at 13:21, Personal wrote: I think that is only option. -- Micic Srecko---Mail: srecko.micic@gmail.comSkype:srecko.micic--- On 13/11/2015 14:17:20, Chris Johnson wrote:Sorry guysI disappeared from the list for a while...I'm sure this subject has come up a number of times!? What is the cheapest/best way to get a license of soft? Or can I still even do that? Last time I touched base with a reseller I had to buy the Suite which was around $10,000 Canadian! -- Chris Johnson | www.someonescousin.com | 416.473.1624 -- Chris Johnson | www.someonescousin.com | 416.473.1624
RE: Going to Brasil, any users/studios up for a visit?
Your node work is excellent! Date: Sun, 22 Nov 2015 14:26:52 + Subject: Going to Brasil, any users/studios up for a visit? From: probi...@gmail.com To: softimage@listproc.autodesk.com Olá I'm going to visit family in Brasil, since Decemeber 1st and will be around São Paulo, Curitíba and Ribeirão Preto. Maybe Rio de Janeiro if I end up making good contacts there. I was wondering about any users that would be up for a "chope" or any studio open to a visit so I grasp what is going on there and I can redeem my time, so it's not just leisure :) Let me know if you are up to. You can get a glimpse of what I've been up to at: http://probiner.xyz Cheers Pedro Alpiarça dos Santos -- Pedro Alpiarça dos Santos >> http://probiner.xyz/
RE: Material animation on referenced materials flakey!?
I had a similar issue with animation and referencing. I was able to work around it by creating a custom property with the parameters I needed to animate under the models, then linking (expression) those parameters to the correct shader node parameters. Date: Sun, 22 Nov 2015 15:58:25 +0100 From: x...@colorshopvfx.dk To: softimage@listproc.autodesk.com Subject: Material animation on referenced materials flakey!? I am animating materials on a number of referenced models and experienced some amount of inconsistency with this feature. I am animating weights in Mix 2 Colors nodes to animate some textures - on some referenced models it keeps the animation after reloading the scene but on other technically identical referenced models, the animation is lost. If I inspect the delta fcurves on the ref models where the animation is lost, I can inspect and see the animation on the fcurves, but if I inspect the material in the Render Tree is is not there. What gives? Do I have to do some delta house cleaning or are there other little trick to get this working consistently? Morten
RE: bake inherited values to models
Yep, thank you. Overlooked it 10 times. Date: Mon, 9 Nov 2015 13:54:25 -0500 Subject: Re: bake inherited values to models From: stephenrbl...@gmail.com To: softimage@listproc.autodesk.com Bake scene properties on model export?http://softimage.wiki.softimage.com/xsidocs/models_ExportingModels.htm On Mon, Nov 9, 2015 at 1:27 PM, Derek Jenson wrote: I know there is an options for this in the prefs I think but I can't find it. When I export a model, the model is saved with copied properties inherited from the scene root. Usually I like this option, because I don't get any surprises when moving a model from scene to scene. But I need to turn this option off to export a few models today, and can't find this option. Help.
bake inherited values to models
I know there is an options for this in the prefs I think but I can't find it. When I export a model, the model is saved with copied properties inherited from the scene root. Usually I like this option, because I don't get any surprises when moving a model from scene to scene. But I need to turn this option off to export a few models today, and can't find this option. Help.
RE: Friday Flashback #246
I was an onsite freelancer for the HL2 project. I'm still freelancing today, but not at Valve. It was pretty much XSI across the board when I was there. I think they have a very mixed pipeline now, using all kinds of tools. I'm sure they still have some departments using Softimage in some capacity. I don't think they ever "switched", they just grew. And in that growth new people with specializations came onboard with the software they were familiar with. It's pretty loose there, if you can talk other people in your department into a tool and wedge it into the pipeline, no one stops you. Date: Fri, 23 Oct 2015 15:24:08 -0700 Subject: Re: Friday Flashback #246 From: eug...@flormata.com To: softimage@listproc.autodesk.com Cool! Are you still at valve? When did they start switching to Maya or whatever they use now? On Friday, 23 October 2015, Derek Jenson wrote: I rigged that Strider for HL2! Date: Fri, 23 Oct 2015 14:29:48 -0400 Subject: Friday Flashback #246 From: stephenrbl...@gmail.com To: softimage@listproc.autodesk.c
RE: Friday Flashback #246
I rigged that Strider for HL2! Date: Fri, 23 Oct 2015 14:29:48 -0400 Subject: Friday Flashback #246 From: stephenrbl...@gmail.com To: softimage@listproc.autodesk.com >From a decade-old issue of Game Developer mag, a couple of screenshots and >mentions of Softimage XSI. http://wp.me/powV4-3eG
Re: OT: a funny one
One of the two creators of Spine is Soren Nielsen, a former hard-core Softimage user and talented character artist. You are likely to find many Softimage like design features in Spine, as Soren was very pro-Softimage. I'm sure a few people on this list have worked with Soren at some point. Great guy!
OT: Mouse recommendations
It wouldn't surprise if 50-70 degrees is the best angle for human hands. My hand naturally rolls over the top of the Evoluent mouse to about that angle; not the 'handshake' grip angle they promote. I use the Evo 2 & 3 and think they are great for 3d work.
OT: Mouse recommendations
I agree with Eric, the Evoluent Vertical mouse is very good. Give your muscles a few days to embrace the vertical format.
Re: OT: Mouse recommendations
Oops! Responded with the wrong subject, feel free to remove.
Re: OT: Mouse recommendations
I agree with Eric, the Evoluent Vertical mouse is very good. Give your muscles a few days to embrace the vertical format.
RE: Friday Flashback #227
Nah, SI3d's spreadsheet was slick. Supported expression querys for quick filtering. It was used daily. XSI's had update issues & had to write .querys outside of the software. Rarely used. But the Explorer made it less necessary.
RE: Friday Flashback #227
The SI3d spreadsheet was great as well.
RE: Friday Flashback #227
The combo hot keys made Soft 3D fast. That feature never made it to XSI.
RE: GATOR - A feature in Softimage since 2008
Valve also used an early dump of what became GATOR (2002-2003) to aid in transferring characters from Max to XSI. I was in the animation & rigging department for HL2 and made the migration in mid production.