Re: Maya nHair versus Softimage Shave hair?

2014-11-05 Thread Nic Sievers
Maya nHair there are no real styling tools like Shave.  You are pretty much
are pushing and pulling curves or pushing and pulling polygonal sheets that
you'll generate curves from. Pain in the butt.

Although I have never used the XGEN stuff they added 2014.5 and above which
supposedly has some styling options.

On Wed, Nov 5, 2014 at 10:14 AM, Leendert A. Hartog hirazib...@live.nl
wrote:

 Could someone please explain to me the main differences between
 Maya nHair and Softimage Shave hair
 and what the benefits and disadvantages would/could be (if any)
 to use Maya nHair instead of Softimage hair?
 Thanks in advance...

 Greetz
 Leendert

 --

 Leendert A. Hartog AKA Hirazi Blue
 Administrator NOT the owner of si-community.com




Re: Zbrush rigging Zspheres issue

2014-09-25 Thread Nic Sievers
I have use them quite a bit, particularly a lot when I was working on Snow
White and the Huntsman.  The are useful while concepting, but they are very
very finicky.  I have had something like what you are talking about, only
instead of them turning in on themselves I would get random 'pops' of
joints.  Hard to explain, but you'll know what I mean when it comes up.

Is it actually the joints moving or is it the mesh that is folding in on
itself?

If the joints of the fingers are rotating while you're actually rotating
the shoulder, from what I found there is not a whole lot you can do to fix
it besides actually deleting those spheres far enough up the chain and
recreating them.  So if the in your case I would pretty much delete the arm
and recreate.  Its vitally important as you are creating the rig to be test
rotating the joints as you go along. Not every one per se, but if you
create the legs I would test them before going onto the arms to make sure
its 'stable'.  As you test rotate, just ctrl z to get back to default or
make a layer, test, then delete.

Hard to say what the cause of it is.  In using them I've run in to all
sorts of strange issues that I feel like go unexplained why it happened.
In your case its possible on creation one of the base zpheres got rotated
in a weird way.  Also recommended that when you actually use it for posing
always use layers.  Several, actually.  I try to use layers for sections of
the body, incase I ran into an error or the popping I could start that
layer over without losing the rest.

hope that is useful,
Nic

On Wed, Sep 24, 2014 at 11:07 PM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 Hey there people, am dipping my toes into Zsphere rigging for posing,
 something i initially used to rig by hand.

 First impressions is that it is pretty awsome, no idea what kind of volume
 based eveloping is taking place, but i seem to typically be able to get a
 lot out f it

 I do have one issue that is fairly problematic, say the character is a
 biped,

 when i rotate the arm, the finger joints seem to turn on themselves, not
 sure if it's the Zspheres that are literally going haywire, or if its the
 mesh that simply can't follow through such extreme traslations.


 This may be a bit of a stretch if anyone has ever used this workflow and
 knows the pitfalls i would love to hear from them.





Re: Visual Effects Giants Prime Focus World, Double Negative to Merge

2014-06-27 Thread Nic Sievers
What's crazy is that over a year ago just before the Rhythm and Hues
Bankruptcy, Prime Focus was working a deal to buy RH and keep them from
bankruptcy.  In the end it came down to they didn't have the cash.  So lo
and behold with this deal they went all stock trade. Probably because they
still don't have the cash.   Paper trading is fun.

This part is more of a feeling but with all the articles I read, people I
heard from like Andi and Sergio just said, experience with the RH
bankruptcy...PF just seems sketchy all over.


On Fri, Jun 27, 2014 at 6:39 AM, Sergio Mucino sergio.muc...@gmail.com
wrote:

 I have to concur (from talks I've had with people that have dealt with
 PF). This is not good. PF is basically the Walmart of VFX production.

 Sergio Muciño.
 Sent from my iPad.

