Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Rob Chapman
So, lets try and reach some logical clarity then, for I am still
somewhat confused and in a dilemma over this brash move with the
development of my application of choice.

Is Autodesk implying here that as an existing Softimage customer I should:-

a)  Stick with Softimage even though the entire original development
team has been moved to Maya or left and replaced

b) Move to Maya, as it is the lead application of choice in M  E
division and all the best developers are attracted here through AD
internal strategies

?

Congratulations on your newborn by the way Sidharth!


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Rob Chapman
பட்டியலில் வரவேற்பு  !


I hope I said it right :D



On 19 April 2012 11:59, adrian wyer adrian.w...@fluid-pictures.com wrote:

 ** ** ** ** **

 hello from rainy London..

 ** **

 judging by the amount of games industry related new faces, are we to read
 anything into this? more reliance on GPU? better real-time performance?***
 *

 ** **

 just throwing it out there

 ** **

 a

 ** **

 Adrian Wyer
 Fluid Pictures
 75-77 Margaret St.
 London
 W1W 8SY
 ++44(0) 207 580 0829 


 adrian.w...@fluid-pictures.com

 www.fluid-pictures.com 

  

 Fluid Pictures Limited is registered in England and Wales*
 ***.
 Company number:5657815
 VAT number: 872 6893 71
   --

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall
 *Sent:* 19 April 2012 11:56
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Intro to the new team (was RE: Softimage development)

 ** **

 Hello from sunny Wales!

 ** **

 On 19 April 2012 11:48, Eugen Sares softim...@keyvis.at wrote:

 Allow me to say welcome, too!
 Thanks for the insight, sounds quite reassuring.

 I'd put some extra cash in the bribe-suitcase for Joany if he fixes up the
 SDK for full seamless custom operator support...
 ;}

 Best,
 Eugen




 On Thu, 19 Apr 2012 12:38:11 +0200, Eric Thivierge ethivie...@gmail.com
 wrote:

 Let me be the first to say Welcome! While it's a bit sad to see some of the
 long time devs go even without a lot of personal interaction with them,
 it's also nice to see fresh faces to the team and look forward to the
 future developments. Don't be strangers to the list.

 Now how can I bribe Joany to get us a native Qt host in Soft? :P

 
 Eric Thivierge
 http://www.ethivierge.com


 On Thu, Apr 19, 2012 at 8:14 PM, Chun-Pong Yu chun-pong...@autodesk.com
 wrote:

 Luc-Eric's comments are a good segway for me to introduce some members of
 the new team and what they're working on.  We've been lurking on the list
 so far, and have been amazed by the passion of most in the community for
 Softimage and will support it as best as we can.  Now that Luc-Eric,
 Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team,
 we'll be participating more actively especially when there're technical
 issues reported.

 We're all based in Singapore btw (so the comments on durians were
 apt)
 where the cost of labour isn't that much different from Montrealand
 certainly much higher (3x?) than in China.  And there're more
 people in the
 team than there were in Montreal two years ago.  Moreover, folks
 like JF,
 Francis, David, Manny, Graham, etc. are still around (the first 3 are in
 fact still developing enhancements and bug fixes for customers).  Hence
 Autodesk is still investing in the Softimage since guess what?  Soft still
 makes money for the company.

 It's true that the team doesn't know the code as well as Luc-Eric and team
 but that's not to say that we're newbies to software development, 3D
 graphics, simulations, rendering, etc. either.  Sure, we don't have the
 10-15 year histories with Soft that the old team had, but we're happy to
 say that they're still around (even many from the acquisition who
 eventually moved to other Autodesk teams) and still helping out when
 there's a need.  But that should go down as we become more familiar with
 the code.

 So here goes:

 Hsiao Ming Chia - Core, Ref Models.  From NVIDIA, worked on games
 middleware and runtime engines for 8 yrs.
 Yury Khmel - Core, ICE, FaceRobot.  12+ years, last 5 as an architect in
 games development.
 John Tensuan - Rendering, Data Management.  Last in Ubisoft doing
 rendering and engine systems.
 Ho Chung Nguyen - ICE, Simulation.  Wrote core libraries for math, physics
 simulation, rendering while at LucasArts.
 Joany Yang - UI, SDK.  Mainly engaged in UI projects using COM, MFC, C++,
 etc while at another team at Autodesk.

 Me?  I just manage the team so am the overhead :-)

 If you're ever in Singapore, we'd love to meet you.

 Regards,
 Chun Pong

 ** **
  --

 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2012.0.1913 / Virus Database: 2411/4945 - Release Date: 04/18/12*
 ***



Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Rob Chapman
incredulous, absolve the the entire known dev team ( except Brent stays
yes?) into fecking Maya, plan it for over year, whilst denying everything
and that nothing is going to happen to Softimage.  seriously?


Re: clean human walk cycle in .fbx or softimage format?

2012-04-17 Thread Rob Chapman
yup theres tons of mocap free already with softimage with motor, set your
skeleton up for motor or use one of the canned characters to preview then
do Tools Motor  load motion

point to

C:\[Softimage Location[\Data\XSI_SAMPLES\Actions

enjoy!



On 17 April 2012 15:59, Ed Manning etmth...@gmail.com wrote:

 Working on a pitch, so no budget available.

 I have to come up with a walking human skeleton. Anyone know a good
 (preferably free) source of a human walk cycle animation that I could
 attach geo to?

 thanks!

 Ed



Re: Softimage development

2012-04-17 Thread Rob Chapman
a classic case of divide and conquer, oof!


On 17 April 2012 18:49, Xavier Lapointe xl.mailingl...@gmail.com wrote:

 Lol, nha, Support is!

 (Waving my hand at Stephen)



<    1   2   3   4   5