பட்டியலில் வரவேற்பு !
I hope I said it right :D On 19 April 2012 11:59, adrian wyer <adrian.w...@fluid-pictures.com> wrote: > ** ** ** ** ** > > hello from rainy London......**** > > ** ** > > judging by the amount of games industry related new faces, are we to read > anything into this? more reliance on GPU? better real-time performance?*** > * > > ** ** > > just throwing it out there**** > > ** ** > > a**** > > ** ** > > Adrian Wyer > Fluid Pictures > ********75-77 Margaret St********. > ********London******** > W1W 8SY > ++44(0) 207 580 0829 **** > > > adrian.w...@fluid-pictures.com**** > > www.fluid-pictures.com **** > > **** > > Fluid Pictures Limited is registered in ****England**** and ********Wales* > *******. > Company number:5657815 > VAT number: 872 6893 71**** > ------------------------------ > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall > *Sent:* 19 April 2012 11:56 > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Intro to the new team (was RE: Softimage development)**** > > ** ** > > Hello from sunny ****Wales****!**** > > ** ** > > On 19 April 2012 11:48, Eugen Sares <softim...@keyvis.at> wrote:**** > > Allow me to say welcome, too! > Thanks for the insight, sounds quite reassuring. > > I'd put some extra cash in the bribe-suitcase for Joany if he fixes up the > SDK for full seamless custom operator support... > ;} > > Best, > Eugen**** > > > > > On Thu, 19 Apr 2012 12:38:11 +0200, Eric Thivierge <ethivie...@gmail.com> > wrote:**** > > Let me be the first to say Welcome! While it's a bit sad to see some of the > long time devs go even without a lot of personal interaction with them, > it's also nice to see fresh faces to the team and look forward to the > future developments. Don't be strangers to the list. > > Now how can I bribe Joany to get us a native Qt host in Soft? :P > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > > On Thu, Apr 19, 2012 at 8:14 PM, Chun-Pong Yu <chun-pong...@autodesk.com > >wrote:**** > > Luc-Eric's comments are a good segway for me to introduce some members of > the new team and what they're working on. We've been lurking on the list > so far, and have been amazed by the passion of most in the community for > Softimage and will support it as best as we can. Now that Luc-Eric, > Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team, > we'll be participating more actively especially when there're technical > issues reported. > > We're all based in ****Singapore**** btw (so the comments on durians were > apt) > where the cost of labour isn't that much different from ****Montreal****and > certainly much higher (3x?) than in ****China****. And there're more > people in the > team than there were in ****Montreal**** two years ago. Moreover, folks > like JF, > Francis, David, Manny, Graham, etc. are still around (the first 3 are in > fact still developing enhancements and bug fixes for customers). Hence > Autodesk is still investing in the Softimage since guess what? Soft still > makes money for the company. > > It's true that the team doesn't know the code as well as Luc-Eric and team > but that's not to say that we're newbies to software development, 3D > graphics, simulations, rendering, etc. either. Sure, we don't have the > 10-15 year histories with Soft that the "old" team had, but we're happy to > say that they're still around (even many from the acquisition who > eventually moved to other Autodesk teams) and still helping out when > there's a need. But that should go down as we become more familiar with > the code. > > So here goes: > > Hsiao Ming Chia - Core, Ref Models. From NVIDIA, worked on games > middleware and runtime engines for 8 yrs. > Yury Khmel - Core, ICE, FaceRobot. 12+ years, last 5 as an architect in > games development. > John Tensuan - Rendering, Data Management. Last in Ubisoft doing > rendering and engine systems. > Ho Chung Nguyen - ICE, Simulation. Wrote core libraries for math, physics > simulation, rendering while at LucasArts. > Joany Yang - UI, SDK. Mainly engaged in UI projects using COM, MFC, C++, > etc while at another team at Autodesk. > > Me? I just manage the team so am the "overhead" :-) > > If you're ever in ****Singapore****, we'd love to meet you. > > Regards, > Chun Pong**** > > ** ** > ------------------------------ > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2012.0.1913 / Virus Database: 2411/4945 - Release Date: 04/18/12* > *** >