This is a great achievement Nicolas .
It's really surprise how many amazing tech are available in those days (
Fabric Engine - Arnold  - Alembic )  and who do it is not the biggest
(resources, money) company , this renderer look promising and will be on of
them , keep up the great work guys .


On Fri, Mar 15, 2013 at 8:31 AM, Guillaume Laferriere <
guillaume.laferri...@autodesk.com> wrote:

> I wonder how this looks with a render region with alpha blending turned on.
> The renderer would need to output RGBA and support the render region. Does
> it?
>
> GL
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Len Krenzler
> Sent: Friday, March 15, 2013 11:13 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: Announcing Redshift - Biased GPU Renderer
>
> I only have a GTX470 and it flies even with that!  I'm testing a scene
> right now with 4.5 mil polys and a 12k HDR lighting texture as well as
> other large textures and no problem.
>
> On 3/15/2013 8:58 AM, Tim Crowson wrote:
> I've been really impressed with the performance and integration so far. I
> still need to throw some heavy scenes at it thow. But considering what it
> can do on a single card, I can't wait to see how it will run once multiple
> cards are supported.
>
> Either way, this is already a win for the Softimage community. Big thanks
> to Nicolas and his team!
>
> -Tim
> On 3/15/2013 9:32 AM, Mirko Jankovic wrote:
> actualy I already have an 580 in another comp so that itself is not
> problem :)
>
> On Fri, Mar 15, 2013 at 3:29 PM, Emilio Hernandez <emi...@e-roja.com
> <mailto:emi...@e-roja.com>> wrote:
> Well Mirko as Len said.  You might just reconsider going back to Nvidia.
>  CUDA is coming strong on a lot of apps.  And getting first than ATI.  You
> can buy a GTX 470 for 200 bucks.
>
> 2013/3/15 Mirko Jankovic <mirkoj.anima...@gmail.com<mailto:
> mirkoj.anima...@gmail.com>>
> well honestly... I'm on gaming cards because pro cards really are not
> justified with price in my case, and with gaming line ati right now is
> twice the speed of nvidia really... so just for rendering t o sacrifice all
> viewport performance.. I'm not sure that is something I would be willing to
> do :) not sure how mixing cards on same board would work with different
> drivers and everything to have one nvidis just for rendering.. anyway that
> is all different story and not really relevant in this case. in any case
> this is so refreshing
>
> On Fri, Mar 15, 2013 at 2:39 PM, Len Krenzler <l...@creativecontrol.ca
> <mailto:l...@creativecontrol.ca>> wrote:
> You might want to move back just for this...just sayin'...
>
>
> On 3/15/2013 7:35 AM, Mirko Jankovic wrote:
> uuuuu soo nice! now just to wait for OpenCL version whenever it comes.. I
> moved away from nvidia completely :)
>
> On Fri, Mar 15, 2013 at 2:33 PM, Emilio Hernandez <emi...@e-roja.com
> <mailto:emi...@e-roja.com>> wrote:
> Everything is supported Mirko!  It is like having the old and crumpy MR
> reborn with power, speed and awsome result.  Integration with Softimage is
> seamless.
>
> 2013/3/15 Mirko Jankovic <mirkoj.anima...@gmail.com<mailto:
> mirkoj.anima...@gmail.com>>
> hey I haven't really seen if region rendering is supported as well or only
> preview window? just wondering
>
> On Fri, Mar 15, 2013 at 2:17 PM, Len Krenzler <l...@creativecontrol.ca
> <mailto:l...@creativecontrol.ca>> wrote:
> +1!  Absolutely out of this world!  How you guys got all this done so fast
> is mind blowing.  Integrated into SI too, not just an export plugin.  This
> is truly ground breaking!
>
>
> On 3/14/2013 10:06 PM, Emilio Hernandez wrote:
> Let me tell you that I just put my hands on this baby and wow!!!   This is
> going to rock the rendering world.  And for Softimage!!!!
> Awsome guys congratulations on this one.  My quadro 3000 finally is
> awake!!!
>
> 2013/3/14 Sylvain Lebeau <s...@shedmtl.com<mailto:s...@shedmtl.com>>
> killer!!!!
> congrats to you and team Nicolas!!
>
> sly
> Sylvain Lebeau // SHED
> V-P/Visual effects supervisor
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM<http://www.shedmtl.com/> <
> http://WWW.SHEDMTL.COM>
> On 3/14/2013 10:35 PM, Nicolas Burtnyk wrote:
> Hey guys,
>
> I'm going to respond to the last few messages regarding the importance of
> speed later, but in the meantime here is a video of some live rendering in
