Re: Maya nHair versus Softimage Shave hair?
Maya nHair there are no real styling tools like Shave. You are pretty much are pushing and pulling curves or pushing and pulling polygonal sheets that you'll generate curves from. Pain in the butt. Although I have never used the XGEN stuff they added 2014.5 and above which supposedly has some styling options. On Wed, Nov 5, 2014 at 10:14 AM, Leendert A. Hartog hirazib...@live.nl wrote: Could someone please explain to me the main differences between Maya nHair and Softimage Shave hair and what the benefits and disadvantages would/could be (if any) to use Maya nHair instead of Softimage hair? Thanks in advance... Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: Zbrush rigging Zspheres issue
I have use them quite a bit, particularly a lot when I was working on Snow White and the Huntsman. The are useful while concepting, but they are very very finicky. I have had something like what you are talking about, only instead of them turning in on themselves I would get random 'pops' of joints. Hard to explain, but you'll know what I mean when it comes up. Is it actually the joints moving or is it the mesh that is folding in on itself? If the joints of the fingers are rotating while you're actually rotating the shoulder, from what I found there is not a whole lot you can do to fix it besides actually deleting those spheres far enough up the chain and recreating them. So if the in your case I would pretty much delete the arm and recreate. Its vitally important as you are creating the rig to be test rotating the joints as you go along. Not every one per se, but if you create the legs I would test them before going onto the arms to make sure its 'stable'. As you test rotate, just ctrl z to get back to default or make a layer, test, then delete. Hard to say what the cause of it is. In using them I've run in to all sorts of strange issues that I feel like go unexplained why it happened. In your case its possible on creation one of the base zpheres got rotated in a weird way. Also recommended that when you actually use it for posing always use layers. Several, actually. I try to use layers for sections of the body, incase I ran into an error or the popping I could start that layer over without losing the rest. hope that is useful, Nic On Wed, Sep 24, 2014 at 11:07 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Hey there people, am dipping my toes into Zsphere rigging for posing, something i initially used to rig by hand. First impressions is that it is pretty awsome, no idea what kind of volume based eveloping is taking place, but i seem to typically be able to get a lot out f it I do have one issue that is fairly problematic, say the character is a biped, when i rotate the arm, the finger joints seem to turn on themselves, not sure if it's the Zspheres that are literally going haywire, or if its the mesh that simply can't follow through such extreme traslations. This may be a bit of a stretch if anyone has ever used this workflow and knows the pitfalls i would love to hear from them.
Re: Visual Effects Giants Prime Focus World, Double Negative to Merge
What's crazy is that over a year ago just before the Rhythm and Hues Bankruptcy, Prime Focus was working a deal to buy RH and keep them from bankruptcy. In the end it came down to they didn't have the cash. So lo and behold with this deal they went all stock trade. Probably because they still don't have the cash. Paper trading is fun. This part is more of a feeling but with all the articles I read, people I heard from like Andi and Sergio just said, experience with the RH bankruptcy...PF just seems sketchy all over. On Fri, Jun 27, 2014 at 6:39 AM, Sergio Mucino sergio.muc...@gmail.com wrote: I have to concur (from talks I've had with people that have dealt with PF). This is not good. PF is basically the Walmart of VFX production. Sergio Muciño. Sent from my iPad. On Jun 27, 2014, at 9:17 AM, Andi Farhall hack...@outlook.com wrote: Having been employed at PF for over a decade (until 18 months ago) I can safely say it's a sad day for Dneg. ... http://www.hackneyeffects.com/ https://vimeo.com/user4174293 http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error. From: sefstath...@bournemouth.ac.uk To: softimage@listproc.autodesk.com Date: Wed, 25 Jun 2014 22:46:29 +0100 Subject: RE: Visual Effects Giants Prime Focus World, Double Negative to Merge I guess it makes them a pretty big outfit. Prime Focus are a massive company, but there was rumours it was in difficulties. They recently closed some of the London offices I believe, but someone here will know more - they used/still use Softimage in their commercials department. -Original Message- From: Sebastien Sterling [sebastien.sterl...