Re: Save Softimage Petition

2014-03-05 Thread Nour Almasri
Done .


Re: softimage.tv - Hello World!

2013-09-04 Thread Nour Almasri
Awsome .


Re: Strand Collision Framework

2013-10-24 Thread Nour Almasri
Thank you very much .


Re: New solidangle.com

2014-01-17 Thread Nour Almasri
Very nice site , congratulation .


On Fri, Jan 17, 2014 at 4:24 PM,  wrote:

>   yep – first thing I looked for – can I buy a single license?
> open the gates to inviduals and freelancers!
>
> *(gotta like 3delight’s first license for free, which is now 4 cores
> instead of 2 - had to do some 4k rendering in a rush and this was a
> godsend.)*
>
>
>  *From:* Simon Reeves 
>  *Sent:* Friday, January 17, 2014 11:49 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: New solidangle.com
>
>  5 minimum lifted soon? That sounds good, I want that...
>
>
>
> Simon Reeves
> London, UK
> *si...@simonreeves.com *
> *www.simonreeves.com *
> *www.analogstudio.co.uk *
>
>
> On 17 January 2014 07:41, Andres Stephens  wrote:
>
>>  Wow this is great At good timing.
>>
>>
>>  *From:* Stephen Blair 
>> *Sent:* Thursday, January 16, 2014 14:13
>> *To:* softimage@listproc.autodesk.com
>>
>>  Check it http://www.solidangle.com, and maybe even try Arnold in
>> Softimage.
>>
>>
>
>


Re: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Nour Almasri
This is a great achievement Nicolas .
It's really surprise how many amazing tech are available in those days (
Fabric Engine - Arnold  - Alembic )  and who do it is not the biggest
(resources, money) company , this renderer look promising and will be on of
them , keep up the great work guys .


On Fri, Mar 15, 2013 at 8:31 AM, Guillaume Laferriere <
guillaume.laferri...@autodesk.com> wrote:

> I wonder how this looks with a render region with alpha blending turned on.
> The renderer would need to output RGBA and support the render region. Does
> it?
>
> GL
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Len Krenzler
> Sent: Friday, March 15, 2013 11:13 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: Announcing Redshift - Biased GPU Renderer
>
> I only have a GTX470 and it flies even with that!  I'm testing a scene
> right now with 4.5 mil polys and a 12k HDR lighting texture as well as
> other large textures and no problem.
>
> On 3/15/2013 8:58 AM, Tim Crowson wrote:
> I've been really impressed with the performance and integration so far. I
> still need to throw some heavy scenes at it thow. But considering what it
> can do on a single card, I can't wait to see how it will run once multiple
> cards are supported.
>
> Either way, this is already a win for the Softimage community. Big thanks
> to Nicolas and his team!
>
> -Tim
> On 3/15/2013 9:32 AM, Mirko Jankovic wrote:
> actualy I already have an 580 in another comp so that itself is not
> problem :)
>
> On Fri, Mar 15, 2013 at 3:29 PM, Emilio Hernandez  > wrote:
> Well Mirko as Len said.  You might just reconsider going back to Nvidia.
>  CUDA is coming strong on a lot of apps.  And getting first than ATI.  You
> can buy a GTX 470 for 200 bucks.
>
> 2013/3/15 Mirko Jankovic  mirkoj.anima...@gmail.com>>
> well honestly... I'm on gaming cards because pro cards really are not
> justified with price in my case, and with gaming line ati right now is
> twice the speed of nvidia really... so just for rendering t o sacrifice all
> viewport performance.. I'm not sure that is something I would be willing to
> do :) not sure how mixing cards on same board would work with different
> drivers and everything to have one nvidis just for rendering.. anyway that
> is all different story and not really relevant in this case. in any case
> this is so refreshing
>
> On Fri, Mar 15, 2013 at 2:39 PM, Len Krenzler  > wrote:
> You might want to move back just for this...just sayin'...
>
>
> On 3/15/2013 7:35 AM, Mirko Jankovic wrote:
> u soo nice! now just to wait for OpenCL version whenever it comes.. I
> moved away from nvidia completely :)
>
> On Fri, Mar 15, 2013 at 2:33 PM, Emilio Hernandez  > wrote:
> Everything is supported Mirko!  It is like having the old and crumpy MR
> reborn with power, speed and awsome result.  Integration with Softimage is
> seamless.
>
> 2013/3/15 Mirko Jankovic  mirkoj.anima...@gmail.com>>
> hey I haven't really seen if region rendering is supported as well or only
> preview window? just wondering
>
> On Fri, Mar 15, 2013 at 2:17 PM, Len Krenzler  > wrote:
> +1!  Absolutely out of this world!  How you guys got all this done so fast
> is mind blowing.  Integrated into SI too, not just an export plugin.  This
> is truly ground breaking!
>
>
> On 3/14/2013 10:06 PM, Emilio Hernandez wrote:
> Let me tell you that I just put my hands on this baby and wow!!!   This is
> going to rock the rendering world.  And for Softimage
> Awsome guys congratulations on this one.  My quadro 3000 finally is
> awake!!!
>
> 2013/3/14 Sylvain Lebeau mailto:s...@shedmtl.com>>
> killer
> congrats to you and team Nicolas!!
>
> sly
> Sylvain Lebeau // SHED
> V-P/Visual effects supervisor
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <
> http://WWW.SHEDMTL.COM>
> On 3/14/2013 10:35 PM, Nicolas Burtnyk wrote:
> Hey guys,
>
> I'm going to respond to the last few messages regarding the importance of
> speed later, but in the meantime here is a video of some live rendering in
> Softimage.
>
> http://youtu.be/fjCguRdSlV0
>
> -Nicolas
>
>
> On Thu, Mar 14, 2013 at 1:17 PM,  pete...@skynet.be>> wrote:
> you are right of course, as always.
>
> what is really needed is a fine balance between quality and speed,
> at a pricepoint that is affordable yet high enough to sustain development,
> and available before my retirement.
>
>
> From: Andy Moorer
> Sent: Thursday, March 14, 2013 9:02 PM
> To: softimage@listproc.autodesk.com >
> Subject: Re: Announcing Redshift - Biased GPU Renderer
>
> Well said, but speed is still important, deadlines are tight and
> particularly in the iterative direction phase often re-rendering takes much
> more 