 On Jun 27, 2014, at 9:17 AM, Andi Farhall hack...@outlook.com wrote:

 Having been employed at PF for over a decade (until 18 months ago) I can
 safely say it's a sad day for Dneg.

 ...
 http://www.hackneyeffects.com/
 https://vimeo.com/user4174293
 http://www.linkedin.com/pub/andi-farhall/b/496/b21


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  From: sefstath...@bournemouth.ac.uk
  To: softimage@listproc.autodesk.com
  Date: Wed, 25 Jun 2014 22:46:29 +0100
  Subject: RE: Visual Effects Giants Prime Focus World, Double Negative to
 Merge
 
  I guess it makes them a pretty big outfit. Prime Focus are a massive
 company, but there was rumours it was in difficulties. They recently closed
 some of the London offices I believe, but someone here will know more -
 they used/still use Softimage in their commercials department.
 
  -Original Message-
  From: Sebastien Sterling [sebastien.sterl...@gmail.com]
  Received: Wednesday, 25 Jun 2014, 21:08
  To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com]
  Subject: Re: Visual Effects Giants Prime Focus World, Double Negative to
 Merge
 
  Is this good ? I know next to nothing about Prim Focus.
 
 
  On 25 June 2014 20:38, Sofronis Efstathiou 
 sefstath...@bournemouth.ac.ukmailto:sefstath...@bournemouth.ac.uk
 sefstath...@bournemouth.ac.uk wrote:
  Seems like it’s a day for acquisitions/mergers -
 http://variety.com/2014/biz/news/prime-focus-double-negative-merge-1201246452/
 
  Sofronis Efstathiou
 
  Postgraduate Framework Leader and BFX Competition  Festival Director
  Computer Animation Academic Group
  National Centre for Computer Animation
 
  Email: sefstath...@bournemouth.ac.uk
 mailto:sefstath...@bournemouth.ac.uk sefstath...@bournemouth.ac.uk
 
 
  [http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg]
 
  BU is a Disability Two Ticks Employer and has signed up to the Mindful
 Employer charter. Information about the accessibility of University
 buildings can be found on the BU DisabledGo webpages
 http://www.disabledgo.com/en/org/bournemouth-university
 
  This email is intended only for the person to whom it is addressed and
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 error, please notify the sender and delete this email, which must not be
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  Any views or opinions presented are solely those of the author and do
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Re: Maya feature request from Softimage users

2014-03-07 Thread Nic Sievers
I believe Maya 2015 adds a new unfold3D tool...


On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena lito...@hotmail.com
 wrote:

 uv unfold please!!

 ...really dont like maya uv's tools!



 IMDB http://www.imdb.com/name/nm4755969/ | Portfolio
 http://envmanu.com http://envmanu.carbonmade.com/| 
 Vimeohttp://vimeo.com/manuelhuertasmarchena|
 Linkedin http://www.linkedin.com/in/manuelhuertas


 --
 Date: Fri, 7 Mar 2014 17:30:22 +
 Subject: Re: Maya feature request from Softimage users
 From: sebastien.sterl...@gmail.com
 To: softimage@listproc.autodesk.com


 the ability to show/hide components, like in every other DCC ever made.

 the ability to relax selections of polygons edges and vertexes.

 neither of these should prove to be too difficult... baby steps


 On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote:

 You nailed right there Jeremie, basically being flexible when rigging,
 every day I go splitting geometry, regatoring meshes, and merging again,
 transfering everything seamlessly.

 Multi attribute editor, it's really stupid that when you select multiple
 things you only see one at a time in the attribute editor, there is the
 spreadsheet editor but that sucks in comparison.


 On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote:

  Maya 2039 (rewritten)

 On 03/07/14 12:06, Mirko Jankovic wrote:

 stable non destructive workflow







Re: Maya feature request from Softimage users

2014-03-07 Thread Nic Sievers
nope, I haven't used it.   I should have specifically said its a rumor,
instead of I believe.