@gmail.com] Received: Wednesday, 25 Jun 2014, 21:08 To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com] Subject: Re: Visual Effects Giants Prime Focus World, Double Negative to Merge Is this good ? I know next to nothing about Prim Focus. On 25 June 2014 20:38, Sofronis Efstathiou sefstath...@bournemouth.ac.ukmailto:sefstath...@bournemouth.ac.uk sefstath...@bournemouth.ac.uk wrote: Seems like it’s a day for acquisitions/mergers - http://variety.com/2014/biz/news/prime-focus-double-negative-merge-1201246452/ Sofronis Efstathiou Postgraduate Framework Leader and BFX Competition Festival Director Computer Animation Academic Group National Centre for Computer Animation Email: sefstath...@bournemouth.ac.uk mailto:sefstath...@bournemouth.ac.uk sefstath...@bournemouth.ac.uk [http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg] BU is a Disability Two Ticks Employer and has signed up to the Mindful Employer charter. Information about the accessibility of University buildings can be found on the BU DisabledGo webpages http://www.disabledgo.com/en/org/bournemouth-university This email is intended only for the person to whom it is addressed and may contain confidential information. If you have received this email in error, please notify the sender and delete this email, which must not be copied, distributed or disclosed to any other person. Any views or opinions presented are solely those of the author and do not necessarily represent those of Bournemouth University or its subsidiary companies. Nor can any contract be formed on behalf of the University or its subsidiary companies via email.
Re: Maya feature request from Softimage users
I believe Maya 2015 adds a new unfold3D tool... On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena lito...@hotmail.com wrote: uv unfold please!! ...really dont like maya uv's tools! IMDB http://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too difficult... baby steps On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote: You nailed right there Jeremie, basically being flexible when rigging, every day I go splitting geometry, regatoring meshes, and merging again, transfering everything seamlessly. Multi attribute editor, it's really stupid that when you select multiple things you only see one at a time in the attribute editor, there is the spreadsheet editor but that sucks in comparison. On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote: Maya 2039 (rewritten) On 03/07/14 12:06, Mirko Jankovic wrote: stable non destructive workflow
Re: Maya feature request from Softimage users
nope, I haven't used it. I should have specifically said its a rumor, instead of I believe. On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet christopher.crou...@gmail.com wrote: And I believe you're breaking the NDA here? On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote: I believe Maya 2015 adds a new unfold3D tool... On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena lito...@hotmail.com wrote: uv unfold please!! ...really dont like maya uv's tools! IMDB http://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too difficult... baby steps On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote: You nailed right there Jeremie, basically being flexible when rigging, every day I go splitting geometry, regatoring meshes, and merging again, transfering everything seamlessly. Multi attribute editor, it's really stupid that when you select multiple things you only see one at a time in the attribute editor, there is the spreadsheet editor but that sucks in comparison. On Fri, Mar 7, 2014 at 6:11 PM, Jason S jasonsta...@gmail.com wrote: Maya 2039 (rewritten) On 03/07/14 12:06, Mirko Jankovic wrote: stable non destructive workflow -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com
Re: Maya feature request from Softimage users
Thanks for posting that link Jeremie! I was about to dig through my bookmarks for it. That list is great. Over the last few versions they have finally started picking off some really annoying behaivoirs/bugs. Obviously, thus the name of the list, duh. ;) But its great to be able to vote for things like that. On Fri, Mar 7, 2014 at 12:13 PM, Jeremie Passerin gerem@gmail.comwrote: Google ? :D http://mayafeedback.autodesk.com/forums/160518-small-annoying-things-to-fix-in-maya-forum On 7 March 2014 12:11, Eric Thivierge ethivie...@hybride.com wrote: Link? On Friday, March 07, 2014 3:08:48 PM, Raffaele Fragapane wrote: while a lot of those things can be worked around or simply written, the lack of a property and parameter entity in Maya will have you up walls. Attributes can only be owned by nodes, and the sort-of-quasi-workaround of character set will cuase early baldness in any person trying to use it. BTW, if you plan to use Maya go on the small annoying things site RIGHT NOW and start up-voting the Softimage sensitive issues (proxy params is there, as is the lack of some fundamental nodes etc.).