> Softimage.
>
> http://youtu.be/fjCguRdSlV0
>
> -Nicolas
>
>
> On Thu, Mar 14, 2013 at 1:17 PM, <pete...@skynet.be<mailto:
> pete...@skynet.be>> wrote:
> you are right of course, as always.
>
> what is really needed is a fine balance between quality and speed,
> at a pricepoint that is affordable yet high enough to sustain development,
> and available before my retirement.
>
>
> From: Andy Moorer<mailto:andymoo...@gmail.com>
> Sent: Thursday, March 14, 2013 9:02 PM
> To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com
> >
> Subject: Re: Announcing Redshift - Biased GPU Renderer
>
> Well said, but speed is still important, deadlines are tight and
> particularly in the iterative direction phase often re-rendering takes much
> more time than making a directed change. "Dailies" reflect this... A series
> of several directed tweaks to a shot can stretch over several days in part
> to allow time to make changes and get them rendered... A major limitation
> to working with rendered VFX  elements versus composite effects which can
> often be altered in near realtime.
>
> Sent from my iPad
>
> On Mar 14, 2013, at 4:21 AM, <pete...@skynet.be<mailto:pete...@skynet.be>>
> wrote:
> > Please also bear in mind that we're still just in alpha and constantly
> improving performance.  We're kind of obsessed with speed :)
>
> speed is great of course - but IMO it's not the most important factor.
>
> over the years we have all been doing productions with rather long
> rendertimes, running into hours per frame and more. The bottom line was
> rarely "it has to be rendered in X amount of time" - clients couldn't care
> less. It has to be good enough first and rendered in time for delivery.
>
> it's been a long time I'm looking forward for a viewport/GPU mental ray
> replacement in softimage.
> Hopefully staying below 5 minutes for complex HD images and within 1
> minute for more simple stuff - but more importantly, it should have the
> bells and whistles of a modern raytracer, and deliver production quality
> rendering - that can be very precisely tweaked by the user.
>
> It's very frustrating to get a promising image very fast, but not being
> able to make the image really final - some remaining artifacts, sampling
> problem or no ability to finetune this or that effect or simply lack of a
> feature you really require - so in turn you have to bite the bullet and go
> back to good old offline rendering - and the corresponding rendertimes will
> be twice as frustrating.
> Very extensive support for lighting features - not just GI / AO /
> softshadows / softreflections - but also SSS, raytraced refractions, motion
> blur, volumetrics, ICE support, instancing, hair - and a good set of
> shaders and support for the rendertree and as many of the factory shaders
> as possible.
>
> Mental ray never became the standard it was because of speed - but because
> of what one can achieve with it. (and then you have to turn off a few
> things left and right for final renders in order to make rendertimes
> acceptable)
> Obviously in this day and age it's features are getting long in the tooth
> as well, which opens the door wide open for others - but it remains a
> reference for what a renderer should at least aspire to.
>
> just some thoughts and hints of what matters to me when considering a new
> renderer.
>
>
>
>
>
> --
>
>
> --
>
> _________________________________________________
>
>
>
> Len Krenzler - Creative Control Media Productions
>
>
>
> Phone: 780.463.3126<tel:780.463.3126>
>
>
>
> www.creativecontrol.ca<http://www.creativecontrol.ca> -
> l...@creativecontrol.ca<mailto:l...@creativecontrol.ca>
>
>
>
> --
>
>
>
>
>
> --
>
> _________________________________________________
>
>
>
> Len Krenzler - Creative Control Media Productions
>
>
>
> Phone: 780.463.3126<tel:780.463.3126>
>
>
>
> www.creativecontrol.ca<http://www.creativecontrol.ca> -
> l...@creativecontrol.ca<mailto:l...@creativecontrol.ca>
>
>
>
> --
>
>
> --
>
>
>
>
>
>
>
> --
>
> _________________________________________________
>
>
>
> Len Krenzler - Creative Control Media Productions
>
>
>
> Phone: 780.463.3126
>
>
>
> www.creativecontrol.ca<http://www.creativecontrol.ca> -
> l...@creativecontrol.ca<mailto:l...@creativecontrol.ca>
>

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