On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet 
christopher.crou...@gmail.com wrote:

 And I believe you're breaking the NDA here?



 On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote:

 I believe Maya 2015 adds a new unfold3D tool...


 On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena 
 lito...@hotmail.com wrote:

 uv unfold please!!

 ...really dont like maya uv's tools!



 IMDB http://www.imdb.com/name/nm4755969/ | Portfolio
 http://envmanu.com http://envmanu.carbonmade.com/| 
 Vimeohttp://vimeo.com/manuelhuertasmarchena|
 Linkedin http://www.linkedin.com/in/manuelhuertas


 --
 Date: Fri, 7 Mar 2014 17:30:22 +
 Subject: Re: Maya feature request from Softimage users
 From: sebastien.sterl...@gmail.com
 To: softimage@listproc.autodesk.com


 the ability to show/hide components, like in every other DCC ever made.

 the ability to relax selections of polygons edges and vertexes.

 neither of these should prove to be too difficult... baby steps


 On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote:

 You nailed right there Jeremie, basically being flexible when rigging,
 every day I go splitting geometry, regatoring meshes, and merging again,
 transfering everything seamlessly.

 Multi attribute editor, it's really stupid that when you select multiple
 things you only see one at a time in the attribute editor, there is the
 spreadsheet editor but that sucks in comparison.


 On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote:

  Maya 2039 (rewritten)

 On 03/07/14 12:06, Mirko Jankovic wrote:

 stable non destructive workflow








 --
 Christopher Crouzet
 *http://christophercrouzet.com* http://christophercrouzet.com




Re: Maya feature request from Softimage users

2014-03-07 Thread Nic Sievers
Thanks for posting that link Jeremie!  I was about to dig through my
bookmarks for it.  That list is great.  Over the last few versions they
have finally started picking off some really annoying behaivoirs/bugs.
Obviously, thus the name of the list, duh.  ;)   But its great to be able
to vote for things like that.


On Fri, Mar 7, 2014 at 12:13 PM, Jeremie Passerin gerem@gmail.comwrote:

 Google ? :D


 http://mayafeedback.autodesk.com/forums/160518-small-annoying-things-to-fix-in-maya-forum


 On 7 March 2014 12:11, Eric Thivierge ethivie...@hybride.com wrote:

 Link?


 On Friday, March 07, 2014 3:08:48 PM, Raffaele Fragapane wrote:

 while a lot of those things can be worked around or simply written,
 the lack of a property and parameter entity in Maya will have you up
 walls.
 Attributes can only be owned by nodes, and the
 sort-of-quasi-workaround of character set will cuase early baldness in
 any person trying to use it.

 BTW, if you plan to use Maya go on the small annoying things site
 RIGHT NOW and start up-voting the Softimage sensitive issues (proxy
 params is there, as is the lack of some fundamental nodes etc.).






Re: Luxology Modo 50% off for this mailing list - A new word from Brad Peebler

2014-03-06 Thread Nic Sievers
Love the direction Foundry has been going the last couple years.  Nuke and
Mari are top notch.  Getting Modo was a great idea and the integration with
those previous packages is the way to go.Brad stopped by ILM the other
day and did a demo, seems like a cool guy.  Looking forward to seeing more
from Modo.


On Thu, Mar 6, 2014 at 9:47 AM, Daniel Sweeney dan...@northforge.co.ukwrote:

 I am definitely in for a webinar and would be cool to get a honest chat
 about a rough roadmap by some one who truly seems a genuine guy.

 I am interested I what Modo and the foundry seem to stand for. lets set
 this up! good work Raff and Tim!



 Daniel Sweeney
 3D Creative Director

 *Mobile:* +44 (0)7743429771
 *Email:* dan...@northforge.co.uk
  *Web:* http://northforge.co.uk


 On Thu, Mar 6, 2014 at 5:38 PM, Peter Agg peter@googlemail.comwrote:

 The latest nodal stuff they've added in is certainly a step in the right
 direction - as I say I haven't been able to tinker as much as I'd like but
 at the least the nodes I can see give access to lower-level maths
 functionality, which is a good sign (albeit non-polymorphic though :( ).