Re: Luxology Modo 50% off for this mailing list - A new word from Brad Peebler
Love the direction Foundry has been going the last couple years. Nuke and Mari are top notch. Getting Modo was a great idea and the integration with those previous packages is the way to go.Brad stopped by ILM the other day and did a demo, seems like a cool guy. Looking forward to seeing more from Modo. On Thu, Mar 6, 2014 at 9:47 AM, Daniel Sweeney dan...@northforge.co.ukwrote: I am definitely in for a webinar and would be cool to get a honest chat about a rough roadmap by some one who truly seems a genuine guy. I am interested I what Modo and the foundry seem to stand for. lets set this up! good work Raff and Tim! Daniel Sweeney 3D Creative Director *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk On Thu, Mar 6, 2014 at 5:38 PM, Peter Agg peter@googlemail.comwrote: The latest nodal stuff they've added in is certainly a step in the right direction - as I say I haven't been able to tinker as much as I'd like but at the least the nodes I can see give access to lower-level maths functionality, which is a good sign (albeit non-polymorphic though :( ). On 6 March 2014 17:25, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: Well Modo is essentially Lightwave Part 2, since it came from the original programmers of Lightwave and at one point was supposed to replace Lightwave. I feel like they tend to want to build specific tools to fill specific needs instead of opening things up the way ICE does. ᐧ On Thu, Mar 6, 2014 at 12:13 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Lightwave mentality Paul ? On 6 March 2014 17:07, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I'd love to sit in on a webinar. Modo scares me a little bit in that they still seem to have the LW mentality there. -Paul ᐧ On Thu, Mar 6, 2014 at 12:04 PM, Chris Johnson chr...@topixfx.comwrote: I'm in for the Webinar. and what is the contact information again to e-mail him directly? On Thu, Mar 6, 2014 at 11:50 AM, Tim Crowson tim.crow...@magneticdreams.com wrote: More contact from Brad off-list He says the following... *I've been thinking about how this all went down and I'm feeling a bit sad about it. I have a new idea. People should not feel like they have to rush to make a move. They don't! Soft is still awesome and will be for years to come. Rather than offering another promo code what I would like to do is offer an extended trial of MODO for anyone who wants it. They can contact me directly and I'll get them setup with a 60 day license. My offer still stands that anyone who talks to me directly will also find that I am a man of my word (with regard to the code). Wink wink. I can't publicly extend that offer but I will stand by it for anyone on that list.* *I would also be willing to set up an invitation only webinar for the list so we can talk openly under a gentlemens NDA. I'd love to clear up some of the confusion about MODO being built as a modeler only and share some short, mid and long term goals for the product. Finally, I'm getting quite a bit of email this week so if someone doesn't hear from me straight away please feel free to send your email again. I won't be offended to get spammed. :)* If you guys are interested in taking him up in his webinar idea, please voice it! I'm pretty sure he can read these messages on the Google group, but if not I'm happy to convey your corporate response. -Tim
Re: Luxology Modo 50% off for this mailing list - A new word from Brad Peebler
Count me in as well On Thu, Mar 6, 2014 at 10:59 AM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Webinar sounds cool would love to hear where things are going On 6 March 2014 18:54, Maurício PC goneba...@gmail.com wrote: I'm also in for the webinar. Brads webinar are always fun and he can convey and express himself really well. Looking forward to it. On Thu, Mar 6, 2014 at 3:44 PM, Michael Clarke m...