Re: congrats to the Embassy for Iron Man commercial

2013-04-06 Thread Nour Almasri
Great work guys .


On Fri, Apr 5, 2013 at 5:07 PM, Manuel Huertas Marchena  wrote:

> Looks pretty cool! great job
>
>
>
> Portfolio  | 
> IMDB|
> Linkedin 
>
>
> --
> From: adamfs...@gmail.com
> Date: Fri, 5 Apr 2013 17:00:17 -0700
> Subject: Re: congrats to the Embassy for Iron Man commercial
> To: softimage@listproc.autodesk.com
>
>
> warms the heart :-)
>
>
> On Fri, Apr 5, 2013 at 2:38 PM, Andy Moorer  wrote:
>
> Well done guys! And it's always nice to see SI screens in making-of videos
> like this :D
>
>
> On Fri, Apr 5, 2013 at 3:57 AM, Nic Groot Bluemink <
> nicgrootbluem...@gmail.com> wrote:
>
> It's an absolute beauty :)
>
>
> On Fri, Apr 5, 2013 at 11:04 AM, Andreas Bystrom <
> andreas.byst...@gmail.com> wrote:
>
> yes, congrats
>
> I always thought the embassy is in a league of their own
>
>
>
> On Fri, Apr 5, 2013 at 10:56 PM, adrian wyer <
> adrian.w...@fluid-pictures.com> wrote:
>
> ** ** ** ** **
>
> http://www.fxguide.com/quicktakes/the-iron-man-science-project/
>
> ** **
>
> a
>
> ** **
>
> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St.
> London
> W1W 8SY
> ++44(0) 207 580 0829 
>
>
> adrian.w...@fluid-pictures.com
>
> www.fluid-pictures.com 
>
> ** **
>
> Fluid Pictures Limited is registered in **England** and **
> **Wales.
> Company number:5657815
> VAT number: 872 6893 71
>
> ** **
>
>
>
>
> --
> Andreas Byström
> Weta Digital
>
>
>
>
> --
> Technical Pretty Picture Making Person
> Kettle 
>
>
>
>


Re: Mill 98% Human

2013-05-21 Thread Nour Almasri
Amazing work , any technical info is appreciated .


