பட்டியலில் வரவேற்பு  !

I hope I said it right :D



On 19 April 2012 11:59, adrian wyer <adrian.w...@fluid-pictures.com> wrote:

> ** ** ** ** **
>
> hello from rainy London......****
>
> ** **
>
> judging by the amount of games industry related new faces, are we to read
> anything into this? more reliance on GPU? better real-time performance?***
> *
>
> ** **
>
> just throwing it out there****
>
> ** **
>
> a****
>
> ** **
>
> Adrian Wyer
> Fluid Pictures
> ********75-77 Margaret St********.
> ********London********
> W1W 8SY
> ++44(0) 207 580 0829 ****
>
>
> adrian.w...@fluid-pictures.com****
>
> www.fluid-pictures.com ****
>
>  ****
>
> Fluid Pictures Limited is registered in ****England**** and ********Wales*
> *******.
> Company number:5657815
> VAT number: 872 6893 71****
>   ------------------------------
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall
> *Sent:* 19 April 2012 11:56
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Intro to the new team (was RE: Softimage development)****
>
> ** **
>
> Hello from sunny ****Wales****!****
>
> ** **
>
> On 19 April 2012 11:48, Eugen Sares <softim...@keyvis.at> wrote:****
>
> Allow me to say welcome, too!
> Thanks for the insight, sounds quite reassuring.
>
> I'd put some extra cash in the bribe-suitcase for Joany if he fixes up the
> SDK for full seamless custom operator support...
> ;}
>
> Best,
> Eugen****
>
>
>
>
> On Thu, 19 Apr 2012 12:38:11 +0200, Eric Thivierge <ethivie...@gmail.com>
> wrote:****
>
> Let me be the first to say Welcome! While it's a bit sad to see some of the
> long time devs go even without a lot of personal interaction with them,
> it's also nice to see fresh faces to the team and look forward to the
> future developments. Don't be strangers to the list.
>
> Now how can I bribe Joany to get us a native Qt host in Soft? :P
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Thu, Apr 19, 2012 at 8:14 PM, Chun-Pong Yu <chun-pong...@autodesk.com
> >wrote:****
>
> Luc-Eric's comments are a good segway for me to introduce some members of
> the new team and what they're working on.  We've been lurking on the list
> so far, and have been amazed by the passion of most in the community for
> Softimage and will support it as best as we can.  Now that Luc-Eric,
> Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team,
> we'll be participating more actively especially when there're technical
> issues reported.
>
> We're all based in ****Singapore**** btw (so the comments on durians were
> apt)
> where the cost of labour isn't that much different from ****Montreal****and
> certainly much higher (3x?) than in ****China****.  And there're more
> people in the
> team than there were in ****Montreal**** two years ago.  Moreover, folks
> like JF,
> Francis, David, Manny, Graham, etc. are still around (the first 3 are in
> fact still developing enhancements and bug fixes for customers).  Hence
> Autodesk is still investing in the Softimage since guess what?  Soft still
> makes money for the company.
>
> It's true that the team doesn't know the code as well as Luc-Eric and team
> but that's not to say that we're newbies to software development, 3D
> graphics, simulations, rendering, etc. either.  Sure, we don't have the
> 10-15 year histories with Soft that the "old" team had, but we're happy to
> say that they're still around (even many from the acquisition who
> eventually moved to other Autodesk teams) and still helping out when
> there's a need.  But that should go down as we become more familiar with
> the code.
>
> So here goes:
>
> Hsiao Ming Chia - Core, Ref Models.  From NVIDIA, worked on games
> middleware and runtime engines for 8 yrs.
> Yury Khmel - Core, ICE, FaceRobot.  12+ years, last 5 as an architect in
> games development.
> John Tensuan - Rendering, Data Management.  Last in Ubisoft doing
> rendering and engine systems.
> Ho Chung Nguyen - ICE, Simulation.  Wrote core libraries for math, physics
> simulation, rendering while at LucasArts.
> Joany Yang - UI, SDK.  Mainly engaged in UI projects using COM, MFC, C++,
> etc while at another team at Autodesk.
>
> Me?  I just manage the team so am the "overhead" :-)
>
> If you're ever in ****Singapore****, we'd love to meet you.
>
> Regards,
> Chun Pong****
>
> ** **
>  ------------------------------
>
> No virus found in this message.
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> ***
>

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