@bluecstudios.comwrote: Count me in for the webinar. Very interested to see what could become of the package if it has some customer-focused dedication behind it. I suspect my strategy at this point shared by a number of other users. I'll continue to use SI and take the Maya path for the moment. The real decision will be whether to continue with maintenance or to continue to use SI (an probably Maya) without a viable upgrade path. Either way, i am going to be looking for a package to fill in some gaps and MODO looks like a reasonably priced quality alternative with a future. If in two years it looks like it could one day be a truly complete app comparable to AD's offerings, then the decision to cut ties with AD becomes less difficult. Up until that point — and as some have pointed out already, several years beyond, — SI will remain a functional tool capable of handling most of my needs. MODO can at minimum be something of a stopgap to hedge the risks. It looks like fairly low cost way of providing a buffer to the current dilemma. It's value as a supplemental tool is worth looking into, whether or not it ever becomes a primary production tool. The whole relationship with The Foundry feels good at this point. One more thing. AD had some great people working there, and most of the folks who interacted with customers were extremely dedicated and helpful. What I always sensed from them, however, was a disconnect between the support and development teams, and the decision makers within the company. That's something smaller companies like LUX/Foundry can handle differently. I'm not looking for MODO to become my primary tool. On Mar 6, 2014, at 12:09 PM, Eugen Sares sof...@mail.sprit.org wrote: In for that webinar, too... -- Originalnachricht -- Von: Tim Crowson tim.crow...@magneticdreams.com An: softimage@listproc.autodesk.com Gesendet: 06.03.2014 19:01:30 Betreff: Re: Luxology Modo 50% off for this mailing list - A new word from Brad Peebler Yes there is. Not much of a secret anymore :-) -Tim On 3/6/2014 11:55 AM, Paul Griswold wrote: Oh don't get me started on the history of Modo - it'll totally derail things. I'm an old-time Lightwave beta tester from the early-mid 1990's. Brad Peebler was my contact at NewTek back in those days. There's a whole drama around how Modo came about. ᐧ On Thu, Mar 6, 2014 at 12:52 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Mmm Paul I think you're getting close to the genetic fallacyhttp://en.wikipedia.org/wiki/Genetic_fallacy with that. Also I'm not sure Modo was ever intended to replace Lightwave. Maybe, just not sure...? I think your point about opening things up the way ICE does is an important distinction to make though. ICE is a platform, not just series of tools to meet specific needs. As such, it shares a room with very few systems (Houdini, Maya internally as I understand...). But the vast majority of 3D applications out there, including Softimage (minus ICE), are built to address specific, known production needs. I don't think it's fair to criticize the choice to design an application this way, simply because such a design choice indicates that the developer is trying to meet artists' known needs. Certainly there's absolutely no denying the power and flexibility of a platform like ICE/Houdini, which essentially opens up a layer between the raw API and the immediate toolset exposed to the user, allowing them to create new tools via node-based programming. But if that's *all *we had, I doubt many of us could get our work done on time. Most of us still need traditional, focused toolsets as well. *As for Modo, people are going to have to take the responsibility of doing their own due diligence in evaluating it*. There's no definite answer to 'can it replace Softimage?' That's silly. It just depends on what your needs are, like everything else. In its current state and because of our pipeline here at Magnetic, I use Modo primarily as a swiss army knife. Just yesterday I was able to load in an illustrator file with complicated curves into Modo, set them to be renderable, then bake that geometry cache into something I could export (rims all around these intricate designs on a stained glass window). Could not have done that nearly as easily otherwise, not by a mile. Took me 30s in Modo. Stuff like that is a stress relief for me! Anyway, I would LOVE to see a truly procedural platform like ICE come to Modo.. Who
Re: Hard surface modeling question
Well a lot of times when I render models I render them smoothed, but overlay them with the lo res. So he could be doing the same thing. On Fri, Aug 23, 2013 at 10:53 AM, Steven Caron car...@gmail.com wrote: ya, i see bevels... http://www.cantarel.de/external/WIP/MI-24/Mi-24_mdl_Wing_v0050_view02.jpg but the pics szabolcs posted from the thread are confusing, they seem to be pretty low res wires but are shown as smooth shaded without wires. On Fri, Aug 23, 2013 at 5:32 AM, Martin furik...@gmail.com wrote: Szabolcs is trying to achieve that result without using bevel or multiple edges in the borders but I don't think that's possible, and I don't think that's what this Max user is doing. Martin