On Tue, May 21, 2013 at 2:31 AM, Erwan Naudin  wrote:

> awesome stuff ! congratulations on the work done
>
>
> 2013/5/21 Rob Wuijster 
>
>>  big kudos to all involved. This looked awesome!
>>
>> Wouldn't mind to see some more on all the stuff done for this, like
>> muscles, hair, rendering etc.
>> Great Softimage showpiece! :-D
>>
>> Rob
>>
>> \/-\/\/
>>
>> On 21-5-2013 9:28, Mirko Jankovic wrote:
>>
>> Great work!
>> Gratz to everyone there.
>> Also muscle system looks great. Would be great seeing more about that as
>> well.
>>
>>
>> On Tue, May 21, 2013 at 9:24 AM, Darren Macpherson 
>> wrote:
>>
>>>  I would guess that the hair is based on an in house tool developed by
>>> Vince and Bradley which uses ICE strands.  I'm sure one of them could
>>> elaborate.
>>>
>>> --
>>> darren macpherson | 3d artist | +2772 355 0924<%2B2772%20355%200924> |
>>> www.darrenmacpherson.com | dar...@darrenmacpherson.com | skype:
>>> darren.macpherson
>>>
>>>
>>>
>>> On 2013/05/21 07:03 AM, Graham D. Clark wrote:
>>>
>>> I don't know if they did this but you can write a strand to hair-curve
>>> tool and toggle to visa versa so one can use the hair groom etc tools and
>>> go back n forth as needed
>>>
>>> Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
>>> phone: why-I-stereo
>>> http://www.linkedin.com/in/grahamclark
>>>
>>> On May 20, 2013, at 8:11 PM, Kris Rivel  wrote:
>>>
>>>   I was wondering the same.  Looks like it was rockin the old-school
>>> hair.  Was very impressive regardless but yeah...would love to know more
>>> details and exact approach.
>>>
>>>  Kris
>>>
>>>
>>> On Mon, May 20, 2013 at 6:54 PM, Graham D. Clark <
>>> mailgrahamdcl...@gmail.com> wrote:
>>>
 Congrats Jeff and send my congrats to Vince too!
 Cheers,
 Graham
 PS ignore trolls
 --
  Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
 phone: why-I-stereo
 http://www.linkedin.com/in/grahamclark

  On Mon, May 20, 2013 at 2:40 PM, Jeffrey Dates 
 wrote:

> Actually, That's false.
>
>  Hairs are strands in ICE.
>
>  Source: Jimmy Gass sits across from me.
>
>
>
> On Mon, May 20, 2013 at 5:30 PM, Christopher <
> christop...@thecreativesheep.ca> wrote:
>
>> Nice work.  The Hairs are old school XSI Hair system.
>>
>> ::Christopher
>>
>> Kris Rivel wrote:
>> > Just wanted to say congrats to anyone at the Mill for the 98% human
>> > spot.  An amazing piece of CG and probably one of the most
>> impressive
>> > examples of Softimage that I've ever seen.  Here's links to the spot
>> > and a brief making of for anyone who hasn't seen it:
>> >
>> > Spot:  http://youtu.be/McD0dKuj5mA
>> >
>> > Making of:  http://youtu.be/wLmVm0nc5Gg
>> >
>> > Kris
>>
>
>




>>>
>>>
>>  No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2013.0.3343 / Virus Database: 3162/6342 - Release Date: 05/20/13
>>
>>
>>
>


Re: 3delight for softimage 4.0 preview

2013-05-29 Thread Nour Almasri
The video look Promising Aghiles , keep up the rendering engain coming to
Softimage , waiting the trail of the version 4.


Re: something to cheer you guys up a bit :)

2013-08-01 Thread Nour Almasri
Great news .


Re: GEAR_mc a fork of Jeremie Passerin's GEAR project

2013-08-27 Thread Nour Almasri
Awesome , thank you Miquel .


Re: Redshift users?

2016-01-05 Thread Nour Almasri
4 license here , and looking to increase it , when volume is supported .

On Tue, Jan 5, 2016 at 10:13 PM, Derek Jenson 
wrote:

> RS here as well! RS team supporting SI will keep Softimage relevant for
> years to come. I look forward to the new features planned for the 2.X cycle
> of development.
>
> --
> Subject: Re: Redshift users?
> To: softimage@listproc.autodesk.com
> From: digim...@digimata.com
> Date: Tue, 5 Jan 2016 11:03:56 -0500
>
>
> We  have switched to RS and haven't look back since.
>
> On 05/01/2016 7:32 AM, Morten Bartholdy wrote:
>
> Out of curiosity - how many of you have started using or completely
> switched to Redshift?
>
>
> Regards
>
> Morten
>
>
>
>


Re: OT: houdini mickymouse mode

2014-12-16 Thread Nour Almasri
>
> Yes ,



> that is happend with me when starting with houdini , just right mouse
> click on the network view and everything will be fine .