 On 6 March 2014 17:25, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com wrote:

 Well Modo is essentially Lightwave Part 2, since it came from the
 original programmers of Lightwave and at one point was supposed to replace
 Lightwave.  I feel like they tend to want to build specific tools to fill
 specific needs instead of opening things up the way ICE does.
 ᐧ


 On Thu, Mar 6, 2014 at 12:13 PM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 Lightwave mentality Paul ?


 On 6 March 2014 17:07, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com wrote:

 I'd love to sit in on a webinar.  Modo scares me a little bit in that
 they still seem to have the LW mentality there.

 -Paul

 ᐧ


 On Thu, Mar 6, 2014 at 12:04 PM, Chris Johnson chr...@topixfx.comwrote:

 I'm in for the Webinar. and what is the contact information again to
 e-mail him directly?


 On Thu, Mar 6, 2014 at 11:50 AM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  More contact from Brad off-list He says the following...

  *I've been thinking about how this all went down and I'm feeling a
 bit sad about it. I have a new idea. People should not feel like they 
 have
 to rush to make a move. They don't! Soft is still awesome and will be 
 for
 years to come. Rather than offering another promo code what I would 
 like to
 do is offer an extended trial of MODO for anyone who wants it. They can
 contact me directly and I'll get them setup with a 60 day license. My 
 offer
 still stands that anyone who talks to me directly will also find that I 
 am
 a man of my word (with regard to the code). Wink wink. I can't publicly
 extend that offer but I will stand by it for anyone on that list.*

  *I would also be willing to set up an invitation only webinar for
 the list so we can talk openly under a gentlemens NDA. I'd love to 
 clear
 up some of the confusion about MODO being built as a modeler only and 
 share
 some short, mid and long term goals for the product. Finally, I'm 
 getting
 quite a bit of email this week so if someone doesn't hear from me 
 straight
 away please feel free to send your email again. I won't be offended to 
 get
 spammed. :)*


 If you guys are interested in taking him up in his webinar idea,
 please voice it! I'm pretty sure he can read these messages on the 
 Google
 group, but if not I'm happy to convey your corporate response.

 -Tim











Re: Luxology Modo 50% off for this mailing list - A new word from Brad Peebler

2014-03-06 Thread Nic Sievers
Count me in as well


On Thu, Mar 6, 2014 at 10:59 AM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 Webinar sounds cool would love to hear where things are going


 On 6 March 2014 18:54, Maurício PC goneba...@gmail.com wrote:

 I'm also in for the webinar. Brads webinar are always fun and he can
 convey and express himself really well. Looking forward to it.


 On Thu, Mar 6, 2014 at 3:44 PM, Michael Clarke m...@bluecstudios.comwrote:

 Count me in for the webinar.


 Very interested to see what could become of the package if it has some
 customer-focused dedication behind it.

 I suspect my strategy at this point shared by a number of other users.
 I'll continue to use SI and take the Maya path for the moment. The real
 decision will be whether to continue with maintenance or to continue to use
 SI (an probably Maya) without a viable upgrade path. Either way, i am going
 to be looking for a package to fill in some gaps and MODO looks like a
 reasonably priced quality alternative with a future. If in two years it
 looks like it could one day be a truly complete app comparable to AD's
 offerings, then the decision to cut ties with AD becomes less difficult. Up
 until that point — and as some have pointed out already, several years
 beyond, — SI will remain a functional tool capable of handling most of my
 needs.

 MODO can at minimum be something of a stopgap to hedge the risks. It
 looks like fairly low cost way of providing a buffer to the current
 dilemma.  It's value as a supplemental tool is worth looking into, whether
 or not it ever becomes a primary production tool. The whole relationship
 with The Foundry feels good at this point.

 One more thing. AD had some great people working there, and most of the
 folks who interacted with customers were extremely dedicated and helpful.
 What I always sensed from them, however, was a disconnect between the
 support and development teams, and the decision makers within the company.
 That's something smaller companies like LUX/Foundry can handle differently.








 I'm not looking for MODO to become my primary tool.

 On Mar 6, 2014, at 12:09 PM, Eugen Sares sof...@mail.sprit.org wrote:

 In for that webinar, too...


 -- Originalnachricht --
 Von: Tim Crowson tim.crow...@magneticdreams.com
 An: softimage@listproc.autodesk.com
 Gesendet: 06.03.2014 19:01:30
 Betreff: Re: Luxology Modo 50% off for this mailing list - A new word
 from Brad Peebler


 Yes there is. Not much of a secret anymore  :-)

 -Tim


 On 3/6/2014 11:55 AM, Paul Griswold wrote:

 Oh don't get me started on the history of Modo - it'll totally derail
 things.

 I'm an old-time Lightwave beta tester from the early-mid 1990's.  Brad
 Peebler was my contact at NewTek back in those days.  There's a whole drama
 around how Modo came about.
 ᐧ


 On Thu, Mar 6, 2014 at 12:52 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

 Mmm Paul I think you're getting close to the genetic 
 fallacyhttp://en.wikipedia.org/wiki/Genetic_fallacy
  with that. Also I'm not sure Modo was ever intended to replace
 Lightwave. Maybe, just not sure...?

 I think your point about opening things up the way ICE does is an
 important distinction to make though. ICE is a platform, not just series of
 tools to meet specific needs. As such, it shares a room with very few
 systems (Houdini, Maya internally as I understand...). But the vast
 majority of 3D applications out there, including Softimage (minus ICE), are
 built to address specific, known production needs. I don't think it's fair
 to criticize the choice to design an application this way, simply because
 such a design choice indicates that the developer is trying to meet
 artists' known needs. Certainly there's absolutely no denying the power and
 flexibility of a platform like ICE/Houdini, which essentially opens up a
 layer between the raw API and the immediate toolset exposed to the user,
 allowing them to create new tools via node-based programming. But if that's
 *all *we had, I doubt many of us could get our work done on time. Most
 of us still need traditional, focused toolsets as well.


 *As for Modo, people are going to have to take the responsibility of
 doing their own due diligence in evaluating it*. There's no definite
 answer to 'can it replace Softimage?' That's silly. It just depends on what
 your needs are, like everything else. In its current state and because of
 our pipeline here at Magnetic, I use Modo primarily as a swiss army knife.
 Just yesterday I was able to load in an illustrator file with complicated
 curves into Modo, set them to be renderable, then bake that geometry cache
 into something I could export (rims all around these intricate designs on a
 stained glass window). Could not have done that nearly as easily otherwise,
 not by a mile. Took me 30s in Modo.  Stuff like that is a stress relief for
 me!

 Anyway, I would LOVE to see a truly procedural platform like ICE come
 to Modo.. Who 

Re: Hard surface modeling question

2013-08-23 Thread Nic Sievers
Well a lot of times when I render models I render them smoothed, but
overlay them with the lo res. So he could be doing the same thing.


On Fri, Aug 23, 2013 at 10:53 AM, Steven Caron car...@gmail.com wrote:

 ya, i see bevels...

 http://www.cantarel.de/external/WIP/MI-24/Mi-24_mdl_Wing_v0050_view02.jpg

 but the pics szabolcs posted from the thread are confusing, they seem to
 be pretty low res wires but are shown as smooth shaded without wires.

 On Fri, Aug 23, 2013 at 5:32 AM, Martin furik...@gmail.com wrote:

 Szabolcs is trying to achieve that result without using bevel or multiple
 edges in the borders but I don't think that's possible, and I don't think
 that's what this Max user is doing.

 Martin